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- Action NS2 (7758ef4a) -- a faster paced NS2 mode with balance and quality-of-life changes.
- Thanks to Glitch for the beautiful text formatting!
- ==== BOTH MARINES & ALIENS ====
- ———— RESOURCES ————
- Initial resources at start:
- • Each player: 10 pres.
- • Each team: 50 tres (reduced from 60 tres).
- Additional periodic income:
- • Each team: +10 tres every 2 minutes.
- • Each player (including commanders): +2.4 pres every 2 minutes.
- Resource income from collectors:
- • Each player: +1.2 pres/minute (reduced from +1.25 pres/minute).
- Player personal resource refund upon death:
- • Alien lifeforms refunded 33% of the base Pres cost of the lifeform. (E.g., 10 pres Gorge regains 3.3 Pres. Commander dropped lifeforms are not refunded.), Except Onos.
- • Onos is refunded 14.49 Pres on death (21% of base cost).
- ———— RESPAWN ————
- • Respawn delay increases with game time. Every 4 minutes, an extra 1 second is added to the respawn delay, up to 5 seconds.
- • If an IP/egg is destroyed in the middle of respawning a player, that player will gain spawn priority.
- ———— DAMAGE and COMBAT ————
- • Armor damage absorption rate: 80% (increased from 70%). (I.e. 20% damage dealt through armor.)
- Damage dealt by marine to alien:
- • Burning alien units receive 10% bonus damage from non-fire based attacks.
- • Burn damage scales with maximum health of the target, from 12 to 36 DPS.
- • Weapons upgrade now only applies to damage dealt to structures.
- • Weapons upgrade damage bonus increased to (level 1/2/3) 16.7/33.4/50%.
- Damage dealt by alien to marine:
- • Corroding marine units receive 10% bonus damage from non-corrosion based attacks.
- • Corrosion effect reduced from to 2 seconds, reduced from 4.
- • Armor corrosion damage from infestation increased from 30 to 60 DPS. Power Node takes triple damage (180 DPS) from infestation.
- • Exit combat time reduced from 3 to 2 seconds.
- ———— SUPPLY ————
- • Each additional command structure increases Supply cap by 40.
- ==== MARINES ====
- Health:
- • Marine armour increased to 55.
- • Armour per upgrade level reduced from 20 to 10 (max 85).
- Movement:
- • Marine backward walking speed penalty reduced to 50% (from 60%).
- • Marine air control reduced from 11 to 10.
- • Sprint:
- ├─ Marine sprint speed increased to 6 (Unburdened speed increased to 7.5, increased from 6.72).
- ├─ Sprint speed builds up over 0.5 second, reduced from 1.5 sec. Ground acceleration and friction reduced.
- ├─ Smoother sprinting transition after landing from Jetpack flight.
- ├─ Sprinting gains greater speed from cat pack: 1.5 (increased from 1.125).
- └─ Sprinting marine won't auto pick up weapons.
- • Marine construction speed on the same building is soft capped with more than one builder to 170% speed with 2 marines and 25% gain per additional marine. (Note: MAC construction is not affected by build speed cap.)
- Drop Packs:
- • Med pack, ammo pack and cat packs now persist for 2 seconds after being picked up.
- • Med pack
- ├─ Heals until timed expiry, healing does not stop once marine reaches full health.
- └─ Pickup delay increased from 0.45 to 0.99 second.
- • Pickup range increased from 1 to 2.
- • Cat pack reload and melee haste increased to 37% (from 25%).
- • Ammo pack pickups improved. (by Nin)
- ———— MARINE STRUCTURES & ITEMS ————
- Ghost Structures (Blueprints):
- • Players can move through and shoot through blue prints.
- • Ghost structures do not vanish when in contact with an alien, instead, the structure loses health over 5 seconds. Ghost structures destroyed this way are refunded 75% of its cost.
- Infantry portal:
- • Can respawn players while unpowered, but at half the speed.
- • Supplies: 40 (increased from 0).
- • Respawn timer per marine decreased from 9 to 5 seconds.
- Observatory:
- ├─ Cost increased from 10 to 15.
