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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
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local p = game.Players.LocalPlayer
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local char = p.Character
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local size = 8
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part = function()
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  local a = Instance.new("Part", script)
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  a.Anchored = true
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  a.CanCollide = true
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  a.CFrame = char.Torso.CFrame
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  a.Size = Vector3.new(size, 0.2, 0.2)
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  a.Transparency = 1
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  return a
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end
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part2 = function()
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  local a = Instance.new("Part", script)
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  a.Anchored = true
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  a.CanCollide = true
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  a.CFrame = char.Torso.CFrame
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  a.Size = Vector3.new(0.2, size, 0.2)
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  a.Transparency = 1
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  return a
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end
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part3 = function()
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  local a = Instance.new("Part", script)
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  a.Anchored = true
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  a.CanCollide = false
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  a.Size = Vector3.new(size, size, 1)
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  a.Transparency = 0.7
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  a.Material = "Neon"
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  a.BrickColor = BrickColor.new("Really red")
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  local b = Instance.new("BlockMesh", a)
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  b.Scale = Vector3.new(1, 1, 0)
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  return a
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end
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local replicating = false
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local root, a, b, c, d, a2, b2, c2, d2, aa, bb, cc, dd, z, x, c, v, b, n = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
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replicate = function()
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  replicating = true
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  script:ClearAllChildren()
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  root = part()
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  root.Transparency = 1
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  root.Size = Vector3.new(0.2, 0.2, 0.2)
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  root.CanCollide = false
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  a = part()
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  b = part()
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  c = part()
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  d = part()
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  a2 = part()
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  b2 = part()
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  c2 = part()
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  d2 = part()
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  aa = part2()
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  bb = part2()
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  cc = part2()
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  dd = part2()
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  z = part3()
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  x = part3()
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  c = part3()
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  v = part3()
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  b = part3()
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  n = part3()
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  replicating = false
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end
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script.ChildRemoved:connect(function(a)
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  if a.ClassName == "Part" and replicating == false then
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    replicate()
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  end
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end
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)
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replicate()
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local tick = 0
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CreateRegion3FromLocAndSize = function(Position, Size)
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  local SizeOffset = Size / 2
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  local Point1 = Position - SizeOffset
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  local Point2 = Position + SizeOffset
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  return Region3.new(Point1, Point2)
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end
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local set = false
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local whitelist = {"Hieroku", "PPATTA", "DevGamerzz", "I kill U", "kash5", "ZeroCrimson", "Zaidia", "tsup2", "PointCoded", "CLarramore", "Suzuuki", "", "", ""}
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p.Chatted:connect(function(ms)
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  if ms:sub(1, 5) == "size-" then
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    size = tonumber(ms:sub(6))
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    replicate()
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  else
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    if ms:sub(1, 4) == "set-" then
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      set = true
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      z.CanCollide = false
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      x.CanCollide = false
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      c.CanCollide = false
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      v.CanCollide = false
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      b.CanCollide = false
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      n.CanCollide = false
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    else
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      if ms:sub(1, 6) == "unset-" then
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        set = false
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        z.CanCollide = false
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        x.CanCollide = false
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        c.CanCollide = false
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        v.CanCollide = false
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        b.CanCollide = false
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        n.CanCollide = false
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      else
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        if ms:sub(1, 10) == "whitelist-" then
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          table.insert(whitelist, ms:sub(11))
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        else
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          if ms:sub(1, 12) == "unwhitelist-" then
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            for i,v in pairs(whitelist) do
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              if ms:sub(13) == v then
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                table.remove(whitelist, i)
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                break
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              end
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            end
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          end
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        end
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      end
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    end
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  end
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end
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)
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local magicpos = nil
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game:GetService("RunService").Heartbeat:connect(function()
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  pcall(function()
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    local void = char:GetChildren()
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    for _,pl in pairs(whitelist) do
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      if game.Players:FindFirstChild(pl) ~= nil and game.Players:FindFirstChild(pl).Character ~= nil then
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        for i,v in pairs(game.Players[pl].Character:GetChildren()) do
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          table.insert(void, v)
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        end
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      end
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    end
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    for i,v in pairs(game.Players:GetPlayers()) do
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      if v.Character:isDescendantOf(char) and not v.Name == "FangxWulf" then
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        v:LoadCharacter()
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      end
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    end
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    char.Humanoid.Health = math.huge
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    tick = tick + 0.01
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    if not set then
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      root.CFrame = root.CFrame:lerp(CFrame.new(char.Torso.CFrame.p) * CFrame.Angles(math.sin(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2)), 0.1)
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      magicpos = char.Torso.CFrame
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    else
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      root.CFrame = root.CFrame:lerp(CFrame.new(magicpos.p) * CFrame.Angles(0, 0, 0), 0.05)
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    end
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    local reg = CreateRegion3FromLocAndSize(root.CFrame.p, Vector3.new(size, size, size))
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    for i,v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, void, 100)) do
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      if v.Name ~= "Base" then
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        v:Destroy()
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      end
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    end
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    a.CFrame = root.CFrame * CFrame.new(size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
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    b.CFrame = root.CFrame * CFrame.new(-size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
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    c.CFrame = root.CFrame * CFrame.new(0, size / 2, size / 2)
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    d.CFrame = root.CFrame * CFrame.new(0, size / 2, -size / 2)
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    a2.CFrame = root.CFrame * CFrame.new(size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
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    b2.CFrame = root.CFrame * CFrame.new(-size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
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    c2.CFrame = root.CFrame * CFrame.new(0, -size / 2, size / 2)
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    d2.CFrame = root.CFrame * CFrame.new(0, -size / 2, -size / 2)
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    aa.CFrame = root.CFrame * CFrame.new(size / 2, 0, size / 2)
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    bb.CFrame = root.CFrame * CFrame.new(-size / 2, 0, size / 2)
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    cc.CFrame = root.CFrame * CFrame.new(-size / 2, 0, -size / 2)
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    dd.CFrame = root.CFrame * CFrame.new(size / 2, 0, -size / 2)
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    z.CFrame = root.CFrame * CFrame.new(size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
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    x.CFrame = root.CFrame * CFrame.new(-size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
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    c.CFrame = root.CFrame * CFrame.new(0, 0, size / 2) * CFrame.Angles(0, 0, math.rad(90))
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    v.CFrame = root.CFrame * CFrame.new(0, 0, -size / 2) * CFrame.Angles(0, 0, math.rad(90))
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    b.CFrame = root.CFrame * CFrame.new(0, size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
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    n.CFrame = root.CFrame * CFrame.new(0, -size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
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  end
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)
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end
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)