SHOW:
|
|
- or go back to the newest paste.
| 1 | Players = game:service'Players' | |
| 2 | Debris = game:service'Debris' | |
| 3 | ||
| 4 | CF = CFrame.new | |
| 5 | CFa = CFrame.Angles | |
| 6 | CFA = function(x,y,z) return CFa(MR(x),MR(y),MR(z)) end | |
| 7 | V3 = Vector3.new | |
| 8 | MR = math.rad | |
| 9 | MD = math.deg | |
| 10 | MRND = math.random | |
| 11 | CFN=CF(0,0,0) | |
| 12 | V3N=V3(0,0,0) | |
| 13 | V3M=V3(1/0,1/0,1/0) | |
| 14 | ||
| 15 | ||
| 16 | newI = function(tab) | |
| 17 | local p = Instance.new(tab[1],tab[2]) | |
| 18 | for i,v in pairs(tab) do | |
| 19 | if i=="Debris" then | |
| 20 | Debris:AddItem(p,v) | |
| 21 | elseif (i~=1 and i~=2) then | |
| 22 | p[i] = v | |
| 23 | end | |
| 24 | end | |
| 25 | return p | |
| 26 | end | |
| 27 | ------------Assets | |
| 28 | assets = {}
| |
| 29 | --Meshes | |
| 30 | assets.Ring = "3270017" | |
| 31 | assets.Bullet1 = "10207677" | |
| 32 | assets.MuzzleFlash = "25212400" | |
| 33 | --MeshTexture | |
| 34 | ||
| 35 | --Decals | |
| 36 | ||
| 37 | --Gui Decals | |
| 38 | ||
| 39 | --Sounds | |
| 40 | assets.Minigun1 = "2766581" | |
| 41 | assets.Fire1 = "2760979" | |
| 42 | -- | |
| 43 | assetprefix = "http://www.roblox.com/asset/?id=" | |
| 44 | for i,v in pairs(assets) do | |
| 45 | if v:sub(1,3)~="htt" and v:sub(1,3)~="rbx" then | |
| 46 | assets[i]=assetprefix..v | |
| 47 | end | |
| 48 | end | |
| 49 | ---------------------------- | |
| 50 | PlaySound=function(soundId,Parent,Pit,Vol) | |
| 51 | local v=newI{"Sound",Parent,SoundId=soundId,Volume=Vol,Pitch=Pit,Looped=false,Debris=5}
| |
| 52 | v:Play() | |
| 53 | end | |
| 54 | ||
| 55 | newPart = function(sizea,sizeb,sizec,parent,cframe,aa,bb,cc,dd,ee,ff) | |
| 56 | local Materials = {}
| |
| 57 | for i,v in pairs{
| |
| 58 | "Plastic","SmoothPlastic","Wood", "WoodPlanks", | |
| 59 | "Marble", "Slate","Concrete", "Granite", | |
| 60 | "Brick","Pebble", "Cobblestone","CorrodedMetal", | |
| 61 | "DiamondPlate", "Foil", "Metal","Grass", | |
| 62 | "Sand","Fabric","Ice","Neon"} do | |
| 63 | Materials[v]=v | |
| 64 | end | |
| 65 | local mat,col | |
| 66 | local part = Instance.new("Part",parent or Model)
| |
| 67 | for i,v in pairs{aa,bb,cc,dd,ee,ff} do
| |
| 68 | if Materials[v] then mat=v end | |
| 69 | if BrickColor.new(v).Name==v then col=v end | |
| 70 | if v=="CylinderMesh" or v=="BlockMesh" then local m = Instance.new(v,part) m.Name="Mesh" end | |
| 71 | if v=="Torso" then newI{"SpecialMesh",part,MeshType="Torso"} end
| |
| 72 | if v=="Sphere" then newI{"SpecialMesh",part,MeshType="Sphere"} end
| |
| 73 | if v=="Wedge" then part:Destroy() part=Instance.new("WedgePart",parent or Model) end
| |
| 74 | if v=="Corner" then part:Destroy() part=Instance.new("CornerWedgePart",parent or Model) end
| |
| 75 | if v=="Ring" then newI{"SpecialMesh",part,MeshType="FileMesh",MeshId=assets.Ring} end
| |
| 76 | if v=="nonCollide" then part.CanCollide=false end | |
| 77 | if v=="Transparent" then part.Transparency=1 end | |
| 78 | if v=="Anchored" then part.Anchored=true end | |
| 79 | if v=="S0.5" then sizea=sizea/2 sizeb=sizeb/2 sizec=sizec/2 part.Mesh.Scale=part.Mesh.Scale*2 end | |
| 80 | end | |
| 81 | if part.className~="CornerWedgePart" then part.formFactor="Custom" end | |
| 82 | for i,v in pairs{"Top","Bottom","Left","Right","Front","Back"} do
| |
| 83 | part[v.."Surface"]="SmoothNoOutlines" | |
| 84 | end | |
| 85 | part.Size=V3(sizea,sizeb,sizec) or V3(1,1,1) | |
| 86 | part.CFrame=cframe or CF(0,-50,0) | |
| 87 | part.BrickColor=BrickColor.new(col or 'Deep orange') | |
| 88 | - | part.BrickColor=BrickColor.new(col or '') |
| 88 | + | part.Material = mat or 'DiamondPlate' |
| 89 | - | part.Material = mat or 'SmoothPlastic' |
| 89 | + | |
| 90 | part.Elasticity = 0 | |
| 91 | part.Name="z" | |
| 92 | part.CustomPhysicalProperties = PhysicalProperties.new(2,2,0,2,0) | |
| 93 | return part,cframe | |
| 94 | end | |
| 95 | ||
| 96 | newMesh=function(parent,dtype,sx,sy,sz) | |
| 97 | local filemesh | |
| 98 | local mesh | |
| 99 | if dtype=="Block" or dtype=="Cylinder" then | |
| 100 | mesh=INEW(types.."Mesh",parent) | |
| 101 | elseif dtype:sub(1,4)=="http" or dtype:sub(1,3)=="rbx" then | |
| 102 | mesh=INEW("SpecialMesh",parent)
| |
| 103 | mesh.MeshType="FileMesh" | |
| 104 | mesh.MeshId=dtype | |
| 105 | filemesh=true | |
| 106 | else | |
| 107 | mesh=INEW("SpecialMesh",parent)
| |
| 108 | mesh.MeshType=dtype | |
| 109 | end | |
| 110 | if parent.Size.x<=0.2 then parent.CanCollide=false end | |
| 111 | local yes=parent.Size.x<0.2001 and 5 or 1 | |
| 112 | if filemesh then yes=1 end | |
| 113 | mesh.Scale=V3(sx or 1,sy or 1,sz or 1)*yes | |
| 114 | return mesh | |
| 115 | end | |
| 116 | ||
| 117 | newWeld = function(parent,P0,P1,C0,C1) | |
| 118 | local weld=Instance.new("Weld",parent or P0)
| |
| 119 | weld.Part0=P0 | |
| 120 | weld.Part1=P1 | |
| 121 | weld.C0=C0 or weld.C0 | |
| 122 | weld.C1=C1 or weld.C1 | |
| 123 | return weld | |
| 124 | end | |
| 125 | newWeld6D = function(parent,P0,P1,C0,C1) | |
| 126 | local weld=Instance.new("Motor6D",parent or P0)
| |
| 127 | weld.Part0=P0 | |
| 128 | weld.Part1=P1 | |
| 129 | weld.C0=C0 or weld.C0 | |
| 130 | weld.C1=C1 or weld.C1 | |
| 131 | return weld | |
| 132 | end | |
| 133 | ||
| 134 | ray = function(Origin,Direction,tab,length) -- ray cast | |
| 135 | return workspace:FindPartOnRay(Ray.new(Origin,Direction.unit *(length or 999)),tab) | |
| 136 | end | |
| 137 | addProjectile = function(Origin,Destination,Speed,onHit,extra,noHit) | |
| 138 | local current = CF(Origin,Destination.p) | |
| 139 | local co = 0 | |
| 140 | doIn(4,function(i,wkey,step) | |
| 141 | co=co+1 | |
| 142 | if co%2==0 then | |
| 143 | local Speed2 = Speed*step | |
| 144 | local Hit,Pos = ray(current.p,Destination.p-Origin,mech,Speed2) | |
| 145 | if Hit then | |
| 146 | current=current*CF(0,0,-(current.p-Pos).magnitude) | |
| 147 | doInT[wkey] = nil | |
| 148 | onHit(Hit) | |
| 149 | else | |
| 150 | current=current*CF(0,0,-Speed2) | |
| 151 | end | |
| 152 | extra(current,i*4) | |
| 153 | end | |
| 154 | end,function() | |
| 155 | if noHit and noHit~=0 then | |
| 156 | noHit() | |
| 157 | end | |
| 158 | end) | |
| 159 | end | |
| 160 | ||
| 161 | checkCF = function(weld) | |
| 162 | local x,y,z = weld.C0:toEulerAnglesXYZ() | |
| 163 | print(weld.Name ..".C0 ",weld.C0.x,weld.C0.y,weld.C0.z," ",MD(x),MD(y),MD(z)) | |
| 164 | local x,y,z = weld.C1:toEulerAnglesXYZ() | |
| 165 | print(weld.Name ..".C1 ",weld.C1.x,weld.C1.y,weld.C1.z," ",MD(x),MD(y),MD(z)) | |
| 166 | end | |
| 167 | ||
| 168 | GetX = function(Part,Point) | |
| 169 | local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ() | |
| 170 | return math.deg(x) | |
| 171 | end | |
| 172 | GetY = function(Part,Point) | |
| 173 | local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ() | |
| 174 | return math.deg(y) | |
| 175 | end | |
| 176 | ||
| 177 | getTriangleValues = function(Points) | |
| 178 | local G, V = 0 | |
| 179 | for S = 1, 3 do | |
| 180 | local L = (Points[1+(S+1)%3]-Points[1+S%3]).magnitude | |
| 181 | G, V = L > G and L or G, L > G and {Points[1+(S-1)%3], Points[1+(S)%3], Points[1+(S+1)%3]} or V
| |
| 182 | end | |
| 183 | local D = V[2]+(V[3]-V[2]).unit*((V[3]-V[2]).unit:Dot(V[1]-V[2])) | |
| 184 | local C, B = (D-V[1]).unit, (V[2]-V[3]).unit | |
| 185 | local A = B:Cross(C) | |
| 186 | S1 = V3(0.2, (V[2]-D).magnitude, (V[1]-D).magnitude)/1 --0.2 | |
| 187 | S2 = V3(0.2, (V[3]-D).magnitude, (V[1]-D).magnitude)/1 --0.2 | |
| 188 | C1 = CF(0,0,0,A.X,B.X,C.X,A.Y,B.Y,C.Y,A.Z,B.Z,C.Z)+(V[1]+V[2])/2 | |
| 189 | C2 = CF(0,0,0,-A.X,-B.X,C.X,-A.Y,-B.Y,C.Y,-A.Z,-B.Z,C.Z)+(V[1]+V[3])/2 | |
| 190 | return C1, C2, S1, S2 | |
| 191 | end | |
| 192 | ||
| 193 | fillTriangle = function(...) | |
| 194 | local C1,C2,S1,S2 = getTriangleValues(...) | |
| 195 | local tri1 = newPart(S1.x,S1.y,S1.z,mech,C1,"Wedge") | |
| 196 | local tri2 = newPart(S2.x,S2.y,S2.z,mech,C2,"Wedge") | |
| 197 | --for i=1,3 do | |
| 198 | --newPart(0.4,0.4,0.4,mech,CF((...)[i]),"nonCollide","Crimson","Anchored") | |
| 199 | - | --newPart(0.4,0.4,0.4,mech,CF((...)[i]),"nonCollide","Really black","Anchored") |
| 199 | + | |
| 200 | return tri1,tri2 | |
| 201 | end | |
| 202 | ||
| 203 | ||
| 204 | ||
| 205 | n = "" | |
| 206 | ||
| 207 | ThighAngle = -40 | |
| 208 | LegAngle = 135 | |
| 209 | FootAngle = -40 | |
| 210 | ToeAngle = -LegAngle-ThighAngle-FootAngle | |
| 211 | ||
| 212 | ThighAngle = -25 | |
| 213 | LegAngle = 75 | |
| 214 | FootAngle = 10 | |
| 215 | ToeAngle = -LegAngle-ThighAngle-FootAngle | |
| 216 | ||
| 217 | --SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP | |
| 218 | pcall(function() workspace["RM Mech 2"]:Remove() end) | |
| 219 | mech = newI{"Model",workspace,Name="RM Mech 2"}
| |
| 220 | ||
| 221 | Base = newPart(10,10,8,mech,CF(0,50,0),"nonCollide") | |
| 222 | Base.Transparency=1 | |
| 223 | Torso = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") | |
| 224 | BaseW = newWeld6D(Base,Base,Torso,CF(0,0,0)*CFA(0,0,0)) | |
| 225 | Torso1 = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") --for X Turn | |
| 226 | Torso1W = newWeld6D(Torso,Torso,Torso1,CF(0,0,0)*CFA(0,0,0)) | |
| 227 | Torso2 = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") --for Y Turning Torso | |
| 228 | Torso2W = newWeld6D(Torso1,Torso1,Torso2,CF(0,0,0)*CFA(0,0,0)) | |
| 229 | ||
| 230 | ||
| 231 | --[[ | |
| 232 | Stand = newPart(2,2,2,mech,Base.CFrame,"Transparent") --Stand (motor6d never used) | |
