Advertisement
twiliteblue

Action NS2 changelog

Feb 23rd, 2020
569
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Action NS2 (7758ef4a) -- a faster paced NS2 mode with balance and quality-of-life changes.
  2.  
  3. Thanks to Glitch for the beautiful text formatting!
  4.  
  5. ==== BOTH MARINES & ALIENS ====
  6.  
  7. ———— RESOURCES ————
  8.  
  9. Initial resources at start:
  10. • Each player: 10 pres.
  11. • Each team: 50 tres (reduced from 60 tres).
  12.  
  13. Additional periodic income:
  14. • Each team: +10 tres every 2 minutes.
  15. • Each player (including commanders): +2.4 pres every 2 minutes.
  16.  
  17. Resource income from collectors:
  18. • Each player: +1.2 pres/minute (reduced from +1.25 pres/minute).
  19.  
  20. Player personal resource refund upon death:
  21. • Alien lifeforms refunded 33% of the base Pres cost of the lifeform. (E.g., 10 pres Gorge regains 3.3 Pres. Commander dropped lifeforms are not refunded.), Except Onos.
  22. • Onos is refunded 14.49 Pres on death (21% of base cost).
  23.  
  24. ———— RESPAWN ————
  25.  
  26. • Respawn delay increases with game time. Every 4 minutes, an extra 1 second is added to the respawn delay, up to 5 seconds.
  27. • If an IP/egg is destroyed in the middle of respawning a player, that player will gain spawn priority.
  28.  
  29.  
  30. ———— DAMAGE and COMBAT ————
  31.  
  32. • Armor damage absorption rate: 80% (increased from 70%). (I.e. 20% damage dealt through armor.)
  33.  
  34. Damage dealt by marine to alien:
  35. • Burning alien units receive 10% bonus damage from non-fire based attacks.
  36. • Burn damage scales with maximum health of the target, from 12 to 36 DPS.
  37. • Weapons upgrade now only applies to damage dealt to structures.
  38. • Weapons upgrade damage bonus increased to (level 1/2/3) 16.7/33.4/50%.
  39.  
  40. Damage dealt by alien to marine:
  41. • Corroding marine units receive 10% bonus damage from non-corrosion based attacks.
  42. • Corrosion effect reduced from to 2 seconds, reduced from 4.
  43. • Armor corrosion damage from infestation increased from 30 to 60 DPS. Power Node takes triple damage (180 DPS) from infestation.
  44.  
  45. • Exit combat time reduced from 3 to 2 seconds.
  46.  
  47. ———— SUPPLY ————
  48.  
  49. • Each additional command structure increases Supply cap by 40.
  50.  
  51. ==== MARINES ====
  52. Health:
  53. • Marine armour increased to 55.
  54. • Armour per upgrade level reduced from 20 to 10 (max 85).
  55. Movement:
  56. • Marine backward walking speed penalty reduced to 50% (from 60%).
  57. • Marine air control reduced from 11 to 10.
  58. • Sprint:
  59. ├─ Marine sprint speed increased to 6 (Unburdened speed increased to 7.5, increased from 6.72).
  60. ├─ Sprint speed builds up over 0.5 second, reduced from 1.5 sec. Ground acceleration and friction reduced.
  61. ├─ Smoother sprinting transition after landing from Jetpack flight.
  62. ├─ Sprinting gains greater speed from cat pack: 1.5 (increased from 1.125).
  63. └─ Sprinting marine won't auto pick up weapons.
  64. • Marine construction speed on the same building is soft capped with more than one builder to 170% speed with 2 marines and 25% gain per additional marine. (Note: MAC construction is not affected by build speed cap.)
  65.  
  66. Drop Packs:
  67. • Med pack, ammo pack and cat packs now persist for 2 seconds after being picked up.
  68. • Med pack
  69. ├─ Heals until timed expiry, healing does not stop once marine reaches full health.
  70. └─ Pickup delay increased from 0.45 to 0.99 second.
