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| 1 | Action NS2 (7758ef4a) -- a faster paced NS2 mode with balance and quality-of-life changes. | |
| 2 | ||
| 3 | Thanks to Glitch for the beautiful text formatting! | |
| 4 | ||
| 5 | ==== BOTH MARINES & ALIENS ==== | |
| 6 | ||
| 7 | ———— RESOURCES ———— | |
| 8 | ||
| 9 | Initial resources at start: | |
| 10 | • Each player: 10 pres. | |
| 11 | • Each team: 50 tres (reduced from 60 tres). | |
| 12 | - | Resource income base rate: |
| 12 | + | |
| 13 | - | • Each team: +5 tres/minute. |
| 13 | + | Additional periodic income: |
| 14 | - | • Each player (including commanders): +1 pres/minute. |
| 14 | + | • Each team: +10 tres every 2 minutes. |
| 15 | • Each player (including commanders): +2.4 pres every 2 minutes. | |
| 16 | ||
| 17 | - | • Each player: +1.0 pres/minute (reduced from +1.25 pres/minute). |
| 17 | + | |
| 18 | • Each player: +1.2 pres/minute (reduced from +1.25 pres/minute). | |
| 19 | ||
| 20 | - | • Alien lifeforms refunded 33% of the base cost of the lifeform. (E.g., 37 pres fade regains 12.21 pres.) |
| 20 | + | |
| 21 | - | • Marine exos refunded 10% of the cost (5 pres). |
| 21 | + | • Alien lifeforms refunded 33% of the base Pres cost of the lifeform. (E.g., 10 pres Gorge regains 3.3 Pres. Commander dropped lifeforms are not refunded.), Except Onos. |
| 22 | • Onos is refunded 14.49 Pres on death (21% of base cost). | |
| 23 | ||
| 24 | ———— RESPAWN ———— | |
| 25 | - | • Respawn delay increases with game time. Every 3 minutes, an extra 1 second is added to the respawn delay, up to 5 seconds. |
| 25 | + | |
| 26 | • Respawn delay increases with game time. Every 4 minutes, an extra 1 second is added to the respawn delay, up to 5 seconds. | |
| 27 | • If an IP/egg is destroyed in the middle of respawning a player, that player will gain spawn priority. | |
| 28 | - | ———— DAMAGE ———— |
| 28 | + | |
| 29 | ||
| 30 | - | • Armor damage absorption rate: 80% (increased from 70%). (I.e., 20% damage dealt through armor.) |
| 30 | + | ———— DAMAGE and COMBAT ———— |
| 31 | ||
| 32 | • Armor damage absorption rate: 80% (increased from 70%). (I.e. 20% damage dealt through armor.) | |
| 33 | ||
| 34 | Damage dealt by marine to alien: | |
| 35 | • Burning alien units receive 10% bonus damage from non-fire based attacks. | |
| 36 | - | • Alien crush now increases the damage dealt through the armor, to up to 41% (armor absorbing 59% of the damage). |
| 36 | + | • Burn damage scales with maximum health of the target, from 12 to 36 DPS. |
| 37 | • Weapons upgrade now only applies to damage dealt to structures. | |
| 38 | • Weapons upgrade damage bonus increased to (level 1/2/3) 16.7/33.4/50%. | |
| 39 | ||
| 40 | Damage dealt by alien to marine: | |
| 41 | • Corroding marine units receive 10% bonus damage from non-corrosion based attacks. | |
| 42 | - | • Marine armor increased to 40. |
| 42 | + | • Corrosion effect reduced from to 2 seconds, reduced from 4. |
| 43 | • Armor corrosion damage from infestation increased from 30 to 60 DPS. Power Node takes triple damage (180 DPS) from infestation. | |
| 44 | - | • Marine sprint speed increased to 6.5. Sprint speed builds up over 1.0 second. Sprint acceleration and friction tweaked. |
| 44 | + | |
| 45 | - | • Sprinting gains greater speed from cat pack: 1.725 (increased from 1.125). |
| 45 | + | • Exit combat time reduced from 3 to 2 seconds. |
| 46 | - | • Cat pack reload and melee haste increased to 40% (from 25%). |
| 46 | + | |
| 47 | ———— SUPPLY ———— | |
| 48 | ||
| 49 | • Each additional command structure increases Supply cap by 40. | |
| 50 | ||
| 51 | ==== MARINES ==== | |
| 52 | Health: | |
| 53 | - | • Functions without power, but at half the speed. |
| 53 | + | • Marine armour increased to 55. |
| 54 | - | • Supplies: 30 (increased from 0). |
| 54 | + | • Armour per upgrade level reduced from 20 to 10 (max 85). |
| 55 | Movement: | |
