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Untitled

Sep 7th, 2019
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  1. wait(0.1)
  2. local Player = game.Players.LocalPlayer
  3. local Character = Player.Character
  4. local Humanoid = Character.Humanoid
  5. local Mouse = Player:GetMouse()
  6. local LeftArm = Character["Left Arm"]
  7. local RightArm = Character["Right Arm"]
  8. local LeftLeg = Character["Left Leg"]
  9. local RightLeg = Character["Right Leg"]
  10. local Head = Character.Head
  11. local Torso = Character.Torso
  12. local Camera = game.Workspace.CurrentCamera
  13. local RootPart = Character.HumanoidRootPart
  14. local RootJoint = RootPart.RootJoint
  15. local Pause = false
  16. local attack = false
  17. local Change = false
  18. local DDZ = false
  19. local LOL = false
  20. local Anim = 'Idle'
  21. local attacktype = 1
  22. local delays = false
  23. local play = true
  24. local Time = 7
  25. local targetted = nil
  26. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  27. local velocity = RootPart.Velocity.y
  28. local sine = 0
  29. local change = 1
  30. local D = false
  31. Loop = false
  32. local DD = false
  33. local doe = 0
  34. local Create = LoadLibrary("RbxUtility").Create
  35. local Stand = Instance.new("Model",Character)
  36. Stand.Name = "Stand"
  37. local ST = Instance.new("Part",Stand)
  38. ST.Size = Vector3.new(2,2,1)
  39. ST.BrickColor = BrickColor.new("White")
  40. ST.CanCollide = false
  41. local ST2 = Instance.new("SpecialMesh",ST)
  42. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  43. ST2.Scale = Vector3.new(1,1,1)
  44. local ST3 = Instance.new("Weld",ST)
  45. ST3.Part0 = RootPart
  46. ST3.Part1 = ST
  47. ST3.C0 = CFrame.new(0,0,0)
  48. local SH = Instance.new("Part",Stand)
  49. SH.Size = Vector3.new(1.25,1.25,1.25)
  50. SH.CanCollide = false
  51. SH.BrickColor = BrickColor.new("White")
  52. local SH2 = Instance.new("SpecialMesh",SH)
  53. SH2.MeshType = "Head"
  54. SH2.Scale = Vector3.new(1,1,1)
  55. local SH2 = Instance.new("Weld",SH)
  56. SH2.Part0 = ST
  57. SH2.Part1 = SH
  58. SH2.C0 = CFrame.new(0,1.5,0)
  59. local SRA = Instance.new("Part",Stand)
  60. SRA.Size = Vector3.new(1,2,1)
  61. SRA.CanCollide = false
  62. SRA.BrickColor = BrickColor.new("White")
  63. local SRA2 = Instance.new("SpecialMesh",SRA)
  64. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  65. SRA2.Scale = Vector3.new(1,1,1)
  66. local SRA3 = Instance.new("Weld",SRA)
  67. SRA3.Part0 = ST
  68. SRA3.Part1 = SRA
  69. SRA3.C0 = CFrame.new(1.5,0,0)
  70. local SLA = Instance.new("Part",Stand)
  71. SLA.Size = Vector3.new(1,2,1)
  72. SLA.CanCollide = false
  73. SLA.BrickColor = BrickColor.new("White")
  74. local SLA2 = Instance.new("SpecialMesh",SLA)
  75. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  76. SLA2.Scale = Vector3.new(1,1,1)
  77. local SLA3 = Instance.new("Weld",SLA)
  78. SLA3.Part0 = ST
  79. SLA3.Part1 = SLA
  80. SLA3.C0 = CFrame.new(-1.5,0,0)
  81. local SRL = Instance.new("Part",Stand)
  82. SRL.Size = Vector3.new(1,2,1)
  83. SRL.CanCollide = false
  84. SRL.BrickColor = BrickColor.new("White")
  85. local SRL2 = Instance.new("SpecialMesh",SRL)
  86. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  87. SRL2.Scale = Vector3.new(1,1,1)
  88. local SRL3 = Instance.new("Weld",SRL)
  89. SRL3.Part0 = ST
  90. SRL3.Part1 = SRL
  91. SRL3.C0 = CFrame.new(0.5,-2,0)
  92. local SLL = Instance.new("Part",Stand)
  93. SLL.Size = Vector3.new(1,2,1)
  94. SLL.CanCollide = false
  95. SLL.BrickColor = BrickColor.new("White")
  96. local SLL2 = Instance.new("SpecialMesh",SLL)
  97. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  98. SLL2.Scale = Vector3.new(1,1,1)
  99. local SLL3 = Instance.new("Weld",SLL)
  100. SLL3.Part0 = ST
  101. SLL3.Part1 = SLL
  102. SLL3.C0 = CFrame.new(-0.5,-2,0)
  103. local FlA = Instance.new("ParticleEmitter",SRA)
  104. FlA.Texture = "rbxassetid://263837009"
  105. FlA.Size = NumberSequence.new(0.6)
  106. FlA.Rotation = NumberRange.new(-100, 100)
  107. FlA.RotSpeed = NumberRange.new(-200, 200)
  108. FlA.Transparency = NumberSequence.new(0,1)
  109. FlA.Speed = NumberRange.new(0.1)
  110. FlA.ZOffset = -0.1
  111. FlA.Lifetime = NumberRange.new(1)
  112. FlA.Rate = 1111
  113. FlA.LockedToPart = true
  114. FlA.LightEmission = 1
  115. FlA.VelocitySpread = 12121
  116. local ZZA = Instance.new("ParticleEmitter",SRA)
  117. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  118. ZZA.Size = NumberSequence.new(0.005)
  119. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  120. ZZA.RotSpeed = NumberRange.new(-200, 200)
  121. ZZA.Transparency = NumberSequence.new(0.7)
  122. ZZA.Lifetime = NumberRange.new(1)
  123. ZZA.Speed = NumberRange.new(0.48)
  124. ZZA.Rate = 1231231
  125. ZZA.ZOffset = 0.1
  126. ZZA.LockedToPart = true
  127. ZZA.LightEmission = 1e9
  128. ZZA.LightInfluence = 1e9
  129. local FlA1 = Instance.new("ParticleEmitter",SLA)
  130. FlA1.Texture = "rbxassetid://263837009"
  131. FlA1.Size = NumberSequence.new(0.6)
  132. FlA1.Rotation = NumberRange.new(-100, 100)
  133. FlA1.RotSpeed = NumberRange.new(-200, 200)
  134. FlA1.Transparency = NumberSequence.new(0,1)
  135. FlA1.Speed = NumberRange.new(0.1)
  136. FlA1.ZOffset = -0.1
  137. FlA1.Lifetime = NumberRange.new(1)
  138. FlA1.Rate = 1111
  139. FlA1.LockedToPart = true
  140. FlA1.LightEmission = 1
  141. FlA1.VelocitySpread = 12121
  142. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  143. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  144. ZZA1.Size = NumberSequence.new(0.005)
  145. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  146. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  147. ZZA1.Transparency = NumberSequence.new(0.7)
  148. ZZA1.Lifetime = NumberRange.new(1)
  149. ZZA1.Speed = NumberRange.new(0.48)
  150. ZZA1.Rate = 1231231
  151. ZZA1.ZOffset = 0.1
  152. ZZA1.LockedToPart = true
  153. ZZA1.LightEmission = 1e9
  154. ZZA1.LightInfluence = 1e9
  155. local FlA2 = Instance.new("ParticleEmitter",ST)
  156. FlA2.Texture = "rbxassetid://263837009"
  157. FlA2.Size = NumberSequence.new(0.6)
  158. FlA2.Rotation = NumberRange.new(-100, 100)
  159. FlA2.RotSpeed = NumberRange.new(-200, 200)
  160. FlA2.Transparency = NumberSequence.new(0,1)
  161. FlA2.Speed = NumberRange.new(0.1)
  162. FlA2.ZOffset = -0.1
  163. FlA2.Lifetime = NumberRange.new(1)
  164. FlA2.Rate = 1111
  165. FlA2.LockedToPart = true
  166. FlA2.LightEmission = 1
  167. FlA2.VelocitySpread = 12121
  168. local ZZA2 = Instance.new("ParticleEmitter",ST)
  169. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  170. ZZA2.Size = NumberSequence.new(0.005)
  171. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  172. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  173. ZZA2.Transparency = NumberSequence.new(0.7)
  174. ZZA2.Lifetime = NumberRange.new(1)
  175. ZZA2.Speed = NumberRange.new(0.48)
  176. ZZA2.Rate = 1231231
  177. ZZA2.ZOffset = 0.1
  178. ZZA2.LockedToPart = true
  179. ZZA2.LightEmission = 1e9
  180. ZZA2.LightInfluence = 1e9
  181. local FlA3 = Instance.new("ParticleEmitter",SRL)
  182. FlA3.Texture = "rbxassetid://263837009"
  183. FlA3.Size = NumberSequence.new(0.6)
  184. FlA3.Rotation = NumberRange.new(-100, 100)
  185. FlA3.RotSpeed = NumberRange.new(-200, 200)
  186. FlA3.Transparency = NumberSequence.new(0,1)
  187. FlA3.Speed = NumberRange.new(0.1)
  188. FlA3.ZOffset = -0.1
  189. FlA3.Lifetime = NumberRange.new(1)
  190. FlA3.Rate = 1111
  191. FlA3.LockedToPart = true
  192. FlA3.LightEmission = 1
  193. FlA3.VelocitySpread = 12121
  194. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  195. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  196. ZZA3.Size = NumberSequence.new(0.005)
  197. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  198. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  199. ZZA3.Transparency = NumberSequence.new(0.7)
  200. ZZA3.Lifetime = NumberRange.new(1)
  201. ZZA3.Speed = NumberRange.new(0.48)
  202. ZZA3.Rate = 1231231
  203. ZZA3.ZOffset = 0.1
  204. ZZA3.LockedToPart = true
  205. ZZA3.LightEmission = 1e9
  206. ZZA3.LightInfluence = 1e9
  207. local FlA4 = Instance.new("ParticleEmitter",SLL)
  208. FlA4.Texture = "rbxassetid://263837009"
  209. FlA4.Size = NumberSequence.new(0.6)
  210. FlA4.Rotation = NumberRange.new(-100, 100)
  211. FlA4.RotSpeed = NumberRange.new(-200, 200)
  212. FlA4.Transparency = NumberSequence.new(0,1)
  213. FlA4.Speed = NumberRange.new(0.1)
  214. FlA4.ZOffset = -0.1
  215. FlA4.Lifetime = NumberRange.new(1)
  216. FlA4.Rate = 1111
  217. FlA4.LockedToPart = true
  218. FlA4.LightEmission = 1
  219. FlA4.VelocitySpread = 12121
  220. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  221. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  222. ZZA4.Size = NumberSequence.new(0.005)
  223. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  224. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  225. ZZA4.Transparency = NumberSequence.new(0.7)
  226. ZZA4.Lifetime = NumberRange.new(1)
  227. ZZA4.Speed = NumberRange.new(0.48)
  228. ZZA4.Rate = 1231231
  229. ZZA4.ZOffset = 0.1
  230. ZZA4.LockedToPart = true
  231. ZZA4.LightEmission = 1e9
  232. ZZA4.LightInfluence = 1e9
  233. local FlA5 = Instance.new("ParticleEmitter",SH)
  234. FlA5.Texture = "rbxassetid://263837009"
  235. FlA5.Size = NumberSequence.new(0.6)
  236. FlA5.Rotation = NumberRange.new(-100, 100)
  237. FlA5.RotSpeed = NumberRange.new(-200, 200)