| 233 | Stand.Name = "Left Leg" | |
| 234 | StandW = newWeld6D(Base,Base,Stand,CF(-4.5,-7-0.172-6,0)) | |
| 235 | Stand = newPart(2,2,2,mech,Base.CFrame,"Transparent") | |
| 236 | Stand.Name = "Right Leg" | |
| 237 | StandW = newWeld6D(Base,Base,Stand,CF( 4.5,-7-0.172-6,0)) --]] | |
| 238 | ||
| 239 | ------------------ | |
| 240 | fillTriangle1Mech = function(...) | |
| 241 | local t1,t2 = fillTriangle(...) | |
| 242 | newWeld(Torso,Torso2,t1,Torso2.CFrame:toObjectSpace(t1.CFrame)) | |
| 243 | newWeld(Torso,Torso2,t2,Torso2.CFrame:toObjectSpace(t2.CFrame)) | |
| 244 | return t1,t2 | |
| 245 | end | |
| 246 | ||
| 247 | ------------------ | |
| 248 | LThigh = newPart(3,3,3,mech,Torso.CFrame,"nonCollide","Transparent") | |
| 249 | LThighW = newWeld6D(Torso,Torso,LThigh,CF(-4.5+1.5,0,0),CF( 1.5,0.5,0)*CFA(ThighAngle,0,0)) | |
| 250 | RThigh = newPart(3,3,3,mech,Torso.CFrame,"nonCollide","Transparent") | |
| 251 | RThighW = newWeld6D(Torso,Torso,RThigh,CF( 4.5-1.5,0,0),CF(-1.5,0.5,0)*CFA(ThighAngle,0,0)) | |
| 252 | for i,v in pairs{[-1]=LThigh,[1]=RThigh} do
| |
| 253 | newWeld(Torso,v,newPart(2.2,0.4,2.2,mech,nil,"CylinderMesh","nonCollide","Crimson"),CF(1.41*i,0.5,0)*CFA(0,0,90)) | |
| 254 | - | newWeld(Torso,v,newPart(2.2,0.4,2.2,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(1.41*i,0.5,0)*CFA(0,0,90)) |
| 254 | + | |
| 255 | newWeld(Torso,v,newPart(1.75,0.2,1.75,mech,nil,"CylinderMesh","nonCollide","Crimson"),CF(1.41*-i,0.5,0)*CFA(0,0,90)) | |
| 256 | - | newWeld(Torso,v,newPart(1.75,0.2,1.75,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(1.41*-i,0.5,0)*CFA(0,0,90)) |
| 256 | + | |
| 257 | newWeld(Torso,v,newPart(1.4,3.2,1.4,mech,nil,"CylinderMesh","nonCollide","Crimson"),CF(0,-5,0)*CFA(0,0,90)) | |
| 258 | - | newWeld(Torso,v,newPart(1.4,3.2,1.4,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,-5,0)*CFA(0,0,90)) |
| 258 | + | |
| 259 | newWeld(Torso,v,newPart(1.6,0.2,1.2,mech,nil),CF(0,-3.9,-0.1)) | |
| 260 | ||
| 261 | local newp = newPart(1.6,math.sqrt(1+5.5*5.5)+0.05,0.2,mech,nil) | |
| 262 | local newpw = newWeld(Torso,v,newp,CF(0,-1.25,1.4-0.52)*CFA(math.deg(math.tan(1/5.5)),0,0)) | |
| 263 | if i==-1 then | |
| 264 | LThighPad = newp | |
| 265 | LThighPadW = newpw | |
| 266 | else | |
| 267 | RThighPad = newp | |
| 268 | RThighPadW = newpw | |
| 269 | end | |
| 270 | local newp = newPart(1.6,math.sqrt(0.2^2+5.5^2)+0.05,0.2,mech,nil) | |
| 271 | local newpw = newWeld(Torso,v,newp,CF(0,-1.25,-1.4+0.3)*CFA(-math.deg(math.tan(0.6/5.5)),0,0)*CF(0,2.7725,0),CF(0,2.7725,0)*CFA(0,0,0)) | |
| 272 | if i==-1 then | |
| 273 | LThighPad2 = newp | |
| 274 | LThighPad2W = newpw | |
| 275 | else | |
| 276 | RThighPad2 = newp | |
| 277 | RThighPad2W = newpw | |
| 278 | end | |
| 279 | ||
| 280 | newWeld(Torso,v,newPart(3,1.2,0.8,mech,nil,"Wedge"),CF(0,2.1,-1.5+0.4)*CFA(0,0,0)) | |
| 281 | newWeld(Torso,v,newPart(3,1.2,0.6,mech,nil),CF(0,2.1,-1.5+1.1)) | |
| 282 | newWeld(Torso,v,newPart(3,1.2,1.6,mech,nil,"Wedge"),CF(0,2.1, 1.5-0.8)*CFA(0,180,0)) | |
| 283 | for i=-1,1,2 do | |
| 284 | newWeld(Torso,v,newPart(0.7,7.5,1.6,mech,nil),CF(-1.15*i,-2.25,0)) | |
| 285 | newWeld(Torso,v,newPart(0.7,0.8,0.5,mech,nil,"Wedge"),CF(1.15*i,-6.25,-0.4)*CFA(-90,0,0)) | |
| 286 | newWeld(Torso,v,newPart(0.7,0.8,0.5,mech,nil,"Wedge"),CF(1.15*i,-6.25, 0.4)*CFA(-90,0,180)) | |
| 287 | newWeld(Torso,v,newPart(0.7,0.7,7.5,mech,nil,"Wedge"),CF(1.15*i,-2.25,-0.8-0.35)*CFA(-90,0,0)) | |
| 288 | newWeld(Torso,v,newPart(0.7,0.7,7.5,mech,nil,"Wedge"),CF(1.15*i,-2.25, 0.8+0.35)*CFA(-90,0,180)) | |
| 289 | end | |
| 290 | end | |
| 291 | LLeg = newPart(2,2,2,mech,Torso.CFrame,"Transparent","nonCollide") | |
| 292 | LLegW = newWeld6D(LThigh,LThigh,LLeg,CF(0,-5,0),CF(0,0,0)*CFA(LegAngle,0,0)) | |
| 293 | RLeg = newPart(2,2,2,mech,Torso.CFrame,"Transparent","nonCollide") | |
| 294 | RLegW = newWeld6D(RThigh,RThigh,RLeg,CF(0,-5,0),CF(0,0,0)*CFA(LegAngle,0,0)) | |
| 295 | for i,v in pairs{LLeg,RLeg} do
| |
| 296 | newWeld(Torso,v,newPart(2,1.6,2,mech,nil,"CylinderMesh"),CF(0,0,0)*CFA(0,0,90)) | |
| 297 | newWeld(Torso,v,newPart(1,1,1,mech,nil,"CylinderMesh"),CF(0,-6,0)*CFA(0,0,90)) | |
| 298 | newWeld(Torso,v,newPart(1.599,2,1,mech,nil),CFA(4,0,0)*CF(0,-1,-0.49)) | |
| 299 | newWeld(Torso,v,newPart(1.599,2,1,mech,nil,"Wedge"),CFA(4,0,0)*CF(0,-1,0.5)*CFA(180,0,0)) | |
| 300 | newWeld(Torso,v,newPart(1.6,3.2,1,mech,nil,"Torso"),CFA(4,0,0)*CF(0,-2-0.8,-0.355)*CFA(165+5,0,0)*CF(0,0.7,0)) | |
| 301 | newWeld(Torso,v,newPart(1,1.15,1,mech,nil),CF(0,-6,0)*CFA(-17,0,0)*CF(0,0.575,0)) | |
| 302 | for i=-1,1,2 do | |
| 303 | local baa = newPart(0.5,0.4,0.5,mech,nil,"CylinderMesh","Crimson") | |
| 304 | - | local baa = newPart(0.5,0.4,0.5,mech,nil,"CylinderMesh","Dark stone grey") |
| 304 | + | |
| 305 | newWeld(Torso,baa,newPart(0.4,5,0.4,mech,nil,"CylinderMesh","Black"),CF(0,2.5,0)) | |
| 306 | newWeld(Torso,baa,newPart(0.5,0.5,0.5,mech,nil,"Sphere","Crimson"),CF(0,-0.15,0)) | |
| 307 | - | newWeld(Torso,baa,newPart(0.5,0.5,0.5,mech,nil,"Sphere","Dark stone grey"),CF(0,-0.15,0)) |
| 307 | + | newWeld(Torso,baa,newPart(0.7,1.8,0.7,mech,nil,"CylinderMesh","Crimson"),CF(0,4.1-0.4,0)) |
| 308 | - | newWeld(Torso,baa,newPart(0.7,1.8,0.7,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,4.1-0.4,0)) |
| 308 | + | |
| 309 | end | |
| 310 | LFoot = newPart(2,2,2,mech,nil,"Transparent","nonCollide") | |
| 311 | LFootW = newWeld6D(LLeg,LLeg,LFoot,CF(0,-6,0),CF(0,0,0)*CFA(FootAngle,0,0)) | |
| 312 | RFoot = newPart(2,2,2,mech,nil,"Transparent","nonCollide") | |
| 313 | RFootW = newWeld6D(RLeg,RLeg,RFoot,CF(0,-6,0),CF(0,0,0)*CFA(FootAngle,0,0)) | |
| 314 | for i,v in pairs{LFoot,RFoot} do
| |
| 315 | newWeld(Torso,v,newPart(0.8,2.8,0.8,mech,nil,"CylinderMesh","nonCollide","S0.5","Crimson"),CF(0,-1,-5)*CFA(0,0,90)) | |
| 316 | - | newWeld(Torso,v,newPart(0.8,2.8,0.8,mech,nil,"CylinderMesh","nonCollide","S0.5","Dark stone grey"),CF(0,-1,-5)*CFA(0,0,90)) |
| 316 | + | |
| 317 | newWeld(Torso,v,newPart(1,0.5,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(0,-1,-5)*CFA(0,-1,90)) | |
| 318 | newWeld(Torso,v,newPart(1,0.25,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(-0.125-0.65-0.4,-1,-5)*CFA(0,0,90)) | |
| 319 | newWeld(Torso,v,newPart(1,0.25,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(0.125+0.65+0.4,-1,-5)*CFA(0,0,90)) | |
| 320 | newWeld(Torso,v,newPart(0.501,1,1,mech,nil,"nonCollide"),CF(0,-1,-4.5)) | |
| 321 | newWeld(Torso,v,newPart(0.251,1,1,mech,nil,"nonCollide"),CF(-0.125-0.65-0.4,-1,-4.5)) | |
| 322 | newWeld(Torso,v,newPart(0.251,1,1,mech,nil,"nonCollide"),CF( 0.125+0.65+0.4,-1,-4.5)) | |
| 323 | newWeld(Torso,v,newPart(1,0.5,5.5,mech,nil,"Wedge"),CF(-0.9-0.15,-1,-1.25)*CFA(0,180,-90)) | |
| 324 | newWeld(Torso,v,newPart(1,0.5,5.5,mech,nil,"Wedge"),CF( 0.9+0.15,-1,-1.25)*CFA(0,180, 90)) | |
| 325 | newWeld(Torso,v,newPart(1.6,1,5.5,mech,nil),CF(0,-1,-1.25)) --asd | |
| 326 | newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","nonCollide","Crimson"),CF(0,0,0)*CFA(0,0,90)) | |
| 327 | - | newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,0,0)*CFA(0,0,90)) |
| 327 | + | |
| 328 | for i=-1,1,2 do | |
| 329 | newWeld(Torso,v,newPart(0.6,1,1,mech,nil,"Wedge"),CF(0.5*i,-1,2)*CFA(0,180,180)) --heel | |
| 330 | newWeld(Torso,v,newPart(0.3,0.5,0.8,mech,nil),CF(0.65*i, 0.25,0)*CFA(0,0,0)) | |
| 331 | newWeld(Torso,v,newPart(0.3,0.5,1.6,mech,nil),CF(0.65*i,-0.25,0)*CFA(0,0,0)) | |
| 332 | newWeld(Torso,v,newPart(0.3,0.5,0.4,mech,nil,"Wedge"),CF(0.65*i,0.25,-0.6)*CFA(0, 0,0)) | |
| 333 | newWeld(Torso,v,newPart(0.3,0.5,0.4,mech,nil,"Wedge"),CF(0.65*i,0.25, 0.6)*CFA(0,180,0)) | |
| 334 | newWeld(Torso,v,newPart(0.3,0.5,0.2,mech,nil,"Wedge"),CF(0.65*i,-0.25,-0.9)*CFA(0, 0,0)) | |
| 335 | newWeld(Torso,v,newPart(0.3,0.5,0.2,mech,nil,"Wedge"),CF(0.65*i,-0.25, 0.9)*CFA(0,180,0)) | |
| 336 | end | |
| 337 | end | |
| 338 | LToe = newPart(3,1,1,mech,nil,"Crimson","Transparent") | |
| 339 | - | LToe = newPart(3,1,1,mech,nil,"Dark stone grey","Transparent") |
| 339 | + | |
| 340 | RToe = newPart(3,1,1,mech,nil,"Crimson","Transparent") | |
| 341 | - | RToe = newPart(3,1,1,mech,nil,"Dark stone grey","Transparent") |
| 341 | + | |
| 342 | for i,v in pairs{LToe,RToe} do
| |
| 343 | local part = newPart(0.8,1,3,mech,nil,"Wedge","Crimson") | |
| 344 | - | local part = newPart(0.8,1,3,mech,nil,"Wedge","Dark stone grey") |
| 344 | + | |
| 345 | local part = newPart(0.8,1,3,mech,nil,"Wedge","Crimson") | |
| 346 | - | local part = newPart(0.8,1,3,mech,nil,"Wedge","Dark stone grey") |
| 346 | + | |
| 347 | local part = newPart(0.8,1,1,mech,nil,"Wedge","Crimson") | |
| 348 | - | local part = newPart(0.8,1,1,mech,nil,"Wedge","Dark stone grey") |
| 348 | + | |
| 349 | local part = newPart(0.8,1,1,mech,nil,"Wedge","Crimson") | |
| 350 | - | local part = newPart(0.8,1,1,mech,nil,"Wedge","Dark stone grey") |
| 350 | + | |
| 351 | newWeld(Torso,v,newPart(4,3,5,mech,nil,"Transparent"),CF(0,1,-1.5)) | |
| 352 | end | |
| 353 | ||
| 354 | ||
| 355 | ---------------TORSO1 LOWER (NOT Y TURN) | |
| 356 | newWeld(Torso,Torso1,newPart(5,3,3,mech,nil,"Torso"),CF(0,-0.5,0)*CFA(180,90,0)) --lowest torso | |
| 357 | newWeld(Torso,Torso1,newPart(1.6,3.4,1.6,mech,nil,"CylinderMesh","nonCollide","Crimson"),CF(0,-0.8,-0.55)*CFA(0,0,90)) | |
| 358 | - | newWeld(Torso,Torso1,newPart(1.6,3.4,1.6,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,-0.8,-0.55)*CFA(0,0,90)) |
| 358 | + | |
| 359 | newWeld(Torso,Torso1,newPart(1.5,1.5,1.5,mech,nil,"Sphere","nonCollide"),CF(3*i,0,0)) | |