  71. • Pickup range increased from 1 to 2.
  72. • Cat pack reload and melee haste increased to 37% (from 25%).
  73. • Ammo pack pickups improved. (by Nin)
  74.  
  75. ———— MARINE STRUCTURES & ITEMS ————
  76.  
  77. Ghost Structures (Blueprints):
  78. • Players can move through and shoot through blue prints.
  79. • Ghost structures do not vanish when in contact with an alien, instead, the structure loses health over 5 seconds. Ghost structures destroyed this way are refunded 75% of its cost.
  80.  
  81. Infantry portal:
  82. • Can respawn players while unpowered, but at half the speed.
  83. • Supplies: 40 (increased from 0).
  84. • Respawn timer per marine decreased from 9 to 5 seconds.
  85.  
  86. Observatory:
  87. ├─ Cost increased from 10 to 15.
  88. ├─ Supply reduced from 25 to 20.
  89. ├─ Detection range increased from 22 to 24, can now sight aliens within direct LoS.
  90. ├─ No longer detects stationary aliens without sight.
  91. • Scan
  92. ├─ duration: 8 seconds (decreased from 10).
  93. └─ cooldown: change from 0 to 4 seconds.
  94. • Phase tech research cost: 20 tres (increased from 10).
  95. • Phase gates:
  96. ├─ Build time: 20 seconds (increased from 12 seconds).
  97. └─ Supplies: 30 (increased from 0). (Prevents more than 3 PGs in most cases.)
  98.  
  99. Weapons:
  100. • Marine weapons can be damaged by all attacks. Corrode damage type deals full damage, while other damage types are reduced to 30%.
  101. • Weapons not near an armory take damage and self destruct over 50 seconds. Marine players standing on a weapon reduce this decay damage by 50%. Rifle decays at twice the speed.
  102. • Xenocide damages weapon by 50% of its max health when it kills the Marine carrying it.
  103. • Picking up a weapon no longer renews its health.
  104. • Weapon weights and their stowed weight adjusted so switching to pistol/axe grants significantly faster (6-15%) movement.
  105.  
  106. Armory:
  107. • Marines without weapons can now pick up a Rifle and Pistol from the armory every 30 seconds.
  108. • Rifle
  109. ├─ Bullet size increased from 0.018 to 0.025.
  110. └─ Bash melee damage increased from 20 to 30.
  111. • Pistol
  112. ├─ Now auto fires.
  113. ├─ Fire rate interval increased from 0.1 to 0.114.
  114. ├─ Bullet size increased from 0.016 to 0.03.
  115. ├─ Bullet spread increased from 0.4 to 1 degree.
  116. └─ Reload speed increased by 11.5%.
  117. • Welder:
  118. ├─ Damage increased from 30 to 40 DPS. Hitbox width and height reduced from 2 to 0.6.
  119. ├─ Can now self weld by welding any friendly unit. Self weld rate increased from 5 to 10.
  120. ├─ It's now possible to carry both Axe and Welder and switch between them (Thanks Nin).
  121. └─ Cost increased from 2 to 3.
  122. • Axe:
  123. ├─ Damage increased from 25 to 30.
  124. ├─ range increased from 1 to 1.2.
  125. └─ Reduce the draw delay by 60% (animation speed increased to 250%).
  126. • Shotgun
  127. ├─ Damage reduced to 160 per shot.
  128. ├─ Rate of fire increased by 6%, to 0.8 second
  129. ├─ Number of pellet changed to 16, with new spread pattern. Spread pattern is now fixed and no longer random.
  130. ├─ Distance based damage falloff removed.
  131. ├─ Cost reduced from 20 to 16.
  132. └─ Research time: 60 seconds (increased).
  133.  
  134. • Mines:
  135. ├─ Research time: 10 seconds (reduced).
  136. ├─ Mines can be moved by their owner.
  137. ├─ Mine thickness increased by 20%.
  138. ├─ Mine damage reduced to 130.
