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CHARA-SCRIPTER

mech

Jan 13th, 2018
192
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  1. Players = game:service'Players'
  2. Debris = game:service'Debris'
  3.  
  4. CF = CFrame.new
  5. CFa = CFrame.Angles
  6. CFA = function(x,y,z) return CFa(MR(x),MR(y),MR(z)) end
  7. V3 = Vector3.new
  8. MR = math.rad
  9. MD = math.deg
  10. MRND = math.random
  11. CFN=CF(0,0,0)
  12. V3N=V3(0,0,0)
  13. V3M=V3(1/0,1/0,1/0)
  14.  
  15.  
  16. newI = function(tab)
  17. local p = Instance.new(tab[1],tab[2])
  18. for i,v in pairs(tab) do
  19. if i=="Debris" then
  20. Debris:AddItem(p,v)
  21. elseif (i~=1 and i~=2) then
  22. p[i] = v
  23. end
  24. end
  25. return p
  26. end
  27. ------------Assets
  28. assets = {}
  29. --Meshes
  30. assets.Ring = "3270017"
  31. assets.Bullet1 = "10207677"
  32. assets.MuzzleFlash = "25212400"
  33. --MeshTexture
  34.  
  35. --Decals
  36.  
  37. --Gui Decals
  38.  
  39. --Sounds
  40. assets.Minigun1 = "2766581"
  41. assets.Fire1 = "2760979"
  42. --
  43. assetprefix = "http://www.roblox.com/asset/?id="
  44. for i,v in pairs(assets) do
  45. if v:sub(1,3)~="htt" and v:sub(1,3)~="rbx" then
  46. assets[i]=assetprefix..v
  47. end
  48. end
  49. ----------------------------
  50. PlaySound=function(soundId,Parent,Pit,Vol)
  51. local v=newI{"Sound",Parent,SoundId=soundId,Volume=Vol,Pitch=Pit,Looped=false,Debris=5}
  52. v:Play()
  53. end
  54.  
  55. newPart = function(sizea,sizeb,sizec,parent,cframe,aa,bb,cc,dd,ee,ff)
  56. local Materials = {}
  57. for i,v in pairs{
  58. "Plastic","SmoothPlastic","Wood", "WoodPlanks",
  59. "Marble", "Slate","Concrete", "Granite",
  60. "Brick","Pebble", "Cobblestone","CorrodedMetal",
  61. "DiamondPlate", "Foil", "Metal","Grass",
  62. "Sand","Fabric","Ice","Neon"} do
  63. Materials[v]=v
  64. end
  65. local mat,col
  66. local part = Instance.new("Part",parent or Model)
  67. for i,v in pairs{aa,bb,cc,dd,ee,ff} do
  68. if Materials[v] then mat=v end
  69. if BrickColor.new(v).Name==v then col=v end
  70. if v=="CylinderMesh" or v=="BlockMesh" then local m = Instance.new(v,part) m.Name="Mesh" end
  71. if v=="Torso" then newI{"SpecialMesh",part,MeshType="Torso"} end
  72. if v=="Sphere" then newI{"SpecialMesh",part,MeshType="Sphere"} end
  73. if v=="Wedge" then part:Destroy() part=Instance.new("WedgePart",parent or Model) end
  74. if v=="Corner" then part:Destroy() part=Instance.new("CornerWedgePart",parent or Model) end
  75. if v=="Ring" then newI{"SpecialMesh",part,MeshType="FileMesh",MeshId=assets.Ring} end
  76. if v=="nonCollide" then part.CanCollide=false end
  77. if v=="Transparent" then part.Transparency=1 end
  78. if v=="Anchored" then part.Anchored=true end
  79. if v=="S0.5" then sizea=sizea/2 sizeb=sizeb/2 sizec=sizec/2 part.Mesh.Scale=part.Mesh.Scale*2 end
  80. end
  81. if part.className~="CornerWedgePart" then part.formFactor="Custom" end
  82. for i,v in pairs{"Top","Bottom","Left","Right","Front","Back"} do
  83. part[v.."Surface"]="SmoothNoOutlines"
  84. end
  85. part.Size=V3(sizea,sizeb,sizec) or V3(1,1,1)
  86. part.CFrame=cframe or CF(0,-50,0)
  87. part.BrickColor=BrickColor.new(col or 'Deep orange')
  88. part.Material = mat or 'DiamondPlate'
  89. part:BreakJoints()
  90. part.Elasticity = 0
  91. part.Name="z"
  92. part.CustomPhysicalProperties = PhysicalProperties.new(2,2,0,2,0)
  93. return part,cframe
  94. end
  95.  
  96. newMesh=function(parent,dtype,sx,sy,sz)
  97. local filemesh
  98. local mesh
  99. if dtype=="Block" or dtype=="Cylinder" then
  100. mesh=INEW(types.."Mesh",parent)
  101. elseif dtype:sub(1,4)=="http" or dtype:sub(1,3)=="rbx" then
  102. mesh=INEW("SpecialMesh",parent)
  103. mesh.MeshType="FileMesh"
  104. mesh.MeshId=dtype
  105. filemesh=true
  106. else
  107. mesh=INEW("SpecialMesh",parent)
  108. mesh.MeshType=dtype
  109. end
  110. if parent.Size.x<=0.2 then parent.CanCollide=false end
  111. local yes=parent.Size.x<0.2001 and 5 or 1
  112. if filemesh then yes=1 end
  113. mesh.Scale=V3(sx or 1,sy or 1,sz or 1)*yes
  114. return mesh
  115. end
  116.  
  117. newWeld = function(parent,P0,P1,C0,C1)
  118. local weld=Instance.new("Weld",parent or P0)
  119. weld.Part0=P0
  120. weld.Part1=P1
  121. weld.C0=C0 or weld.C0
  122. weld.C1=C1 or weld.C1
  123. return weld
  124. end
  125. newWeld6D = function(parent,P0,P1,C0,C1)
  126. local weld=Instance.new("Motor6D",parent or P0)
  127. weld.Part0=P0
  128. weld.Part1=P1
  129. weld.C0=C0 or weld.C0
  130. weld.C1=C1 or weld.C1
  131. return weld
  132. end
  133.  
  134. ray = function(Origin,Direction,tab,length) -- ray cast
  135. return workspace:FindPartOnRay(Ray.new(Origin,Direction.unit *(length or 999)),tab)
  136. end
  137. addProjectile = function(Origin,Destination,Speed,onHit,extra,noHit)
  138. local current = CF(Origin,Destination.p)
  139. local co = 0
  140. doIn(4,function(i,wkey,step)
  141. co=co+1
  142. if co%2==0 then
  143. local Speed2 = Speed*step
  144. local Hit,Pos = ray(current.p,Destination.p-Origin,mech,Speed2)
  145. if Hit then
  146. current=current*CF(0,0,-(current.p-Pos).magnitude)
  147. doInT[wkey] = nil
  148. onHit(Hit)
  149. else
  150. current=current*CF(0,0,-Speed2)
  151. end
  152. extra(current,i*4)
  153. end
  154. end,function()
  155. if noHit and noHit~=0 then
  156. noHit()
  157. end
  158. end)
  159. end
  160.  
  161. checkCF = function(weld)
  162. local x,y,z = weld.C0:toEulerAnglesXYZ()
  163. print(weld.Name ..".C0 ",weld.C0.x,weld.C0.y,weld.C0.z," ",MD(x),MD(y),MD(z))
  164. local x,y,z = weld.C1:toEulerAnglesXYZ()
  165. print(weld.Name ..".C1 ",weld.C1.x,weld.C1.y,weld.C1.z," ",MD(x),MD(y),MD(z))
  166. end
  167.  
  168. GetX = function(Part,Point)
  169. local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ()
  170. return math.deg(x)
  171. end
  172. GetY = function(Part,Point)
  173. local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ()
  174. return math.deg(y)
  175. end
  176.  
  177. getTriangleValues = function(Points)
  178. local G, V = 0
  179. for S = 1, 3 do
  180. local L = (Points[1+(S+1)%3]-Points[1+S%3]).magnitude
  181. G, V = L > G and L or G, L > G and {Points[1+(S-1)%3], Points[1+(S)%3], Points[1+(S+1)%3]} or V
  182. end
  183. local D = V[2]+(V[3]-V[2]).unit*((V[3]-V[2]).unit:Dot(V[1]-V[2]))
  184. local C, B = (D-V[1]).unit, (V[2]-V[3]).unit
  185. local A = B:Cross(C)
  186. S1 = V3(0.2, (V[2]-D).magnitude, (V[1]-D).magnitude)/1 --0.2
  187. S2 = V3(0.2, (V[3]-D).magnitude, (V[1]-D).magnitude)/1 --0.2
  188. C1 = CF(0,0,0,A.X,B.X,C.X,A.Y,B.Y,C.Y,A.Z,B.Z,C.Z)+(V[1]+V[2])/2
  189. C2 = CF(0,0,0,-A.X,-B.X,C.X,-A.Y,-B.Y,C.Y,-A.Z,-B.Z,C.Z)+(V[1]+V[3])/2
  190. return C1, C2, S1, S2
  191. end
  192.  
  193. fillTriangle = function(...)
  194. local C1,C2,S1,S2 = getTriangleValues(...)
  195. local tri1 = newPart(S1.x,S1.y,S1.z,mech,C1,"Wedge")
  196. local tri2 = newPart(S2.x,S2.y,S2.z,mech,C2,"Wedge")
  197. --for i=1,3 do
  198. --newPart(0.4,0.4,0.4,mech,CF((...)[i]),"nonCollide","Crimson","Anchored")
  199. --end
  200. return tri1,tri2
  201. end
  202.  
  203.  
  204.  
  205. n = ""
  206.  
  207. ThighAngle = -40
  208. LegAngle = 135
  209. FootAngle = -40
  210. ToeAngle = -LegAngle-ThighAngle-FootAngle
  211.  
  212. ThighAngle = -25
  213. LegAngle = 75
  214. FootAngle = 10
  215. ToeAngle = -LegAngle-ThighAngle-FootAngle
  216.  
  217. --SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP SCROP
  218. pcall(function() workspace["RM Mech 2"]:Remove() end)
  219. mech = newI{"Model",workspace,Name="RM Mech 2"}
  220.  
  221. Base = newPart(10,10,8,mech,CF(0,50,0),"nonCollide")
  222. Base.Transparency=1
  223. Torso = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent")
  224. BaseW = newWeld6D(Base,Base,Torso,CF(0,0,0)*CFA(0,0,0))
  225. Torso1 = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") --for X Turn
  226. Torso1W = newWeld6D(Torso,Torso,Torso1,CF(0,0,0)*CFA(0,0,0))
  227. Torso2 = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") --for Y Turning Torso
  228. Torso2W = newWeld6D(Torso1,Torso1,Torso2,CF(0,0,0)*CFA(0,0,0))
  229.  
  230.  
  231. --[[
  232. Stand = newPart(2,2,2,mech,Base.CFrame,"Transparent") --Stand (motor6d never used)
  233. Stand.Name = "Left Leg"
  234. StandW = newWeld6D(Base,Base,Stand,CF(-4.5,-7-0.172-6,0))
  235. Stand = newPart(2,2,2,mech,Base.CFrame,"Transparent")
  236. Stand.Name = "Right Leg"
  237. StandW = newWeld6D(Base,Base,Stand,CF( 4.5,-7-0.172-6,0)) --]]
  238.  