| 56 | • Marine backward walking speed penalty reduced to 50% (from 60%). | |
| 57 | • Marine air control reduced from 11 to 10. | |
| 58 | - | • Scan duration: 7 seconds (decreased from 10). |
| 58 | + | • Sprint: |
| 59 | - | • Phase tech research cost: 30 tres (increased from 20). |
| 59 | + | ├─ Marine sprint speed increased to 6 (Unburdened speed increased to 7.5, increased from 6.72). |
| 60 | ├─ Sprint speed builds up over 0.5 second, reduced from 1.5 sec. Ground acceleration and friction reduced. | |
| 61 | ├─ Smoother sprinting transition after landing from Jetpack flight. | |
| 62 | - | ├─ Supplies: 30 (increased from 0). (Prevents more than 2 PGs in most cases.) |
| 62 | + | ├─ Sprinting gains greater speed from cat pack: 1.5 (increased from 1.125). |
| 63 | └─ Sprinting marine won't auto pick up weapons. | |
| 64 | • Marine construction speed on the same building is soft capped with more than one builder to 170% speed with 2 marines and 25% gain per additional marine. (Note: MAC construction is not affected by build speed cap.) | |
| 65 | ||
| 66 | Drop Packs: | |
| 67 | - | └─ Player cost: 18 pres (reduced). |
| 67 | + | |
| 68 | • Med pack | |
| 69 | ├─ Heals until timed expiry, healing does not stop once marine reaches full health. | |
| 70 | └─ Pickup delay increased from 0.45 to 0.99 second. | |
| 71 | - | ├─ Mine thickness increased and width reduced. |
| 71 | + | • Pickup range increased from 1 to 2. |
| 72 | - | ├─ Mine damage reduced to 140. |
| 72 | + | • Cat pack reload and melee haste increased to 37% (from 25%). |
| 73 | • Ammo pack pickups improved. (by Nin) | |
| 74 | - | └─ Health reduced to 48/0. |
| 74 | + | |
| 75 | ———— MARINE STRUCTURES & ITEMS ———— | |
| 76 | - | ├─ Player cost: 25 pres (increased from 20 pres). |
| 76 | + | |
| 77 | Ghost Structures (Blueprints): | |
| 78 | • Players can move through and shoot through blue prints. | |
| 79 | - | ├─ Marines can now carry two hand grenades. |
| 79 | + | • Ghost structures do not vanish when in contact with an alien, instead, the structure loses health over 5 seconds. Ghost structures destroyed this way are refunded 75% of its cost. |
| 80 | - | ├─ Player cost: 4 pres (increased from 2 pres). |
| 80 | + | |
| 81 | - | ├─ Pulse grenade damage increased from 50 to 60. |
| 81 | + | |
| 82 | • Can respawn players while unpowered, but at half the speed. | |
| 83 | - | ├─ Hitting a marine player/structure with a pulse grenade creates a larger explosion around them. Electrifying! |
| 83 | + | • Supplies: 40 (increased from 0). |
| 84 | • Respawn timer per marine decreased from 9 to 5 seconds. | |
| 85 | - | ├─ Cluster Grenade fragment timing and pattern improved for consistency. |
| 85 | + | |
| 86 | - | └─ Cluster Grenade burn duration increased to 3 seconds. |
| 86 | + | |
| 87 | ├─ Cost increased from 10 to 15. | |
| 88 | ├─ Supply reduced from 25 to 20. | |
| 89 | - | • Exo armor increased to 360 (450 max). |
| 89 | + | ├─ Detection range increased from 22 to 24, can now sight aliens within direct LoS. |
| 90 | ├─ No longer detects stationary aliens without sight. | |
| 91 | - | ├─ Damage reduced to 8. |
| 91 | + | • Scan |
| 92 | - | ├─ Continuous fire duration: 4.2 seconds (increased from 3.3 seconds). |
| 92 | + | ├─ duration: 8 seconds (decreased from 10). |
| 93 | - | └─ Cooldown rate: 0.5 (increased from 0.3). |
| 93 | + | └─ cooldown: change from 0 to 4 seconds. |
| 94 | • Phase tech research cost: 20 tres (increased from 10). | |
| 95 | - | ├─ Damage changed to 35 + 30 charging. |
| 95 | + | |
| 96 | - | ├─ Charge time: 0.5 second (reduced). |
| 96 | + | |
| 97 | - | └─ Both guns can be fired simultaneously. |
| 97 | + | └─ Supplies: 30 (increased from 0). (Prevents more than 3 PGs in most cases.) |
| 98 | ||
| 99 | Weapons: | |
| 100 | - | • Sentry battery cost: 4 tres (reduced). |
| 100 | + | • Marine weapons can be damaged by all attacks. Corrode damage type deals full damage, while other damage types are reduced to 30%. |
