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- or go back to the newest paste.
1 | == Game Theory Resources == | |
2 | Introductory online video course on Game Theory | |
3 | https://www.youtube.com/playlist?list=PLKI1h_nAkaQoDzI4xDIXzx6U2ergFmedo | |
4 | ||
5 | Theoretical analysis of Game Theory with solutions and approximations to finding nash equilibria, as well as discussion on Recursive and Stochastic games | |
6 | https://www.math.ucla.edu/~tom/Game_Theory/mat.pdf | |
7 | Recursive Game: Game which certain combinations of pure strategies involve playing another Game | |
8 | Stochastic Game: Game which certain combinations of pure strategies involve playing any one of multiple Games (or direct payoffs) with the played Game determined by chance | |
9 | ||
10 | == Game Theory and Pokémon == | |
11 | Some misc smogon threads relating to theoretical Pokémon | |
12 | https://www.smogon.com/forums/threads/applying-game-theory-to-pokemon-tl-dr.21646/ | |
13 | https://www.smogon.com/forums/threads/pokemon-battling-a-lesson-in-game-theory.3492697/ | |
14 | https://www.smogon.com/forums/threads/applying-minimax-theorem-to-battling-part-1.27883/ | |
15 | ||
16 | Blog posts on the math behind Competitive Pokémon: | |
17 | https://niklasriewald.com/2018/06/23/the-math-behind-competitive-pokemon-part-1-bellman-equations/ | |
18 | https://niklasriewald.com/2018/06/24/the-math-behind-competitive-pokemon-part-2-value-function-approximation/ | |
19 | https://niklasriewald.com/2018/06/24/the-math-behind-competitive-pokemon-part-3-nash-equilibria/ | |
20 | https://niklasriewald.com/2018/12/20/the-math-behind-competitive-pokemon-part-4-bayes-theorem/ | |
21 | ||
22 | Bulbagarden blogs on applying Game Theory to Pokémon | |
23 | https://bulbanews.bulbagarden.net/wiki/Crunching_the_numbers:_Game_theory | |
24 | https://bulbanews.bulbagarden.net/wiki/Crunching_the_numbers:_Mixed_strategies | |
25 | ||
26 | Response to the first Bulbagarden blog (..._Game_theory) | |
27 | http://blogs.cornell.edu/info2040/2016/09/07/pokemon-game-theory/ | |
28 | ||
29 | == AI Resources (note: looking for these was done pretty lazily and I didn't really look at these too much, YMMV) == | |
30 | Pokemon Showdown Minimax AI: | |
31 | https://github.com/rameshvarun/showdownbot | |
32 | ||
33 | Technical Machine: A Pokemon bot: | |
34 | https://www.smogon.com/forums/threads/technical-machine-a-pokemon-bot.3455783/ | |
35 | http://doublewise.net/pokemon/ | |
36 | https://bitbucket.org/davidstone/technical-machine/src/default/ | |
37 | ||
38 | Pokemon Showdown AI Bot | |
39 | https://www.smogon.com/forums/threads/pokemon-showdown-ai-bot.3547689/ | |
40 | https://github.com/vasumv/pokemon_ai | |
41 | ||
42 | Paper: Optimal Battle Strategy in Pokemon using Reinforcement Learning | |
43 | https://web.stanford.edu/class/aa228/reports/2018/final151.pdf | |
44 | ||
45 | Not sure what this is: | |
46 | https://github.com/pokeml/pokemon-agents/ - "A collection Pokémon battle agents" | |
47 | https://github.com/pokeml/pokemon-env - "A NodeJS environment for developing Pokémon battle agents" | |
48 | ||
49 | Is it possible to develop an AI that can play competitive pokemon well?: | |
50 | https://www.reddit.com/r/stunfisk/comments/bhdjsa/is_it_possible_to_develop_an_ai_that_can_play/ | |
51 | ||
52 | Pokemon Showdown - AI/Bot Client Platform | |
53 | https://github.com/dramamine/leftovers-again | |
54 | ||
55 | The Game Theory of Pokemon: AI implementing Nash Equilibrium (holy fuck I need the rest of this paper) | |
56 | https://smashboards.com/attachments/game-theory-latex-pdf.90707/ | |
57 | ||
58 | Gotta Code'em all! Machine Learning in Pokemon. | |
59 | https://realworldcoding.io/machine-learning-in-pokemon-db32dcd96f33 (link dead, mirror: http://archive.is/DcJSw) | |
60 | ||
61 | == Articles/posts/blogs related to the game design aspect of Pokémon == | |
62 | Pokemon's single-player battles are aging poorly | |
63 | https://www.destructoid.com/pokemon-s-single-player-battles-are-aging-poorly-531898.phtml | |
64 | ||
65 | Overstuffed: Back to the daily grind | |
66 | https://www.destructoid.com/overstuffed-back-to-the-daily-grind-473237.phtml | |
67 | ||
68 | Articles by Sirlin on Yomi (game) | |
69 | http://www.sirlin.net/articles/designing-yomi | |
70 | http://www.sirlin.net/articles/game-balance-and-yomi | |
71 | ||
72 | Pokémon, I love you but you're a terrible game. (Has good points against "output random apologists") | |
73 | https://www.reddit.com/r/TruePokemon/comments/5wysq3/pok%C3%A9mon_i_love_you_but_youre_a_terrible_game/ | |
74 | ||
75 | A response to a reddit post titled "An idea I have to fix the RNG of Pokemon stats without sacrificing the rewarding feeling of hard work" | |
76 | https://www.reddit.com/r/TruePokemon/comments/4e89ac/an_idea_i_have_to_fix_the_rng_of_pokemon_stats/d1ypx35/ | |
77 | ||
78 | RANDOMNESS AND GAME DESIGN | |
79 | http://keithburgun.net/randomness-and-game-design/ | |
80 | ||
81 | Richard Garfield - "Luck in Games" talk at ITU Copenhagen | |
82 | https://www.youtube.com/watch?v=av5Hf7uOu-o |