  239. ------------------
  240. fillTriangle1Mech = function(...)
  241. local t1,t2 = fillTriangle(...)
  242. newWeld(Torso,Torso2,t1,Torso2.CFrame:toObjectSpace(t1.CFrame))
  243. newWeld(Torso,Torso2,t2,Torso2.CFrame:toObjectSpace(t2.CFrame))
  244. return t1,t2
  245. end
  246.  
  247. ------------------
  248. LThigh = newPart(3,3,3,mech,Torso.CFrame,"nonCollide","Transparent")
  249. LThighW = newWeld6D(Torso,Torso,LThigh,CF(-4.5+1.5,0,0),CF( 1.5,0.5,0)*CFA(ThighAngle,0,0))
  250. RThigh = newPart(3,3,3,mech,Torso.CFrame,"nonCollide","Transparent")
  251. RThighW = newWeld6D(Torso,Torso,RThigh,CF( 4.5-1.5,0,0),CF(-1.5,0.5,0)*CFA(ThighAngle,0,0))
  252. for i,v in pairs{[-1]=LThigh,[1]=RThigh} do
  253. newWeld(Torso,v,newPart(2.2,0.4,2.2,mech,nil,"CylinderMesh","nonCollide","Crimson"),CF(1.41*i,0.5,0)*CFA(0,0,90))
  254. newWeld(Torso,v,newPart(1.8,0.41,1.8,mech,nil,"CylinderMesh","nonCollide","Black"),CF(1.41*i,0.5,0)*CFA(0,0,90))
  255. newWeld(Torso,v,newPart(1.75,0.2,1.75,mech,nil,"CylinderMesh","nonCollide","Crimson"),CF(1.41*-i,0.5,0)*CFA(0,0,90))
  256.  
  257. newWeld(Torso,v,newPart(1.4,3.2,1.4,mech,nil,"CylinderMesh","nonCollide","Crimson"),CF(0,-5,0)*CFA(0,0,90))
  258. newWeld(Torso,v,newPart(1.1,3.3,1.1,mech,nil,"CylinderMesh","nonCollide","Black"),CF(0,-5,0)*CFA(0,0,90))
  259. newWeld(Torso,v,newPart(1.6,0.2,1.2,mech,nil),CF(0,-3.9,-0.1))
  260.  
  261. local newp = newPart(1.6,math.sqrt(1+5.5*5.5)+0.05,0.2,mech,nil)
  262. local newpw = newWeld(Torso,v,newp,CF(0,-1.25,1.4-0.52)*CFA(math.deg(math.tan(1/5.5)),0,0))
  263. if i==-1 then
  264. LThighPad = newp
  265. LThighPadW = newpw
  266. else
  267. RThighPad = newp
  268. RThighPadW = newpw
  269. end
  270. local newp = newPart(1.6,math.sqrt(0.2^2+5.5^2)+0.05,0.2,mech,nil)
  271. local newpw = newWeld(Torso,v,newp,CF(0,-1.25,-1.4+0.3)*CFA(-math.deg(math.tan(0.6/5.5)),0,0)*CF(0,2.7725,0),CF(0,2.7725,0)*CFA(0,0,0))
  272. if i==-1 then
  273. LThighPad2 = newp
  274. LThighPad2W = newpw
  275. else
  276. RThighPad2 = newp
  277. RThighPad2W = newpw
  278. end
  279.  
  280. newWeld(Torso,v,newPart(3,1.2,0.8,mech,nil,"Wedge"),CF(0,2.1,-1.5+0.4)*CFA(0,0,0))
  281. newWeld(Torso,v,newPart(3,1.2,0.6,mech,nil),CF(0,2.1,-1.5+1.1))
  282. newWeld(Torso,v,newPart(3,1.2,1.6,mech,nil,"Wedge"),CF(0,2.1, 1.5-0.8)*CFA(0,180,0))
  283. for i=-1,1,2 do
  284. newWeld(Torso,v,newPart(0.7,7.5,1.6,mech,nil),CF(-1.15*i,-2.25,0))
  285. newWeld(Torso,v,newPart(0.7,0.8,0.5,mech,nil,"Wedge"),CF(1.15*i,-6.25,-0.4)*CFA(-90,0,0))
  286. newWeld(Torso,v,newPart(0.7,0.8,0.5,mech,nil,"Wedge"),CF(1.15*i,-6.25, 0.4)*CFA(-90,0,180))
  287. newWeld(Torso,v,newPart(0.7,0.7,7.5,mech,nil,"Wedge"),CF(1.15*i,-2.25,-0.8-0.35)*CFA(-90,0,0))
  288. newWeld(Torso,v,newPart(0.7,0.7,7.5,mech,nil,"Wedge"),CF(1.15*i,-2.25, 0.8+0.35)*CFA(-90,0,180))
  289. end
  290. end
  291. LLeg = newPart(2,2,2,mech,Torso.CFrame,"Transparent","nonCollide")
  292. LLegW = newWeld6D(LThigh,LThigh,LLeg,CF(0,-5,0),CF(0,0,0)*CFA(LegAngle,0,0))
  293. RLeg = newPart(2,2,2,mech,Torso.CFrame,"Transparent","nonCollide")
  294. RLegW = newWeld6D(RThigh,RThigh,RLeg,CF(0,-5,0),CF(0,0,0)*CFA(LegAngle,0,0))
  295. for i,v in pairs{LLeg,RLeg} do
  296. newWeld(Torso,v,newPart(2,1.6,2,mech,nil,"CylinderMesh"),CF(0,0,0)*CFA(0,0,90))
  297. newWeld(Torso,v,newPart(1,1,1,mech,nil,"CylinderMesh"),CF(0,-6,0)*CFA(0,0,90))
  298. newWeld(Torso,v,newPart(1.599,2,1,mech,nil),CFA(4,0,0)*CF(0,-1,-0.49))
  299. newWeld(Torso,v,newPart(1.599,2,1,mech,nil,"Wedge"),CFA(4,0,0)*CF(0,-1,0.5)*CFA(180,0,0))
  300. newWeld(Torso,v,newPart(1.6,3.2,1,mech,nil,"Torso"),CFA(4,0,0)*CF(0,-2-0.8,-0.355)*CFA(165+5,0,0)*CF(0,0.7,0))
  301. newWeld(Torso,v,newPart(1,1.15,1,mech,nil),CF(0,-6,0)*CFA(-17,0,0)*CF(0,0.575,0))
  302. for i=-1,1,2 do
  303. local baa = newPart(0.5,0.4,0.5,mech,nil,"CylinderMesh","Crimson")
  304. newWeld(Torso,v,baa,CF(-0.25*i,-5.5,0.5)*CFA(-5,0,2.2*i))
  305. newWeld(Torso,baa,newPart(0.4,5,0.4,mech,nil,"CylinderMesh","Black"),CF(0,2.5,0))
  306. newWeld(Torso,baa,newPart(0.5,0.5,0.5,mech,nil,"Sphere","Crimson"),CF(0,-0.15,0))
  307. newWeld(Torso,baa,newPart(0.7,1.8,0.7,mech,nil,"CylinderMesh","Crimson"),CF(0,4.1-0.4,0))
  308. end
  309. end
  310. LFoot = newPart(2,2,2,mech,nil,"Transparent","nonCollide")
  311. LFootW = newWeld6D(LLeg,LLeg,LFoot,CF(0,-6,0),CF(0,0,0)*CFA(FootAngle,0,0))
  312. RFoot = newPart(2,2,2,mech,nil,"Transparent","nonCollide")
  313. RFootW = newWeld6D(RLeg,RLeg,RFoot,CF(0,-6,0),CF(0,0,0)*CFA(FootAngle,0,0))
  314. for i,v in pairs{LFoot,RFoot} do
  315. newWeld(Torso,v,newPart(0.8,2.8,0.8,mech,nil,"CylinderMesh","nonCollide","S0.5","Crimson"),CF(0,-1,-5)*CFA(0,0,90))
  316. newWeld(Torso,v,newPart(0.6,2.81,0.6,mech,nil,"CylinderMesh","nonCollide","S0.5","Black"),CF(0,-1,-5)*CFA(0,0,90))
  317. newWeld(Torso,v,newPart(1,0.5,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(0,-1,-5)*CFA(0,-1,90))
  318. newWeld(Torso,v,newPart(1,0.25,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(-0.125-0.65-0.4,-1,-5)*CFA(0,0,90))
  319. newWeld(Torso,v,newPart(1,0.25,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(0.125+0.65+0.4,-1,-5)*CFA(0,0,90))
  320. newWeld(Torso,v,newPart(0.501,1,1,mech,nil,"nonCollide"),CF(0,-1,-4.5))
  321. newWeld(Torso,v,newPart(0.251,1,1,mech,nil,"nonCollide"),CF(-0.125-0.65-0.4,-1,-4.5))
  322. newWeld(Torso,v,newPart(0.251,1,1,mech,nil,"nonCollide"),CF( 0.125+0.65+0.4,-1,-4.5))
  323. newWeld(Torso,v,newPart(1,0.5,5.5,mech,nil,"Wedge"),CF(-0.9-0.15,-1,-1.25)*CFA(0,180,-90))
  324. newWeld(Torso,v,newPart(1,0.5,5.5,mech,nil,"Wedge"),CF( 0.9+0.15,-1,-1.25)*CFA(0,180, 90))
  325. newWeld(Torso,v,newPart(1.6,1,5.5,mech,nil),CF(0,-1,-1.25)) --asd
  326. newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","nonCollide","Crimson"),CF(0,0,0)*CFA(0,0,90))
  327. newWeld(Torso,v,newPart(0.6,1.71,0.6,mech,nil,"CylinderMesh","nonCollide","Black"),CF(0,0,0)*CFA(0,0,90))
  328. for i=-1,1,2 do
  329. newWeld(Torso,v,newPart(0.6,1,1,mech,nil,"Wedge"),CF(0.5*i,-1,2)*CFA(0,180,180)) --heel
  330. newWeld(Torso,v,newPart(0.3,0.5,0.8,mech,nil),CF(0.65*i, 0.25,0)*CFA(0,0,0))
  331. newWeld(Torso,v,newPart(0.3,0.5,1.6,mech,nil),CF(0.65*i,-0.25,0)*CFA(0,0,0))
  332. newWeld(Torso,v,newPart(0.3,0.5,0.4,mech,nil,"Wedge"),CF(0.65*i,0.25,-0.6)*CFA(0, 0,0))
  333. newWeld(Torso,v,newPart(0.3,0.5,0.4,mech,nil,"Wedge"),CF(0.65*i,0.25, 0.6)*CFA(0,180,0))
  334. newWeld(Torso,v,newPart(0.3,0.5,0.2,mech,nil,"Wedge"),CF(0.65*i,-0.25,-0.9)*CFA(0, 0,0))
  335. newWeld(Torso,v,newPart(0.3,0.5,0.2,mech,nil,"Wedge"),CF(0.65*i,-0.25, 0.9)*CFA(0,180,0))
  336. end
  337. end
  338. LToe = newPart(3,1,1,mech,nil,"Crimson","Transparent")
  339. LToeW = newWeld6D(LFoot,LFoot,LToe,CF(0,-1,-5),CF(0,0,0)*CFA(ToeAngle,0,0))
  340. RToe = newPart(3,1,1,mech,nil,"Crimson","Transparent")
  341. RToeW = newWeld6D(RFoot,RFoot,RToe,CF(0,-1,-5),CF(0,0,0)*CFA(ToeAngle,0,0))
  342. for i,v in pairs{LToe,RToe} do
  343. local part = newPart(0.8,1,3,mech,nil,"Wedge","Crimson")
  344. newWeld(Torso,v,part,CF(-0.65,0,-1.75))
  345. local part = newPart(0.8,1,3,mech,nil,"Wedge","Crimson")
  346. newWeld(Torso,v,part,CF(0.65,0,-1.75))
  347. local part = newPart(0.8,1,1,mech,nil,"Wedge","Crimson")
  348. newWeld(Torso,v,part,CF(-0.65,0,0.25)*CFA(180,0,0))
  349. local part = newPart(0.8,1,1,mech,nil,"Wedge","Crimson")
  350. newWeld(Torso,v,part,CF( 0.65,0,0.25)*CFA(180,0,0))
  351. newWeld(Torso,v,newPart(4,3,5,mech,nil,"Transparent"),CF(0,1,-1.5))
  352. end
  353.  
