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#--------------------------------------------------------------------#
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#                   ClearLag Configuration File                      #
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#--------------------------------------------------------------------#
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# Configure to your liking, reload the config by tying: /lagg reload #
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#                                -                                   #
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#        Here is a helpful tutorial on this configuration setup!     #
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#   http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/  #
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#--------------------------------------------------------------------#
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#                     All possible mob names                         #
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# http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
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#--------------------------------------------------------------------#
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settings:
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  auto-update: true
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  enable-signs: true
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  config-version: 1
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  disable-waterlife: true
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  keep-spawn-in-memory: true
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  enable-api: true
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#What type of entities SHOULD NOT be removed while doing /lagg area?
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area-filter:
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    - Itemframe
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    - Painting
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    - Wolf
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    - Villager
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    - Horse
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    - Minecart
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    - hopper_minecart
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    - furnace_minecart	
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#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
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# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
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config-updater:
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  force-update: false
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#This limits the mob egg spawners so players cannot "overload" the server with them
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# -- 'check-radius' stands for the radius clearlag will check for nearby entities
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# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
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mobegg-limiter:
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  enabled: false
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  check-radius: 8
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  max-mobs: 5
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#Disable new chunk generation, or just put a cap on how many can load at once.
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# -- THIS DOES NOT WORK WITH 1.6.4!
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chunk-limiter:
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  enabled: false
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  limit: 6000
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  create-new-chunks: true
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#This modifies not only the view of the mobs, but will also simplify how they spawn
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# -- Lower it is, the better your entity tick will be
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# -- If it's too high, expect bugs / lots of lag
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mob-range:
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  enabled: false
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  zombie: 30
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  skeleton: 30
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  creeper: 20
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#How long should items/Mobs be left on the ground
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# -- Goes by seconds
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live-time:
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  enabled: false
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  interval: 10
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  mobtimer: true
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  itemtimer: true
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  arrowtimer: true
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  arrowkilltime: 15
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  moblivetime: 600
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  itemlivetime: 240
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#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
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# -- This will also respect cancelations, unlike minecraft's native code
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custom-mobspawner:
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  enabled: false
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#How many times should clearlag attempt to find a safe location for the mob to spawn
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  max-tries: 50
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#(In seconds) how often should clearlag try to spawn mobs?
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  interval: 30
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#This is the radius around the player
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  radius: 30
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#This is the radius FROM the player (in blocks!)
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  radius-from: 7
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#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
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  mob-radius: 1010
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#Should we keep trying to spawn a mob if a clear location isn't found
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  forcespawn: false
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#4 = nighttime, what light level should mobs spawn in
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  lightlevel: 4
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#Chance mobs will have armor/sword, 1 being diamond every time
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  armor-chance: 30 
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  mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
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    - zombie 5
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    - skeleton 3
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    - creeper
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    - enderman
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  animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
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    - pig 4
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    - sheep 1
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    - cow 6
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    - chicken 2
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#This option disallows the placement of too many tnt-minecarts
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tnt-minecart:
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  enabled: false
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  max: 2
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  radius: 6
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#This option reduces global dispenser rate
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dispenser-reducer:
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  enabled: false
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  time: 100
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#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
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tnt:
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  tnt-reducer: false
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#This option reduces fire spread rate
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firespread-reducer:
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  enabled: false
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  time: 2000
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#How many entities should one chunk be allowed to hold?
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chunk-entity-limiter:
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  enabled: false
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  limit: 40
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spawn-limiter:
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  enabled: false
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  interval: 15
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  monsters: 300
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  animals: 300
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#Meters your TPS, if it goes to low, run the commands you wrote below!
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tps-meter:
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  enabled: false
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  interval: 15 
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  tps-trigger: 14.0
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  commands:
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    - 'lagg killmobs'
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    - 'lagg clear'
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#This is /lagg killmobs, put what you DON'T want removed! 
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kill-mobs:
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   disable-build-wither: false 
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   mob-filter:
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        - Villager
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        - Wolf
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        - Horse
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#This takes care of mob spawners
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mobspawner:
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  enabled: false
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  max-spawn: 4
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#No longer bugged! -- Dont use if you have CB++ or Spigot!
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item-merger:
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  enabled: false
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  radius: 6
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#Auto-removal options
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# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
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# -- NOTE: The below 'remove' section applies to this remover!
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# -- NOTE: Putting the interval to low will cause issues!
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auto-removal:
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  broadcast-message: '&c&l[&d&lEGN&f&lInfo&c&l] &a&lDihapus +RemoveAmount Entities!'
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  broadcast-warning: true
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  enable-scheduler: true
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  autoremoval-interval: 460
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  warnings:
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        - time:400 msg:&c&l[&d&lEGN&f&lInfo&c&l] &c&lPeringatan! Item yang ada di Tanah akan Dihapus dalam &7&l+remaining &c&lDetik!
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        - time:440 msg:&c&l[&d&lEGN&f&lInfo&c&l] &c&lPeringatan! Item yang ada di Tanah akan Dihapus dalam &7&l+remaining &c&lDetik!
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#What should be removed during an auto-removal
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remove:
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  world-filter:
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    - this_world
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  broadcast-removal: true
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  boat: true
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  falling-block: true
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  experienceOrb: true
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  painting: false
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  projectile: true
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  item: true
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  itemframe: false
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  minecart: false
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  primed-tnt: true
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  arrow: true
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  snowball: true
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  fireball: true
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  ender-signal: true
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  item-filter:
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  - 343
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  - 408
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  - 328
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  # - cow
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#What should be removed during /lagg clear 
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command-remove:
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  world-filter:
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    - this_world
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  broadcast-removal: false
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  boat: true
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  falling-block: true
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  experienceOrb: true
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  painting: false
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  projectile: true
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  item: true
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  itemframe: false
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  minecart: false
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  primed-tnt: true
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  arrow: true
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  snowball: true
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  fireball: true
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  ender-signal: true
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  item-filter:
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  # - 311
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  # - 312
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  # - 266
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  - 343
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  - 408
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check:
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  world-filter:
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    - this_world
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  boat: true
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  falling-block: true
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  experienceOrb: true
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  painting: false
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  projectile: true
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  item: true
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  itemframe: false
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  minecart: false
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  primed-tnt: true
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  arrow: true
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  snowball: true
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  fireball: true
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  ender-signal: true
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  item-filter:
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  # - 264
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  # - 265
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  # - 311
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  # - 312
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  # - 266
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  mobs:
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    creature: true
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    animals: true
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    monster: true
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limit:
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  enable-limit: false
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  max: 1000
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  check-interval: 60
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  broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
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  world-filter:
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    - this_world
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  broadcast-removal: true
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  boat: true
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  falling-block: true
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  experienceOrb: true
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  painting: true
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  projectile: true
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  item: true
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  itemframe: false
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  minecart: false
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  primed-tnt: true
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  arrow: true
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  snowball: true
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  fireball: true
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  minecart: true
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  item-filter:
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  # - 264
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  # - 265
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  # - 311
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  # - 312
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  # - 266