  139. ├─ Explosion radius increased from 5 to 5.5.
  140. ├─ Health reduced to 30HP/9AR. Damage received per Spit is 30.
  141. ├─ Can be killed during the arming process.
  142. ├─ Can be triggered by Blinking Fades.
  143. ├─ Rewards 4 points when killed.
  144. └─ Weight reduced from 0.1 to 0.06.
  145.  
  146. • Flamethrower:
  147. ├─ Burn damage increased from 8 to 8% of max health, limited between 12 (min) to 36 (max) damage.
  148. ├─ Player minimum burn duration reduced from 2 seconds, to 1-2 seconds based on stacks.
  149. ├─ Structure maximum burn duration decreased from 6 to 3 seconds.
  150. ├─ Burn duration increment rate reduced from 2 seconds per hit to 0.5 second per hit.
  151. └─ Ammo per clip reduced from 50 to 30.
  152.  
  153. • Heavy machine guns:
  154. ├─ Player cost: 24 pres (increased from 20 pres).
  155. ├─ Bullet size increased from 0.018 to 0.025.
  156. ├─ Ammo magazine size reduced from 125 to 100.
  157. └─ Reload time: 3.5 seconds (decreased from 5 seconds).
  158.  
  159. • Grenade Launcher:
  160. ├─ Damage increased from 90 to 100. Structural multiplier reduced from 4 to 3 (max damage reduced from 360 to 300 damage).
  161. ├─ Now receives weapons damage upgrade.
  162. ├─ Projectile speed increased from 25 to 35.
  163. └─ Reload speed increased by 20%.
  164.  
  165. • Hand grenades:
  166. ├─ Research time: 60 seconds (increased).
  167. ├─ Research cost increased from 10 to 20.
  168. ├─ Marines now purchase and carry two hand grenades of the same type.
  169. ├─ Carry weight reduced from 0.1 to 0.03.
  170. ├─ purchase cost: 4 pres (increased from 2 pres).
  171. ├─ Pulse grenade damage increased from 50 to 75.
  172. ├─ Pulse grenade damage radius increased from 3 to 4.
  173. ├─ Hitting a marine player/structure with a pulse grenade creates an explosion from their center, at the same height as the impact point. Electrifying!
  174. ├─ Electrify effect reduces ALL energy gain by 34% (up from 30%).
  175. ├─ Hand grenade deploy animation is skipped for faster throwing.
  176. └─ Hand grenade throwing animation speed increased by 10%.
  177.  
  178. • Cluster Grenade
  179. ├─ Damage radius reduced from 10 to 7.
  180. └─ Cluster Grenade fragment timing and pattern improved for consistency.
  181.  
  182. • Gas Grenade
  183. ├─ Gas Grenade can now damage health. Damage reduced from 50 to 14. Nerve Gas damage deals 400% damage to armour.
  184. ├─ Damage bypasses Babbler Shield.
  185. ├─ Gas Grenade gas release delay reduced from 2 to 1 second, released duration reduced from 5 to 4 seconds, gas cloud duration reduced from 6 to 5 seconds. Gas release direction is less random.
  186. └─ Gas Grenade bounce reduced and air friction increased.
  187.  
  188. Prototype lab:
  189. • Cost decreased to 25 (from 35).
  190. • Jetpack:
  191. ├─ Research cost increased to 30 (from 25).
  192. ├─ Jetpack cost decreased to 10 pres (from 15).
  193. ├─ Initial Speed decreased from 9 to 8.4.
  194. ├─ Fuel usage reduced by 14%, fuel replenishment rate increased by 14%.
  195. ├─ Vertical speed cap increased from 5 to 5.5.
  196. └─ Jetpack fuel consumption reduced by approx 4-30%, with greater reduction for heavy weapons.
  197.  
  198. • Exosuit:
  199. ├─ Exo research cost increased to 30 (from 20).
  200. ├─ Exo armor increased to 400 (490 max).
  201. ├─ Price increased from 50 to 60.