  354.  
  355. ---------------TORSO1 LOWER (NOT Y TURN)
  356. newWeld(Torso,Torso1,newPart(5,3,3,mech,nil,"Torso"),CF(0,-0.5,0)*CFA(180,90,0)) --lowest torso
  357. newWeld(Torso,Torso1,newPart(1.6,3.4,1.6,mech,nil,"CylinderMesh","nonCollide","Crimson"),CF(0,-0.8,-0.55)*CFA(0,0,90))
  358. for i=-1,1,2 do
  359. newWeld(Torso,Torso1,newPart(1.5,1.5,1.5,mech,nil,"Sphere","nonCollide"),CF(3*i,0,0))
  360. newWeld(Torso,Torso1,newPart(1.2,2.4,1.2,mech,nil,"CylinderMesh","nonCollide"),CF(3*i,0,0)*CFA(-55,55*i,0)*CF(0,0,-1.2)*CFA(90,0,0))
  361. end
  362. --Tail
  363. newWeld(Torso,Torso1,newPart(2.5,1.5,2.5,mech,nil,"CylinderMesh"),CF(0,-0.5,2)*CFA(90,0,0)*CF(0,0.5-0.25,0))
  364. newWeld(Torso,Torso1,newPart(2.3,0.2,2.3,mech,nil,"CylinderMesh","Crimson"),CF(0,-0.5,2)*CFA(90,0,0)*CF(0,1-0.09,0))
  365. newWeld(Torso,Torso1,newPart(2,0.5,0.2,mech,nil,"Black"),CF(0,-0.5,2+1-0.08)*CFA(0,0,0))
  366.  
  367.  
  368.  
  369.  
  370. CockpitGlass = {}
  371. ---------------------TORSO2 UPPER
  372. newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Crimson"),CF(0,1-0.09,0))
  373. newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Crimson"),CF(0,1+2+0.09,0))
  374. newWeld(Torso,Torso2,newPart(2.6,2,2.6,mech,nil,"CylinderMesh","Crimson"),CF(0,1+1,0))
  375.  
  376. for i=0.2,1.8,0.4 do
  377. newWeld(Torso,Torso2,newPart(3.1+i/3,0.2,3.1+i/3,mech,nil,"CylinderMesh","nonCollide"),CF(0,1+i,0))
  378. end
  379. newWeld(Torso,Torso2,newPart(8,5,4,mech,nil,"Torso"),CF(0,1+2+2.5,0)*CFA(180,90,0)) -- upper
  380.  
  381. Ceiling = newPart(4,0.2,6,mech,nil)
  382. newWeld(Torso,Torso2,Ceiling,CF(0,16.9,0))
  383.  
  384. newWeld(Torso,Torso2,newPart(4,1,1,mech,nil),CF(0,8-0.5,-4.5)) --floor front
  385. --front glass part
  386. newWeld(Torso,Torso2,newPart(4.4,1,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,0.5,0))
  387. newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)*CFA(0,0,90)) --glass metal
  388. CockpitGlass[#CockpitGlass+1] = newWeld(Torso,Torso2,newPart(4.4,2+0.1,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+1,0)).Part1
  389. newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(0,0,90)) --glass metal
  390. CockpitGlass[#CockpitGlass+1] = newWeld(Torso,Torso2,newPart(4.4,1+3.35,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,0.5+1.675,0)).Part1
  391. newWeld(Torso,Torso2,newPart(4.4,3,0.2,mech,nil),CF(0,17,-3)*CFA(-135-5,0,0)*CF(0,1.5,0)) --upper ceiling
  392. newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,1+3.35,0)*CFA(0,0,90)) --glass metal
  393.  
  394.  
  395. for i=-1,1,2 do
  396. newWeld(Torso,Torso2,newPart(6.2,3,2,mech,nil,"Torso"),CF(3*i,1+2+3.5,0)*CFA(180,90,0)) --side torsos
  397. newWeld(Torso,Torso2,newPart(3,1,3,mech,nil,"CylinderMesh"),CF(2.5*i,5,0)*CFA(0,0,90)) -- hipgun
  398.  
  399. newWeld(Torso,Torso2,newPart(1,2,2,mech,nil,"Wedge"),CF(3*i,8-0.5,-4)*CFA(0,-90*i,90*i)) --floorwedge
  400. newWeld(Torso,Torso2,newPart(1,1,2,mech,nil,"Wedge"),CF(3*i,8-0.5, 3.5)*CFA(0,-90*i,90*-i))
  401.  
  402. newWeld(Torso,Torso2,newPart(0.2, 6,6.2,mech,nil),CF(4*i,8,-0.1)*CFA(0,0,-10*i)*CF(-0.1*i,3,0)) --sidewalls
  403. newWeld(Torso,Torso2,newPart(0.2,4.3,6.2,mech,nil),CF(4*i,8,-0.1)*CFA(0,0,-10*i)*CF(0,6,0)*CFA(0,0,55*i)*CF(0,2.15,0)) --sidewall upper
  404. newWeld(Torso,Torso2,newPart(0.2,1,math.sqrt(2*2+2*2)+0.1,mech,nil),CF(-2.9*i,8,-4)*CFA(0,-45*i,25*i)*CF(0,0.5,0.05)) --side front
  405.  
  406. --metal glasses
  407. newWeld(Torso,Torso2,newPart(0.25,4,0.25,mech,nil,"CylinderMesh"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+1-1,0))
  408. newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,0.5+1.675,0))
  409. newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0))
  410. newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,1+3.35,0))
  411. local p1 = (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p
  412. local p2 = (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p
  413. local len = (p1-p2).magnitude
  414. local cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  415. newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  416. newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),Torso2.CFrame:toObjectSpace(cf*CF(0,len/2,0)))
  417. p1 = (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p
  418. len = (p1-p2).magnitude
  419. cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  420. newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  421. p1 = (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p
  422. len = (p1-p2).magnitude
  423. cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  424. newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  425. newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),Torso2.CFrame:toObjectSpace(cf*CF(0,-len/2,0)))
  426. p2 = (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p
  427. len = (p1-p2).magnitude
  428. cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  429. newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  430.  
  431. local t1,t2 = fillTriangle1Mech{ --upper glass
  432. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p;
  433. (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p;
  434. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;}
  435. CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
  436. CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
  437. local t1,t2 = fillTriangle1Mech{ --mid glass
  438. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p;
  439. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p;
  440. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;}
  441. CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
  442. CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
  443. local t1,t2 = fillTriangle1Mech{ --lower glass
  444. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p;
  445. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;
  446. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;}
  447. CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
  448. CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
  449.  
  450. fillTriangle1Mech{ --sidewall upper front
  451. (Torso2.CFrame*CF(2.2*i,17,-3)).p;
  452. (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p;
  453. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;}
  454.  
  455. fillTriangle1Mech{ --sidewall lower front
  456. (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p;
  457. (Torso2.CFrame*CF(2.9*i,8,-4)*CFA(0,45*i,-25*i)*CF(0,1,math.sqrt(2*2+2*2)/2+0.1)).p;
  458. (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;}
  459.  
  460. fillTriangle1Mech{ --sides and back ceiling
  461. (Torso2.CFrame*CF(2*i,8,4)).p;
  462. (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p;
  463. (Torso2.CFrame*CF(4*i,8,3)).p;}
  464. fillTriangle1Mech{
  465. (Torso2.CFrame*CF(4*i,8,3)*CFA(0,0,-10*i)*CF(0,6,0)).p;
  466. (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p;
  467. (Torso2.CFrame*CF(4*i,8,3)).p;}
  468. fillTriangle1Mech{
  469. (Torso2.CFrame*CF(4*i,8,3)*CFA(0,0,-10*i)*CF(0,6,0)).p;
  470. (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p;
  471. (Torso2.CFrame*CF(2*i,16.5+0.5,3)).p;}
  472.  
  473.  
  474.  
  475.  
  476. end
  477.  
  478. --roof designs
  479. newWeld(Torso,Torso2,newPart(9,1,1,mech,nil,"Wedge"),CF(0,17.5,-1.5))
  480. newWeld(Torso,Torso2,newPart(4.4,1,2,mech,nil,"Wedge"),CF(0,17.5,-2))
  481. newWeld(Torso,Torso2,newPart(4.4,1,4,mech,nil,"Wedge"),CF(0,18.5, 1))
  482. newWeld(Torso,Torso2,newPart(4.4,2,3,mech,nil,"Wedge"),CF(0,18, 4.5)*CFA(0,180,0))
  483. newWeld(Torso,Torso2,newPart(9,1,4,mech,nil),CF(0,17.5, 1))
  484. newWeld(Torso,Torso2,newPart(4.4,3,3.3,mech,nil,"Wedge"),CF(0,17-1.65, 4.5)*CFA(-90,0,0))
  485.  
  486. LShoulder = newPart(2.6,2.6,2.6,mech,nil,"Crimson","Sphere")
  487. LShoulderW = newWeld6D(Torso2,Torso2,LShoulder,CF(-8,16,0),CF(0,0,0)*CFA(30,0,8))
  488. RShoulder = newPart(2.6,2.6,2.6,mech,nil,"Crimson","Sphere")
  489. RShoulderW = newWeld6D(Torso2,Torso2,RShoulder,CF( 8,16,0),CF(0,0,0)*CFA(30,0,-8))
  490.  
