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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | - | --|| CREATED BY SHACKLUSTER |
| 2 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 3 | - | --|| Edit By Houjou_Reisuke |
| 3 | + | do |
| 4 | - | --\\====================================================//-- |
| 4 | + | print("FE Compatibility code by Mokiros")
|
| 5 | - | Disc - R E I S U K E #6511 |
| 5 | + | script.Parent = Player.Character |
| 6 | - | wait(0.2) |
| 6 | + | |
| 7 | --RemoteEvent for communicating | |
| 8 | - | Player = game:GetService("Players").LocalPlayer
|
| 8 | + | local Event = Instance.new("RemoteEvent")
|
| 9 | Event.Name = "UserInput_Event" | |
| 10 | ||
| 11 | --Fake event to make stuff like Mouse.KeyDown work | |
| 12 | local function fakeEvent() | |
| 13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 14 | - | Mouse = Player:GetMouse() |
| 14 | + | t.connect = t.Connect |
| 15 | return t | |
| 16 | end | |
| 17 | ||
| 18 | --Creating fake input objects with fake variables | |
| 19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 23 | end} | |
| 24 | --Merged 2 functions into one by checking amount of arguments | |
| 25 | CAS.UnbindAction = CAS.BindAction | |
| 26 | ||
| 27 | --This function will trigger the events that have been :Connect()'ed | |
| 28 | local function te(self,ev,...) | |
| 29 | local t = m[ev] | |
| 30 | if t and t._fakeEvent and t.Function then | |
| 31 | t.Function(...) | |
| 32 | end | |
| 33 | end | |
| 34 | m.TrigEvent = te | |
| 35 | UIS.TrigEvent = te | |
| 36 | ||
| 37 | Event.OnServerEvent:Connect(function(plr,io) | |
| 38 | if plr~=Player then return end | |
| 39 | if io.isMouse then | |
| 40 | m.Target = io.Target | |
| 41 | m.Hit = io.Hit | |
| 42 | else | |
| 43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 46 | end | |
| 47 | for _,t in pairs(CAS.Actions) do | |
| 48 | for _,k in pairs(t.Keys) do | |
| 49 | if k==io.KeyCode then | |
| 50 | t.Function(t.Name,io.UserInputState,io) | |
| 51 | end | |
| 52 | end | |
| 53 | end | |
| 54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 56 | end | |
| 57 | end) | |
| 58 | Event.Parent = NLS([==[ | |
| 59 | local Player = game:GetService("Players").LocalPlayer
| |
| 60 | local Event = script:WaitForChild("UserInput_Event")
| |
| 61 | ||
| 62 | local UIS = game:GetService("UserInputService")
| |
| 63 | local input = function(io,a) | |
| 64 | if a then return end | |
| 65 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 67 | end | |
| 68 | UIS.InputBegan:Connect(input) | |
| 69 | UIS.InputEnded:Connect(input) | |
| 70 | ||
| 71 | local Mouse = Player:GetMouse() | |
| 72 | local h,t | |
| 73 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 74 | --If player is not moving their mouse, client won't fire events | |
| 75 | while wait(1/30) do | |
| 76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 77 | h,t=Mouse.Hit,Mouse.Target | |
| 78 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 79 | end | |
| 80 | end]==],Player.Character) | |
| 81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 82 | end | |
| 83 | Player = owner | |
| 84 | PlayerGui = Player.PlayerGui | |
| 85 | Cam = workspace.CurrentCamera | |
| 86 | Backpack = Player.Backpack | |
| 87 | Character = Player.Character | |
| 88 | Humanoid = Character.Humanoid | |
| 89 | RootPart = Character["HumanoidRootPart"] | |
| 90 | Torso = Character["Torso"] | |
| 91 | Head = Character["Head"] | |
| 92 | RightArm = Character["Right Arm"] | |
| 93 | LeftArm = Character["Left Arm"] | |
| 94 | RightLeg = Character["Right Leg"] | |
| 95 | LeftLeg = Character["Left Leg"] | |
| 96 | RootJoint = RootPart["RootJoint"] | |
| 97 | Neck = Torso["Neck"] | |
| 98 | RightShoulder = Torso["Right Shoulder"] | |
| 99 | LeftShoulder = Torso["Left Shoulder"] | |
| 100 | RightHip = Torso["Right Hip"] | |
| 101 | LeftHip = Torso["Left Hip"] | |
| 102 | Character.Archivable = true | |
| 103 | Player:ClearCharacterAppearance() | |
| 104 | ||
| 105 | IT = Instance.new | |
| 106 | CF = CFrame.new | |
| 107 | VT = Vector3.new | |
| 108 | RAD = math.rad | |
| 109 | C3 = Color3.new | |
| 110 | UD2 = UDim2.new | |
| 111 | BRICKC = BrickColor.new | |
| 112 | ANGLES = CFrame.Angles | |
| 113 | EULER = CFrame.fromEulerAnglesXYZ | |
| 114 | COS = math.cos | |
| 115 | ACOS = math.acos | |
| 116 | SIN = math.sin | |
| 117 | ASIN = math.asin | |
| 118 | ABS = math.abs | |
| 119 | MRANDOM = math.random | |
| 120 | FLOOR = math.floor | |
| 121 | ||
| 122 | --//=================================\\ | |
| 123 | --|| USEFUL VALUES | |
| 124 | --\\=================================// | |
| 125 | ||
| 126 | Animation_Speed = 2 | |
| 127 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 128 | local Speed = 31 | |
| 129 | local SIZE = 2 | |
| 130 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 131 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 132 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 133 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 134 | local DAMAGEMULTIPLIER = 1 | |
| 135 | local ANIM = "Idle" | |
| 136 | local ATTACK = false | |
| 137 | local EQUIPPED = false | |
| 138 | local HOLD = false | |
| 139 | local COMBO = 1 | |
| 140 | local Rooted = false | |
| 141 | local SINE = 0 | |
| 142 | local KEYHOLD = false | |
| 143 | local CHANGE = 2 / Animation_Speed | |
| 144 | local WALKINGANIM = false | |
| 145 | local VALUE1 = false | |
| 146 | local VALUE2 = false | |
| 147 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 148 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 149 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 150 | local ATANIM = IT("Animation")
| |
| 151 | ATANIM.Name = "Attack Animation" | |
| 152 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
| 153 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 154 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 155 | WEAPONGUI.Name = "Weapon GUI" | |
| 156 | local Weapon = IT("Model")
| |
| 157 | Weapon.Name = "Adds" | |
| 158 | local Effects = IT("Folder", Weapon)
| |
| 159 | Effects.Name = "Effects" | |
| 160 | local ANIMATOR = Humanoid.Animator | |
| 161 | local ANIMATE = Character.Animate | |
| 162 | local UNANCHOR = true | |
| 163 | local CLOCKLOOP = 0 | |
| 164 | local SONG = 363239413 | |
| 165 | local CLOCKTARGET = nil | |
| 166 | local CLOCKSPEED = 1 | |
| 167 | local DEAD = false | |
| 168 | local KILLCOUNT = 0 | |
| 169 | ||
| 170 | script.Parent = WEAPONGUI | |
| 171 | local CLONE = Character:Clone() | |
| 172 | CLONE.Parent = nil | |
| 173 | Character.Archivable = false | |
| 174 | local sick = Instance.new("Sound",Torso)
| |
| 175 | ||
| 176 | --//=================================\\ | |
| 177 | --\\=================================// | |
| 178 | ||
| 179 | local ORA = Instance.new("Sound",Torso)
| |
| 180 | ORA.SoundId = "rbxassetid://981592190" | |
| 181 | ORA.Looped = false | |
| 182 | ORA.Pitch = 1.3 | |
| 183 | ORA.Volume = 10 | |
| 184 | ORA.Parent = Torso | |
| 185 | ||
| 186 | local muda = Instance.new("Sound",Torso)
| |
| 187 | muda.SoundId = "rbxassetid://138082752" | |
| 188 | muda.Looped = false | |
| 189 | muda.Pitch = 1 | |
| 190 | muda.Volume = 10 | |
| 191 | muda.Parent = Torso | |
| 192 | ||
| 193 | ||
| 194 | --//=================================\\ | |
| 195 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 196 | --\\=================================// | |
| 197 | ||
| 198 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 199 | ArtificialHB.Name = "ArtificialHB" | |
| 200 | ||
| 201 | script:WaitForChild("ArtificialHB")
| |
| 202 | ||
| 203 | frame = Frame_Speed | |
| 204 | tf = 0 | |
| 205 | allowframeloss = false | |
| 206 | tossremainder = false | |
| 207 | lastframe = tick() | |
| 208 | script.ArtificialHB:Fire() | |
| 209 | ||
| 210 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 211 | tf = tf + s | |
| 212 | if tf >= frame then | |
| 213 | if allowframeloss then | |
| 214 | script.ArtificialHB:Fire() | |
| 215 | lastframe = tick() | |
| 216 | else | |
| 217 | for i = 1, math.floor(tf / frame) do | |
| 218 | script.ArtificialHB:Fire() | |
| 219 | end | |
| 220 | lastframe = tick() | |
| 221 | end | |
| 222 | if tossremainder then | |
| 223 | tf = 0 | |
| 224 | else | |
| 225 | tf = tf - frame * math.floor(tf / frame) | |
| 226 | end | |
| 227 | end | |
| 228 | end) | |
| 229 | ||
| 230 | --//=================================\\ | |
| 231 | --\\=================================// | |
| 232 | ||
| 233 | --//=================================\\ | |
| 234 | --|| SOME FUNCTIONS | |
| 235 | --\\=================================// | |
| 236 | ||
| 237 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 238 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 239 | end | |
| 240 | ||
| 241 | function PositiveAngle(NUMBER) | |
| 242 | if NUMBER >= 0 then | |
| 243 | NUMBER = 0 | |
| 244 | end | |
| 245 | return NUMBER | |
| 246 | end | |
| 247 | ||
| 248 | function NegativeAngle(NUMBER) | |
| 249 | if NUMBER <= 0 then | |
| 250 | NUMBER = 0 | |
| 251 | end | |
| 252 | return NUMBER | |
| 253 | end | |
| 254 | ||
| 255 | function Swait(NUMBER) | |
| 256 | if NUMBER == 0 or NUMBER == nil then | |
| 257 | ArtificialHB.Event:wait() | |
| 258 | else | |
| 259 | for i = 1, NUMBER do | |
| 260 | ArtificialHB.Event:wait() | |
| 261 | end | |
| 262 | end | |
| 263 | end | |
| 264 | ||
| 265 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 266 | local NEWMESH = IT(MESH) | |
| 267 | if MESH == "SpecialMesh" then | |
| 268 | NEWMESH.MeshType = MESHTYPE | |
| 269 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 270 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 271 | end | |
| 272 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 273 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 274 | end | |
| 275 | end | |
| 276 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 277 | NEWMESH.Scale = SCALE | |
| 278 | NEWMESH.Parent = PARENT | |
| 279 | return NEWMESH | |
| 280 | end | |
| 281 | ||
| 282 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 283 | local NEWPART = IT("Part")
| |
| 284 | NEWPART.formFactor = FORMFACTOR | |
| 285 | NEWPART.Reflectance = REFLECTANCE | |
| 286 | NEWPART.Transparency = TRANSPARENCY | |
| 287 | NEWPART.CanCollide = false | |
| 288 | NEWPART.Locked = true | |
| 289 | NEWPART.Anchored = true | |
| 290 | if ANCHOR == false then | |
| 291 | NEWPART.Anchored = false | |
| 292 | end | |
| 293 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 294 | NEWPART.Name = NAME | |
| 295 | NEWPART.Size = SIZE | |
| 296 | NEWPART.Position = Torso.Position | |
| 297 | NEWPART.Material = MATERIAL | |
| 298 | NEWPART:BreakJoints() | |
| 299 | NEWPART.Parent = PARENT | |
| 300 | return NEWPART | |
| 301 | end | |
| 302 | ||
| 303 | local function weldBetween(a, b) | |
| 304 | local weldd = Instance.new("ManualWeld")
| |
| 305 | weldd.Part0 = a | |
| 306 | weldd.Part1 = b | |
| 307 | weldd.C0 = CFrame.new() | |
| 308 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 309 | weldd.Parent = a | |
| 310 | return weldd | |
| 311 | end | |
| 312 | ||
| 313 | ||
| 314 | function QuaternionFromCFrame(cf) | |
