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| 1 | // Code excerpt from: Original ShaderKeywordsUtility by ScruffyRules#0879 | |
| 2 | // Thank you to Xiexe and all that tested! | |
| 3 | // Licensed under the MIT License (see https://vrchat.com/legal/attribution) | |
| 4 | ||
| 5 | {
| |
| 6 | // Unity Keywords, these don't matter at all. (They should be loaded) | |
| 7 | // All Keywords that are in Standard Unity Shaders | |
| 8 | "_ALPHABLEND_ON", | |
| 9 | "_ALPHAMODULATE_ON", | |
| 10 | "_ALPHAPREMULTIPLY_ON", | |
| 11 | "_ALPHATEST_ON", | |
| 12 | "_COLORADDSUBDIFF_ON", | |
| 13 | "_COLORCOLOR_ON", | |
| 14 | "_COLOROVERLAY_ON", | |
| 15 | "_DETAIL_MULX2", | |
| 16 | "_EMISSION", | |
| 17 | "_FADING_ON", | |
| 18 | "_GLOSSYREFLECTIONS_OFF", | |
| 19 | "_GLOSSYREFLECTIONS_OFF", | |
| 20 | "_MAPPING_6_FRAMES_LAYOUT", | |
| 21 | "_METALLICGLOSSMAP", | |
| 22 | "_NORMALMAP", | |
| 23 | "_PARALLAXMAP", | |
| 24 | "_REQUIRE_UV2", | |
| 25 | "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", | |
| 26 | "_SPECGLOSSMAP", | |
| 27 | "_SPECULARHIGHLIGHTS_OFF", | |
| 28 | "_SPECULARHIGHLIGHTS_OFF", | |
| 29 | "_SUNDISK_HIGH_QUALITY", | |
| 30 | "_SUNDISK_NONE", | |
| 31 | "_SUNDISK_SIMPLE", | |
| 32 | "_TERRAIN_NORMAL_MAP", | |
| 33 | "BILLBOARD_FACE_CAMERA_POS", | |
| 34 | "EFFECT_BUMP", | |
| 35 | "EFFECT_HUE_VARIATION", | |
| 36 | "ETC1_EXTERNAL_ALPHA", | |
| 37 | "GEOM_TYPE_BRANCH", | |
| 38 | "GEOM_TYPE_BRANCH_DETAIL", | |
| 39 | "GEOM_TYPE_FROND", | |
| 40 | "GEOM_TYPE_LEAF", | |
| 41 | "GEOM_TYPE_MESH", | |
| 42 | "LOD_FADE_CROSSFADE", | |
| 43 | "PIXELSNAP_ON", | |
| 44 | "SOFTPARTICLES_ON", | |
| 45 | "STEREO_INSTANCING_ON", | |
| 46 | "STEREO_MULTIVIEW_ON", | |
| 47 | "UNITY_HDR_ON", | |
| 48 | "UNITY_SINGLE_PASS_STEREO", | |
| 49 | "UNITY_UI_ALPHACLIP", | |
| 50 | "UNITY_UI_CLIP_RECT", | |
| 51 | // Post Processing Stack V1 and V2 | |
| 52 | // This is mostly just safe keeping somewhere | |
| 53 | "FOG_OFF", | |
| 54 | "FOG_LINEAR", | |
| 55 | "FOG_EXP", | |
| 56 | "FOG_EXP2", | |
| 57 | "ANTI_FLICKER", | |
| 58 | "UNITY_COLORSPACE_GAMMA", | |
| 59 | "SOURCE_GBUFFER", | |
| 60 | "AUTO_KEY_VALUE", | |
| 61 | "GRAIN", | |
| 62 | "DITHERING", | |
| 63 | "TONEMAPPING_NEUTRAL", | |
| 64 | "TONEMAPPING_FILMIC", | |
| 65 | "CHROMATIC_ABERRATION", | |
| 66 | "DEPTH_OF_FIELD", | |
| 67 | "DEPTH_OF_FIELD_COC_VIEW", | |
| 68 | "BLOOM", | |
| 69 | "BLOOM_LENS_DIRT", | |
| 70 | "COLOR_GRADING", | |
| 71 | "COLOR_GRADING_LOG_VIEW", | |
| 72 | "USER_LUT", | |
| 73 | "VIGNETTE_CLASSIC", | |
| 74 | "VIGNETTE_MASKED", | |
| 75 | "FXAA", | |
| 76 | "FXAA_LOW", | |
| 77 | "FXAA_KEEP_ALPHA", | |
| 78 | "STEREO_INSTANCING_ENABLED", | |
| 79 | "STEREO_DOUBLEWIDE_TARGET", | |
| 80 | "TONEMAPPING_ACES", | |
| 81 | "TONEMAPPING_CUSTOM", | |
| 82 | "APPLY_FORWARD_FOG", | |
| 83 | "DISTORT", | |
| 84 | "CHROMATIC_ABERRATION_LOW", | |
| 85 | "BLOOM_LOW", | |
| 86 | "VIGNETTE", | |
| 87 | "FINALPASS", | |
| 88 | "COLOR_GRADING_HDR_3D", | |
| 89 | "COLOR_GRADING_HDR", | |
| 90 | - | "AUTO_EXPOSURE" |
| 90 | + | "AUTO_EXPOSURE", |
| 91 | // Commonly used by many shader authors for toggles | |
| 92 | "_" | |
| 93 | } |