  491. BackBooster = {}
  492. for i=-1,1,2 do --back torso design
  493. local v = newPart(4,4,4,mech,nil,"CylinderMesh")
  494. newWeld(Torso,Torso2,v,CF(4.5*i,15.5,3.75)*CFA(-15,0,5*i))
  495. newWeld(Torso,v,newPart(3.65,2,3.65,mech,nil,"CylinderMesh"),CF(0,-2,0)*CFA(2,0,0)*CF(0,0,0))
  496. newWeld(Torso,v,newPart(3.2,3,3.2,mech,nil,"CylinderMesh"),CF(0,-2,0)*CFA(4,0,0)*CF(0,-1.5,0.1))
  497. local backboost = newPart(2.4,0.2,2.4,mech,nil,"CylinderMesh","Crimson","Neon")
  498. newWeld(Torso,v,backboost,CF(0,-2,0)*CFA(4,0,0)*CF(0,-2.91,0.1))
  499. BackBooster[i] = newI{"ParticleEmitter",backboost
  500. ,Lifetime = NumberRange.new(0.8,1)
  501. ,LightEmission=1
  502. ,Color = ColorSequence.new(Color3.new(255/255,0/255,0/255),Color3.new(125/255,0/255,0/255))
  503. ,Texture = assetprefix.."346519018"
  504. ,LockedToPart=true
  505. ,EmissionDirection="Bottom"
  506. ,Rate=600
  507. ,Speed = NumberRange.new(6,6)
  508. ,Rotation = NumberRange.new(-180,-180)
  509. ,RotSpeed = NumberRange.new(-90,-90)
  510. ,VelocitySpread=0
  511. ,Acceleration=V3(0,-15,0)
  512. ,Enabled=false
  513. }
  514. for y=1,6 do
  515. newWeld(Torso,v,newPart(1,1,0.4,mech,nil,"Wedge"),CF(0,-2,0)*CFA(4,0,0)*CF(0,-3-0.5,0.1)*CFA(0,y*60,0)*CF(0,0,1.5-0.2)*CFA(180,0,0))
  516. end
  517. end
  518.  
  519.  
  520. for i,v in pairs{[-1]=LShoulder,[1]=RShoulder} do
  521. newWeld(Torso,v,newPart(3,0.75,3,mech,nil,"CylinderMesh"),CFA(0,0, 50)) --x
  522. newWeld(Torso,v,newPart(3,0.75,3,mech,nil,"CylinderMesh"),CFA(0,0,-50)) --x
  523. newWeld(Torso,Torso2,newPart(6,2.5,2,mech,nil,"Torso"),CF(-5.5*i,17-0.25,0)*CFA(0,90,0)) --shoulder
  524. newWeld(Torso,Torso2,newPart(4.5,2.5,3,mech,nil,"Torso"),CF(-8*i,17+0.5,0)*CFA(0,90,0))
  525.  
  526. newWeld(Torso,Torso2,newPart(1.6,2,2,mech,nil,"Wedge"),CF(-5.5*i,14.5, 1.5)*CFA(180,90*i,0))
  527. newWeld(Torso,Torso2,newPart(1.6,2,2,mech,nil,"Wedge"),CF(-5.5*i,14.5,-1.5)*CFA(180,90*i,0))
  528. newWeld(Torso,Torso2,newPart(5,3,2.5,mech,nil,"Wedge"),CF(-3.5*i,15.5,0.5)*CFA(180,-90*i,0))
  529.  
  530. newWeld(Torso,Torso2,newPart(4.3,2.5,3,mech,nil,"Wedge"),CF(-4.35*i,16.75,3.5)*CFA(180,0,0))
  531.  
  532.  
  533. newWeld(Torso,v,newPart(3,1,3,mech,nil,"Wedge"),CF(0,-11.5, 1)*CFA(180,0, 0))
  534. newWeld(Torso,v,newPart(3,2,1,mech,nil,"Wedge"),CF(0,-11 , -1)*CFA( 0,0,180))
  535. newWeld(Torso,v,newPart(3,1,3,mech,nil,"Wedge"),CF(0,-10.5, 1)*CFA( 0,180,0))
  536.  
  537. newWeld(Torso,v,newPart(2.8,1,2.2,mech,nil,"Wedge"),CF(0,-2.5,0.6)*CFA(180,0, 0))
  538. newWeld(Torso,v,newPart(2.8,2,1,mech,nil,"Wedge"),CF(0,-2 , -1)*CFA( 180,180,180))
  539. newWeld(Torso,v,newPart(2.8,1,2.2,mech,nil,"Wedge"),CF(0,-1.5,0.6)*CFA( 0,180,0))
  540. newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Crimson"),CF(-0.6,-1.3,0.9)*CFA(-15,0,-7))
  541. newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Crimson"),CF( 0.6,-1.3,0.9)*CFA(-15,0,7))
  542.  
  543. newWeld(Torso,v,newPart(4,1.42,4,mech,nil,"CylinderMesh","Crimson"),CF(-0.7*i,-4,2)*CFA(0,0,90))--cylinder upper shoulder
  544. newWeld(Torso,v,newPart(3,0.2,3,mech,nil,"CylinderMesh"),CF(-1.5*i,-4,2)*CFA(0,0,90))
  545. newWeld(Torso,v,newPart(4,1.41,4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(0,0,90))
  546. newWeld(Torso,v,newPart(2.05,3.19,2.05,mech,nil,"CylinderMesh","Crimson"),CF(-0.1*i,-4,2)*CFA(0,0,90))
  547. newWeld(Torso,v,newPart(1.5,1.6,1.5,mech,nil,"CylinderMesh","Black"),CF(0.7*i,-4,2)*CFA(0,0,90))
  548. newWeld(Torso,v,newPart(1.4,5,2,mech,nil,"Crimson"),CF(0.69*i,-4,2)*CFA(12.5,0,0)*CF(0,-2.5,0))
  549. newWeld(Torso,v,newPart(1.4,2.8,2,mech,nil,"Crimson"),CF(0.69*i,-4,2)*CFA(129,0,0)*CF(0,-1.4,0))
  550. for x=50,110,30 do
  551. newWeld(Torso,v,newPart(1.3,1.6,1.3,mech,nil,"CylinderMesh","Crimson"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(x,0,0)*CF(0,2+0.8,0))
  552. newWeld(Torso,v,newPart(1,0.2,1,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(x,0,0)*CF(0,2+1.6-0.09,0))
  553. end
  554. newWeld(Torso,v,newPart(1.4,6.6,1.4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1+2)*CFA( 5,0,0)*CF(0,-3.3,-0.7))
  555. newWeld(Torso,v,newPart(1.4,6,1.4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1-2)*CFA(-2,0,0)*CF(0,-3, 0.7))
  556. newWeld(Torso,v,newPart(1.4,6,2.3,mech,nil),CF(-0.7*i,-7,0.8))
  557.  
  558. newWeld(Torso,v,newPart(4.2,2,3,mech,nil,"Torso"),CF(0,-9.55,0.75)*CFA(14,90,0))
  559.  
  560. end
  561.  
  562. LElbow = newPart(1,1,1,mech,nil)
  563. LElbowW = newWeld6D(LShoulder,LShoulder,LElbow,CF(0,-12,0),CF(0,0,0)*CFA(-90,0,0))
  564. RElbow = newPart(1,1,1,mech,nil)
  565. RElbowW = newWeld6D(RShoulder,RShoulder,RElbow,CF(0,-12,0),CF(0,0,0)*CFA(-90-10,0,0))
  566.  
  567. for i,v in pairs{[-1]=LElbow,[1]=RElbow} do
  568. newWeld(Torso,v,newPart(2.4,3.5,2.4,mech,nil,"CylinderMesh","Crimson"),CF(0,0,0)*CFA(0,0,90))
  569. newWeld(Torso,v,newPart(1.7,3.8,1.7,mech,nil,"CylinderMesh","Black"),CF(0,0,0)*CFA(0,0,90))
  570. newWeld(Torso,v,newPart(3,0.6,3,mech,nil,"CylinderMesh","Crimson"),CF(0,0,0)*CFA(0,0,90))
  571. if i == -1 then
  572. newWeld(Torso,v,newPart(2.2,2,2.5,mech,nil,"Torso"),CF(0,-0.5,1.3)*CFA(90,90,0)) --z y x --y z x
  573. newWeld(Torso,v,newPart(1.4,2,1,mech,nil,"Crimson"),CF(0,-1,0))
  574.  
  575. newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Crimson"),CF(-0.6,-1.6,1.3)*CFA(30,0,0))
  576. newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Crimson"),CF( 0.6,-1.6,1.3)*CFA(30,0,0))
  577.  
  578. newWeld(Torso,v,newPart(2,2.2,2,mech,nil,"Wedge"),CF(0,-1.9,-1.5))
  579. newWeld(Torso,v,newPart(3,1,2,mech,nil),CF(0,-2.5,0))
  580.  
  581. end
  582. end
  583.  
  584. --Left Arm
  585. newWeld(Torso,LElbow,newPart(3,3.5,4,mech,nil,"Wedge"),CF(0,-3-2,-0.75)*CFA(-90,0,0))
  586. newWeld(Torso,LElbow,newPart(5,4,5,mech,nil,"CylinderMesh","Crimson"),CF(0,-3-2.5,0)*CFA(0,0,90))
  587. newWeld(Torso,LElbow,newPart(2.4,5,2.4,mech,nil,"CylinderMesh","Crimson"),CF(0,-3-2.5,0)*CFA(0,0,90))
  588. newWeld(Torso,LElbow,newPart(4,1.2,4,mech,nil,"CylinderMesh","Black"),CF(0,-3-2.5+1,-1)*CFA(0,0,90))
  589. --newWeld(Torso,LElbow,newPart(4.99,2.3,1.1,mech,nil,"Crimson"),CF(0,-3-2.5-0.5,0))
  590. for i=-1,1,2 do
  591. newWeld(Torso,LElbow,newPart(1,4,4,mech,nil,"Sphere"),CF(2*i,-3-2.5,0)*CFA(0,0,0))
  592. newWeld(Torso,LElbow,newPart(0.7,5,0.7,mech,nil,"CylinderMesh","Crimson"),CF(0.6*i,-3-5+1+1.2+0.5,1.3+1.8-0.45)*CFA(-10,0,0)*CF(0,2.5,0))
  593. end
  594. newWeld(Torso,LElbow,newPart(2.6,6,2.6,mech,nil),CF(0,-3-5-1,0)) --
  595. newWeld(Torso,LElbow,newPart(3.5,6,1.1,mech,nil,"Crimson"),CF(0,-3-5-1,0))
  596. newWeld(Torso,LElbow,newPart(2.6,3,1.8,mech,nil,"Wedge"),CF(0,-3-5+1,1.3+0.9)*CFA(180,0,0))
  597. newWeld(Torso,LElbow,newPart(1,2.6,1,mech,nil,"CylinderMesh"),CF(0,-3-5+1+1.2+0.5,1.3+1.8-0.45)*CFA(0,0,90))
  598. newWeld(Torso,LElbow,newPart(1,1.4,1,mech,nil,"CylinderMesh","Crimson"),CF(0,-3-5-3.5,1.3)*CFA(0,0,90))
  599. newWeld(Torso,LElbow,newPart(1.4,4,1,mech,nil,"Crimson"),CF(0,-3-5-3.5+2,1.3))
  600. newWeld(Torso,LElbow,newPart(1.5,6,1.5,mech,nil,"Crimson","CylinderMesh"),CF(0,-3-5-3.5+2.5,-2.2+1))
  601. newWeld(Torso,LElbow,newPart(2,3,2,mech,nil,"Crimson","CylinderMesh"),CF(0,-3-5,-2.2+1))
  602. newWeld(Torso,LElbow,newPart(2.5,3,2.5,mech,nil,"Crimson","CylinderMesh"),CF(0,-3-3.5,-2.2+1))
  603. newWeld(Torso,LElbow,newPart(2.6,1,1,mech,nil,"Wedge"),CF(0,-3-2.5+1,-2.5-0.5+0.2)*CFA(0,180,0))
  604. newWeld(Torso,LElbow,newPart(2.6,1,1,mech,nil),CF(0,-3-2.5,-2.5-0.5+0.2))
  605. newWeld(Torso,LElbow,newPart(2.6,2,2,mech,nil,"Wedge"),CF(0,-3-2.5-1-0.5,-2.5+0.2)*CFA(0,0,180))
  606.  