| 101 | • Weapons not near an armory take damage and self destruct over 50 seconds. Marine players standing on a weapon reduce this decay damage by 50%. Rifle decays at twice the speed. | |
| 102 | - | ├─ Cost: 4 tres (reduced). |
| 102 | + | • Xenocide damages weapon by 50% of its max health when it kills the Marine carrying it. |
| 103 | • Picking up a weapon no longer renews its health. | |
| 104 | - | └─ Supplies: 15 (increased). |
| 104 | + | • Weapon weights and their stowed weight adjusted so switching to pistol/axe grants significantly faster (6-15%) movement. |
| 105 | ||
| 106 | Armory: | |
| 107 | - | └─ Supplies: 40 (increased from 25). |
| 107 | + | • Marines without weapons can now pick up a Rifle and Pistol from the armory every 30 seconds. |
| 108 | • Rifle | |
| 109 | - | ├─ MAC cost: 6 tres (increased from 5) |
| 109 | + | ├─ Bullet size increased from 0.018 to 0.025. |
| 110 | └─ Bash melee damage increased from 20 to 30. | |
| 111 | - | ├─ MAC repair rate increased from 50 to 90. |
| 111 | + | • Pistol |
| 112 | ├─ Now auto fires. | |
| 113 | - | ├─ MAC construction is not affected by build speed cap. |
| 113 | + | ├─ Fire rate interval increased from 0.1 to 0.114. |
| 114 | ├─ Bullet size increased from 0.016 to 0.03. | |
| 115 | - | ├─ Only one MAC can work on a structure at a time. |
| 115 | + | ├─ Bullet spread increased from 0.4 to 1 degree. |
| 116 | - | └─ MAC player welding speed doubled to be the same as handheld welder rate. |
| 116 | + | └─ Reload speed increased by 11.5%. |
| 117 | • Welder: | |
| 118 | ├─ Damage increased from 30 to 40 DPS. Hitbox width and height reduced from 2 to 0.6. | |
| 119 | ├─ Can now self weld by welding any friendly unit. Self weld rate increased from 5 to 10. | |
| 120 | ├─ It's now possible to carry both Axe and Welder and switch between them (Thanks Nin). | |
| 121 | └─ Cost increased from 2 to 3. | |
| 122 | - | • Redesigned to camouflage better, and has a new shader. |
| 122 | + | • Axe: |
| 123 | ├─ Damage increased from 25 to 30. | |
| 124 | ├─ range increased from 1 to 1.2. | |
| 125 | └─ Reduce the draw delay by 60% (animation speed increased to 250%). | |
| 126 | • Shotgun | |
| 127 | - | ├─ Speed increased to 7.5. |
| 127 | + | ├─ Damage reduced to 160 per shot. |
| 128 | - | ├─ Bunny hop speed increased to 9.0. |
| 128 | + | ├─ Rate of fire increased by 6%, to 0.8 second |
| 129 | - | ├─ Leap vertical force reduced by 18.5%. |
| 129 | + | ├─ Number of pellet changed to 16, with new spread pattern. Spread pattern is now fixed and no longer random. |
| 130 | - | └─ Maximum speed soft capped to 12.5. |
| 130 | + | ├─ Distance based damage falloff removed. |
| 131 | - | • Skulk base health: 80 (increased from 75). |
| 131 | + | ├─ Cost reduced from 20 to 16. |
| 132 | - | • Bite parasites target for 4 seconds. |
| 132 | + | └─ Research time: 60 seconds (increased). |
| 133 | ||
| 134 | • Mines: | |
| 135 | ├─ Research time: 10 seconds (reduced). | |
| 136 | ├─ Mines can be moved by their owner. | |
| 137 | - | ├─ Now explodes if the skulk is killed within 3 seconds, and has a 2 second cooldown. |
| 137 | + | ├─ Mine thickness increased by 20%. |
| 138 | - | ├─ Xenocide increases bite damage by 20% (to 90 damage). |
| 138 | + | ├─ Mine damage reduced to 130. |
| 139 | - | └─ Xenocide explosion damage changed to 180 structural, radius reduced to 10. |
| 139 | + | |
| 140 | - | • Vampirism heal on skulk reduced from 15 to 12. |
| 140 | + | ├─ Health reduced to 30HP/9AR. Damage received per Spit is 30. |
| 141 | ├─ Can be killed during the arming process. | |
| 142 | ├─ Can be triggered by Blinking Fades. | |
| 143 | - | • Each heal spray reduces burn duration by 1 second. |
| 143 | + | ├─ Rewards 4 points when killed. |
| 144 | - | • Gorge health adjusted (reduced), with health shifted to self Babbler shield (increased from 21 to 72 HP). |
| 144 | + | └─ Weight reduced from 0.1 to 0.06. |