  202. ├─ Exo thruster duration increased to 1.8 seconds, cooldown reduced to 1 second.
  203. └─ 10 Pres is refunded when the Exosuit is destroyed (except when the owner dies before the Exosuit).
  204. • Minigun exo:
  205. ├─ Damage reduced to 7.
  206. ├─ Bullet spread increased from 5 to 6 degrees.
  207. ├─ Continuous shooting duration: 4.2 seconds (increased from 3.3 seconds).
  208. └─ Cooldown rate: 0.4 (increased from 0.3), over 2.5 seconds. Overheating incurs a 3 seconds cooldown.
  209. • Railgun exo:
  210. ├─ Damage changed to 40 + 10 charging. Damage type changed to Structural Heavy.
  211. ├─ Charge time: 0.3 second (reduced).
  212. ├─ Bullet size reduced from 0.3 to 0.2.
  213. └─ Both guns can be charged and fired simultaneously.
  214.  
  215. Robotics factory:
  216. • ARC factory research time increased to 50 seconds (from 20 seconds).
  217. • ARC factory upgrade cost increased to 10 (from 5).
  218. • Sentry battery
  219. ├─ cost: 4 tres (reduced).
  220. └─ supply reduced from 15 to 0.
  221. • Sentry turrets:
  222. ├─ Cost: 4 tres (reduced). Point value increased from 2 to 4.
  223. ├─ Health increased from 500 to 525.
  224. ├─ Quantity limit: 2 turrets per battery (reduced from 3).
  225. ├─ Targeting cone increased from 160 to 240 degrees.
  226. ├─ Range increased from 20 to 24. Accuracy decreased from 3 to 5 degrees.
  227. └─ Confused (by Spore) duration decreased from 4 to 2 seconds.
  228.  
  229. • ARC:
  230. ├─ Damage now sets targets hit on fire for 4 seconds.
  231. ├─ ARC speed increased to 2.5 (2.0 in combat).
  232. └─ Supplies: 35 (increased from 25).
  233.  
  234. • MAC:
  235. ├─ MAC health increased to 380/80 from 300/50 (+35%).
  236. ├─ MAC build rate increased to be the same as a marine builder.
  237. ├─ MAC repair rate increased from 50 to 90 on units that have not taken damage in the last 3 seconds.
  238. ├─ MAC won't weld player armor for 1 second after the player has taken damage.
  239. ├─ MAC movement speed increased by 11%.
  240. ├─ MAC build time reduced from 5 to 4 seconds.
  241. ├─ Sight range increased to 4.
  242. ├─ Only one MAC can build or weld the same structure at the same time.
  243. └─ MAC player welding speed doubled to be the same as Welder rate (20).
  244.  
  245. Arms Lab:
  246. • Health/Armor reduced to 1650/500 to 1000/500 (24.5% reduction).
  247. • Weapons and Armor upgrades :
  248. ├─ Weapons and Armor upgrade costs reduced from 20/30/40 to 20/20/20.
  249. └─ Research time per level increased from 60/90/120 to 90/120/150 seconds.
  250.  
  251. Power Node:
  252. • Health/Armor changed from 2000/1000 to 1800/1350 (+12.5% total health), to be more vulnerable to infestation.
  253. • Duration of blackout period when power can't be repaired reduced from 15 to 10 seconds.
  254. • Power is restored when the node is 40% repaired, respawning with max health and zero armour.
  255. • Power node can be constructed by marine at any time (Beta balance mod changes)
  256. • Repair rate reduced from 220 to 180 (from Welder and Builder tool).
  257.  
  258. Command Station:
  259. • Opening and closing animations speed increased by 60%.
  260.  
  261. Advanced Support:
  262. • Power Surge now releases an EMP, dealing damage 10 damage in a 8 radius and applying electrify effect to aliens hit.
  263. • NanoShield now reduces damage by 34% (increased from 32%), and redirects 100% of the damage to armour first.
  264.  