  238. FlA5.Transparency = NumberSequence.new(0,1)
  239. FlA5.Speed = NumberRange.new(0.1)
  240. FlA5.ZOffset = -0.1
  241. FlA5.Lifetime = NumberRange.new(1)
  242. FlA5.Rate = 20
  243. FlA5.LockedToPart = true
  244. FlA5.LightEmission = 1
  245. FlA5.VelocitySpread = 12121
  246. local ZZA5 = Instance.new("ParticleEmitter",SH)
  247. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  248. ZZA5.Size = NumberSequence.new(0.005)
  249. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  250. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  251. ZZA5.Transparency = NumberSequence.new(0.7)
  252. ZZA5.Lifetime = NumberRange.new(1)
  253. ZZA5.Speed = NumberRange.new(0.48)
  254. ZZA5.Rate = 1231233
  255. ZZA5.ZOffset = 0.1
  256. ZZA5.LockedToPart = true
  257. ZZA5.LightEmission = 1e9
  258. ZZA5.LightInfluence = 1e9
  259. FlA.Enabled = false
  260. FlA1.Enabled = false
  261. FlA2.Enabled = false
  262. FlA3.Enabled = false
  263. FlA4.Enabled = false
  264. FlA5.Enabled = false
  265. ZZA.Enabled= false
  266. ZZA1.Enabled = false
  267. ZZA2.Enabled = false
  268. ZZA3.Enabled = false
  269. ZZA4.Enabled = false
  270. ZZA5.Enabled = false
  271. local Face = Instance.new("Decal",SH)
  272. Face.Face = "Front"
  273. Face.Texture = "rbxassetid://1692604813"
  274. local StarH = Instance.new("Part",Stand)
  275. StarH.BrickColor = BrickColor.new("Institutional white")
  276. StarH.CanCollide = false
  277. local StarH2 = Instance.new("SpecialMesh",StarH)
  278. StarH2.MeshId = "rbxassetid://874044556"
  279. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  280. local StarH3 = Instance.new("Weld",StarH)
  281. StarH3.Part0 = SH
  282. StarH3.Part1 = StarH
  283. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  284. local Scarf = Instance.new("Part",Stand)
  285. Scarf.BrickColor = BrickColor.new("Pastel yellow")
  286. Scarf.CanCollide = false
  287. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  288. Scarf2.MeshId = "rbxassetid://873798502"
  289. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  290. local Scarf3 = Instance.new("Weld",Scarf)
  291. Scarf3.Part0 = SH
  292. Scarf3.Part1 = Scarf
  293. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  294. local Clot = Instance.new("Part",Stand)
  295. Clot.BrickColor = BrickColor.new("Pastel yellow")
  296. Clot.CanCollide = false
  297. local Clot2 = Instance.new("SpecialMesh",Clot)
  298. Clot2.MeshId = "rbxassetid://874045262"
  299. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  300. local Clot3 = Instance.new("Weld",Clot)
  301. Clot3.Part0 = ST
  302. Clot3.Part1 = Clot
  303. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  304. local BClot = Instance.new("Part",Stand)
  305. BClot.BrickColor = BrickColor.new("Pastel yellow")
  306. BClot.CanCollide = false
  307. local BClot2 = Instance.new("SpecialMesh",BClot)
  308. BClot2.MeshId = "rbxassetid://874045262"
  309. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  310. local BClot3 = Instance.new("Weld",BClot)
  311. BClot3.Part0 = ST
  312. BClot3.Part1 = BClot
  313. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  314. local Shoulder = Instance.new("Part",Stand)
  315. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  316. Shoulder.CanCollide = false
  317. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  318. Shoulder2.MeshId = "rbxassetid://874040321"
  319. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  320. local Shoulder3 = Instance.new("Weld",Shoulder)
  321. Shoulder3.Part0 = SRA
  322. Shoulder3.Part1 = Shoulder
  323. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  324. local OtShoulder = Instance.new("Part",Stand)
  325. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  326. OtShoulder.CanCollide = false
  327. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  328. OtShoulder2.MeshId = "rbxassetid://874040321"
  329. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  330. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  331. OtShoulder3.Part0 = SLA
  332. OtShoulder3.Part1 = OtShoulder
  333. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  334. local Abs = Instance.new("Part",Stand)
  335. Abs.BrickColor = BrickColor.new("Institutional white")
  336. Abs.CanCollide = false
  337. local Abs2 = Instance.new("SpecialMesh",Abs)
  338. Abs2.MeshId = "rbxassetid://958074736"
  339. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  340. local Abs3 = Instance.new("Weld",Abs)
  341. Abs3.Part0 = ST
  342. Abs3.Part1 = Abs
  343. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  344. Humanoid.Animator.Parent = nil
  345. Character.Animate.Parent = nil
  346. mas = Instance.new("Model",game:GetService("Lighting"))
  347. WeldConstraint0 = Instance.new("WeldConstraint")
  348. WeldConstraint1 = Instance.new("WeldConstraint")
  349. WeldConstraint2 = Instance.new("WeldConstraint")
  350. WeldConstraint3 = Instance.new("WeldConstraint")
  351. WeldConstraint4 = Instance.new("WeldConstraint")
  352. WeldConstraint5 = Instance.new("WeldConstraint")
  353. WeldConstraint6 = Instance.new("WeldConstraint")
  354. WeldConstraint7 = Instance.new("WeldConstraint")
  355. WeldConstraint8 = Instance.new("WeldConstraint")
  356. WeldConstraint9 = Instance.new("WeldConstraint")
  357. WeldConstraint10 = Instance.new("WeldConstraint")
  358. WeldConstraint11 = Instance.new("WeldConstraint")
  359. WeldConstraint12 = Instance.new("WeldConstraint")
  360. WeldConstraint13 = Instance.new("WeldConstraint")
  361. Part14 = Instance.new("Part")
  362. Part15 = Instance.new("Part")
  363. WeldConstraint16 = Instance.new("WeldConstraint")
  364. WeldConstraint17 = Instance.new("WeldConstraint")
  365. WeldConstraint18 = Instance.new("WeldConstraint")
  366. WeldConstraint19 = Instance.new("WeldConstraint")
  367. WeldConstraint20 = Instance.new("WeldConstraint")
  368. WeldConstraint21 = Instance.new("WeldConstraint")
  369. WeldConstraint22 = Instance.new("WeldConstraint")
  370. WeldConstraint23 = Instance.new("WeldConstraint")
  371. WeldConstraint24 = Instance.new("WeldConstraint")
  372. WeldConstraint25 = Instance.new("WeldConstraint")
  373. WeldConstraint26 = Instance.new("WeldConstraint")
  374. WeldConstraint27 = Instance.new("WeldConstraint")
  375. WeldConstraint28 = Instance.new("WeldConstraint")
  376. WeldConstraint29 = Instance.new("WeldConstraint")
  377. Part30 = Instance.new("Part")
  378. Part31 = Instance.new("Part")
  379. Part32 = Instance.new("Part")
  380. Part33 = Instance.new("Part")
  381. Part34 = Instance.new("Part")
  382. Part35 = Instance.new("Part")
  383. Part36 = Instance.new("Part")
  384. Part37 = Instance.new("Part")
  385. Part38 = Instance.new("Part")
  386. Part39 = Instance.new("Part")
  387. Part40 = Instance.new("Part")
  388. Part41 = Instance.new("Part")
  389. Part42 = Instance.new("Part")
  390. WeldConstraint20.Parent = Part15
  391. WeldConstraint20.Part0 = Part15
  392. WeldConstraint20.Part1 = Part33
  393. WeldConstraint22.Parent = Part15
  394. WeldConstraint22.Part0 = Part15
  395. WeldConstraint22.Part1 = Part35
  396. WeldConstraint21.Parent = Part15
  397. WeldConstraint21.Part0 = Part15
  398. WeldConstraint21.Part1 = Part34
  399. WeldConstraint23.Parent = Part15
  400. WeldConstraint23.Part0 = Part15
  401. WeldConstraint23.Part1 = Part36
  402. WeldConstraint24.Parent = Part15
  403. WeldConstraint24.Part0 = Part15
  404. WeldConstraint24.Part1 = Part37
  405. WeldConstraint25.Parent = Part15
  406. WeldConstraint25.Part0 = Part15
  407. WeldConstraint25.Part1 = Part38
  408. WeldConstraint26.Parent = Part15
  409. WeldConstraint26.Part0 = Part15
  410. WeldConstraint26.Part1 = Part39
  411. WeldConstraint27.Parent = Part15
  412. WeldConstraint27.Part0 = Part15
  413. WeldConstraint27.Part1 = Part40
  414. WeldConstraint29.Parent = Part15
  415. WeldConstraint29.Part0 = Part15
  416. WeldConstraint29.Part1 = Part42
  417. WeldConstraint28.Parent = Part15
  418. WeldConstraint28.Part0 = Part15
  419. WeldConstraint28.Part1 = Part41
  420. WeldConstraint16.Parent = Part15
  421. WeldConstraint16.Part0 = Part15
  422. WeldConstraint16.Part1 = Part14
  423. WeldConstraint17.Parent = Part15
  424. WeldConstraint17.Part0 = Part15
  425. WeldConstraint17.Part1 = Part30
  426. WeldConstraint18.Parent = Part15
  427. WeldConstraint18.Part0 = Part15
  428. WeldConstraint18.Part1 = Part31
  429. WeldConstraint19.Parent = Part15
  430. WeldConstraint19.Part0 = Part15
  431. WeldConstraint19.Part1 = Part32
  432. Part14.Name = "Glove"
  433. Part14.Parent = mas
  434. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  435. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  436. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  437. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  438. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  439. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  440. Part14.BottomSurface = Enum.SurfaceType.Smooth
  441. Part14.BrickColor = BrickColor.new("Pastel yellow")
  442. Part14.CanCollide = false
  443. Part14.Material = Enum.Material.SmoothPlastic
  444. Part14.TopSurface = Enum.SurfaceType.Smooth
  445. Part14.brickColor = BrickColor.new("Pastel yellow")
  446. Part15.Name = "LeftHandle"
  447. Part15.Parent = mas
  448. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  449. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  450. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  451. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  452. Part15.Color = Color3.new(1, 1, 0)