| 145 | ||
| 146 | - | • Babbler has a 20 second limited lifespan when detached from an alien. |
| 146 | + | • Flamethrower: |
| 147 | - | • Spit damage type changed to Structural. |
| 147 | + | ├─ Burn damage increased from 8 to 8% of max health, limited between 12 (min) to 36 (max) damage. |
| 148 | - | • Bile Bomb damage reduced by 10%. |
| 148 | + | ├─ Player minimum burn duration reduced from 2 seconds, to 1-2 seconds based on stacks. |
| 149 | ├─ Structure maximum burn duration decreased from 6 to 3 seconds. | |
| 150 | ├─ Burn duration increment rate reduced from 2 seconds per hit to 0.5 second per hit. | |
| 151 | - | • Umbra prevents burning. |
| 151 | + | └─ Ammo per clip reduced from 50 to 30. |
| 152 | - | • Umbra cloud is not burnt by flamethrower (but still burnt by cluster grenade). |
| 152 | + | |
| 153 | - | • Lerk biomass health: +3 health/biomass (increased from 2). |
| 153 | + | |
| 154 | ├─ Player cost: 24 pres (increased from 20 pres). | |
| 155 | - | Fade: |
| 155 | + | ├─ Bullet size increased from 0.018 to 0.025. |
| 156 | ├─ Ammo magazine size reduced from 125 to 100. | |
| 157 | - | • Fade blink energy upkeep cost reduced from 32 to 25 per second. |
| 157 | + | |
| 158 | ||
| 159 | • Grenade Launcher: | |
| 160 | - | • Onos cost increased to 66 pres. |
| 160 | + | ├─ Damage increased from 90 to 100. Structural multiplier reduced from 4 to 3 (max damage reduced from 360 to 300 damage). |
| 161 | - | • Onos starts with a weaker version of charge, with research to improve speed and damage. |
| 161 | + | ├─ Now receives weapons damage upgrade. |
| 162 | - | • Onos charge damage increased to 35 (with research). |
| 162 | + | ├─ Projectile speed increased from 25 to 35. |
| 163 | - | • Stomp damage changed to 50 structural. |
| 163 | + | └─ Reload speed increased by 20%. |
| 164 | ||
| 165 | • Hand grenades: | |
| 166 | ├─ Research time: 60 seconds (increased). | |
| 167 | ├─ Research cost increased from 10 to 20. | |
| 168 | - | • Damage: 5 (reduction) |
| 168 | + | ├─ Marines now purchase and carry two hand grenades of the same type. |
| 169 | ├─ Carry weight reduced from 0.1 to 0.03. | |
| 170 | ├─ purchase cost: 4 pres (increased from 2 pres). | |
| 171 | - | • Hydras parasite targets hit. |
| 171 | + | ├─ Pulse grenade damage increased from 50 to 75. |
| 172 | ├─ Pulse grenade damage radius increased from 3 to 4. | |
| 173 | ├─ Hitting a marine player/structure with a pulse grenade creates an explosion from their center, at the same height as the impact point. Electrifying! | |
| 174 | - | • Healing frequency and healing amount doubled to once per second. |
| 174 | + | ├─ Electrify effect reduces ALL energy gain by 34% (up from 30%). |
| 175 | ├─ Hand grenade deploy animation is skipped for faster throwing. | |
| 176 | └─ Hand grenade throwing animation speed increased by 10%. | |
| 177 | - | • Mature harvester armor: 640 (increased from 320). |
| 177 | + | |
| 178 | • Cluster Grenade | |
| 179 | ├─ Damage radius reduced from 10 to 7. | |
| 180 | └─ Cluster Grenade fragment timing and pattern improved for consistency. | |
| 181 | ||
| 182 | • Gas Grenade | |
| 183 | - | ______________________________ |
| 183 | + | ├─ Gas Grenade can now damage health. Damage reduced from 50 to 14. Nerve Gas damage deals 400% damage to armour. |
| 184 | - | Revision: 2020-02-24 02:22 UTC |
| 184 | + | ├─ Damage bypasses Babbler Shield. |
| 185 | ├─ Gas Grenade gas release delay reduced from 2 to 1 second, released duration reduced from 5 to 4 seconds, gas cloud duration reduced from 6 to 5 seconds. Gas release direction is less random. | |
| 186 | └─ Gas Grenade bounce reduced and air friction increased. | |
| 187 | ||
| 188 | Prototype lab: | |
| 189 | • Cost decreased to 25 (from 35). | |
| 190 | • Jetpack: | |
| 191 | ├─ Research cost increased to 30 (from 25). | |
| 192 | ├─ Jetpack cost decreased to 10 pres (from 15). | |
