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	Pokemon Shining Pearl any% FAQ:
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Q: How busted is this game?
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A: Very!
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Q: Why is there no music?
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A: Turning the music to 0 in the options is faster, because it skips jingles from things like getting items.
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Q: How do you beat the game so fast?
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A: So there are a combination of a lot of different glitches used in this run:
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Menu storage (and double/triple menu storage), Script Storage to skip other scripts (aka Door Storage), Script Storage to go OoB (GWS Block), Script Storage to do both of above (Sunyguard), Breaking script storage with Repels, Ledgitate (break Ledge with Key Item text), Trainer skip with Poke Doll, and Fast Cynthia Skip (save breaking + Repel).
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Menu storage (and double/triple menu storage), Script Storage to skip other scripts (aka Door Storage), Double Key Item Register, Script Storage to go OoB (GWS Block), Ledgitate (mid-Ledge with stored Script push), Key Item script reset, S+Q Height reset, and Key Item script storage.
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Q: How do this glitches work?
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A: Menu Storage - When on the Pokemon summary screen, if you press both A and a shoulder trigger (ZL or ZR, or both) back to back, both will register. This allows you to open multiple menus at once. By doing this, once you close a menu you will get access to movement again, but still have a menu open. 
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Door Storage - This is basically any animation interrupt, but most commonly done on doors. If you have a menu open, and then go to open a door but close that menu during the animation, the animation interrupts and you gain control back. In this state, other scripts will not start, such as encounters, trainer battles, or cutscenes like getting the Pokedex
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Door Key Item Register - This is where you map the same Key Item to 2 positions, to be able to have a Key Item menu with only 1 Key Item. It's done by performing menu storage, then selecting a Key Item and then opening another menuing, registering in that menu and after closing it, because you still have the initial textbox open, clicking register again.
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Sunyguard Script Storage is used to store the first part of the cutscene to allows you to skip trainers, but then by stopping completely, the rest of the cutscene plays, allowing you to go OoB a lot later.
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Animation interrupt such as Door Storage of on Cynthia can be broken by having a Repel wear off, which is a faster way to get access to encounters/dooors being loaded than to S+Q.
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Ledgitate works in a few ways, but in this run it's done by storing the GWS Script push, and having it play right after jumping a ledge. This state won't change your height, meaning you stay at the height of the ledge, and can be used to run over trees that are low enouh.
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Ledgitate works by having a Key Item menu stored, and using one that can't be used for Rowan text right as you jump a ledge. This puts you in a floating state where you height doesn't change.
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Key Item Reset works by storing a Key Item Menu and then using it to reset from glitch state (where NPCs won't interact with you) to when they will.
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Trainer skip with Poke Doll works by having Menu Storage up when accessing a fight, navigating both menus so that you access the in-battle Bag AND select the Poke Doll at the same time, then cancel out of the in-battle bag and use the Poke Doll. It doesn't work on the Celestic Grunt for some reason, so that fight still needs to be beaten normally.
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S+Q height reset is simply just saving and quitting to get to the normal height of the tile you are on. This is used to skip Barry after going OoB.
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Fast Cynthia Skip works by saving before entering Cynthia to interrupt the cutscene, and then having a Repel wear off shortly afterwards to reload the trigger for the elevator.
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Key Item script storage works by storing a Key Item menu and using it just as a script is about to happen. This is used to store the "push forward" script when entering an E4 room until later.
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Q: What is the hard part of this run?
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A: Not messing up.
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Q: Is this on current patch or not?
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A: This is on current patch at time of running, yes. 1.1.1 is used.