| 315 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 316 | local trace = m00 + m11 + m22 | |
| 317 | if trace > 0 then | |
| 318 | local s = math.sqrt(1 + trace) | |
| 319 | local recip = 0.5 / s | |
| 320 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 321 | else | |
| 322 | local i = 0 | |
| 323 | if m11 > m00 then | |
| 324 | i = 1 | |
| 325 | end | |
| 326 | if m22 > (i == 0 and m00 or m11) then | |
| 327 | i = 2 | |
| 328 | end | |
| 329 | if i == 0 then | |
| 330 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 331 | local recip = 0.5 / s | |
| 332 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 333 | elseif i == 1 then | |
| 334 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 335 | local recip = 0.5 / s | |
| 336 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 337 | elseif i == 2 then | |
| 338 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 339 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 340 | end | |
| 341 | end | |
| 342 | end | |
| 343 | ||
| 344 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 345 | local xs, ys, zs = x + x, y + y, z + z | |
| 346 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 347 | local xx = x * xs | |
| 348 | local xy = x * ys | |
| 349 | local xz = x * zs | |
| 350 | local yy = y * ys | |
| 351 | local yz = y * zs | |
| 352 | local zz = z * zs | |
| 353 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 354 | end | |
| 355 | ||
| 356 | function QuaternionSlerp(a, b, t) | |
| 357 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 358 | local startInterp, finishInterp; | |
| 359 | if cosTheta >= 0.0001 then | |
| 360 | if (1 - cosTheta) > 0.0001 then | |
| 361 | local theta = ACOS(cosTheta) | |
| 362 | local invSinTheta = 1 / SIN(theta) | |
| 363 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 364 | finishInterp = SIN(t * theta) * invSinTheta | |
| 365 | else | |
| 366 | startInterp = 1 - t | |
| 367 | finishInterp = t | |
| 368 | end | |
| 369 | else | |
| 370 | if (1 + cosTheta) > 0.0001 then | |
| 371 | local theta = ACOS(-cosTheta) | |
| 372 | local invSinTheta = 1 / SIN(theta) | |
| 373 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 374 | finishInterp = SIN(t * theta) * invSinTheta | |
| 375 | else | |
| 376 | startInterp = t - 1 | |
| 377 | finishInterp = t | |
| 378 | end | |
| 379 | end | |
| 380 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 381 | end | |
| 382 | ||
| 383 | function Clerp(a, b, t) | |
| 384 | local qa = {QuaternionFromCFrame(a)}
| |
| 385 | local qb = {QuaternionFromCFrame(b)}
| |
| 386 | local ax, ay, az = a.x, a.y, a.z | |
| 387 | local bx, by, bz = b.x, b.y, b.z | |
| 388 | local _t = 1 - t | |
| 389 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 390 | end | |
| 391 | ||
| 392 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 393 | local frame = IT("Frame")
| |
| 394 | frame.BackgroundTransparency = TRANSPARENCY | |
| 395 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 396 | frame.Position = POSITION | |
| 397 | frame.Size = SIZE | |
| 398 | frame.BackgroundColor3 = COLOR | |
| 399 | frame.BorderColor3 = BORDERCOLOR | |
| 400 | frame.Name = NAME | |
| 401 | frame.Parent = PARENT | |
| 402 | return frame | |
| 403 | end | |
| 404 | ||
| 405 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 406 | local label = IT("TextLabel")
| |
| 407 | label.BackgroundTransparency = 1 | |
| 408 | label.Size = UD2(1, 0, 1, 0) | |
| 409 | label.Position = UD2(0, 0, 0, 0) | |
| 410 | label.TextColor3 = TEXTCOLOR | |
| 411 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 412 | label.TextTransparency = TRANSPARENCY | |
| 413 | label.FontSize = TEXTFONTSIZE | |
| 414 | label.Font = TEXTFONT | |
| 415 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 416 | label.TextStrokeColor3 = C3(1,1,1) | |
| 417 | label.TextScaled = false | |
| 418 | label.Text = TEXT | |
| 419 | label.Name = NAME | |
| 420 | label.Parent = PARENT | |
| 421 | return label | |
| 422 | end | |
| 423 | ||
| 424 | function NoOutlines(PART) | |
| 425 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 426 | end | |
| 427 | ||
| 428 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 429 | local NEWWELD = IT(TYPE) | |
| 430 | NEWWELD.Part0 = PART0 | |
| 431 | NEWWELD.Part1 = PART1 | |
| 432 | NEWWELD.C0 = C0 | |
| 433 | NEWWELD.C1 = C1 | |
| 434 | NEWWELD.Parent = PARENT | |
| 435 | return NEWWELD | |
| 436 | end | |
| 437 | ||
| 438 | local S = IT("Sound")
| |
| 439 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 440 | local NEWSOUND = nil | |
| 441 | coroutine.resume(coroutine.create(function() | |
| 442 | NEWSOUND = S:Clone() | |
| 443 | NEWSOUND.Parent = PARENT | |
| 444 | NEWSOUND.Volume = VOLUME | |
| 445 | NEWSOUND.Pitch = PITCH | |
| 446 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 447 | NEWSOUND:play() | |
| 448 | if DOESLOOP == true then | |
| 449 | NEWSOUND.Looped = true | |
| 450 | else | |
| 451 | repeat wait(1) until NEWSOUND.Playing == false | |
| 452 | NEWSOUND:remove() | |
| 453 | end | |
| 454 | end)) | |
| 455 | return NEWSOUND | |
| 456 | end | |
| 457 | ||
| 458 | function CFrameFromTopBack(at, top, back) | |
| 459 | local right = top:Cross(back) | |
| 460 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 461 | end | |
| 462 | ||
| 463 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 464 | function WACKYEFFECT(Table) | |
| 465 | local TYPE = (Table.EffectType or "Sphere") | |
| 466 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 467 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 468 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 469 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 470 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 471 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 472 | local ROTATION1 = (Table.RotationX or 0) | |
| 473 | local ROTATION2 = (Table.RotationY or 0) | |
| 474 | local ROTATION3 = (Table.RotationZ or 0) | |
| 475 | local MATERIAL = (Table.Material or "Neon") | |
| 476 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 477 | local TIME = (Table.Time or 45) | |
| 478 | local SOUNDID = (Table.SoundID or nil) | |
| 479 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 480 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 481 | coroutine.resume(coroutine.create(function() | |
| 482 | local PLAYSSOUND = false | |
| 483 | local SOUND = nil | |
| 484 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 485 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 486 | PLAYSSOUND = true | |
| 487 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 488 | end | |
| 489 | EFFECT.Color = COLOR | |
| 490 | local MSH = nil | |
| 491 | if TYPE == "Sphere" then | |
| 492 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 493 | elseif TYPE == "Block" then | |
| 494 | MSH = IT("BlockMesh",EFFECT)
| |
| 495 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 496 | elseif TYPE == "Wave" then | |
| 497 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 498 | elseif TYPE == "Ring" then | |
| 499 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 500 | elseif TYPE == "Slash" then | |
| 501 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 502 | elseif TYPE == "Round Slash" then | |
| 503 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 504 | elseif TYPE == "Swirl" then | |
| 505 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 506 | elseif TYPE == "Skull" then | |
| 507 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 508 | elseif TYPE == "Crystal" then | |
| 509 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 510 | end | |
| 511 | if MSH ~= nil then | |
| 512 | local MOVESPEED = nil | |
| 513 | if MOVEDIRECTION ~= nil then | |
| 514 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 515 | end | |
| 516 | local GROWTH = SIZE - ENDSIZE | |
| 517 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 518 | if TYPE == "Block" then | |
| 519 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 520 | else | |
| 521 | EFFECT.CFrame = CFRAME | |
| 522 | end | |
| 523 | for LOOP = 1, TIME+1 do | |
| 524 | Swait() | |
| 525 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 526 | if TYPE == "Wave" then | |
| 527 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 528 | end | |
| 529 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 530 | if TYPE == "Block" then | |
| 531 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 532 | else | |
| 533 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 534 | end | |
| 535 | if MOVEDIRECTION ~= nil then | |
| 536 | local ORI = EFFECT.Orientation | |
| 537 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 538 | EFFECT.Orientation = ORI | |
| 539 | end | |
| 540 | end | |
| 541 | if PLAYSSOUND == false then | |
| 542 | EFFECT:remove() | |
| 543 | else | |
| 544 | repeat Swait() until SOUND.Playing == false | |
| 545 | EFFECT:remove() | |
| 546 | end | |
| 547 | else | |
| 548 | if PLAYSSOUND == false then | |
| 549 | EFFECT:remove() | |
| 550 | else | |
| 551 | repeat Swait() until SOUND.Playing == false | |
| 552 | EFFECT:remove() | |
| 553 | end | |
| 554 | end | |
| 555 | end)) | |
| 556 | end | |
| 557 | ||
| 558 | function MakeForm(PART,TYPE) | |
| 559 | if TYPE == "Cyl" then | |
| 560 | local MSH = IT("CylinderMesh",PART)
| |
| 561 | elseif TYPE == "Ball" then | |
| 562 | local MSH = IT("SpecialMesh",PART)
| |
| 563 | MSH.MeshType = "Sphere" | |
| 564 | elseif TYPE == "Wedge" then | |
| 565 | local MSH = IT("SpecialMesh",PART)
| |
| 566 | MSH.MeshType = "Wedge" | |
| 567 | end | |
| 568 | end | |
| 569 | ||
| 570 | Debris = game:GetService("Debris")
| |
| 571 | ||
| 572 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 573 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 574 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 575 | end | |
| 576 | ||
| 577 | function turnto(position) | |
| 578 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 579 | end | |
| 580 | ||
| 581 | function CamShake(SHAKE,TIMER) | |
| 582 | coroutine.resume(coroutine.create(function() | |
| 583 | local FADER = SHAKE/TIMER | |
| 584 | for i = 1, TIMER do | |
| 585 | wait() | |
| 586 | Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
| 587 | end | |
| 588 | Humanoid.CameraOffset = VT(0,0,0) | |
| 589 | end)) | |
| 590 | end | |
| 591 | ||
| 592 | --//=================================\\ | |
| 593 | --|| WEAPON CREATION | |
| 594 | --\\=================================// | |
| 595 | ||
| 596 | Humanoid.Parent = nil | |
| 597 | RootPart.Size = RootPart.Size*SIZE | |
| 598 | Torso.Size = Torso.Size*SIZE | |
| 599 | RightArm.Size = RightArm.Size*SIZE | |
| 600 | RightLeg.Size = RightLeg.Size*SIZE | |
| 601 | LeftArm.Size = LeftArm.Size*SIZE | |
| 602 | LeftLeg.Size = LeftLeg.Size*SIZE | |
| 603 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 604 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 605 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 606 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 607 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 608 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 609 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 610 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 611 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 612 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 613 | Head.Size = Head.Size*SIZE | |
