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Exploding_Typhoon

Krag, the Landshark tweak 3

Sep 30th, 2013
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  1. Krag, the Landshark
  2.  
  3. Role: Initiator/Chaser/Assassin
  4.  
  5. Base stats
  6. Health: 437 (+83)
  7. Mana: N/A*
  8. Armor: 20(+3)
  9. Magic Resist: 30 (+2)
  10. Attack Damage: 62 (+3)
  11. Attack Speed: .84 (+.13)
  12. Movement Speed: 350
  13.  
  14. Abilities
  15.  
  16. Passive: Jagged Tooth
  17.  
  18. Krag's auto-attacks deal 10/12/14 true damage for every 40 points of AD he has.
  19.  
  20. Q: River Dash
  21.  
  22. Krag dashes forward on a current of water, dealing damage to all enemies he passes through. The last enemy to hit will be slowed for 2 seconds. For a short time after casting, the current will remain in place and provide a speed boost to allied heroes.
  23.  
  24. Damage: 45/65/85/105/125 (+50% of your physical power)
  25. Slow: 10%/16%/22%/28%/32%
  26. Speed buff: 18%
  27. Cost: 50/60/70/80/90
  28. Cooldown: 20/16/12/8/4
  29.  
  30.  
  31. W: Dive
  32.  
  33. Krag creates a waterhole at a target location. Once placed, Krag may Dive into a waterhole to emerge at another Waterhole within range. If Krag emerges near an enemy they will be inflicted with Fear for 1.5 seconds.
  34.  
  35. Range: 1000/1500/2000/2500/3000
  36. Cost: 100
  37. Cooldown: 32/30/26/20/12
  38.  
  39. E: Ravaging Spin
  40.  
  41. Krag uses his fins as blades, spinning quickly to deal damage twice in an area around him. Targets suffering from a slow, stun, fear, or snare will take an additional 50% damage.
  42. Damage: 70/110/150/190/230 (+40% of your physical power)
  43. Cost: 90
  44. Cooldown: 16/14/12/10/8
  45.  
  46. R: Infinite Jaw
  47.  
  48. Krag bites an enemy, dealing initial damage. While bitten, the target is suppressed for 3 seconds, and Krag may move and cast freely. Once the duration ends, Krag will throw the opponent down in front of him, dealing additional damage.
  49. Initial damage: 20/40/60/80/100 (+20% of your physical power)
  50. Throw damage: 80/100/120/140/160 (+100% of your physical power)
  51. Cost: 130
  52. Cooldown: 150/120/90
  53.  
  54. *Krag will use Adrenaline instead of mana. Adrenaline restores itself naturally over time, and extra Adrenaline will stored by landing auto-attacks. Max Adrenaline is 250.
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