| 360 | newWeld(Torso,Torso1,newPart(1.2,2.4,1.2,mech,nil,"CylinderMesh","nonCollide"),CF(3*i,0,0)*CFA(-55,55*i,0)*CF(0,0,-1.2)*CFA(90,0,0)) | |
| 361 | end | |
| 362 | --Tail | |
| 363 | newWeld(Torso,Torso1,newPart(2.5,1.5,2.5,mech,nil,"CylinderMesh"),CF(0,-0.5,2)*CFA(90,0,0)*CF(0,0.5-0.25,0)) | |
| 364 | newWeld(Torso,Torso1,newPart(2.3,0.2,2.3,mech,nil,"CylinderMesh","Crimson"),CF(0,-0.5,2)*CFA(90,0,0)*CF(0,1-0.09,0)) | |
| 365 | - | newWeld(Torso,Torso1,newPart(2.3,0.2,2.3,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-0.5,2)*CFA(90,0,0)*CF(0,1-0.09,0)) |
| 365 | + | |
| 366 | ||
| 367 | ||
| 368 | ||
| 369 | ||
| 370 | CockpitGlass = {}
| |
| 371 | ---------------------TORSO2 UPPER | |
| 372 | newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Crimson"),CF(0,1-0.09,0)) | |
| 373 | - | newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(0,1-0.09,0)) |
| 373 | + | newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Crimson"),CF(0,1+2+0.09,0)) |
| 374 | - | newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(0,1+2+0.09,0)) |
| 374 | + | newWeld(Torso,Torso2,newPart(2.6,2,2.6,mech,nil,"CylinderMesh","Crimson"),CF(0,1+1,0)) |
| 375 | - | newWeld(Torso,Torso2,newPart(2.6,2,2.6,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,1+1,0)) |
| 375 | + | |
| 376 | for i=0.2,1.8,0.4 do | |
| 377 | newWeld(Torso,Torso2,newPart(3.1+i/3,0.2,3.1+i/3,mech,nil,"CylinderMesh","nonCollide"),CF(0,1+i,0)) | |
| 378 | end | |
| 379 | newWeld(Torso,Torso2,newPart(8,5,4,mech,nil,"Torso"),CF(0,1+2+2.5,0)*CFA(180,90,0)) -- upper | |
| 380 | ||
| 381 | Ceiling = newPart(4,0.2,6,mech,nil) | |
| 382 | newWeld(Torso,Torso2,Ceiling,CF(0,16.9,0)) | |
| 383 | ||
| 384 | newWeld(Torso,Torso2,newPart(4,1,1,mech,nil),CF(0,8-0.5,-4.5)) --floor front | |
| 385 | --front glass part | |
| 386 | newWeld(Torso,Torso2,newPart(4.4,1,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,0.5,0)) | |
| 387 | newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)*CFA(0,0,90)) --glass metal | |
| 388 | CockpitGlass[#CockpitGlass+1] = newWeld(Torso,Torso2,newPart(4.4,2+0.1,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+1,0)).Part1 | |
| 389 | newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(0,0,90)) --glass metal | |
| 390 | CockpitGlass[#CockpitGlass+1] = newWeld(Torso,Torso2,newPart(4.4,1+3.35,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,0.5+1.675,0)).Part1 | |
| 391 | newWeld(Torso,Torso2,newPart(4.4,3,0.2,mech,nil),CF(0,17,-3)*CFA(-135-5,0,0)*CF(0,1.5,0)) --upper ceiling | |
| 392 | newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,1+3.35,0)*CFA(0,0,90)) --glass metal | |
| 393 | ||
| 394 | ||
| 395 | for i=-1,1,2 do | |
| 396 | newWeld(Torso,Torso2,newPart(6.2,3,2,mech,nil,"Torso"),CF(3*i,1+2+3.5,0)*CFA(180,90,0)) --side torsos | |
| 397 | newWeld(Torso,Torso2,newPart(3,1,3,mech,nil,"CylinderMesh"),CF(2.5*i,5,0)*CFA(0,0,90)) -- hipgun | |
| 398 | ||
| 399 | newWeld(Torso,Torso2,newPart(1,2,2,mech,nil,"Wedge"),CF(3*i,8-0.5,-4)*CFA(0,-90*i,90*i)) --floorwedge | |
| 400 | newWeld(Torso,Torso2,newPart(1,1,2,mech,nil,"Wedge"),CF(3*i,8-0.5, 3.5)*CFA(0,-90*i,90*-i)) | |
| 401 | ||
| 402 | newWeld(Torso,Torso2,newPart(0.2, 6,6.2,mech,nil),CF(4*i,8,-0.1)*CFA(0,0,-10*i)*CF(-0.1*i,3,0)) --sidewalls | |
| 403 | newWeld(Torso,Torso2,newPart(0.2,4.3,6.2,mech,nil),CF(4*i,8,-0.1)*CFA(0,0,-10*i)*CF(0,6,0)*CFA(0,0,55*i)*CF(0,2.15,0)) --sidewall upper | |
| 404 | newWeld(Torso,Torso2,newPart(0.2,1,math.sqrt(2*2+2*2)+0.1,mech,nil),CF(-2.9*i,8,-4)*CFA(0,-45*i,25*i)*CF(0,0.5,0.05)) --side front | |
| 405 | ||
| 406 | --metal glasses | |
| 407 | newWeld(Torso,Torso2,newPart(0.25,4,0.25,mech,nil,"CylinderMesh"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+1-1,0)) | |
| 408 | newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,0.5+1.675,0)) | |
| 409 | newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)) | |
| 410 | newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,1+3.35,0)) | |
| 411 | local p1 = (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p | |
| 412 | local p2 = (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p | |
| 413 | local len = (p1-p2).magnitude | |
| 414 | local cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0) | |
| 415 | newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf)) | |
| 416 | newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),Torso2.CFrame:toObjectSpace(cf*CF(0,len/2,0))) | |
| 417 | p1 = (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p | |
| 418 | len = (p1-p2).magnitude | |
| 419 | cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0) | |
| 420 | newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf)) | |
| 421 | p1 = (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p | |
| 422 | len = (p1-p2).magnitude | |
| 423 | cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0) | |
| 424 | newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf)) | |
| 425 | newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),Torso2.CFrame:toObjectSpace(cf*CF(0,-len/2,0))) | |
| 426 | p2 = (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p | |
| 427 | len = (p1-p2).magnitude | |
| 428 | cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0) | |
| 429 | newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf)) | |
| 430 | ||
| 431 | local t1,t2 = fillTriangle1Mech{ --upper glass
| |
| 432 | (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p; | |
| 433 | (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p; | |
| 434 | (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;} | |
| 435 | CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
| |
| 436 | CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
| |
| 437 | local t1,t2 = fillTriangle1Mech{ --mid glass
| |
| 438 | (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p; | |
| 439 | (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p; | |
| 440 | (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;} | |
| 441 | CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
| |
| 442 | CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
| |
| 443 | local t1,t2 = fillTriangle1Mech{ --lower glass
| |
| 444 | (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p; | |
| 445 | (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p; | |
| 446 | (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;} | |
| 447 | CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
| |
| 448 | CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
| |
| 449 | ||
| 450 | fillTriangle1Mech{ --sidewall upper front
| |
| 451 | (Torso2.CFrame*CF(2.2*i,17,-3)).p; | |
| 452 | (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p; | |
| 453 | (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;} | |
| 454 | ||
| 455 | fillTriangle1Mech{ --sidewall lower front
| |
| 456 | (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p; | |
| 457 | (Torso2.CFrame*CF(2.9*i,8,-4)*CFA(0,45*i,-25*i)*CF(0,1,math.sqrt(2*2+2*2)/2+0.1)).p; | |
| 458 | (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;} | |
| 459 | ||
| 460 | fillTriangle1Mech{ --sides and back ceiling
| |
| 461 | (Torso2.CFrame*CF(2*i,8,4)).p; | |
| 462 | (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p; | |
| 463 | (Torso2.CFrame*CF(4*i,8,3)).p;} | |
| 464 | fillTriangle1Mech{
| |
| 465 | (Torso2.CFrame*CF(4*i,8,3)*CFA(0,0,-10*i)*CF(0,6,0)).p; | |
| 466 | (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p; | |
| 467 | (Torso2.CFrame*CF(4*i,8,3)).p;} | |
| 468 | fillTriangle1Mech{
| |
| 469 | (Torso2.CFrame*CF(4*i,8,3)*CFA(0,0,-10*i)*CF(0,6,0)).p; | |
| 470 | (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p; | |
| 471 | (Torso2.CFrame*CF(2*i,16.5+0.5,3)).p;} | |
| 472 | ||
| 473 | ||
| 474 | ||
| 475 | ||
| 476 | end | |
| 477 | ||
| 478 | --roof designs | |
| 479 | newWeld(Torso,Torso2,newPart(9,1,1,mech,nil,"Wedge"),CF(0,17.5,-1.5)) | |
| 480 | newWeld(Torso,Torso2,newPart(4.4,1,2,mech,nil,"Wedge"),CF(0,17.5,-2)) | |
| 481 | newWeld(Torso,Torso2,newPart(4.4,1,4,mech,nil,"Wedge"),CF(0,18.5, 1)) | |
| 482 | newWeld(Torso,Torso2,newPart(4.4,2,3,mech,nil,"Wedge"),CF(0,18, 4.5)*CFA(0,180,0)) | |
| 483 | newWeld(Torso,Torso2,newPart(9,1,4,mech,nil),CF(0,17.5, 1)) | |
| 484 | newWeld(Torso,Torso2,newPart(4.4,3,3.3,mech,nil,"Wedge"),CF(0,17-1.65, 4.5)*CFA(-90,0,0)) | |
| 485 | ||
| 486 | LShoulder = newPart(2.6,2.6,2.6,mech,nil,"Crimson","Sphere") | |
| 487 | - | LShoulder = newPart(2.6,2.6,2.6,mech,nil,"Dark stone grey","Sphere") |
| 487 | + | |
| 488 | RShoulder = newPart(2.6,2.6,2.6,mech,nil,"Crimson","Sphere") | |
| 489 | - | RShoulder = newPart(2.6,2.6,2.6,mech,nil,"Dark stone grey","Sphere") |
| 489 | + | |
| 490 | ||
| 491 | BackBooster = {}
| |
| 492 | for i=-1,1,2 do --back torso design | |
| 493 | local v = newPart(4,4,4,mech,nil,"CylinderMesh") | |
| 494 | newWeld(Torso,Torso2,v,CF(4.5*i,15.5,3.75)*CFA(-15,0,5*i)) | |
| 495 | newWeld(Torso,v,newPart(3.65,2,3.65,mech,nil,"CylinderMesh"),CF(0,-2,0)*CFA(2,0,0)*CF(0,0,0)) | |
| 496 | newWeld(Torso,v,newPart(3.2,3,3.2,mech,nil,"CylinderMesh"),CF(0,-2,0)*CFA(4,0,0)*CF(0,-1.5,0.1)) | |
| 497 | local backboost = newPart(2.4,0.2,2.4,mech,nil,"CylinderMesh","Crimson","Neon") | |
| 498 | - | local backboost = newPart(2.4,0.2,2.4,mech,nil,"CylinderMesh","Really black","Neon") |
| 498 | + | |
| 499 | BackBooster[i] = newI{"ParticleEmitter",backboost
| |
| 500 | ,Lifetime = NumberRange.new(0.8,1) | |
| 501 | ,LightEmission=1 | |
