a guest Jan 16th, 2020 68 Never
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  1.     /* Maybe change to water */
  2.     switch (wc) {
  3.         case WATER_CLASS_SEA:   MakeSea(tile);                break;
  4.         case WATER_CLASS_CANAL: MakeCanal(tile, o, Random()); if (river) SetCanalOnRiver(tile); break;
  5.         case WATER_CLASS_RIVER: MakeRiver(tile, Random());    break;
  6.         default: break;
  7.     }
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