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1-
#hello world
1+
from random import randint #This allows a random integer to be generated 
2-
#hello world
2+
menuChoice = 1 #This sets the default value for 'menuChoice' to one
3
amountOfColumns = 8 #This sets the default amount of columns in the grid to 8
4-
#hello world
4+
amountOfRows = 8 #This sets the default amount of rows in the grid to 8
5
amountOfBandits = 5 #This sets the default amount of bandits to 5
6
amountOfTreasureChests = 10 #This sets the default amount of treasure chests to 10
7-
#hello world
7+
score = 0 #This sets the default value of the score to 0 
8
#These values create a space where the user can input the values for most of the variables
9
10-
#hello world
10+
#Task 1: Main Menu (User Need 1)
11-
#hello world
11+
def menu(): #This declares a new function
12-
#print("hello world")
12+
    global amountOfColumns #This allows this variable to be called outside of this function
13-
print("hello world") 
13+
    global amountOfRows #This allows this variable to be called outside of this function
14-
def awesomeFunction(): 
14+
    global amountOfBandits #This allows this variable to be called outside of this function
15-
    a = "h" 
15+
    global amountOfTreasureChests #This allows this variable to be called outside of this function
16-
    if a == "h": 
16+
    print("\nWelcome to the AQA Treasure hunt game.\nShown below are the 3 options that you can select from:\nOption 1: Play the treasure hunt game\nOption 2: Custom rules\nOption 3: Quit")
17-
        print("hi") 
17+
#This outputs a welcome message and menu instructions for the user; the linebreaker \n outputs a new line for the user
18-
        print("this is great") 
18+
19
#Allowing the user to choose an option (User Need 2)
20-
    if a == "f": 
20+
    while True: #This creates a while loop
21-
        print("oreo")
21+
        try:
22-
        print("thor") 
22+
            menuChoice = int(input("\nPlease type in the assigned number of the option of your choice: "))
23-
        if a == "f": 
23+
#This creates a user-inputted variable which must have an integer data type
24-
            print("HI") 
24+
        except ValueError: #If an integer is not inputted... 
25-
        elif bob == bob or  bob == bob:
25+
            print("Your option was not a whole number. Please type in your option as a whole number")
26-
            print("hello")
26+
#This outputs an error message to the user which indicates them what they need to input
27-
            print("thing")
27+
            continue #This continues the while loop so the user has to re-input the value        
28-
        elif h == b:
28+
        if menuChoice < 1: #Condition set by selection for the variable value
29-
            print("hi")
29+
            print("Sorry, your typed in option cannot be below '1'.")
30-
            print("test")
30+
#If the option is less than 1, then this error message is displayed
31-
        else:
31+
            continue #This continues the while loop so the user has to re-input the value 
32-
            print("bob") 
32+
        elif menuChoice > 3: #This sets another condition where the inputted option is greater than 4
33
            print("Sorry, your typed in option cannot be above '3'.")
34-
        print("hi") 
34+
#If the option is greater than 4, then this error message is outputted
35-
    print("hello world") 
35+
            continue #This continues the while loop so the user has to re-input the value 
36-
print("end")
36+
#And the loop is continued so that the option has to be re-entered
37
        else: #If the conditions are not met...
38
            break #...Then the loop is broken and the option value is stored
39
    if menuChoice == 1: #Selection and the comparison operator == creates a condition for this variable
40
        banditsInTheGrid(programmerGrid) #This calls and runs the function declared here
41
        treasureChestsInTheGrid(programmerGrid) #This calls and runs the function declared here
42
        movingUpOrDown(programmerGrid,userGrid) #This calls and runs the function declared here
43
    elif menuChoice == 2: #Condition set so that when the variable equals 2...
44
45
#Allowing the user to set custom dimensions and numbers of bandits + chests (User Need 10)
46
        while True: #This sets up an iterative while loop
47
            try:
48
                amountOfColumns = int(input("\nPlease type in how many columns you want in your grid: "))
49
#This creates a user-inputted variable for the number of columns in the grid which must have an integer data type
50
            except ValueError: #The error and exception checking sets a condition where the input is not the desired data type
51
                print("Your answer is not a whole number.\nPlease re-enter the value.")
