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Action NS2 (7758ef4a) -- a faster paced NS2 mode with balance and quality-of-life changes.
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Thanks to Glitch for the beautiful text formatting!
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5
==== BOTH MARINES & ALIENS ====
6
7
———— RESOURCES ————
8
9
Initial resources at start:
10
• Each player: 10 pres.
11
• Each team: 50 tres (reduced from 60 tres).
12-
Resource income base rate:
12+
13-
• Each team: +5 tres/minute.
13+
Additional periodic income:
14-
• Each player (including commanders): +1 pres/minute.
14+
• Each team: +10 tres every 2 minutes.
15
• Each player (including commanders): +2.4 pres every 2 minutes.
16
17-
• Each player: +1.0 pres/minute (reduced from +1.25 pres/minute).
17+
18
• Each player: +1.2 pres/minute (reduced from +1.25 pres/minute).
19
20-
• Alien lifeforms refunded 33% of the base cost of the lifeform. (E.g., 37 pres fade regains 12.21 pres.)
20+
21-
• Marine exos refunded 10% of the cost (5 pres).
21+
• Alien lifeforms refunded 33% of the base Pres cost of the lifeform. (E.g., 10 pres Gorge regains 3.3 Pres. Commander dropped lifeforms are not refunded.), Except Onos.
22
• Onos is refunded 14.49 Pres on death (21% of base cost).
23
24
———— RESPAWN ————
25-
• Respawn delay increases with game time. Every 3 minutes, an extra 1 second is added to the respawn delay, up to 5 seconds.
25+
26
• Respawn delay increases with game time. Every 4 minutes, an extra 1 second is added to the respawn delay, up to 5 seconds.
27
• If an IP/egg is destroyed in the middle of respawning a player, that player will gain spawn priority.
28-
———— DAMAGE ————
28+
29
30-
• Armor damage absorption rate: 80% (increased from 70%). (I.e., 20% damage dealt through armor.)
30+
———— DAMAGE and COMBAT ————
31
32
• Armor damage absorption rate: 80% (increased from 70%). (I.e. 20% damage dealt through armor.)
33
34
Damage dealt by marine to alien:
35
• Burning alien units receive 10% bonus damage from non-fire based attacks.
36-
• Alien crush now increases the damage dealt through the armor, to up to 41% (armor absorbing 59% of the damage).
36+
• Burn damage scales with maximum health of the target, from 12 to 36 DPS.
37
• Weapons upgrade now only applies to damage dealt to structures.
38
• Weapons upgrade damage bonus increased to (level 1/2/3) 16.7/33.4/50%.
39
40
Damage dealt by alien to marine:
41
• Corroding marine units receive 10% bonus damage from non-corrosion based attacks.
42-
• Marine armor increased to 40.
42+
• Corrosion effect reduced from to 2 seconds, reduced from 4.
43
• Armor corrosion damage from infestation increased from 30 to 60 DPS. Power Node takes triple damage (180 DPS) from infestation.
44-
• Marine sprint speed increased to 6.5. Sprint speed builds up over 1.0 second. Sprint acceleration and friction tweaked.
44+
45-
• Sprinting gains greater speed from cat pack: 1.725 (increased from 1.125).
45+
• Exit combat time reduced from 3 to 2 seconds.
46-
• Cat pack reload and melee haste increased to 40% (from 25%).
46+
47
———— SUPPLY ————
48
49
• Each additional command structure increases Supply cap by 40.
50
51
==== MARINES ====
52
Health:
53-
• Functions without power, but at half the speed.
53+
• Marine armour increased to 55.
54-
• Supplies: 30 (increased from 0).
54+
• Armour per upgrade level reduced from 20 to 10 (max 85).
55
Movement:
56
• Marine backward walking speed penalty reduced to 50% (from 60%).
57
• Marine air control reduced from 11 to 10.
58-
• Scan duration: 7 seconds (decreased from 10).
58+
• Sprint:
59-
• Phase tech research cost: 30 tres (increased from 20).
59+
├─ Marine sprint speed increased to 6 (Unburdened speed increased to 7.5, increased from 6.72). 
60
├─ Sprint speed builds up over 0.5 second, reduced from 1.5 sec. Ground acceleration and friction reduced.
61
├─ Smoother sprinting transition after landing from Jetpack flight.
62-
├─ Supplies: 30 (increased from 0). (Prevents more than 2 PGs in most cases.)