  607. LeftGunUse = false
  608. LeftGun = newPart(4,1,4,mech,nil,"CylinderMesh","Crimson")
  609. LeftGunW = newWeld(Torso,LElbow,LeftGun,CF(0,-3-5-4.5,0)*CFA(0,0,0))
  610. newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Crimson"),CF(0,-1,0))
  611. LeftGunSmoke = newI{"Smoke",LeftGun,Color=Color3.new(20/255,20/255,20/255),Opacity=0.5,Enabled=false,RiseVelocity=-10,Size=2}
  612. for i=120,360,120 do
  613. newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Crimson"),CF(0,-1,0)*CFA(0,i,0)*CF(0,0,-2+0.8))
  614. newWeld(Torso,LeftGun,newPart(1,1,1,mech,nil,"Ring","Crimson"),CF(0,-1.5-2,0)*CFA(0,i,0)*CF(0,0,-2+0.85)*CFA(90,0,0)).Part1.Mesh.Scale=V3(1.6,1.6,25)
  615. newWeld(Torso,LeftGun,newPart(2.66,1,1,mech,nil,"Crimson"),CF(0,-1,0)*CFA(0,i+60,0)*CF(0,0,-2+0.81))
  616. local ghole = newPart(1.75,0.5,1.75,mech,nil,"Crimson","Sphere","Neon")
  617. newWeld(Torso,LeftGun,ghole,CF(0,-1.5-2-0.5,0)*CFA(0,i,0)*CF(0,0,-2+0.85)) -- gun hole
  618. end
  619.  
  620. --Right Arm
  621. local of1 = 2
  622. local of2 = -5.2
  623. newWeld(Torso,RElbow,newPart(3.5,3,2.4,mech,nil,"Crimson"),CFA(-55,0,0)*CF( 0,-1.5,0))
  624. newWeld(Torso,RElbow,newPart(3,4,3,mech,nil,"CylinderMesh","Crimson"),CF( 0,of2+3.5,of1)*CFA(0,0,90))
  625. newWeld(Torso,RElbow,newPart(7,1,2,mech,nil,"Torso"),CF( 0,of2-1,of1-1.5-1.5)*CFA(-90,90,0))
  626. newWeld(Torso,RElbow,newPart(5,0.5,1,mech,nil,"Torso"),CF( 0,of2-5,of1-1.5-1.25)*CFA(-90,90,0))
  627. newWeld(Torso,RElbow,newPart(6,0.8,1.4,mech,nil,"Torso"),CF( 0,of2-1,of1+1.5+1.4)*CFA( 90,90,0))
  628. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(0,of2-3-3,of1-1.5-0.5)) --upper long
  629. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(-0.535,of2-3-3,of1-1.5-0.825)*CFA(0, 70,0)*CF(-1,0,0))
  630. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF( 0.535,of2-3-3,of1-1.5-0.825)*CFA(0,-70,0)*CF( 1,0,0))
  631. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(0,of2-3-3,of1+1.5+0.5)) --lower long
  632. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(-0.535,of2-3-3,of1+1.5+0.825)*CFA(0,-70,0)*CF(-1,0,0))
  633. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF( 0.535,of2-3-3,of1+1.5+0.825)*CFA(0, 70,0)*CF( 1,0,0))
  634. newWeld(Torso,RElbow,newPart(3.4,2,4,mech,nil,"Wedge"),CF( 0,of2+1,of1-1.5)*CFA(-90,0,180))
  635. newWeld(Torso,RElbow,newPart(3.4,4,2,mech,nil,"Wedge"),CF( 0,of2+1,of1+1.5)*CFA( 0,0,180))
  636. newWeld(Torso,RElbow,newPart(1.7,2,1.7,mech,nil,"CylinderMesh","Crimson"),CF( 0,of2+2,of1)*CFA( 0,0,180))
  637. newWeld(Torso,RElbow,newPart(1.3,2.01,1.3,mech,nil,"CylinderMesh","Crimson"),CF( 0,of2+2,of1)*CFA( 0,0,180))
  638.  
  639.  
  640. newWeld(Torso,RElbow,newPart(3.4,1,5,mech,nil),CF( 0,of2+3.5,of1)*CFA( 0,0,180))
  641. newWeld(Torso,RElbow,newPart(3.4,1,5,mech,nil,"Wedge"),CF( 0,of2+1.5,of1+3)*CFA(-90,0,180))
  642. newWeld(Torso,RElbow,newPart(3.4,2,2,mech,nil,"Wedge"),CF( 0,of2+5,of1-1.5)*CFA(0,0,0))
  643. newWeld(Torso,RElbow,newPart(3.4,2,4,mech,nil,"Wedge"),CF( 0,of2+5,of1+1.5)*CFA(0,180,0))
  644.  
  645. newWeld(Torso,RElbow,newPart(2.6,1,3,mech,nil,"Crimson"),CF( 0,of2+5.25,of1+1.5+0.5)*CFA(27,0,0))
  646. for x=60,360,60 do
  647. newWeld(Torso,RElbow,newPart(5,1,3.45,mech,nil),CF( 0,of2+4.5,of1+1.5+0.25)*CFA(27,0,0)*CF(0,1+3,0)*CFA(x,0,0)*CF(0,2.5,0))
  648. end
  649. newWeld(Torso,RElbow,newPart(5.5,4,5.5,mech,nil,"Crimson","CylinderMesh"),CF( 0,of2+4.5,of1+1.5+0.25)*CFA(27,0,0)*CF(0,1+3,0)*CFA(0,0,90))
  650. for i=-1,1,2 do
  651. newWeld(Torso,RElbow,newPart(0.6,0.25,1.6,mech,nil,"Black"),CF(1.2*i,of2-14,of1))
  652. for ii=1,10 do
  653. newWeld(Torso,RElbow,newPart(0.6,0.25,2,mech,nil,"Black"),CF(1.2*i,of2-14.75+ii*1.7,of1)*CFA(ii%2==0 and 56 or -56,0,0))
  654. end
  655. end
  656.  
  657.  
  658. Hatch = newPart(4,6,0.2,mech,nil)
  659. HatchW = newWeld6D(Torso2,Torso2,Hatch,CF(0,11-3,4),CF(0,-3,-0.1)*CFA(-20,0,0)) -- x is -20
  660. newWeld(Torso,Torso2,newPart(4,4.5,0.2,mech,nil),CF(0,8,4)*CFA(20,0,0)*CF(0,6,0)*CFA(-20-42,0,0)*CF(0,2.25,0))
  661.  
  662. Seat = newI{"Seat",mech,Name="Seat",formFactor="Symmetric",Size=V3(2,1,2),TopSurface="SmoothNoOutlines"}
  663. SeatW = newWeld6D(Torso2,Torso2,Seat,CF(0,8.5,0))
  664. newWeld(Torso,Seat,newPart(2,1,1,mech,nil,"Wedge"),CF(0,0,-1.5))
  665. newWeld(Torso,Seat,newPart(2,2.6,0.8,mech,nil),CF(0,0.5+1.15,0.8)*CFA(10,0,0))
  666. newWeld(Torso,Seat,newPart(2,1.2,0.8,mech,nil),CF(0,0.5+2.9,1)*CFA(0,0,0))
  667.  
  668.  
  669. Head = newPart(1,1,1,mech,nil,"nonCollide","Transparent")
  670. Head.Name="Head"
  671. HeadW = newWeld(Torso,Torso,Head,CF(0,2,0))
  672.  
  673. for i,v in pairs(CockpitGlass) do
  674. v.Transparency = 0.6
  675. end
  676. CockpitGlassD = false
  677. for i,v in pairs(mech:children()) do
  678. if v:IsA'BasePart' and v.Material==Enum.Material.DiamondPlate and v.Transparency==0 then
  679. v.Material="DiamondPlate"
  680. end
  681. end
  682.  
  683. Base.Name="HumanoidRootPart" BaseW.Name = "Root Hip"
  684. Torso.Name="Torso"
  685. Torso1.Name = "LowerTorso" Torso1W.Name = "Lower Hip"
  686. Torso2.Name = "UpperTorso" Torso2W.Name = "Upper Hip"
  687. LThigh.Name = "LeftThigh" LThighW.Name = "LThigh"
  688. RThigh.Name = "RightThigh" RThighW.Name = "RThigh"
  689. LLeg.Name = "LeftLeg" LLegW.Name = "LLeg"
  690. RLeg.Name = "RightLeg" RLegW.Name = "RLeg"
  691. LFoot.Name = "LeftFoot" LFootW.Name = "LFoot"
  692. RFoot.Name = "RightFoot" RFootW.Name = "RFoot"
  693. LToe.Name = "LeftToe" LToeW.Name = "LToe"
  694. RToe.Name = "RightToe" RToeW.Name = "RToe"
  695. LShoulder.Name = "LeftShoulder" LShoulderW.Name = "LShoulder"
  696. RShoulder.Name = "RightShoulder" RShoulderW.Name = "RShoulder"
  697. LElbow.Name = "LeftElbow" LElbowW.Name = "LElbow"
  698. RElbow.Name = "RightElbow" RElbowW.Name = "RElbow"
  699. Hatch.Name = "Hatch" HatchW.Name = "Hatch"
  700. SeatW.Name="Seat"
  701.  
  702.  
  703. ----
  704. checkGroundTouch = function()
  705. local Hit1,Pos1 = ray(LToe.Position,LToe.CFrame*CF(0,-1,0).p-LToe.Position,mech,3)
  706. local Hit2,Pos2 = ray(RToe.Position,RToe.CFrame*CF(0,-1,0).p-RToe.Position,mech,3)
  707. if Hit1 or Hit2 then return 1 end
  708. return 0
  709. end
  710. ----
  711.  
  712. doAfterT = {}
  713. doAfter = function(t,f)
  714. local key = (MRND(-100,100)*MRND(-100,100)).."a"..MRND(-999999,999999)
  715. doAfterT[key] = {Time=t,Func=f,Current=0}
  716. return key
  717. end
  718. doInT = {}
  719. doIn = function(t,f,f2)
  720. local key = (MRND(-100,100)*MRND(-100,100)).."a"..MRND(-999999,999999)
  721. doInT[key] = {Time=t,Func=f,FuncEnd=f2,Current=0}
  722. return key
  723. end
  724.  
  725.  