| 614 | RootJoint.Parent = RootPart | |
| 615 | Neck.Parent = Torso | |
| 616 | RightShoulder.Parent = Torso | |
| 617 | LeftShoulder.Parent = Torso | |
| 618 | RightHip.Parent = Torso | |
| 619 | LeftHip.Parent = Torso | |
| 620 | ||
| 621 | Humanoid.DisplayDistanceType = "None" | |
| 622 | local naeeym2 = IT("BillboardGui",Character)
| |
| 623 | naeeym2.AlwaysOnTop = true | |
| 624 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 625 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 626 | naeeym2.MaxDistance = 75 | |
| 627 | naeeym2.Adornee = Character.Head | |
| 628 | naeeym2.Name = "Name" | |
| 629 | naeeym2.PlayerToHideFrom = Player | |
| 630 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 631 | tecks2.BackgroundTransparency = 1 | |
| 632 | tecks2.TextScaled = true | |
| 633 | tecks2.BorderSizePixel = 0 | |
| 634 | tecks2.Text = "Pandora Fat" | |
| 635 | tecks2.Font = "Fantasy" | |
| 636 | tecks2.TextSize = 30 | |
| 637 | tecks2.TextStrokeTransparency = 0 | |
| 638 | tecks2.TextColor3 = C3(1,1,1) | |
| 639 | tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255) | |
| 640 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 641 | tecks2.Parent = naeeym2 | |
| 642 | local top = Instance.new("Shirt")
| |
| 643 | top.ShirtTemplate = "rbxassetid://1533635803" | |
| 644 | top.Parent = Character | |
| 645 | top.Name = "Cloth" | |
| 646 | local bottom = Instance.new("Pants")
| |
| 647 | bottom.PantsTemplate = "rbxassetid://1460022985" | |
| 648 | bottom.Parent = Character | |
| 649 | bottom.Name = "Cloth" | |
| 650 | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
| 651 | PRT.Color = C3(0,0,0) | |
| 652 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 653 | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1.1,1,1)*SIZE, VT(0,0,0))
| |
| 654 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
| 655 | PRT.Color = C3(1,1,1) | |
| 656 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
| |
| 657 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
| |
| 658 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
| 659 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 660 | MakeForm(PRT,"Ball") | |
| 661 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
| |
| 662 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
| 663 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 664 | MakeForm(PRT,"Ball") | |
| 665 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
| |
| 666 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
| 667 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 668 | MakeForm(PRT,"Ball") | |
| 669 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
| |
| 670 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
| 671 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 672 | MakeForm(PRT,"Ball") | |
| 673 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
| |
| 674 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
| 675 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 676 | MakeForm(PRT,"Ball") | |
| 677 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
| |
| 678 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
| 679 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 680 | MakeForm(PRT,"Ball") | |
| 681 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
| |
| 682 | ||
| 683 | local LASTPART = Head | |
| 684 | for i = 1, 24 do | |
| 685 | local MATH = (1-(i/30)) | |
| 686 | if LASTPART == Head then | |
| 687 | local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 688 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
| |
| 689 | LASTPART = Horn | |
| 690 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 691 | else | |
| 692 | local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 693 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 694 | LASTPART = Horn | |
| 695 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 696 | end | |
| 697 | end | |
| 698 | local LASTPART = Head | |
| 699 | for i = 1, 24 do | |
| 700 | local MATH = (1-(i/30)) | |
| 701 | if LASTPART == Head then | |
| 702 | local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 703 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
| |
| 704 | LASTPART = Horn | |
| 705 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 706 | else | |
| 707 | local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 708 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 709 | LASTPART = Horn | |
| 710 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 711 | end | |
| 712 | end | |
| 713 | local LASTPART = Head | |
| 714 | for i = 1, 8 do | |
| 715 | local MATH = (1-(i/14)) | |
| 716 | if LASTPART == Head then | |
| 717 | local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 718 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
| |
| 719 | LASTPART = Horn | |
| 720 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 721 | else | |
| 722 | local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 723 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 724 | LASTPART = Horn | |
| 725 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 726 | end | |
| 727 | end | |
| 728 | local LASTPART = Head | |
| 729 | for i = 1, 8 do | |
| 730 | local MATH = (1-(i/14)) | |
| 731 | if LASTPART == Head then | |
| 732 | local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 733 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
| |
| 734 | LASTPART = Horn | |
| 735 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 736 | else | |
| 737 | local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 738 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 739 | LASTPART = Horn | |
| 740 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 741 | end | |
| 742 | end | |
| 743 | ||
| 744 | ||
| 745 | ||
| 746 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
| 747 | CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 748 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
| 749 | CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 750 | MakeForm(PRT,"Cyl") | |
| 751 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
| 752 | CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.40*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 753 | MakeForm(PRT,"Cyl") | |
| 754 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 755 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
| 756 | CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 757 | MakeForm(RING,"Cyl") | |
| 758 | RING.Color = C3(0,0,0) | |
| 759 | for i = 1, 12 do | |
| 760 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
| 761 | PRT.Color = C3(0,0,0) | |
| 762 | local MSH = IT("BlockMesh",PRT)
| |
| 763 | MSH.Scale = VT(0.6,1,1) | |
| 764 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
| |
| 765 | end | |
| 766 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
| 767 | PRT.Color = C3(0,0,0) | |
| 768 | local MSH = IT("BlockMesh",PRT)
| |
| 769 | MSH.Scale = VT(0.4,1,1) | |
| 770 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
| |
| 771 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
| 772 | PRT.Color = C3(0,0,0) | |
| 773 | local MSH = IT("BlockMesh",PRT)
| |
| 774 | MSH.Scale = VT(0.4,1,1) | |
| 775 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
| |
| 776 | coroutine.resume(coroutine.create(function() | |
| 777 | while true do | |
| 778 | Swait() | |
| 779 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
| 780 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
| 781 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
| 782 | if CLOCKLOOP <= -150 then | |
| 783 | if VALUE1 == false then | |
| 784 | CLOCKLOOP = 0 | |
| 785 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 106626233, SoundPitch = 1.2, SoundVolume = 20})
| |
| 786 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 787 | ApplyAoE(HITPOS,10,15,45,75,false) | |
| 788 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 789 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 790 | if CLOCKTARGET ~= nil then | |
| 791 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
| 792 | if CLOCKTARGET.Torso ~= nil then | |
| 793 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 794 | end | |
| 795 | if CLOCKTARGET.Health == 0 then | |
| 796 | CLOCKTARGET = nil | |
| 797 | end | |
| 798 | end | |
| 799 | end | |
| 800 | end | |
| 801 | end | |
| 802 | end)) | |
| 803 | ||
| 804 | for _, c in pairs(Weapon:GetChildren()) do | |
| 805 | if c.ClassName == "Part" then | |
| 806 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 807 | end | |
| 808 | end | |
| 809 | ||
| 810 | Neck.Name = "Weld" | |
| 811 | RootJoint.Name = "Weld" | |
| 812 | RightShoulder.Name = "Weld" | |
| 813 | LeftShoulder.Name = "Weld" | |
| 814 | RightHip.Name = "Weld" | |
| 815 | LeftHip.Name = "Weld" | |
| 816 | ||
| 817 | local SKILLTEXTCOLOR = C3(0/255, 0/255, 0/255) | |
| 818 | local SKILLFONT = "Fantasy" | |
| 819 | local SKILLTEXTSIZE = 6.2 | |
| 820 | local SKILLTEXTSIZE2 = 12 | |
| 821 | ||
| 822 | ||
| 823 | Weapon.Parent = Character | |
| 824 | Humanoid.Parent = Character | |
| 825 | ||
| 826 | Humanoid.Died:connect(function() | |
| 827 | for _, c in pairs(Character:GetChildren()) do | |
| 828 | if c:IsA("BasePart") then
| |
| 829 | c.Anchored = true | |
| 830 | end | |
| 831 | end | |
| 832 | naeeym2:remove() | |
| 833 | ATTACK = true | |
| 834 | DEAD = true | |
| 835 | UNANCHOR = false | |
| 836 | Character.PrimaryPart = RootPart | |
| 837 | CreateSound(580288658, Effects, 3, 1, false) | |
| 838 | Humanoid:remove() | |
| 839 | for i = 1, 50 do | |
| 840 | wait() | |
| 841 | Character:SetPrimaryPartCFrame(RootPart.CFrame *CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90))) | |
| 842 | end | |
| 843 | UNANCHOR = true | |
| 844 | for _, c in pairs(Character:GetChildren()) do | |
| 845 | if c:IsA("BasePart") then
| |
| 846 | c.CanCollide = true | |
| 847 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45)) | |
| 848 | end | |
| 849 | end | |
| 850 | end) | |
| 851 | ||
| 852 | local ATTACKS = {"Magic Missiles - Z","Times up - B","Chained Punch - C","Reeeee - V","Fat Box - X","TF - E","U Fet - F"}
| |
| 853 | ||
| 854 | ||
| 855 | ||
| 856 | for i = 1, #ATTACKS do | |
| 857 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 858 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text") | |
| 859 | SKILLTEXT.TextXAlignment = "Right" | |
| 860 | SKILLTEXT.Rotation = i*3 | |
| 861 | end | |
| 862 | --//=================================\\ | |
| 863 | --|| DAMAGING | |
| 864 | --\\=================================// | |
| 865 | ||
| 866 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 867 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 868 | defence.Name = ("HitBy"..Player.Name)
| |
| 869 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 870 | Damage = Damage * DAMAGEMULTIPLIER | |