  453. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  454. Part15.BottomSurface = Enum.SurfaceType.Smooth
  455. Part15.BrickColor = BrickColor.new("New Yeller")
  456. Part15.CanCollide = false
  457. Part15.Material = Enum.Material.SmoothPlastic
  458. Part15.TopSurface = Enum.SurfaceType.Smooth
  459. Part15.brickColor = BrickColor.new("New Yeller")
  460. Part15.Shape = Enum.PartType.Ball
  461. WeldConstraint16.Parent = Part15
  462. WeldConstraint16.Part0 = Part15
  463. WeldConstraint16.Part1 = Part14
  464. WeldConstraint17.Parent = Part15
  465. WeldConstraint17.Part0 = Part15
  466. WeldConstraint17.Part1 = Part30
  467. WeldConstraint18.Parent = Part15
  468. WeldConstraint18.Part0 = Part15
  469. WeldConstraint18.Part1 = Part31
  470. WeldConstraint19.Parent = Part15
  471. WeldConstraint19.Part0 = Part15
  472. WeldConstraint19.Part1 = Part32
  473. WeldConstraint20.Parent = Part15
  474. WeldConstraint20.Part0 = Part15
  475. WeldConstraint20.Part1 = Part33
  476. WeldConstraint21.Parent = Part15
  477. WeldConstraint21.Part0 = Part15
  478. WeldConstraint21.Part1 = Part34
  479. WeldConstraint22.Parent = Part15
  480. WeldConstraint22.Part0 = Part15
  481. WeldConstraint22.Part1 = Part35
  482. WeldConstraint23.Parent = Part15
  483. WeldConstraint23.Part0 = Part15
  484. WeldConstraint23.Part1 = Part36
  485. WeldConstraint24.Parent = Part15
  486. WeldConstraint24.Part0 = Part15
  487. WeldConstraint24.Part1 = Part37
  488. WeldConstraint25.Parent = Part15
  489. WeldConstraint25.Part0 = Part15
  490. WeldConstraint25.Part1 = Part38
  491. WeldConstraint26.Parent = Part15
  492. WeldConstraint26.Part0 = Part15
  493. WeldConstraint26.Part1 = Part39
  494. WeldConstraint27.Parent = Part15
  495. WeldConstraint27.Part0 = Part15
  496. WeldConstraint27.Part1 = Part40
  497. WeldConstraint28.Parent = Part15
  498. WeldConstraint28.Part0 = Part15
  499. WeldConstraint28.Part1 = Part41
  500. WeldConstraint29.Parent = Part15
  501. WeldConstraint29.Part0 = Part15
  502. WeldConstraint29.Part1 = Part42
  503. Part30.Parent = mas
  504. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  505. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  506. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  507. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  508. Part30.Color = Color3.new(1, 1, 0)
  509. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  510. Part30.BottomSurface = Enum.SurfaceType.Smooth
  511. Part30.BrickColor = BrickColor.new("New Yeller")
  512. Part30.CanCollide = false
  513. Part30.Material = Enum.Material.SmoothPlastic
  514. Part30.TopSurface = Enum.SurfaceType.Smooth
  515. Part30.brickColor = BrickColor.new("New Yeller")
  516. Part30.Shape = Enum.PartType.Ball
  517. Part31.Parent = mas
  518. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  519. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  520. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  521. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  522. Part31.Color = Color3.new(1, 1, 0)
  523. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  524. Part31.BottomSurface = Enum.SurfaceType.Smooth
  525. Part31.BrickColor = BrickColor.new("New Yeller")
  526. Part31.CanCollide = false
  527. Part31.Material = Enum.Material.SmoothPlastic
  528. Part31.TopSurface = Enum.SurfaceType.Smooth
  529. Part31.brickColor = BrickColor.new("New Yeller")
  530. Part31.Shape = Enum.PartType.Ball
  531. Part32.Parent = mas
  532. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  533. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  534. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  535. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  536. Part32.Color = Color3.new(1, 1, 0)
  537. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  538. Part32.BottomSurface = Enum.SurfaceType.Smooth
  539. Part32.BrickColor = BrickColor.new("New Yeller")
  540. Part32.CanCollide = false
  541. Part32.Material = Enum.Material.SmoothPlastic
  542. Part32.TopSurface = Enum.SurfaceType.Smooth
  543. Part32.brickColor = BrickColor.new("New Yeller")
  544. Part32.Shape = Enum.PartType.Ball
  545. Part33.Parent = mas
  546. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  547. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  548. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  549. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  550. Part33.Color = Color3.new(1, 1, 0)
  551. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  552. Part33.BottomSurface = Enum.SurfaceType.Smooth
  553. Part33.BrickColor = BrickColor.new("New Yeller")
  554. Part33.CanCollide = false
  555. Part33.Material = Enum.Material.SmoothPlastic
  556. Part33.TopSurface = Enum.SurfaceType.Smooth
  557. Part33.brickColor = BrickColor.new("New Yeller")
  558. Part33.Shape = Enum.PartType.Ball
  559. Part34.Parent = mas
  560. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  561. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  562. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  563. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  564. Part34.Color = Color3.new(1, 1, 0)
  565. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  566. Part34.BottomSurface = Enum.SurfaceType.Smooth
  567. Part34.BrickColor = BrickColor.new("New Yeller")
  568. Part34.CanCollide = false
  569. Part34.Material = Enum.Material.SmoothPlastic
  570. Part34.TopSurface = Enum.SurfaceType.Smooth
  571. Part34.brickColor = BrickColor.new("New Yeller")
  572. Part34.Shape = Enum.PartType.Ball
  573. Part35.Parent = mas
  574. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  575. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  576. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  577. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  578. Part35.Color = Color3.new(1, 1, 0)
  579. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  580. Part35.BottomSurface = Enum.SurfaceType.Smooth
  581. Part35.BrickColor = BrickColor.new("New Yeller")
  582. Part35.CanCollide = false
  583. Part35.Material = Enum.Material.SmoothPlastic
  584. Part35.TopSurface = Enum.SurfaceType.Smooth
  585. Part35.brickColor = BrickColor.new("New Yeller")
  586. Part35.Shape = Enum.PartType.Ball
  587. Part36.Parent = mas
  588. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  589. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  590. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  591. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  592. Part36.Color = Color3.new(1, 1, 0)
  593. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  594. Part36.BottomSurface = Enum.SurfaceType.Smooth
  595. Part36.BrickColor = BrickColor.new("New Yeller")
  596. Part36.CanCollide = false
  597. Part36.Material = Enum.Material.SmoothPlastic
  598. Part36.TopSurface = Enum.SurfaceType.Smooth
  599. Part36.brickColor = BrickColor.new("New Yeller")
  600. Part36.Shape = Enum.PartType.Ball
  601. Part37.Parent = mas
  602. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  603. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  604. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  605. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  606. Part37.Color = Color3.new(1, 1, 0)
  607. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  608. Part37.BottomSurface = Enum.SurfaceType.Smooth
  609. Part37.BrickColor = BrickColor.new("New Yeller")
  610. Part37.CanCollide = false
  611. Part37.Material = Enum.Material.SmoothPlastic
  612. Part37.TopSurface = Enum.SurfaceType.Smooth
  613. Part37.brickColor = BrickColor.new("New Yeller")
  614. Part37.Shape = Enum.PartType.Ball
  615. Part38.Parent = mas
  616. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  617. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  618. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  619. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  620. Part38.Color = Color3.new(1, 1, 0)
  621. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  622. Part38.BottomSurface = Enum.SurfaceType.Smooth
  623. Part38.BrickColor = BrickColor.new("New Yeller")
  624. Part38.CanCollide = false
  625. Part38.Material = Enum.Material.SmoothPlastic
  626. Part38.TopSurface = Enum.SurfaceType.Smooth
  627. Part38.brickColor = BrickColor.new("New Yeller")
  628. Part38.Shape = Enum.PartType.Ball
  629. Part39.Parent = mas
  630. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  631. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  632. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  633. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  634. Part39.Color = Color3.new(1, 1, 0)
  635. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  636. Part39.BottomSurface = Enum.SurfaceType.Smooth
  637. Part39.BrickColor = BrickColor.new("New Yeller")
  638. Part39.CanCollide = false
  639. Part39.Material = Enum.Material.SmoothPlastic
  640. Part39.TopSurface = Enum.SurfaceType.Smooth
  641. Part39.brickColor = BrickColor.new("New Yeller")
  642. Part39.Shape = Enum.PartType.Ball
  643. Part40.Parent = mas
  644. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  645. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  646. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  647. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  648. Part40.Color = Color3.new(1, 1, 0)