| 193 | ├─ Initial Speed decreased from 9 to 8.4. | |
| 194 | ├─ Fuel usage reduced by 14%, fuel replenishment rate increased by 14%. | |
| 195 | ├─ Vertical speed cap increased from 5 to 5.5. | |
| 196 | └─ Jetpack fuel consumption reduced by approx 4-30%, with greater reduction for heavy weapons. | |
| 197 | ||
| 198 | • Exosuit: | |
| 199 | ├─ Exo research cost increased to 30 (from 20). | |
| 200 | ├─ Exo armor increased to 400 (490 max). | |
| 201 | ├─ Price increased from 50 to 60. | |
| 202 | ├─ Exo thruster duration increased to 1.8 seconds, cooldown reduced to 1 second. | |
| 203 | └─ 10 Pres is refunded when the Exosuit is destroyed (except when the owner dies before the Exosuit). | |
| 204 | • Minigun exo: | |
| 205 | ├─ Damage reduced to 7. | |
| 206 | ├─ Bullet spread increased from 5 to 6 degrees. | |
| 207 | ├─ Continuous shooting duration: 4.2 seconds (increased from 3.3 seconds). | |
| 208 | └─ Cooldown rate: 0.4 (increased from 0.3), over 2.5 seconds. Overheating incurs a 3 seconds cooldown. | |
| 209 | • Railgun exo: | |
| 210 | ├─ Damage changed to 40 + 10 charging. Damage type changed to Structural Heavy. | |
| 211 | ├─ Charge time: 0.3 second (reduced). | |
| 212 | ├─ Bullet size reduced from 0.3 to 0.2. | |
| 213 | └─ Both guns can be charged and fired simultaneously. | |
| 214 | ||
| 215 | Robotics factory: | |
| 216 | • ARC factory research time increased to 50 seconds (from 20 seconds). | |
| 217 | • ARC factory upgrade cost increased to 10 (from 5). | |
| 218 | • Sentry battery | |
| 219 | ├─ cost: 4 tres (reduced). | |
| 220 | └─ supply reduced from 15 to 0. | |
| 221 | • Sentry turrets: | |
| 222 | ├─ Cost: 4 tres (reduced). Point value increased from 2 to 4. | |
| 223 | ├─ Health increased from 500 to 525. | |
| 224 | ├─ Quantity limit: 2 turrets per battery (reduced from 3). | |
| 225 | ├─ Targeting cone increased from 160 to 240 degrees. | |
| 226 | ├─ Range increased from 20 to 24. Accuracy decreased from 3 to 5 degrees. | |
| 227 | └─ Confused (by Spore) duration decreased from 4 to 2 seconds. | |
| 228 | ||
| 229 | • ARC: | |
| 230 | ├─ Damage now sets targets hit on fire for 4 seconds. | |
| 231 | ├─ ARC speed increased to 2.5 (2.0 in combat). | |
| 232 | └─ Supplies: 35 (increased from 25). | |
| 233 | ||
| 234 | • MAC: | |
| 235 | ├─ MAC health increased to 380/80 from 300/50 (+35%). | |
| 236 | ├─ MAC build rate increased to be the same as a marine builder. | |
| 237 | ├─ MAC repair rate increased from 50 to 90 on units that have not taken damage in the last 3 seconds. | |
| 238 | ├─ MAC won't weld player armor for 1 second after the player has taken damage. | |
| 239 | ├─ MAC movement speed increased by 11%. | |
| 240 | ├─ MAC build time reduced from 5 to 4 seconds. | |
| 241 | ├─ Sight range increased to 4. | |
| 242 | ├─ Only one MAC can build or weld the same structure at the same time. | |
| 243 | └─ MAC player welding speed doubled to be the same as Welder rate (20). | |
| 244 | ||
| 245 | Arms Lab: | |
| 246 | • Health/Armor reduced to 1650/500 to 1000/500 (24.5% reduction). | |
| 247 | • Weapons and Armor upgrades : | |
| 248 | ├─ Weapons and Armor upgrade costs reduced from 20/30/40 to 20/20/20. | |
| 249 | └─ Research time per level increased from 60/90/120 to 90/120/150 seconds. | |
| 250 | ||
| 251 | Power Node: | |
| 252 | • Health/Armor changed from 2000/1000 to 1800/1350 (+12.5% total health), to be more vulnerable to infestation. | |
| 253 | • Duration of blackout period when power can't be repaired reduced from 15 to 10 seconds. | |
| 254 | • Power is restored when the node is 40% repaired, respawning with max health and zero armour. | |
| 255 | • Power node can be constructed by marine at any time (Beta balance mod changes) | |
| 256 | • Repair rate reduced from 220 to 180 (from Welder and Builder tool). | |
| 257 | ||
| 258 | Command Station: | |
| 259 | • Opening and closing animations speed increased by 60%. | |
| 260 | ||