52
#This outputs a personalised error message to the user which indicates them what they need to input
53
                continue #This continues the while loop so the user has to re-input the value
54
            if amountOfColumns < 1: #Condition set by selection and comparison operators for the variable value
55
                print("You cannot have less than 1 column in the grid.\nPlease re-enter the value.")
56
#This outputs a personalised error message to the user which indicates them what they need to input
57
                continue #This continues the while loop so the user has to re-input the value
58
            else: #If the variable value is appropriate to be stored...
59
                while True: #This sets up an iterative while loop
60
                    try:
61
                        amountOfRows = int(input("\nPlease type in how many rows you want in your grid: "))
62
#This creates a user-inputted variable for the number of rows in the grid which must have an integer data type
63
                    except ValueError: #The error and exception checking sets a condition where the input is not the desired data type
64
                        print("Your answer is not a whole number.\nPlease re-enter the value.")
65
#This outputs a personalised error message to the user which indicates them what they need to input
66
                        continue #This continues the while loop so the user has to re-input the value
67
                    if amountOfRows < 1:#Condition set by selection and comparison operators for the variable value 
68
                        print("You cannot have less than 1 row in the grid.\nPlease re-enter the value.")
69
#This outputs a personalised error message to the user which indicates them what they need to input
70
                        continue #This continues the while loop so the user has to re-input the value
71
                    else: #If the variable value is appropriate to be stored...
72
                        while True: #This sets up an iterative while loop
73
                            try:
74
                                amountOfBandits = int(input("\nPlease type in how many bandits you want in your treasure hunt game: "))
75
#This creates a user-inputted variable for the number of bandits in the game which must have an integer data type
76
                            except ValueError: #The error and exception checking sets a condition where the input is not the desired data type
77
                                print("Your answer is not a whole number.\nPlease re-enter the value.")
78
#This outputs a personalised error message to the user which indicates them what they need to input
79
                                continue #This continues the while loop so the user has to re-input the value
80
                            if amountOfBandits < 0: #Condition set by selection and comparison operators for the variable value
81
                                print("You cannot have a negative amount of bandits.\nPlease re-enter the value.")
82
#This outputs a personalised error message to the user which indicates them what they need to input
83
                                continue #This continues the while loop so the user has to re-input the value
84
                            else: #If the variable value is appropriate to be stored...
85
                                while True: #This sets up an iterative while loop
86
                                    try: 
87
                                        amountOfTreasureChests = int(input("\nPlease type in how many treasure chests you want in your treasure hunt game: "))
88
#This creates a user-inputted variable for the number of treasure chests in the game which must have an integer data type
89
                                    except ValueError: #The error and exception checking sets a condition where the input is not the desired data type
90
                                        print("Your answer is not a whole number.\nPlease re-enter the value.")
91
92
                                        continue #This continues the while loop so the user has to re-input the value
93
                                    if amountOfTreasureChests < 4: #Condition set by selection and comparison operators for the variable value
94
                                        print("You cannot have less than 4 treasure chests.\nPlease re-enter the value.")
95
                                        continue #This continues the while loop so the user has to re-input the value
96
                                    else: #If the variable value is appropriate to be stored...
97
                                        menu() #This calls and runs the 'menu' function, returning the user back to the main menu
98
    elif menuChoice == 3: #Selection and comparison operators used to set a condition
99
        while True: #This sets up a while loop
100
            try:
101
                exitProgramChoice = str(input("Are you sure that you want to quit the program? Type in 'y' for yes or 'n' for no: "))
102
    #This variable is the choice that the user inputs for if they want to close the program or not
103
            except ValueError: #The error and exception checking sets a condition where the input is not the desired data type
104
                print("Sorry, your typed in option is not a letter. Please re-enter your option.")
105
#If the user doesn't input a string, then this error message is outputted
106
                continue #And the loop is continued so that the choice has to be re-entered 
107
            if exitProgramChoice  == 'y': #This sets a condition where the inputted choice is equal to 'y' (yes)
108
                quit() #This built-in function means that the program is terminated  
109
            elif exitProgramChoice  == 'n': #This sets a condition where the inputted choice is equal to 'n' (no)
110
                menu() #The 'menu' function is called where the user is returned back to the main menu
111
            else: #If the conditions have not been met...
112
                print("Your option was neither 'y' or 'n'. Please re-enter your option with either the letter 'y' for yes or 'n' for no.")