  649. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  650. Part40.BottomSurface = Enum.SurfaceType.Smooth
  651. Part40.BrickColor = BrickColor.new("New Yeller")
  652. Part40.CanCollide = false
  653. Part40.Material = Enum.Material.SmoothPlastic
  654. Part40.TopSurface = Enum.SurfaceType.Smooth
  655. Part40.brickColor = BrickColor.new("New Yeller")
  656. Part41.Parent = mas
  657. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  658. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  659. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  660. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  661. Part41.Color = Color3.new(1, 1, 0)
  662. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  663. Part41.BottomSurface = Enum.SurfaceType.Smooth
  664. Part41.BrickColor = BrickColor.new("New Yeller")
  665. Part41.CanCollide = false
  666. Part41.Material = Enum.Material.SmoothPlastic
  667. Part41.TopSurface = Enum.SurfaceType.Smooth
  668. Part41.brickColor = BrickColor.new("New Yeller")
  669. Part42.Parent = mas
  670. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  671. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  672. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  673. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  674. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  675. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  676. Part42.BottomSurface = Enum.SurfaceType.Smooth
  677. Part42.BrickColor = BrickColor.new("Institutional white")
  678. Part42.CanCollide = false
  679. Part42.Material = Enum.Material.SmoothPlastic
  680. Part42.TopSurface = Enum.SurfaceType.Smooth
  681. Part42.brickColor = BrickColor.new("Institutional white")
  682. for i,v in pairs(mas:GetChildren()) do
  683. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  684. pcall(function() v:MakeJoints() end)
  685. end
  686. local Wld = Instance.new("Weld",Part15)
  687. Wld.Part0 = SLA
  688. Wld.Part1 = Part15
  689. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  690. mas2 = Instance.new("Model",game:GetService("Lighting"))
  691. WeldConstraint0 = Instance.new("WeldConstraint")
  692. WeldConstraint1 = Instance.new("WeldConstraint")
  693. WeldConstraint2 = Instance.new("WeldConstraint")
  694. WeldConstraint3 = Instance.new("WeldConstraint")
  695. WeldConstraint4 = Instance.new("WeldConstraint")
  696. WeldConstraint5 = Instance.new("WeldConstraint")
  697. WeldConstraint6 = Instance.new("WeldConstraint")
  698. WeldConstraint7 = Instance.new("WeldConstraint")
  699. WeldConstraint8 = Instance.new("WeldConstraint")
  700. WeldConstraint9 = Instance.new("WeldConstraint")
  701. WeldConstraint10 = Instance.new("WeldConstraint")
  702. WeldConstraint11 = Instance.new("WeldConstraint")
  703. WeldConstraint12 = Instance.new("WeldConstraint")
  704. WeldConstraint13 = Instance.new("WeldConstraint")
  705. Part14 = Instance.new("Part")
  706. Part15 = Instance.new("Part")
  707. WeldConstraint16 = Instance.new("WeldConstraint")
  708. WeldConstraint17 = Instance.new("WeldConstraint")
  709. WeldConstraint18 = Instance.new("WeldConstraint")
  710. WeldConstraint19 = Instance.new("WeldConstraint")
  711. WeldConstraint20 = Instance.new("WeldConstraint")
  712. WeldConstraint21 = Instance.new("WeldConstraint")
  713. WeldConstraint22 = Instance.new("WeldConstraint")
  714. WeldConstraint23 = Instance.new("WeldConstraint")
  715. WeldConstraint24 = Instance.new("WeldConstraint")
  716. WeldConstraint25 = Instance.new("WeldConstraint")
  717. WeldConstraint26 = Instance.new("WeldConstraint")
  718. WeldConstraint27 = Instance.new("WeldConstraint")
  719. WeldConstraint28 = Instance.new("WeldConstraint")
  720. WeldConstraint29 = Instance.new("WeldConstraint")
  721. Part30 = Instance.new("Part")
  722. Part31 = Instance.new("Part")
  723. Part32 = Instance.new("Part")
  724. Part33 = Instance.new("Part")
  725. Part34 = Instance.new("Part")
  726. Part35 = Instance.new("Part")
  727. Part36 = Instance.new("Part")
  728. Part37 = Instance.new("Part")
  729. Part38 = Instance.new("Part")
  730. Part39 = Instance.new("Part")
  731. Part40 = Instance.new("Part")
  732. Part41 = Instance.new("Part")
  733. Part42 = Instance.new("Part")
  734. WeldConstraint20.Parent = Part15
  735. WeldConstraint20.Part0 = Part15
  736. WeldConstraint20.Part1 = Part33
  737. WeldConstraint22.Parent = Part15
  738. WeldConstraint22.Part0 = Part15
  739. WeldConstraint22.Part1 = Part35
  740. WeldConstraint21.Parent = Part15
  741. WeldConstraint21.Part0 = Part15
  742. WeldConstraint21.Part1 = Part34
  743. WeldConstraint23.Parent = Part15
  744. WeldConstraint23.Part0 = Part15
  745. WeldConstraint23.Part1 = Part36
  746. WeldConstraint24.Parent = Part15
  747. WeldConstraint24.Part0 = Part15
  748. WeldConstraint24.Part1 = Part37
  749. WeldConstraint25.Parent = Part15
  750. WeldConstraint25.Part0 = Part15
  751. WeldConstraint25.Part1 = Part38
  752. WeldConstraint26.Parent = Part15
  753. WeldConstraint26.Part0 = Part15
  754. WeldConstraint26.Part1 = Part39
  755. WeldConstraint27.Parent = Part15
  756. WeldConstraint27.Part0 = Part15
  757. WeldConstraint27.Part1 = Part40
  758. WeldConstraint29.Parent = Part15
  759. WeldConstraint29.Part0 = Part15
  760. WeldConstraint29.Part1 = Part42
  761. WeldConstraint28.Parent = Part15
  762. WeldConstraint28.Part0 = Part15
  763. WeldConstraint28.Part1 = Part41
  764. WeldConstraint16.Parent = Part15
  765. WeldConstraint16.Part0 = Part15
  766. WeldConstraint16.Part1 = Part14
  767. WeldConstraint17.Parent = Part15
  768. WeldConstraint17.Part0 = Part15
  769. WeldConstraint17.Part1 = Part30
  770. WeldConstraint18.Parent = Part15
  771. WeldConstraint18.Part0 = Part15
  772. WeldConstraint18.Part1 = Part31
  773. WeldConstraint19.Parent = Part15
  774. WeldConstraint19.Part0 = Part15
  775. WeldConstraint19.Part1 = Part32
  776. Part14.Name = "Glove"
  777. Part14.Parent = mas2
  778. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  779. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  780. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  781. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  782. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  783. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  784. Part14.BottomSurface = Enum.SurfaceType.Smooth
  785. Part14.BrickColor = BrickColor.new("Pastel yellow")
  786. Part14.CanCollide = false
  787. Part14.Material = Enum.Material.SmoothPlastic
  788. Part14.TopSurface = Enum.SurfaceType.Smooth
  789. Part14.brickColor = BrickColor.new("Pastel yellow")
  790. Part15.Name = "LeftHandle"
  791. Part15.Parent = mas2
  792. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  793. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  794. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  795. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  796. Part15.Color = Color3.new(1, 1, 0)
  797. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  798. Part15.BottomSurface = Enum.SurfaceType.Smooth
  799. Part15.BrickColor = BrickColor.new("New Yeller")
  800. Part15.CanCollide = false
  801. Part15.Material = Enum.Material.SmoothPlastic
  802. Part15.TopSurface = Enum.SurfaceType.Smooth
  803. Part15.brickColor = BrickColor.new("New Yeller")
  804. Part15.Shape = Enum.PartType.Ball
  805. WeldConstraint16.Parent = Part15
  806. WeldConstraint16.Part0 = Part15
  807. WeldConstraint16.Part1 = Part14
  808. WeldConstraint17.Parent = Part15
  809. WeldConstraint17.Part0 = Part15
  810. WeldConstraint17.Part1 = Part30
  811. WeldConstraint18.Parent = Part15
  812. WeldConstraint18.Part0 = Part15
  813. WeldConstraint18.Part1 = Part31
  814. WeldConstraint19.Parent = Part15
  815. WeldConstraint19.Part0 = Part15
  816. WeldConstraint19.Part1 = Part32
  817. WeldConstraint20.Parent = Part15
  818. WeldConstraint20.Part0 = Part15
  819. WeldConstraint20.Part1 = Part33
  820. WeldConstraint21.Parent = Part15
  821. WeldConstraint21.Part0 = Part15
  822. WeldConstraint21.Part1 = Part34
  823. WeldConstraint22.Parent = Part15
  824. WeldConstraint22.Part0 = Part15
  825. WeldConstraint22.Part1 = Part35
  826. WeldConstraint23.Parent = Part15
  827. WeldConstraint23.Part0 = Part15
  828. WeldConstraint23.Part1 = Part36
  829. WeldConstraint24.Parent = Part15
  830. WeldConstraint24.Part0 = Part15
  831. WeldConstraint24.Part1 = Part37
  832. WeldConstraint25.Parent = Part15
  833. WeldConstraint25.Part0 = Part15
  834. WeldConstraint25.Part1 = Part38
  835. WeldConstraint26.Parent = Part15
  836. WeldConstraint26.Part0 = Part15
  837. WeldConstraint26.Part1 = Part39
  838. WeldConstraint27.Parent = Part15
  839. WeldConstraint27.Part0 = Part15
  840. WeldConstraint27.Part1 = Part40
  841. WeldConstraint28.Parent = Part15
  842. WeldConstraint28.Part0 = Part15
  843. WeldConstraint28.Part1 = Part41
  844. WeldConstraint29.Parent = Part15
  845. WeldConstraint29.Part0 = Part15
  846. WeldConstraint29.Part1 = Part42
  847. Part30.Parent = mas2
  848. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  849. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  850. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  851. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  852. Part30.Color = Color3.new(1, 1, 0)
  853. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  854. Part30.BottomSurface = Enum.SurfaceType.Smooth
  855. Part30.BrickColor = BrickColor.new("New Yeller")
  856. Part30.CanCollide = false
  857. Part30.Material = Enum.Material.SmoothPlastic