  265. ==== ALIENS ====
  266. Biomass health scaling:
  267. • Now grants a 20% max health bonus, only after reaching Biomass 7.
  268.  
  269. Cloaking:
  270. • Redesigned to camouflage better, and has a new visual effect.
  271. • Aliens re-cloaking delay from 2.5 to 2 seconds. This delay is significantly shorter (0.2-0.4 sec) if alien has stayed uncloaked for longer than 2 seconds.
  272. • Prevents sentry and mines targeting aliens (touching a mine will still uncloak alien).
  273. • Observatory no longer uncloaks but can detect aliens.
  274. • Stationary cloaked aliens behind walls are no longer detected by Observatory passive (require direct LoS from Observatory for detection).
  275.  
  276. Vampirism:
  277. • Removed. Replaced by Sacrifice.
  278. Sacrifice:
  279. • Aliens drop a health orb which heals for 15 health, after receiving 100/85/70 damage and on death, can be triggered once every 0.78 second.
  280.  
  281. Regeneration:
  282. • Heal reduced from 8% to 5% of max health every 2 seconds.
  283. • Now heals for 50% of the normal amount in combat.
  284.  
  285. Aura:
  286. • Marine sensing range reworked, has shorter detection range of Marines not in combat.
  287. • Sensing range changed from 10/20/30 to 7.5/11.25/15 (for Marines in combat: 15/22.5/30).
  288.  
  289. Focus:
  290. • Damage bonus reduced to 15% at max. Attack speed penalty decreased to 10%.
  291. • Lerk spikes gain max 10% attack damage from Focus.
  292.  
  293. Drifter:
  294. • Mucous membrane duration reduced to 2 seconds.
  295.  
  296. Eggs:
  297. • Egg health reduced from 350 to 200HP35AR.
  298. • Egg spawn frequency increased from 13 to 5 seconds.
  299. • Cost of commander upgraded eggs reduced to match their Pres costs, except Onos (100 Pres).
  300. • Commander Egg "build" time reduced to 15 seconds.
  301.  
  302. Skulk:
  303. • Skulk base health/armour increased to 80/15. Carapace max armour reduced to 24.
  304. • Babbler Shield increased from 21 to 30.
  305. • Evolve time increased from 3 to 4 seconds.
  306. • Movement:
  307. ├─ Wall jump forces tweaked to be more responsive, particularly vertical force and jumps from stand still.
  308. ├─ Bunny hop speed increased to 8.5, Celerity bonus increased from 0.6 to 1.0.
  309. └─ Wall jump max speed reduced from 11 to 10.5. Celerity bonus increased from 0.6 to 1.15.
  310. • Leap
  311. ├─ Leap force redirection reworked to be more precise. Base Leap force increased from 7.6 to 9.5. Leap force scales better with Celerity.
  312. ├─ Leap now adds a fraction of upward velocity as well.
  313. ├─ Leap energy cost reduced from 45 to 36.
  314. └─ Maximum leap speed soft capped to 12.5. (13.9 with celerity).
  315. • Parasite:
  316. ├─ Parasite duration reduced to 15 seconds.
  317. └─ Parasite energy cost reduced from 30 to 25.
  318. • Bite and Xenocide damage now parasite targets for 15 seconds.
  319. • Xenocide:
  320. ├─ Now applies a status effect, increases bite damage by 20% (to 90 damage) for 2 seconds, and has a 2 second cooldown.
  321. ├─ Skulk can explode early if it is killed while the Xenocide status effect is active (does not work on suicide).
  322. ├─ Xenocide explosion damage now scales, dealing more damage the longer it is active, from 90 to 180 structural damage, radius reduced to 10 (from 14).
  323. ├─ Killing blow from Xenocide damages Marine's weapons by 50% of its max health.
  324. └─ Dying during Xenocide now puts the player in third person to watch the carnage.
  325.  
  326. Gorge:
  327. • Gorge per upgrade cost increased to 2 Pres.