- ├─ Supply reduced from 25 to 20.
- ├─ Detection range increased from 22 to 24, can now sight aliens within direct LoS.
- ├─ No longer detects stationary aliens without sight.
- • Scan
- ├─ duration: 8 seconds (decreased from 10).
- └─ cooldown: change from 0 to 4 seconds.
- • Phase tech research cost: 20 tres (increased from 10).
- • Phase gates:
- ├─ Build time: 20 seconds (increased from 12 seconds).
- └─ Supplies: 30 (increased from 0). (Prevents more than 3 PGs in most cases.)
- Weapons:
- • Marine weapons can be damaged by all attacks. Corrode damage type deals full damage, while other damage types are reduced to 30%.
- • Weapons not near an armory take damage and self destruct over 50 seconds. Marine players standing on a weapon reduce this decay damage by 50%. Rifle decays at twice the speed.
- • Xenocide damages weapon by 50% of its max health when it kills the Marine carrying it.
- • Picking up a weapon no longer renews its health.
- • Weapon weights and their stowed weight adjusted so switching to pistol/axe grants significantly faster (6-15%) movement.
- Armory:
- • Marines without weapons can now pick up a Rifle and Pistol from the armory every 30 seconds.
- • Rifle
- ├─ Bullet size increased from 0.018 to 0.025.
- └─ Bash melee damage increased from 20 to 30.
- • Pistol
- ├─ Now auto fires.
- ├─ Fire rate interval increased from 0.1 to 0.114.
- ├─ Bullet size increased from 0.016 to 0.03.
- ├─ Bullet spread increased from 0.4 to 1 degree.
- └─ Reload speed increased by 11.5%.
- • Welder:
- ├─ Damage increased from 30 to 40 DPS. Hitbox width and height reduced from 2 to 0.6.
- ├─ Can now self weld by welding any friendly unit. Self weld rate increased from 5 to 10.
- ├─ It's now possible to carry both Axe and Welder and switch between them (Thanks Nin).
- └─ Cost increased from 2 to 3.
- • Axe:
- ├─ Damage increased from 25 to 30.
- ├─ range increased from 1 to 1.2.
- └─ Reduce the draw delay by 60% (animation speed increased to 250%).
- • Shotgun
- ├─ Damage reduced to 160 per shot.
- ├─ Rate of fire increased by 6%, to 0.8 second
- ├─ Number of pellet changed to 16, with new spread pattern. Spread pattern is now fixed and no longer random.
- ├─ Distance based damage falloff removed.
- ├─ Cost reduced from 20 to 16.
- └─ Research time: 60 seconds (increased).
- • Mines:
- ├─ Research time: 10 seconds (reduced).
- ├─ Mines can be moved by their owner.
- ├─ Mine thickness increased by 20%.
- ├─ Mine damage reduced to 130.
- ├─ Explosion radius increased from 5 to 5.5.
- ├─ Health reduced to 30HP/9AR. Damage received per Spit is 30.
- ├─ Can be killed during the arming process.
- ├─ Can be triggered by Blinking Fades.
- ├─ Rewards 4 points when killed.
- └─ Weight reduced from 0.1 to 0.06.
- • Flamethrower:
- ├─ Burn damage increased from 8 to 8% of max health, limited between 12 (min) to 36 (max) damage.
- ├─ Player minimum burn duration reduced from 2 seconds, to 1-2 seconds based on stacks.
- ├─ Structure maximum burn duration decreased from 6 to 3 seconds.
- ├─ Burn duration increment rate reduced from 2 seconds per hit to 0.5 second per hit.
- └─ Ammo per clip reduced from 50 to 30.
- • Heavy machine guns:
- ├─ Player cost: 24 pres (increased from 20 pres).
- ├─ Bullet size increased from 0.018 to 0.025.
- ├─ Ammo magazine size reduced from 125 to 100.
- └─ Reload time: 3.5 seconds (decreased from 5 seconds).
- • Grenade Launcher:
- ├─ Damage increased from 90 to 100. Structural multiplier reduced from 4 to 3 (max damage reduced from 360 to 300 damage).
- ├─ Now receives weapons damage upgrade.
