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Apr 3rd, 2020
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  1. // Code excerpt from: Original ShaderKeywordsUtility by ScruffyRules#0879
  2. // Thank you to Xiexe and all that tested!
  3. // Licensed under the MIT License (see https://vrchat.com/legal/attribution)
  4.  
  5. {
  6. // Unity Keywords, these don't matter at all. (They should be loaded)
  7. // All Keywords that are in Standard Unity Shaders
  8. "_ALPHABLEND_ON",
  9. "_ALPHAMODULATE_ON",
  10. "_ALPHAPREMULTIPLY_ON",
  11. "_ALPHATEST_ON",
  12. "_COLORADDSUBDIFF_ON",
  13. "_COLORCOLOR_ON",
  14. "_COLOROVERLAY_ON",
  15. "_DETAIL_MULX2",
  16. "_EMISSION",
  17. "_FADING_ON",
  18. "_GLOSSYREFLECTIONS_OFF",
  19. "_GLOSSYREFLECTIONS_OFF",
  20. "_MAPPING_6_FRAMES_LAYOUT",
  21. "_METALLICGLOSSMAP",
  22. "_NORMALMAP",
  23. "_PARALLAXMAP",
  24. "_REQUIRE_UV2",
  25. "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A",
  26. "_SPECGLOSSMAP",
  27. "_SPECULARHIGHLIGHTS_OFF",
  28. "_SPECULARHIGHLIGHTS_OFF",
  29. "_SUNDISK_HIGH_QUALITY",
  30. "_SUNDISK_NONE",
  31. "_SUNDISK_SIMPLE",
  32. "_TERRAIN_NORMAL_MAP",
  33. "BILLBOARD_FACE_CAMERA_POS",
  34. "EFFECT_BUMP",
  35. "EFFECT_HUE_VARIATION",
  36. "ETC1_EXTERNAL_ALPHA",
  37. "GEOM_TYPE_BRANCH",
  38. "GEOM_TYPE_BRANCH_DETAIL",
  39. "GEOM_TYPE_FROND",
  40. "GEOM_TYPE_LEAF",
  41. "GEOM_TYPE_MESH",
  42. "LOD_FADE_CROSSFADE",
  43. "PIXELSNAP_ON",
  44. "SOFTPARTICLES_ON",
  45. "STEREO_INSTANCING_ON",
  46. "STEREO_MULTIVIEW_ON",
  47. "UNITY_HDR_ON",
  48. "UNITY_SINGLE_PASS_STEREO",
  49. "UNITY_UI_ALPHACLIP",
  50. "UNITY_UI_CLIP_RECT",
  51. // Post Processing Stack V1 and V2
  52. // This is mostly just safe keeping somewhere
  53. "FOG_OFF",
  54. "FOG_LINEAR",
  55. "FOG_EXP",
  56. "FOG_EXP2",
  57. "ANTI_FLICKER",
  58. "UNITY_COLORSPACE_GAMMA",
  59. "SOURCE_GBUFFER",
  60. "AUTO_KEY_VALUE",
  61. "GRAIN",
  62. "DITHERING",
  63. "TONEMAPPING_NEUTRAL",
  64. "TONEMAPPING_FILMIC",
  65. "CHROMATIC_ABERRATION",
  66. "DEPTH_OF_FIELD",
  67. "DEPTH_OF_FIELD_COC_VIEW",
  68. "BLOOM",
  69. "BLOOM_LENS_DIRT",
  70. "COLOR_GRADING",
  71. "COLOR_GRADING_LOG_VIEW",
  72. "USER_LUT",
  73. "VIGNETTE_CLASSIC",
  74. "VIGNETTE_MASKED",
  75. "FXAA",
  76. "FXAA_LOW",
  77. "FXAA_KEEP_ALPHA",
  78. "STEREO_INSTANCING_ENABLED",
  79. "STEREO_DOUBLEWIDE_TARGET",
  80. "TONEMAPPING_ACES",
  81. "TONEMAPPING_CUSTOM",
  82. "APPLY_FORWARD_FOG",
  83. "DISTORT",
  84. "CHROMATIC_ABERRATION_LOW",
  85. "BLOOM_LOW",
  86. "VIGNETTE",
  87. "FINALPASS",
  88. "COLOR_GRADING_HDR_3D",
  89. "COLOR_GRADING_HDR",
  90. "AUTO_EXPOSURE",
  91. // Commonly used by many shader authors for toggles
  92. "_"
  93. }
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