  726. Motors = {["BaseW"]=BaseW,["Torso1W"]=Torso1W,["Torso2W"]=Torso2W,["LThighW"]=LThighW,["RThighW"]=RThighW,["LLegW"]=LLegW,["RLegW"]=RLegW,["LFootW"]=LFootW,["RFootW"]=RFootW,["LToeW"]=LToeW,["RToeW"]=RToeW,
  727. ["LShoulderW"]=LShoulderW,["RShoulderW"]=RShoulderW,["LElbowW"]=LElbowW,["RElbowW"]=RElbowW,["HatchW"]=HatchW,["SeatW"]=SeatW}
  728.  
  729. print(#mech:getChildren().." Parts")
  730. _G.mech = mech
  731. _G.RMM2 = getfenv()
  732. _G.m = _G.RMM2
  733.  
  734. gw = function()
  735. print(" ")
  736. for i,weldn in pairs{"LThighW","LLegW","LFootW","LToeW","RThighW","RLegW","RFootW","RToeW","LShoulderW","LElbowW","RShoulderW","RElbowW","BaseW","Torso1W","Torso2W","HatchW","SeatW"} do
  737. weld = getfenv()[weldn]
  738. local a,b,c = weld.C0:toEulerAnglesXYZ()
  739. local d,e,f = weld.C1:toEulerAnglesXYZ()
  740. inde = function(n)
  741. n = math.floor(n*1000+0.5)/1000
  742. return string.rep(" ",5-#(""..n))..n
  743. end
  744. --print(weldn..".C0 = CF("..inde(weld.C0.x)..","..inde(weld.C0.y)..","..inde(weld.C0.z)..")*CFA("..inde(MD(a))..","..inde(MD(b))..","..inde(MD(c))..")")
  745. print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",1,t,nil,{"..inde(weld.C1.x)..","..inde(weld.C1.y)..","..inde(weld.C1.z)..","..inde(MD(d))..","..inde(MD(e))..","..inde(MD(f)).."})")
  746. end
  747. print(" ")
  748. end
  749. gwBool = newI{"BoolValue",mech,Name="GetWelds"}
  750. gwBool.Changed:connect(function()
  751. if not gwBool.Value then return end
  752. gwBool.Value=false
  753. gw()
  754. end)
  755. gw2 = function()
  756. print(" ")
  757. for i,weldn in pairs{"LS","RS","LH","RH"} do
  758. weld = getfenv()[weldn]
  759. local a,b,c = weld.C0:toEulerAnglesXYZ()
  760. local d,e,f = weld.C1:toEulerAnglesXYZ()
  761. inde = function(n)
  762. n = math.floor(n*1000+0.5)/1000
  763. return string.rep(" ",5-#(""..n))..n
  764. end
  765. print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",0,t,nil,{"..inde(weld.C0.x)..","..inde(weld.C0.y)..","..inde(weld.C0.z)..","..inde(MD(a))..","..inde(MD(b))..","..inde(MD(c)).."})")
  766. print(" addAnim("..weldn..string.rep(" ",10-#weldn)..",1,t,nil,{"..inde(weld.C1.x)..","..inde(weld.C1.y)..","..inde(weld.C1.z)..","..inde(MD(d))..","..inde(MD(e))..","..inde(MD(f)).."})")
  767. end
  768. print(" ")
  769. end
  770. ------
  771. Anims = {} -- {WELD,C0or1,Time,CFStart,CFEnd,Current}
  772. addAnim = function(weld,C0or1,Time,CFStart,CFEnd)
  773. if not weld then return end
  774. local CC = "C"..C0or1
  775. if not CFStart then
  776. local a,b,c = weld[CC]:toEulerAnglesXYZ()
  777. CFStart = {weld[CC].x,weld[CC].y,weld[CC].z,MD(a),MD(b),MD(c)}
  778. end
  779. if not CFEnd[1] and not CFEnd[2] and not CFEnd[3] then
  780. CFEnd[1] = weld[CC].x
  781. CFEnd[2] = weld[CC].y
  782. CFEnd[3] = weld[CC].z
  783. end
  784. Anims[weld.Name..CC] = {weld=weld,CC="C"..C0or1,CFStart=CFStart,CFEnd=CFEnd,Time=Time,Current=0}
  785. end
  786. --
  787. WalkKey = {}
  788. loadAnim = {} _G.la = loadAnim
  789. --
  790. ClearWalk = function()
  791. for i,v in pairs(WalkKey) do
  792. doAfterT[i] = nil
  793. WalkKey[i] = nil
  794. end
  795. end
  796. --
  797. loadAnim.Open = function(a,t)
  798. t = t or 1.5
  799. addAnim(LThighW ,1,t,nil,{nil,nil,nil, -75, 0, 0})
  800. addAnim(LLegW ,1,t,nil,{nil,nil,nil, 155, 0, 0})
  801. addAnim(LFootW ,1,t,nil,{nil,nil,nil, -80, 0, 0})
  802. addAnim(LToeW ,1,t,nil,{nil,nil,nil, 0, 0, 0})
  803. addAnim(RThighW ,1,t,nil,{nil,nil,nil, -75, 0, 0})
  804. addAnim(RLegW ,1,t,nil,{nil,nil,nil, 155, 0, 0})
  805. addAnim(RFootW ,1,t,nil,{nil,nil,nil, -80, 0, 0})
  806. addAnim(RToeW ,1,t,nil,{nil,nil,nil, 0, 0, 0})
  807. addAnim(LShoulderW,1,t,nil,{nil,nil,nil, 20, 0, 8})
  808. addAnim(LElbowW ,1,t,nil,{nil,nil,nil, -90, 0, 0})
  809. addAnim(RShoulderW,1,t,nil,{nil,nil,nil, -20, 0, -8})
  810. addAnim(RElbowW ,1,t,nil,{nil,nil,nil, -60, 0, 0})
  811. addAnim(BaseW ,1,t,nil,{ 0,10.2-10.2, 0, 0, 0, 0})
  812. addAnim(Torso1W ,1,t,nil,{nil,nil,nil, 0, 0, 0})
  813. addAnim(Torso2W ,1,t,nil,{nil,nil,nil, 0, 0, 0})
  814. addAnim(HatchW ,1,t,nil,{nil,nil,nil,-180, 0, 0})
  815. addAnim(SeatW ,0,t,nil,{-0.6,8.5, 5, 0, 180, 0})
  816. doAfter(t,function() addAnim(SeatW ,0,t*0.5,nil,{ 0, -1, 5.3, 0, 180, 0}) end)
  817. end
  818. loadAnim.Close = function(a,t)
  819. addAnim(SeatW ,0,t*0.5,nil,{ -0.6, 8.5, 5, 0, 180, 0})
  820. doAfter(t*0.5,function() loadAnim:Standing(1) end)
  821. end
  822. loadAnim.Standing = function(a,t)
  823. t = t or 1
  824. addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0, -25, 0, 0})
  825. addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
  826. addAnim(LFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
  827. addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
  828. addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0, -25, 0, 0})
  829. addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
  830. addAnim(RFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
  831. addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
  832. addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, 8})
  833. addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -90, 0, 0})
  834. addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8})
  835. addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -100, 0, 0})
  836. addAnim(BaseW ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  837. addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  838. addAnim(Torso2W ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  839. addAnim(HatchW ,1,t,nil,{ 0, -3, -0.1, -20, 0, 0})
  840. addAnim(SeatW ,0,t,nil,{ 0, 8.5, 0, 0, 0, 0})
  841. end
  842. loadAnim.ReturnLeg = function(a,t)
  843. t = t or 0.5
  844. addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0, -25, 0, 0})
  845. addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
  846. addAnim(LFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
  847. addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
  848. addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0, -25, 0, 0})
  849. addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 75, 0, 0})
  850. addAnim(RFootW ,1,t,nil,{ 0, 0, 0, 10, 0, 0})
  851. addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -60, 0, 0})
  852. end
  853. loadAnim.ReturnArm = function(a,t)
  854. t = t or 0.5
  855. addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, 8})
  856. addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -90, 0, 0})
  857. addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8})
  858. addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -100, 0, 0})
  859. end
  860. loadAnim.WalkL = function(a,t)
  861. local WalkSpeed = 0.3
  862. local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  863. addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -65, tu, 0})
  864. addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
  865. addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, -20, 0, 0})
  866. addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0})
  867. addAnim(RThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, 15, tu, 0})
  868. addAnim(RLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 35, 0, 0})
  869. addAnim(RFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 30, 0, 0})
  870. addAnim(RToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -80, 0, 0})
  871. wkey = doAfter(WalkSpeed,function()
  872. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -45, tu, 0})
  873. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
  874. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 60, 0, 0})
  875. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
  876. end)
  877. WalkKey[wkey] = true
  878. wkey = doAfter(WalkSpeed*2,function()
  879. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -20, tu, 0})
  880. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 65, 0, 0})
  881. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 10, 0, 0})
  882. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
  883. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -35, tu, 0})
  884. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 105, 0, 0})
  885. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
  886. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0})
  887. end)
  888. WalkKey[wkey] = true
  889. end
  890. loadAnim.WalkR = function(a,t)
  891. local WalkSpeed = 0.3
  892. local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  893. addAnim(LThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, 15, tu, 0})
  894. addAnim(LLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 35, 0, 0})
  895. addAnim(LFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 30, 0, 0})
  896. addAnim(LToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -80, 0, 0})
  897. addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -65, tu, 0})
  898. addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
  899. addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, -20, 0, 0})
  900. addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0})
  901. wkey = doAfter(WalkSpeed,function()
  902. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -45, tu, 0})
  903. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
  904. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 60, 0, 0})
  905. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
  906. end)
  907. WalkKey[wkey] = true
  908. wkey = doAfter(WalkSpeed*2,function()
  909. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -35, tu, 0})