- ├─ Projectile speed increased from 25 to 35.
- └─ Reload speed increased by 20%.
- • Hand grenades:
- ├─ Research time: 60 seconds (increased).
- ├─ Research cost increased from 10 to 20.
- ├─ Marines now purchase and carry two hand grenades of the same type.
- ├─ Carry weight reduced from 0.1 to 0.03.
- ├─ purchase cost: 4 pres (increased from 2 pres).
- ├─ Pulse grenade damage increased from 50 to 75.
- ├─ Pulse grenade damage radius increased from 3 to 4.
- ├─ Hitting a marine player/structure with a pulse grenade creates an explosion from their center, at the same height as the impact point. Electrifying!
- ├─ Electrify effect reduces ALL energy gain by 34% (up from 30%).
- ├─ Hand grenade deploy animation is skipped for faster throwing.
- └─ Hand grenade throwing animation speed increased by 10%.
- • Cluster Grenade
- ├─ Damage radius reduced from 10 to 7.
- └─ Cluster Grenade fragment timing and pattern improved for consistency.
- • Gas Grenade
- ├─ Gas Grenade can now damage health. Damage reduced from 50 to 14. Nerve Gas damage deals 400% damage to armour.
- ├─ Damage bypasses Babbler Shield.
- ├─ Gas Grenade gas release delay reduced from 2 to 1 second, released duration reduced from 5 to 4 seconds, gas cloud duration reduced from 6 to 5 seconds. Gas release direction is less random.
- └─ Gas Grenade bounce reduced and air friction increased.
- Prototype lab:
- • Cost decreased to 25 (from 35).
- • Jetpack:
- ├─ Research cost increased to 30 (from 25).
- ├─ Jetpack cost decreased to 10 pres (from 15).
- ├─ Initial Speed decreased from 9 to 8.4.
- ├─ Fuel usage reduced by 14%, fuel replenishment rate increased by 14%.
- ├─ Vertical speed cap increased from 5 to 5.5.
- └─ Jetpack fuel consumption reduced by approx 4-30%, with greater reduction for heavy weapons.
- • Exosuit:
- ├─ Exo research cost increased to 30 (from 20).
- ├─ Exo armor increased to 400 (490 max).
- ├─ Price increased from 50 to 60.
- ├─ Exo thruster duration increased to 1.8 seconds, cooldown reduced to 1 second.
- └─ 10 Pres is refunded when the Exosuit is destroyed (except when the owner dies before the Exosuit).
- • Minigun exo:
- ├─ Damage reduced to 7.
- ├─ Bullet spread increased from 5 to 6 degrees.
- ├─ Continuous shooting duration: 4.2 seconds (increased from 3.3 seconds).
- └─ Cooldown rate: 0.4 (increased from 0.3), over 2.5 seconds. Overheating incurs a 3 seconds cooldown.
- • Railgun exo:
- ├─ Damage changed to 40 + 10 charging. Damage type changed to Structural Heavy.
- ├─ Charge time: 0.3 second (reduced).
- ├─ Bullet size reduced from 0.3 to 0.2.
- └─ Both guns can be charged and fired simultaneously.
- Robotics factory:
- • ARC factory research time increased to 50 seconds (from 20 seconds).
- • ARC factory upgrade cost increased to 10 (from 5).
- • Sentry battery
- ├─ cost: 4 tres (reduced).
- └─ supply reduced from 15 to 0.
- • Sentry turrets:
- ├─ Cost: 4 tres (reduced). Point value increased from 2 to 4.
- ├─ Health increased from 500 to 525.
- ├─ Quantity limit: 2 turrets per battery (reduced from 3).
- ├─ Targeting cone increased from 160 to 240 degrees.
- ├─ Range increased from 20 to 24. Accuracy decreased from 3 to 5 degrees.
- └─ Confused (by Spore) duration decreased from 4 to 2 seconds.
- • ARC:
- ├─ Damage now sets targets hit on fire for 4 seconds.
- ├─ ARC speed increased to 2.5 (2.0 in combat).
- └─ Supplies: 35 (increased from 25).