113
#...Then this error message is displayed
114
                continue #And the loop continues so that the choice has to be re-entered
115
116
#Creating a grid (User Need 3)
117
programmerGrid = [[0 for x in range(amountOfColumns)] for y in range(amountOfRows)] #This 2D array sets the dimensions of the grid for the programmer
118
userGrid = [[0 for x in range(amountOfColumns)] for y in range(amountOfRows)] #This 2D array sets the dimensions of the grid for the user
119
120
#Setting up bandits (User Need 3)
121
def banditsInTheGrid(programmerGrid): #This starts a new function with passing parameters
122
    banditsCounter = 0 #This defines a new local variable which the initial value of zero
123
    while banditsCounter < amountOfBandits: #This creates an iterative while loop for the local variable/counter
124
        YCoordinate = randint(0,(amountOfRows)-1) #This randomnly selects and indexes a column to assign a bandit
125
        XCoordinate = randint(0,(amountOfColumns)-1) #This randomnly selects and indexes a row to assign a bandit
126
        if programmerGrid[YCoordinate][XCoordinate] == 0: #Selection used to set a condition for the random index generated previously
127
            programmerGrid[YCoordinate][XCoordinate] = "B" #This assigns the random index in the array the character 'B' (for bandit)
128
            banditsCounter = banditsCounter + 1 #This increases the value of the counter by one
129
  
130
#Setting up treasure chests (User Need 3)
131
def treasureChestsInTheGrid(programmerGrid): #This creates a new function with passing parameters
132
    treasureChestsCounter = 0 #This creates a new local variable/counter
133
    while treasureChestsCounter < amountOfTreasureChests: #This sets up an iterative while loop for the local variable/counter
134
        YCoordinate = randint(0,(amountOfRows)-1) #This randomnly selects and indexes a column to assign a bandit
135
        XCoordinate = randint(0,(amountOfColumns)-1) #This randomnly selects and indexes a row to assign a bandit
136
        if programmerGrid[YCoordinate][XCoordinate] == 0: #Selection used to set a condition for the random index generated previously
137
            programmerGrid[YCoordinate][XCoordinate] = "TC" #This assigns the random index in the array the character 'TC' (for treasure chest)
138
            treasureChestsCounter = treasureChestsCounter + 1 #This increases the value of the counter by one
139
    userGrid[(amountOfRows)-1][0] = "P" #This creates and indexes a starting position for the player in the bottom left corner of the grid 
140
    for row in userGrid: #For each row in the user grid...
141
         print(row) #The rows are outputted to the user; this outputs the user version of the grid
142
        
143
#Letting the user move up and down (User Need 4)
144
def movingUpOrDown(programmerGrid,userGrid): #This defines a new function
145
    global score #This allows this variable to be called outside of this function
146
    r = (amountOfColumns)-1 #This variable locates which column the user is in after each move
147
    c = 0 #This variable locates which column the user is in after each move
148
    while True: #This sets up an iterative while loop
149
        #This replaces the previous player position with a blank space (0) after the player has moved
150
        try:
151
            upOrDown = str(input("Do you want to move up or down?\nType in 'u' for up or 'd' for down: "))
152
#This variable indicates if the user wants to move up or down, and it must have a string data type
153
        except ValueError: #The error and exception checking sets a condition where the input is not the desired data type
154
            print("Your answer was not a letter. Please re-enter your answer as either 'u' or 'd'")
155
#This outputs an error message which is personalised
156
            continue #This continues the while loop so the user has to re-input the value
157
        if upOrDown.lower() =='u' or upOrDown.lower() =='d': #Condition set by selection and boolean operators for the variable value
158
            while True:#This sets up an iterative while loop
159
                 try:
160
                      movingUpOrDown = int(input("How many squares do you want to move up/down: "))
161
                 except ValueError: #The error and exception checking sets a condition where the input is not the desired data type
162
                     print("Your answer was not a whole number. Please re-enter your answer as a whole number")
163
#This outputs an error message which is personalised
164
                     continue #This continues the while loop so the user has to re-input the value
165
                 if movingUpOrDown >= 0 and movingUpOrDown < amountOfRows and upOrDown.lower() =='u':
166
                     if r-(movingUpOrDown) >= 0:     
167
                         userGrid[r][c] = 0
168
#Condition set by selection and boolean operators for the variable value
169
                         userGrid[r-(movingUpOrDown)][c] = "P" #Array indexing used to mark the new player position on the grid
170
                         r = r - movingUpOrDown #This changes the value of the variable 'c'
171
                         for row in userGrid: #For each row in the user grid...
