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http://roguetemple.com/z/noteye.php
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Roguelike General
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ADoM - A classic roguelike which features a world map, a quest tree, multiple endings, and a detailed character generation system.
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Roguebasin: http://roguebasin.roguelikedevelopment.org/index.php?title=Main_Page
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http://www.adom.de/
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For a more complete list of roguelikes, look here:
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http://roguebasin.roguelikedevelopment.org/index.php/List_of_roguelikes_by_name 
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>What is a roguelike?
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A roguelike, broadly speaking, is a free, turn-based tactics game featuring an ASCII display, random level generation, and character permadeath. For a more comprehensive definition, read http://roguebasin.roguelikedevelopment.org/index.php/Berlin_Interpretation 
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>What should I play first?
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Stone Soup, DoomRL, or Brogue. These have improved interfaces, comparatively transparent mechanics, and tend to discourage scumming. 
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Nethack remains in popular imagination the definitive example of the genre, and is a valuable lesson in creative game design. However, it is nearly impenetrable to new players—more accurately, winning is nearly impossible for unspoiled players. For the merely curious, it may be preferable to watch or read a Let’s Play. 
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Angband - The classic that inspired the Blizzard game "Diablo".  It takes some inspiration from Lord of the Rings and is fairly straightforward.
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http://rephial.org/
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>Major Roguelikes
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Dungeon Crawl Stone Soup: http://crawl.develz.org/wordpress/ 
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The most popular roguelike in active development, Crawl’s success stems from a design philosophy supporting clarity, consistency, and accessibility. Thanks to an improved interface, exploration improvements, and a tutorial mode, Crawl is more accessible than most while retaining its tactical and strategic depth, and substantial differentiation between race/class/god combinations allows for true variety. Dungeon levels are persistent, like Nethack, but huge and scrolling, like Angband. In short, this is probably the link you came here for.
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Nethack: http://nethack.org/
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Evolving from Hack, Nethack is Rogue’s most direct descendent and the rogue by which virtually all others are judged. Nethack’s slogan is “The Dev Team thinks of everything,” and in effect, every item and player action has clever, sometimes devious uses depending on context, leading to extensive reliance on spoilers and what some have termed “feature-itis”. “-Hack” games are known for persistent, single-screen levels and shops that exist within the game world. Development on the main branch has stalled and possibly ended. 
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Brogue - Simple yet elegant, and very, very cruel. Familiar character based graphics are brought to a new level. You must play this.
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http://sites.google.com/site/broguegame/
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Angband: http://rephial.org/  
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Moria’s descendent, the other pillar of the roguelike family tree, and the classic that inspired the Blizzard game "Diablo”. Borrows more liberally from Lord of the Rings, as evidenced by the name. “Band” games, in contrast to “-Hack” games, are known for huge scrolling levels that disappear after you leave, frequently begin on a “town level”, and feature shops that break to a menu screen. Coupled with more items typically having only one obvious use, -Band games tend to be longer and grindier, but less spoiler-reliant than Nethack variants. Angband is the most frequently modded roguelike. Development has been resurrected.
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Tales of Maj'Eyal (ToME): http://te4.org/ 
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Featuring the T-Engine, this Angband-based roguelike has unlockable content and support for player created modules. Unusually bloated and slow compared to its lean predecessors and contemporaries. Combat is based on cooldowns not unlike popular MMORPGs. In active development, Crawl vs ToME comparisons continue the Nethack vs Angband legacy. 
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Cataclysm - Post apocalyptic survival with detailed inventory and combat systems and surprisingly interesting/expansive crafting.
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http://whalesdev.com/download.php
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Ancient Domains of Mystery and ADOM 2: http://adom.de/
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A deeply complex roguelike featuring a pregenerated world map, quest tree, multiple endings, and unparalleled character generation system. Features single-screen, persistent levels like Nethack, but also contains a surface world and towns ala Omega. ADOM is notorious among the major roguelikes for never having the source code released, and ADOM 2 is being developed with a controversial “crowd funding” system. 
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>Notable Roguelikes
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DoomRL - It's DOOM! Guns, health kits, levers, more guns & a new graphical update so there's lot's & lot's of blood! All as a turn-based roguelike!