- • MAC:
- ├─ MAC health increased to 380/80 from 300/50 (+35%).
- ├─ MAC build rate increased to be the same as a marine builder.
- ├─ MAC repair rate increased from 50 to 90 on units that have not taken damage in the last 3 seconds.
- ├─ MAC won't weld player armor for 1 second after the player has taken damage.
- ├─ MAC movement speed increased by 11%.
- ├─ MAC build time reduced from 5 to 4 seconds.
- ├─ Sight range increased to 4.
- ├─ Only one MAC can build or weld the same structure at the same time.
- └─ MAC player welding speed doubled to be the same as Welder rate (20).
- Arms Lab:
- • Health/Armor reduced to 1650/500 to 1000/500 (24.5% reduction).
- • Weapons and Armor upgrades :
- ├─ Weapons and Armor upgrade costs reduced from 20/30/40 to 20/20/20.
- └─ Research time per level increased from 60/90/120 to 90/120/150 seconds.
- Power Node:
- • Health/Armor changed from 2000/1000 to 1800/1350 (+12.5% total health), to be more vulnerable to infestation.
- • Duration of blackout period when power can't be repaired reduced from 15 to 10 seconds.
- • Power is restored when the node is 40% repaired, respawning with max health and zero armour.
- • Power node can be constructed by marine at any time (Beta balance mod changes)
- • Repair rate reduced from 220 to 180 (from Welder and Builder tool).
- Command Station:
- • Opening and closing animations speed increased by 60%.
- Advanced Support:
- • Power Surge now releases an EMP, dealing damage 10 damage in a 8 radius and applying electrify effect to aliens hit.
- • NanoShield now reduces damage by 34% (increased from 32%), and redirects 100% of the damage to armour first.
- ==== ALIENS ====
- Biomass health scaling:
- • Now grants a 20% max health bonus, only after reaching Biomass 7.
- Cloaking:
- • Redesigned to camouflage better, and has a new visual effect.
- • Aliens re-cloaking delay from 2.5 to 2 seconds. This delay is significantly shorter (0.2-0.4 sec) if alien has stayed uncloaked for longer than 2 seconds.
- • Prevents sentry and mines targeting aliens (touching a mine will still uncloak alien).
- • Observatory no longer uncloaks but can detect aliens.
- • Stationary cloaked aliens behind walls are no longer detected by Observatory passive (require direct LoS from Observatory for detection).
- Vampirism:
- • Removed. Replaced by Sacrifice.
- Sacrifice:
- • Aliens drop a health orb which heals for 15 health, after receiving 100/85/70 damage and on death, can be triggered once every 0.78 second.
- Regeneration:
- • Heal reduced from 8% to 5% of max health every 2 seconds.
- • Now heals for 50% of the normal amount in combat.
- Aura:
- • Marine sensing range reworked, has shorter detection range of Marines not in combat.
- • Sensing range changed from 10/20/30 to 7.5/11.25/15 (for Marines in combat: 15/22.5/30).
- Focus:
- • Damage bonus reduced to 15% at max. Attack speed penalty decreased to 10%.
- • Lerk spikes gain max 10% attack damage from Focus.
- Drifter:
- • Mucous membrane duration reduced to 2 seconds.
- Eggs:
- • Egg health reduced from 350 to 200HP35AR.
- • Egg spawn frequency increased from 13 to 5 seconds.
- • Cost of commander upgraded eggs reduced to match their Pres costs, except Onos (100 Pres).
- • Commander Egg "build" time reduced to 15 seconds.
- Skulk:
- • Skulk base health/armour increased to 80/15. Carapace max armour reduced to 24.
- • Babbler Shield increased from 21 to 30.
- • Evolve time increased from 3 to 4 seconds.
- • Movement:
- ├─ Wall jump forces tweaked to be more responsive, particularly vertical force and jumps from stand still.
- ├─ Bunny hop speed increased to 8.5, Celerity bonus increased from 0.6 to 1.0.
- └─ Wall jump max speed reduced from 11 to 10.5. Celerity bonus increased from 0.6 to 1.15.
