SHOW:
|
|
- or go back to the newest paste.
| 1 | - | Restart: Superior Defender OG Force!: A D&D 4e game with mecha characters |
| 1 | + | VOTE 1 |
| 2 | Everything (G1 base with stuff from others where cool) | |
| 3 | - | Revitalisation: Super Foxhound Wars: Save the free world, or doom it, with super-gadgets, tanks that turn into helicopters, and a winning smile. |
| 3 | + | G1 only |
| 4 | - | Variants: Savage Worlds, Mutants and Masterminds (Agents of Freedom) |
| 4 | + | Japanese G1 (proto-Brave) |
| 5 | - | Series list may be revised |
| 5 | + | Animated (Autobots winning, high earth tech) |
| 6 | Beast Wars (Munkys and Purple Dinosaurs. You can have Beast Wars characters in the everything setting, like the Predacons were in RiD) | |
| 7 | - | Super Space Western Wars: |
| 7 | + | |
| 8 | - | Variants: Savage Worlds, 40K Rogue Trader, Rogue Trader in non-40K setting |
| 8 | + | VOTE 2 |
| 9 | - | Series list: |
| 9 | + | Autobots (or Maximals) |
| 10 | - | Setting-wide elements: Adventures of the Galaxy Rangers, Firefly, J9 series, Cowboy Bebop, Outlaw Star, Saber Rider/Bismarck, Jayce and the Wheeled Warriors, |
| 10 | + | Decepticons (Or Predacons) |
| 11 | - | Planets: Xabungle, Trigun, Gun X Sword, Bravestarr, Deep Space Nine, Broncosaurus Rex, |
| 11 | + | Shattered Glass (Presumably you'd want to pla Heroic Decepticons) |
| 12 | - | Possible inclusions Pending research. |
| 12 | + | Enemy Mine (Both factions are viable - Implies a third, greater threat or something like it) |
| 13 | ||
| 14 | - | Kamen Rider |
| 14 | + | VOTE 3 |
| 15 | - | System? (M&M might not be a great option for reasons) |
| 15 | + | Extremely Standard: Two cybertronian ships crash on Earth. After X years in stasis lock, the occupants are revived and given alt modes to fit in as Robots in Disguise. From there, they must fight their counterparts to decide the fate of the planet and its resources. |
| 16 | - | Variants: Eva Rider, All Rider Cosmology |
| 16 | + | -Praise be to Decepticon: Megatron makes it look easy, but being a cog in the Decepticon war machine isn't a drive in the park. You not only have all these blowhard Autobots trying to shoot you in the name of their moronic morals, but your bosses take a dim view of failure, backtalk, and being in the room when they're mad, and like to vent by ventilating 'mechs. Winning the wars one thing, the real trick is surviving. |
| 17 | - | Crossover Potential is high |
| 17 | + | -Scrapmetal World: The transformers awaken on an Earth that has already been destroyed by human foolishness. Will they restore it, ravage it further, or give it up as wasted and seek a way off. |
| 18 | -Metal in the Stone Age: You've crashed but avoided stasis lock. Now a virgin planet forms you new battlfield | |
| 19 | - | Toholon: Mad Steampunk Science versus magic and Kaiju |
| 19 | + | -TransformerPunk: This planet's lifeforms are advanced for organics, and have begun the process of cyberforming their world. Will they ever get to complete it? |
| 20 | - | Variants: Savage Worlds, Spirit of the Century. |
| 20 | + | |
| 21 | Special Team: Your party of Transformers is linked by more than happenstance, you're a specific grouping of Transformers that shares something | |
| 22 | - | The Unusual Adventurers: A D&D 3.5 game with a major difference: As much of the material in the core books as possible is banned. |
| 22 | + | -Combiner: You're all part of a greater whole |
| 23 | -Wreckers: The Autobots Dirty Operations squad | |
| 24 | - | Monsters Inc: A D&D 3.5/Savage Species campaign where the players are monsters, starting ECL 12+. |
| 24 | + | -Mayhem Attack Squad: The Decepticons answer to the Wreckers |
| 25 | - | Variants: |
| 25 | + | -Misfit-bots: A more out-cast-y approach where you spend most of the time away from your side, likely because of unusual alt-modes or powers |
| 26 | - | Servants of the Pair: Join the great monster conspiracy to finally overthrow the forces of light and justice that have choked the world for millenia. |
| 26 | + | |
| 27 | - | Monsters in the Dark: A group of good-aligned creatures, brought together to help unite the world, in a unique fashion. |
| 27 | + | Earth Fortress: After 4 million years the civil war is mainly a war of resources. This version focuses on that aspect, by having the players work to gather energon and build their bases and superweapons to defeat the others side. There may be Lava and Carpticons. |
| 28 | ||
| 29 | - | Dark Q-Resy: You are Acolytes of the infamous Inquisitor Tarask, as she tears the Calixis sector asunder in order to save it. |
| 29 | + | Decepticon Empire: Megatron has all but won, with Cybertron in his hands and his generals controlling entire battlefleets and warworlds. Earth is one of the few remaining free worlds. Autobots scramble to find some way to turn the tide. |
| 30 | - | Variant: Ascension: You are the inquisitors peers. |
| 30 | + | |
| 31 | Super Energon Wars: As normal, but its an SRW Earth, with human mechs entering the fray and confusing the issue. | |
| 32 | - | Kobolton: A D&D 3.5 campaign where the players are all Kobolds, meant to found a new tribe in a dangerous border region. Can you built your Fortress and protect it from the many threats? Can you create wealth, and what will you do with it? What shape will your fortress take, and who will really be in charge of it? And will there be Lava and Carp? |
| 32 | + | |
| 33 | Brave Police Animated: The remnants of the Dastardly Decepticons wander the galaxy, unleashing mayhem on unsuspecting organic lifeforms. Only the Autobot Brave Police can save those planets without panicking the populace....assuming they don't get attached to the local lifeforms too badly. |