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1-
---IS THIS A JOJO SCRIPT?!?!!?!?
1+
2-
---Star Platinum Over Heaven
2+
3-
---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
3+
4-
---Happy halloween
4+
5-
---Last script probably
5+
6
local LeftArm = Character["Left Arm"]
7-
---I couldnt make a GUI cuz im lazy so
7+
8-
-----KEYDOWNS------
8+
9-
--- E(Hold) - OverHeaven Ora Barrages
9+
10-
--- R - OverHeaven Strong Hit
10+
11-
--- T - OverHeaven Blast
11+
12-
--- F - TimeStop
12+
13-
--- Z(Can be Spammed) - Stand Jump
13+
14-
--- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
14+
15-
------This is a Play Fair script(None of that one shot stuff)
15+
16
local attack = false
17
local Change = false
18
local DDZ = false
19
local LOL = false
20
local Anim = 'Idle'
21
local attacktype = 1
22
local delays = false
23
local play = true
24
local Time = 7
25
local targetted = nil
26
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
27
local velocity = RootPart.Velocity.y
28
local sine = 0
29
local change = 1
30
local D = false
31
Loop = false
32
local DD = false
33
local doe = 0
34
local Create = LoadLibrary("RbxUtility").Create
35
local Stand = Instance.new("Model",Character)
36
Stand.Name = "Stand"
37
local ST = Instance.new("Part",Stand)
38
ST.Size = Vector3.new(2,2,1)
39
ST.BrickColor = BrickColor.new("White")
40
ST.CanCollide = false
41
local ST2 = Instance.new("SpecialMesh",ST)
42
ST2.MeshId = "rbxasset://fonts/torso.mesh"
43
ST2.Scale = Vector3.new(1,1,1)
44
local ST3 = Instance.new("Weld",ST)
45
ST3.Part0 = RootPart
46
ST3.Part1 = ST
47
ST3.C0 = CFrame.new(0,0,0)
48
local SH = Instance.new("Part",Stand)
49
SH.Size = Vector3.new(1.25,1.25,1.25)
50
SH.CanCollide = false
51
SH.BrickColor = BrickColor.new("White")
52
local SH2 = Instance.new("SpecialMesh",SH)
53
SH2.MeshType = "Head"
54
SH2.Scale = Vector3.new(1,1,1)
55
local SH2 = Instance.new("Weld",SH)
56
SH2.Part0 = ST
57
SH2.Part1 = SH
58
SH2.C0 = CFrame.new(0,1.5,0)
59
local SRA = Instance.new("Part",Stand)
60
SRA.Size = Vector3.new(1,2,1)
61
SRA.CanCollide = false
62
SRA.BrickColor = BrickColor.new("White")
63
local SRA2 = Instance.new("SpecialMesh",SRA)
64
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
65
SRA2.Scale = Vector3.new(1,1,1)
66
local SRA3 = Instance.new("Weld",SRA)
67
SRA3.Part0 = ST
68
SRA3.Part1 = SRA
69
SRA3.C0 = CFrame.new(1.5,0,0)
70
local SLA = Instance.new("Part",Stand)
71
SLA.Size = Vector3.new(1,2,1)
72
SLA.CanCollide = false
73
SLA.BrickColor = BrickColor.new("White")
74
local SLA2 = Instance.new("SpecialMesh",SLA)
75
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
76
SLA2.Scale = Vector3.new(1,1,1)
77
local SLA3 = Instance.new("Weld",SLA)
78
SLA3.Part0 = ST
79
SLA3.Part1 = SLA
80
SLA3.C0 = CFrame.new(-1.5,0,0)
81
local SRL = Instance.new("Part",Stand)
82
SRL.Size = Vector3.new(1,2,1)
83
SRL.CanCollide = false
84
SRL.BrickColor = BrickColor.new("White")
85
local SRL2 = Instance.new("SpecialMesh",SRL)
86
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
87
SRL2.Scale = Vector3.new(1,1,1)
88
local SRL3 = Instance.new("Weld",SRL)
89
SRL3.Part0 = ST
90
SRL3.Part1 = SRL
91
SRL3.C0 = CFrame.new(0.5,-2,0)
92
local SLL = Instance.new("Part",Stand)
93
SLL.Size = Vector3.new(1,2,1)
94
SLL.CanCollide = false
95
SLL.BrickColor = BrickColor.new("White")
96
local SLL2 = Instance.new("SpecialMesh",SLL)
97
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
98
SLL2.Scale = Vector3.new(1,1,1)
99
local SLL3 = Instance.new("Weld",SLL)
100
SLL3.Part0 = ST
101
SLL3.Part1 = SLL
102
SLL3.C0 = CFrame.new(-0.5,-2,0)
103
local FlA = Instance.new("ParticleEmitter",SRA)
104
FlA.Texture = "rbxassetid://263837009"
105
FlA.Size = NumberSequence.new(0.6)
106
FlA.Rotation = NumberRange.new(-100, 100)
107
FlA.RotSpeed = NumberRange.new(-200, 200)
108
FlA.Transparency = NumberSequence.new(0,1)
109
FlA.Speed = NumberRange.new(0.1)
110
FlA.ZOffset = -0.1
111
FlA.Lifetime = NumberRange.new(1)
112
FlA.Rate = 1111
113
FlA.LockedToPart = true
114
FlA.LightEmission = 1
115
FlA.VelocitySpread = 12121
116
local ZZA = Instance.new("ParticleEmitter",SRA)
117
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
118
ZZA.Size = NumberSequence.new(0.005)
119
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
120
ZZA.RotSpeed = NumberRange.new(-200, 200)
121
ZZA.Transparency = NumberSequence.new(0.7)
122
ZZA.Lifetime = NumberRange.new(1)
123
ZZA.Speed = NumberRange.new(0.48)
124
ZZA.Rate = 1231231
125
ZZA.ZOffset = 0.1
126
ZZA.LockedToPart = true
127
ZZA.LightEmission = 1e9
128
ZZA.LightInfluence = 1e9
129
local FlA1 = Instance.new("ParticleEmitter",SLA)
130
FlA1.Texture = "rbxassetid://263837009"
131
FlA1.Size = NumberSequence.new(0.6)
132
FlA1.Rotation = NumberRange.new(-100, 100)
133
FlA1.RotSpeed = NumberRange.new(-200, 200)
134
FlA1.Transparency = NumberSequence.new(0,1)
135
FlA1.Speed = NumberRange.new(0.1)
136
FlA1.ZOffset = -0.1
137
FlA1.Lifetime = NumberRange.new(1)
138
FlA1.Rate = 1111
139
FlA1.LockedToPart = true
140
FlA1.LightEmission = 1
141
FlA1.VelocitySpread = 12121
142
local ZZA1 = Instance.new("ParticleEmitter",SLA)
143
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
144
ZZA1.Size = NumberSequence.new(0.005)
145
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
146
ZZA1.RotSpeed = NumberRange.new(-200, 200)
147
ZZA1.Transparency = NumberSequence.new(0.7)
148
ZZA1.Lifetime = NumberRange.new(1)
149
ZZA1.Speed = NumberRange.new(0.48)
150
ZZA1.Rate = 1231231
151
ZZA1.ZOffset = 0.1
152
ZZA1.LockedToPart = true
153
ZZA1.LightEmission = 1e9
154
ZZA1.LightInfluence = 1e9
155
local FlA2 = Instance.new("ParticleEmitter",ST)
156
FlA2.Texture = "rbxassetid://263837009"
157
FlA2.Size = NumberSequence.new(0.6)
158
FlA2.Rotation = NumberRange.new(-100, 100)
159
FlA2.RotSpeed = NumberRange.new(-200, 200)
160
FlA2.Transparency = NumberSequence.new(0,1)
161
FlA2.Speed = NumberRange.new(0.1)
162
FlA2.ZOffset = -0.1
163
FlA2.Lifetime = NumberRange.new(1)
164
FlA2.Rate = 1111
165
FlA2.LockedToPart = true
166
FlA2.LightEmission = 1
167
FlA2.VelocitySpread = 12121
168
local ZZA2 = Instance.new("ParticleEmitter",ST)
169
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
170
ZZA2.Size = NumberSequence.new(0.005)
171
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
172
ZZA2.RotSpeed = NumberRange.new(-200, 200)
173
ZZA2.Transparency = NumberSequence.new(0.7)
174
ZZA2.Lifetime = NumberRange.new(1)
175
ZZA2.Speed = NumberRange.new(0.48)
176
ZZA2.Rate = 1231231
177
ZZA2.ZOffset = 0.1
178
ZZA2.LockedToPart = true
179
ZZA2.LightEmission = 1e9
180
ZZA2.LightInfluence = 1e9
181
local FlA3 = Instance.new("ParticleEmitter",SRL)
182
FlA3.Texture = "rbxassetid://263837009"
183
FlA3.Size = NumberSequence.new(0.6)
184
FlA3.Rotation = NumberRange.new(-100, 100)
185
FlA3.RotSpeed = NumberRange.new(-200, 200)
186
FlA3.Transparency = NumberSequence.new(0,1)
187
FlA3.Speed = NumberRange.new(0.1)
188
FlA3.ZOffset = -0.1
189
FlA3.Lifetime = NumberRange.new(1)
190
FlA3.Rate = 1111
191
FlA3.LockedToPart = true
192
FlA3.LightEmission = 1
193
FlA3.VelocitySpread = 12121
194
local ZZA3 = Instance.new("ParticleEmitter",SRL)
195
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
196
ZZA3.Size = NumberSequence.new(0.005)
197
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
198
ZZA3.RotSpeed = NumberRange.new(-200, 200)
199
ZZA3.Transparency = NumberSequence.new(0.7)
200
ZZA3.Lifetime = NumberRange.new(1)
201
ZZA3.Speed = NumberRange.new(0.48)
202
ZZA3.Rate = 1231231
203
ZZA3.ZOffset = 0.1
204
ZZA3.LockedToPart = true
205
ZZA3.LightEmission = 1e9
206
ZZA3.LightInfluence = 1e9
207
local FlA4 = Instance.new("ParticleEmitter",SLL)
208
FlA4.Texture = "rbxassetid://263837009"
209
FlA4.Size = NumberSequence.new(0.6)
210
FlA4.Rotation = NumberRange.new(-100, 100)
211
FlA4.RotSpeed = NumberRange.new(-200, 200)
212
FlA4.Transparency = NumberSequence.new(0,1)
213
FlA4.Speed = NumberRange.new(0.1)
214
FlA4.ZOffset = -0.1
215
FlA4.Lifetime = NumberRange.new(1)
216
FlA4.Rate = 1111
217
FlA4.LockedToPart = true
218
FlA4.LightEmission = 1
219
FlA4.VelocitySpread = 12121
220
local ZZA4 = Instance.new("ParticleEmitter",SLL)
221
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
222
ZZA4.Size = NumberSequence.new(0.005)
223
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
224
ZZA4.RotSpeed = NumberRange.new(-200, 200)
225
ZZA4.Transparency = NumberSequence.new(0.7)
226
ZZA4.Lifetime = NumberRange.new(1)
227
ZZA4.Speed = NumberRange.new(0.48)
228
ZZA4.Rate = 1231231
229
ZZA4.ZOffset = 0.1
230
ZZA4.LockedToPart = true
231
ZZA4.LightEmission = 1e9
232
ZZA4.LightInfluence = 1e9
233
local FlA5 = Instance.new("ParticleEmitter",SH)
234
FlA5.Texture = "rbxassetid://263837009"
235
FlA5.Size = NumberSequence.new(0.6)
236
FlA5.Rotation = NumberRange.new(-100, 100)
237
FlA5.RotSpeed = NumberRange.new(-200, 200)
238
FlA5.Transparency = NumberSequence.new(0,1)
239
FlA5.Speed = NumberRange.new(0.1)
240
FlA5.ZOffset = -0.1
241
FlA5.Lifetime = NumberRange.new(1)
242
FlA5.Rate = 20
243
FlA5.LockedToPart = true
244
FlA5.LightEmission = 1
245
FlA5.VelocitySpread = 12121
246
local ZZA5 = Instance.new("ParticleEmitter",SH)
247
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
248
ZZA5.Size = NumberSequence.new(0.005)
249
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
250
ZZA5.RotSpeed = NumberRange.new(-200, 200)
251