- • Leap
- ├─ Leap force redirection reworked to be more precise. Base Leap force increased from 7.6 to 9.5. Leap force scales better with Celerity.
- ├─ Leap now adds a fraction of upward velocity as well.
- ├─ Leap energy cost reduced from 45 to 36.
- └─ Maximum leap speed soft capped to 12.5. (13.9 with celerity).
- • Parasite:
- ├─ Parasite duration reduced to 15 seconds.
- └─ Parasite energy cost reduced from 30 to 25.
- • Bite and Xenocide damage now parasite targets for 15 seconds.
- • Xenocide:
- ├─ Now applies a status effect, increases bite damage by 20% (to 90 damage) for 2 seconds, and has a 2 second cooldown.
- ├─ Skulk can explode early if it is killed while the Xenocide status effect is active (does not work on suicide).
- ├─ Xenocide explosion damage now scales, dealing more damage the longer it is active, from 90 to 180 structural damage, radius reduced to 10 (from 14).
- ├─ Killing blow from Xenocide damages Marine's weapons by 50% of its max health.
- └─ Dying during Xenocide now puts the player in third person to watch the carnage.
- Gorge:
- • Gorge per upgrade cost increased to 2 Pres.
- • Gorge armor reduced to 50, Carapace armor reduced to 80, with health shifted to self Babbler shield (increased from 21 to 30 HP).
- • Heal Spray
- ├─ Damage increased from 8 to 20 per spray, base healing on players increased from 8 to 10.
- └─ Each heal spray reduces burn duration by 1 second.
- • Belly slide energy cost reduced from 20 to 15.
- • Babbler
- ├─ Gains 8 health (max 20) after reaching Biomass 8.
- ├─ has a 20 second limited lifespan when too far from the owner.
- └─ spawn interval decreased from 2.5 second to 2.0.
- • Spit:
- ├─ Damage type changed to Structural.
- └─ Now works with Crush.
- • Bile Bomb
- ├─ Damage reduced by 14.7%.
- ├─ Damage multiple to Marine increased from 12% to 20%, and to Exo increased from 40% to 45%.
- └─ Projectile speed increased from 11 to 12.
- • Web snare slow increased from 25% to 40%. Web Parasite duration reduced from 10 to 4 seconds.
- • Bile Mine:
- ├─ Damage and DPS increased, from 30 over 3 seconds to 40 over 2 seconds.
- ├─ Limit per Gorge increased to 2.
- ├─ Enemy trigger range reduced to 5. Damage radius remains at 7.
- ├─ Build time reduced to 2 seconds.
- └─ Bile Mine health reduced to 50HP+25AR.
- Lerk:
- • Cost reduced to 20.
- • Cost per upgrade reduced from 3 to 2 Pres.
- • Lerk model width reduced by 15%.
- • Babbler Shield increased from 25.2 to 30.
- • Health reduced from 180 to 160 (total 220).
- • Carapace armour reduced from 50 to 45.
- •Movement:
- ├─ Glide turning is no long instant, "air control" is now 170.
- ├─ Crouching is now usable to interrupt gliding, without having to release jump key.
- ├─ Diving gravity increased from 42 to 50.
- ├─ Diving now consumes energy, at the rate of 21 per second, increase air friction, and creates flapping sounds, to addresses the silent and free speed gain exploit.
- ├─ Walking and wall walking are now silent.
- ├─ Lerk can now wall walk. Fixed wall cling/walk animation stutter.
- └─(See Lerk Rework Mod for more information)
- • Spikes:
- ├─ Now shoots 2 spikes in quick succession (at 333% speed) every 0.455 second, spike fire delay increased by 14%, overall DPS increased by 3%. Energy cost increased from 1.4 to 1.6.
- └─ Spikes damage is upgraded by Focus, for up to 10% increased damage. Spike fire rate is not affected by Focus.
- • Umbra:
- ├─ Existing Umbra prevents burning. Umbra cloud can still be destroyed by Flamethrower and Cluster Grenade.
- └─ Damage protection reduced from 20% to 12%.
- • Spores damage increased to 20 per second, from 15.
- Fade:
- • Cost reduced to 30, from 37.