| 871 | if Humanoid.Health ~= 0 then | |
| 872 | local CritChance = MRANDOM(1,100) | |
| 873 | if Damage > Humanoid.Health then | |
| 874 | Damage = math.ceil(Humanoid.Health) | |
| 875 | if Damage == 0 then | |
| 876 | Damage = 0.1 | |
| 877 | end | |
| 878 | end | |
| 879 | Humanoid.Health = Humanoid.Health - Damage | |
| 880 | end | |
| 881 | end | |
| 882 | ||
| 883 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 884 | local CHILDREN = workspace:GetDescendants() | |
| 885 | for index, CHILD in pairs(CHILDREN) do | |
| 886 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 887 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 888 | if HUM then | |
| 889 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 890 | if TORSO then | |
| 891 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 892 | if INSTAKILL == true then | |
| 893 | CHILD:BreakJoints() | |
| 894 | else | |
| 895 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 896 | ApplyDamage(HUM,DMG,TORSO) | |
| 897 | end | |
| 898 | if FLING > 0 then | |
| 899 | for _, c in pairs(CHILD:GetChildren()) do | |
| 900 | if c:IsA("BasePart") then
| |
| 901 | local bv = Instance.new("BodyVelocity")
| |
| 902 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 903 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 904 | bv.Parent = c | |
| 905 | Debris:AddItem(bv,0.05) | |
| 906 | end | |
| 907 | end | |
| 908 | end | |
| 909 | end | |
| 910 | end | |
| 911 | end | |
| 912 | end | |
| 913 | end | |
| 914 | end | |
| 915 | ||
| 916 | local EXPLOSION = IT("Explosion",nil)
| |
| 917 | EXPLOSION.BlastPressure = 0 | |
| 918 | function PUNCH(Fist) | |
| 919 | TOUCH = Fist.Touched:Connect(function(hit) | |
| 920 | if hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 921 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 922 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 923 | if TORSO and HUM.Health > 0 then | |
| 924 | CreateSound(296102734,Fist,6,1,false) | |
| 925 | CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false) | |
| 926 | TORSO.Parent:BreakJoints() | |
| 927 | for _, c in pairs(TORSO.Parent:GetChildren()) do | |
| 928 | if c:IsA("BasePart") then
| |
| 929 | local bv = Instance.new("BodyVelocity",c)
| |
| 930 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 931 | bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100) | |
| 932 | Debris:AddItem(bv,0.05) | |
| 933 | end | |
| 934 | end | |
| 935 | local BOOM = EXPLOSION:Clone() | |
| 936 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
| 937 | BOOM.Parent = Character | |
| 938 | TOUCH:Disconnect() | |
| 939 | KILLCOUNT = KILLCOUNT + 1 | |
| 940 | end | |
| 941 | elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then | |
| 942 | hit:remove() | |
| 943 | CreateSound(296102734,Fist,6,1,false) | |
| 944 | local BOOM = EXPLOSION:Clone() | |
| 945 | BOOM.BlastPressure = 15 | |
| 946 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
| 947 | BOOM.Parent = Character | |
| 948 | elseif hit.Anchored == false then | |
| 949 | CreateSound(296102734,Fist,6,1,false) | |
| 950 | local BOOM = EXPLOSION:Clone() | |
| 951 | BOOM.BlastPressure = 70 | |
| 952 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
| 953 | BOOM.Parent = Character | |
| 954 | TOUCH:Disconnect() | |
| 955 | end | |
| 956 | end) | |
| 957 | return TOUCH | |
| 958 | end | |
| 959 | ||
| 960 | ||
| 961 | --//=================================\\ | |
| 962 | --|| ATTACK FUNCTIONS AND STUFF | |
| 963 | --\\=================================// | |
| 964 | ||
| 965 | ||
| 966 | function Yeet() | |
| 967 | ATTACK = true | |
| 968 | Rooted = false | |
| 969 | if COMBO == 1 then | |
| 970 | COMBO = 2 | |
| 971 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 972 | Swait() | |
| 973 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 974 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 975 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 976 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 977 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 978 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 979 | end | |
| 980 | local FIST = PUNCH(LeftArm) | |
| 981 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 982 | Swait() | |
| 983 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 984 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 985 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 986 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 987 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 988 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 989 | end | |
| 990 | FIST:Disconnect() | |
| 991 | else | |
| 992 | COMBO = 1 | |
| 993 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 994 | Swait() | |
| 995 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 996 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 997 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 998 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 999 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1000 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1001 | end | |
| 1002 | local FIST = PUNCH(RightArm) | |
| 1003 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1004 | Swait() | |
| 1005 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 1007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1009 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1011 | end | |
| 1012 | FIST:Disconnect() | |
| 1013 | end | |
| 1014 | ATTACK = false | |
| 1015 | Rooted = false | |
| 1016 | end | |
| 1017 | ||
| 1018 | ||
| 1019 | function MagicMissiles() | |
| 1020 | ATTACK = true | |
| 1021 | Rooted = true | |
| 1022 | local SELECTING = true | |
| 1023 | local SPOTS = {}
| |
| 1024 | coroutine.resume(coroutine.create(function() | |
| 1025 | local LOOP = 0 | |
| 1026 | repeat | |
| 1027 | LOOP = LOOP + 1 | |
| 1028 | Swait() | |
| 1029 | if LOOP >= 10 then | |
| 1030 | LOOP = 0 | |
| 1031 | for i = 1, #SPOTS do | |
| 1032 | if SPOTS[i] ~= nil then | |
| 1033 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1034 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1035 | end | |
| 1036 | end | |
| 1037 | end | |
| 1038 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1039 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1041 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1042 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1043 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1044 | until SELECTING == false | |
| 1045 | Rooted = false | |
| 1046 | repeat | |
| 1047 | LOOP = LOOP + 1 | |
| 1048 | Swait() | |
| 1049 | if LOOP >= 10 then | |
| 1050 | LOOP = 0 | |
| 1051 | for i = 1, #SPOTS do | |
| 1052 | if SPOTS[i] ~= nil then | |
| 1053 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1054 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1055 | end | |
| 1056 | end | |
| 1057 | end | |
| 1058 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1059 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1060 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1061 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1062 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1063 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1064 | until ATTACK == false | |
| 1065 | end)) | |
| 1066 | repeat | |
| 1067 | repeat Swait() until HOLD == true | |
| 1068 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 1069 | if DIST > 65 then | |
| 1070 | DIST = 65 | |
| 1071 | end | |
| 1072 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 1073 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1074 | if HITFLOOR ~= nil then | |
| 1075 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
| 1076 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 106626233, SoundPitch = 1, SoundVolume = 6})
| |
| 1077 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1078 | end | |
| 1079 | repeat Swait() until HOLD == false | |
| 1080 | until #SPOTS == 5 | |
| 1081 | SELECTING = false | |
| 1082 | for i = 1, #SPOTS do | |
| 1083 | if SPOTS[i] ~= nil then | |
| 1084 | local POS = SPOTS[i] | |
| 1085 | coroutine.resume(coroutine.create(function() | |
| 1086 | local MISSILE = IT("Model",Effects)
| |
| 1087 | MISSILE.Name = "Missile" | |
| 1088 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2)) | |
| 1089 | MakeForm(BASEPART,"Cyl") | |
| 1090 | MISSILE.PrimaryPart = BASEPART | |
| 1091 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
| 1092 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2)) | |
| 1093 | MakeForm(HEAD,"Ball") | |
| 1094 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
| 1095 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5)) | |
| 1096 | MakeForm(TAIL,"Cyl") | |
| 1097 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
| 1098 | for i = 1, 10 do | |
| 1099 | Swait() | |
| 1100 | for _, c in pairs(MISSILE:GetChildren()) do | |
| 1101 | if c.ClassName == "Part" then | |
| 1102 | c.Transparency = c.Transparency - 1/10 | |
| 1103 | end | |
| 1104 | end | |
| 1105 | end | |
| 1106 | for i = 1, 15*1.5 do | |
| 1107 | Swait() | |
| 1108 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
| 1109 | end | |
| 1110 | ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false) | |
| 1111 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 8})
| |
| 1112 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 367503247, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
| |
| 1113 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 1114 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 1115 | MISSILE:remove() | |
| 1116 | end)) | |
| 1117 | end | |
| 1118 | end | |
| 1119 | wait(0.6) | |
| 1120 | ATTACK = false | |
| 1121 | Rooted = false | |
| 1122 | end | |
| 1123 | ||
| 1124 | function TimesUp() | |
| 1125 | CLOCKTARGET = nil | |
| 1126 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1127 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1128 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1129 | if TORSO then | |
| 1130 | ATTACK = true | |
| 1131 | Rooted = false | |
| 1132 | coroutine.resume(coroutine.create(function() | |
| 1133 | repeat | |
| 1134 | Swait() | |
| 1135 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1139 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1141 | until ATTACK == false | |
| 1142 | end)) | |
| 1143 | if Effects:FindFirstChild("NeonDoll") then
| |
| 1144 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
| |
| 1145 | end | |
| 1146 | wait(0.5) | |
| 1147 | local FAKECHARACTER = IT("Model",Effects)
| |
| 1148 | FAKECHARACTER.Name = "NeonDoll" | |
| 1149 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false) | |
| 1150 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
| |
| 1151 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 1152 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
| |
| 1153 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 1154 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
| |
| 1155 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 1156 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
| |
