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Pokemon Shining Pearl FAQ

Dec 1st, 2021 (edited)
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  1. Pokemon Shining Pearl any% FAQ:
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  3. Q: How busted is this game?
  4. A: Very!
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  6. Q: Why is there no music?
  7. A: Turning the music to 0 in the options is faster, because it skips jingles from things like getting items.
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  9. Q: How do you beat the game so fast?
  10. A: So there are a combination of a lot of different glitches used in this run:
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  12. Menu storage (and double/triple menu storage), Script Storage to skip other scripts (aka Door Storage), Double Key Item Register, Script Storage to go OoB (GWS Block), Ledgitate (mid-Ledge with stored Script push), Key Item script reset, S+Q Height reset, and Key Item script storage.
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  14. Q: How do this glitches work?
  15. A: Menu Storage - When on the Pokemon summary screen, if you press both A and a shoulder trigger (ZL or ZR, or both) back to back, both will register. This allows you to open multiple menus at once. By doing this, once you close a menu you will get access to movement again, but still have a menu open.
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  17. Door Storage - This is basically any animation interrupt, but most commonly done on doors. If you have a menu open, and then go to open a door but close that menu during the animation, the animation interrupts and you gain control back. In this state, other scripts will not start, such as encounters, trainer battles, or cutscenes like getting the Pokedex
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  19. Door Key Item Register - This is where you map the same Key Item to 2 positions, to be able to have a Key Item menu with only 1 Key Item. It's done by performing menu storage, then selecting a Key Item and then opening another menuing, registering in that menu and after closing it, because you still have the initial textbox open, clicking register again.
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  21. Script Storage - This is when you interrupt the start of a scripted cutscene, such as where Dawn gives you the catching tutorial. By moving during this cutscene, you can position yourself next to a wall, and then have the part of the cutscene play where dawn pushes you a tile - and this ignores collision. This can therefore be used to push you Out of Bounds.
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  23. Ledgitate works in a few ways, but in this run it's done by storing the GWS Script push, and having it play right after jumping a ledge. This state won't change your height, meaning you stay at the height of the ledge, and can be used to run over trees that are low enouh.
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  25. Key Item Reset works by storing a Key Item Menu and then using it to reset from glitch state (where NPCs won't interact with you) to when they will.
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  27. S+Q height reset is simply just saving and quitting to get to the normal height of the tile you are on. This is used to skip Barry after going OoB.
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  29. Key Item script storage works by storing a Key Item menu and using it just as a script is about to happen. This is used to store the "push forward" script when entering an E4 room until later.
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  31. Q: What is the hard part of this run?
  32. A: Not messing up.
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  34. Q: Is this on current patch or not?
  35. A: This is on current patch at time of running, yes. 1.1.1 is used.
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