62+
├─ Sprinting gains greater speed from cat pack: 1.5 (increased from 1.125).
63
└─ Sprinting marine won't auto pick up weapons.
64
• Marine construction speed on the same building is soft capped with more than one builder to 170% speed with 2 marines and 25% gain per additional marine. (Note: MAC construction is not affected by build speed cap.)
65
66
Drop Packs:
67-
└─ Player cost: 18 pres (reduced).
67+
68
• Med pack 
69
├─ Heals until timed expiry, healing does not stop once marine reaches full health.
70
└─ Pickup delay increased from 0.45 to 0.99 second.
71-
├─ Mine thickness increased and width reduced.
71+
• Pickup range increased from 1 to 2.
72-
├─ Mine damage reduced to 140.
72+
• Cat pack reload and melee haste increased to 37% (from 25%).
73
• Ammo pack pickups improved. (by Nin)
74-
└─ Health reduced to 48/0.
74+
75
———— MARINE STRUCTURES & ITEMS ————
76-
├─ Player cost: 25 pres (increased from 20 pres).
76+
77
Ghost Structures (Blueprints):
78
• Players can move through and shoot through blue prints.
79-
├─ Marines can now carry two hand grenades.
79+
• Ghost structures do not vanish when in contact with an alien, instead, the structure loses health over 5 seconds. Ghost structures destroyed this way are refunded 75% of its cost.
80-
├─ Player cost: 4 pres (increased from 2 pres).
80+
81-
├─ Pulse grenade damage increased from 50 to 60.
81+
82
• Can respawn players while unpowered, but at half the speed.
83-
├─ Hitting a marine player/structure with a pulse grenade creates a larger explosion around them. Electrifying!
83+
• Supplies: 40 (increased from 0).
84
• Respawn timer per marine decreased from 9 to 5 seconds.
85-
├─ Cluster Grenade fragment timing and pattern improved for consistency.
85+
86-
└─ Cluster Grenade burn duration increased to 3 seconds.
86+
87
├─ Cost increased from 10 to 15.
88
├─ Supply reduced from 25 to 20.
89-
• Exo armor increased to 360 (450 max).
89+
├─ Detection range increased from 22 to 24, can now sight aliens within direct LoS.
90
├─ No longer detects stationary aliens without sight.
91-
├─ Damage reduced to 8.
91+
• Scan
92-
├─ Continuous fire duration: 4.2 seconds (increased from 3.3 seconds).
92+
├─ duration: 8 seconds (decreased from 10).
93-
└─ Cooldown rate: 0.5 (increased from 0.3).
93+
└─ cooldown: change from 0 to 4 seconds.
94
• Phase tech research cost: 20 tres (increased from 10).
95-
├─ Damage changed to 35 + 30 charging.
95+
96-
├─ Charge time: 0.5 second (reduced).
96+
97-
└─ Both guns can be fired simultaneously.
97+
└─ Supplies: 30 (increased from 0). (Prevents more than 3 PGs in most cases.)
98
99
Weapons:
100-
• Sentry battery cost: 4 tres (reduced).
100+
• Marine weapons can be damaged by all attacks. Corrode damage type deals full damage, while other damage types are reduced to 30%. 
101
• Weapons not near an armory take damage and self destruct over 50 seconds. Marine players standing on a weapon reduce this decay damage by 50%. Rifle decays at twice the speed.
102-
├─ Cost: 4 tres (reduced).
102+
• Xenocide damages weapon by 50% of its max health when it kills the Marine carrying it.
103
• Picking up a weapon no longer renews its health.
104-
└─ Supplies: 15 (increased).
104+
• Weapon weights and their stowed weight adjusted so switching to pistol/axe grants significantly faster (6-15%) movement.
105
106
Armory:
107-
└─ Supplies: 40 (increased from 25).
107+
• Marines without weapons can now pick up a Rifle and Pistol from the armory every 30 seconds.
108
• Rifle
109-
├─ MAC cost: 6 tres (increased from 5)
109+
├─ Bullet size increased from 0.018 to 0.025.
110
└─ Bash melee damage increased from 20 to 30.
111-
├─ MAC repair rate increased from 50 to 90.
111+
• Pistol
112
├─ Now auto fires.
113-
├─ MAC construction is not affected by build speed cap.
113+
├─ Fire rate interval increased from 0.1 to 0.114.