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http://doom.chaosforge.org/
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Brogue: https://sites.google.com/site/broguegame/home 
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Dungeon Crawl: Stone Soup - This is a straight forward roguelike in the spirit of Nethack.   It contains many classes/races, a nice interface, and multiple game modes.
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A design philosophy influenced by Stone Soup and what the original Rogue might look like if it was still being developed today-- simple yet elegant, and very, very cruel. No tiles, but ASCII is unmatched in clarity and beauty. Not large enough to be considered a “major” roguelike, but arguably the better for it. 
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http://crawl.develz.org/wordpress/downloads
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Doom RL: It's DOOM! Guns, health kits, levers, more guns & a new graphical update so there's lot's & lot's of blood! All as a turn-based roguelike!
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Elona - Detailed, huge RL with a JRPG theme.
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http://doom.chaosforge.org/ 
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http://homepage3.nifty.com/rfish/index_e.html
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Incursion: http://incursion-roguelike.org/
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Perhaps the game most overtly influenced by the rules of D&D. Uses Omega’s annoying “in air” item management. Strivesfor high levels of depth and complexity, but held back by slow development and bug issues. 
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Sil: Where Angband nods to Tolkien, this variant explicitly exists in Middle Earth, with strong emphasis on tactical combat and discovery.
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http://www.amirrorclear.net/flowers/game/sil/ 
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IVAN: http://ivan.sourceforge.net/ 
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The most notoriously brutal roguelike, featuring a fiendish sense of humor. Strictly for masochists.
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Cataclysm: Post apocalyptic survival game with detailed inventory and combat systems and surprisingly interesting/expansive crafting.
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http://whalesdev.com/ 
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>Classic Roguelikes
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Rogue: http://rogue.rogueforge.net/rogue-5-4/
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The original roguelike! Rogue’s use of ASCII characters allowed for true screen orientation in a CRPG, making it a landmark in gaming history and paving the way for virtually every video game “RPG” since. 
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IVAN - Iter Vehemens ad Necem
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RL with a sense of dark-humor, I discovered here & love it.
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Hack (Unix): http://homepages.cwi.nl/~aeb/games/hack/hack.html 
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http://ivan.sourceforge.net/
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The Rogue spin-off that would eventually become Nethack, so it plays like a sophisticated version of the former or a very crude version of the latter. An important benchmark in the genre’s development.
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Nethack - One of the granddaddies of the genre.
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Larn: http://rogue-life.ourden.org/larn or http://www.freewebs.com/drussell/#LarnHD
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http://www.nethack.org/
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The first roguelike with a “town” level, but not the obvious predecessor to Angband (that would be Moria). Level generation is more mazelike, but does not yet scroll.
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nlarn: http://nlarn.sourceforge.net/ 
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NLarn - The developers of this project re-coded the roguelike "Larn" from scratch and the result is a more stable and aesthetically pleasing version of a classic.
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The developers of this project re-coded the roguelike "Larn" from scratch and the result is a more stable and aesthetically pleasing version of a classic.
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http://nlarn.sourceforge.net/
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Moria: http://www.remarque.org/~grabiner/moria.html
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Omega - A somewhat obscure but very in-depth roguelike which features a world map, a questing system, and a good sense of humor
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The predecessor to Angband and the historical equivalent to Hack. Map scrolls, but only when character approaches the screen’s edge. 
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http://www.alcyone.com/max/projects/omega/
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Omega: http://www.alcyone.com/max/projects/omega/ or http://www.prankster.com/winomega/ 
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A somewhat obscure but very in-depth roguelike which features a world map, a questing system, and a good sense of humor. While clearly an influence on ADOM, differs from Hack and Moria in that it remains unique and therefore has appeal beyond historical curiosity. In other words, play this one. 
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Dungeon Crawl: http://www.dungeoncrawl.org/ 
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The original version of Crawl as designed by Linley Henzell. More generic, grindy, and outright brutal, it may feel somewhat primitive compared to Stone Soup, but still holds its own against Nethack and Angband.  
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http://robotacid.com/flash/red_rogue/
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Rogue -  The original roguelike!  It may lack complexity, but without it, none of the other games in this list would exist.