ZZA5.Transparency = NumberSequence.new(0.7)
252
ZZA5.Lifetime = NumberRange.new(1)
253
ZZA5.Speed = NumberRange.new(0.48)
254
ZZA5.Rate = 1231233
255
ZZA5.ZOffset = 0.1
256
ZZA5.LockedToPart = true
257
ZZA5.LightEmission = 1e9
258
ZZA5.LightInfluence = 1e9
259
FlA.Enabled = false
260
FlA1.Enabled = false
261
FlA2.Enabled = false
262
FlA3.Enabled = false
263
FlA4.Enabled = false
264
FlA5.Enabled = false
265
ZZA.Enabled= false
266
ZZA1.Enabled = false
267
ZZA2.Enabled = false
268
ZZA3.Enabled = false
269
ZZA4.Enabled = false
270
ZZA5.Enabled = false
271
local Face = Instance.new("Decal",SH)
272
Face.Face = "Front"
273
Face.Texture = "rbxassetid://1692604813"
274
local StarH = Instance.new("Part",Stand)
275
StarH.BrickColor = BrickColor.new("Institutional white")
276
StarH.CanCollide = false
277
local StarH2 = Instance.new("SpecialMesh",StarH)
278
StarH2.MeshId = "rbxassetid://874044556"
279
StarH2.Scale = Vector3.new(0.04,0.035,0.037)
280
local StarH3 = Instance.new("Weld",StarH)
281
StarH3.Part0 = SH
282
StarH3.Part1 = StarH
283
StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
284
local Scarf = Instance.new("Part",Stand)
285
Scarf.BrickColor = BrickColor.new("Pastel yellow")
286
Scarf.CanCollide = false
287
local Scarf2 = Instance.new("SpecialMesh",Scarf)
288
Scarf2.MeshId = "rbxassetid://873798502"
289
Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
290
local Scarf3 = Instance.new("Weld",Scarf)
291
Scarf3.Part0 = SH
292
Scarf3.Part1 = Scarf
293
Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
294
local Clot = Instance.new("Part",Stand)
295
Clot.BrickColor = BrickColor.new("Pastel yellow")
296
Clot.CanCollide = false
297
local Clot2 = Instance.new("SpecialMesh",Clot)
298
Clot2.MeshId = "rbxassetid://874045262"
299
Clot2.Scale = Vector3.new(0.012,0.013,0.012)
300
local Clot3 = Instance.new("Weld",Clot)
301
Clot3.Part0 = ST
302
Clot3.Part1 = Clot
303
Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
304
local BClot = Instance.new("Part",Stand)
305
BClot.BrickColor = BrickColor.new("Pastel yellow")
306
BClot.CanCollide = false
307
local BClot2 = Instance.new("SpecialMesh",BClot)
308
BClot2.MeshId = "rbxassetid://874045262"
309
BClot2.Scale = Vector3.new(0.012,0.013,0.012)
310
local BClot3 = Instance.new("Weld",BClot)
311
BClot3.Part0 = ST
312
BClot3.Part1 = BClot
313
BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
314
local Shoulder = Instance.new("Part",Stand)
315
Shoulder.BrickColor = BrickColor.new("Pastel yellow")
316
Shoulder.CanCollide = false
317
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
318
Shoulder2.MeshId = "rbxassetid://874040321"
319
Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
320
local Shoulder3 = Instance.new("Weld",Shoulder)
321
Shoulder3.Part0 = SRA
322
Shoulder3.Part1 = Shoulder
323
Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
324
local OtShoulder = Instance.new("Part",Stand)
325
OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
326
OtShoulder.CanCollide = false
327
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
328
OtShoulder2.MeshId = "rbxassetid://874040321"
329
OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
330
local OtShoulder3 = Instance.new("Weld",OtShoulder)
331
OtShoulder3.Part0 = SLA
332
OtShoulder3.Part1 = OtShoulder
333
OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
334
local Abs = Instance.new("Part",Stand)
335
Abs.BrickColor = BrickColor.new("Institutional white")
336
Abs.CanCollide = false
337
local Abs2 = Instance.new("SpecialMesh",Abs)
338
Abs2.MeshId = "rbxassetid://958074736"
339
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
340
local Abs3 = Instance.new("Weld",Abs)
341
Abs3.Part0 = ST
342
Abs3.Part1 = Abs
343
Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
344
Humanoid.Animator.Parent = nil
345
Character.Animate.Parent = nil
346
mas = Instance.new("Model",game:GetService("Lighting"))
347
WeldConstraint0 = Instance.new("WeldConstraint")
348
WeldConstraint1 = Instance.new("WeldConstraint")
349
WeldConstraint2 = Instance.new("WeldConstraint")
350
WeldConstraint3 = Instance.new("WeldConstraint")
351
WeldConstraint4 = Instance.new("WeldConstraint")
352
WeldConstraint5 = Instance.new("WeldConstraint")
353
WeldConstraint6 = Instance.new("WeldConstraint")
354
WeldConstraint7 = Instance.new("WeldConstraint")
355
WeldConstraint8 = Instance.new("WeldConstraint")
356
WeldConstraint9 = Instance.new("WeldConstraint")
357
WeldConstraint10 = Instance.new("WeldConstraint")
358
WeldConstraint11 = Instance.new("WeldConstraint")
359
WeldConstraint12 = Instance.new("WeldConstraint")
360
WeldConstraint13 = Instance.new("WeldConstraint")
361
Part14 = Instance.new("Part")
362
Part15 = Instance.new("Part")
363
WeldConstraint16 = Instance.new("WeldConstraint")
364
WeldConstraint17 = Instance.new("WeldConstraint")
365
WeldConstraint18 = Instance.new("WeldConstraint")
366
WeldConstraint19 = Instance.new("WeldConstraint")
367
WeldConstraint20 = Instance.new("WeldConstraint")
368
WeldConstraint21 = Instance.new("WeldConstraint")
369
WeldConstraint22 = Instance.new("WeldConstraint")
370
WeldConstraint23 = Instance.new("WeldConstraint")
371
WeldConstraint24 = Instance.new("WeldConstraint")
372
WeldConstraint25 = Instance.new("WeldConstraint")
373
WeldConstraint26 = Instance.new("WeldConstraint")
374
WeldConstraint27 = Instance.new("WeldConstraint")
375
WeldConstraint28 = Instance.new("WeldConstraint")
376
WeldConstraint29 = Instance.new("WeldConstraint")
377
Part30 = Instance.new("Part")
378
Part31 = Instance.new("Part")
379
Part32 = Instance.new("Part")
380
Part33 = Instance.new("Part")
381
Part34 = Instance.new("Part")
382
Part35 = Instance.new("Part")
383
Part36 = Instance.new("Part")
384
Part37 = Instance.new("Part")
385
Part38 = Instance.new("Part")
386
Part39 = Instance.new("Part")
387
Part40 = Instance.new("Part")
388
Part41 = Instance.new("Part")
389
Part42 = Instance.new("Part")
390
WeldConstraint20.Parent = Part15
391
WeldConstraint20.Part0 = Part15
392
WeldConstraint20.Part1 = Part33
393
WeldConstraint22.Parent = Part15
394
WeldConstraint22.Part0 = Part15
395
WeldConstraint22.Part1 = Part35
396
WeldConstraint21.Parent = Part15
397
WeldConstraint21.Part0 = Part15
398
WeldConstraint21.Part1 = Part34
399
WeldConstraint23.Parent = Part15
400
WeldConstraint23.Part0 = Part15
401
WeldConstraint23.Part1 = Part36
402
WeldConstraint24.Parent = Part15
403
WeldConstraint24.Part0 = Part15
404
WeldConstraint24.Part1 = Part37
405
WeldConstraint25.Parent = Part15
406
WeldConstraint25.Part0 = Part15
407
WeldConstraint25.Part1 = Part38
408
WeldConstraint26.Parent = Part15
409
WeldConstraint26.Part0 = Part15
410
WeldConstraint26.Part1 = Part39
411
WeldConstraint27.Parent = Part15
412
WeldConstraint27.Part0 = Part15
413
WeldConstraint27.Part1 = Part40
414
WeldConstraint29.Parent = Part15
415
WeldConstraint29.Part0 = Part15
416
WeldConstraint29.Part1 = Part42
417
WeldConstraint28.Parent = Part15
418
WeldConstraint28.Part0 = Part15
419
WeldConstraint28.Part1 = Part41
420
WeldConstraint16.Parent = Part15
421
WeldConstraint16.Part0 = Part15
422
WeldConstraint16.Part1 = Part14
423
WeldConstraint17.Parent = Part15
424
WeldConstraint17.Part0 = Part15
425
WeldConstraint17.Part1 = Part30
426
WeldConstraint18.Parent = Part15
427
WeldConstraint18.Part0 = Part15
428
WeldConstraint18.Part1 = Part31
429
WeldConstraint19.Parent = Part15
430
WeldConstraint19.Part0 = Part15
431
WeldConstraint19.Part1 = Part32
432
Part14.Name = "Glove"
433
Part14.Parent = mas
434
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
435
Part14.Orientation = Vector3.new(0, 178.389999, 0)
436
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
437
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
438
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
439
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
440
Part14.BottomSurface = Enum.SurfaceType.Smooth
441
Part14.BrickColor = BrickColor.new("Pastel yellow")
442
Part14.CanCollide = false
443
Part14.Material = Enum.Material.SmoothPlastic
444
Part14.TopSurface = Enum.SurfaceType.Smooth
445
Part14.brickColor = BrickColor.new("Pastel yellow")
446
Part15.Name = "LeftHandle"
447
Part15.Parent = mas
448
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
449
Part15.Orientation = Vector3.new(0, 179.73999, 0)
450
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
451
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
452
Part15.Color = Color3.new(1, 1, 0)
453
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
454
Part15.BottomSurface = Enum.SurfaceType.Smooth
455
Part15.BrickColor = BrickColor.new("New Yeller")
456
Part15.CanCollide = false
457
Part15.Material = Enum.Material.SmoothPlastic
458
Part15.TopSurface = Enum.SurfaceType.Smooth
459
Part15.brickColor = BrickColor.new("New Yeller")
460
Part15.Shape = Enum.PartType.Ball
461
WeldConstraint16.Parent = Part15
462
WeldConstraint16.Part0 = Part15
463
WeldConstraint16.Part1 = Part14
464
WeldConstraint17.Parent = Part15
465
WeldConstraint17.Part0 = Part15
466
WeldConstraint17.Part1 = Part30
467
WeldConstraint18.Parent = Part15
468
WeldConstraint18.Part0 = Part15
469
WeldConstraint18.Part1 = Part31
470
WeldConstraint19.Parent = Part15
471
WeldConstraint19.Part0 = Part15
472
WeldConstraint19.Part1 = Part32
473
WeldConstraint20.Parent = Part15
474
WeldConstraint20.Part0 = Part15
475