114
├─ Bullet size increased from 0.016 to 0.03.
115-
├─ Only one MAC can work on a structure at a time.
115+
├─ Bullet spread increased from 0.4 to 1 degree.
116-
└─ MAC player welding speed doubled to be the same as handheld welder rate.
116+
└─ Reload speed increased by 11.5%.
117
• Welder:
118
├─ Damage increased from 30 to 40 DPS. Hitbox width and height reduced from 2 to 0.6.
119
├─ Can now self weld by welding any friendly unit. Self weld rate increased from 5 to 10.
120
├─ It's now possible to carry both Axe and Welder and switch between them (Thanks Nin).
121
└─ Cost increased from 2 to 3.
122-
• Redesigned to camouflage better, and has a new shader.
122+
• Axe:
123
├─ Damage increased from 25 to 30.
124
├─ range increased from 1 to 1.2.
125
└─ Reduce the draw delay by 60% (animation speed increased to 250%).
126
• Shotgun
127-
├─ Speed increased to 7.5.
127+
├─ Damage reduced to 160 per shot.
128-
├─ Bunny hop speed increased to 9.0.
128+
├─ Rate of fire increased by 6%, to 0.8 second
129-
├─ Leap vertical force reduced by 18.5%.
129+
├─ Number of pellet changed to 16, with new spread pattern. Spread pattern is now fixed and no longer random.
130-
└─ Maximum speed soft capped to 12.5.
130+
├─ Distance based damage falloff removed.
131-
• Skulk base health: 80 (increased from 75).
131+
├─ Cost reduced from 20 to 16.
132-
• Bite parasites target for 4 seconds.
132+
└─ Research time: 60 seconds (increased).
133
134
• Mines:
135
├─ Research time: 10 seconds (reduced).
136
├─ Mines can be moved by their owner.
137-
├─ Now explodes if the skulk is killed within 3 seconds, and has a 2 second cooldown.
137+
├─ Mine thickness increased by 20%.
138-
├─ Xenocide increases bite damage by 20% (to 90 damage).
138+
├─ Mine damage reduced to 130.
139-
└─ Xenocide explosion damage changed to 180 structural, radius reduced to 10.
139+
140-
• Vampirism heal on skulk reduced from 15 to 12.
140+
├─ Health reduced to 30HP/9AR. Damage received per Spit is 30.
141
├─ Can be killed during the arming process.
142
├─ Can be triggered by Blinking Fades.
143-
• Each heal spray reduces burn duration by 1 second.
143+
├─ Rewards 4 points when killed.
144-
• Gorge health adjusted (reduced), with health shifted to self Babbler shield (increased from 21 to 72 HP).
144+
└─ Weight reduced from 0.1 to 0.06.
145
146-
• Babbler has a 20 second limited lifespan when detached from an alien.
146+
• Flamethrower:
147-
• Spit damage type changed to Structural.
147+
├─ Burn damage increased from 8 to 8% of max health, limited between 12 (min) to 36 (max) damage.
148-
• Bile Bomb damage reduced by 10%.
148+
├─ Player minimum burn duration reduced from 2 seconds, to 1-2 seconds based on stacks.
149
├─ Structure maximum burn duration decreased from 6 to 3 seconds.
150
├─ Burn duration increment rate reduced from 2 seconds per hit to 0.5 second per hit.
151-
• Umbra prevents burning.
151+
└─ Ammo per clip reduced from 50 to 30.
152-
• Umbra cloud is not burnt by flamethrower (but still burnt by cluster grenade).
152+
153-
• Lerk biomass health: +3 health/biomass (increased from 2).
153+
154
├─ Player cost: 24 pres (increased from 20 pres).
155-
Fade:
155+
├─ Bullet size increased from 0.018 to 0.025.
156
├─ Ammo magazine size reduced from 125 to 100.
157-
• Fade blink energy upkeep cost reduced from 32 to 25 per second.
157+
158
159
• Grenade Launcher:
160-
• Onos cost increased to 66 pres.
160+
├─ Damage increased from 90 to 100. Structural multiplier reduced from 4 to 3 (max damage reduced from 360 to 300 damage).
161-
• Onos starts with a weaker version of charge, with research to improve speed and damage.
161+
├─ Now receives weapons damage upgrade.
162-
• Onos charge damage increased to 35 (with research).