| 1157 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 1158 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
| |
| 1159 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false) | |
| 1160 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
| |
| 1161 | CreateSound(367503247, TORS, 5, 0.4, false) | |
| 1162 | for i = 1, 150 do | |
| 1163 | Swait() | |
| 1164 | CLOCKSPEED = 6 | |
| 1165 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
| 1166 | if c.ClassName == "Part" then | |
| 1167 | c.Transparency = c.Transparency - 0.5/150 | |
| 1168 | end | |
| 1169 | end | |
| 1170 | end | |
| 1171 | CLOCKTARGET = HUM | |
| 1172 | coroutine.resume(coroutine.create(function() | |
| 1173 | repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil | |
| 1174 | for i = 1, 25 do | |
| 1175 | Swait() | |
| 1176 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
| 1177 | if c.ClassName == "Part" then | |
| 1178 | c.Transparency = c.Transparency + 0.5/25 | |
| 1179 | end | |
| 1180 | end | |
| 1181 | end | |
| 1182 | CLOCKSPEED = 1 | |
| 1183 | FAKECHARACTER:remove() | |
| 1184 | end)) | |
| 1185 | wait(0.5) | |
| 1186 | ATTACK = false | |
| 1187 | Rooted = false | |
| 1188 | end | |
| 1189 | end | |
| 1190 | end | |
| 1191 | ||
| 1192 | function ChainPunch() | |
| 1193 | ATTACK = true | |
| 1194 | Rooted = false | |
| 1195 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1196 | GYRO.D = 25 | |
| 1197 | GYRO.P = 2000 | |
| 1198 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1199 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1200 | repeat | |
| 1201 | Swait() | |
| 1202 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1203 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1204 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1205 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1206 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1207 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1208 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1209 | until HOLD == true | |
| 1210 | local POS = Mouse.Hit.p | |
| 1211 | local CHAINS = false | |
| 1212 | local CHAINLINKS = {}
| |
| 1213 | local A = IT("Attachment",RightArm)
| |
| 1214 | A.Position = VT(1,-1,0)*SIZE | |
| 1215 | A.Orientation = VT(-90, -89.982, 0) | |
| 1216 | local B = IT("Attachment",RightArm)
| |
| 1217 | B.Position = VT(-1,-1,0)*SIZE | |
| 1218 | B.Orientation = VT(-90, 89.988, 0) | |
| 1219 | local C = IT("Attachment",RightArm)
| |
| 1220 | C.Position = VT(0.5,-1.3,0)*SIZE | |
| 1221 | C.Orientation = VT(-90, -89.982, 0) | |
| 1222 | local D = IT("Attachment",RightArm)
| |
| 1223 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
| 1224 | D.Orientation = VT(-90, 89.988, 0) | |
| 1225 | local LIGHT = IT("Attachment",RightArm)
| |
| 1226 | LIGHT.Position = VT(0,-1,0)*SIZE | |
| 1227 | local LIGHT2 = IT("PointLight",LIGHT)
| |
| 1228 | LIGHT2.Range = 7 | |
| 1229 | LIGHT2.Brightness = 5 | |
| 1230 | LIGHT2.Color = SKILLTEXTCOLOR | |
| 1231 | for i = 1, 2 do | |
| 1232 | local TWIST = -2 | |
| 1233 | local START = A | |
| 1234 | local END = B | |
| 1235 | if i == 1 then | |
| 1236 | START = B | |
| 1237 | END = A | |
| 1238 | end | |
| 1239 | local ChainLink = IT("Beam",Torso)
| |
| 1240 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1241 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 1242 | ChainLink.TextureSpeed = 1 | |
| 1243 | ChainLink.Width0 = 1 | |
| 1244 | ChainLink.Width1 = 1 | |
| 1245 | ChainLink.TextureLength = 2.5 | |
| 1246 | ChainLink.Attachment0 = START | |
| 1247 | ChainLink.Attachment1 = END | |
| 1248 | ChainLink.CurveSize0 = TWIST | |
| 1249 | ChainLink.CurveSize1 = TWIST | |
| 1250 | --ChainLink.FaceCamera = true | |
| 1251 | ChainLink.Segments = 45 | |
| 1252 | ChainLink.Transparency = NumberSequence.new(1) | |
| 1253 | table.insert(CHAINLINKS,ChainLink) | |
| 1254 | end | |
| 1255 | for i = 1, 2 do | |
| 1256 | local TWIST = -1 | |
| 1257 | local START = C | |
| 1258 | local END = D | |
| 1259 | if i == 1 then | |
| 1260 | START = D | |
| 1261 | END = C | |
| 1262 | end | |
| 1263 | local ChainLink = IT("Beam",Torso)
| |
| 1264 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1265 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 1266 | ChainLink.TextureSpeed = 1 | |
| 1267 | ChainLink.Width0 = 1 | |
| 1268 | ChainLink.Width1 = 1 | |
| 1269 | ChainLink.TextureLength = 5 | |
| 1270 | ChainLink.Attachment0 = START | |
| 1271 | ChainLink.Attachment1 = END | |
| 1272 | ChainLink.CurveSize0 = TWIST | |
| 1273 | ChainLink.CurveSize1 = TWIST | |
| 1274 | --ChainLink.FaceCamera = true | |
| 1275 | ChainLink.Segments = 25 | |
| 1276 | ChainLink.LightEmission = 0.5 | |
| 1277 | ChainLink.Transparency = NumberSequence.new(1) | |
| 1278 | table.insert(CHAINLINKS,ChainLink) | |
| 1279 | end | |
| 1280 | coroutine.resume(coroutine.create(function() | |
| 1281 | repeat | |
| 1282 | Swait() | |
| 1283 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1284 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1285 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1286 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1287 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1288 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1289 | until CHAINS == true | |
| 1290 | repeat | |
| 1291 | Swait() | |
| 1292 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1293 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1294 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(3.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1295 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1296 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1297 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1298 | until ATTACK == false | |
| 1299 | for e = 1, 15 do | |
| 1300 | Swait() | |
| 1301 | for i = 1, #CHAINLINKS do | |
| 1302 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
| 1303 | end | |
| 1304 | end | |
| 1305 | A:remove() | |
| 1306 | B:remove() | |
| 1307 | C:remove() | |
| 1308 | D:remove() | |
| 1309 | end)) | |
| 1310 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
| 1311 | for e = 1, 15 do | |
| 1312 | Swait() | |
| 1313 | for i = 1, #CHAINLINKS do | |
| 1314 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
| 1315 | end | |
| 1316 | end | |
| 1317 | CHAINS = true | |
| 1318 | Rooted = true | |
| 1319 | wait(0.25) | |
| 1320 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2)) | |
| 1321 | FIST.Color = C3(1, 215/255, 1) | |
| 1322 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1323 | local LIGHT3 = IT("PointLight",FIST)
| |
| 1324 | LIGHT3.Range = 7 | |
| 1325 | LIGHT3.Brightness = 5 | |
| 1326 | LIGHT3.Color = SKILLTEXTCOLOR | |
| 1327 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(20,20,20), VT(0,0,0))
| |
| 1328 | local FISTA = IT("Attachment",FIST)
| |
| 1329 | FISTA.Position = VT(0.062, 0.977, 0) | |
| 1330 | local ChainLink = IT("Beam",Torso)
| |
| 1331 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1332 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 1333 | ChainLink.TextureSpeed = 0 | |
| 1334 | ChainLink.Width0 = 3 | |
| 1335 | ChainLink.Width1 = 3 | |
| 1336 | ChainLink.TextureLength = 12 | |
| 1337 | ChainLink.Attachment0 = LIGHT | |
| 1338 | ChainLink.Attachment1 = FISTA | |
| 1339 | ChainLink.FaceCamera = true | |
| 1340 | ChainLink.Segments = 45 | |
| 1341 | ChainLink.LightEmission = 0.5 | |
| 1342 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 1343 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
| 1344 | for i = 1, 85 do | |
| 1345 | Swait() | |
| 1346 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
| 1347 | ChainLink.TextureLength = 12+(i*2) | |
| 1348 | ApplyAoE(FIST.Position,10,15,25,100,false) | |
| 1349 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1350 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
| 1351 | if HITFLOOR ~= nil then | |
| 1352 | HITFLOOR:BreakJoints() | |
| 1353 | coroutine.resume(coroutine.create(function() | |
| 1354 | for i = 1, 15 do | |
| 1355 | Swait() | |
| 1356 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
| 1357 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) | |
| 1358 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1359 | end | |
| 1360 | end)) | |
| 1361 | break | |
| 1362 | end | |
| 1363 | end | |
| 1364 | coroutine.resume(coroutine.create(function() | |
| 1365 | for i = 1, 50 do | |
| 1366 | Swait() | |
| 1367 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
| 1368 | LIGHT3.Range = LIGHT3.Range - 7/50 | |
| 1369 | end | |
| 1370 | FIST:remove() | |
| 1371 | end)) | |
| 1372 | LIGHT:remove() | |
| 1373 | GYRO:remove() | |
| 1374 | ATTACK = false | |
| 1375 | Rooted = false | |
| 1376 | end | |
| 1377 | ||
| 1378 | function WarpMeteor() | |
| 1379 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 1380 | if DIST > 190 then | |
| 1381 | DIST = 190 | |
| 1382 | end | |
| 1383 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 1384 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
| 1385 | if HITFLOOR then | |
| 1386 | local POS = HITPOS | |
| 1387 | ATTACK = true | |
| 1388 | Rooted = true | |
| 1389 | local WARPED = false | |
| 1390 | local SMASHED = false | |
| 1391 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1392 | coroutine.resume(coroutine.create(function() | |
| 1393 | repeat | |
| 1394 | Swait() | |
| 1395 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1396 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1397 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1398 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1399 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1400 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1401 | until WARPED == true | |
| 1402 | repeat | |
| 1403 | Swait() | |
| 1404 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1405 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1406 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1407 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1408 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1409 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1410 | until SMASHED == true | |
| 1411 | repeat | |
| 1412 | Swait() | |
| 1413 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1414 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1415 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1416 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1417 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 1418 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1419 | until ATTACK == false | |
| 1420 | end)) | |
| 1421 | VALUE1 = true | |
| 1422 | CreateSound(417452010, Torso, 60, 1, false) | |
| 1423 | for i = 1, 25 do | |
| 1424 | Swait() | |
| 1425 | for _, c in pairs(Character:GetChildren()) do | |
| 1426 | if c.ClassName == "Part" then | |
| 1427 | c.Transparency = c.Transparency + 1/25 | |
| 1428 | end | |
| 1429 | end | |
| 1430 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1431 | if c.ClassName == "Part" then | |
| 1432 | c.Transparency = c.Transparency + 1/25 | |
| 1433 | end | |
| 1434 | end | |