WeldConstraint20.Part1 = Part33
476
WeldConstraint21.Parent = Part15
477
WeldConstraint21.Part0 = Part15
478
WeldConstraint21.Part1 = Part34
479
WeldConstraint22.Parent = Part15
480
WeldConstraint22.Part0 = Part15
481
WeldConstraint22.Part1 = Part35
482
WeldConstraint23.Parent = Part15
483
WeldConstraint23.Part0 = Part15
484
WeldConstraint23.Part1 = Part36
485
WeldConstraint24.Parent = Part15
486
WeldConstraint24.Part0 = Part15
487
WeldConstraint24.Part1 = Part37
488
WeldConstraint25.Parent = Part15
489
WeldConstraint25.Part0 = Part15
490
WeldConstraint25.Part1 = Part38
491
WeldConstraint26.Parent = Part15
492
WeldConstraint26.Part0 = Part15
493
WeldConstraint26.Part1 = Part39
494
WeldConstraint27.Parent = Part15
495
WeldConstraint27.Part0 = Part15
496
WeldConstraint27.Part1 = Part40
497
WeldConstraint28.Parent = Part15
498
WeldConstraint28.Part0 = Part15
499
WeldConstraint28.Part1 = Part41
500
WeldConstraint29.Parent = Part15
501
WeldConstraint29.Part0 = Part15
502
WeldConstraint29.Part1 = Part42
503
Part30.Parent = mas
504
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
505
Part30.Orientation = Vector3.new(0, 178.389999, 0)
506
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
507
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
508
Part30.Color = Color3.new(1, 1, 0)
509
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
510
Part30.BottomSurface = Enum.SurfaceType.Smooth
511
Part30.BrickColor = BrickColor.new("New Yeller")
512
Part30.CanCollide = false
513
Part30.Material = Enum.Material.SmoothPlastic
514
Part30.TopSurface = Enum.SurfaceType.Smooth
515
Part30.brickColor = BrickColor.new("New Yeller")
516
Part30.Shape = Enum.PartType.Ball
517
Part31.Parent = mas
518
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
519
Part31.Orientation = Vector3.new(0, 178.389999, 0)
520
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
521
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
522
Part31.Color = Color3.new(1, 1, 0)
523
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
524
Part31.BottomSurface = Enum.SurfaceType.Smooth
525
Part31.BrickColor = BrickColor.new("New Yeller")
526
Part31.CanCollide = false
527
Part31.Material = Enum.Material.SmoothPlastic
528
Part31.TopSurface = Enum.SurfaceType.Smooth
529
Part31.brickColor = BrickColor.new("New Yeller")
530
Part31.Shape = Enum.PartType.Ball
531
Part32.Parent = mas
532
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
533
Part32.Orientation = Vector3.new(0, 178.389999, 0)
534
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
535
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
536
Part32.Color = Color3.new(1, 1, 0)
537
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
538
Part32.BottomSurface = Enum.SurfaceType.Smooth
539
Part32.BrickColor = BrickColor.new("New Yeller")
540
Part32.CanCollide = false
541
Part32.Material = Enum.Material.SmoothPlastic
542
Part32.TopSurface = Enum.SurfaceType.Smooth
543
Part32.brickColor = BrickColor.new("New Yeller")
544
Part32.Shape = Enum.PartType.Ball
545
Part33.Parent = mas
546
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
547
Part33.Orientation = Vector3.new(0, 178.389999, 0)
548
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
549
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
550
Part33.Color = Color3.new(1, 1, 0)
551
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
552
Part33.BottomSurface = Enum.SurfaceType.Smooth
553
Part33.BrickColor = BrickColor.new("New Yeller")
554
Part33.CanCollide = false
555
Part33.Material = Enum.Material.SmoothPlastic
556
Part33.TopSurface = Enum.SurfaceType.Smooth
557
Part33.brickColor = BrickColor.new("New Yeller")
558
Part33.Shape = Enum.PartType.Ball
559
Part34.Parent = mas
560
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
561
Part34.Orientation = Vector3.new(0, 178.389999, 0)
562
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
563
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
564
Part34.Color = Color3.new(1, 1, 0)
565
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
566
Part34.BottomSurface = Enum.SurfaceType.Smooth
567
Part34.BrickColor = BrickColor.new("New Yeller")
568
Part34.CanCollide = false
569
Part34.Material = Enum.Material.SmoothPlastic
570
Part34.TopSurface = Enum.SurfaceType.Smooth
571
Part34.brickColor = BrickColor.new("New Yeller")
572
Part34.Shape = Enum.PartType.Ball
573
Part35.Parent = mas
574
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
575
Part35.Orientation = Vector3.new(0, 178.389999, 0)
576
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
577
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
578
Part35.Color = Color3.new(1, 1, 0)
579
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
580
Part35.BottomSurface = Enum.SurfaceType.Smooth
581
Part35.BrickColor = BrickColor.new("New Yeller")
582
Part35.CanCollide = false
583
Part35.Material = Enum.Material.SmoothPlastic
584
Part35.TopSurface = Enum.SurfaceType.Smooth
585
Part35.brickColor = BrickColor.new("New Yeller")
586
Part35.Shape = Enum.PartType.Ball
587
Part36.Parent = mas
588
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
589
Part36.Orientation = Vector3.new(0, 178.389999, 0)
590
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
591
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
592
Part36.Color = Color3.new(1, 1, 0)
593
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
594
Part36.BottomSurface = Enum.SurfaceType.Smooth
595
Part36.BrickColor = BrickColor.new("New Yeller")
596
Part36.CanCollide = false
597
Part36.Material = Enum.Material.SmoothPlastic
598
Part36.TopSurface = Enum.SurfaceType.Smooth
599
Part36.brickColor = BrickColor.new("New Yeller")
600
Part36.Shape = Enum.PartType.Ball
601
Part37.Parent = mas
602
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
603
Part37.Orientation = Vector3.new(0, 178.389999, 0)
604
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
605
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
606
Part37.Color = Color3.new(1, 1, 0)
607
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
608
Part37.BottomSurface = Enum.SurfaceType.Smooth
609
Part37.BrickColor = BrickColor.new("New Yeller")
610
Part37.CanCollide = false
611
Part37.Material = Enum.Material.SmoothPlastic
612
Part37.TopSurface = Enum.SurfaceType.Smooth
613
Part37.brickColor = BrickColor.new("New Yeller")
614
Part37.Shape = Enum.PartType.Ball
615
Part38.Parent = mas
616
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
617
Part38.Orientation = Vector3.new(0, 178.389999, 0)
618
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
619
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
620
Part38.Color = Color3.new(1, 1, 0)
621
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
622
Part38.BottomSurface = Enum.SurfaceType.Smooth
623
Part38.BrickColor = BrickColor.new("New Yeller")
624
Part38.CanCollide = false
625
Part38.Material = Enum.Material.SmoothPlastic
626
Part38.TopSurface = Enum.SurfaceType.Smooth
627
Part38.brickColor = BrickColor.new("New Yeller")
628
Part38.Shape = Enum.PartType.Ball
629
Part39.Parent = mas
630
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
631
Part39.Orientation = Vector3.new(0, 178.389999, 0)
632
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
633
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
634
Part39.Color = Color3.new(1, 1, 0)
635
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
636
Part39.BottomSurface = Enum.SurfaceType.Smooth
637
Part39.BrickColor = BrickColor.new("New Yeller")
638
Part39.CanCollide = false
639
Part39.Material = Enum.Material.SmoothPlastic
640
Part39.TopSurface = Enum.SurfaceType.Smooth
641
Part39.brickColor = BrickColor.new("New Yeller")
642
Part39.Shape = Enum.PartType.Ball
643
Part40.Parent = mas
644
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
645
Part40.Orientation = Vector3.new(0, 178.389999, 0)
646
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
647
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
648
Part40.Color = Color3.new(1, 1, 0)
649
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
650
Part40.BottomSurface = Enum.SurfaceType.Smooth
651
Part40.BrickColor = BrickColor.new("New Yeller")
652
Part40.CanCollide = false
653
Part40.Material = Enum.Material.SmoothPlastic
654
Part40.TopSurface = Enum.SurfaceType.Smooth
655
Part40.brickColor = BrickColor.new("New Yeller")
656
Part41.Parent = mas
657
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
658
Part41.Orientation = Vector3.new(0, 178.389999, 0)
659
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
660
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
661
Part41.Color = Color3.new(1, 1, 0)
662
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
663
Part41.BottomSurface = Enum.SurfaceType.Smooth
664
Part41.BrickColor = BrickColor.new("New Yeller")
665
Part41.CanCollide = false
666
Part41.Material = Enum.Material.SmoothPlastic
667
Part41.TopSurface = Enum.SurfaceType.Smooth
668
Part41.brickColor = BrickColor.new("New Yeller")
669
Part42.Parent = mas
670
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
671
Part42.Orientation = Vector3.new(0, 179.73999, 0)
672
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
673
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
674
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
675