162+
├─ Projectile speed increased from 25 to 35.
163-
• Stomp damage changed to 50 structural.
163+
└─ Reload speed increased by 20%.
164
165
• Hand grenades:
166
├─ Research time: 60 seconds (increased).
167
├─ Research cost increased from 10 to 20.
168-
• Damage: 5 (reduction)
168+
├─ Marines now purchase and carry two hand grenades of the same type.
169
├─ Carry weight reduced from 0.1 to 0.03.
170
├─ purchase cost: 4 pres (increased from 2 pres).
171-
• Hydras parasite targets hit.
171+
├─ Pulse grenade damage increased from 50 to 75.
172
├─ Pulse grenade damage radius increased from 3 to 4.
173
├─ Hitting a marine player/structure with a pulse grenade creates an explosion from their center, at the same height as the impact point. Electrifying!
174-
• Healing frequency and healing amount doubled to once per second.
174+
├─ Electrify effect reduces ALL energy gain by 34% (up from 30%).
175
├─ Hand grenade deploy animation is skipped for faster throwing.
176
└─ Hand grenade throwing animation speed increased by 10%.
177-
• Mature harvester armor: 640 (increased from 320).
177+
178
• Cluster Grenade 
179
├─ Damage radius reduced from 10 to 7.
180
└─ Cluster Grenade fragment timing and pattern improved for consistency.
181
182
• Gas Grenade
183-
______________________________
183+
├─ Gas Grenade can now damage health. Damage reduced from 50 to 14. Nerve Gas damage deals 400% damage to armour.
184-
Revision: 2020-02-24 02:22 UTC
184+
├─ Damage bypasses Babbler Shield.
185
├─ Gas Grenade gas release delay reduced from 2 to 1 second, released duration reduced from 5 to 4 seconds, gas cloud duration reduced from 6 to 5 seconds. Gas release direction is less random.
186
└─ Gas Grenade bounce reduced and air friction increased.
187
188
Prototype lab:
189
• Cost decreased to 25 (from 35).
190
• Jetpack:
191
├─ Research cost increased to 30 (from 25).
192
├─ Jetpack cost decreased to 10 pres (from 15).
193
├─ Initial Speed decreased from 9 to 8.4.
194
├─ Fuel usage reduced by 14%, fuel replenishment rate increased by 14%.
195
├─ Vertical speed cap increased from 5 to 5.5.
196
└─ Jetpack fuel consumption reduced by approx 4-30%, with greater reduction for heavy weapons.
197
198
• Exosuit:
199
├─ Exo research cost increased to 30 (from 20).
200
├─ Exo armor increased to 400 (490 max).
201
├─ Price increased from 50 to 60.
202
├─ Exo thruster duration increased to 1.8 seconds, cooldown reduced to 1 second.
203
└─ 10 Pres is refunded when the Exosuit is destroyed (except when the owner dies before the Exosuit).
204
• Minigun exo:
205
├─ Damage reduced to 7.
206
├─ Bullet spread increased from 5 to 6 degrees.
207
├─ Continuous shooting duration: 4.2 seconds (increased from 3.3 seconds).
208
└─ Cooldown rate: 0.4 (increased from 0.3), over 2.5 seconds. Overheating incurs a 3 seconds cooldown.
209
• Railgun exo:
210
├─ Damage changed to 40 + 10 charging. Damage type changed to Structural Heavy.
211
├─ Charge time: 0.3 second (reduced).
212
├─ Bullet size reduced from 0.3 to 0.2.
213
└─ Both guns can be charged and fired simultaneously.
214
215
Robotics factory:
216
• ARC factory research time increased to 50 seconds (from 20 seconds).
217
• ARC factory upgrade cost increased to 10 (from 5).
218
• Sentry battery 
219
├─ cost: 4 tres (reduced).
220
└─ supply reduced from 15 to 0.
221
• Sentry turrets:
222
├─ Cost: 4 tres (reduced). Point value increased from 2 to 4.
223
├─ Health increased from 500 to 525.
224
├─ Quantity limit: 2 turrets per battery (reduced from 3).
225
├─ Targeting cone increased from 160 to 240 degrees.
226
├─ Range increased from 20 to 24. Accuracy decreased from 3 to 5 degrees.
227
└─ Confused (by Spore) duration decreased from 4 to 2 seconds.
228
229
• ARC:
230
├─ Damage now sets targets hit on fire for 4 seconds.