| 261 | Advanced Support: | |
| 262 | • Power Surge now releases an EMP, dealing damage 10 damage in a 8 radius and applying electrify effect to aliens hit. | |
| 263 | • NanoShield now reduces damage by 34% (increased from 32%), and redirects 100% of the damage to armour first. | |
| 264 | ||
| 265 | ==== ALIENS ==== | |
| 266 | Biomass health scaling: | |
| 267 | • Now grants a 20% max health bonus, only after reaching Biomass 7. | |
| 268 | ||
| 269 | Cloaking: | |
| 270 | • Redesigned to camouflage better, and has a new visual effect. | |
| 271 | • Aliens re-cloaking delay from 2.5 to 2 seconds. This delay is significantly shorter (0.2-0.4 sec) if alien has stayed uncloaked for longer than 2 seconds. | |
| 272 | • Prevents sentry and mines targeting aliens (touching a mine will still uncloak alien). | |
| 273 | • Observatory no longer uncloaks but can detect aliens. | |
| 274 | • Stationary cloaked aliens behind walls are no longer detected by Observatory passive (require direct LoS from Observatory for detection). | |
| 275 | ||
| 276 | Vampirism: | |
| 277 | • Removed. Replaced by Sacrifice. | |
| 278 | Sacrifice: | |
| 279 | • Aliens drop a health orb which heals for 15 health, after receiving 100/85/70 damage and on death, can be triggered once every 0.78 second. | |
| 280 | ||
| 281 | Regeneration: | |
| 282 | • Heal reduced from 8% to 5% of max health every 2 seconds. | |
| 283 | • Now heals for 50% of the normal amount in combat. | |
| 284 | ||
| 285 | Aura: | |
| 286 | • Marine sensing range reworked, has shorter detection range of Marines not in combat. | |
| 287 | • Sensing range changed from 10/20/30 to 7.5/11.25/15 (for Marines in combat: 15/22.5/30). | |
| 288 | ||
| 289 | Focus: | |
| 290 | • Damage bonus reduced to 15% at max. Attack speed penalty decreased to 10%. | |
| 291 | • Lerk spikes gain max 10% attack damage from Focus. | |
| 292 | ||
| 293 | Drifter: | |
| 294 | • Mucous membrane duration reduced to 2 seconds. | |
| 295 | ||
| 296 | Eggs: | |
| 297 | • Egg health reduced from 350 to 200HP35AR. | |
| 298 | • Egg spawn frequency increased from 13 to 5 seconds. | |
| 299 | • Cost of commander upgraded eggs reduced to match their Pres costs, except Onos (100 Pres). | |
| 300 | • Commander Egg "build" time reduced to 15 seconds. | |
| 301 | ||
| 302 | Skulk: | |
| 303 | • Skulk base health/armour increased to 80/15. Carapace max armour reduced to 24. | |
| 304 | • Babbler Shield increased from 21 to 30. | |
| 305 | • Evolve time increased from 3 to 4 seconds. | |
| 306 | • Movement: | |
| 307 | ├─ Wall jump forces tweaked to be more responsive, particularly vertical force and jumps from stand still. | |
| 308 | ├─ Bunny hop speed increased to 8.5, Celerity bonus increased from 0.6 to 1.0. | |
| 309 | └─ Wall jump max speed reduced from 11 to 10.5. Celerity bonus increased from 0.6 to 1.15. | |
| 310 | • Leap | |
| 311 | ├─ Leap force redirection reworked to be more precise. Base Leap force increased from 7.6 to 9.5. Leap force scales better with Celerity. | |
| 312 | ├─ Leap now adds a fraction of upward velocity as well. | |
| 313 | ├─ Leap energy cost reduced from 45 to 36. | |
| 314 | └─ Maximum leap speed soft capped to 12.5. (13.9 with celerity). | |
| 315 | • Parasite: | |
| 316 | ├─ Parasite duration reduced to 15 seconds. | |
| 317 | └─ Parasite energy cost reduced from 30 to 25. | |
| 318 | • Bite and Xenocide damage now parasite targets for 15 seconds. | |
| 319 | • Xenocide: | |
| 320 | ├─ Now applies a status effect, increases bite damage by 20% (to 90 damage) for 2 seconds, and has a 2 second cooldown. | |
| 321 | ├─ Skulk can explode early if it is killed while the Xenocide status effect is active (does not work on suicide). | |
| 322 | ├─ Xenocide explosion damage now scales, dealing more damage the longer it is active, from 90 to 180 structural damage, radius reduced to 10 (from 14). | |
| 323 | ├─ Killing blow from Xenocide damages Marine's weapons by 50% of its max health. | |