  858. Part30.TopSurface = Enum.SurfaceType.Smooth
  859. Part30.brickColor = BrickColor.new("New Yeller")
  860. Part30.Shape = Enum.PartType.Ball
  861. Part31.Parent = mas2
  862. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  863. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  864. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  865. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  866. Part31.Color = Color3.new(1, 1, 0)
  867. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  868. Part31.BottomSurface = Enum.SurfaceType.Smooth
  869. Part31.BrickColor = BrickColor.new("New Yeller")
  870. Part31.CanCollide = false
  871. Part31.Material = Enum.Material.SmoothPlastic
  872. Part31.TopSurface = Enum.SurfaceType.Smooth
  873. Part31.brickColor = BrickColor.new("New Yeller")
  874. Part31.Shape = Enum.PartType.Ball
  875. Part32.Parent = mas2
  876. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  877. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  878. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  879. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  880. Part32.Color = Color3.new(1, 1, 0)
  881. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  882. Part32.BottomSurface = Enum.SurfaceType.Smooth
  883. Part32.BrickColor = BrickColor.new("New Yeller")
  884. Part32.CanCollide = false
  885. Part32.Material = Enum.Material.SmoothPlastic
  886. Part32.TopSurface = Enum.SurfaceType.Smooth
  887. Part32.brickColor = BrickColor.new("New Yeller")
  888. Part32.Shape = Enum.PartType.Ball
  889. Part33.Parent = mas2
  890. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  891. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  892. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  893. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  894. Part33.Color = Color3.new(1, 1, 0)
  895. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  896. Part33.BottomSurface = Enum.SurfaceType.Smooth
  897. Part33.BrickColor = BrickColor.new("New Yeller")
  898. Part33.CanCollide = false
  899. Part33.Material = Enum.Material.SmoothPlastic
  900. Part33.TopSurface = Enum.SurfaceType.Smooth
  901. Part33.brickColor = BrickColor.new("New Yeller")
  902. Part33.Shape = Enum.PartType.Ball
  903. Part34.Parent = mas2
  904. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  905. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  906. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  907. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  908. Part34.Color = Color3.new(1, 1, 0)
  909. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  910. Part34.BottomSurface = Enum.SurfaceType.Smooth
  911. Part34.BrickColor = BrickColor.new("New Yeller")
  912. Part34.CanCollide = false
  913. Part34.Material = Enum.Material.SmoothPlastic
  914. Part34.TopSurface = Enum.SurfaceType.Smooth
  915. Part34.brickColor = BrickColor.new("New Yeller")
  916. Part34.Shape = Enum.PartType.Ball
  917. Part35.Parent = mas2
  918. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  919. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  920. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  921. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  922. Part35.Color = Color3.new(1, 1, 0)
  923. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  924. Part35.BottomSurface = Enum.SurfaceType.Smooth
  925. Part35.BrickColor = BrickColor.new("New Yeller")
  926. Part35.CanCollide = false
  927. Part35.Material = Enum.Material.SmoothPlastic
  928. Part35.TopSurface = Enum.SurfaceType.Smooth
  929. Part35.brickColor = BrickColor.new("New Yeller")
  930. Part35.Shape = Enum.PartType.Ball
  931. Part36.Parent = mas2
  932. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  933. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  934. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  935. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  936. Part36.Color = Color3.new(1, 1, 0)
  937. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  938. Part36.BottomSurface = Enum.SurfaceType.Smooth
  939. Part36.BrickColor = BrickColor.new("New Yeller")
  940. Part36.CanCollide = false
  941. Part36.Material = Enum.Material.SmoothPlastic
  942. Part36.TopSurface = Enum.SurfaceType.Smooth
  943. Part36.brickColor = BrickColor.new("New Yeller")
  944. Part36.Shape = Enum.PartType.Ball
  945. Part37.Parent = mas2
  946. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  947. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  948. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  949. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  950. Part37.Color = Color3.new(1, 1, 0)
  951. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  952. Part37.BottomSurface = Enum.SurfaceType.Smooth
  953. Part37.BrickColor = BrickColor.new("New Yeller")
  954. Part37.CanCollide = false
  955. Part37.Material = Enum.Material.SmoothPlastic
  956. Part37.TopSurface = Enum.SurfaceType.Smooth
  957. Part37.brickColor = BrickColor.new("New Yeller")
  958. Part37.Shape = Enum.PartType.Ball
  959. Part38.Parent = mas2
  960. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  961. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  962. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  963. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  964. Part38.Color = Color3.new(1, 1, 0)
  965. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  966. Part38.BottomSurface = Enum.SurfaceType.Smooth
  967. Part38.BrickColor = BrickColor.new("New Yeller")
  968. Part38.CanCollide = false
  969. Part38.Material = Enum.Material.SmoothPlastic
  970. Part38.TopSurface = Enum.SurfaceType.Smooth
  971. Part38.brickColor = BrickColor.new("New Yeller")
  972. Part38.Shape = Enum.PartType.Ball
  973. Part39.Parent = mas2
  974. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  975. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  976. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  977. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  978. Part39.Color = Color3.new(1, 1, 0)
  979. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  980. Part39.BottomSurface = Enum.SurfaceType.Smooth
  981. Part39.BrickColor = BrickColor.new("New Yeller")
  982. Part39.CanCollide = false
  983. Part39.Material = Enum.Material.SmoothPlastic
  984. Part39.TopSurface = Enum.SurfaceType.Smooth
  985. Part39.brickColor = BrickColor.new("New Yeller")
  986. Part39.Shape = Enum.PartType.Ball
  987. Part40.Parent = mas2
  988. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  989. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  990. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  991. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  992. Part40.Color = Color3.new(1, 1, 0)
  993. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  994. Part40.BottomSurface = Enum.SurfaceType.Smooth
  995. Part40.BrickColor = BrickColor.new("New Yeller")
  996. Part40.CanCollide = false
  997. Part40.Material = Enum.Material.SmoothPlastic
  998. Part40.TopSurface = Enum.SurfaceType.Smooth
  999. Part40.brickColor = BrickColor.new("New Yeller")
  1000. Part41.Parent = mas2
  1001. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1002. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1003. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1004. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1005. Part41.Color = Color3.new(1, 1, 0)
  1006. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1007. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1008. Part41.BrickColor = BrickColor.new("New Yeller")
  1009. Part41.CanCollide = false
  1010. Part41.Material = Enum.Material.SmoothPlastic
  1011. Part41.TopSurface = Enum.SurfaceType.Smooth
  1012. Part41.brickColor = BrickColor.new("New Yeller")
  1013. Part42.Parent = mas2
  1014. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1015. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1016. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1017. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1018. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1019. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1020. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1021. Part42.BrickColor = BrickColor.new("Institutional white")
  1022. Part42.CanCollide = false
  1023. Part42.Material = Enum.Material.SmoothPlastic
  1024. Part42.TopSurface = Enum.SurfaceType.Smooth
  1025. Part42.brickColor = BrickColor.new("Institutional white")
  1026. for i,v in pairs(mas2:GetChildren()) do
  1027. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1028. pcall(function() v:MakeJoints() end)
  1029. end
  1030. local Wld = Instance.new("Weld",Part15)
  1031. Wld.Part0 = SRA
  1032. Wld.Part1 = Part15
  1033. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1034. for i,v in pairs(mas:children()) do
  1035. if v:IsA("Part") then
  1036. v.Transparency = 1
  1037. end
  1038. end
  1039. for i,v in pairs(Character.Stand:children()) do
  1040. if v:IsA("Part") then
  1041. v.Transparency = 1
  1042. Face.Transparency = 1
  1043. end
  1044. end
  1045. local newMotor = function(part0, part1, c0, c1)
  1046. local w = Create('Motor'){
  1047. Parent = part0,
  1048. Part0 = part0,
  1049. Part1 = part1,
  1050. C0 = c0,
  1051. C1 = c1,
  1052. }
  1053. return w
  1054. end
  1055. function clerp(a, b, t)
  1056. return a:lerp(b, t)
  1057. end
  1058.  