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
676
Part42.BottomSurface = Enum.SurfaceType.Smooth
677
Part42.BrickColor = BrickColor.new("Institutional white")
678
Part42.CanCollide = false
679
Part42.Material = Enum.Material.SmoothPlastic
680
Part42.TopSurface = Enum.SurfaceType.Smooth
681
Part42.brickColor = BrickColor.new("Institutional white")
682
for i,v in pairs(mas:GetChildren()) do
683
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
684
	pcall(function() v:MakeJoints() end)
685
end
686
local Wld = Instance.new("Weld",Part15)
687
Wld.Part0 = SLA
688
Wld.Part1 = Part15
689
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
690
mas2 = Instance.new("Model",game:GetService("Lighting"))
691
WeldConstraint0 = Instance.new("WeldConstraint")
692
WeldConstraint1 = Instance.new("WeldConstraint")
693
WeldConstraint2 = Instance.new("WeldConstraint")
694
WeldConstraint3 = Instance.new("WeldConstraint")
695
WeldConstraint4 = Instance.new("WeldConstraint")
696
WeldConstraint5 = Instance.new("WeldConstraint")
697
WeldConstraint6 = Instance.new("WeldConstraint")
698
WeldConstraint7 = Instance.new("WeldConstraint")
699
WeldConstraint8 = Instance.new("WeldConstraint")
700
WeldConstraint9 = Instance.new("WeldConstraint")
701
WeldConstraint10 = Instance.new("WeldConstraint")
702
WeldConstraint11 = Instance.new("WeldConstraint")
703
WeldConstraint12 = Instance.new("WeldConstraint")
704
WeldConstraint13 = Instance.new("WeldConstraint")
705
Part14 = Instance.new("Part")
706
Part15 = Instance.new("Part")
707
WeldConstraint16 = Instance.new("WeldConstraint")
708
WeldConstraint17 = Instance.new("WeldConstraint")
709
WeldConstraint18 = Instance.new("WeldConstraint")
710
WeldConstraint19 = Instance.new("WeldConstraint")
711
WeldConstraint20 = Instance.new("WeldConstraint")
712
WeldConstraint21 = Instance.new("WeldConstraint")
713
WeldConstraint22 = Instance.new("WeldConstraint")
714
WeldConstraint23 = Instance.new("WeldConstraint")
715
WeldConstraint24 = Instance.new("WeldConstraint")
716
WeldConstraint25 = Instance.new("WeldConstraint")
717
WeldConstraint26 = Instance.new("WeldConstraint")
718
WeldConstraint27 = Instance.new("WeldConstraint")
719
WeldConstraint28 = Instance.new("WeldConstraint")
720
WeldConstraint29 = Instance.new("WeldConstraint")
721
Part30 = Instance.new("Part")
722
Part31 = Instance.new("Part")
723
Part32 = Instance.new("Part")
724
Part33 = Instance.new("Part")
725
Part34 = Instance.new("Part")
726
Part35 = Instance.new("Part")
727
Part36 = Instance.new("Part")
728
Part37 = Instance.new("Part")
729
Part38 = Instance.new("Part")
730
Part39 = Instance.new("Part")
731
Part40 = Instance.new("Part")
732
Part41 = Instance.new("Part")
733
Part42 = Instance.new("Part")
734
WeldConstraint20.Parent = Part15
735
WeldConstraint20.Part0 = Part15
736
WeldConstraint20.Part1 = Part33
737
WeldConstraint22.Parent = Part15
738
WeldConstraint22.Part0 = Part15
739
WeldConstraint22.Part1 = Part35
740
WeldConstraint21.Parent = Part15
741
WeldConstraint21.Part0 = Part15
742
WeldConstraint21.Part1 = Part34
743
WeldConstraint23.Parent = Part15
744
WeldConstraint23.Part0 = Part15
745
WeldConstraint23.Part1 = Part36
746
WeldConstraint24.Parent = Part15
747
WeldConstraint24.Part0 = Part15
748
WeldConstraint24.Part1 = Part37
749
WeldConstraint25.Parent = Part15
750
WeldConstraint25.Part0 = Part15
751
WeldConstraint25.Part1 = Part38
752
WeldConstraint26.Parent = Part15
753
WeldConstraint26.Part0 = Part15
754
WeldConstraint26.Part1 = Part39
755
WeldConstraint27.Parent = Part15
756
WeldConstraint27.Part0 = Part15
757
WeldConstraint27.Part1 = Part40
758
WeldConstraint29.Parent = Part15
759
WeldConstraint29.Part0 = Part15
760
WeldConstraint29.Part1 = Part42
761
WeldConstraint28.Parent = Part15
762
WeldConstraint28.Part0 = Part15
763
WeldConstraint28.Part1 = Part41
764
WeldConstraint16.Parent = Part15
765
WeldConstraint16.Part0 = Part15
766
WeldConstraint16.Part1 = Part14
767
WeldConstraint17.Parent = Part15
768
WeldConstraint17.Part0 = Part15
769
WeldConstraint17.Part1 = Part30
770
WeldConstraint18.Parent = Part15
771
WeldConstraint18.Part0 = Part15
772
WeldConstraint18.Part1 = Part31
773
WeldConstraint19.Parent = Part15
774
WeldConstraint19.Part0 = Part15
775
WeldConstraint19.Part1 = Part32
776
Part14.Name = "Glove"
777
Part14.Parent = mas2
778
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
779
Part14.Orientation = Vector3.new(0, 178.389999, 0)
780
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
781
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
782
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
783
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
784
Part14.BottomSurface = Enum.SurfaceType.Smooth
785
Part14.BrickColor = BrickColor.new("Pastel yellow")
786
Part14.CanCollide = false
787
Part14.Material = Enum.Material.SmoothPlastic
788
Part14.TopSurface = Enum.SurfaceType.Smooth
789
Part14.brickColor = BrickColor.new("Pastel yellow")
790
Part15.Name = "LeftHandle"
791
Part15.Parent = mas2
792
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
793
Part15.Orientation = Vector3.new(0, 179.73999, 0)
794
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
795
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
796
Part15.Color = Color3.new(1, 1, 0)
797
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
798
Part15.BottomSurface = Enum.SurfaceType.Smooth
799
Part15.BrickColor = BrickColor.new("New Yeller")
800
Part15.CanCollide = false
801
Part15.Material = Enum.Material.SmoothPlastic
802
Part15.TopSurface = Enum.SurfaceType.Smooth
803
Part15.brickColor = BrickColor.new("New Yeller")
804
Part15.Shape = Enum.PartType.Ball
805
WeldConstraint16.Parent = Part15
806
WeldConstraint16.Part0 = Part15
807
WeldConstraint16.Part1 = Part14
808
WeldConstraint17.Parent = Part15
809
WeldConstraint17.Part0 = Part15
810
WeldConstraint17.Part1 = Part30
811
WeldConstraint18.Parent = Part15
812
WeldConstraint18.Part0 = Part15
813
WeldConstraint18.Part1 = Part31
814
WeldConstraint19.Parent = Part15
815
WeldConstraint19.Part0 = Part15
816
WeldConstraint19.Part1 = Part32
817
WeldConstraint20.Parent = Part15
818
WeldConstraint20.Part0 = Part15
819
WeldConstraint20.Part1 = Part33
820
WeldConstraint21.Parent = Part15
821
WeldConstraint21.Part0 = Part15
822
WeldConstraint21.Part1 = Part34
823
WeldConstraint22.Parent = Part15
824
WeldConstraint22.Part0 = Part15
825
WeldConstraint22.Part1 = Part35
826
WeldConstraint23.Parent = Part15
827
WeldConstraint23.Part0 = Part15
828
WeldConstraint23.Part1 = Part36
829
WeldConstraint24.Parent = Part15
830
WeldConstraint24.Part0 = Part15
831
WeldConstraint24.Part1 = Part37
832
WeldConstraint25.Parent = Part15
833
WeldConstraint25.Part0 = Part15
834
WeldConstraint25.Part1 = Part38
835
WeldConstraint26.Parent = Part15
836
WeldConstraint26.Part0 = Part15
837
WeldConstraint26.Part1 = Part39
838
WeldConstraint27.Parent = Part15
839
WeldConstraint27.Part0 = Part15
840
WeldConstraint27.Part1 = Part40
841
WeldConstraint28.Parent = Part15
842
WeldConstraint28.Part0 = Part15
843
WeldConstraint28.Part1 = Part41
844
WeldConstraint29.Parent = Part15
845
WeldConstraint29.Part0 = Part15
846
WeldConstraint29.Part1 = Part42
847
Part30.Parent = mas2
848
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
849
Part30.Orientation = Vector3.new(0, 178.389999, 0)
850
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
851
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
852
Part30.Color = Color3.new(1, 1, 0)
853
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
854
Part30.BottomSurface = Enum.SurfaceType.Smooth
855
Part30.BrickColor = BrickColor.new("New Yeller")
856
Part30.CanCollide = false
857
Part30.Material = Enum.Material.SmoothPlastic
858
Part30.TopSurface = Enum.SurfaceType.Smooth
859
Part30.brickColor = BrickColor.new("New Yeller")
860
Part30.Shape = Enum.PartType.Ball
861
Part31.Parent = mas2
862
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
863
Part31.Orientation = Vector3.new(0, 178.389999, 0)
864
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
865
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
866
Part31.Color = Color3.new(1, 1, 0)
867
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
868
Part31.BottomSurface = Enum.SurfaceType.Smooth
869
Part31.BrickColor = BrickColor.new("New Yeller")
870
Part31.CanCollide = false
871
Part31.Material = Enum.Material.SmoothPlastic
872
Part31.TopSurface = Enum.SurfaceType.Smooth
873
Part31.brickColor = BrickColor.new("New Yeller")
874
Part31.Shape = Enum.PartType.Ball
875
Part32.Parent = mas2
876
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
877
Part32.Orientation = Vector3.new(0, 178.389999, 0)
878
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
879
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
880
Part32.Color = Color3.new(1, 1, 0)
881
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
882
Part32.BottomSurface = Enum.SurfaceType.Smooth
883
Part32.BrickColor = BrickColor.new("New Yeller")
884
Part32.CanCollide = false
885
Part32.Material = Enum.Material.SmoothPlastic
886
Part32.TopSurface = Enum.SurfaceType.Smooth
887
Part32.brickColor = BrickColor.new("New Yeller")
888
Part32.Shape = Enum.PartType.Ball
889
Part33.Parent = mas2
890
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
891
Part33.Orientation = Vector3.new(0, 178.389999, 0)
892