| 502 | ,Color = ColorSequence.new(Color3.new(255/255,0/255,0/255),Color3.new(125/255,0/255,0/255)) | |
| 503 | - | ,Color = ColorSequence.new(Color3.new(178/255,248/255,255/255),Color3.new(0/255,0/255,255/255)) |
| 503 | + | |
| 504 | ,LockedToPart=true | |
| 505 | ,EmissionDirection="Bottom" | |
| 506 | ,Rate=600 | |
| 507 | ,Speed = NumberRange.new(6,6) | |
| 508 | ,Rotation = NumberRange.new(-180,-180) | |
| 509 | ,RotSpeed = NumberRange.new(-90,-90) | |
| 510 | ,VelocitySpread=0 | |
| 511 | ,Acceleration=V3(0,-15,0) | |
| 512 | ,Enabled=false | |
| 513 | } | |
| 514 | for y=1,6 do | |
| 515 | newWeld(Torso,v,newPart(1,1,0.4,mech,nil,"Wedge"),CF(0,-2,0)*CFA(4,0,0)*CF(0,-3-0.5,0.1)*CFA(0,y*60,0)*CF(0,0,1.5-0.2)*CFA(180,0,0)) | |
| 516 | end | |
| 517 | end | |
| 518 | ||
| 519 | ||
| 520 | for i,v in pairs{[-1]=LShoulder,[1]=RShoulder} do
| |
| 521 | newWeld(Torso,v,newPart(3,0.75,3,mech,nil,"CylinderMesh"),CFA(0,0, 50)) --x | |
| 522 | newWeld(Torso,v,newPart(3,0.75,3,mech,nil,"CylinderMesh"),CFA(0,0,-50)) --x | |
| 523 | newWeld(Torso,Torso2,newPart(6,2.5,2,mech,nil,"Torso"),CF(-5.5*i,17-0.25,0)*CFA(0,90,0)) --shoulder | |
| 524 | newWeld(Torso,Torso2,newPart(4.5,2.5,3,mech,nil,"Torso"),CF(-8*i,17+0.5,0)*CFA(0,90,0)) | |
| 525 | ||
| 526 | newWeld(Torso,Torso2,newPart(1.6,2,2,mech,nil,"Wedge"),CF(-5.5*i,14.5, 1.5)*CFA(180,90*i,0)) | |
| 527 | newWeld(Torso,Torso2,newPart(1.6,2,2,mech,nil,"Wedge"),CF(-5.5*i,14.5,-1.5)*CFA(180,90*i,0)) | |
| 528 | newWeld(Torso,Torso2,newPart(5,3,2.5,mech,nil,"Wedge"),CF(-3.5*i,15.5,0.5)*CFA(180,-90*i,0)) | |
| 529 | ||
| 530 | newWeld(Torso,Torso2,newPart(4.3,2.5,3,mech,nil,"Wedge"),CF(-4.35*i,16.75,3.5)*CFA(180,0,0)) | |
| 531 | ||
| 532 | ||
| 533 | newWeld(Torso,v,newPart(3,1,3,mech,nil,"Wedge"),CF(0,-11.5, 1)*CFA(180,0, 0)) | |
| 534 | newWeld(Torso,v,newPart(3,2,1,mech,nil,"Wedge"),CF(0,-11 , -1)*CFA( 0,0,180)) | |
| 535 | newWeld(Torso,v,newPart(3,1,3,mech,nil,"Wedge"),CF(0,-10.5, 1)*CFA( 0,180,0)) | |
| 536 | ||
| 537 | newWeld(Torso,v,newPart(2.8,1,2.2,mech,nil,"Wedge"),CF(0,-2.5,0.6)*CFA(180,0, 0)) | |
| 538 | newWeld(Torso,v,newPart(2.8,2,1,mech,nil,"Wedge"),CF(0,-2 , -1)*CFA( 180,180,180)) | |
| 539 | newWeld(Torso,v,newPart(2.8,1,2.2,mech,nil,"Wedge"),CF(0,-1.5,0.6)*CFA( 0,180,0)) | |
| 540 | newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Crimson"),CF(-0.6,-1.3,0.9)*CFA(-15,0,-7)) | |
| 541 | - | newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.6,-1.3,0.9)*CFA(-15,0,-7)) |
| 541 | + | newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Crimson"),CF( 0.6,-1.3,0.9)*CFA(-15,0,7)) |
| 542 | - | newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0.6,-1.3,0.9)*CFA(-15,0,7)) |
| 542 | + | |
| 543 | newWeld(Torso,v,newPart(4,1.42,4,mech,nil,"CylinderMesh","Crimson"),CF(-0.7*i,-4,2)*CFA(0,0,90))--cylinder upper shoulder | |
| 544 | - | newWeld(Torso,v,newPart(4,1.42,4,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.7*i,-4,2)*CFA(0,0,90))--cylinder upper shoulder |
| 544 | + | |
| 545 | newWeld(Torso,v,newPart(4,1.41,4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(0,0,90)) | |
| 546 | newWeld(Torso,v,newPart(2.05,3.19,2.05,mech,nil,"CylinderMesh","Crimson"),CF(-0.1*i,-4,2)*CFA(0,0,90)) | |
| 547 | - | newWeld(Torso,v,newPart(2.05,3.19,2.05,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.1*i,-4,2)*CFA(0,0,90)) |
| 547 | + | |
| 548 | newWeld(Torso,v,newPart(1.4,5,2,mech,nil,"Crimson"),CF(0.69*i,-4,2)*CFA(12.5,0,0)*CF(0,-2.5,0)) | |
| 549 | - | newWeld(Torso,v,newPart(1.4,5,2,mech,nil,"Dark stone grey"),CF(0.69*i,-4,2)*CFA(12.5,0,0)*CF(0,-2.5,0)) |
| 549 | + | newWeld(Torso,v,newPart(1.4,2.8,2,mech,nil,"Crimson"),CF(0.69*i,-4,2)*CFA(129,0,0)*CF(0,-1.4,0)) |
| 550 | - | newWeld(Torso,v,newPart(1.4,2.8,2,mech,nil,"Dark stone grey"),CF(0.69*i,-4,2)*CFA(129,0,0)*CF(0,-1.4,0)) |
| 550 | + | |
| 551 | newWeld(Torso,v,newPart(1.3,1.6,1.3,mech,nil,"CylinderMesh","Crimson"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(x,0,0)*CF(0,2+0.8,0)) | |
| 552 | - | newWeld(Torso,v,newPart(1.3,1.6,1.3,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(x,0,0)*CF(0,2+0.8,0)) |
| 552 | + | |
| 553 | end | |
| 554 | newWeld(Torso,v,newPart(1.4,6.6,1.4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1+2)*CFA( 5,0,0)*CF(0,-3.3,-0.7)) | |
| 555 | newWeld(Torso,v,newPart(1.4,6,1.4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1-2)*CFA(-2,0,0)*CF(0,-3, 0.7)) | |
| 556 | newWeld(Torso,v,newPart(1.4,6,2.3,mech,nil),CF(-0.7*i,-7,0.8)) | |
| 557 | ||
| 558 | newWeld(Torso,v,newPart(4.2,2,3,mech,nil,"Torso"),CF(0,-9.55,0.75)*CFA(14,90,0)) | |
| 559 | ||
| 560 | end | |
| 561 | ||
| 562 | LElbow = newPart(1,1,1,mech,nil) | |
| 563 | LElbowW = newWeld6D(LShoulder,LShoulder,LElbow,CF(0,-12,0),CF(0,0,0)*CFA(-90,0,0)) | |
| 564 | RElbow = newPart(1,1,1,mech,nil) | |
| 565 | RElbowW = newWeld6D(RShoulder,RShoulder,RElbow,CF(0,-12,0),CF(0,0,0)*CFA(-90-10,0,0)) | |
| 566 | ||
| 567 | for i,v in pairs{[-1]=LElbow,[1]=RElbow} do
| |
| 568 | newWeld(Torso,v,newPart(2.4,3.5,2.4,mech,nil,"CylinderMesh","Crimson"),CF(0,0,0)*CFA(0,0,90)) | |
| 569 | - | newWeld(Torso,v,newPart(2.4,3.5,2.4,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,0,0)*CFA(0,0,90)) |
| 569 | + | |
| 570 | newWeld(Torso,v,newPart(3,0.6,3,mech,nil,"CylinderMesh","Crimson"),CF(0,0,0)*CFA(0,0,90)) | |
| 571 | - | newWeld(Torso,v,newPart(3,0.6,3,mech,nil,"CylinderMesh","Really black"),CF(0,0,0)*CFA(0,0,90)) |
| 571 | + | |
| 572 | newWeld(Torso,v,newPart(2.2,2,2.5,mech,nil,"Torso"),CF(0,-0.5,1.3)*CFA(90,90,0)) --z y x --y z x | |
| 573 | newWeld(Torso,v,newPart(1.4,2,1,mech,nil,"Crimson"),CF(0,-1,0)) | |
| 574 | - | newWeld(Torso,v,newPart(1.4,2,1,mech,nil,"Dark stone grey"),CF(0,-1,0)) |
| 574 | + | |
| 575 | newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Crimson"),CF(-0.6,-1.6,1.3)*CFA(30,0,0)) | |
| 576 | - | newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.6,-1.6,1.3)*CFA(30,0,0)) |
| 576 | + | newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Crimson"),CF( 0.6,-1.6,1.3)*CFA(30,0,0)) |
| 577 | - | newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0.6,-1.6,1.3)*CFA(30,0,0)) |
| 577 | + | |
| 578 | newWeld(Torso,v,newPart(2,2.2,2,mech,nil,"Wedge"),CF(0,-1.9,-1.5)) | |
| 579 | newWeld(Torso,v,newPart(3,1,2,mech,nil),CF(0,-2.5,0)) | |
| 580 | ||
| 581 | end | |
| 582 | end | |
| 583 | ||
| 584 | --Left Arm | |
| 585 | newWeld(Torso,LElbow,newPart(3,3.5,4,mech,nil,"Wedge"),CF(0,-3-2,-0.75)*CFA(-90,0,0)) | |
| 586 | newWeld(Torso,LElbow,newPart(5,4,5,mech,nil,"CylinderMesh","Crimson"),CF(0,-3-2.5,0)*CFA(0,0,90)) | |
| 587 | - | newWeld(Torso,LElbow,newPart(5,4,5,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-2.5,0)*CFA(0,0,90)) |
| 587 | + | newWeld(Torso,LElbow,newPart(2.4,5,2.4,mech,nil,"CylinderMesh","Crimson"),CF(0,-3-2.5,0)*CFA(0,0,90)) |
| 588 | - | newWeld(Torso,LElbow,newPart(2.4,5,2.4,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-2.5,0)*CFA(0,0,90)) |
| 588 | + | |
| 589 | --newWeld(Torso,LElbow,newPart(4.99,2.3,1.1,mech,nil,"Crimson"),CF(0,-3-2.5-0.5,0)) | |
| 590 | - | --newWeld(Torso,LElbow,newPart(4.99,2.3,1.1,mech,nil,"Dark stone grey"),CF(0,-3-2.5-0.5,0)) |
| 590 | + | |
| 591 | newWeld(Torso,LElbow,newPart(1,4,4,mech,nil,"Sphere"),CF(2*i,-3-2.5,0)*CFA(0,0,0)) | |
| 592 | newWeld(Torso,LElbow,newPart(0.7,5,0.7,mech,nil,"CylinderMesh","Crimson"),CF(0.6*i,-3-5+1+1.2+0.5,1.3+1.8-0.45)*CFA(-10,0,0)*CF(0,2.5,0)) | |
| 593 | - | newWeld(Torso,LElbow,newPart(0.7,5,0.7,mech,nil,"CylinderMesh","Dark stone grey"),CF(0.6*i,-3-5+1+1.2+0.5,1.3+1.8-0.45)*CFA(-10,0,0)*CF(0,2.5,0)) |
| 593 | + | |
| 594 | newWeld(Torso,LElbow,newPart(2.6,6,2.6,mech,nil),CF(0,-3-5-1,0)) -- | |
| 595 | newWeld(Torso,LElbow,newPart(3.5,6,1.1,mech,nil,"Crimson"),CF(0,-3-5-1,0)) | |
| 596 | - | newWeld(Torso,LElbow,newPart(3.5,6,1.1,mech,nil,"Dark stone grey"),CF(0,-3-5-1,0)) |
| 596 | + | |
| 597 | newWeld(Torso,LElbow,newPart(1,2.6,1,mech,nil,"CylinderMesh"),CF(0,-3-5+1+1.2+0.5,1.3+1.8-0.45)*CFA(0,0,90)) | |
| 598 | newWeld(Torso,LElbow,newPart(1,1.4,1,mech,nil,"CylinderMesh","Crimson"),CF(0,-3-5-3.5,1.3)*CFA(0,0,90)) | |
| 599 | - | newWeld(Torso,LElbow,newPart(1,1.4,1,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-5-3.5,1.3)*CFA(0,0,90)) |
| 599 | + | newWeld(Torso,LElbow,newPart(1.4,4,1,mech,nil,"Crimson"),CF(0,-3-5-3.5+2,1.3)) |
| 600 | - | newWeld(Torso,LElbow,newPart(1.4,4,1,mech,nil,"Dark stone grey"),CF(0,-3-5-3.5+2,1.3)) |
| 600 | + | newWeld(Torso,LElbow,newPart(1.5,6,1.5,mech,nil,"Crimson","CylinderMesh"),CF(0,-3-5-3.5+2.5,-2.2+1)) |
| 601 | - | newWeld(Torso,LElbow,newPart(1.5,6,1.5,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-5-3.5+2.5,-2.2+1)) |
| 601 | + | newWeld(Torso,LElbow,newPart(2,3,2,mech,nil,"Crimson","CylinderMesh"),CF(0,-3-5,-2.2+1)) |
| 602 | - | newWeld(Torso,LElbow,newPart(2,3,2,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-5,-2.2+1)) |
| 602 | + | newWeld(Torso,LElbow,newPart(2.5,3,2.5,mech,nil,"Crimson","CylinderMesh"),CF(0,-3-3.5,-2.2+1)) |
| 603 | - | newWeld(Torso,LElbow,newPart(2.5,3,2.5,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-3.5,-2.2+1)) |
| 603 | + | |
| 604 | newWeld(Torso,LElbow,newPart(2.6,1,1,mech,nil),CF(0,-3-2.5,-2.5-0.5+0.2)) | |
| 605 | newWeld(Torso,LElbow,newPart(2.6,2,2,mech,nil,"Wedge"),CF(0,-3-2.5-1-0.5,-2.5+0.2)*CFA(0,0,180)) | |
| 606 | ||
| 607 | LeftGunUse = false | |
| 608 | LeftGun = newPart(4,1,4,mech,nil,"CylinderMesh","Crimson") | |
| 609 | - | LeftGun = newPart(4,1,4,mech,nil,"CylinderMesh","Dark stone grey") |