  1059. coroutine.resume(coroutine.create(function()
  1060. while true do
  1061. Humanoid.Health = Humanoid.Health + 1.7
  1062. game:GetService("RunService").RenderStepped:wait()
  1063. end
  1064. end))
  1065. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1066. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1067.  
  1068. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1069. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1070. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1071. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1072. RootJoint.C1 = CFrame.new(0, 0, 0)
  1073. RootJoint.C0 = CFrame.new(0, 0, 0)
  1074. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1075. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1076.  
  1077. local rarmc1 = RW.C1
  1078. local larmc1 = LW.C1
  1079. local rlegc1 = RH.C1
  1080. local llegc1 = LH.C1
  1081.  
  1082. local resetc1 = false
  1083.  
  1084. function PlayAnimationFromTable(table, speed, bool)
  1085. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1086. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1087. RW.C0 = clerp(RW.C0, table[3], speed)
  1088. LW.C0 = clerp(LW.C0, table[4], speed)
  1089. RH.C0 = clerp(RH.C0, table[5], speed)
  1090. LH.C0 = clerp(LH.C0, table[6], speed)
  1091. if bool == true then
  1092. if resetc1 == false then
  1093. resetc1 = true
  1094. RootJoint.C1 = RootJoint.C1
  1095. Torso.Neck.C1 = Torso.Neck.C1
  1096. RW.C1 = rarmc1
  1097. LW.C1 = larmc1
  1098. RH.C1 = rlegc1
  1099. LH.C1 = llegc1
  1100. end
  1101. end
  1102. end
  1103.  
  1104. ArtificialHB = Create("BindableEvent", script){
  1105. Parent = script,
  1106. Name = "Heartbeat",
  1107. }
  1108.  
  1109. script:WaitForChild("Heartbeat")
  1110.  
  1111. frame = 1 / 30
  1112. tf = 0
  1113. allowframeloss = false
  1114. tossremainder = false
  1115. lastframe = tick()
  1116. script.Heartbeat:Fire()
  1117.  
  1118. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1119. tf = tf + s
  1120. if tf >= frame then
  1121. if allowframeloss then
  1122. script.Heartbeat:Fire()
  1123. lastframe = tick()
  1124. else
  1125. for i = 1, math.floor(tf / frame) do
  1126. script.Heartbeat:Fire()
  1127. end
  1128. lastframe = tick()
  1129. end
  1130. if tossremainder then
  1131. tf = 0
  1132. else
  1133. tf = tf - frame * math.floor(tf / frame)
  1134. end
  1135. end
  1136. end)
  1137.  
  1138. function swait(num)
  1139. if num == 0 or num == nil then
  1140. ArtificialHB.Event:wait()
  1141. else
  1142. for i = 0, num do
  1143. ArtificialHB.Event:wait()
  1144. end
  1145. end
  1146. end
  1147.  
  1148.  
  1149.  
  1150. Mouse.KeyDown:connect(function(key)
  1151. if key == "q" then
  1152. if Change == false then
  1153. Stand()
  1154. Change = true
  1155. elseif Change == true then
  1156. UnStand()
  1157. Change = false
  1158. end
  1159. end
  1160. end)
  1161.  
  1162.  
  1163. function Stand()
  1164. if D == false then
  1165. D = true
  1166. Pause = true
  1167. for i = 0,0.1,0.1 do
  1168. swait()
  1169. PlayAnimationFromTable({
  1170. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1171. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1172. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1173. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1174. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1175. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1176. }, .5, false)
  1177. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1178. end
  1179. coroutine.resume(coroutine.create(function()
  1180. for i = 0,1.2,0.1 do
  1181. swait()
  1182. PlayAnimationFromTable({
  1183. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1184. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1185. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1186. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1187. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1188. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1189. }, .5, false)
  1190. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1191. end
  1192. Pause = false
  1193. end))
  1194. local Sound = Instance.new("Sound",ST)
  1195. Sound.Pitch = 1
  1196. Sound.Volume = 121
  1197. Sound.Looped = false
  1198. Sound.SoundId = "rbxassetid://463010917"
  1199. Sound:play()
  1200. coroutine.resume(coroutine.create(function()
  1201. for i,v in pairs(mas:children()) do
  1202. if v:IsA("Part") then
  1203. coroutine.resume(coroutine.create(function()
  1204. v.Transparency = v.Transparency - 0.1
  1205. game:GetService("RunService").RenderStepped:wait()
  1206. end))
  1207. v.Transparency = 1
  1208. end
  1209. end
  1210. end))
  1211. for i,v in pairs(Character.Stand:children()) do
  1212. if v:IsA("Part") then
  1213. coroutine.resume(coroutine.create(function()
  1214. for i = 1,11 do
  1215. v.Transparency = v.Transparency - 0.1
  1216. Face.Transparency = Face.Transparency - 0.1
  1217. game:GetService("RunService").RenderStepped:wait()
  1218. end
  1219. FlA.Enabled = true
  1220. FlA1.Enabled = true
  1221. FlA2.Enabled = true
  1222. FlA3.Enabled = true
  1223. FlA4.Enabled = true
  1224. FlA5.Enabled = true
  1225. ZZA.Enabled = true
  1226. ZZA1.Enabled = true
  1227. ZZA2.Enabled = true
  1228. ZZA3.Enabled = true
  1229. ZZA4.Enabled = true
  1230. ZZA5.Enabled = true
  1231. end))
  1232. end
  1233. end
  1234. ZZZ = Mouse.KeyDown:connect(function(key)
  1235. if key == "t" then
  1236. Blast()
  1237. end
  1238. if key == "r" then
  1239. StrongOra()
  1240. end
  1241. if key == "e" then
  1242. OHOra()
  1243. end
  1244. if key == "f" then
  1245. TimeStop()
  1246. end
  1247. if key == "z" then
  1248. Jump()
  1249. end
  1250. end)
  1251. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1252. if key == "e" then
  1253. Stop()
  1254. end
  1255. end)
  1256. wait(0.5)
  1257. D = false
  1258. end
  1259. end
  1260.  
  1261. function Blast()
  1262. if D == false then
  1263. D = true
  1264. Pause = true
  1265. for i = 0,1.2,0.1 do
  1266. swait()
  1267. PlayAnimationFromTable({
  1268. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1269. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1270. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1271. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274. }, .5, false)
  1275. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1276. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1277. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1278. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1279. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1280. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1281. end
  1282. coroutine.resume(coroutine.create(function()
  1283. wait(0.7)
  1284. Pause = false
  1285. end))
  1286. local Bl = Instance.new("Part",workspace)
  1287. Bl.CanCollide = false
  1288. Bl.Material = "Neon"
  1289. Bl.Shape = "Ball"
  1290. Bl.Size = Vector3.new(20,20,20)
  1291. Bl.BrickColor = BrickColor.new("New Yeller")
  1292. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1293. local Fl = Instance.new("BodyVelocity",Bl)
  1294. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1295. Fl.Velocity = RootPart.CFrame.lookVector*160
  1296. local Ring = Instance.new("Part",RootPart)
  1297. Ring.Size = Vector3.new(1,1,1)
  1298. Ring.CanCollide = false
  1299. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1300. Ring.Anchored = true
  1301. Ring.BrickColor = BrickColor.new("Institutional white")
  1302. Ring.Transparency = 0
  1303. local Ring2 = Instance.new("SpecialMesh",Ring)
  1304. Ring2.MeshId = "rbxassetid://3270017"
  1305. Ring2.Scale = Vector3.new(1,1,0.1)
  1306. coroutine.resume(coroutine.create(function()
  1307. for i = 1,50 do
  1308. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1309. Ring.Transparency = Ring.Transparency + 0.07
  1310. game:GetService("RunService").RenderStepped:wait()
  1311. end
  1312. Ring:remove()
  1313. end))
  1314. Bl.Touched:connect(function(hit)
  1315. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1316. Bl:remove()
  1317. local S = Instance.new("Sound",hit.Parent.Head)
  1318. S.SoundId = "rbxassetid://539294959"
  1319. S.Volume = 1
  1320. S.Looped = false
  1321. S:play()
  1322. hit.Parent.Humanoid:TakeDamage(60)
  1323. hit.Parent.Humanoid.WalkSpeed = 2
  1324. local Ef = Instance.new("Part",workspace)
  1325. Ef.Size = Vector3.new(1,1,1)
  1326. Ef.CanCollide = false
  1327. Ef.Shape = "Ball"
  1328. Ef.Material = "Neon"
  1329. Ef.BrickColor = BrickColor.new("New Yeller")
  1330. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1331. Ef.Anchored = true
  1332. local Ef2 = Instance.new("SpecialMesh",Ef)
  1333. Ef2.MeshType = "Sphere"
  1334. Ef2.Scale = Vector3.new(1,1,1)
  1335. coroutine.resume(coroutine.create(function()
  1336. for i = 1,6 do
  1337. local random = math.random(-4,4)
  1338. local random2 = math.random(-4,4)
  1339. local random3 = math.random(-4,4)
  1340. local Ring = Instance.new("Part",Ef)
  1341. Ring.Size = Vector3.new(1,1,1)
  1342. Ring.CanCollide = false
  1343. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1344. Ring.Anchored = true
  1345. Ring.BrickColor = BrickColor.new("Institutional white")
  1346. Ring.Transparency = 0
  1347. local Ring2 = Instance.new("SpecialMesh",Ring)
  1348. Ring2.MeshId = "rbxassetid://3270017"
  1349. Ring2.Scale = Vector3.new(1,1,0.1)
  1350. coroutine.resume(coroutine.create(function()
  1351. for i = 1,170 do
  1352. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1353. Ring.Transparency = Ring.Transparency + 0.01
  1354. game:GetService("RunService").RenderStepped:wait()
  1355. end
  1356. Ring:remove()
  1357. end))
  1358. end
  1359. end))
  1360. for i = 1,170 do
  1361. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1362. Ef.Transparency = Ef.Transparency + 0.01
  1363. game:GetService("RunService").RenderStepped:wait()
  1364. end
  1365. Ef:remove()
  1366. end
  1367. end)
  1368. wait(1.5)
  1369. D = false
  1370. end
  1371. end
  1372.  