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
893
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
894
Part33.Color = Color3.new(1, 1, 0)
895
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
896
Part33.BottomSurface = Enum.SurfaceType.Smooth
897
Part33.BrickColor = BrickColor.new("New Yeller")
898
Part33.CanCollide = false
899
Part33.Material = Enum.Material.SmoothPlastic
900
Part33.TopSurface = Enum.SurfaceType.Smooth
901
Part33.brickColor = BrickColor.new("New Yeller")
902
Part33.Shape = Enum.PartType.Ball
903
Part34.Parent = mas2
904
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
905
Part34.Orientation = Vector3.new(0, 178.389999, 0)
906
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
907
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
908
Part34.Color = Color3.new(1, 1, 0)
909
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
910
Part34.BottomSurface = Enum.SurfaceType.Smooth
911
Part34.BrickColor = BrickColor.new("New Yeller")
912
Part34.CanCollide = false
913
Part34.Material = Enum.Material.SmoothPlastic
914
Part34.TopSurface = Enum.SurfaceType.Smooth
915
Part34.brickColor = BrickColor.new("New Yeller")
916
Part34.Shape = Enum.PartType.Ball
917
Part35.Parent = mas2
918
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
919
Part35.Orientation = Vector3.new(0, 178.389999, 0)
920
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
921
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
922
Part35.Color = Color3.new(1, 1, 0)
923
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
924
Part35.BottomSurface = Enum.SurfaceType.Smooth
925
Part35.BrickColor = BrickColor.new("New Yeller")
926
Part35.CanCollide = false
927
Part35.Material = Enum.Material.SmoothPlastic
928
Part35.TopSurface = Enum.SurfaceType.Smooth
929
Part35.brickColor = BrickColor.new("New Yeller")
930
Part35.Shape = Enum.PartType.Ball
931
Part36.Parent = mas2
932
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
933
Part36.Orientation = Vector3.new(0, 178.389999, 0)
934
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
935
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
936
Part36.Color = Color3.new(1, 1, 0)
937
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
938
Part36.BottomSurface = Enum.SurfaceType.Smooth
939
Part36.BrickColor = BrickColor.new("New Yeller")
940
Part36.CanCollide = false
941
Part36.Material = Enum.Material.SmoothPlastic
942
Part36.TopSurface = Enum.SurfaceType.Smooth
943
Part36.brickColor = BrickColor.new("New Yeller")
944
Part36.Shape = Enum.PartType.Ball
945
Part37.Parent = mas2
946
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
947
Part37.Orientation = Vector3.new(0, 178.389999, 0)
948
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
949
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
950
Part37.Color = Color3.new(1, 1, 0)
951
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
952
Part37.BottomSurface = Enum.SurfaceType.Smooth
953
Part37.BrickColor = BrickColor.new("New Yeller")
954
Part37.CanCollide = false
955
Part37.Material = Enum.Material.SmoothPlastic
956
Part37.TopSurface = Enum.SurfaceType.Smooth
957
Part37.brickColor = BrickColor.new("New Yeller")
958
Part37.Shape = Enum.PartType.Ball
959
Part38.Parent = mas2
960
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
961
Part38.Orientation = Vector3.new(0, 178.389999, 0)
962
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
963
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
964
Part38.Color = Color3.new(1, 1, 0)
965
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
966
Part38.BottomSurface = Enum.SurfaceType.Smooth
967
Part38.BrickColor = BrickColor.new("New Yeller")
968
Part38.CanCollide = false
969
Part38.Material = Enum.Material.SmoothPlastic
970
Part38.TopSurface = Enum.SurfaceType.Smooth
971
Part38.brickColor = BrickColor.new("New Yeller")
972
Part38.Shape = Enum.PartType.Ball
973
Part39.Parent = mas2
974
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
975
Part39.Orientation = Vector3.new(0, 178.389999, 0)
976
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
977
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
978
Part39.Color = Color3.new(1, 1, 0)
979
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
980
Part39.BottomSurface = Enum.SurfaceType.Smooth
981
Part39.BrickColor = BrickColor.new("New Yeller")
982
Part39.CanCollide = false
983
Part39.Material = Enum.Material.SmoothPlastic
984
Part39.TopSurface = Enum.SurfaceType.Smooth
985
Part39.brickColor = BrickColor.new("New Yeller")
986
Part39.Shape = Enum.PartType.Ball
987
Part40.Parent = mas2
988
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
989
Part40.Orientation = Vector3.new(0, 178.389999, 0)
990
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
991
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
992
Part40.Color = Color3.new(1, 1, 0)
993
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
994
Part40.BottomSurface = Enum.SurfaceType.Smooth
995
Part40.BrickColor = BrickColor.new("New Yeller")
996
Part40.CanCollide = false
997
Part40.Material = Enum.Material.SmoothPlastic
998
Part40.TopSurface = Enum.SurfaceType.Smooth
999
Part40.brickColor = BrickColor.new("New Yeller")
1000
Part41.Parent = mas2
1001
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1002
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1003
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1004
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1005
Part41.Color = Color3.new(1, 1, 0)
1006
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1007
Part41.BottomSurface = Enum.SurfaceType.Smooth
1008
Part41.BrickColor = BrickColor.new("New Yeller")
1009
Part41.CanCollide = false
1010
Part41.Material = Enum.Material.SmoothPlastic
1011
Part41.TopSurface = Enum.SurfaceType.Smooth
1012
Part41.brickColor = BrickColor.new("New Yeller")
1013
Part42.Parent = mas2
1014
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1015
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1016
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1017
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1018
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1019
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1020
Part42.BottomSurface = Enum.SurfaceType.Smooth
1021
Part42.BrickColor = BrickColor.new("Institutional white")
1022
Part42.CanCollide = false
1023
Part42.Material = Enum.Material.SmoothPlastic
1024
Part42.TopSurface = Enum.SurfaceType.Smooth
1025
Part42.brickColor = BrickColor.new("Institutional white")
1026
for i,v in pairs(mas2:GetChildren()) do
1027
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1028
	pcall(function() v:MakeJoints() end)
1029
end
1030
local Wld = Instance.new("Weld",Part15)
1031
Wld.Part0 = SRA
1032
Wld.Part1 = Part15
1033
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1034
for i,v in pairs(mas:children()) do
1035
    if v:IsA("Part") then
1036
        v.Transparency = 1
1037
    end
1038
end
1039
for i,v in pairs(Character.Stand:children()) do
1040
    if v:IsA("Part") then
1041
        v.Transparency = 1
1042
		Face.Transparency = 1
1043
    end
1044
end
1045
local newMotor = function(part0, part1, c0, c1)
1046
	local w = Create('Motor'){
1047
		Parent = part0,
1048
		Part0 = part0,
1049
		Part1 = part1,
1050
		C0 = c0,
1051
		C1 = c1,
1052
	}
1053
	return w
1054
end
1055
function clerp(a, b, t)
1056
	return a:lerp(b, t)
1057
end
1058
1059
coroutine.resume(coroutine.create(function()
1060
while true do
1061
	Humanoid.Health = Humanoid.Health + 1.7
1062
	game:GetService("RunService").RenderStepped:wait()
1063
end
1064
end))
1065
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1066
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1067
1068
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
1069
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1070
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1071
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1072
RootJoint.C1 = CFrame.new(0, 0, 0)
1073
RootJoint.C0 = CFrame.new(0, 0, 0)
1074
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1075
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1076
1077
local rarmc1 = RW.C1
1078
local larmc1 = LW.C1
1079
local rlegc1 = RH.C1
1080
local llegc1 = LH.C1
1081
1082
local resetc1 = false
1083
1084
function PlayAnimationFromTable(table, speed, bool)
1085
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
1086
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
1087
	RW.C0 = clerp(RW.C0, table[3], speed) 
1088
	LW.C0 = clerp(LW.C0, table[4], speed) 
1089
	RH.C0 = clerp(RH.C0, table[5], speed) 
1090
	LH.C0 = clerp(LH.C0, table[6], speed) 
1091
	if bool == true then
1092
		if resetc1 == false then
1093
			resetc1 = true
1094
			RootJoint.C1 = RootJoint.C1
1095
			Torso.Neck.C1 = Torso.Neck.C1
1096
			RW.C1 = rarmc1
1097
			LW.C1 = larmc1
1098
			RH.C1 = rlegc1
1099
			LH.C1 = llegc1
1100
		end
1101
	end
1102
end
1103
1104
ArtificialHB = Create("BindableEvent", script){
1105
	Parent = script,
1106
	Name = "Heartbeat",
1107
}
1108
1109
script:WaitForChild("Heartbeat")
1110
1111
frame = 1 / 30
1112
tf = 0
1113
allowframeloss = false
1114
tossremainder = false
1115
lastframe = tick()
1116
script.Heartbeat:Fire()
1117
1118
game:GetService("RunService").Heartbeat:connect(function(s, p)
1119
	tf = tf + s
1120