| 1435 | end | |
| 1436 | UNANCHOR = false | |
| 1437 | RootPart.Anchored = true | |
| 1438 | RootPart.Velocity = VT(0,0,0) | |
| 1439 | local ROOTPOS = RootPart.Position | |
| 1440 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
| 1441 | WARPED = true | |
| 1442 | for i = 1, 25 do | |
| 1443 | Swait() | |
| 1444 | for _, c in pairs(Character:GetChildren()) do | |
| 1445 | if c.ClassName == "Part" then | |
| 1446 | c.Transparency = c.Transparency - 1/25 | |
| 1447 | end | |
| 1448 | end | |
| 1449 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1450 | if c.ClassName == "Part" then | |
| 1451 | c.Transparency = c.Transparency - 1/25 | |
| 1452 | end | |
| 1453 | end | |
| 1454 | end | |
| 1455 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0)) | |
| 1456 | SHELL.CFrame = RootPart.CFrame | |
| 1457 | MakeForm(SHELL,"Ball") | |
| 1458 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
| 1459 | for i = 1, 10 do | |
| 1460 | Swait() | |
| 1461 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
| 1462 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
| 1463 | end | |
| 1464 | for i = 1, math.ceil(75/2) do | |
| 1465 | Swait() | |
| 1466 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
| 1467 | SHELL.CFrame = CF(RootPart.Position) | |
| 1468 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1469 | end | |
| 1470 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
| 1471 | SHELL.CFrame = CF(RootPart.Position) | |
| 1472 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 187137543, SoundPitch = 0.75, SoundVolume = 40})
| |
| 1473 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1474 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1475 | for i = 1, 5 do | |
| 1476 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1477 | end | |
| 1478 | CamShake(7,8) | |
| 1479 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE") | |
| 1480 | local SKILLTEXT = CreateLabel(SKILLFRAME, "!YOU F#T!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA") | |
| 1481 | coroutine.resume(coroutine.create(function() | |
| 1482 | CreateSound(743521450,Cam,5,0.6,false) | |
| 1483 | for E = 1, 75 do | |
| 1484 | Swait() | |
| 1485 | SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75 | |
| 1486 | end | |
| 1487 | wait(4) | |
| 1488 | for E = 1, 25 do | |
| 1489 | Swait() | |
| 1490 | SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25 | |
| 1491 | end | |
| 1492 | SKILLFRAME:Remove() | |
| 1493 | end)) | |
| 1494 | SHELL:remove() | |
| 1495 | ApplyAoE(RootPart.Position,75,35,75,175,false) | |
| 1496 | SMASHED = true | |
| 1497 | wait(1) | |
| 1498 | VALUE1 = false | |
| 1499 | UNANCHOR = true | |
| 1500 | ATTACK = false | |
| 1501 | Rooted = false | |
| 1502 | end | |
| 1503 | end | |
| 1504 | ||
| 1505 | function PandorasBox() | |
| 1506 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Weapon) | |
| 1507 | if HITFLOOR ~= nil then | |
| 1508 | ATTACK = true | |
| 1509 | Rooted = true | |
| 1510 | local RINGSPIN = true | |
| 1511 | local CONSTRUCTING = true | |
| 1512 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0)) | |
| 1513 | RING.Color = C3(0,0,0) | |
| 1514 | MakeForm(RING,"Cyl") | |
| 1515 | RING.CFrame = CF(HITPOS) | |
| 1516 | CreateSound(402981977, RING, 5, 1.2, false) | |
| 1517 | coroutine.resume(coroutine.create(function() | |
| 1518 | repeat | |
| 1519 | Swait() | |
| 1520 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1521 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1523 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.80*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1524 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1525 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1526 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1527 | until CONSTRUCTING == false | |
| 1528 | repeat | |
| 1529 | Swait() | |
| 1530 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1531 | until RINGSPIN == false | |
| 1532 | for i = 1, 25 do | |
| 1533 | Swait() | |
| 1534 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1535 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
| 1536 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
| 1537 | RING.Transparency = RING.Transparency + 1/25 | |
| 1538 | end | |
| 1539 | RING:remove() | |
| 1540 | end)) | |
| 1541 | for i = 1, 15 do | |
| 1542 | Swait() | |
| 1543 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
| 1544 | RING.Transparency = RING.Transparency - 1/15 | |
| 1545 | end | |
| 1546 | local BOXSPIN = true | |
| 1547 | local PANDORASBOX = IT("Model",Effects)
| |
| 1548 | PANDORASBOX.Name = "Pandora's Box" | |
| 1549 | local BOX = IT("Model",PANDORASBOX)
| |
| 1550 | BOX.Name = "Body" | |
| 1551 | local LID = IT("Model",PANDORASBOX)
| |
| 1552 | LID.Name = "Lid" | |
| 1553 | --BUILDING THE BOX-- | |
| 1554 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(3,1.8,2)) | |
| 1555 | BASE.Color = C3(0,0,0) | |
| 1556 | PANDORASBOX.PrimaryPart = BASE | |
| 1557 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
| 1558 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2)) | |
| 1559 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
| 1560 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2)) | |
| 1561 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
| 1562 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2)) | |
| 1563 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
| 1564 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2)) | |
| 1565 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
| 1566 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1567 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
| 1568 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2)) | |
| 1569 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
| 1570 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1)) | |
| 1571 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
| 1572 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1)) | |
| 1573 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
| 1574 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2)) | |
| 1575 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
| 1576 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2)) | |
| 1577 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
| 1578 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1)) | |
| 1579 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
| 1580 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1)) | |
| 1581 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
| 1582 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,0.1)) | |
| 1583 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
| 1584 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,0.1)) | |
| 1585 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
| 1586 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,2.1)) | |
| 1587 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
| 1588 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,2.1)) | |
| 1589 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
| 1590 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,0.1,2.1)) | |
| 1591 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
| 1592 | ------------- | |
| 1593 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) | |
| 1594 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
| 1595 | LID.PrimaryPart = LIDPART | |
| 1596 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1597 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
| 1598 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1599 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
| 1600 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1601 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
| 1602 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1603 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
| 1604 | local DECAL = IT("Decal",LIDPART)
| |
| 1605 | DECAL.Face = "Top" | |
| 1606 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
| 1607 | DECAL.Color3 = C3(0,0,0) | |
| 1608 | --BUILDING THE BOX-- | |
| 1609 | coroutine.resume(coroutine.create(function() | |
| 1610 | repeat | |
| 1611 | Swait() | |
| 1612 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
| 1613 | until BOXSPIN == false | |
| 1614 | end)) | |
| 1615 | for i = 1, 25 do | |
| 1616 | Swait() | |
| 1617 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
| 1618 | end | |
| 1619 | wait(0.5) | |
| 1620 | BOXSPIN = false | |
| 1621 | CONSTRUCTING = false | |
| 1622 | coroutine.resume(coroutine.create(function() | |
| 1623 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
| |
| 1624 | --[[for i = 1, 45 do | |
| 1625 | Swait() | |
| 1626 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
| 1627 | end- | |
| 1628 | LID:remove()]]-- | |
| 1629 | for _, c in pairs(LID:GetChildren()) do | |
| 1630 | if c.ClassName == "Part" then | |
| 1631 | c.Anchored = false | |
| 1632 | c.CanCollide = true | |
| 1633 | if c ~= LIDPART then | |
| 1634 | weldBetween(LIDPART,c) | |
| 1635 | end | |
| 1636 | end | |
| 1637 | end | |
| 1638 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
| 1639 | Debris:AddItem(LID,15) | |
| 1640 | wait(0.5) | |
| 1641 | local RANDOMEFFECT = MRANDOM(1,4) | |
| 1642 | if RANDOMEFFECT == 1 then | |
| 1643 | for i = 1, 45 do | |
| 1644 | wait((2-(i/15))/15) | |
| 1645 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
| |
| 1646 | end | |
| 1647 | wait(1) | |
| 1648 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 106626233, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1649 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1650 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1651 | for i = 1, 5 do | |
| 1652 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1653 | end | |
| 1654 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
| 1655 | ApplyAoE(BASE.Position,250,35,75,175,false) | |
| 1656 | elseif RANDOMEFFECT == 2 then | |
| 1657 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
| 1658 | FIELD.CFrame = BASE.CFrame | |
| 1659 | MakeForm(FIELD,"Ball") | |
| 1660 | for i = 1, 50 do | |
| 1661 | Swait() | |
| 1662 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
| 1663 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 1664 | end | |
| 1665 | wait(0.2) | |
| 1666 | local LOOP = CreateSound(1661848335, FIELD, 0, 1, true) | |
| 1667 | coroutine.resume(coroutine.create(function() | |
| 1668 | for i = 1, 75 do | |
| 1669 | Swait() | |
| 1670 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 1671 | LOOP.Parent = FIELD | |
| 1672 | local CHILDREN = workspace:GetDescendants() | |
| 1673 | for index, CHILD in pairs(CHILDREN) do | |
| 1674 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1675 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1676 | if HUM then | |
| 1677 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1678 | if TORSO then | |
| 1679 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 1680 | HUM.Health = HUM.Health - 0.1 | |
| 1681 | TORSO.Velocity = VT(0,5,0) | |
| 1682 | HUM.PlatformStand = true | |