172
                            print(row) #The rows are outputted to the user with the new player position displayed
173
            
174
#Calculating the player's score (User Need 5)
175
                         trackPlayerPosition = programmerGrid[r][c] #This variable tracks each move the player makes by indexing the array of the grid
176
                         if trackPlayerPosition =="TC": #Condition set by selection for the variable value
177
                             score = score + 10 #This increases the players score to 10 by adding the constant 10 to it
178
                             print("You have landed on a treasure chest. Your score is now", score)
179
#Concatenation and the command 'print' is used here to output the player's new score to the user as well as the fact they landed on a treasure chest                
180
                             programmerGrid[r][c] = "tc" #This declares that this spot in the grid is now the 2nd visit of the treasure chest
181
                         elif trackPlayerPosition =="tc": #If this position in the grid is the 2nd treasure chest visit then...
182
                             score = score + 10 #This increases the players score to 10 by adding the constant 10 to it
183
                             print("You have landed on a treasure chest. Your score is now", score)
184
#Concatenation and the command 'print' is used here to output the player's new score to the user as well as the fact they landed on a treasure chest
185
                             programmerGrid[r][c] = "B" #This declares that this spot in the grid is now the 3rd treasure chest visit
186
                         elif trackPlayerPosition =="B": #If the player visits the treasure chest a 3rd time then ...
187
                             score = 0 #The player's score resets to 0 as the treasure chest is now a bandit
188
                             print("You have landed on a bandit. Your score is now", score)
189
##Concatenation and the command 'print' is used here to output the player's new score to the user as well as the fact they landed on a bandit
190
                             programmerGrid[r][c] = 0 #This sets the space visited by the user by a neutral/empty block (0)
191
                         rightOrLeftMovement(userGrid,programmerGrid,r,c)
192
                     else:
193
                         print("Your answer is out of bounds. Please re-enter the value")
194
                 elif movingUpOrDown >= 0 and movingUpOrDown < amountOfRows and upOrDown =='d':
195
                     if r+(movingUpOrDown) <= (amountOfRows)-1:
196
                         userGrid[r][c] = 0
197
#Condition set by selection and boolean operators for the variable value
198
                         userGrid[r+(movingUpOrDown)][c] = "P" #Array indexing used to mark the new player position on the grid
199
                         r = r + movingUpOrDown #This changes the value of the variable 'c'
200
                         for row in userGrid: #For each row in the user grid...
201
                            print(row) #The rows are outputted to the user with the new player position displayed
202
                            trackPlayerPosition = programmerGrid[r][c] #This variable tracks each move the player makes by indexing the array of the grid
203
                         if trackPlayerPosition =="TC": #Condition set by selection for the variable value
204
                            score = score + 10 #This increases the players score to 10 by adding the constant 10 to it
205
                            print("You have landed on a treasure chest. Your score is now", score)
206
#Concatenation and the command 'print' is used here to output the player's new score to the user as well as the fact they landed on a treasure chest
207
                            programmerGrid[r][c] = "tc" #This declares that this spot in the grid is now the 2nd visit of the treasure chest
208
                         elif trackPlayerPosition =="tc": #If this position in the grid is the 2nd treasure chest visit then...
209
                            score = score + 10 #This increases the players score to 10 by adding the constant 10 to it
210
                            print("You have landed on a treasure chest. Your score is now", score)
211
#Concatenation and the command 'print' is used here to output the player's new score to the user as well as the fact they landed on a treasure chest
212
                            programmerGrid[r][c] = "B" #This declares that this spot in the grid is now the 3rd treasure chest visit
213
                         elif trackPlayerPosition =="B": #If the player visits the treasure chest a 3rd time then ...
214
                            score = 0 #The player's score resets to 0 as the treasure chest is now a bandit
215
                            print("You have landed on a bandit. Your score is now", score)
216
#Concatenation and the command 'print' is used here to output the player's new score to the user as well as the fact they landed on a bandit
217
                            programmerGrid[r][c] = 0 #This sets the space visited by the user by a neutral/empty block (0) after they have visited a bandit
218
                         rightOrLeftMovement(userGrid,programmerGrid,r,c) #This calls and executes this function, allowing the user to move right or left in the grid
219
                     else:
220
                         print("Your answer is out of bounds. Please re-enter the value")
221
                 else: #If none of the conditions have been met...