| 324 | └─ Dying during Xenocide now puts the player in third person to watch the carnage. | |
| 325 | ||
| 326 | Gorge: | |
| 327 | • Gorge per upgrade cost increased to 2 Pres. | |
| 328 | • Gorge armor reduced to 50, Carapace armor reduced to 80, with health shifted to self Babbler shield (increased from 21 to 30 HP). | |
| 329 | • Heal Spray | |
| 330 | ├─ Damage increased from 8 to 20 per spray, base healing on players increased from 8 to 10. | |
| 331 | └─ Each heal spray reduces burn duration by 1 second. | |
| 332 | • Belly slide energy cost reduced from 20 to 15. | |
| 333 | • Babbler | |
| 334 | ├─ Gains 8 health (max 20) after reaching Biomass 8. | |
| 335 | ├─ has a 20 second limited lifespan when too far from the owner. | |
| 336 | └─ spawn interval decreased from 2.5 second to 2.0. | |
| 337 | • Spit: | |
| 338 | ├─ Damage type changed to Structural. | |
| 339 | └─ Now works with Crush. | |
| 340 | • Bile Bomb | |
| 341 | ├─ Damage reduced by 14.7%. | |
| 342 | ├─ Damage multiple to Marine increased from 12% to 20%, and to Exo increased from 40% to 45%. | |
| 343 | └─ Projectile speed increased from 11 to 12. | |
| 344 | • Web snare slow increased from 25% to 40%. Web Parasite duration reduced from 10 to 4 seconds. | |
| 345 | • Bile Mine: | |
| 346 | ├─ Damage and DPS increased, from 30 over 3 seconds to 40 over 2 seconds. | |
| 347 | ├─ Limit per Gorge increased to 2. | |
| 348 | ├─ Enemy trigger range reduced to 5. Damage radius remains at 7. | |
| 349 | ├─ Build time reduced to 2 seconds. | |
| 350 | └─ Bile Mine health reduced to 50HP+25AR. | |
| 351 | ||
| 352 | Lerk: | |
| 353 | • Cost reduced to 20. | |
| 354 | • Cost per upgrade reduced from 3 to 2 Pres. | |
| 355 | • Lerk model width reduced by 15%. | |
| 356 | • Babbler Shield increased from 25.2 to 30. | |
| 357 | • Health reduced from 180 to 160 (total 220). | |
| 358 | • Carapace armour reduced from 50 to 45. | |
| 359 | •Movement: | |
| 360 | ├─ Glide turning is no long instant, "air control" is now 170. | |
| 361 | ├─ Crouching is now usable to interrupt gliding, without having to release jump key. | |
| 362 | ├─ Diving gravity increased from 42 to 50. | |
| 363 | ├─ Diving now consumes energy, at the rate of 21 per second, increase air friction, and creates flapping sounds, to addresses the silent and free speed gain exploit. | |
| 364 | ├─ Walking and wall walking are now silent. | |
| 365 | ├─ Lerk can now wall walk. Fixed wall cling/walk animation stutter. | |
| 366 | └─(See Lerk Rework Mod for more information) | |
| 367 | • Spikes: | |
| 368 | ├─ Now shoots 2 spikes in quick succession (at 333% speed) every 0.455 second, spike fire delay increased by 14%, overall DPS increased by 3%. Energy cost increased from 1.4 to 1.6. | |
| 369 | └─ Spikes damage is upgraded by Focus, for up to 10% increased damage. Spike fire rate is not affected by Focus. | |
| 370 | • Umbra: | |
| 371 | ├─ Existing Umbra prevents burning. Umbra cloud can still be destroyed by Flamethrower and Cluster Grenade. | |
| 372 | └─ Damage protection reduced from 20% to 12%. | |
| 373 | • Spores damage increased to 20 per second, from 15. | |
| 374 | ||
| 375 | Fade: | |
| 376 | • Cost reduced to 30, from 37. | |
| 377 | • Cost per upgrade reduced from 5 to 3 Pres. | |
| 378 | • Evolve time reduced from 25 to 18 seconds. | |
| 379 | • Armour decreased to 60, from 80. | |
| 380 | • Carapace armour decreased to 85, from 120. | |
| 381 | • Babbler Shield reduced from 40 to 30. | |
| 382 | Movement | |
| 383 | • Speed increased to 6.5. | |
| 384 | • Blink energy upkeep cost reduced from 32 to 25 per second. | |
| 385 | • Blink cooldown increased from 0.4 to 0.45 second. | |
| 386 | • Fade air friction reduced from 0.17 to 0.08. | |
| 387 | • Fade has higher air friction (0.35) briefly after leaving Blink. | |
| 388 | • Blink maximum speed reduced to 20. | |