| 609 | + | |
| 610 | newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Crimson"),CF(0,-1,0)) | |
| 611 | - | newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Dark stone grey"),CF(0,-1,0)) |
| 611 | + | |
| 612 | for i=120,360,120 do | |
| 613 | newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Crimson"),CF(0,-1,0)*CFA(0,i,0)*CF(0,0,-2+0.8)) | |
| 614 | - | newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Dark stone grey"),CF(0,-1,0)*CFA(0,i,0)*CF(0,0,-2+0.8)) |
| 614 | + | newWeld(Torso,LeftGun,newPart(1,1,1,mech,nil,"Ring","Crimson"),CF(0,-1.5-2,0)*CFA(0,i,0)*CF(0,0,-2+0.85)*CFA(90,0,0)).Part1.Mesh.Scale=V3(1.6,1.6,25) |
| 615 | - | newWeld(Torso,LeftGun,newPart(1,1,1,mech,nil,"Ring","Dark stone grey"),CF(0,-1.5-2,0)*CFA(0,i,0)*CF(0,0,-2+0.85)*CFA(90,0,0)).Part1.Mesh.Scale=V3(1.6,1.6,25) |
| 615 | + | newWeld(Torso,LeftGun,newPart(2.66,1,1,mech,nil,"Crimson"),CF(0,-1,0)*CFA(0,i+60,0)*CF(0,0,-2+0.81)) |
| 616 | - | newWeld(Torso,LeftGun,newPart(2.66,1,1,mech,nil,"Dark stone grey"),CF(0,-1,0)*CFA(0,i+60,0)*CF(0,0,-2+0.81)) |
| 616 | + | local ghole = newPart(1.75,0.5,1.75,mech,nil,"Crimson","Sphere","Neon") |
| 617 | - | local ghole = newPart(1.75,0.5,1.75,mech,nil,"Really black","Sphere","Neon") |
| 617 | + | |
| 618 | end | |
| 619 | ||
| 620 | --Right Arm | |
| 621 | local of1 = 2 | |
| 622 | local of2 = -5.2 | |
| 623 | newWeld(Torso,RElbow,newPart(3.5,3,2.4,mech,nil,"Crimson"),CFA(-55,0,0)*CF( 0,-1.5,0)) | |
| 624 | - | newWeld(Torso,RElbow,newPart(3.5,3,2.4,mech,nil,"Dark stone grey"),CFA(-55,0,0)*CF( 0,-1.5,0)) |
| 624 | + | newWeld(Torso,RElbow,newPart(3,4,3,mech,nil,"CylinderMesh","Crimson"),CF( 0,of2+3.5,of1)*CFA(0,0,90)) |
| 625 | - | newWeld(Torso,RElbow,newPart(3,4,3,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0,of2+3.5,of1)*CFA(0,0,90)) |
| 625 | + | |
| 626 | newWeld(Torso,RElbow,newPart(5,0.5,1,mech,nil,"Torso"),CF( 0,of2-5,of1-1.5-1.25)*CFA(-90,90,0)) | |
| 627 | newWeld(Torso,RElbow,newPart(6,0.8,1.4,mech,nil,"Torso"),CF( 0,of2-1,of1+1.5+1.4)*CFA( 90,90,0)) | |
| 628 | newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(0,of2-3-3,of1-1.5-0.5)) --upper long | |
| 629 | newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(-0.535,of2-3-3,of1-1.5-0.825)*CFA(0, 70,0)*CF(-1,0,0)) | |
| 630 | newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF( 0.535,of2-3-3,of1-1.5-0.825)*CFA(0,-70,0)*CF( 1,0,0)) | |
| 631 | newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(0,of2-3-3,of1+1.5+0.5)) --lower long | |
| 632 | newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(-0.535,of2-3-3,of1+1.5+0.825)*CFA(0,-70,0)*CF(-1,0,0)) | |
| 633 | newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF( 0.535,of2-3-3,of1+1.5+0.825)*CFA(0, 70,0)*CF( 1,0,0)) | |
| 634 | newWeld(Torso,RElbow,newPart(3.4,2,4,mech,nil,"Wedge"),CF( 0,of2+1,of1-1.5)*CFA(-90,0,180)) | |
| 635 | newWeld(Torso,RElbow,newPart(3.4,4,2,mech,nil,"Wedge"),CF( 0,of2+1,of1+1.5)*CFA( 0,0,180)) | |
| 636 | newWeld(Torso,RElbow,newPart(1.7,2,1.7,mech,nil,"CylinderMesh","Crimson"),CF( 0,of2+2,of1)*CFA( 0,0,180)) | |
| 637 | - | newWeld(Torso,RElbow,newPart(1.7,2,1.7,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0,of2+2,of1)*CFA( 0,0,180)) |
| 637 | + | newWeld(Torso,RElbow,newPart(1.3,2.01,1.3,mech,nil,"CylinderMesh","Crimson"),CF( 0,of2+2,of1)*CFA( 0,0,180)) |
| 638 | - | newWeld(Torso,RElbow,newPart(1.3,2.01,1.3,mech,nil,"CylinderMesh","Really black"),CF( 0,of2+2,of1)*CFA( 0,0,180)) |
| 638 | + | |
| 639 | ||
| 640 | newWeld(Torso,RElbow,newPart(3.4,1,5,mech,nil),CF( 0,of2+3.5,of1)*CFA( 0,0,180)) | |
| 641 | newWeld(Torso,RElbow,newPart(3.4,1,5,mech,nil,"Wedge"),CF( 0,of2+1.5,of1+3)*CFA(-90,0,180)) | |
| 642 | newWeld(Torso,RElbow,newPart(3.4,2,2,mech,nil,"Wedge"),CF( 0,of2+5,of1-1.5)*CFA(0,0,0)) | |
| 643 | newWeld(Torso,RElbow,newPart(3.4,2,4,mech,nil,"Wedge"),CF( 0,of2+5,of1+1.5)*CFA(0,180,0)) | |
| 644 | ||
| 645 | newWeld(Torso,RElbow,newPart(2.6,1,3,mech,nil,"Crimson"),CF( 0,of2+5.25,of1+1.5+0.5)*CFA(27,0,0)) | |
| 646 | - | newWeld(Torso,RElbow,newPart(2.6,1,3,mech,nil,"Dark stone grey"),CF( 0,of2+5.25,of1+1.5+0.5)*CFA(27,0,0)) |
| 646 | + | |
| 647 | newWeld(Torso,RElbow,newPart(5,1,3.45,mech,nil),CF( 0,of2+4.5,of1+1.5+0.25)*CFA(27,0,0)*CF(0,1+3,0)*CFA(x,0,0)*CF(0,2.5,0)) | |
| 648 | end | |
| 649 | newWeld(Torso,RElbow,newPart(5.5,4,5.5,mech,nil,"Crimson","CylinderMesh"),CF( 0,of2+4.5,of1+1.5+0.25)*CFA(27,0,0)*CF(0,1+3,0)*CFA(0,0,90)) | |
| 650 | - | newWeld(Torso,RElbow,newPart(5.5,4,5.5,mech,nil,"Dark stone grey","CylinderMesh"),CF( 0,of2+4.5,of1+1.5+0.25)*CFA(27,0,0)*CF(0,1+3,0)*CFA(0,0,90)) |
| 650 | + | |
| 651 | newWeld(Torso,RElbow,newPart(0.6,0.25,1.6,mech,nil,"Black"),CF(1.2*i,of2-14,of1)) | |
| 652 | for ii=1,10 do | |
| 653 | newWeld(Torso,RElbow,newPart(0.6,0.25,2,mech,nil,"Black"),CF(1.2*i,of2-14.75+ii*1.7,of1)*CFA(ii%2==0 and 56 or -56,0,0)) | |
| 654 | end | |
| 655 | end | |
| 656 | ||
| 657 | ||
| 658 | Hatch = newPart(4,6,0.2,mech,nil) | |
| 659 | HatchW = newWeld6D(Torso2,Torso2,Hatch,CF(0,11-3,4),CF(0,-3,-0.1)*CFA(-20,0,0)) -- x is -20 | |
| 660 | newWeld(Torso,Torso2,newPart(4,4.5,0.2,mech,nil),CF(0,8,4)*CFA(20,0,0)*CF(0,6,0)*CFA(-20-42,0,0)*CF(0,2.25,0)) | |
| 661 | ||
| 662 | Seat = newI{"Seat",mech,Name="Seat",formFactor="Symmetric",Size=V3(2,1,2),TopSurface="SmoothNoOutlines"}
| |
| 663 | SeatW = newWeld6D(Torso2,Torso2,Seat,CF(0,8.5,0)) | |
| 664 | newWeld(Torso,Seat,newPart(2,1,1,mech,nil,"Wedge"),CF(0,0,-1.5)) | |
| 665 | newWeld(Torso,Seat,newPart(2,2.6,0.8,mech,nil),CF(0,0.5+1.15,0.8)*CFA(10,0,0)) | |
| 666 | newWeld(Torso,Seat,newPart(2,1.2,0.8,mech,nil),CF(0,0.5+2.9,1)*CFA(0,0,0)) | |
| 667 | ||
| 668 | ||
| 669 | Head = newPart(1,1,1,mech,nil,"nonCollide","Transparent") | |
| 670 | Head.Name="Head" | |
| 671 | HeadW = newWeld(Torso,Torso,Head,CF(0,2,0)) | |
| 672 | ||
| 673 | for i,v in pairs(CockpitGlass) do | |
| 674 | v.Transparency = 0.6 | |
| 675 | end | |
| 676 | CockpitGlassD = false | |
| 677 | for i,v in pairs(mech:children()) do | |
| 678 | if v:IsA'BasePart' and v.Material==Enum.Material.DiamondPlate and v.Transparency==0 then | |
| 679 | - | if v:IsA'BasePart' and v.Material==Enum.Material.SmoothPlastic and v.Transparency==0 then |
| 679 | + | v.Material="DiamondPlate" |
| 680 | - | v.Material="Metal" |
| 680 | + | |
| 681 | end | |
| 682 | ||
| 683 | Base.Name="HumanoidRootPart" BaseW.Name = "Root Hip" | |
| 684 | Torso.Name="Torso" | |
| 685 | Torso1.Name = "LowerTorso" Torso1W.Name = "Lower Hip" | |
| 686 | Torso2.Name = "UpperTorso" Torso2W.Name = "Upper Hip" | |
| 687 | LThigh.Name = "LeftThigh" LThighW.Name = "LThigh" | |
| 688 | RThigh.Name = "RightThigh" RThighW.Name = "RThigh" | |
| 689 | LLeg.Name = "LeftLeg" LLegW.Name = "LLeg" | |
| 690 | RLeg.Name = "RightLeg" RLegW.Name = "RLeg" | |
| 691 | LFoot.Name = "LeftFoot" LFootW.Name = "LFoot" | |
| 692 | RFoot.Name = "RightFoot" RFootW.Name = "RFoot" | |
| 693 | LToe.Name = "LeftToe" LToeW.Name = "LToe" | |
| 694 | RToe.Name = "RightToe" RToeW.Name = "RToe" | |
| 695 | LShoulder.Name = "LeftShoulder" LShoulderW.Name = "LShoulder" | |
| 696 | RShoulder.Name = "RightShoulder" RShoulderW.Name = "RShoulder" | |
| 697 | LElbow.Name = "LeftElbow" LElbowW.Name = "LElbow" | |
| 698 | RElbow.Name = "RightElbow" RElbowW.Name = "RElbow" | |
| 699 | Hatch.Name = "Hatch" HatchW.Name = "Hatch" | |
| 700 | SeatW.Name="Seat" | |
| 701 | ||
| 702 | ||
| 703 | ---- | |
| 704 | checkGroundTouch = function() | |
| 705 | local Hit1,Pos1 = ray(LToe.Position,LToe.CFrame*CF(0,-1,0).p-LToe.Position,mech,3) | |
| 706 | local Hit2,Pos2 = ray(RToe.Position,RToe.CFrame*CF(0,-1,0).p-RToe.Position,mech,3) | |
| 707 | if Hit1 or Hit2 then return 1 end | |
| 708 | return 0 | |
| 709 | end | |
| 710 | ---- | |
| 711 | ||
| 712 | doAfterT = {}
| |
| 713 | doAfter = function(t,f) | |
| 714 | local key = (MRND(-100,100)*MRND(-100,100)).."a"..MRND(-999999,999999) | |
| 715 | doAfterT[key] = {Time=t,Func=f,Current=0}
| |
| 716 | return key | |
| 717 | end | |
| 718 | doInT = {}
| |
| 719 | doIn = function(t,f,f2) | |
| 720 | local key = (MRND(-100,100)*MRND(-100,100)).."a"..MRND(-999999,999999) | |
| 721 | doInT[key] = {Time=t,Func=f,FuncEnd=f2,Current=0}
| |
| 722 | return key | |
| 723 | end | |
| 724 | ||
| 725 | ||
| 726 | Motors = {["BaseW"]=BaseW,["Torso1W"]=Torso1W,["Torso2W"]=Torso2W,["LThighW"]=LThighW,["RThighW"]=RThighW,["LLegW"]=LLegW,["RLegW"]=RLegW,["LFootW"]=LFootW,["RFootW"]=RFootW,["LToeW"]=LToeW,["RToeW"]=RToeW,
| |
| 727 | ["LShoulderW"]=LShoulderW,["RShoulderW"]=RShoulderW,["LElbowW"]=LElbowW,["RElbowW"]=RElbowW,["HatchW"]=HatchW,["SeatW"]=SeatW} | |
| 728 | ||
| 729 | print(#mech:getChildren().." Parts") | |
| 730 | _G.mech = mech | |
| 731 | _G.RMM2 = getfenv() | |
| 732 | _G.m = _G.RMM2 | |
| 733 | ||
| 734 | gw = function() | |
| 735 | print(" ")
| |
| 736 | for i,weldn in pairs{"LThighW","LLegW","LFootW","LToeW","RThighW","RLegW","RFootW","RToeW","LShoulderW","LElbowW","RShoulderW","RElbowW","BaseW","Torso1W","Torso2W","HatchW","SeatW"} do
| |
| 737 | weld = getfenv()[weldn] | |
| 738 | local a,b,c = weld.C0:toEulerAnglesXYZ() | |
| 739 | local d,e,f = weld.C1:toEulerAnglesXYZ() | |
| 740 | inde = function(n) | |
| 741 | n = math.floor(n*1000+0.5)/1000 | |
| 742 | return string.rep(" ",5-#(""..n))..n
| |
| 743 | end | |
| 744 | --print(weldn..".C0 = CF("..inde(weld.C0.x)..","..inde(weld.C0.y)..","..inde(weld.C0.z)..")*CFA("..inde(MD(a))..","..inde(MD(b))..","..inde(MD(c))..")")