222
                     print("Your answer was not a number between 0 and",(amountOfRows)-1,". Please re-enter your answer as a number between 1 and",(amountOfRows)-1)
223
#Concatenation is used here to output an error message which is personalised
224
                     continue #This continues the while loop so the user has to re-input the value
225
        elif upOrDown !='u' or upOrDown !='d': #Selection, boolean operators and comparison operators used to set a unique condition
226
            print("Your answer was neither the lowercase 'u' or the lowercase 'd'. Please re-enter your answer")
227
#This outputs an error message which is personalised
228
            continue #This continues the while loop so the user has to re-input the value
229
230
#Letting the user move left and right (User Need 4)
231
def rightOrLeftMovement(userGrid,programmerGrid,r,c): #This defines a new function
232
    userGrid[r][c] = 0
233
    global score #This allows this variable to be called outside of this function
234
    while True: #This sets up an iterative while loop
235
        try:
236
            rightOrLeft = str(input("Do you want to move right or left?\nType in 'r' for right or 'l' for left: "))
237
#This creates a user-inputted variable which must have a string data type
238
        except ValueError: #The error and exception checking sets a condition where the input is not the desired data type
239
            print("Your answer was not a letter. Please re-enter your answer as either 'r' or 'l'")
240
#This outputs an error message which is personalised 
241
            continue #This continues the loop so that the user has to re-input the value of the variable
242
        if rightOrLeft =='r' or rightOrLeft =='l': #Boolean operators and selection used to set a condition
243
            try:
244
                movingRightOrLeft = int(input("How many squares do you want to move right/left: "))
245
#This creates a user-inputted variable which must have an integer data type
246
            except ValueError: #The error and exception checking sets a condition where the input is not the desired data type
247
                print("Your answer was not a whole number. Please re-enter your answer as a whole number")
248
#This outputs an error message which is personalised 
249
                continue #This continues the loop so that the user has to re-input the value of the variable
250
            if movingRightOrLeft >= 0 and movingRightOrLeft < amountOfColumns and rightOrLeft =='r':
251
                if c-(movingRightOrLeft) <= amountOfColumns:
252
                    userGrid[r][c] = 0
253
#Selection and boolean operators used to set a condition here
254
                    userGrid[r][c+(movingRightOrLeft)] = "P" #This assigns a new player position according to the movement
255
                    c = c+(movingRightOrLeft) #This variable has been assigned a new value here
256
                    for row in userGrid: #Iterative for loop used here to access each row in the user version of the grid
257
                        print(row) #Each row in the user grid is outputted to the user by the command 'print'
258
259
#Calculating the player's score (User Need 5)
260
                        trackPlayerPosition = programmerGrid[r][c] #This variable tracks the player position in the grid
261
                        if trackPlayerPosition =="TC": #Selection used to see what the user lands on in the grid
262
                            score = score + 10 #This increases the players score to 10 by adding the constant 10 to it
263
#Outputting the new score to the user (User Need 7)
264
                            print("You have landed on a treasure chest. Your score is now", score)
265
                            #This outputs the new score to the user whenever they land on a treasure chest
266
                            programmerGrid[r][c] = "tc" #This declares that this spot in the grid is now the 2nd visit of the treasure chest
267
                        elif trackPlayerPosition =="tc": #If this position in the grid is the 2nd treasure chest visit then...
268
                            score = score + 10 #The score is increased by the constant 10
269
#Outputting the new score to the user (User Need 7)
270
                            print("You have landed on a treasure chest. Your score is now", score)
271
                            #This outputs the new score to the user whenever they land on a treasure chest
272
                            programmerGrid[r][c] = "B" #This declares that this spot in the grid is now the 3rd treasure chest visit
273
#Replacing a treasure chest with a bandit after the 3rd visit (User Need 6)
274
                        elif trackPlayerPosition =="B": #If the player visits the treasure chest a 3rd time then ...