231
├─ ARC speed increased to 2.5 (2.0 in combat).
232
└─ Supplies: 35 (increased from 25).
233
234
• MAC:
235
├─ MAC health increased to 380/80 from 300/50 (+35%).
236
├─ MAC build rate increased to be the same as a marine builder.
237
├─ MAC repair rate increased from 50 to 90 on units that have not taken damage in the last 3 seconds.
238
├─ MAC won't weld player armor for 1 second after the player has taken damage.
239
├─ MAC movement speed increased by 11%.
240
├─ MAC build time reduced from 5 to 4 seconds.
241
├─ Sight range increased to 4.
242
├─ Only one MAC can build or weld the same structure at the same time.
243
└─ MAC player welding speed doubled to be the same as Welder rate (20).
244
245
Arms Lab:
246
• Health/Armor reduced to 1650/500 to 1000/500 (24.5% reduction).
247
• Weapons and Armor upgrades :
248
├─ Weapons and Armor upgrade costs reduced from 20/30/40 to 20/20/20.
249
└─ Research time per level increased from 60/90/120 to 90/120/150 seconds.
250
251
Power Node:
252
• Health/Armor changed from 2000/1000 to 1800/1350 (+12.5% total health), to be more vulnerable to infestation.
253
• Duration of blackout period when power can't be repaired reduced from 15 to 10 seconds.
254
• Power is restored when the node is 40% repaired, respawning with max health and zero armour.
255
• Power node can be constructed by marine at any time (Beta balance mod changes)
256
• Repair rate reduced from 220 to 180 (from Welder and Builder tool).
257
258
Command Station:
259
• Opening and closing animations speed increased by 60%.
260
261
Advanced Support:
262
• Power Surge now releases an EMP, dealing damage 10 damage in a 8 radius and applying electrify effect to aliens hit.
263
• NanoShield now reduces damage by 34% (increased from 32%), and redirects 100% of the damage to armour first.
264
265
==== ALIENS ====
266
Biomass health scaling:
267
• Now grants a 20% max health bonus, only after reaching Biomass 7.
268
269
Cloaking: 
270
• Redesigned to camouflage better, and has a new visual effect.
271
• Aliens re-cloaking delay from 2.5 to 2 seconds. This delay is significantly shorter (0.2-0.4 sec) if alien has stayed uncloaked for longer than 2 seconds.
272
• Prevents sentry and mines targeting aliens (touching a mine will still uncloak alien).
273
• Observatory no longer uncloaks but can detect aliens.
274
• Stationary cloaked aliens behind walls are no longer detected by Observatory passive (require direct LoS from Observatory for detection).
275
276
Vampirism:
277
• Removed. Replaced by Sacrifice.
278
Sacrifice:
279
• Aliens drop a health orb which heals for 15 health, after receiving 100/85/70 damage and on death, can be triggered once every 0.78 second.
280
281
Regeneration:
282
• Heal reduced from 8% to 5% of max health every 2 seconds.
283
• Now heals for 50% of the normal amount in combat.
284
285
Aura: 
286
• Marine sensing range reworked, has shorter detection range of Marines not in combat.
287
• Sensing range changed from 10/20/30 to 7.5/11.25/15 (for Marines in combat: 15/22.5/30).
288
289
Focus:
290
• Damage bonus reduced to 15% at max. Attack speed penalty decreased to 10%.
291
• Lerk spikes gain max 10% attack damage from Focus.
292
293
Drifter:
294
• Mucous membrane duration reduced to 2 seconds.
295
296
Eggs:
297
• Egg health reduced from 350 to 200HP35AR.
298
• Egg spawn frequency increased from 13 to 5 seconds.
299
• Cost of commander upgraded eggs reduced to match their Pres costs, except Onos (100 Pres).
300
• Commander Egg "build" time reduced to 15 seconds.
301
302
Skulk:
303
• Skulk base health/armour increased to 80/15.  Carapace max armour reduced to 24.
304
• Babbler Shield increased from 21 to 30.
305
• Evolve time increased from 3 to 4 seconds.
306
• Movement:
307
├─ Wall jump forces tweaked to be more responsive, particularly vertical force and jumps from stand still.
308
├─ Bunny hop speed increased to 8.5, Celerity bonus increased from 0.6 to 1.0.