- • Cost per upgrade reduced from 5 to 3 Pres.
- • Evolve time reduced from 25 to 18 seconds.
- • Armour decreased to 60, from 80.
- • Carapace armour decreased to 85, from 120.
- • Babbler Shield reduced from 40 to 30.
- Movement
- • Speed increased to 6.5.
- • Blink energy upkeep cost reduced from 32 to 25 per second.
- • Blink cooldown increased from 0.4 to 0.45 second.
- • Fade air friction reduced from 0.17 to 0.08.
- • Fade has higher air friction (0.35) briefly after leaving Blink.
- • Blink maximum speed reduced to 20.
- • Adrenaline energy regen reduced from 15 to 14 per second.
- • Metabolize energy cost reduced to 12. Energy gain reduced from 5 to 4 per second (8 every 2 seconds).
- Stab
- ├─ Stab damage changed to 150 Normal.
- ├─ Attack speed increased by 30% (from 1.3s to 1 second). Fade can jump while stabbing.
- └─ Stab can hit all targets in its path.
- Onos:
- • Cost increased from 62 to 66 Pres.
- • Cost per upgrade reduced from 8 to 6 Pres.
- • Carapace armour reduced from 650 to 570.
- • Babbler Shield reduced from 70 to 60.
- • Charge
- ├─ Onos starts with a weaker version of charge (max speed 9.5), can be upgraded by research to improve speed, damage and energy efficiency.
- ├─ Onos can turn while charging. Onos drifting!
- ├─ Advanced Charge charge damage increased to 35 (with research).
- └─ Charge can now damage empty Exosuits.
- • Stomp
- ├─ Damage changed to 50 structural. Stun duration reduced to 1 second, stun timeout reduced to 2.5 seconds.
- └─ Shockwave height increased from 0.8 to 1.2.
- ———— ALIEN STRUCTURES ————
- Hydras:
- • Damage: 5 (reduced from 15).
- • Attack rate increased by 33%.
- • Hydra spikes are more accurate.
- • Hydra parasites targets hit.
- Whip:
- • Bombard fire rate doubled.
- • Bombard damage changed from 250 to 200, so Bombard deals similar DPS to slap against primary target.
- • Mature armour increased from 240 to 300 (total health increased by 10%).
- • Whip takes 50% reduced damage from Grenade Launcher.
- • Supply reduced to 25.
- Upgrade Chambers:
- • Cost of Shell, Spur and Veil increased from 15 to 20
- • Health of Shell, Spur and Veil increased by 100 (9%).
- Crag:
- • Healing frequency (and healing rate) doubled to once per second.
- • Healing wave increases heal amount by 100%, increased from 30%.
- • Supply reduced to 20.
- Shade:
- • Health reduced by 50. Armour increased by 25, to allow gas grenade to uncloak Shade.
- • Supply reduced to 20.
- • Ink removes the detected status from aliens entities.
- Shift:
- • Supply reduced to 20.
- Harvester:
- • Harvester armor: increased from 200 to 440.
- • Build time reduced by 26%.
- Hive:
- • Healing reduced by 25%.
- • Decreased mature hive health by 16.67% (-1500 hp).
- • Hive type upgrade research time increased from 20 to 40 seconds, cost increased from 10 to 15.
- Cyst:
- • Removed health penalty at far distance from the hive.
- • Nutrient Mist doubles infestation spread rate.
- • Infestation spread rate reduced by 33% and recede rate reduced by 66%.
- • Damage received multiplier from Flame damage reduced from 7x to 3x.
- • Start as ghost structures, invulnerable to damage, 75% of cost is refunded if the chain is cut off before it finishes growing.
- • Armor from Crag hive increased from 25 to 100.
- • Shade Hive trait uncloaking radius reduced from 7 to 2.
- Maturity:
- • Hive, Harvester and Cysts now spawn with full maturity at start of the game.
- Contamination:
- • Can be dropped on other structures and players.
- Clog
- • Size increased by 40%.
- • Take 50% reduced damage from Grenade Launcher.
- • Time to consume Clog reduced to 0.2 second.
- • Onos can charge through Clogs and destroy them.
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