| 1683 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 1684 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 1685 | end | |
| 1686 | end | |
| 1687 | end | |
| 1688 | end | |
| 1689 | end | |
| 1690 | end | |
| 1691 | FIELD.Size = FIELD.Size + VT(3,3,3) | |
| 1692 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
| 1693 | end | |
| 1694 | for i = 1, 500 do | |
| 1695 | Swait() | |
| 1696 | LOOP.Parent = FIELD | |
| 1697 | local CHILDREN = workspace:GetDescendants() | |
| 1698 | for index, CHILD in pairs(CHILDREN) do | |
| 1699 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1700 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1701 | if HUM then | |
| 1702 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1703 | if TORSO then | |
| 1704 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 1705 | TORSO.Velocity = VT(0,5,0) | |
| 1706 | HUM.Health = HUM.Health - 0.1 | |
| 1707 | HUM.PlatformStand = true | |
| 1708 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 1709 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 1710 | end | |
| 1711 | end | |
| 1712 | end | |
| 1713 | end | |
| 1714 | end | |
| 1715 | end | |
| 1716 | end | |
| 1717 | for i = 1, 25 do | |
| 1718 | Swait() | |
| 1719 | LOOP.Volume = LOOP.Volume + 10/25 | |
| 1720 | LOOP.Parent = FIELD | |
| 1721 | local CHILDREN = workspace:GetDescendants() | |
| 1722 | for index, CHILD in pairs(CHILDREN) do | |
| 1723 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1724 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1725 | if HUM then | |
| 1726 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1727 | if TORSO then | |
| 1728 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
| 1729 | TORSO.Velocity = VT(0,5,0) | |
| 1730 | HUM.Health = HUM.Health - 0.1 | |
| 1731 | HUM.PlatformStand = false | |
| 1732 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 1733 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 1734 | end | |
| 1735 | end | |
| 1736 | end | |
| 1737 | end | |
| 1738 | end | |
| 1739 | end | |
| 1740 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
| 1741 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
| 1742 | end | |
| 1743 | FIELD:remove() | |
| 1744 | end)) | |
| 1745 | elseif RANDOMEFFECT == 3 then | |
| 1746 | for i = 1, 10 do | |
| 1747 | wait(0.15) | |
| 1748 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1661848335, SoundPitch = 0.8, SoundVolume = 60})
| |
| 1749 | coroutine.resume(coroutine.create(function() | |
| 1750 | local MINION = CLONE:Clone() | |
| 1751 | MINION.Parent = Effects | |
| 1752 | MINION.Name = "Shadow" | |
| 1753 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
| 1754 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
| 1755 | for _, c in pairs(MINION:GetChildren()) do | |
| 1756 | if c.ClassName == "Part" then | |
| 1757 | c.Material = "Neon" | |
| 1758 | c.Color = C3(159/255, 111/255, 183/255) | |
| 1759 | c.Transparency = 0 | |
| 1760 | if c.Name == "Head" then | |
| 1761 | c:ClearAllChildren() | |
| 1762 | local MSH = IT("BlockMesh",c)
| |
| 1763 | MSH.Scale = VT(20,2,2) | |
| 1764 | end | |
| 1765 | end | |
| 1766 | end | |
| 1767 | local TORSO = MINION.Torso | |
| 1768 | local HUMAN = MINION.Humanoid | |
| 1769 | HUMAN.WalkSpeed = 80 | |
| 1770 | HUMAN.MaxHealth = math.huge | |
| 1771 | HUMAN.Health = math.huge | |
| 1772 | HUMAN.DisplayDistanceType = "None" | |
| 1773 | HUMAN.Died:connect(function() | |
| 1774 | ||
| 1775 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
| 1776 | end) | |
| 1777 | wait(1) | |
| 1778 | local findNearestTorso = function(POS) | |
| 1779 | local list = game.Workspace:GetDescendants() | |
| 1780 | local torso = nil | |
| 1781 | local dist = 500 | |
| 1782 | local temp = nil | |
| 1783 | local human = nil | |
| 1784 | local temp2 = nil | |
| 1785 | for x = 1, #list do | |
| 1786 | temp2 = list[x] | |
| 1787 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
| 1788 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 1789 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 1790 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 1791 | if (temp.Position - POS).magnitude < dist then | |
| 1792 | torso = temp | |
| 1793 | dist = (temp.Position - POS).magnitude | |
| 1794 | end | |
| 1795 | end | |
| 1796 | end | |
| 1797 | end | |
| 1798 | return torso, dist | |
| 1799 | end | |
| 1800 | for i = 1, 40 do | |
| 1801 | if HUMAN.Health == 0 then | |
| 1802 | break | |
| 1803 | end | |
| 1804 | wait(0.3) | |
| 1805 | local target,dist= findNearestTorso(TORSO.Position) | |
| 1806 | if target then | |
| 1807 | HUMAN:MoveTo(target.Position) | |
| 1808 | if dist < 25 then | |
| 1809 | CreateSound(348663022, TORSO, 10, 1, true) | |
| 1810 | wait(2) | |
| 1811 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
| 1812 | --ANIM:Play() | |
| 1813 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
| 1814 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
| 1815 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 106626233, SoundPitch = 0.8, SoundVolume = 10})
| |
| 1816 | for i = 1, 5 do | |
| 1817 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1818 | end | |
| 1819 | break | |
| 1820 | end | |
| 1821 | end | |
| 1822 | end | |
| 1823 | MINION:remove() | |
| 1824 | end)) | |
| 1825 | end | |
| 1826 | elseif RANDOMEFFECT == 4 then | |
| 1827 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
| 1828 | FIELD.Color = C3(0,0,0) | |
| 1829 | FIELD.CFrame = BASE.CFrame | |
| 1830 | MakeForm(FIELD,"Ball") | |
| 1831 | FIELD.CanCollide = true | |
| 1832 | for i = 1, 50 do | |
| 1833 | Swait() | |
| 1834 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
| 1835 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 1836 | end | |
| 1837 | wait(0.2) | |
| 1838 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
| 1839 | coroutine.resume(coroutine.create(function() | |
| 1840 | local E = 0 | |
| 1841 | for i = 1, 75 do | |
| 1842 | E = E + 1 | |
| 1843 | Swait() | |
| 1844 | if E >= 35 then | |
| 1845 | E = 0 | |
| 1846 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 1847 | end | |
| 1848 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 1849 | LOOP.Parent = FIELD | |
| 1850 | local CHILDREN = workspace:GetDescendants() | |
| 1851 | for index, CHILD in pairs(CHILDREN) do | |
| 1852 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1853 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1854 | if HUM then | |
| 1855 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1856 | if TORSO then | |
| 1857 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 1858 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1859 | if c:IsA("BasePart") then
| |
| 1860 | local bv = Instance.new("BodyVelocity")
| |
| 1861 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1862 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 1863 | bv.Parent = c | |
| 1864 | Debris:AddItem(bv,0.05) | |
| 1865 | end | |
| 1866 | end | |
| 1867 | HUM.Health = HUM.Health - 0.3 | |
| 1868 | end | |
| 1869 | end | |
| 1870 | end | |
| 1871 | end | |
| 1872 | end | |
| 1873 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
| 1874 | end | |
| 1875 | for i = 1, 180 do | |
| 1876 | E = E + 1 | |
| 1877 | Swait() | |
| 1878 | if E >= 35 then | |
| 1879 | E = 0 | |
| 1880 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 1881 | end | |
| 1882 | LOOP.Parent = FIELD | |
| 1883 | local CHILDREN = workspace:GetDescendants() | |
| 1884 | for index, CHILD in pairs(CHILDREN) do | |
| 1885 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1886 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1887 | if HUM then | |
| 1888 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1889 | if TORSO then | |
| 1890 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 1891 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1892 | if c:IsA("BasePart") then
| |
| 1893 | local bv = Instance.new("BodyVelocity")
| |
| 1894 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1895 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 1896 | bv.Parent = c | |
| 1897 | Debris:AddItem(bv,0.05) | |
| 1898 | end | |
| 1899 | end | |
| 1900 | HUM.Health = HUM.Health - 0.3 | |
| 1901 | end | |
| 1902 | end | |
| 1903 | end | |
| 1904 | end | |
| 1905 | end | |
| 1906 | end | |
| 1907 | ApplyAoE(FIELD.Position,40,15,20,375,false) | |
| 1908 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 1035287981, SoundPitch = 1, SoundVolume = 6})
| |
| 1909 | for i = 1, 5 do | |
| 1910 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1911 | end | |
| 1912 | FIELD:remove() | |
| 1913 | end)) | |
| 1914 | elseif RANDOMEFFECT == 5 then | |
| 1915 | end | |
| 1916 | wait(0.5) | |
| 1917 | for i = 1, 25 do | |
| 1918 | Swait() | |
| 1919 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
| 1920 | end | |
| 1921 | PANDORASBOX:remove() | |
| 1922 | RINGSPIN = false | |
| 1923 | end)) | |
| 1924 | ATTACK = false | |
| 1925 | Rooted = false | |
| 1926 | end | |
| 1927 | end | |
| 1928 | ||
| 1929 | function Taunt() | |
| 1930 | ATTACK = true | |
| 1931 | local LAUGH = nil | |
| 1932 | coroutine.resume(coroutine.create(function() | |
| 1933 | repeat | |
| 1934 | Swait() | |
| 1935 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.49 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1936 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 7 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1937 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1938 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1939 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1940 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1941 | until LAUGH ~= nil | |
| 1942 | repeat | |
| 1943 | Swait() | |
| 1944 | LAUGH.Parent = Head | |
| 1945 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.49 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1946 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 3 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1947 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1948 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1949 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1950 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1951 | until LAUGH.Playing == false | |
| 1952 | ATTACK = false | |
| 1953 | end)) | |
| 1954 | wait(0.1) | |
| 1955 | LAUGH = CreateSound(1543318456, Head, 10, 2, false) | |
| 1956 | end | |
| 1957 | ||
| 1958 | function ORAORA() | |
| 1959 | ATTACK = true | |
| 1960 | Rooted = false | |
| 1961 | ORA:Play() | |
| 1962 | sick.Volume = 0 | |
| 1963 | for _, c in pairs(Character:GetChildren()) do | |
| 1964 | if c:FindFirstChild("face") then
| |
| 1965 | c.face.Texture = "http://www.roblox.com/asset/?id=1156642909" | |
| 1966 | end | |
| 1967 | end | |
| 1968 | repeat | |
| 1969 | if COMBO == 1 then | |
| 1970 | COMBO = 2 | |
| 1971 | for i=0, 0.03, 0.15 / Animation_Speed do | |
| 1972 | Swait() | |
| 1973 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4) | |
| 1974 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1) | |
| 1975 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