309
└─ Wall jump max speed reduced from 11 to 10.5. Celerity bonus increased from 0.6 to 1.15.
310
• Leap
311
├─ Leap force redirection reworked to be more precise. Base Leap force increased from 7.6 to 9.5. Leap force scales better with Celerity.
312
├─ Leap now adds a fraction of upward velocity as well.
313
├─ Leap energy cost reduced from 45 to 36.
314
└─ Maximum leap speed soft capped to 12.5. (13.9 with celerity).
315
• Parasite:
316
├─ Parasite duration reduced to 15 seconds.
317
└─ Parasite energy cost reduced from 30 to 25.
318
• Bite and Xenocide damage now parasite targets for 15 seconds.
319
• Xenocide:
320
├─ Now applies a status effect, increases bite damage by 20% (to 90 damage) for 2 seconds, and has a 2 second cooldown.
321
├─ Skulk can explode early if it is killed while the Xenocide status effect is active (does not work on suicide).
322
├─ Xenocide explosion damage now scales, dealing more damage the longer it is active, from 90 to 180 structural damage, radius reduced to 10 (from 14).
323
├─ Killing blow from Xenocide damages Marine's weapons by 50% of its max health.
324
└─ Dying during Xenocide now puts the player in third person to watch the carnage.
325
326
Gorge:
327
• Gorge per upgrade cost increased to 2 Pres.
328
• Gorge armor reduced to 50, Carapace armor reduced to 80, with health shifted to self Babbler shield (increased from 21 to 30 HP).
329
• Heal Spray 
330
├─ Damage increased from 8 to 20 per spray, base healing on players increased from 8 to 10.
331
└─ Each heal spray reduces burn duration by 1 second.
332
• Belly slide energy cost reduced from 20 to 15.
333
• Babbler 
334
├─ Gains 8 health (max 20) after reaching Biomass 8.
335
├─ has a 20 second limited lifespan when too far from the owner.
336
└─ spawn interval decreased from 2.5 second to 2.0.
337
• Spit:
338
├─ Damage type changed to Structural.
339
└─ Now works with Crush.
340
• Bile Bomb
341
├─ Damage reduced by 14.7%.
342
├─ Damage multiple to Marine increased from 12% to 20%, and to Exo increased from 40% to 45%.
343
└─ Projectile speed increased from 11 to 12.
344
• Web snare slow increased from 25% to 40%. Web Parasite duration reduced from 10 to 4 seconds.
345
• Bile Mine:
346
├─ Damage and DPS increased, from 30 over 3 seconds to 40 over 2 seconds.
347
├─ Limit per Gorge increased to 2.
348
├─ Enemy trigger range reduced to 5. Damage radius remains at 7.
349
├─ Build time reduced to 2 seconds.
350
└─ Bile Mine health reduced to 50HP+25AR.
351
352
Lerk:
353
• Cost reduced to 20.
354
• Cost per upgrade reduced from 3 to 2 Pres.
355
• Lerk model width reduced by 15%.
356
• Babbler Shield increased from 25.2 to 30.
357
• Health reduced from 180 to 160 (total 220).
358
• Carapace armour reduced from 50 to 45.
359
•Movement:
360
├─ Glide turning is no long instant, "air control" is now 170.
361
├─ Crouching is now usable to interrupt gliding, without having to release jump key.
362
├─ Diving gravity increased from 42 to 50.
363
├─ Diving now consumes energy, at the rate of 21 per second, increase air friction, and creates flapping sounds, to addresses the silent and free speed gain exploit.
364
├─ Walking and wall walking are now silent.
365
├─ Lerk can now wall walk. Fixed wall cling/walk animation stutter.
366
└─(See Lerk Rework Mod for more information)
367
• Spikes:
368
├─ Now shoots 2 spikes in quick succession (at 333% speed) every 0.455 second, spike fire delay increased by 14%, overall DPS increased by 3%. Energy cost increased from 1.4 to 1.6.
369
└─ Spikes damage is upgraded by Focus, for up to 10% increased damage. Spike fire rate is not affected by Focus.
370
• Umbra:
371
├─ Existing Umbra prevents burning. Umbra cloud can still be destroyed by Flamethrower and Cluster Grenade.
372
└─ Damage protection reduced from 20% to 12%.
373
• Spores damage increased to 20 per second, from 15.
374
375
Fade: 
376
• Cost reduced to 30, from 37.