| |
| 745 | print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",1,t,nil,{"..inde(weld.C1.x)..","..inde(weld.C1.y)..","..inde(weld.C1.z)..","..inde(MD(d))..","..inde(MD(e))..","..inde(MD(f)).."})")
| |
| 746 | end | |
| 747 | print(" ")
| |
| 748 | end | |
| 749 | gwBool = newI{"BoolValue",mech,Name="GetWelds"}
| |
| 750 | gwBool.Changed:connect(function() | |
| 751 | if not gwBool.Value then return end | |
| 752 | gwBool.Value=false | |
| 753 | gw() | |
| 754 | end) | |
| 755 | gw2 = function() | |
| 756 | print(" ")
| |
| 757 | for i,weldn in pairs{"LS","RS","LH","RH"} do
| |
| 758 | weld = getfenv()[weldn] | |
| 759 | local a,b,c = weld.C0:toEulerAnglesXYZ() | |
| 760 | local d,e,f = weld.C1:toEulerAnglesXYZ() | |
| 761 | inde = function(n) | |
| 762 | n = math.floor(n*1000+0.5)/1000 | |
| 763 | return string.rep(" ",5-#(""..n))..n
| |
| 764 | end | |
| 765 | print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",0,t,nil,{"..inde(weld.C0.x)..","..inde(weld.C0.y)..","..inde(weld.C0.z)..","..inde(MD(a))..","..inde(MD(b))..","..inde(MD(c)).."})")
| |
| 766 | print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",1,t,nil,{"..inde(weld.C1.x)..","..inde(weld.C1.y)..","..inde(weld.C1.z)..","..inde(MD(d))..","..inde(MD(e))..","..inde(MD(f)).."})")
| |
| 767 | end | |
| 768 | print(" ")
| |
| 769 | end | |
| 770 | ------ | |
| 771 | Anims = {} -- {WELD,C0or1,Time,CFStart,CFEnd,Current}
| |
| 772 | addAnim = function(weld,C0or1,Time,CFStart,CFEnd) | |
| 773 | if not weld then return end | |
| 774 | local CC = "C"..C0or1 | |
| 775 | if not CFStart then | |
| 776 | local a,b,c = weld[CC]:toEulerAnglesXYZ() | |
| 777 | CFStart = {weld[CC].x,weld[CC].y,weld[CC].z,MD(a),MD(b),MD(c)}
| |
| 778 | end | |
| 779 | if not CFEnd[1] and not CFEnd[2] and not CFEnd[3] then | |
| 780 | CFEnd[1] = weld[CC].x | |
| 781 | CFEnd[2] = weld[CC].y | |
| 782 | CFEnd[3] = weld[CC].z | |
| 783 | end | |
| 784 | Anims[weld.Name..CC] = {weld=weld,CC="C"..C0or1,CFStart=CFStart,CFEnd=CFEnd,Time=Time,Current=0}
| |
| 785 | end | |
| 786 | -- | |
| 787 | WalkKey = {}
| |
| 788 | loadAnim = {} _G.la = loadAnim
| |
| 789 | -- | |
| 790 | ClearWalk = function() | |
| 791 | for i,v in pairs(WalkKey) do | |
| 792 | doAfterT[i] = nil | |
| 793 | WalkKey[i] = nil | |
| 794 | end | |
| 795 | end | |
| 796 | -- | |
| 797 | loadAnim.Open = function(a,t) | |
| 798 | t = t or 1.5 | |
| 799 | addAnim(LThighW ,1,t,nil,{nil,nil,nil, -75, 0, 0})
| |
| 800 | addAnim(LLegW ,1,t,nil,{nil,nil,nil, 155, 0, 0})
| |
| 801 | addAnim(LFootW ,1,t,nil,{nil,nil,nil, -80, 0, 0})
| |
| 802 | addAnim(LToeW ,1,t,nil,{nil,nil,nil, 0, 0, 0})
| |
| 803 | addAnim(RThighW ,1,t,nil,{nil,nil,nil, -75, 0, 0})
| |
| 804 | addAnim(RLegW ,1,t,nil,{nil,nil,nil, 155, 0, 0})
| |
| 805 | addAnim(RFootW ,1,t,nil,{nil,nil,nil, -80, 0, 0})
| |
| 806 | addAnim(RToeW ,1,t,nil,{nil,nil,nil, 0, 0, 0})
| |
| 807 | addAnim(LShoulderW,1,t,nil,{nil,nil,nil, 20, 0, 8})
| |
| 808 | addAnim(LElbowW ,1,t,nil,{nil,nil,nil, -90, 0, 0})
| |
| 809 | addAnim(RShoulderW,1,t,nil,{nil,nil,nil, -20, 0, -8})
| |
| 810 | addAnim(RElbowW ,1,t,nil,{nil,nil,nil, -60, 0, 0})
| |
| 811 | addAnim(BaseW ,1,t,nil,{ 0,10.2-10.2, 0, 0, 0, 0})
| |
| 812 | addAnim(Torso1W ,1,t,nil,{nil,nil,nil, 0, 0, 0})
| |
| 813 | addAnim(Torso2W ,1,t,nil,{nil,nil,nil, 0, 0, 0})
| |
| 814 | addAnim(HatchW ,1,t,nil,{nil,nil,nil,-180, 0, 0})
| |
| 815 | addAnim(SeatW ,0,t,nil,{-0.6,8.5, 5, 0, 180, 0})
| |
| 816 | doAfter(t,function() addAnim(SeatW ,0,t*0.5,nil,{ 0, -1, 5.3, 0, 180, 0}) end)
| |
| 817 | end | |
| 818 | loadAnim.Close = function(a,t) | |
| 819 | addAnim(SeatW ,0,t*0.5,nil,{ -0.6, 8.5, 5, 0, 180, 0})
| |
| 820 | doAfter(t*0.5,function() loadAnim:Standing(1) end) | |
| 821 | end | |
| 822 | loadAnim.Standing = function(a,t) | |
| 823 | t = t or 1 | |
| 824 | addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0, -25, 0, 0})
| |
| 825 | addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
| |
| 826 | addAnim(LFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
| |
| 827 | addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
| |
| 828 | addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0, -25, 0, 0})
| |
| 829 | addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
| |
| 830 | addAnim(RFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
| |
| 831 | addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
| |
| 832 | addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, 8})
| |
| 833 | addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -90, 0, 0})
| |
| 834 | addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8})
| |
| 835 | addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -100, 0, 0})
| |
| 836 | addAnim(BaseW ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
| |
| 837 | addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
| |
| 838 | addAnim(Torso2W ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
| |
| 839 | addAnim(HatchW ,1,t,nil,{ 0, -3, -0.1, -20, 0, 0})
| |
| 840 | addAnim(SeatW ,0,t,nil,{ 0, 8.5, 0, 0, 0, 0})
| |
| 841 | end | |
| 842 | loadAnim.ReturnLeg = function(a,t) | |
| 843 | t = t or 0.5 | |
| 844 | addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0, -25, 0, 0})
| |
| 845 | addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
| |
| 846 | addAnim(LFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
| |
| 847 | addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
| |
| 848 | addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0, -25, 0, 0})
| |
| 849 | addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
| |
| 850 | addAnim(RFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
| |
| 851 | addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
| |
| 852 | end | |
| 853 | loadAnim.ReturnArm = function(a,t) | |
| 854 | t = t or 0.5 | |
| 855 | addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, 8})
| |
| 856 | addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -90, 0, 0})
| |
| 857 | addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8})
| |
| 858 | addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -100, 0, 0})
| |
| 859 | end | |
| 860 | loadAnim.WalkL = function(a,t) | |
| 861 | local WalkSpeed = 0.3 | |
| 862 | local tu = Turn==0 and 0 or (Turn<0 and 45 or -45) | |
| 863 | addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -65, tu, 0})
| |
| 864 | addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
| |
| 865 | addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, -20, 0, 0})
| |
| 866 | addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0})
| |
| 867 | addAnim(RThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, 15, tu, 0})
| |
| 868 | addAnim(RLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 35, 0, 0})
| |
| 869 | addAnim(RFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 30, 0, 0})
| |
| 870 | addAnim(RToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -80, 0, 0})
| |
| 871 | wkey = doAfter(WalkSpeed,function() | |
| 872 | addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -45, tu, 0})
| |
| 873 | addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
| |
| 874 | addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 60, 0, 0})
| |
| 875 | addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
| |
| 876 | end) | |
| 877 | WalkKey[wkey] = true | |
| 878 | wkey = doAfter(WalkSpeed*2,function() | |
| 879 | addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -20, tu, 0})
| |
| 880 | addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 65, 0, 0})
| |
| 881 | addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 10, 0, 0})
| |
| 882 | addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
| |
| 883 | addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -35, tu, 0})
| |
| 884 | addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 105, 0, 0})
| |
| 885 | addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
| |
| 886 | addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0})
| |
| 887 | end) | |
| 888 | WalkKey[wkey] = true | |
| 889 | end | |
| 890 | loadAnim.WalkR = function(a,t) | |
| 891 | local WalkSpeed = 0.3 | |
| 892 | local tu = Turn==0 and 0 or (Turn<0 and 45 or -45) | |
| 893 | addAnim(LThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, 15, tu, 0})
| |
| 894 | addAnim(LLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 35, 0, 0})
| |
| 895 | addAnim(LFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 30, 0, 0})
| |
| 896 | addAnim(LToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -80, 0, 0})
| |
| 897 | addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -65, tu, 0})
| |
| 898 | addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
| |
| 899 | addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, -20, 0, 0})
| |
| 900 | addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0})
| |
| 901 | wkey = doAfter(WalkSpeed,function() | |
| 902 | addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -45, tu, 0})
| |
| 903 | addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
| |
| 904 | addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 60, 0, 0})
| |
| 905 | addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
| |
| 906 | end) | |
| 907 | WalkKey[wkey] = true | |
| 908 | wkey = doAfter(WalkSpeed*2,function() | |
| 909 | addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -35, tu, 0})
| |
| 910 | addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 105, 0, 0})
| |
| 911 | addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
| |
| 912 | addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0})
| |
| 913 | addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -20, tu, 0})
| |
| 914 | addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 65, 0, 0})
| |
| 915 | addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 10, 0, 0})
| |
| 916 | addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
| |
| 917 | end) | |
| 918 | WalkKey[wkey] = true | |
| 919 | end | |
| 920 | loadAnim.Walk2L = function(a,t) | |
| 921 | local WalkSpeed = 0.4 | |
| 922 | local tu = Turn==0 and 0 or (Turn<0 and 45 or -45) | |
| 923 | addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -15, tu, 0})
| |
| 924 | addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 105, 0, 0})
| |
| 925 | addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0,24.286, 0, 0})
| |
| 926 | addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0,-74.286, 0, 0})
