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  1. #--------------------------------------------------------------------#
  2. # ClearLag Configuration File #
  3. #--------------------------------------------------------------------#
  4. # Configure to your liking, reload the config by tying: /lagg reload #
  5. # - #
  6. # Here is a helpful tutorial on this configuration setup! #
  7. # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
  8. #--------------------------------------------------------------------#
  9. # All possible mob names #
  10. # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
  11. #--------------------------------------------------------------------#
  12. settings:
  13. auto-update: true
  14. enable-signs: true
  15. config-version: 1
  16. disable-waterlife: true
  17. keep-spawn-in-memory: true
  18. enable-api: true
  19.  
  20. #What type of entities SHOULD NOT be removed while doing /lagg area?
  21. area-filter:
  22. - Itemframe
  23. - Painting
  24. - Wolf
  25. - Villager
  26. - Horse
  27. - Minecart
  28. - hopper_minecart
  29. - furnace_minecart
  30. #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
  31. # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
  32. config-updater:
  33. force-update: false
  34.  
  35. #This limits the mob egg spawners so players cannot "overload" the server with them
  36. # -- 'check-radius' stands for the radius clearlag will check for nearby entities
  37. # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
  38. mobegg-limiter:
  39. enabled: false
  40. check-radius: 8
  41. max-mobs: 5
  42.  
  43. #Disable new chunk generation, or just put a cap on how many can load at once.
  44. # -- THIS DOES NOT WORK WITH 1.6.4!
  45. chunk-limiter:
  46. enabled: false
  47. limit: 6000
  48. create-new-chunks: true
  49.  
  50. #This modifies not only the view of the mobs, but will also simplify how they spawn
  51. # -- Lower it is, the better your entity tick will be
  52. # -- If it's too high, expect bugs / lots of lag
  53. mob-range:
  54. enabled: false
  55. zombie: 30
  56. skeleton: 30
  57. creeper: 20
  58.  
  59. #How long should items/Mobs be left on the ground
  60. # -- Goes by seconds
  61. live-time:
  62. enabled: false
  63. interval: 10
  64. mobtimer: true
  65. itemtimer: true
  66. arrowtimer: true
  67. arrowkilltime: 15
  68. moblivetime: 600
  69. itemlivetime: 240
  70.  
  71. #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
  72. # -- This will also respect cancelations, unlike minecraft's native code
  73. custom-mobspawner:
  74. enabled: false
  75. #How many times should clearlag attempt to find a safe location for the mob to spawn
  76. max-tries: 50
  77. #(In seconds) how often should clearlag try to spawn mobs?
  78. interval: 30
  79. #This is the radius around the player
  80. radius: 30
  81. #This is the radius FROM the player (in blocks!)
  82. radius-from: 7
  83. #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  84. mob-radius: 1010
  85. #Should we keep trying to spawn a mob if a clear location isn't found
  86. forcespawn: false
  87. #4 = nighttime, what light level should mobs spawn in
  88. lightlevel: 4
  89. #Chance mobs will have armor/sword, 1 being diamond every time
  90. armor-chance: 30
  91. mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  92. - zombie 5
  93. - skeleton 3
  94. - creeper
  95. - enderman
  96. animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  97. - pig 4
  98. - sheep 1
  99. - cow 6
  100. - chicken 2
  101.  
  102. #This option disallows the placement of too many tnt-minecarts
  103. tnt-minecart:
  104. enabled: false
  105. max: 2
  106. radius: 6
  107.  
  108. #This option reduces global dispenser rate
  109. dispenser-reducer:
  110. enabled: false
  111. time: 100
  112.  
  113. #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
  114. tnt:
  115. tnt-reducer: false
  116.  
  117. #This option reduces fire spread rate
  118. firespread-reducer:
  119. enabled: false
  120. time: 2000
  121.  
  122. #How many entities should one chunk be allowed to hold?
  123. chunk-entity-limiter:
  124. enabled: false
  125. limit: 40
  126.  
  127. spawn-limiter:
  128. enabled: false
  129. interval: 15
  130. monsters: 300
  131. animals: 300
  132.  