377
• Cost per upgrade reduced from 5 to 3 Pres.
378
• Evolve time reduced from 25 to 18 seconds.
379
• Armour decreased to 60, from 80.
380
• Carapace armour decreased to 85, from 120.
381
• Babbler Shield reduced from 40 to 30.
382
Movement
383
• Speed increased to 6.5.
384
• Blink energy upkeep cost reduced from 32 to 25 per second.
385
• Blink cooldown increased from 0.4 to 0.45 second.
386
• Fade air friction reduced from 0.17 to 0.08.
387
• Fade has higher air friction (0.35) briefly after leaving Blink.
388
• Blink maximum speed reduced to 20.
389
• Adrenaline energy regen reduced from 15 to 14 per second.
390
• Metabolize energy cost reduced to 12. Energy gain reduced from 5 to 4 per second (8 every 2 seconds).
391
Stab
392
├─ Stab damage changed to 150 Normal.
393
├─ Attack speed increased by 30% (from 1.3s to 1 second). Fade can jump while stabbing.
394
└─ Stab can hit all targets in its path.
395
396
Onos:
397
• Cost increased from 62 to 66 Pres.
398
• Cost per upgrade reduced from 8 to 6 Pres.
399
• Carapace armour reduced from 650 to 570.
400
• Babbler Shield reduced from 70 to 60.
401
• Charge
402
├─ Onos starts with a weaker version of charge (max speed 9.5), can be upgraded by research to improve speed, damage and energy efficiency.
403
├─ Onos can turn while charging. Onos drifting!
404
├─ Advanced Charge charge damage increased to 35 (with research).
405
└─ Charge can now damage empty Exosuits.
406
• Stomp 
407
├─ Damage changed to 50 structural. Stun duration reduced to 1 second, stun timeout reduced to 2.5 seconds.
408
└─ Shockwave height increased from 0.8 to 1.2.
409
410
———— ALIEN STRUCTURES ————
411
Hydras:
412
• Damage: 5 (reduced from 15).
413
• Attack rate increased by 33%.
414
• Hydra spikes are more accurate.
415
• Hydra parasites targets hit.
416
417
Whip:
418
• Bombard fire rate doubled.
419
• Bombard damage changed from 250 to 200, so Bombard deals similar DPS to slap against primary target.
420
• Mature armour increased from 240 to 300 (total health increased by 10%).
421
• Whip takes 50% reduced damage from Grenade Launcher.
422
• Supply reduced to 25.
423
424
Upgrade Chambers:
425
• Cost of Shell, Spur and Veil increased from 15 to 20
426
• Health of Shell, Spur and Veil increased by 100 (9%).
427
428
Crag:
429
• Healing frequency (and healing rate) doubled to once per second.
430
• Healing wave increases heal amount by 100%, increased from 30%.
431
• Supply reduced to 20.
432
433
Shade:
434
• Health reduced by 50. Armour increased by 25, to allow gas grenade to uncloak Shade.
435
• Supply reduced to 20.
436
• Ink removes the detected status from aliens entities.
437
438
Shift:
439
• Supply reduced to 20.
440
441
Harvester:
442
• Harvester armor: increased from 200 to 440.
443
• Build time reduced by 26%.
444
445
Hive:
446
• Healing reduced by 25%.
447
• Decreased mature hive health by 16.67% (-1500 hp).
448
• Hive type upgrade research time increased from 20 to 40 seconds, cost increased from 10 to 15.
449
450
Cyst:
451
• Removed health penalty at far distance from the hive.
452
• Nutrient Mist doubles infestation spread rate.
453
• Infestation spread rate reduced by 33% and recede rate reduced by 66%.
454
• Damage received multiplier from Flame damage reduced from 7x to 3x.
455
• Start as ghost structures, invulnerable to damage, 75% of cost is refunded if the chain is cut off before it finishes growing.
456
• Armor from Crag hive increased from 25 to 100.
457
• Shade Hive trait uncloaking radius reduced from 7 to 2.
458
459
Maturity:
460
• Hive, Harvester and Cysts now spawn with full maturity at start of the game.
461
462
Contamination:
463
• Can be dropped on other structures and players.
464
465
Clog
466
• Size increased by 40%.
467
• Take 50% reduced damage from Grenade Launcher.
468
• Time to consume Clog reduced to 0.2 second.
469
• Onos can charge through Clogs and destroy them.