  1373. function Jump()
  1374. if DD == false then
  1375. DD = true
  1376. print("ASD")
  1377. local Bod = Instance.new("BodyPosition",RootPart)
  1378. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1379. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1380. local Ef = Instance.new("Part",workspace)
  1381. Ef.Size = Vector3.new(1,1,1)
  1382. Ef.CanCollide = false
  1383. Ef.Anchored = true
  1384. Ef.BrickColor = BrickColor.new("New Yeller")
  1385. Ef.Material = "Neon"
  1386. Ef.Shape = "Ball"
  1387. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1388. coroutine.resume(coroutine.create(function()
  1389. for i = 1,30 do
  1390. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1391. Ef.Transparency = Ef.Transparency + 0.07
  1392. game:GetService("RunService").RenderStepped:wait()
  1393. end
  1394. Ef:remove()
  1395. end))
  1396. wait(0.1)
  1397. Bod:remove()
  1398. wait(1)
  1399. DD = false
  1400. end
  1401. end
  1402.  
  1403. function TimeStop()
  1404. if DDZ == false then
  1405. DDZ = true
  1406. local S = Instance.new("Sound",ST)
  1407. S.SoundId = "rbxassetid://1631612542"
  1408. S.Pitch = 1.2
  1409. S.Volume = 12312
  1410. S.Looped = false
  1411. S:play()
  1412. local Ef = Instance.new("Part",workspace)
  1413. Ef.Size = Vector3.new(1,1,1)
  1414. Ef.Material = "Neon"
  1415. Ef.BrickColor = BrickColor.new("White")
  1416. Ef.Transparency = 0.4
  1417. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1418. Ef.Anchored = true
  1419. Ef.CanCollide = false
  1420. Ef.Shape = "Ball"
  1421. local Ef2 = Instance.new("SpecialMesh",Ef)
  1422. Ef2.MeshType = "Sphere"
  1423. Ef2.Scale = Vector3.new(1,1,1)
  1424. coroutine.resume(coroutine.create(function()
  1425. for i = 1,70 do
  1426. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1427. game:GetService("RunService").RenderStepped:wait()
  1428. end
  1429. for i = 1,70 do
  1430. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1431. game:GetService("RunService").RenderStepped:wait()
  1432. end
  1433. Ef:remove()
  1434. end))
  1435. local HB = Instance.new("Part",workspace)
  1436. HB.CanCollide = false
  1437. HB.Anchored = true
  1438. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1439. HB.Size = Vector3.new(300,300,300)
  1440. HB.Transparency = 1
  1441. HB.Touched:connect(function(hit)
  1442. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1443. hit.Parent.Torso.Anchored = true
  1444. hit.Parent.Head.Anchored = true
  1445. hit.Parent["Right Arm"].Anchored = true
  1446. hit.Parent["Left Arm"].Anchored = true
  1447. hit.Parent["Right Leg"].Anchored = true
  1448. hit.Parent["Left Leg"].Anchored = true
  1449. wait(Time)
  1450. hit.Parent.Torso.Anchored = false
  1451. hit.Parent.Head.Anchored = false
  1452. hit.Parent["Right Arm"].Anchored = false
  1453. hit.Parent["Left Arm"].Anchored = false
  1454. hit.Parent["Right Leg"].Anchored = false
  1455. hit.Parent["Left Leg"].Anchored = false
  1456. end
  1457. end)
  1458. wait(32)
  1459. HB:remove()
  1460. DDZ = false
  1461. end
  1462. end
  1463.  
  1464. function StrongOra()
  1465. if D == false then
  1466. D = true
  1467. Pause = true
  1468. local HB = Instance.new("Part",SRA)
  1469. HB.CanCollide = false
  1470. HB.Transparency = 1
  1471. HB.Size = Vector3.new(1,1,1)
  1472. local HB2 = Instance.new("Weld",HB)
  1473. HB2.Part0 = SRA
  1474. HB2.Part1 = HB
  1475. HB2.C0 = CFrame.new(0,0,0)
  1476. HB.Touched:connect(function(hit)
  1477. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1478. HB:remove()
  1479. hit.Parent.Humanoid:TakeDamage(30)
  1480. hit.Parent.Humanoid.PlatformStand = true
  1481. local Ef = Instance.new("Part",workspace)
  1482. Ef.Size = Vector3.new(1,1,1)
  1483. Ef.CanCollide = false
  1484. Ef.Anchored = true
  1485. Ef.Shape = "Ball"
  1486. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1487. Ef.Material = "Neon"
  1488. Ef.BrickColor = BrickColor.new("White")
  1489. local Ef2 = Instance.new("SpecialMesh",Ef)
  1490. Ef2.MeshType = "Sphere"
  1491. Ef2.Scale = Vector3.new(1,1,1)
  1492. coroutine.resume(coroutine.create(function()
  1493. for i = 1,5 do
  1494. local random = math.random(-3,3)
  1495. local random2 = math.random(-3,3)
  1496. local random3 = math.random(-3,3)
  1497. local ZC = Instance.new("Part",workspace)
  1498. ZC.Size = Vector3.new(1,1,1)
  1499. ZC.CanCollide = false
  1500. ZC.Anchored = true
  1501. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1502. ZC.Shape = "Ball"
  1503. ZC.Material = "Neon"
  1504. ZC.BrickColor = BrickColor.new("New Yeller")
  1505. local ZC2 = Instance.new("SpecialMesh",ZC)
  1506. ZC2.MeshType = "Sphere"
  1507. ZC2.Scale = Vector3.new(1,1,1)
  1508. coroutine.resume(coroutine.create(function()
  1509. for i = 1,100 do
  1510. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1511. ZC.Transparency = ZC.Transparency + 0.03
  1512. game:GetService("RunService").RenderStepped:wait()
  1513. end
  1514. ZC:remove()
  1515. end))
  1516. end
  1517. end))
  1518. coroutine.resume(coroutine.create(function()
  1519. for i = 1,100 do
  1520. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1521. Ef.Transparency = Ef.Transparency + 0.03
  1522. game:GetService("RunService").RenderStepped:wait()
  1523. end
  1524. Ef:remove()
  1525. end))
  1526. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1527. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1528. Fl.velocity = RootPart.CFrame.lookVector*190
  1529. wait(0.3)
  1530. Fl:remove()
  1531. wait(0.5)
  1532. hit.Parent.Humanoid.PlatformStand = false
  1533. end
  1534. end)
  1535. for i = 0,0.5,0.1 do
  1536. swait()
  1537. PlayAnimationFromTable({
  1538. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1539. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1540. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1541. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1542. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1543. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1544. }, .5, false)
  1545. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1546. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1547. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1548. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1549. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1550. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1551. end
  1552. local Ora = Instance.new("Sound",ST)
  1553. Ora.SoundId = "rbxassetid://271120244"
  1554. Ora.Pitch = 1
  1555. Ora.Looped = false
  1556. Ora.Volume = 12312
  1557. Ora:play()
  1558. for i = 0,0.6,0.1 do
  1559. swait()
  1560. PlayAnimationFromTable({
  1561. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1562. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1563. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1564. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1565. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1566. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1567. }, .5, false)
  1568. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1569. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1570. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1571. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1572. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1573. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1574. end
  1575. coroutine.resume(coroutine.create(function()
  1576. wait(0.4)
  1577. HB:remove()
  1578. end))
  1579. Pause = false
  1580. wait(0.5)
  1581. D = false
  1582. end
  1583. end
  1584. function OHOra()
  1585. if D == false then
  1586. D = true
  1587. Pause = true
  1588. Loop = true
  1589. SoundZ = Instance.new("Sound",ST)
  1590. SoundZ.SoundId = "rbxassetid://791374350"
  1591. SoundZ.Volume = 2
  1592. SoundZ.Looped = true
  1593. SoundZ.Pitch = 0.95
  1594. SoundZ:play()
  1595. while Loop do
  1596. local HB = Instance.new("Part",SRA)
  1597. HB.CanCollide = false
  1598. HB.Transparency = 1
  1599. local HB2 = Instance.new("Weld",HB)
  1600. HB2.Part0 = SRA
  1601. HB2.Part1 = HB
  1602. HB2.C0 = CFrame.new(0,-1.1,0)
  1603. HB.Touched:connect(function(hit)
  1604. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1605. HB:remove()
  1606. hit.Parent.Humanoid:TakeDamage(1.5)
  1607. hit.Parent.Humanoid.WalkSpeed = 2
  1608. local random = math.random(-3,3)
  1609. local random2 = math.random(-3,3)
  1610. local random3 = math.random(-3,3)
  1611. local Ef = Instance.new("Part",workspace)
  1612. Ef.Size = Vector3.new(1,1,1)
  1613. Ef.CanCollide = false
  1614. Ef.Material = "Neon"
  1615. Ef.BrickColor = BrickColor.new("White")
  1616. Ef.Anchored = true
  1617. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1618. local Ef2 = Instance.new("SpecialMesh",Ef)
  1619. Ef2.MeshType = "Sphere"
  1620. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1621. local Part = Instance.new("Part",workspace)
  1622. Part.Size = Vector3.new(1,1,1)
  1623. Part.CanCollide = false
  1624. Part.BrickColor = BrickColor.new("New Yeller")
  1625. Part.Material = "Neon"
  1626. Part.Anchored = true
  1627. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1628. local Part2 = Instance.new("SpecialMesh",Part)
  1629. Part2.MeshType = "Sphere"
  1630. Part2.Scale = Vector3.new(1,1,1)
  1631. for i = 1,50 do
  1632. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1633. Part.Transparency = Part.Transparency + 0.07
  1634. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1635. Ef.Transparency = Ef.Transparency + 0.07
  1636. game:GetService("RunService").RenderStepped:wait()
  1637. end
  1638. Part:remove()
  1639. Ef:remove()
  1640. end
  1641. end)
  1642. for i = 0,0.15,0.1 do
  1643. swait()
  1644. PlayAnimationFromTable({
