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/** STYLE 1 */
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	/* Maybe change to water */
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	switch (wc) {
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		case WATER_CLASS_SEA:   MakeSea(tile);                break;
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		case WATER_CLASS_CANAL: MakeCanal(tile, o, Random()); if (river) SetCanalOnRiver(tile); break;
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		case WATER_CLASS_RIVER: MakeRiver(tile, Random());    break;
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		default: break;
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	}
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/** STYLE 2 */
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	/* Maybe change to water */
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	switch (wc) {
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		case WATER_CLASS_SEA:   MakeSea(tile);                break;
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		case WATER_CLASS_CANAL:
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			MakeCanal(tile, o, Random());
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			if (river) SetCanalOnRiver(tile);
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			break;
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		case WATER_CLASS_RIVER: MakeRiver(tile, Random());    break;
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		default: break;
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	}
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/** STYLE 3 */
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	/* Maybe change to water */
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	switch (wc) {
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		case WATER_CLASS_SEA:
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			MakeSea(tile);
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			break;
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		case WATER_CLASS_CANAL:
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			MakeCanal(tile, o, Random());
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			if (river) SetCanalOnRiver(tile);
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			break;
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		case WATER_CLASS_RIVER:
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			MakeRiver(tile, Random());
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			break;
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		default:
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			break;
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	}