| |
| 927 | addAnim(RThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, -45, tu, 0})
| |
| 928 | addAnim(RLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 45, 0, 0})
| |
| 929 | addAnim(RFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 50, 0, 0})
| |
| 930 | addAnim(RToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -50, 0, 0})
| |
| 931 | wkey = doAfter(WalkSpeed,function() | |
| 932 | addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, 15, tu, 0})
| |
| 933 | addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
| |
| 934 | addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 30, 0, 0})
| |
| 935 | addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -80, 0, 0})
| |
| 936 | end) | |
| 937 | WalkKey[wkey] = true | |
| 938 | end | |
| 939 | loadAnim.Walk2R = function(a,t) | |
| 940 | local WalkSpeed = 0.4 | |
| 941 | local tu = Turn==0 and 0 or (Turn<0 and 45 or -45) | |
| 942 | addAnim(LThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, -45, tu, 0})
| |
| 943 | addAnim(LLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 45, 0, 0})
| |
| 944 | addAnim(LFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 50, 0, 0})
| |
| 945 | addAnim(LToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -50, 0, 0})
| |
| 946 | addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -15, tu, 0})
| |
| 947 | addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 105, 0, 0})
| |
| 948 | addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0,24.286, 0, 0})
| |
| 949 | addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0,-74.286, 0, 0})
| |
| 950 | wkey = doAfter(WalkSpeed,function() | |
| 951 | addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, 15, tu, 0})
| |
| 952 | addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
| |
| 953 | addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 30, 0, 0})
| |
| 954 | addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -80, 0, 0})
| |
| 955 | end) | |
| 956 | WalkKey[wkey] = true | |
| 957 | end | |
| 958 | loadAnim.RunL = function(a,t) | |
| 959 | local WalkSpeed = 0.24 | |
| 960 | addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -105, 0, 0})
| |
| 961 | addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
| |
| 962 | addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, 10, 0, 0})
| |
| 963 | addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -40, 0, 0})
| |
| 964 | addAnim(RThighW ,1,WalkSpeed*1.5,nil,{ nil, nil, nil, 50, 0, 0})
| |
| 965 | addAnim(RLegW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 5, 0, 0})
| |
| 966 | addAnim(RFootW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 10, 0, 0})
| |
| 967 | addAnim(RToeW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, -65, 0, 0})
| |
| 968 | wkey = doAfter(WalkSpeed,function() | |
| 969 | WalkSpeed = 0.12 | |
| 970 | addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -75, 0, 0})
| |
| 971 | addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 75, 0, 0})
| |
| 972 | addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
| |
| 973 | addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0})
| |
| 974 | end) | |
| 975 | WalkKey[wkey] = true | |
| 976 | end | |
| 977 | loadAnim.RunR = function(a,t) | |
| 978 | local WalkSpeed = 0.24 | |
| 979 | addAnim(LThighW ,1,WalkSpeed*1.5,nil,{ nil, nil, nil, 50, 0, 0})
| |
| 980 | addAnim(LLegW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 5, 0, 0})
| |
| 981 | addAnim(LFootW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 10, 0, 0})
| |
| 982 | addAnim(LToeW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, -65, 0, 0})
| |
| 983 | addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -105, 0, 0})
| |
| 984 | addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
| |
| 985 | addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, 10, 0, 0})
| |
| 986 | addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0})
| |
| 987 | wkey = doAfter(WalkSpeed,function() | |
| 988 | WalkSpeed = 0.12 | |
| 989 | addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -75, 0, 0})
| |
| 990 | addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 75, 0, 0})
| |
| 991 | addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
| |
| 992 | addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -30, 0, 0})
| |
| 993 | end) | |
| 994 | WalkKey[wkey] = true | |
| 995 | end | |
| 996 | loadAnim.Jump = function(a,t) | |
| 997 | local t = 0.4 | |
| 998 | addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0,-74.779,-9.656,2.613})
| |
| 999 | addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 155, 0, 0})
| |
| 1000 | addAnim(LFootW ,1,t,nil,{ 0, 0, 0, -80, 0, 0})
| |
| 1001 | addAnim(LToeW ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
| |
| 1002 | addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0,-84.923,9.962,-0.88})
| |
| 1003 | addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 155, 0, 0})
| |
| 1004 | addAnim(RFootW ,1,t,nil,{ 0, 0, 0, -70, 0, 0})
| |
| 1005 | addAnim(RToeW ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
| |
| 1006 | addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 10, 0, 8})
| |
| 1007 | addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -110, 0, 0})
| |
| 1008 | addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8})
| |
| 1009 | addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -130, 0, 0})
| |
| 1010 | addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 20, 0, 0})
| |
| 1011 | doAfter(t,function() | |
| 1012 | local t = 0.2 | |
| 1013 | addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0,-15.455,-19.312,-0.077})
| |
| 1014 | addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 85, 0, 0})
| |
| 1015 | addAnim(LFootW ,1,t,nil,{ 0, 0, 0, -10, 0, 0})
| |
| 1016 | addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -30, 0, 0})
| |
| 1017 | addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0,-14.923,9.962,-0.88})
| |
| 1018 | addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 85, 0, 0})
| |
| 1019 | addAnim(RFootW ,1,t,nil,{ 0, 0, 0, -10, 0, 0})
| |
| 1020 | addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -30, 0, 0})
| |
| 1021 | addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
| |
| 1022 | end) | |
| 1023 | end | |
| 1024 | Base.CanCollide=false | |
| 1025 | -------------------------------------------------------------------------- | |
| 1026 | Player = Players.LocalPlayer | |
| 1027 | if not Player then print'not found' mech:MoveTo(V3(0,0,0)) return end | |
| 1028 | Hum = newI{"Humanoid",mech} Hum.PlatformStand=true
| |
| 1029 | Char = Player.Character | |
| 1030 | CTorso = Char.Torso | |
| 1031 | CHRP = Char.HumanoidRootPart | |
| 1032 | LS = CTorso:findFirstChild'Left Shoulder' | |
| 1033 | RS = CTorso:findFirstChild'Right Shoulder' | |
| 1034 | LH = CTorso:findFirstChild'Left Hip' | |
| 1035 | RH = CTorso:findFirstChild'Right Hip' | |
| 1036 | ||
| 1037 | if Char:findFirstChild(mech.Name) then Char[mech.Name]:Destroy() end | |
| 1038 | mech.Parent = Char | |
| 1039 | Base.Name="HRP" | |
| 1040 | ------ | |
| 1041 | Pilot = nil | |
| 1042 | Anim = "Opening" | |
| 1043 | AnimLegs = true --use leg pose | |
| 1044 | AnimArms = true --use arm pose | |
| 1045 | AnimTorso = true --use torso pose | |
| 1046 | WalkDir = 0 | |
| 1047 | ------ | |
| 1048 | SeatWeld = nil | |
| 1049 | Seat.ChildAdded:connect(function(weld) | |
| 1050 | SeatWeld = weld | |
| 1051 | Pilot = weld.Part1==CHRP and CHRP or nil | |
| 1052 | pcall(function() | |
| 1053 | weld.C1 = CF(0,-1.5,0.25)*CFA(-95,0,0) | |
| 1054 | LS2 = weld.Part1.Parent.Torso:findFirstChild'Left Shoulder' LS2.Parent = nil | |
| 1055 | RS2 = weld.Part1.Parent.Torso:findFirstChild'Right Shoulder' RS2.Parent = nil | |
| 1056 | LH2 = weld.Part1.Parent.Torso:findFirstChild'Left Hip' LH2.Parent = nil | |
| 1057 | RH2 = weld.Part1.Parent.Torso:findFirstChild'Right Hip' RH2.Parent = nil | |
| 1058 | LS1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Left Arm' ,Name="RM1"}
| |
| 1059 | RS1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Right Arm',Name="RM2"}
| |
| 1060 | LH1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Left Leg' ,Name="RM3"}
| |
| 1061 | RH1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Right Leg',Name="RM4"}
| |
| 1062 | LS1.C0 = CF(-1.2,0.5,-0.5)*CFA(0,0,0) | |
| 1063 | LS1.C1 = CF( 0,0.5,0)*CFA(-80,-10,10) | |
| 1064 | RS1.C0 = CF( 1.2,0.5,-0.5)*CFA(0,0,0) | |
| 1065 | RS1.C1 = CF( 0,0.5,0)*CFA(-80, 10,-10) | |
| 1066 | LH1.C0 = CF(-0.5, -1,-0.3)*CFA(0,0,0) | |
| 1067 | LH1.C1 = CF( 0, 1,0)*CFA(-45,0, 5) | |
| 1068 | RH1.C0 = CF( 0.5, -1,-0.3)*CFA(0,0,0) | |
| 1069 | RH1.C1 = CF( 0, 1,0)*CFA(-45,0,-5) | |
| 1070 | end) | |
| 1071 | end) | |
| 1072 | Seat.ChildRemoved:connect(function(weld) | |
| 1073 | pcall(function() | |
| 1074 | local mm = weld.Part1.Parent | |
| 1075 | for i=1,4 do | |
| 1076 | mm.Torso["RM"..i]:Destroy() | |
| 1077 | end | |
| 1078 | LS2.Parent = mm.Torso | |
| 1079 | LS2.Part0 = mm.Torso | |
| 1080 | LS2.Part1 = mm["Left Arm"] | |
| 1081 | RS2.Parent = mm.Torso | |
| 1082 | RS2.Part0 = mm.Torso | |
| 1083 | RS2.Part1 = mm["Right Arm"] | |
| 1084 | LH2.Parent = mm.Torso | |
| 1085 | LH2.Part0 = mm.Torso | |
| 1086 | LH2.Part1 = mm["Left Leg"] | |
| 1087 | RH2.Parent = mm.Torso | |
| 1088 | RH2.Part0 = mm.Torso | |
| 1089 | RH2.Part1 = mm["Right Leg"] | |
| 1090 | end) | |
| 1091 | Pilot = nil | |
| 1092 | end) | |
| 1093 | ------ | |
| 1094 | Gyro = newI{"BodyGyro",Base,cframe=Base.CFrame,maxTorque=V3(5000000,5000000,5000000),P=15000}
| |
| 1095 | WeightForce = newI{"BodyForce",Base,Force=V3(0,-1000000,0)}
| |
| 1096 | Turn = 0 | |
| 1097 | Velo = newI{"BodyVelocity",Base,maxForce=V3N}
| |
| 1098 | veloym = 0 | |
| 1099 | veloy = 0 | |
| 1100 | ------ | |
| 1101 | Mouse = Player:GetMouse() | |
| 1102 | Key = {}
| |
| 1103 | --[[ | |
| 1104 | X Open/Close | |
| 1105 | C Jump | |
| 1106 | WASD Movement | |
| 1107 | P Cockpit glass | |
| 1108 | --]] | |
| 1109 | WalkingSpeed = 16 | |
| 1110 | onKeyDown = function(k) | |
| 1111 | if k=="a" then | |
| 1112 | Turn = 10 | |
| 1113 | elseif k=="d" then | |
| 1114 | Turn = -10 | |
| 1115 | end | |
| 1116 | -- | |
| 1117 | if k=="x" and Anim=="Opened" then | |
| 1118 | Anim="Closing" | |
| 1119 | AnimLegs,AnimArms,AnimTorso,Movement=false,false,false,false | |
| 1120 | loadAnim:Close(2) | |
| 1121 | wait(2) | |