  1645. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1646. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1647. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1648. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1649. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1650. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1651. }, .5, false)
  1652. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1653. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1654. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1655. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1656. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1657. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1658. end
  1659. coroutine.resume(coroutine.create(function()
  1660. wait(1)
  1661. HB:remove()
  1662. end))
  1663. local CCB = Instance.new("Part",SRA)
  1664. CCB.CanCollide = false
  1665. CCB.Transparency = 1
  1666. local CCB2 = Instance.new("Weld",CCB)
  1667. CCB2.Part0 = SRA
  1668. CCB2.Part1 = CCB
  1669. CCB2.C0 = CFrame.new(0,-1.1,0)
  1670. CCB.Touched:connect(function(hit)
  1671. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1672. CCB:remove()
  1673. hit.Parent.Humanoid:TakeDamage(1.5)
  1674. hit.Parent.Humanoid.WalkSpeed = 2
  1675. local random = math.random(-3,3)
  1676. local random2 = math.random(-3,3)
  1677. local random3 = math.random(-3,3)
  1678. local Ef = Instance.new("Part",workspace)
  1679. Ef.Size = Vector3.new(1,1,1)
  1680. Ef.CanCollide = false
  1681. Ef.Material = "Neon"
  1682. Ef.BrickColor = BrickColor.new("White")
  1683. Ef.Anchored = true
  1684. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1685. local Ef2 = Instance.new("SpecialMesh",Ef)
  1686. Ef2.MeshType = "Sphere"
  1687. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1688. local Part = Instance.new("Part",workspace)
  1689. Part.Size = Vector3.new(1,1,1)
  1690. Part.CanCollide = false
  1691. Part.BrickColor = BrickColor.new("New Yeller")
  1692. Part.Material = "Neon"
  1693. Part.Anchored = true
  1694. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1695. local Part2 = Instance.new("SpecialMesh",Part)
  1696. Part2.MeshType = "Sphere"
  1697. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1698. for i = 1,50 do
  1699. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1700. Part.Transparency = Part.Transparency + 0.07
  1701. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1702. Ef.Transparency = Ef.Transparency + 0.07
  1703. game:GetService("RunService").RenderStepped:wait()
  1704. end
  1705. Part:remove()
  1706. Ef:remove()
  1707. end
  1708. end)
  1709. for i = 0,0.15,0.1 do
  1710. swait()
  1711. PlayAnimationFromTable({
  1712. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1713. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1714. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1715. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1716. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1717. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1718. }, .5, false)
  1719. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1720. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1721. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1722. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1723. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1724. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1725. end
  1726. coroutine.resume(coroutine.create(function()
  1727. wait(1)
  1728. CCB:remove()
  1729. end))
  1730. game:GetService("RunService").RenderStepped:wait()
  1731. end
  1732. wait(0.2)
  1733. D = false
  1734. end
  1735. end
  1736.  
  1737. function Stop()
  1738. Pause = false
  1739. SoundZ:remove()
  1740. Loop = false
  1741. end
  1742.  
  1743. function UnStand()
  1744. if D == false then
  1745. D = true
  1746. FlA.Enabled = false
  1747. FlA1.Enabled = false
  1748. FlA2.Enabled = false
  1749. FlA3.Enabled = false
  1750. FlA4.Enabled = false
  1751. FlA5.Enabled = false
  1752. ZZA.Enabled= false
  1753. ZZA1.Enabled = false
  1754. ZZA2.Enabled = false
  1755. ZZA3.Enabled = false
  1756. ZZA4.Enabled = false
  1757. ZZA5.Enabled = false
  1758. Pause = true
  1759. coroutine.resume(coroutine.create(function()
  1760. for i = 0,1.2,0.1 do
  1761. swait()
  1762. PlayAnimationFromTable({
  1763. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1764. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1765. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1766. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1767. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1768. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1769. }, .5, false)
  1770. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1771. end
  1772. Pause = false
  1773. ZZZ:disconnect()
  1774. ZZZ1:disconnect()
  1775. end))
  1776. for i,v in pairs(Character.Stand:children()) do
  1777. if v:IsA("Part") then
  1778. coroutine.resume(coroutine.create(function()
  1779. for i = 1,11 do
  1780. v.Transparency = v.Transparency + 0.1
  1781. Face.Transparency = Face.Transparency + 0.1
  1782. game:GetService("RunService").RenderStepped:wait()
  1783. end
  1784. end))
  1785. end
  1786. end
  1787. wait(0.5)
  1788. D = false
  1789.  
  1790. end
  1791. end
  1792.  
  1793.  
  1794. New = function(Object, Parent, Name, Data)
  1795. local Object = Instance.new(Object)
  1796. for Index, Value in pairs(Data or {}) do
  1797. Object[Index] = Value
  1798. end
  1799. Object.Parent = Parent
  1800. Object.Name = Name
  1801. return Object
  1802. end
  1803. function rayCast(Position, Direction, Range, Ignore)
  1804. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1805. end
  1806.  
  1807.  
  1808.  
  1809.  
  1810. coroutine.wrap(function()
  1811. while 1 do
  1812. swait()
  1813. if doe <= 360 then
  1814. doe = doe + 2
  1815. else
  1816. doe = 0
  1817. end
  1818. end
  1819. end)()
  1820. while true do
  1821. swait()
  1822. for i, v in pairs(Character:GetChildren()) do
  1823. if v:IsA("Part") then
  1824. v.Material = "SmoothPlastic"
  1825. elseif v:IsA("Accessory") then
  1826. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1827. end
  1828. end
  1829.  
  1830. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1831. velocity = RootPart.Velocity.y
  1832. sine = sine + change
  1833. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1834. if RootPart.Velocity.y > 1 and hit == nil then
  1835. Anim = "Jump"
  1836. if Pause == false then
  1837. PlayAnimationFromTable({
  1838. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  1839. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  1840. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  1841. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  1842. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  1843. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  1844. }, .3, false)
  1845. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1846. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1847. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1848. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1849. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1850. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1851. end
  1852. elseif RootPart.Velocity.y < -1 and hit == nil then
  1853. Anim = "Fall"
  1854. if Pause == false then
  1855. PlayAnimationFromTable({
  1856. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1857. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  1858. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  1859. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  1860. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  1861. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  1862. }, .3, false)
  1863. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1864. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1865. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1866. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1867. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1868. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1869. end
  1870. elseif Torsovelocity < 1 and hit ~= nil then
  1871. Anim = "Idle"
  1872. if Pause == false then
  1873. change = 1
  1874. PlayAnimationFromTable({
  1875. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  1876. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  1877. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  1878. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  1879. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  1880. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  1881. }, .3, false)
  1882. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1883. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1884. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1885. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1886. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1887. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  1888. end
  1889. elseif Torsovelocity > 2 and hit ~= nil then
  1890. Anim = "Walk"
  1891. if Pause == false then
  1892. PlayAnimationFromTable({
  1893. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  1894. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  1895. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  1896. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  1897. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  1898. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  1899. }, .3, false)
  1900. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1901. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1902. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1903. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1904. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1905. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  1906. end
  1907. end
  1908. end
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