275
                            score = 0 #The player's score resets to 0 as the treasure chest is now a bandit
276
#Outputting the new score to the user (User Need 7)
277
                            print("You have landed on a bandit. Your score is now", score)
278
                            #This outputs to the user that they have now landed on a bandit, and then outputs their new score
279
                            programmerGrid[r][c] = 0 #This sets the space visited by the user by a neutral/empty block (0) 
280
                    movingUpOrDown(programmerGrid,userGrid) #This calls the function, allowing the user to move up or down again in the grid
281
                else:
282
                    print("Your answer is out of bounds. Please re-enter the value")
283
            elif movingRightOrLeft >= 0 and movingRightOrLeft < amountOfColumns and rightOrLeft =='l':
284
                if (movingRightOrLeft)-c >= amountOfColumns
285
                    userGrid[r][c] = 0
286
#Selection, boolean operators and comparison operators used to set a unique condition 
287
                    userGrid[r][c-(movingRightOrLeft)] = "P" #This assigns the new player position in the grid where the player has chosen to move
288
                    c = c-(movingRightOrLeft) #This updates what column the user is in the grid
289
                    for row in userGrid: #For loop used to access each row in the user version of the grid
290
                        print(row) #Each row of the grid is printed to the user with the new player position shown
291
                        trackPlayerPosition = programmerGrid[r][c] #This variable tracks the player's position in the grid
292
                        if trackPlayerPosition =="TC": #If the player lands on a treasure chest then...
293
                            score = score + 10 #This increases the players score to 10 by adding the constant 10 to it
294
                            print("You have landed on a treasure chest. Your score is now", score)
295
#This outputs the new score to the user whenever they land on a treasure chest
296
                            programmerGrid[r][c] = "tc" #This declares that this spot in the grid is now the 2nd visit of the treasure chest
297
                        elif trackPlayerPosition =="tc": #Selection used to set a condition for this position in the grid
298
                            score = score + 10 #This increases the players score to 10 by adding the constant 10 to it
299
                            print("You have landed on a treasure chest. Your score is now", score)
300
#This outputs the new score to the user whenever they land on a treasure chest
301
                            programmerGrid[r][c] = "B" #This declares that this spot in the grid is now the 3rd treasure chest visit
302
                        elif trackPlayerPosition =="B": #If the player visits the treasure chest a 3rd time then ...
303
                            score = 0 #The player's score resets to 0 as the treasure chest is now a bandit
304
                            print("You have landed on a bandit. Your score is now", score)
305
#This outputs to the user that they have now landed on a bandit, and then outputs their new score
306
                            programmerGrid[r][c] = 0 #This sets the space visited by the user by a neutral/empty block (0)
307
                    movingUpOrDown(programmerGrid,userGrid) #This calls the function, allowing the user to move up or down again in the grid
308
                else:
309
                    print("Your answer is out of bounds. Please re-enter the value")
310
            else: #If none of the other conditions have been met then...
311
                print("Your answer was not a number between 0 and",(amountOfColumns)-1,". Please re-enter your answer as a number between 1 and",(amountOfColumns)-1)
312
                #If the value is not between 0 and the amount of columns, then this error message is outputted to the user...
313
                continue #...And the user has to re-input the value of the variable again because of the loop
314
        else: #If none of the other conditions have been met then...
315
            print("Your answer was neither the lowercase 'r' or the lowercase 'l'. Please re-enter your answer")
316
            #If the input is not a lowercase 'r' or 'l', then this error message is displayed to the user
317
            continue #...And the user has to re-input the value of the variable again because of the loop
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#Notifying if the user has won and lost and their score and total moves made (User Need 8)
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if score >= 100: #Selection and comparison operators used to set a condition
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    print("Congratulations, you have gained 100 gold coins!\nYou have won the treasure hunt game.")
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#This outputs a congratulations message to the user indicating that they have won the game
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#Returning the user back to the main menu (User Need 9)
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    menu() #This calls and runs the 'menu' function (returns the user back to the menu) 
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elif score < 100 and programmerGrid[:]!= "TC" and programmerGrid[:]!= "tc":
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#Selection, comparison operators and boolean operators used to set a condition here
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    print("Sorry, you have visited all the treasure chests 3 times and not gained 100 gold coins.\nYou have lost the treasure hunt game as your score was only", score,".")
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#This outputs a consolation message to the user indicating that they have lost the game
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333
#Returning the user back to the main menu (User Need 9)
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    menu() #This calls and runs the 'menu' function (returns the user back to the menu)
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336
    
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menu() #This calls and runs the 'menu' function