	if tf >= frame then
1121
		if allowframeloss then
1122
			script.Heartbeat:Fire()
1123
			lastframe = tick()
1124
		else
1125
			for i = 1, math.floor(tf / frame) do
1126
				script.Heartbeat:Fire()
1127
			end
1128
			lastframe = tick()
1129
		end
1130
		if tossremainder then
1131
			tf = 0
1132
		else
1133
			tf = tf - frame * math.floor(tf / frame)
1134
		end
1135
	end
1136
end)
1137
1138
function swait(num)
1139
	if num == 0 or num == nil then
1140
		ArtificialHB.Event:wait()
1141
	else
1142
		for i = 0, num do
1143
			ArtificialHB.Event:wait()
1144
		end
1145
	end
1146
end
1147
1148
1149
1150
Mouse.KeyDown:connect(function(key)
1151
	if key == "q" then
1152
		if Change == false then
1153
			Stand()
1154
			Change = true
1155
		elseif Change == true then
1156
			UnStand()
1157
			Change = false 
1158
		end
1159
	end
1160
end)
1161
1162
1163
function Stand()
1164
	if D == false then
1165
		D = true
1166
		Pause = true
1167
		for i = 0,0.1,0.1 do
1168
		swait()
1169
		PlayAnimationFromTable({
1170
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1171
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1172
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1173
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1174
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1175
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1176
		}, .5, false)
1177
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1178
		end
1179
		coroutine.resume(coroutine.create(function()
1180
		for i = 0,1.2,0.1 do
1181
		swait()
1182
		PlayAnimationFromTable({
1183
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1184
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1185
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1186
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1187
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1188
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1189
		}, .5, false)
1190
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1191
		end
1192
		Pause = false
1193
		end))
1194
		local Sound = Instance.new("Sound",ST)
1195
		Sound.Pitch = 1
1196
		Sound.Volume = 121
1197
		Sound.Looped = false
1198
		Sound.SoundId = "rbxassetid://463010917"
1199
		Sound:play()
1200
		coroutine.resume(coroutine.create(function()
1201
		for i,v in pairs(mas:children()) do
1202
		    if v:IsA("Part") then
1203
				coroutine.resume(coroutine.create(function()
1204
				v.Transparency = v.Transparency - 0.1
1205
				game:GetService("RunService").RenderStepped:wait()	
1206
				end))
1207
		        v.Transparency = 1
1208
		    end
1209
		end
1210
		end))
1211
		for i,v in pairs(Character.Stand:children()) do
1212
		    if v:IsA("Part") then
1213
				coroutine.resume(coroutine.create(function()
1214
				for i = 1,11 do
1215
		        v.Transparency = v.Transparency - 0.1
1216
				Face.Transparency = Face.Transparency - 0.1
1217
				game:GetService("RunService").RenderStepped:wait()
1218
				end
1219
				FlA.Enabled = true
1220
				FlA1.Enabled = true
1221
				FlA2.Enabled = true
1222
				FlA3.Enabled = true
1223
				FlA4.Enabled = true
1224
				FlA5.Enabled = true
1225
				ZZA.Enabled = true
1226
				ZZA1.Enabled = true
1227
				ZZA2.Enabled = true
1228
				ZZA3.Enabled = true
1229
				ZZA4.Enabled = true
1230
				ZZA5.Enabled = true
1231
				end))
1232
		    end
1233
		end
1234
		ZZZ = Mouse.KeyDown:connect(function(key)
1235
			if key == "t" then
1236
				Blast()
1237
			end
1238
			if key == "r" then
1239
				StrongOra()
1240
			end
1241
			if key == "e" then 
1242
				OHOra()
1243
			end
1244
			if key == "f" then
1245
				TimeStop()
1246
			end
1247
			if key == "z" then
1248
				Jump()
1249
			end
1250
		end)
1251
		ZZZ1 = Mouse.KeyUp:connect(function(key)
1252
			if key == "e" then
1253
				Stop()
1254
			end
1255
		end)
1256
		wait(0.5)
1257
		D = false
1258
	end
1259
end
1260
1261
function Blast()
1262
	if D == false then 
1263
		D = true
1264
		Pause = true
1265
		for i = 0,1.2,0.1 do
1266
		swait()
1267
		PlayAnimationFromTable({
1268
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1269
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1270
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1271
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1272
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1273
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1274
		}, .5, false)
1275
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1276
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1277
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1278
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1279
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1280
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1281
		end
1282
		coroutine.resume(coroutine.create(function()
1283
		wait(0.7)
1284
		Pause = false
1285
		end))
1286
		local Bl = Instance.new("Part",workspace)
1287
		Bl.CanCollide = false
1288
		Bl.Material = "Neon"
1289
		Bl.Shape = "Ball"
1290
		Bl.Size = Vector3.new(20,20,20)
1291
		Bl.BrickColor = BrickColor.new("New Yeller")
1292
		Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1293
		local Fl = Instance.new("BodyVelocity",Bl)
1294
		Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1295
		Fl.Velocity = RootPart.CFrame.lookVector*160
1296
		local Ring = Instance.new("Part",RootPart)
1297
		Ring.Size = Vector3.new(1,1,1)
1298
		Ring.CanCollide = false
1299
		Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1300
		Ring.Anchored = true
1301
		Ring.BrickColor = BrickColor.new("Institutional white")
1302
		Ring.Transparency = 0
1303
		local Ring2 = Instance.new("SpecialMesh",Ring)
1304
		Ring2.MeshId = "rbxassetid://3270017"
1305
		Ring2.Scale = Vector3.new(1,1,0.1)
1306
		coroutine.resume(coroutine.create(function()
1307
		for i = 1,50 do
1308
			Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1309
			Ring.Transparency = Ring.Transparency + 0.07
1310
			game:GetService("RunService").RenderStepped:wait()
1311
		end
1312
		Ring:remove()
1313
		end))
1314
		Bl.Touched:connect(function(hit)
1315
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1316
				Bl:remove()
1317
				local S = Instance.new("Sound",hit.Parent.Head)
1318
				S.SoundId = "rbxassetid://539294959" 
1319
				S.Volume = 1
1320
				S.Looped = false
1321
				S:play()
1322
				hit.Parent.Humanoid:TakeDamage(60)
1323
				hit.Parent.Humanoid.WalkSpeed = 2
1324
				local Ef = Instance.new("Part",workspace)
1325
				Ef.Size = Vector3.new(1,1,1)
1326
				Ef.CanCollide = false
1327
				Ef.Shape = "Ball"
1328
				Ef.Material = "Neon"
1329
				Ef.BrickColor = BrickColor.new("New Yeller")
1330
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1331
				Ef.Anchored = true
1332
				local Ef2 = Instance.new("SpecialMesh",Ef)
1333
				Ef2.MeshType = "Sphere"
1334
				Ef2.Scale = Vector3.new(1,1,1)
1335
				coroutine.resume(coroutine.create(function()
1336
				for i = 1,6 do
1337
				local random = math.random(-4,4)
1338
				local random2 = math.random(-4,4)
1339
				local random3 = math.random(-4,4)
1340
				local Ring = Instance.new("Part",Ef)
1341
				Ring.Size = Vector3.new(1,1,1)
1342
				Ring.CanCollide = false
1343
				Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1344
				Ring.Anchored = true
1345
				Ring.BrickColor = BrickColor.new("Institutional white")
1346
				Ring.Transparency = 0
1347
				local Ring2 = Instance.new("SpecialMesh",Ring)
1348
				Ring2.MeshId = "rbxassetid://3270017"
1349
				Ring2.Scale = Vector3.new(1,1,0.1)
1350
				coroutine.resume(coroutine.create(function()
1351
				for i = 1,170 do
1352
					Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1353
					Ring.Transparency = Ring.Transparency + 0.01
1354
					game:GetService("RunService").RenderStepped:wait()
1355
				end
1356
				Ring:remove()
1357
				end))
1358
				end
1359
				end))
1360
				for i = 1,170 do
1361
					Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1362
					Ef.Transparency = Ef.Transparency + 0.01
1363
					game:GetService("RunService").RenderStepped:wait()
1364
				end
1365
				Ef:remove()
1366
			end
1367
		end)
1368
		wait(1.5)
1369
		D = false
1370
	end
1371
end
1372
1373
function Jump()
1374
	if DD == false then
1375
		DD = true
1376
		print("ASD")
1377
		local Bod = Instance.new("BodyPosition",RootPart)
1378
		Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1379
		Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1380
		local Ef = Instance.new("Part",workspace)
1381
		Ef.Size = Vector3.new(1,1,1)
1382
		Ef.CanCollide = false
1383
		Ef.Anchored = true
1384
		Ef.BrickColor = BrickColor.new("New Yeller")
1385
		Ef.Material = "Neon"
1386
		Ef.Shape = "Ball"
1387
		Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1388
		coroutine.resume(coroutine.create(function()
1389
		for i = 1,30 do
1390
			Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1391
			Ef.Transparency = Ef.Transparency + 0.07
1392
			game:GetService("RunService").RenderStepped:wait()
1393
		end
1394
		Ef:remove()
1395
		end))
1396
		wait(0.1)
1397
		Bod:remove()
1398
		wait(1)
1399
		DD = false
1400
	end
1401
end
1402
1403
function TimeStop()
1404
	if DDZ == false then
1405
		DDZ = true
1406
		local S = Instance.new("Sound",ST)
1407
		S.SoundId = "rbxassetid://1631612542"
1408
		S.Pitch = 1.2
1409
		S.Volume = 12312
1410
		S.Looped = false