  133. #Meters your TPS, if it goes to low, run the commands you wrote below!
  134. tps-meter:
  135. enabled: false
  136. interval: 15
  137. tps-trigger: 14.0
  138. commands:
  139. - 'lagg killmobs'
  140. - 'lagg clear'
  141.  
  142. #This is /lagg killmobs, put what you DON'T want removed!
  143. kill-mobs:
  144. disable-build-wither: false
  145. mob-filter:
  146. - Villager
  147. - Wolf
  148. - Horse
  149.  
  150. #This takes care of mob spawners
  151. mobspawner:
  152. enabled: false
  153. max-spawn: 4
  154.  
  155. #No longer bugged! -- Dont use if you have CB++ or Spigot!
  156. item-merger:
  157. enabled: false
  158. radius: 6
  159.  
  160. #Auto-removal options
  161. # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
  162. # -- NOTE: The below 'remove' section applies to this remover!
  163. # -- NOTE: Putting the interval to low will cause issues!
  164. auto-removal:
  165. broadcast-message: '&c&l[&d&lEGN&f&lInfo&c&l] &a&lDihapus +RemoveAmount Entities!'
  166. broadcast-warning: true
  167. enable-scheduler: true
  168. autoremoval-interval: 460
  169. warnings:
  170. - time:400 msg:&c&l[&d&lEGN&f&lInfo&c&l] &c&lPeringatan! Item yang ada di Tanah akan Dihapus dalam &7&l+remaining &c&lDetik!
  171. - time:440 msg:&c&l[&d&lEGN&f&lInfo&c&l] &c&lPeringatan! Item yang ada di Tanah akan Dihapus dalam &7&l+remaining &c&lDetik!
  172.  
  173. #What should be removed during an auto-removal
  174. remove:
  175. world-filter:
  176. - this_world
  177. broadcast-removal: true
  178. boat: true
  179. falling-block: true
  180. experienceOrb: true
  181. painting: false
  182. projectile: true
  183. item: true
  184. itemframe: false
  185. minecart: false
  186. primed-tnt: true
  187. arrow: true
  188. snowball: true
  189. fireball: true
  190. ender-signal: true
  191. item-filter:
  192. - 343
  193. - 408
  194. - 328
  195. # - 312
  196. # - 266
  197. mobs:
  198. # - cow
  199.  
  200. #What should be removed during /lagg clear
  201. command-remove:
  202. world-filter:
  203. - this_world
  204. broadcast-removal: false
  205. boat: true
  206. falling-block: true
  207. experienceOrb: true
  208. painting: false
  209. projectile: true
  210. item: true
  211. itemframe: false
  212. minecart: false
  213. primed-tnt: true
  214. arrow: true
  215. snowball: true
  216. fireball: true
  217. ender-signal: true
  218. item-filter:
  219. - 343
  220. - 408
  221. # - 311
  222. # - 312
  223. # - 266
  224. mobs:
  225. # - cow
  226.  
  227. check:
  228. world-filter:
  229. - this_world
  230. boat: true
  231. falling-block: true
  232. experienceOrb: true
  233. painting: false
  234. projectile: true
  235. item: true
  236. itemframe: false
  237. minecart: false
  238. primed-tnt: true
  239. arrow: true
  240. snowball: true
  241. fireball: true
  242. ender-signal: true
  243. item-filter:
  244. # - 264
  245. # - 265
  246. # - 311
  247. # - 312
  248. # - 266
  249. mobs:
  250. creature: true
  251. animals: true
  252. monster: true
  253.  
  254. limit:
  255. enable-limit: false
  256. max: 1000
  257. check-interval: 60
  258. broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
  259. world-filter:
  260. - this_world
  261. broadcast-removal: true
  262. boat: true
  263. falling-block: true
  264. experienceOrb: true
  265. painting: true
  266. projectile: true
  267. item: true
  268. itemframe: false
  269. minecart: true
  270. primed-tnt: true
  271. arrow: true
  272. snowball: true
  273. fireball: true
  274. ender-signal: true
  275. item-filter:
  276. # - 264
  277. # - 265
  278. # - 311
  279. # - 312
  280. # - 266
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