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1 | Krag, the Landshark | |
2 | ||
3 | - | Role: Initiator/Chaser |
3 | + | Role: Initiator/Chaser/Assassin |
4 | ||
5 | Base stats | |
6 | Health: 437 (+83) | |
7 | - | Mana: N/A |
7 | + | Mana: N/A* |
8 | - | Armor: 20(+20) |
8 | + | Armor: 20(+3) |
9 | - | Magic Resist: 30 (+5) |
9 | + | Magic Resist: 30 (+2) |
10 | Attack Damage: 62 (+3) | |
11 | Attack Speed: .84 (+.13) | |
12 | Movement Speed: 350 | |
13 | ||
14 | Abilities | |
15 | ||
16 | Passive: Jagged Tooth | |
17 | ||
18 | - | Krag's auto-attacks deal 10 true damage for every 40 points of AD he has. |
18 | + | Krag's auto-attacks deal 10/12/14 true damage for every 40 points of AD he has. |
19 | ||
20 | Q: River Dash | |
21 | ||
22 | Krag dashes forward on a current of water, dealing damage to all enemies he passes through. The last enemy to hit will be slowed for 2 seconds. For a short time after casting, the current will remain in place and provide a speed boost to allied heroes. | |
23 | ||
24 | Damage: 45/65/85/105/125 (+50% of your physical power) | |
25 | Slow: 10%/16%/22%/28%/32% | |
26 | Speed buff: 18% | |
27 | Cost: 50/60/70/80/90 | |
28 | Cooldown: 20/16/12/8/4 | |
29 | ||
30 | ||
31 | W: Dive | |
32 | ||
33 | Krag creates a waterhole at a target location. Once placed, Krag may Dive into a waterhole to emerge at another Waterhole within range. If Krag emerges near an enemy they will be inflicted with Fear for 1.5 seconds. | |
34 | ||
35 | Range: 1000/1500/2000/2500/3000 | |
36 | Cost: 100 | |
37 | Cooldown: 32/30/26/20/12 | |
38 | ||
39 | E: Ravaging Spin | |
40 | ||
41 | Krag uses his fins as blades, spinning quickly to deal damage twice in an area around him. Targets suffering from a slow, stun, fear, or snare will take an additional 50% damage. | |
42 | Damage: 70/110/150/190/230 (+40% of your physical power) | |
43 | Cost: 90 | |
44 | Cooldown: 16/14/12/10/8 | |
45 | - | Throw damage: 80/100/120/140/160 (+100% of your physical power) |
45 | + | |
46 | R: Infinite Jaw | |
47 | ||
48 | Krag bites an enemy, dealing initial damage. While bitten, the target is suppressed for 3 seconds, and Krag may move and cast freely. Once the duration ends, Krag will throw the opponent down in front of him, dealing additional damage. | |
49 | Initial damage: 20/40/60/80/100 (+20% of your physical power) | |
50 | Throw damage: 80/100/120/140/160 (+100% of your physical power) | |
51 | Cost: 130 | |
52 | Cooldown: 150/120/90 | |
53 | ||
54 | *Krag will use Adrenaline instead of mana. Adrenaline restores itself naturally over time, and extra Adrenaline will stored by landing auto-attacks. Max Adrenaline is 250. |