1411
		S:play()
1412
		local Ef = Instance.new("Part",workspace)
1413
		Ef.Size = Vector3.new(1,1,1)
1414
		Ef.Material = "Neon"
1415
		Ef.BrickColor = BrickColor.new("White")
1416
		Ef.Transparency = 0.4
1417
		Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1418
		Ef.Anchored = true
1419
		Ef.CanCollide = false
1420
		Ef.Shape = "Ball"
1421
		local Ef2 = Instance.new("SpecialMesh",Ef)
1422
		Ef2.MeshType = "Sphere"
1423
		Ef2.Scale = Vector3.new(1,1,1)
1424
		coroutine.resume(coroutine.create(function()
1425
		for i = 1,70 do
1426
			Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1427
			game:GetService("RunService").RenderStepped:wait()
1428
		end
1429
		for i = 1,70 do
1430
			Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1431
			game:GetService("RunService").RenderStepped:wait()
1432
		end
1433
		Ef:remove()
1434
		end))
1435
		local HB = Instance.new("Part",workspace)
1436
		HB.CanCollide = false
1437
		HB.Anchored = true
1438
		HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1439
		HB.Size = Vector3.new(300,300,300)
1440
		HB.Transparency = 1
1441
		HB.Touched:connect(function(hit)
1442
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1443
				hit.Parent.Torso.Anchored = true
1444
				hit.Parent.Head.Anchored = true
1445
				hit.Parent["Right Arm"].Anchored = true
1446
				hit.Parent["Left Arm"].Anchored = true
1447
				hit.Parent["Right Leg"].Anchored = true
1448
				hit.Parent["Left Leg"].Anchored = true
1449
				wait(Time)
1450
				hit.Parent.Torso.Anchored = false
1451
				hit.Parent.Head.Anchored = false
1452
				hit.Parent["Right Arm"].Anchored = false
1453
				hit.Parent["Left Arm"].Anchored = false
1454
				hit.Parent["Right Leg"].Anchored = false
1455
				hit.Parent["Left Leg"].Anchored = false
1456
			end
1457
		end)
1458
		wait(32)
1459
		HB:remove()
1460
		DDZ = false
1461
	end
1462
end
1463
1464
function StrongOra()
1465
	if D == false then 
1466
		D = true
1467
		Pause = true
1468
		local HB = Instance.new("Part",SRA)
1469
		HB.CanCollide = false
1470
		HB.Transparency = 1
1471
		HB.Size = Vector3.new(1,1,1)
1472
		local HB2 = Instance.new("Weld",HB)
1473
		HB2.Part0 = SRA
1474
		HB2.Part1 = HB
1475
		HB2.C0 = CFrame.new(0,0,0)
1476
		HB.Touched:connect(function(hit)
1477
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1478
				HB:remove()
1479
				hit.Parent.Humanoid:TakeDamage(30)
1480
				hit.Parent.Humanoid.PlatformStand = true
1481
				local Ef = Instance.new("Part",workspace)
1482
				Ef.Size = Vector3.new(1,1,1)
1483
				Ef.CanCollide = false
1484
				Ef.Anchored = true
1485
				Ef.Shape = "Ball"
1486
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1487
				Ef.Material = "Neon"
1488
				Ef.BrickColor = BrickColor.new("White")
1489
				local Ef2 = Instance.new("SpecialMesh",Ef)
1490
				Ef2.MeshType = "Sphere"
1491
				Ef2.Scale = Vector3.new(1,1,1)
1492
				coroutine.resume(coroutine.create(function()
1493
				for i = 1,5 do
1494
				local random = math.random(-3,3)
1495
				local random2 = math.random(-3,3)
1496
				local random3 = math.random(-3,3)
1497
				local ZC = Instance.new("Part",workspace)
1498
				ZC.Size = Vector3.new(1,1,1)
1499
				ZC.CanCollide = false
1500
				ZC.Anchored = true
1501
				ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1502
				ZC.Shape = "Ball"
1503
				ZC.Material = "Neon"
1504
				ZC.BrickColor = BrickColor.new("New Yeller")
1505
				local ZC2 = Instance.new("SpecialMesh",ZC)
1506
				ZC2.MeshType = "Sphere"
1507
				ZC2.Scale = Vector3.new(1,1,1)
1508
				coroutine.resume(coroutine.create(function()
1509
				for i = 1,100 do
1510
					ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1511
					ZC.Transparency = ZC.Transparency + 0.03
1512
					game:GetService("RunService").RenderStepped:wait()
1513
				end
1514
				ZC:remove()
1515
				end))
1516
				end
1517
				end))
1518
				coroutine.resume(coroutine.create(function()
1519
				for i = 1,100 do
1520
					Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1521
					Ef.Transparency = Ef.Transparency + 0.03
1522
					game:GetService("RunService").RenderStepped:wait()
1523
				end
1524
				Ef:remove()
1525
				end))
1526
				local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1527
				Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1528
				Fl.velocity = RootPart.CFrame.lookVector*190
1529
				wait(0.3)
1530
				Fl:remove()
1531
				wait(0.5)
1532
				hit.Parent.Humanoid.PlatformStand = false
1533
			end
1534
		end)
1535
		for i = 0,0.5,0.1 do
1536
		swait()
1537
		PlayAnimationFromTable({
1538
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1539
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1540
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1541
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1542
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1543
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1544
		}, .5, false)
1545
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1546
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1547
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1548
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1549
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1550
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1551
		end
1552
		local Ora = Instance.new("Sound",ST)
1553
		Ora.SoundId = "rbxassetid://271120244"
1554
		Ora.Pitch = 1
1555
		Ora.Looped = false
1556
		Ora.Volume = 12312
1557
		Ora:play()
1558
		for i = 0,0.6,0.1 do
1559
		swait()
1560
		PlayAnimationFromTable({
1561
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1562
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1563
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1564
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1565
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1566
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1567
		}, .5, false)
1568
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1569
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1570
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1571
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1572
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1573
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1574
		end
1575
		coroutine.resume(coroutine.create(function()
1576
		wait(0.4)
1577
		HB:remove()
1578
		end))
1579
		Pause = false
1580
		wait(0.5)
1581
		D = false
1582
	end
1583
end
1584
function OHOra()
1585
	if D == false then
1586
		D = true
1587
		Pause = true
1588
		Loop = true
1589
		SoundZ = Instance.new("Sound",ST)
1590
		SoundZ.SoundId = "rbxassetid://791374350"
1591
		SoundZ.Volume = 2
1592
		SoundZ.Looped = true
1593
		SoundZ.Pitch = 0.95
1594
		SoundZ:play()
1595
		while Loop do
1596
			local HB = Instance.new("Part",SRA)
1597
			HB.CanCollide = false
1598
			HB.Transparency = 1
1599
			local HB2 = Instance.new("Weld",HB)
1600
			HB2.Part0 = SRA
1601
			HB2.Part1 = HB
1602
			HB2.C0 = CFrame.new(0,-1.1,0)
1603
			HB.Touched:connect(function(hit)
1604
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1605
					HB:remove()
1606
					hit.Parent.Humanoid:TakeDamage(1.5)
1607
					hit.Parent.Humanoid.WalkSpeed = 2
1608
					local random = math.random(-3,3)
1609
					local random2 = math.random(-3,3)
1610
					local random3 = math.random(-3,3)
1611
					local Ef = Instance.new("Part",workspace)
1612
					Ef.Size = Vector3.new(1,1,1)
1613
					Ef.CanCollide = false
1614
					Ef.Material = "Neon"
1615
					Ef.BrickColor = BrickColor.new("White")
1616
					Ef.Anchored = true
1617
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1618
					local Ef2 = Instance.new("SpecialMesh",Ef)
1619
					Ef2.MeshType = "Sphere"
1620
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1621
					local Part = Instance.new("Part",workspace)
1622
					Part.Size = Vector3.new(1,1,1)
1623
					Part.CanCollide = false
1624
					Part.BrickColor = BrickColor.new("New Yeller")
1625
					Part.Material = "Neon"
1626
					Part.Anchored = true
1627
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1628
					local Part2 = Instance.new("SpecialMesh",Part)
1629
					Part2.MeshType = "Sphere"
1630
					Part2.Scale = Vector3.new(1,1,1)
1631
					for i = 1,50 do
1632
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1633
						Part.Transparency = Part.Transparency + 0.07
1634
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1635
						Ef.Transparency = Ef.Transparency + 0.07
1636
						game:GetService("RunService").RenderStepped:wait()
1637
					end
1638
					Part:remove()
1639
					Ef:remove()
1640
					end
1641
			end)
1642
			for i = 0,0.15,0.1 do
1643
			swait()
1644
			PlayAnimationFromTable({
1645
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1646
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1647
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1648
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1649
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1650
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1651
			}, .5, false)
1652
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
1653
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1654
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1655
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1656
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