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>Other Roguelikes
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http://rogue.rogueforge.net/
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Alan's Psychedelic Journey - A coffee-break roguelike in which you attempt to make your way through a dungeon while eating every mushroom in sight
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http://exador.sourceforge.net/apj.html
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Ali Baba's Cave - A stealth based coffee-break roguelike.  Collect treasure, rescue the princess, and try to avoid combat when possible by staying out of the light.
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Sil - A complex roguelike that boasts a very by-the-book Tolkien theme, with strong emphasis on tactical combat and discovery.
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http://www.amirrorclear.net/flowers/game/sil/
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AliensRL - Based on the movie aliens, this coffee-break roguelike is action packed and features sound effects
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Slaves to Armok II: Dwarf Fortress - Besides the excellent mining & building main game there is an adventure mode.
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http://www.bay12games.com/dwarves/
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A Quest Too Far - A coffee-break roguelike where you are an old veteran adventurer who starts out very powerful but becomes weaker as you gain experience.
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Slash'EM - This project is Nethack with added classes, races, items, spells, techniques, creatures, and dungeon branches
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http://slashem.sourceforge.net/
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Berserk! - This coffee-break roguelike is a fantasy survival game of tactical bloodshed, loosely based on Kentaro Miura's Berserk manga.
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http://berserk.chaosforge.org/index.php?module=downloads
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CastlevaniaRL - Castlevania lovingly made into a roguelike. Music, classes, monsters & more!
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T.o.M.E. - Featuring the T-Engine, this Angband-based roguelike has unlockable content and support for player created modules
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http://te4.org/download
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ChessRogue - If you are a fan of chess, than this coffee-break roguelike is for you!
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http://chessrogue.sourceforge.net/
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Frozen Depths - Featuring solid gameplay, this is a combat-oriented roguelike game that takes place in a cold fantasy world.
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http://koti.mbnet.fi/frozend/download.php
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Gearhead 1/2- MECHAS!
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For a more complete list of roguelikes look here
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http://roguebasin.roguelikedevelopment.org/index.php/List_of_roguelikes_by_name
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Gruesome - "It is pitch black. You are likely to eat someone..."  This coffee-break roguelike is stealth based, incorperating light sources and a FoV for NPCs
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http://www.gruesomegames.com/
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Guild - A very unique roguelike in the sense that it gives you control over a party of 4 adventurers rather than the traditional solo dungeon diving
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http://www.roguetemple.com/guild/
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Hydra Slayer - Carefully select what weapons to use to cut off all the hydra's heads.  Basic math skills are needed to get anywhere in this game.
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http://www.roguetemple.com/z/hydra.php
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POWDER - A simple but fairly difficult roguelike in the vein of Nethack. Great for beginners to the genre, and also available on the NDS,GBA and PSP.
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http://www.zincland.com/powder/index.php?pagename=about
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Rogue Survivor - Zombie themed RL where the goal is survival.
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http://roguesurvivor.blogspot.com/
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Slash'Em: http://www.slashem.org/ 
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and UnNetHack: https://unnethack.wordpress.com/ 
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Nethack variants adding classes, races, items, spells, techniques, creatures, and dungeon branches. Some consider these to succeed Nethack in the way that Nethack succeeded Hack. 
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Sporkhack - This project is Nethack with some modified code to improve game balance, making it easier in the early game and harder in the end game
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http://sporkhack.com/
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You Only Live Once - This coffee-break roguelike has a unique combat system(attacks never miss) and a nice dungeon generation system
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http://www.zincland.com/7drl/liveonce/
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ZeldaRL - Based on the hit video-game franchise "Zelda"
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http://slashie.net/page.php?22
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>Roguelikes?
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Elona: Detailed, huge RL with a JRPG theme. 
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http://homepage3.nifty.com/rfish/index_e.html 
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Dungeons of Dredmor: http://www.dungeonsofdredmor.com/ 
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Dwarf Fortress (note: DF has its own general): Besides the excellent mining & building main game there is an adventure mode.
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http://www.bay12games.com/dwarves/  
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Red Rogue - Flash based platformer style of RL, still being dev'd, so new features always being added.
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http://robotacid.com/flash/red_rogue/ 
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Necklace of the Eye - This is not actually a roguelike, but instead it is a program that allows you to give 2d or 3d graphics to a console based roguelike
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http://roguetemple.com/z/noteye.php