  910. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 105, 0, 0})
  911. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
  912. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0})
  913. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -20, tu, 0})
  914. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 65, 0, 0})
  915. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 10, 0, 0})
  916. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -50, 0, 0})
  917. end)
  918. WalkKey[wkey] = true
  919. end
  920. loadAnim.Walk2L = function(a,t)
  921. local WalkSpeed = 0.4
  922. local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  923. addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -15, tu, 0})
  924. addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 105, 0, 0})
  925. addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0,24.286, 0, 0})
  926. addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0,-74.286, 0, 0})
  927. addAnim(RThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, -45, tu, 0})
  928. addAnim(RLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 45, 0, 0})
  929. addAnim(RFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 50, 0, 0})
  930. addAnim(RToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -50, 0, 0})
  931. wkey = doAfter(WalkSpeed,function()
  932. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, 15, tu, 0})
  933. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
  934. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 30, 0, 0})
  935. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -80, 0, 0})
  936. end)
  937. WalkKey[wkey] = true
  938. end
  939. loadAnim.Walk2R = function(a,t)
  940. local WalkSpeed = 0.4
  941. local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  942. addAnim(LThighW ,1,WalkSpeed*2,nil,{ nil, nil, nil, -45, tu, 0})
  943. addAnim(LLegW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 45, 0, 0})
  944. addAnim(LFootW ,1,WalkSpeed*2,nil,{ 0, 0, 0, 50, 0, 0})
  945. addAnim(LToeW ,1,WalkSpeed*2,nil,{ 0, 0, 0, -50, 0, 0})
  946. addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -15, tu, 0})
  947. addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 105, 0, 0})
  948. addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0,24.286, 0, 0})
  949. addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0,-74.286, 0, 0})
  950. wkey = doAfter(WalkSpeed,function()
  951. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, 15, tu, 0})
  952. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 35, 0, 0})
  953. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 30, 0, 0})
  954. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -80, 0, 0})
  955. end)
  956. WalkKey[wkey] = true
  957. end
  958. loadAnim.RunL = function(a,t)
  959. local WalkSpeed = 0.24
  960. addAnim(LThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -105, 0, 0})
  961. addAnim(LLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
  962. addAnim(LFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, 10, 0, 0})
  963. addAnim(LToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -40, 0, 0})
  964. addAnim(RThighW ,1,WalkSpeed*1.5,nil,{ nil, nil, nil, 50, 0, 0})
  965. addAnim(RLegW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 5, 0, 0})
  966. addAnim(RFootW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 10, 0, 0})
  967. addAnim(RToeW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, -65, 0, 0})
  968. wkey = doAfter(WalkSpeed,function()
  969. WalkSpeed = 0.12
  970. addAnim(LThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -75, 0, 0})
  971. addAnim(LLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 75, 0, 0})
  972. addAnim(LFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
  973. addAnim(LToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -40, 0, 0})
  974. end)
  975. WalkKey[wkey] = true
  976. end
  977. loadAnim.RunR = function(a,t)
  978. local WalkSpeed = 0.24
  979. addAnim(LThighW ,1,WalkSpeed*1.5,nil,{ nil, nil, nil, 50, 0, 0})
  980. addAnim(LLegW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 5, 0, 0})
  981. addAnim(LFootW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, 10, 0, 0})
  982. addAnim(LToeW ,1,WalkSpeed*1.5,nil,{ 0, 0, 0, -65, 0, 0})
  983. addAnim(RThighW ,1,WalkSpeed ,nil,{ nil, nil, nil, -105, 0, 0})
  984. addAnim(RLegW ,1,WalkSpeed ,nil,{ 0, 0, 0, 115, 0, 0})
  985. addAnim(RFootW ,1,WalkSpeed ,nil,{ 0, 0, 0, 10, 0, 0})
  986. addAnim(RToeW ,1,WalkSpeed ,nil,{ 0, 0, 0, -30, 0, 0})
  987. wkey = doAfter(WalkSpeed,function()
  988. WalkSpeed = 0.12
  989. addAnim(RThighW ,1,WalkSpeed,nil,{ nil, nil, nil, -75, 0, 0})
  990. addAnim(RLegW ,1,WalkSpeed,nil,{ 0, 0, 0, 75, 0, 0})
  991. addAnim(RFootW ,1,WalkSpeed,nil,{ 0, 0, 0, 40, 0, 0})
  992. addAnim(RToeW ,1,WalkSpeed,nil,{ 0, 0, 0, -30, 0, 0})
  993. end)
  994. WalkKey[wkey] = true
  995. end
  996. loadAnim.Jump = function(a,t)
  997. local t = 0.4
  998. addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0,-74.779,-9.656,2.613})
  999. addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 155, 0, 0})
  1000. addAnim(LFootW ,1,t,nil,{ 0, 0, 0, -80, 0, 0})
  1001. addAnim(LToeW ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  1002. addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0,-84.923,9.962,-0.88})
  1003. addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 155, 0, 0})
  1004. addAnim(RFootW ,1,t,nil,{ 0, 0, 0, -70, 0, 0})
  1005. addAnim(RToeW ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  1006. addAnim(LShoulderW,1,t,nil,{ 0, 0, 0, 10, 0, 8})
  1007. addAnim(LElbowW ,1,t,nil,{ 0, 0, 0, -110, 0, 0})
  1008. addAnim(RShoulderW,1,t,nil,{ 0, 0, 0, 30, 0, -8})
  1009. addAnim(RElbowW ,1,t,nil,{ 0, 0, 0, -130, 0, 0})
  1010. addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 20, 0, 0})
  1011. doAfter(t,function()
  1012. local t = 0.2
  1013. addAnim(LThighW ,1,t,nil,{ 1.5, 0.5, 0,-15.455,-19.312,-0.077})
  1014. addAnim(LLegW ,1,t,nil,{ 0, 0, 0, 85, 0, 0})
  1015. addAnim(LFootW ,1,t,nil,{ 0, 0, 0, -10, 0, 0})
  1016. addAnim(LToeW ,1,t,nil,{ 0, 0, 0, -30, 0, 0})
  1017. addAnim(RThighW ,1,t,nil,{ -1.5, 0.5, 0,-14.923,9.962,-0.88})
  1018. addAnim(RLegW ,1,t,nil,{ 0, 0, 0, 85, 0, 0})
  1019. addAnim(RFootW ,1,t,nil,{ 0, 0, 0, -10, 0, 0})
  1020. addAnim(RToeW ,1,t,nil,{ 0, 0, 0, -30, 0, 0})
  1021. addAnim(Torso1W ,1,t,nil,{ 0, 0, 0, 0, 0, 0})
  1022. end)
  1023. end
  1024. Base.CanCollide=false
  1025. --------------------------------------------------------------------------
  1026. Player = Players.LocalPlayer
  1027. if not Player then print'not found' mech:MoveTo(V3(0,0,0)) return end
  1028. Hum = newI{"Humanoid",mech} Hum.PlatformStand=true
  1029. Char = Player.Character
  1030. CTorso = Char.Torso
  1031. CHRP = Char.HumanoidRootPart
  1032. LS = CTorso:findFirstChild'Left Shoulder'
  1033. RS = CTorso:findFirstChild'Right Shoulder'
  1034. LH = CTorso:findFirstChild'Left Hip'
  1035. RH = CTorso:findFirstChild'Right Hip'
  1036.  
  1037. if Char:findFirstChild(mech.Name) then Char[mech.Name]:Destroy() end
  1038. mech.Parent = Char
  1039. Base.Name="HRP"
  1040. ------
  1041. Pilot = nil
  1042. Anim = "Opening"
  1043. AnimLegs = true --use leg pose
  1044. AnimArms = true --use arm pose
  1045. AnimTorso = true --use torso pose
  1046. WalkDir = 0
  1047. ------
  1048. SeatWeld = nil
  1049. Seat.ChildAdded:connect(function(weld)
  1050. SeatWeld = weld
  1051. Pilot = weld.Part1==CHRP and CHRP or nil
  1052. pcall(function()
  1053. weld.C1 = CF(0,-1.5,0.25)*CFA(-95,0,0)
  1054. LS2 = weld.Part1.Parent.Torso:findFirstChild'Left Shoulder' LS2.Parent = nil
  1055. RS2 = weld.Part1.Parent.Torso:findFirstChild'Right Shoulder' RS2.Parent = nil
  1056. LH2 = weld.Part1.Parent.Torso:findFirstChild'Left Hip' LH2.Parent = nil
  1057. RH2 = weld.Part1.Parent.Torso:findFirstChild'Right Hip' RH2.Parent = nil
  1058. LS1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Left Arm' ,Name="RM1"}
  1059. RS1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Right Arm',Name="RM2"}
  1060. LH1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Left Leg' ,Name="RM3"}
  1061. RH1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Right Leg',Name="RM4"}
  1062. LS1.C0 = CF(-1.2,0.5,-0.5)*CFA(0,0,0)
  1063. LS1.C1 = CF( 0,0.5,0)*CFA(-80,-10,10)
  1064. RS1.C0 = CF( 1.2,0.5,-0.5)*CFA(0,0,0)
  1065. RS1.C1 = CF( 0,0.5,0)*CFA(-80, 10,-10)
  1066. LH1.C0 = CF(-0.5, -1,-0.3)*CFA(0,0,0)
  1067. LH1.C1 = CF( 0, 1,0)*CFA(-45,0, 5)
  1068. RH1.C0 = CF( 0.5, -1,-0.3)*CFA(0,0,0)
  1069. RH1.C1 = CF( 0, 1,0)*CFA(-45,0,-5)
  1070. end)
  1071. end)
  1072. Seat.ChildRemoved:connect(function(weld)
  1073. pcall(function()
  1074. local mm = weld.Part1.Parent
  1075. for i=1,4 do
  1076. mm.Torso["RM"..i]:Destroy()
  1077. end
  1078. LS2.Parent = mm.Torso
  1079. LS2.Part0 = mm.Torso
  1080. LS2.Part1 = mm["Left Arm"]
  1081. RS2.Parent = mm.Torso
  1082. RS2.Part0 = mm.Torso
  1083. RS2.Part1 = mm["Right Arm"]
  1084. LH2.Parent = mm.Torso
  1085. LH2.Part0 = mm.Torso
  1086. LH2.Part1 = mm["Left Leg"]
  1087. RH2.Parent = mm.Torso
  1088. RH2.Part0 = mm.Torso
  1089. RH2.Part1 = mm["Right Leg"]
  1090. end)
  1091. Pilot = nil
  1092. end)
  1093. ------
  1094. Gyro = newI{"BodyGyro",Base,cframe=Base.CFrame,maxTorque=V3(5000000,5000000,5000000),P=15000}
  1095. WeightForce = newI{"BodyForce",Base,Force=V3(0,-1000000,0)}
  1096. Turn = 0
  1097. Velo = newI{"BodyVelocity",Base,maxForce=V3N}
  1098. veloym = 0
  1099. veloy = 0
  1100. ------
  1101. Mouse = Player:GetMouse()
  1102. Key = {}
