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- // Code excerpt from: Original ShaderKeywordsUtility by ScruffyRules#0879
- // Thank you to Xiexe and all that tested!
- // Licensed under the MIT License (see https://vrchat.com/legal/attribution)
- {
- // Unity Keywords, these don't matter at all. (They should be loaded)
- // All Keywords that are in Standard Unity Shaders
- "_ALPHABLEND_ON",
- "_ALPHAMODULATE_ON",
- "_ALPHAPREMULTIPLY_ON",
- "_ALPHATEST_ON",
- "_COLORADDSUBDIFF_ON",
- "_COLORCOLOR_ON",
- "_COLOROVERLAY_ON",
- "_DETAIL_MULX2",
- "_EMISSION",
- "_FADING_ON",
- "_GLOSSYREFLECTIONS_OFF",
- "_GLOSSYREFLECTIONS_OFF",
- "_MAPPING_6_FRAMES_LAYOUT",
- "_METALLICGLOSSMAP",
- "_NORMALMAP",
- "_PARALLAXMAP",
- "_REQUIRE_UV2",
- "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A",
- "_SPECGLOSSMAP",
- "_SPECULARHIGHLIGHTS_OFF",
- "_SPECULARHIGHLIGHTS_OFF",
- "_SUNDISK_HIGH_QUALITY",
- "_SUNDISK_NONE",
- "_SUNDISK_SIMPLE",
- "_TERRAIN_NORMAL_MAP",
- "BILLBOARD_FACE_CAMERA_POS",
- "EFFECT_BUMP",
- "EFFECT_HUE_VARIATION",
- "ETC1_EXTERNAL_ALPHA",
- "GEOM_TYPE_BRANCH",
- "GEOM_TYPE_BRANCH_DETAIL",
- "GEOM_TYPE_FROND",
- "GEOM_TYPE_LEAF",
- "GEOM_TYPE_MESH",
- "LOD_FADE_CROSSFADE",
- "PIXELSNAP_ON",
- "SOFTPARTICLES_ON",
- "STEREO_INSTANCING_ON",
- "STEREO_MULTIVIEW_ON",
- "UNITY_HDR_ON",
- "UNITY_SINGLE_PASS_STEREO",
- "UNITY_UI_ALPHACLIP",
- "UNITY_UI_CLIP_RECT",
- // Post Processing Stack V1 and V2
- // This is mostly just safe keeping somewhere
- "FOG_OFF",
- "FOG_LINEAR",
- "FOG_EXP",
- "FOG_EXP2",
- "ANTI_FLICKER",
- "UNITY_COLORSPACE_GAMMA",
- "SOURCE_GBUFFER",
- "AUTO_KEY_VALUE",
- "GRAIN",
- "DITHERING",
- "TONEMAPPING_NEUTRAL",
- "TONEMAPPING_FILMIC",
- "CHROMATIC_ABERRATION",
- "DEPTH_OF_FIELD",
- "DEPTH_OF_FIELD_COC_VIEW",
- "BLOOM",
- "BLOOM_LENS_DIRT",
- "COLOR_GRADING",
- "COLOR_GRADING_LOG_VIEW",
- "USER_LUT",
- "VIGNETTE_CLASSIC",
- "VIGNETTE_MASKED",
- "FXAA",
- "FXAA_LOW",
- "FXAA_KEEP_ALPHA",
- "STEREO_INSTANCING_ENABLED",
- "STEREO_DOUBLEWIDE_TARGET",
- "TONEMAPPING_ACES",
- "TONEMAPPING_CUSTOM",
- "APPLY_FORWARD_FOG",
- "DISTORT",
- "CHROMATIC_ABERRATION_LOW",
- "BLOOM_LOW",
- "VIGNETTE",
- "FINALPASS",
- "COLOR_GRADING_HDR_3D",
- "COLOR_GRADING_HDR",
- "AUTO_EXPOSURE",
- // Commonly used by many shader authors for toggles
- "_"
- }
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