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1 | /** STYLE 1 */ | |
2 | /* Maybe change to water */ | |
3 | switch (wc) { | |
4 | case WATER_CLASS_SEA: MakeSea(tile); break; | |
5 | case WATER_CLASS_CANAL: MakeCanal(tile, o, Random()); if (river) SetCanalOnRiver(tile); break; | |
6 | case WATER_CLASS_RIVER: MakeRiver(tile, Random()); break; | |
7 | default: break; | |
8 | } | |
9 | ||
10 | /** STYLE 2 */ | |
11 | /* Maybe change to water */ | |
12 | switch (wc) { | |
13 | case WATER_CLASS_SEA: MakeSea(tile); break; | |
14 | case WATER_CLASS_CANAL: | |
15 | MakeCanal(tile, o, Random()); | |
16 | if (river) SetCanalOnRiver(tile); | |
17 | break; | |
18 | case WATER_CLASS_RIVER: MakeRiver(tile, Random()); break; | |
19 | default: break; | |
20 | } | |
21 | ||
22 | /** STYLE 3 */ | |
23 | /* Maybe change to water */ | |
24 | switch (wc) { | |
25 | case WATER_CLASS_SEA: | |
26 | MakeSea(tile); | |
27 | break; | |
28 | ||
29 | case WATER_CLASS_CANAL: | |
30 | MakeCanal(tile, o, Random()); | |
31 | if (river) SetCanalOnRiver(tile); | |
32 | break; | |
33 | ||
34 | case WATER_CLASS_RIVER: | |
35 | MakeRiver(tile, Random()); | |
36 | break; | |
37 | ||
38 | default: | |
39 | break; | |
40 | } |