1657
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
1658
			end
1659
			coroutine.resume(coroutine.create(function()
1660
				wait(1)
1661
				HB:remove()
1662
			end))
1663
			local CCB = Instance.new("Part",SRA)
1664
			CCB.CanCollide = false
1665
			CCB.Transparency = 1
1666
			local CCB2 = Instance.new("Weld",CCB)
1667
			CCB2.Part0 = SRA
1668
			CCB2.Part1 = CCB
1669
			CCB2.C0 = CFrame.new(0,-1.1,0)
1670
			CCB.Touched:connect(function(hit)
1671
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1672
					CCB:remove()
1673
					hit.Parent.Humanoid:TakeDamage(1.5)
1674
					hit.Parent.Humanoid.WalkSpeed = 2
1675
					local random = math.random(-3,3)
1676
					local random2 = math.random(-3,3)
1677
					local random3 = math.random(-3,3)
1678
					local Ef = Instance.new("Part",workspace)
1679
					Ef.Size = Vector3.new(1,1,1)
1680
					Ef.CanCollide = false
1681
					Ef.Material = "Neon"
1682
					Ef.BrickColor = BrickColor.new("White")
1683
					Ef.Anchored = true
1684
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1685
					local Ef2 = Instance.new("SpecialMesh",Ef)
1686
					Ef2.MeshType = "Sphere"
1687
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1688
					local Part = Instance.new("Part",workspace)
1689
					Part.Size = Vector3.new(1,1,1)
1690
					Part.CanCollide = false
1691
					Part.BrickColor = BrickColor.new("New Yeller")
1692
					Part.Material = "Neon"
1693
					Part.Anchored = true
1694
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1695
					local Part2 = Instance.new("SpecialMesh",Part)
1696
					Part2.MeshType = "Sphere"
1697
					Part2.Scale = Vector3.new(0.1,0.1,0.1)
1698
					for i = 1,50 do
1699
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1700
						Part.Transparency = Part.Transparency + 0.07
1701
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1702
						Ef.Transparency = Ef.Transparency + 0.07
1703
						game:GetService("RunService").RenderStepped:wait()
1704
					end
1705
					Part:remove()
1706
					Ef:remove()
1707
				end
1708
			end)
1709
			for i = 0,0.15,0.1 do
1710
			swait()
1711
			PlayAnimationFromTable({
1712
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1713
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1714
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1715
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1716
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1717
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1718
			}, .5, false)
1719
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1720
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
1721
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1722
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1723
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
1724
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
1725
			end
1726
			coroutine.resume(coroutine.create(function()
1727
				wait(1)
1728
				CCB:remove()
1729
			end))
1730
			game:GetService("RunService").RenderStepped:wait()
1731
		end
1732
		wait(0.2)
1733
		D = false
1734
	end
1735
end
1736
1737
function Stop()
1738
	Pause = false
1739
	SoundZ:remove()
1740
	Loop = false
1741
end
1742
1743
function UnStand()
1744
	if D == false then
1745
		D = true
1746
		FlA.Enabled = false
1747
		FlA1.Enabled = false
1748
		FlA2.Enabled = false
1749
		FlA3.Enabled = false
1750
		FlA4.Enabled = false
1751
		FlA5.Enabled = false
1752
		ZZA.Enabled= false
1753
		ZZA1.Enabled = false
1754
		ZZA2.Enabled = false
1755
		ZZA3.Enabled = false
1756
		ZZA4.Enabled = false
1757
		ZZA5.Enabled = false
1758
		Pause = true
1759
		coroutine.resume(coroutine.create(function()
1760
		for i = 0,1.2,0.1 do
1761
		swait()
1762
		PlayAnimationFromTable({
1763
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1764
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1765
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1766
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1767
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1768
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1769
		}, .5, false)
1770
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1771
		end
1772
		Pause = false
1773
		ZZZ:disconnect()
1774
		ZZZ1:disconnect()
1775
		end))
1776
		for i,v in pairs(Character.Stand:children()) do
1777
		    if v:IsA("Part") then
1778
				coroutine.resume(coroutine.create(function()
1779
				for i = 1,11 do
1780
		        v.Transparency = v.Transparency + 0.1
1781
				Face.Transparency = Face.Transparency + 0.1
1782
				game:GetService("RunService").RenderStepped:wait()
1783
				end
1784
				end))
1785
		    end
1786
		end
1787
		wait(0.5)
1788
		D = false
1789
		
1790
	end
1791
end
1792
1793
1794
New = function(Object, Parent, Name, Data)
1795
	local Object = Instance.new(Object)
1796
	for Index, Value in pairs(Data or {}) do
1797
		Object[Index] = Value
1798
	end
1799
	Object.Parent = Parent
1800
	Object.Name = Name
1801
	return Object
1802
end
1803
function rayCast(Position, Direction, Range, Ignore)
1804
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
1805
end 
1806
1807
1808
1809
1810
coroutine.wrap(function()
1811
while 1 do
1812
swait()
1813
if doe <= 360 then
1814
	doe = doe + 2
1815
else
1816
	doe = 0
1817
end
1818
end
1819
end)()
1820
while true do
1821
	swait()
1822
	for i, v in pairs(Character:GetChildren()) do
1823
		if v:IsA("Part") then
1824
			v.Material = "SmoothPlastic"
1825
		elseif v:IsA("Accessory") then
1826
			v:WaitForChild("Handle").Material = "SmoothPlastic"
1827
		end
1828
	end
1829
1830
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
1831
	velocity = RootPart.Velocity.y
1832
	sine = sine + change
1833
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
1834
		if RootPart.Velocity.y > 1 and hit == nil then 
1835
			Anim = "Jump"
1836
			if Pause == false then
1837
		PlayAnimationFromTable({
1838
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, 
1839
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
1840
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
1841
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm 
1842
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
1843
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
1844
		}, .3, false)
1845
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1846
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1847
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1848
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1849
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1850
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1851
					end
1852
		elseif RootPart.Velocity.y < -1 and hit == nil then 
1853
			Anim = "Fall"
1854
			if Pause == false then
1855
		PlayAnimationFromTable({
1856
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, 
1857
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
1858
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
1859
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm 
1860
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
1861
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
1862
		}, .3, false)
1863
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1864
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1865
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1866
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1867
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1868
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1869
					end
1870
		elseif Torsovelocity < 1 and hit ~= nil then
1871
			Anim = "Idle"
1872
			if Pause == false then
1873
				change = 1
1874
		PlayAnimationFromTable({
1875
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 
1876
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0), 
1877
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1), 
1878
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), 
1879
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1), 
1880
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
1881
		}, .3, false)
1882
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1883
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1884
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1885
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1886
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1887
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
1888
			end
1889
		elseif Torsovelocity > 2 and hit ~= nil then
1890
			Anim = "Walk"
1891
			if Pause == false then
1892
		PlayAnimationFromTable({		
1893
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33), 
1894
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0), 
1895
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0), 
1896
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0), 
1897
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), 
1898
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
1899
		}, .3, false)
1900
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1901
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1902
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1903
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1904
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1905
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
1906
			end
1907
		end
1908
end