  328. • Gorge armor reduced to 50, Carapace armor reduced to 80, with health shifted to self Babbler shield (increased from 21 to 30 HP).
  329. • Heal Spray
  330. ├─ Damage increased from 8 to 20 per spray, base healing on players increased from 8 to 10.
  331. └─ Each heal spray reduces burn duration by 1 second.
  332. • Belly slide energy cost reduced from 20 to 15.
  333. • Babbler
  334. ├─ Gains 8 health (max 20) after reaching Biomass 8.
  335. ├─ has a 20 second limited lifespan when too far from the owner.
  336. └─ spawn interval decreased from 2.5 second to 2.0.
  337. • Spit:
  338. ├─ Damage type changed to Structural.
  339. └─ Now works with Crush.
  340. • Bile Bomb
  341. ├─ Damage reduced by 14.7%.
  342. ├─ Damage multiple to Marine increased from 12% to 20%, and to Exo increased from 40% to 45%.
  343. └─ Projectile speed increased from 11 to 12.
  344. • Web snare slow increased from 25% to 40%. Web Parasite duration reduced from 10 to 4 seconds.
  345. • Bile Mine:
  346. ├─ Damage and DPS increased, from 30 over 3 seconds to 40 over 2 seconds.
  347. ├─ Limit per Gorge increased to 2.
  348. ├─ Enemy trigger range reduced to 5. Damage radius remains at 7.
  349. ├─ Build time reduced to 2 seconds.
  350. └─ Bile Mine health reduced to 50HP+25AR.
  351.  
  352. Lerk:
  353. • Cost reduced to 20.
  354. • Cost per upgrade reduced from 3 to 2 Pres.
  355. • Lerk model width reduced by 15%.
  356. • Babbler Shield increased from 25.2 to 30.
  357. • Health reduced from 180 to 160 (total 220).
  358. • Carapace armour reduced from 50 to 45.
  359. •Movement:
  360. ├─ Glide turning is no long instant, "air control" is now 170.
  361. ├─ Crouching is now usable to interrupt gliding, without having to release jump key.
  362. ├─ Diving gravity increased from 42 to 50.
  363. ├─ Diving now consumes energy, at the rate of 21 per second, increase air friction, and creates flapping sounds, to addresses the silent and free speed gain exploit.
  364. ├─ Walking and wall walking are now silent.
  365. ├─ Lerk can now wall walk. Fixed wall cling/walk animation stutter.
  366. └─(See Lerk Rework Mod for more information)
  367. • Spikes:
  368. ├─ Now shoots 2 spikes in quick succession (at 333% speed) every 0.455 second, spike fire delay increased by 14%, overall DPS increased by 3%. Energy cost increased from 1.4 to 1.6.
  369. └─ Spikes damage is upgraded by Focus, for up to 10% increased damage. Spike fire rate is not affected by Focus.
  370. • Umbra:
  371. ├─ Existing Umbra prevents burning. Umbra cloud can still be destroyed by Flamethrower and Cluster Grenade.
  372. └─ Damage protection reduced from 20% to 12%.
  373. • Spores damage increased to 20 per second, from 15.
  374.  
  375. Fade:
  376. • Cost reduced to 30, from 37.
  377. • Cost per upgrade reduced from 5 to 3 Pres.
  378. • Evolve time reduced from 25 to 18 seconds.
  379. • Armour decreased to 60, from 80.
  380. • Carapace armour decreased to 85, from 120.
  381. • Babbler Shield reduced from 40 to 30.
  382. Movement
  383. • Speed increased to 6.5.
  384. • Blink energy upkeep cost reduced from 32 to 25 per second.
  385. • Blink cooldown increased from 0.4 to 0.45 second.
  386. • Fade air friction reduced from 0.17 to 0.08.
  387. • Fade has higher air friction (0.35) briefly after leaving Blink.
  388. • Blink maximum speed reduced to 20.
  389. • Adrenaline energy regen reduced from 15 to 14 per second.