| 1976 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
| 1977 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
| 1978 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
| 1979 | end | |
| 1980 | local FIST = PUNCH(LeftArm) | |
| 1981 | for i=0, 0.03, 0.15 / Animation_Speed do | |
| 1982 | Swait() | |
| 1983 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4) | |
| 1984 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4) | |
| 1985 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
| 1986 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4) | |
| 1987 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
| 1988 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
| 1989 | end | |
| 1990 | FIST:Disconnect() | |
| 1991 | else | |
| 1992 | COMBO = 1 | |
| 1993 | for i=0, 0.03, 0.15 / Animation_Speed do | |
| 1994 | Swait() | |
| 1995 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4) | |
| 1996 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4) | |
| 1997 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4) | |
| 1998 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
| 1999 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
| 2000 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
| 2001 | end | |
| 2002 | local FIST = PUNCH(RightArm) | |
| 2003 | for i=0, 0.03, 0.15 / Animation_Speed do | |
| 2004 | Swait() | |
| 2005 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4) | |
| 2006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4) | |
| 2007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4) | |
| 2008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4) | |
| 2009 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
| 2010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4) | |
| 2011 | end | |
| 2012 | FIST:Disconnect() | |
| 2013 | end | |
| 2014 | until ORA.Playing == false | |
| 2015 | for _, c in pairs(Character:GetChildren()) do | |
| 2016 | if c:FindFirstChild("face") then
| |
| 2017 | c.face.Texture = "http://www.roblox.com/asset/?id=145914523" | |
| 2018 | end | |
| 2019 | end | |
| 2020 | sick.Volume = 2.5 | |
| 2021 | ATTACK = false | |
| 2022 | Rooted = false | |
| 2023 | end | |
| 2024 | ||
| 2025 | function kICKS() | |
| 2026 | ATTACK = true | |
| 2027 | Rooted = false | |
| 2028 | muda:Play() | |
| 2029 | local KICK = PUNCH(LeftLeg) | |
| 2030 | local KICK2 = PUNCH(RightLeg) | |
| 2031 | for i=0, 9, 0.1 / Animation_Speed do | |
| 2032 | Swait() | |
| 2033 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4) | |
| 2034 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed) | |
| 2035 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed) | |
| 2036 | end | |
| 2037 | KICK:Disconnect() | |
| 2038 | KICK2:Disconnect() | |
| 2039 | muda:Stop() | |
| 2040 | ATTACK = false | |
| 2041 | Rooted = false | |
| 2042 | end | |
| 2043 | ||
| 2044 | --//=================================\\ | |
| 2045 | --|| ASSIGN THINGS TO KEYS | |
| 2046 | --\\=================================// | |
| 2047 | function MouseDown(Mouse) | |
| 2048 | HOLD = true | |
| 2049 | if ATTACK == false then | |
| 2050 | end | |
| 2051 | end | |
| 2052 | ||
| 2053 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2054 | if ATTACK == false then | |
| 2055 | Yeet() | |
| 2056 | end | |
| 2057 | end) | |
| 2058 | ||
| 2059 | function MouseUp(Mouse) | |
| 2060 | HOLD = false | |
| 2061 | end | |
| 2062 | ||
| 2063 | function KeyDown(Key) | |
| 2064 | KEYHOLD = true | |
| 2065 | if Key == "z" and ATTACK == false then | |
| 2066 | MagicMissiles() | |
| 2067 | end | |
| 2068 | ||
| 2069 | if Key == "b" and ATTACK == false then | |
| 2070 | TimesUp() | |
| 2071 | end | |
| 2072 | ||
| 2073 | if Key == "f" and ATTACK == false then | |
| 2074 | kICKS() | |
| 2075 | end | |
| 2076 | ||
| 2077 | if Key == "c" and ATTACK == false then | |
| 2078 | ChainPunch() | |
| 2079 | end | |
| 2080 | ||
| 2081 | if Key == "v" and ATTACK == false then | |
| 2082 | WarpMeteor() | |
| 2083 | end | |
| 2084 | ||
| 2085 | if Key == "x" and ATTACK == false then | |
| 2086 | PandorasBox() | |
| 2087 | end | |
| 2088 | ||
| 2089 | if Key == "e" and ATTACK == false then | |
| 2090 | ORAORA() | |
| 2091 | end | |
| 2092 | ||
| 2093 | if Key == "t" and ATTACK == false then | |
| 2094 | Taunt() | |
| 2095 | end | |
| 2096 | end | |
| 2097 | ||
| 2098 | function KeyUp(Key) | |
| 2099 | KEYHOLD = false | |
| 2100 | end | |
| 2101 | ||
| 2102 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2103 | MouseDown(NEWKEY) | |
| 2104 | end) | |
| 2105 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2106 | MouseUp(NEWKEY) | |
| 2107 | end) | |
| 2108 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2109 | KeyDown(NEWKEY) | |
| 2110 | end) | |
| 2111 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2112 | KeyUp(NEWKEY) | |
| 2113 | end) | |
| 2114 | ||
| 2115 | --//=================================\\ | |
| 2116 | --\\=================================// | |
| 2117 | ||
| 2118 | ||
| 2119 | function unanchor() | |
| 2120 | if UNANCHOR == true then | |
| 2121 | RootPart.Anchored = false | |
| 2122 | end | |
| 2123 | g = Character:GetChildren() | |
| 2124 | for i = 1, #g do | |
| 2125 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
| 2126 | g[i].Anchored = false | |
| 2127 | end | |
| 2128 | end | |
| 2129 | g = Weapon:GetChildren() | |
| 2130 | for i = 1, #g do | |
| 2131 | if g[i].ClassName == "Part" then | |
| 2132 | g[i].Anchored = false | |
| 2133 | end | |
| 2134 | end | |
| 2135 | end | |
| 2136 | ||
| 2137 | ||
| 2138 | --//=================================\\ | |
| 2139 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2140 | --\\=================================// | |
| 2141 | local FF = IT("ForceField",Character)
| |
| 2142 | FF.Visible = false | |
| 2143 | ||
| 2144 | Humanoid.Changed:connect(function(Jump) | |
| 2145 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2146 | Humanoid.Jump = false | |
| 2147 | end | |
| 2148 | end) | |
| 2149 | ||
| 2150 | while true do | |
| 2151 | Swait() | |
| 2152 | script.Parent = WEAPONGUI | |
| 2153 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2154 | v:Stop(); | |
| 2155 | end | |
| 2156 | ANIMATE.Parent = nil | |
| 2157 | SINE = SINE + CHANGE*1.5 | |
| 2158 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2159 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2160 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 2161 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
| 2162 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2163 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -1.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2164 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2165 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2166 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2167 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2168 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2169 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2170 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2171 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2172 | end | |
| 2173 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2174 | ANIM = "Jump" | |
| 2175 | if ATTACK == false then | |
| 2176 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2177 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 4 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2178 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2179 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2180 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 2181 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2182 | end | |
| 2183 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2184 | ANIM = "Fall" | |
| 2185 | if ATTACK == false then | |
| 2186 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2187 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2188 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2189 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2190 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2191 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 2192 | end | |
| 2193 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2194 | ANIM = "Idle" | |
| 2195 | if ATTACK == false then | |
| 2196 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0- 0.09 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2197 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.49 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2198 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2199 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.50*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2200 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2201 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2202 | end | |
| 2203 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2204 | ANIM = "Walk" | |
| 2205 | if ATTACK == false then | |
| 2206 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2207 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.49 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
| 2208 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2209 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2210 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2211 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2212 | end | |
| 2213 | end | |
| 2214 | unanchor() | |
| 2215 | Humanoid.MaxHealth = "inf" | |
| 2216 | Humanoid.Health = "inf" | |
| 2217 | if Rooted == false then | |
| 2218 | Disable_Jump = false | |
| 2219 | Humanoid.WalkSpeed = Speed | |
| 2220 | elseif Rooted == true then | |
| 2221 | Disable_Jump = true | |
| 2222 | Humanoid.WalkSpeed = 0 | |
| 2223 | end | |
| 2224 | for _, c in pairs(Character:GetChildren()) do | |
| 2225 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
| 2226 | c.Material = "Fabric" | |
| 2227 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2228 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2229 | end | |
| 2230 | if c ~= Head then | |
| 2231 | c.Color = C3(0,0,0) | |
| 2232 | else | |
| 2233 | c.Color = C3(1,1,1) | |
| 2234 | end | |
| 2235 | if c == Head then | |
| 2236 | if c:FindFirstChild("face") then
| |
| 2237 | c.face:remove() | |
| 2238 | end | |
| 2239 | end | |
| 2240 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2241 | c:remove() | |
| 2242 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 2243 | c:remove() | |
| 2244 | end | |
| 2245 | end | |
| 2246 | sick.SoundId = "rbxassetid://"..SONG | |
| 2247 | sick.Looped = true | |
| 2248 | sick.Pitch = 1 | |
| 2249 | sick.Volume = 5 | |
| 2250 | sick.Parent = Torso | |
| 2251 | sick:Resume() | |
| 2252 | --sick.Playing = false | |
| 2253 | Humanoid.Name = "Pandora = "..Player.Name | |
| 2254 | end | |
| 2255 | ||
| 2256 | --//=================================\\ | |
| 2257 | --\\=================================// | |
| 2258 | ||
| 2259 | ||
| 2260 | ||
| 2261 | ||
| 2262 | ||
| 2263 | --//====================================================\\-- | |
| 2264 | --|| END OF SCRIPT | |
| 2265 | --\\====================================================//-- |