  1103. --[[
  1104. X Open/Close
  1105. C Jump
  1106. WASD Movement
  1107. P Cockpit glass
  1108. --]]
  1109. WalkingSpeed = 16
  1110. onKeyDown = function(k)
  1111. if k=="a" then
  1112. Turn = 10
  1113. elseif k=="d" then
  1114. Turn = -10
  1115. end
  1116. --
  1117. if k=="x" and Anim=="Opened" then
  1118. Anim="Closing"
  1119. AnimLegs,AnimArms,AnimTorso,Movement=false,false,false,false
  1120. loadAnim:Close(2)
  1121. wait(2)
  1122. Anim="None"
  1123. AnimLegs,AnimArms,AnimTorso,Movement=true,true,true,true
  1124. elseif k=="x" and Anim=="None" then
  1125. Anim="Opening"
  1126. ClearWalk()
  1127. AnimLegs,AnimArms,AnimTorso,Movement=false,false,false,false
  1128. loadAnim:Open(2)
  1129. wait(3)
  1130. Anim="Opened"
  1131. elseif (k=="w" or k=="a" or k=="d") and not Key.s and Movement and Pilot and WalkDir~=1 and AnimLegs then
  1132. WalkDir=1
  1133. ClearWalk()
  1134. local whichLeg = -1
  1135. while (Key.w or Key.a or Key.d) and not Key.s and Movement and Pilot do
  1136. loadAnim[(Key["0"] and "Run" or "Walk")..(whichLeg==-1 and "L" or "R")]()
  1137. WalkingSpeed = Key["0"] and 18*4.5 or 18
  1138. whichLeg = whichLeg*-1
  1139. if not AnimLegs then repeat wait() until AnimLegs end
  1140. local duration = (Key["0"] and 0.36 or 0.9)
  1141. for i=duration/8,duration,duration/8 do wait(duration/8) if (Key.w or Key.a or Key.d) and not Key.s and Movement and Pilot then else break end end
  1142. if not AnimLegs then repeat wait() until AnimLegs end
  1143. end
  1144. WalkDir=0
  1145. ClearWalk()
  1146. if Movement and Anim=="None" then
  1147. loadAnim:Standing(0.5)
  1148. end
  1149. elseif k=="s" and not Key.w and Movement and Pilot and AnimLegs then
  1150. WalkDir=-1
  1151. ClearWalk()
  1152. local whichLeg = -1
  1153. while Key.s and not Key.w and Movement and Pilot do
  1154. loadAnim["Walk2"..(whichLeg==-1 and "L" or "R")]()
  1155. whichLeg = whichLeg*-1
  1156. if not AnimLegs then repeat wait() until AnimLegs end
  1157. for i=0.1,0.8,0.1 do wait(0.1) if Key.s and not Key.w and Movement and Pilot then else break end end
  1158. if not AnimLegs then repeat wait() until AnimLegs end
  1159. end
  1160. WalkDir=0
  1161. ClearWalk()
  1162. if Movement and Anim=="None" then
  1163. loadAnim:Standing(0.5)
  1164. end
  1165. elseif k=="c" and Movement and Pilot and AnimLegs and AnimTorso and checkGroundTouch()>0 then
  1166. AnimLegs,AnimArms,AnimTorso=false,false,false
  1167. ClearWalk()
  1168. loadAnim:Jump()
  1169. wait(0.5)
  1170. AnimTorso=true
  1171. AnimArms=true
  1172. veloym = 10000000
  1173. loadAnim:ReturnArm(0.3)
  1174. if Key.c then BackBooster[-1].Enabled = true BackBooster[1].Enabled = true veloy = 100 wait(1) else veloy = 75 wait(0.5) end
  1175. BackBooster[-1].Enabled = false BackBooster[1].Enabled = false
  1176. veloym = 0
  1177. veloy = 0
  1178. AnimLegs=true
  1179. if WalkDir==0 then loadAnim:ReturnLeg() end
  1180. elseif k=="p" and not CockpitGlassD and Pilot then
  1181. CockpitGlassD = true
  1182. if CockpitGlass[1].Transparency==0 then
  1183. doIn(0.7,function(i)
  1184. for x,v in pairs(CockpitGlass) do
  1185. v.Transparency = 0.6*i
  1186. end
  1187. end)
  1188. else
  1189. doIn(0.7,function(i)
  1190. for x,v in pairs(CockpitGlass) do
  1191. v.Transparency = 0.6-0.6*i
  1192. end
  1193. end)
  1194. end
  1195. wait(0.8)
  1196. CockpitGlassD = false
  1197. elseif k =="q" and not LeftGunUse then
  1198. LeftGunUse=true
  1199. if not spinSpeed then spinSpeed=0 end
  1200. for i=1,50 do
  1201. if spinSpeed>40 then spinSpeed=40 end
  1202. LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0)
  1203. spinSpeed=spinSpeed+0.7
  1204. if i%2==0 then PlaySound(assets.Minigun1,LeftGun,0.4+0.8*spinSpeed/40,1) end
  1205. wait()
  1206. end
  1207. local co=0
  1208. LeftGunSmoke.Enabled=true
  1209. local muzzleFlash = newPart(1,1,1,mech,nil,"Transparent","Deep orange")
  1210. newI{"SpecialMesh",muzzleFlash,MeshType="FileMesh",MeshId=assets.MuzzleFlash,Scale=V3(0.8,3,0.8)}
  1211. local muzzleW = newWeld(LeftGun,LeftGun,muzzleFlash,CF(0,0,0))
  1212. repeat
  1213. co=co+1
  1214. LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0)
  1215. if co%2==0 then PlaySound(assets.Minigun1,LeftGun,1.2,1) end
  1216. if co%2==0 then
  1217. muzzleFlash.Transparency = 0.5
  1218. PlaySound(assets.Fire1,LeftGun,MRND(600,950)/1000,0.4)
  1219. local bullet = newI{"Part",mech,Name="Bullet",Anchored=true,CanCollide=false,formFactor="Custom",Size=V3(0.5,2,0.5),Debris=10,TopSurface='Smooth',BottomSurface='Smooth'}
  1220. newI{"CylinderMesh",bullet}
  1221. local rotRand = MRND(1,3)*120
  1222. bullet.CFrame=LeftGun.CFrame*CF(0,-6+2,0)*CFA(0,rotRand,0)*CF(0,0,-2+0.85)
  1223. addProjectile(bullet.Position,bullet.CFrame*CF(0,-1,0),800,function() end,function(cf) bullet.CFrame=cf*CF(0,0,1)*CFA(90,0,0) end,function() bullet:Destroy() end)
  1224. muzzleW.C0 = CF(0,-6-2,0)*CFA(0,rotRand,0)*CF(0,0,-2+0.85)*CFA(180,0,0)
  1225. else
  1226. muzzleFlash.Transparency=1
  1227. end
  1228. wait()
  1229. until not Key.q
  1230. muzzleFlash:Destroy()
  1231. LeftGunSmoke.Enabled=false
  1232. LeftGunUse=false
  1233. for i=50,1,-0.5 do
  1234. if LeftGunUse then break end
  1235. if spinSpeed<0 then spinSpeed=0 end
  1236. LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0)
  1237. spinSpeed=spinSpeed-0.35
  1238. if i%2==0 then PlaySound(assets.Minigun1,LeftGun,0.4+0.8*spinSpeed/40,1) end
  1239. wait()
  1240. end
  1241. elseif k=="]" then
  1242. Pilot = Char.Torso
  1243. Char.Humanoid.Sit = true
  1244. elseif k=="0" then
  1245. end
  1246. end
  1247. ------
  1248. onKeyUp = function(k)
  1249. if k=="a" and not Key.d then
  1250. Turn = 0
  1251. elseif k=="d" and not Key.a then
  1252. Turn = 0
  1253. end
  1254. end
  1255. ------
  1256. onButton1Down = function(k)
  1257. end
  1258. ------
  1259. onButton1Up = function(k)
  1260. end
  1261. ------
  1262. Mouse.KeyDown:connect(function(k)
  1263. Key[k]=true
  1264. onKeyDown(k)
  1265. end)
  1266. -------------------------
  1267. Mouse.KeyUp:connect(function(k)
  1268. Key[k]=false
  1269. onKeyUp(k)
  1270. end)
  1271. Mouse.Button1Down:connect(function()
  1272. Button1=true
  1273. onButton1Down()
  1274. end)
  1275. Mouse.Button1Up:connect(function()
  1276. Button1=false
  1277. onButton1Up()
  1278. end)
  1279.  
  1280. doAfter(1,function() Base.CanCollide=false end)
  1281. runcount = 0
  1282. game:getService'RunService'.Stepped:connect(function(aa,step)
  1283. runcount = runcount+1
  1284. --
  1285. if runcount%10==0 and AnimTorso and Movement and Pilot then
  1286. local y=GetY(Base,Mouse.Hit.p)
  1287. addAnim(Torso2W ,1,1,nil,{ 0, 0, 0, 0, -y, 0})
  1288. end
  1289. --
  1290. if AnimArms and Movement and Pilot then
  1291. local x=GetX(Torso2,Mouse.Hit.p)
  1292. if x>40 then x = 40 end
  1293. if x<-120 then x = -120 end
  1294. addAnim(LElbowW ,1,0.5,nil,{ nil, 0, nil, -120-x, 0, 0})
  1295. if x<-60 then x = -60 end
  1296. addAnim(RElbowW ,1,0.5,nil,{ nil, 0, nil, -120-x, 0, 0})
  1297. end
  1298. --
  1299. if runcount%5==0 and Turn~=0 and Movement and Pilot then
  1300. local turntarg = Base.CFrame*CFA(0,Turn,0)*CF(0,0,-1)
  1301. Gyro.cframe = CF(V3(Base.Position.x,0,Base.Position.z),V3(turntarg.x,0,turntarg.z))
  1302. end
  1303. --
  1304. if Key.w and not Key.s and Movement and Pilot and WalkDir==1 then
  1305. Velo.maxForce = V3(10000000,veloym,10000000)
  1306. local velo = Base.CFrame.lookVector*WalkingSpeed
  1307. Velo.Velocity = V3(velo.x,veloy,velo.z)
  1308. elseif Key.s and not Key.w and Movement and Pilot and WalkDir==-1 then
  1309. Velo.maxForce = V3(10000000,veloym,10000000)
  1310. local velo = Base.CFrame.lookVector*-12
  1311. Velo.Velocity = V3(velo.x,veloy,velo.z)
  1312. else
  1313. Velo.maxForce = V3(10000000,veloym,10000000)
  1314. Velo.Velocity = V3(0,veloy,0)
  1315. end
  1316. --
  1317. for i,anim in pairs(Anims) do
  1318. anim.Current = anim.Current + step
  1319. local CFStart = CF(anim.CFStart[1],anim.CFStart[2],anim.CFStart[3])*CFA(anim.CFStart[4],anim.CFStart[5],anim.CFStart[6])
  1320. local CFEnd = CF( anim.CFEnd[1], anim.CFEnd[2], anim.CFEnd[3])*CFA( anim.CFEnd[4], anim.CFEnd[5], anim.CFEnd[6])
  1321. anim.weld[anim.CC] = CFStart:lerp(CFEnd,anim.Current/anim.Time)
  1322. --print(anim.Current)
  1323. if anim.Current>=anim.Time then
  1324. anim.weld[anim.CC] = CFEnd -- 100%
  1325. Anims[i]=nil
  1326. end
  1327. end
  1328. --
  1329. for i,v in pairs(doAfterT) do
  1330. v.Current = v.Current + step
  1331. if v.Current>=v.Time then
  1332. v.Func()
  1333. doAfterT[i] = nil
  1334. end
  1335. end
  1336. --
  1337. for i,v in pairs(doInT) do
  1338. v.Current = v.Current + step
  1339. if v.Current>v.Time then v.Current = v.Time end -- sometimes exceeds
  1340. v.Func(v.Current/v.Time,i,step)
  1341. if doInT[i] and v.Current>=v.Time then
  1342. if v.FuncEnd then v.FuncEnd() end
  1343. doInT[i] = nil
  1344. end
  1345. end
  1346. --
  1347. end)
  1348. loadAnim:Open(0.2)
  1349. Anim = "Opened"
  1350. mech:MoveTo((CTorso.CFrame*CF(0,0,-30)).p)
  1351.  
  1352. --(CTorso.CFrame*CF(0,0,-16)).p)
  1353. -- hl/https://preview.c9users.io/jaspher/rbx_stoof/RMMech.lua
  1354. -- l/_G.m.addAnim(_G.m.BaseW ,1,1,nil,{ 0, 0, 0, 90, 0, 0})
  1355. -- l/_G.m.addAnim(_G.m.LThighW,1,1,nil,{1.5,0.5,0,-25,0,45})
  1356. -- l/_G.la:Open() l/_G.la:Standing()
  1357. -- c/for i,v in pairs(workspace.notrmdx["RM Mech 2"]:children()) do if v:IsA'BasePart' then v:SetNetworkOwner(game.Players.notrmdx) end end -- jew
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