MESCRIPT

forcefield remake

May 19th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7. local p = game.Players.LocalPlayer
  8. local char = p.Character
  9. local size = 8
  10. part = function()
  11.  
  12. local a = Instance.new("Part", script)
  13. a.Anchored = true
  14. a.CanCollide = true
  15. a.CFrame = char.Torso.CFrame
  16. a.Size = Vector3.new(size, 0.2, 0.2)
  17. a.Transparency = 1
  18. return a
  19. end
  20.  
  21. part2 = function()
  22.  
  23. local a = Instance.new("Part", script)
  24. a.Anchored = true
  25. a.CanCollide = true
  26. a.CFrame = char.Torso.CFrame
  27. a.Size = Vector3.new(0.2, size, 0.2)
  28. a.Transparency = 1
  29. return a
  30. end
  31.  
  32. part3 = function()
  33.  
  34. local a = Instance.new("Part", script)
  35. a.Anchored = true
  36. a.CanCollide = false
  37. a.Size = Vector3.new(size, size, 1)
  38. a.Transparency = 0.7
  39. a.Material = "Neon"
  40. a.BrickColor = BrickColor.new("Really red")
  41. local b = Instance.new("BlockMesh", a)
  42. b.Scale = Vector3.new(1, 1, 0)
  43. return a
  44. end
  45.  
  46. local replicating = false
  47. local root, a, b, c, d, a2, b2, c2, d2, aa, bb, cc, dd, z, x, c, v, b, n = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
  48. replicate = function()
  49.  
  50. replicating = true
  51. script:ClearAllChildren()
  52. root = part()
  53. root.Transparency = 1
  54. root.Size = Vector3.new(0.2, 0.2, 0.2)
  55. root.CanCollide = false
  56. a = part()
  57. b = part()
  58. c = part()
  59. d = part()
  60. a2 = part()
  61. b2 = part()
  62. c2 = part()
  63. d2 = part()
  64. aa = part2()
  65. bb = part2()
  66. cc = part2()
  67. dd = part2()
  68. z = part3()
  69. x = part3()
  70. c = part3()
  71. v = part3()
  72. b = part3()
  73. n = part3()
  74. replicating = false
  75. end
  76.  
  77. script.ChildRemoved:connect(function(a)
  78.  
  79. if a.ClassName == "Part" and replicating == false then
  80. replicate()
  81. end
  82. end
  83. )
  84. replicate()
  85. local tick = 0
  86. CreateRegion3FromLocAndSize = function(Position, Size)
  87.  
  88. local SizeOffset = Size / 2
  89. local Point1 = Position - SizeOffset
  90. local Point2 = Position + SizeOffset
  91. return Region3.new(Point1, Point2)
  92. end
  93.  
  94. local set = false
  95. local whitelist = {"Hieroku", "PPATTA", "DevGamerzz", "I kill U", "kash5", "ZeroCrimson", "Zaidia", "tsup2", "PointCoded", "CLarramore", "Suzuuki", "", "", ""}
  96. p.Chatted:connect(function(ms)
  97.  
  98. if ms:sub(1, 5) == "size-" then
  99. size = tonumber(ms:sub(6))
  100. replicate()
  101. else
  102. if ms:sub(1, 4) == "set-" then
  103. set = true
  104. z.CanCollide = false
  105. x.CanCollide = false
  106. c.CanCollide = false
  107. v.CanCollide = false
  108. b.CanCollide = false
  109. n.CanCollide = false
  110. else
  111. if ms:sub(1, 6) == "unset-" then
  112. set = false
  113. z.CanCollide = false
  114. x.CanCollide = false
  115. c.CanCollide = false
  116. v.CanCollide = false
  117. b.CanCollide = false
  118. n.CanCollide = false
  119. else
  120. if ms:sub(1, 10) == "whitelist-" then
  121. table.insert(whitelist, ms:sub(11))
  122. else
  123. if ms:sub(1, 12) == "unwhitelist-" then
  124. for i,v in pairs(whitelist) do
  125. if ms:sub(13) == v then
  126. table.remove(whitelist, i)
  127. break
  128. end
  129. end
  130. end
  131. end
  132. end
  133. end
  134. end
  135. end
  136. )
  137. local magicpos = nil
  138. game:GetService("RunService").Heartbeat:connect(function()
  139.  
  140. pcall(function()
  141.  
  142. local void = char:GetChildren()
  143. for _,pl in pairs(whitelist) do
  144. if game.Players:FindFirstChild(pl) ~= nil and game.Players:FindFirstChild(pl).Character ~= nil then
  145. for i,v in pairs(game.Players[pl].Character:GetChildren()) do
  146. table.insert(void, v)
  147. end
  148. end
  149. end
  150. for i,v in pairs(game.Players:GetPlayers()) do
  151. if v.Character:isDescendantOf(char) and not v.Name == "FangxWulf" then
  152. v:LoadCharacter()
  153. end
  154. end
  155. char.Humanoid.Health = math.huge
  156. tick = tick + 0.01
  157. if not set then
  158. root.CFrame = root.CFrame:lerp(CFrame.new(char.Torso.CFrame.p) * CFrame.Angles(math.sin(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2)), 0.1)
  159. magicpos = char.Torso.CFrame
  160. else
  161. root.CFrame = root.CFrame:lerp(CFrame.new(magicpos.p) * CFrame.Angles(0, 0, 0), 0.05)
  162. end
  163. local reg = CreateRegion3FromLocAndSize(root.CFrame.p, Vector3.new(size, size, size))
  164. for i,v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, void, 100)) do
  165. if v.Name ~= "Base" then
  166. v:Destroy()
  167. end
  168. end
  169. a.CFrame = root.CFrame * CFrame.new(size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  170. b.CFrame = root.CFrame * CFrame.new(-size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  171. c.CFrame = root.CFrame * CFrame.new(0, size / 2, size / 2)
  172. d.CFrame = root.CFrame * CFrame.new(0, size / 2, -size / 2)
  173. a2.CFrame = root.CFrame * CFrame.new(size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  174. b2.CFrame = root.CFrame * CFrame.new(-size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  175. c2.CFrame = root.CFrame * CFrame.new(0, -size / 2, size / 2)
  176. d2.CFrame = root.CFrame * CFrame.new(0, -size / 2, -size / 2)
  177. aa.CFrame = root.CFrame * CFrame.new(size / 2, 0, size / 2)
  178. bb.CFrame = root.CFrame * CFrame.new(-size / 2, 0, size / 2)
  179. cc.CFrame = root.CFrame * CFrame.new(-size / 2, 0, -size / 2)
  180. dd.CFrame = root.CFrame * CFrame.new(size / 2, 0, -size / 2)
  181. z.CFrame = root.CFrame * CFrame.new(size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
  182. x.CFrame = root.CFrame * CFrame.new(-size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
  183. c.CFrame = root.CFrame * CFrame.new(0, 0, size / 2) * CFrame.Angles(0, 0, math.rad(90))
  184. v.CFrame = root.CFrame * CFrame.new(0, 0, -size / 2) * CFrame.Angles(0, 0, math.rad(90))
  185. b.CFrame = root.CFrame * CFrame.new(0, size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
  186. n.CFrame = root.CFrame * CFrame.new(0, -size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
  187. end
  188. )
  189. end
  190. )
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