| 1122 | Anim="None" | |
| 1123 | AnimLegs,AnimArms,AnimTorso,Movement=true,true,true,true | |
| 1124 | elseif k=="x" and Anim=="None" then | |
| 1125 | Anim="Opening" | |
| 1126 | ClearWalk() | |
| 1127 | AnimLegs,AnimArms,AnimTorso,Movement=false,false,false,false | |
| 1128 | loadAnim:Open(2) | |
| 1129 | wait(3) | |
| 1130 | Anim="Opened" | |
| 1131 | elseif (k=="w" or k=="a" or k=="d") and not Key.s and Movement and Pilot and WalkDir~=1 and AnimLegs then | |
| 1132 | WalkDir=1 | |
| 1133 | ClearWalk() | |
| 1134 | local whichLeg = -1 | |
| 1135 | while (Key.w or Key.a or Key.d) and not Key.s and Movement and Pilot do | |
| 1136 | loadAnim[(Key["0"] and "Run" or "Walk")..(whichLeg==-1 and "L" or "R")]() | |
| 1137 | WalkingSpeed = Key["0"] and 18*4.5 or 18 | |
| 1138 | whichLeg = whichLeg*-1 | |
| 1139 | if not AnimLegs then repeat wait() until AnimLegs end | |
| 1140 | local duration = (Key["0"] and 0.36 or 0.9) | |
| 1141 | for i=duration/8,duration,duration/8 do wait(duration/8) if (Key.w or Key.a or Key.d) and not Key.s and Movement and Pilot then else break end end | |
| 1142 | if not AnimLegs then repeat wait() until AnimLegs end | |
| 1143 | end | |
| 1144 | WalkDir=0 | |
| 1145 | ClearWalk() | |
| 1146 | if Movement and Anim=="None" then | |
| 1147 | loadAnim:Standing(0.5) | |
| 1148 | end | |
| 1149 | elseif k=="s" and not Key.w and Movement and Pilot and AnimLegs then | |
| 1150 | WalkDir=-1 | |
| 1151 | ClearWalk() | |
| 1152 | local whichLeg = -1 | |
| 1153 | while Key.s and not Key.w and Movement and Pilot do | |
| 1154 | loadAnim["Walk2"..(whichLeg==-1 and "L" or "R")]() | |
| 1155 | whichLeg = whichLeg*-1 | |
| 1156 | if not AnimLegs then repeat wait() until AnimLegs end | |
| 1157 | for i=0.1,0.8,0.1 do wait(0.1) if Key.s and not Key.w and Movement and Pilot then else break end end | |
| 1158 | if not AnimLegs then repeat wait() until AnimLegs end | |
| 1159 | end | |
| 1160 | WalkDir=0 | |
| 1161 | ClearWalk() | |
| 1162 | if Movement and Anim=="None" then | |
| 1163 | loadAnim:Standing(0.5) | |
| 1164 | end | |
| 1165 | elseif k=="c" and Movement and Pilot and AnimLegs and AnimTorso and checkGroundTouch()>0 then | |
| 1166 | AnimLegs,AnimArms,AnimTorso=false,false,false | |
| 1167 | ClearWalk() | |
| 1168 | loadAnim:Jump() | |
| 1169 | wait(0.5) | |
| 1170 | AnimTorso=true | |
| 1171 | AnimArms=true | |
| 1172 | veloym = 10000000 | |
| 1173 | loadAnim:ReturnArm(0.3) | |
| 1174 | if Key.c then BackBooster[-1].Enabled = true BackBooster[1].Enabled = true veloy = 100 wait(1) else veloy = 75 wait(0.5) end | |
| 1175 | BackBooster[-1].Enabled = false BackBooster[1].Enabled = false | |
| 1176 | veloym = 0 | |
| 1177 | veloy = 0 | |
| 1178 | AnimLegs=true | |
| 1179 | if WalkDir==0 then loadAnim:ReturnLeg() end | |
| 1180 | elseif k=="p" and not CockpitGlassD and Pilot then | |
| 1181 | CockpitGlassD = true | |
| 1182 | if CockpitGlass[1].Transparency==0 then | |
| 1183 | doIn(0.7,function(i) | |
| 1184 | for x,v in pairs(CockpitGlass) do | |
| 1185 | v.Transparency = 0.6*i | |
| 1186 | end | |
| 1187 | end) | |
| 1188 | else | |
| 1189 | doIn(0.7,function(i) | |
| 1190 | for x,v in pairs(CockpitGlass) do | |
| 1191 | v.Transparency = 0.6-0.6*i | |
| 1192 | end | |
| 1193 | end) | |
| 1194 | end | |
| 1195 | wait(0.8) | |
| 1196 | CockpitGlassD = false | |
| 1197 | elseif k =="q" and not LeftGunUse then | |
| 1198 | LeftGunUse=true | |
| 1199 | if not spinSpeed then spinSpeed=0 end | |
| 1200 | for i=1,50 do | |
| 1201 | if spinSpeed>40 then spinSpeed=40 end | |
| 1202 | LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0) | |
| 1203 | spinSpeed=spinSpeed+0.7 | |
| 1204 | if i%2==0 then PlaySound(assets.Minigun1,LeftGun,0.4+0.8*spinSpeed/40,1) end | |
| 1205 | wait() | |
| 1206 | end | |
| 1207 | local co=0 | |
| 1208 | LeftGunSmoke.Enabled=true | |
| 1209 | local muzzleFlash = newPart(1,1,1,mech,nil,"Transparent","Deep orange") | |
| 1210 | - | local muzzleFlash = newPart(1,1,1,mech,nil,"Transparent","New Yeller") |
| 1210 | + | |
| 1211 | local muzzleW = newWeld(LeftGun,LeftGun,muzzleFlash,CF(0,0,0)) | |
| 1212 | repeat | |
| 1213 | co=co+1 | |
| 1214 | LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0) | |
| 1215 | if co%2==0 then PlaySound(assets.Minigun1,LeftGun,1.2,1) end | |
| 1216 | if co%2==0 then | |
| 1217 | muzzleFlash.Transparency = 0.5 | |
| 1218 | PlaySound(assets.Fire1,LeftGun,MRND(600,950)/1000,0.4) | |
| 1219 | local bullet = newI{"Part",mech,Name="Bullet",Anchored=true,CanCollide=false,formFactor="Custom",Size=V3(0.5,2,0.5),Debris=10,TopSurface='Smooth',BottomSurface='Smooth'}
| |
| 1220 | newI{"CylinderMesh",bullet}
| |
| 1221 | local rotRand = MRND(1,3)*120 | |
| 1222 | bullet.CFrame=LeftGun.CFrame*CF(0,-6+2,0)*CFA(0,rotRand,0)*CF(0,0,-2+0.85) | |
| 1223 | addProjectile(bullet.Position,bullet.CFrame*CF(0,-1,0),800,function() end,function(cf) bullet.CFrame=cf*CF(0,0,1)*CFA(90,0,0) end,function() bullet:Destroy() end) | |
| 1224 | - | addProjectile(bullet.Position,bullet.CFrame*CF(0,-1,0),800,function() print'boom' end,function(cf) bullet.CFrame=cf*CF(0,0,1)*CFA(90,0,0) end,function() bullet:Destroy() end) |
| 1224 | + | |
| 1225 | else | |
| 1226 | muzzleFlash.Transparency=1 | |
| 1227 | end | |
| 1228 | wait() | |
| 1229 | until not Key.q | |
| 1230 | muzzleFlash:Destroy() | |
| 1231 | LeftGunSmoke.Enabled=false | |
| 1232 | LeftGunUse=false | |
| 1233 | for i=50,1,-0.5 do | |
| 1234 | if LeftGunUse then break end | |
| 1235 | if spinSpeed<0 then spinSpeed=0 end | |
| 1236 | LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0) | |
| 1237 | spinSpeed=spinSpeed-0.35 | |
| 1238 | if i%2==0 then PlaySound(assets.Minigun1,LeftGun,0.4+0.8*spinSpeed/40,1) end | |
| 1239 | wait() | |
| 1240 | end | |
| 1241 | elseif k=="]" then | |
| 1242 | Pilot = Char.Torso | |
| 1243 | Char.Humanoid.Sit = true | |
| 1244 | elseif k=="0" then | |
| 1245 | end | |
| 1246 | end | |
| 1247 | ------ | |
| 1248 | onKeyUp = function(k) | |
| 1249 | if k=="a" and not Key.d then | |
| 1250 | Turn = 0 | |
| 1251 | elseif k=="d" and not Key.a then | |
| 1252 | Turn = 0 | |
| 1253 | end | |
| 1254 | end | |
| 1255 | ------ | |
| 1256 | onButton1Down = function(k) | |
| 1257 | end | |
| 1258 | ------ | |
| 1259 | onButton1Up = function(k) | |
| 1260 | end | |
| 1261 | ------ | |
| 1262 | Mouse.KeyDown:connect(function(k) | |
| 1263 | Key[k]=true | |
| 1264 | onKeyDown(k) | |
| 1265 | end) | |
| 1266 | ------------------------- | |
| 1267 | Mouse.KeyUp:connect(function(k) | |
| 1268 | Key[k]=false | |
| 1269 | onKeyUp(k) | |
| 1270 | end) | |
| 1271 | Mouse.Button1Down:connect(function() | |
| 1272 | Button1=true | |
| 1273 | onButton1Down() | |
| 1274 | end) | |
| 1275 | Mouse.Button1Up:connect(function() | |
| 1276 | Button1=false | |
| 1277 | onButton1Up() | |
| 1278 | end) | |
| 1279 | ||
| 1280 | doAfter(1,function() Base.CanCollide=false end) | |
| 1281 | runcount = 0 | |
| 1282 | game:getService'RunService'.Stepped:connect(function(aa,step) | |
| 1283 | runcount = runcount+1 | |
| 1284 | -- | |
| 1285 | if runcount%10==0 and AnimTorso and Movement and Pilot then | |
| 1286 | local y=GetY(Base,Mouse.Hit.p) | |
| 1287 | addAnim(Torso2W ,1,1,nil,{ 0, 0, 0, 0, -y, 0})
| |
| 1288 | end | |
| 1289 | -- | |
| 1290 | if AnimArms and Movement and Pilot then | |
| 1291 | local x=GetX(Torso2,Mouse.Hit.p) | |
| 1292 | if x>40 then x = 40 end | |
| 1293 | if x<-120 then x = -120 end | |
| 1294 | addAnim(LElbowW ,1,0.5,nil,{ nil, 0, nil, -120-x, 0, 0})
| |
| 1295 | if x<-60 then x = -60 end | |
| 1296 | addAnim(RElbowW ,1,0.5,nil,{ nil, 0, nil, -120-x, 0, 0})
| |
| 1297 | end | |
| 1298 | -- | |
| 1299 | if runcount%5==0 and Turn~=0 and Movement and Pilot then | |
| 1300 | local turntarg = Base.CFrame*CFA(0,Turn,0)*CF(0,0,-1) | |
| 1301 | Gyro.cframe = CF(V3(Base.Position.x,0,Base.Position.z),V3(turntarg.x,0,turntarg.z)) | |
| 1302 | end | |
| 1303 | -- | |
| 1304 | if Key.w and not Key.s and Movement and Pilot and WalkDir==1 then | |
| 1305 | Velo.maxForce = V3(10000000,veloym,10000000) | |
| 1306 | local velo = Base.CFrame.lookVector*WalkingSpeed | |
| 1307 | Velo.Velocity = V3(velo.x,veloy,velo.z) | |
| 1308 | elseif Key.s and not Key.w and Movement and Pilot and WalkDir==-1 then | |
| 1309 | Velo.maxForce = V3(10000000,veloym,10000000) | |
| 1310 | local velo = Base.CFrame.lookVector*-12 | |
| 1311 | Velo.Velocity = V3(velo.x,veloy,velo.z) | |
| 1312 | else | |
| 1313 | Velo.maxForce = V3(10000000,veloym,10000000) | |
| 1314 | Velo.Velocity = V3(0,veloy,0) | |
| 1315 | end | |
| 1316 | -- | |
| 1317 | for i,anim in pairs(Anims) do | |
| 1318 | anim.Current = anim.Current + step | |
| 1319 | local CFStart = CF(anim.CFStart[1],anim.CFStart[2],anim.CFStart[3])*CFA(anim.CFStart[4],anim.CFStart[5],anim.CFStart[6]) | |
| 1320 | local CFEnd = CF( anim.CFEnd[1], anim.CFEnd[2], anim.CFEnd[3])*CFA( anim.CFEnd[4], anim.CFEnd[5], anim.CFEnd[6]) | |
| 1321 | anim.weld[anim.CC] = CFStart:lerp(CFEnd,anim.Current/anim.Time) | |
| 1322 | --print(anim.Current) | |
| 1323 | if anim.Current>=anim.Time then | |
| 1324 | anim.weld[anim.CC] = CFEnd -- 100% | |
| 1325 | Anims[i]=nil | |
| 1326 | end | |
| 1327 | end | |
| 1328 | -- | |
| 1329 | for i,v in pairs(doAfterT) do | |
| 1330 | v.Current = v.Current + step | |
| 1331 | if v.Current>=v.Time then | |
| 1332 | v.Func() | |
| 1333 | doAfterT[i] = nil | |
| 1334 | end | |
| 1335 | end | |
| 1336 | -- | |
| 1337 | for i,v in pairs(doInT) do | |
| 1338 | v.Current = v.Current + step | |
| 1339 | if v.Current>v.Time then v.Current = v.Time end -- sometimes exceeds | |
| 1340 | v.Func(v.Current/v.Time,i,step) | |
| 1341 | if doInT[i] and v.Current>=v.Time then | |
| 1342 | if v.FuncEnd then v.FuncEnd() end | |
| 1343 | doInT[i] = nil | |
| 1344 | end | |
| 1345 | end | |
| 1346 | -- | |
| 1347 | end) | |
| 1348 | loadAnim:Open(0.2) | |
| 1349 | Anim = "Opened" | |
| 1350 | mech:MoveTo((CTorso.CFrame*CF(0,0,-30)).p) | |
| 1351 | ||
| 1352 | --(CTorso.CFrame*CF(0,0,-16)).p) | |
| 1353 | -- hl/https://preview.c9users.io/jaspher/rbx_stoof/RMMech.lua | |
| 1354 | -- l/_G.m.addAnim(_G.m.BaseW ,1,1,nil,{ 0, 0, 0, 90, 0, 0})
| |
| 1355 | -- l/_G.m.addAnim(_G.m.LThighW,1,1,nil,{1.5,0.5,0,-25,0,45})
| |
| 1356 | -- l/_G.la:Open() l/_G.la:Standing() | |
| 1357 | -- c/for i,v in pairs(workspace.notrmdx["RM Mech 2"]:children()) do if v:IsA'BasePart' then v:SetNetworkOwner(game.Players.notrmdx) end end -- jew |