| 389 | • Adrenaline energy regen reduced from 15 to 14 per second. | |
| 390 | • Metabolize energy cost reduced to 12. Energy gain reduced from 5 to 4 per second (8 every 2 seconds). | |
| 391 | Stab | |
| 392 | ├─ Stab damage changed to 150 Normal. | |
| 393 | ├─ Attack speed increased by 30% (from 1.3s to 1 second). Fade can jump while stabbing. | |
| 394 | └─ Stab can hit all targets in its path. | |
| 395 | ||
| 396 | Onos: | |
| 397 | • Cost increased from 62 to 66 Pres. | |
| 398 | • Cost per upgrade reduced from 8 to 6 Pres. | |
| 399 | • Carapace armour reduced from 650 to 570. | |
| 400 | • Babbler Shield reduced from 70 to 60. | |
| 401 | • Charge | |
| 402 | ├─ Onos starts with a weaker version of charge (max speed 9.5), can be upgraded by research to improve speed, damage and energy efficiency. | |
| 403 | ├─ Onos can turn while charging. Onos drifting! | |
| 404 | ├─ Advanced Charge charge damage increased to 35 (with research). | |
| 405 | └─ Charge can now damage empty Exosuits. | |
| 406 | • Stomp | |
| 407 | ├─ Damage changed to 50 structural. Stun duration reduced to 1 second, stun timeout reduced to 2.5 seconds. | |
| 408 | └─ Shockwave height increased from 0.8 to 1.2. | |
| 409 | ||
| 410 | ———— ALIEN STRUCTURES ———— | |
| 411 | Hydras: | |
| 412 | • Damage: 5 (reduced from 15). | |
| 413 | • Attack rate increased by 33%. | |
| 414 | • Hydra spikes are more accurate. | |
| 415 | • Hydra parasites targets hit. | |
| 416 | ||
| 417 | Whip: | |
| 418 | • Bombard fire rate doubled. | |
| 419 | • Bombard damage changed from 250 to 200, so Bombard deals similar DPS to slap against primary target. | |
| 420 | • Mature armour increased from 240 to 300 (total health increased by 10%). | |
| 421 | • Whip takes 50% reduced damage from Grenade Launcher. | |
| 422 | • Supply reduced to 25. | |
| 423 | ||
| 424 | Upgrade Chambers: | |
| 425 | • Cost of Shell, Spur and Veil increased from 15 to 20 | |
| 426 | • Health of Shell, Spur and Veil increased by 100 (9%). | |
| 427 | ||
| 428 | Crag: | |
| 429 | • Healing frequency (and healing rate) doubled to once per second. | |
| 430 | • Healing wave increases heal amount by 100%, increased from 30%. | |
| 431 | • Supply reduced to 20. | |
| 432 | ||
| 433 | Shade: | |
| 434 | • Health reduced by 50. Armour increased by 25, to allow gas grenade to uncloak Shade. | |
| 435 | • Supply reduced to 20. | |
| 436 | • Ink removes the detected status from aliens entities. | |
| 437 | ||
| 438 | Shift: | |
| 439 | • Supply reduced to 20. | |
| 440 | ||
| 441 | Harvester: | |
| 442 | • Harvester armor: increased from 200 to 440. | |
| 443 | • Build time reduced by 26%. | |
| 444 | ||
| 445 | Hive: | |
| 446 | • Healing reduced by 25%. | |
| 447 | • Decreased mature hive health by 16.67% (-1500 hp). | |
| 448 | • Hive type upgrade research time increased from 20 to 40 seconds, cost increased from 10 to 15. | |
| 449 | ||
| 450 | Cyst: | |
| 451 | • Removed health penalty at far distance from the hive. | |
| 452 | • Nutrient Mist doubles infestation spread rate. | |
| 453 | • Infestation spread rate reduced by 33% and recede rate reduced by 66%. | |
| 454 | • Damage received multiplier from Flame damage reduced from 7x to 3x. | |
| 455 | • Start as ghost structures, invulnerable to damage, 75% of cost is refunded if the chain is cut off before it finishes growing. | |
| 456 | • Armor from Crag hive increased from 25 to 100. | |
| 457 | • Shade Hive trait uncloaking radius reduced from 7 to 2. | |
| 458 | ||
| 459 | Maturity: | |
| 460 | • Hive, Harvester and Cysts now spawn with full maturity at start of the game. | |
| 461 | ||
| 462 | Contamination: | |
| 463 | • Can be dropped on other structures and players. | |
| 464 | ||
| 465 | Clog | |
| 466 | • Size increased by 40%. | |
| 467 | • Take 50% reduced damage from Grenade Launcher. | |
| 468 | • Time to consume Clog reduced to 0.2 second. | |
| 469 | • Onos can charge through Clogs and destroy them. |