  390. • Metabolize energy cost reduced to 12. Energy gain reduced from 5 to 4 per second (8 every 2 seconds).
  391. Stab
  392. ├─ Stab damage changed to 150 Normal.
  393. ├─ Attack speed increased by 30% (from 1.3s to 1 second). Fade can jump while stabbing.
  394. └─ Stab can hit all targets in its path.
  395.  
  396. Onos:
  397. • Cost increased from 62 to 66 Pres.
  398. • Cost per upgrade reduced from 8 to 6 Pres.
  399. • Carapace armour reduced from 650 to 570.
  400. • Babbler Shield reduced from 70 to 60.
  401. • Charge
  402. ├─ Onos starts with a weaker version of charge (max speed 9.5), can be upgraded by research to improve speed, damage and energy efficiency.
  403. ├─ Onos can turn while charging. Onos drifting!
  404. ├─ Advanced Charge charge damage increased to 35 (with research).
  405. └─ Charge can now damage empty Exosuits.
  406. • Stomp
  407. ├─ Damage changed to 50 structural. Stun duration reduced to 1 second, stun timeout reduced to 2.5 seconds.
  408. └─ Shockwave height increased from 0.8 to 1.2.
  409.  
  410. ———— ALIEN STRUCTURES ————
  411. Hydras:
  412. • Damage: 5 (reduced from 15).
  413. • Attack rate increased by 33%.
  414. • Hydra spikes are more accurate.
  415. • Hydra parasites targets hit.
  416.  
  417. Whip:
  418. • Bombard fire rate doubled.
  419. • Bombard damage changed from 250 to 200, so Bombard deals similar DPS to slap against primary target.
  420. • Mature armour increased from 240 to 300 (total health increased by 10%).
  421. • Whip takes 50% reduced damage from Grenade Launcher.
  422. • Supply reduced to 25.
  423.  
  424. Upgrade Chambers:
  425. • Cost of Shell, Spur and Veil increased from 15 to 20
  426. • Health of Shell, Spur and Veil increased by 100 (9%).
  427.  
  428. Crag:
  429. • Healing frequency (and healing rate) doubled to once per second.
  430. • Healing wave increases heal amount by 100%, increased from 30%.
  431. • Supply reduced to 20.
  432.  
  433. Shade:
  434. • Health reduced by 50. Armour increased by 25, to allow gas grenade to uncloak Shade.
  435. • Supply reduced to 20.
  436. • Ink removes the detected status from aliens entities.
  437.  
  438. Shift:
  439. • Supply reduced to 20.
  440.  
  441. Harvester:
  442. • Harvester armor: increased from 200 to 440.
  443. • Build time reduced by 26%.
  444.  
  445. Hive:
  446. • Healing reduced by 25%.
  447. • Decreased mature hive health by 16.67% (-1500 hp).
  448. • Hive type upgrade research time increased from 20 to 40 seconds, cost increased from 10 to 15.
  449.  
  450. Cyst:
  451. • Removed health penalty at far distance from the hive.
  452. • Nutrient Mist doubles infestation spread rate.
  453. • Infestation spread rate reduced by 33% and recede rate reduced by 66%.
  454. • Damage received multiplier from Flame damage reduced from 7x to 3x.
  455. • Start as ghost structures, invulnerable to damage, 75% of cost is refunded if the chain is cut off before it finishes growing.
  456. • Armor from Crag hive increased from 25 to 100.
  457. • Shade Hive trait uncloaking radius reduced from 7 to 2.
  458.  
  459. Maturity:
  460. • Hive, Harvester and Cysts now spawn with full maturity at start of the game.
  461.  
  462. Contamination:
  463. • Can be dropped on other structures and players.
  464.  
  465. Clog
  466. • Size increased by 40%.
  467. • Take 50% reduced damage from Grenade Launcher.
  468. • Time to consume Clog reduced to 0.2 second.
  469. • Onos can charge through Clogs and destroy them.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement