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Game Theory (study of field), Pokemon, AI, Game Design links

luckytyphlosion Jun 6th, 2019 42 Never
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  1. == Game Theory Resources ==
  2. Introductory online video course on Game Theory
  3. https://www.youtube.com/playlist?list=PLKI1h_nAkaQoDzI4xDIXzx6U2ergFmedo
  4.  
  5. Theoretical analysis of Game Theory with solutions and approximations to finding nash equilibria, as well as discussion on Recursive and Stochastic games
  6. https://www.math.ucla.edu/~tom/Game_Theory/mat.pdf
  7. Recursive Game: Game which certain combinations of pure strategies involve playing another Game
  8. Stochastic Game: Game which certain combinations of pure strategies involve playing any one of multiple Games (or direct payoffs) with the played Game determined by chance
  9.  
  10. == Game Theory and Pokémon ==
  11. Some misc smogon threads relating to theoretical Pokémon
  12. https://www.smogon.com/forums/threads/applying-game-theory-to-pokemon-tl-dr.21646/
  13. https://www.smogon.com/forums/threads/pokemon-battling-a-lesson-in-game-theory.3492697/
  14. https://www.smogon.com/forums/threads/applying-minimax-theorem-to-battling-part-1.27883/
  15.  
  16. Blog posts on the math behind Competitive Pokémon:
  17. https://niklasriewald.com/2018/06/23/the-math-behind-competitive-pokemon-part-1-bellman-equations/
  18. https://niklasriewald.com/2018/06/24/the-math-behind-competitive-pokemon-part-2-value-function-approximation/
  19. https://niklasriewald.com/2018/06/24/the-math-behind-competitive-pokemon-part-3-nash-equilibria/
  20. https://niklasriewald.com/2018/12/20/the-math-behind-competitive-pokemon-part-4-bayes-theorem/
  21.  
  22. Bulbagarden blogs on applying Game Theory to Pokémon
  23. https://bulbanews.bulbagarden.net/wiki/Crunching_the_numbers:_Game_theory
  24. https://bulbanews.bulbagarden.net/wiki/Crunching_the_numbers:_Mixed_strategies
  25.  
  26. Response to the first Bulbagarden blog (..._Game_theory)
  27. http://blogs.cornell.edu/info2040/2016/09/07/pokemon-game-theory/
  28.  
  29. == AI Resources (note: looking for these was done pretty lazily and I didn't really look at these too much, YMMV) ==
  30. Pokemon Showdown Minimax AI:
  31. https://github.com/rameshvarun/showdownbot
  32.  
  33. Technical Machine: A Pokemon bot:
  34. https://www.smogon.com/forums/threads/technical-machine-a-pokemon-bot.3455783/
  35. http://doublewise.net/pokemon/
  36. https://bitbucket.org/davidstone/technical-machine/src/default/
  37.  
  38. Pokemon Showdown AI Bot
  39. https://www.smogon.com/forums/threads/pokemon-showdown-ai-bot.3547689/
  40. https://github.com/vasumv/pokemon_ai
  41.  
  42. Paper: Optimal Battle Strategy in Pokemon using Reinforcement Learning
  43. https://web.stanford.edu/class/aa228/reports/2018/final151.pdf
  44.  
  45. Not sure what this is:
  46. https://github.com/pokeml/pokemon-agents/ - "A collection Pokémon battle agents"
  47. https://github.com/pokeml/pokemon-env - "A NodeJS environment for developing Pokémon battle agents"
  48.  
  49. Is it possible to develop an AI that can play competitive pokemon well?:
  50. https://www.reddit.com/r/stunfisk/comments/bhdjsa/is_it_possible_to_develop_an_ai_that_can_play/
  51.  
  52. Pokemon Showdown - AI/Bot Client Platform
  53. https://github.com/dramamine/leftovers-again
  54.  
  55. The Game Theory of Pokemon: AI implementing Nash Equilibrium (holy fuck I need the rest of this paper)
  56. https://smashboards.com/attachments/game-theory-latex-pdf.90707/
  57.  
  58. Gotta Code'em all! Machine Learning in Pokemon.
  59. https://realworldcoding.io/machine-learning-in-pokemon-db32dcd96f33 (link dead, mirror: http://archive.is/DcJSw)
  60.  
  61. == Articles/posts/blogs related to the game design aspect of Pokémon ==
  62. Pokemon's single-player battles are aging poorly
  63. https://www.destructoid.com/pokemon-s-single-player-battles-are-aging-poorly-531898.phtml
  64.  
  65. Overstuffed: Back to the daily grind
  66. https://www.destructoid.com/overstuffed-back-to-the-daily-grind-473237.phtml
  67.  
  68. Articles by Sirlin on Yomi (game)
  69. http://www.sirlin.net/articles/designing-yomi
  70. http://www.sirlin.net/articles/game-balance-and-yomi
  71.  
  72. Pokémon, I love you but you're a terrible game. (Has good points against "output random apologists")
  73. https://www.reddit.com/r/TruePokemon/comments/5wysq3/pok%C3%A9mon_i_love_you_but_youre_a_terrible_game/
  74.  
  75. A response to a reddit post titled "An idea I have to fix the RNG of Pokemon stats without sacrificing the rewarding feeling of hard work"
  76. https://www.reddit.com/r/TruePokemon/comments/4e89ac/an_idea_i_have_to_fix_the_rng_of_pokemon_stats/d1ypx35/
  77.  
  78. RANDOMNESS AND GAME DESIGN
  79. http://keithburgun.net/randomness-and-game-design/
  80.  
  81. Richard Garfield - "Luck in Games" talk at ITU Copenhagen
  82. https://www.youtube.com/watch?v=av5Hf7uOu-o
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