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doryna2281337

Untitled

Aug 23rd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. Player = owner
  84. PlayerGui = Player.PlayerGui
  85. Cam = workspace.CurrentCamera
  86. Backpack = Player.Backpack
  87. Character = Player.Character
  88. Humanoid = Character.Humanoid
  89. RootPart = Character["HumanoidRootPart"]
  90. Torso = Character["Torso"]
  91. Head = Character["Head"]
  92. RightArm = Character["Right Arm"]
  93. LeftArm = Character["Left Arm"]
  94. RightLeg = Character["Right Leg"]
  95. LeftLeg = Character["Left Leg"]
  96. RootJoint = RootPart["RootJoint"]
  97. Neck = Torso["Neck"]
  98. RightShoulder = Torso["Right Shoulder"]
  99. LeftShoulder = Torso["Left Shoulder"]
  100. RightHip = Torso["Right Hip"]
  101. LeftHip = Torso["Left Hip"]
  102. Character.Archivable = true
  103. Player:ClearCharacterAppearance()
  104.  
  105. IT = Instance.new
  106. CF = CFrame.new
  107. VT = Vector3.new
  108. RAD = math.rad
  109. C3 = Color3.new
  110. UD2 = UDim2.new
  111. BRICKC = BrickColor.new
  112. ANGLES = CFrame.Angles
  113. EULER = CFrame.fromEulerAnglesXYZ
  114. COS = math.cos
  115. ACOS = math.acos
  116. SIN = math.sin
  117. ASIN = math.asin
  118. ABS = math.abs
  119. MRANDOM = math.random
  120. FLOOR = math.floor
  121.  
  122. --//=================================\\
  123. --|| USEFUL VALUES
  124. --\\=================================//
  125.  
  126. Animation_Speed = 2
  127. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  128. local Speed = 31
  129. local SIZE = 2
  130. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  131. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  132. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  133. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  134. local DAMAGEMULTIPLIER = 1
  135. local ANIM = "Idle"
  136. local ATTACK = false
  137. local EQUIPPED = false
  138. local HOLD = false
  139. local COMBO = 1
  140. local Rooted = false
  141. local SINE = 0
  142. local KEYHOLD = false
  143. local CHANGE = 2 / Animation_Speed
  144. local WALKINGANIM = false
  145. local VALUE1 = false
  146. local VALUE2 = false
  147. local ROBLOXIDLEANIMATION = IT("Animation")
  148. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  149. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  150. local ATANIM = IT("Animation")
  151. ATANIM.Name = "Attack Animation"
  152. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  153. --ROBLOXIDLEANIMATION.Parent = Humanoid
  154. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  155. WEAPONGUI.Name = "Weapon GUI"
  156. local Weapon = IT("Model")
  157. Weapon.Name = "Adds"
  158. local Effects = IT("Folder", Weapon)
  159. Effects.Name = "Effects"
  160. local ANIMATOR = Humanoid.Animator
  161. local ANIMATE = Character.Animate
  162. local UNANCHOR = true
  163. local CLOCKLOOP = 0
  164. local SONG = 363239413
  165. local CLOCKTARGET = nil
  166. local CLOCKSPEED = 1
  167. local DEAD = false
  168. local KILLCOUNT = 0
  169.  
  170. script.Parent = WEAPONGUI
  171. local CLONE = Character:Clone()
  172. CLONE.Parent = nil
  173. Character.Archivable = false
  174. local sick = Instance.new("Sound",Torso)
  175.  
  176. --//=================================\\
  177. --\\=================================//
  178.  
  179. local ORA = Instance.new("Sound",Torso)
  180. ORA.SoundId = "rbxassetid://981592190"
  181. ORA.Looped = false
  182. ORA.Pitch = 1.3
  183. ORA.Volume = 10
  184. ORA.Parent = Torso
  185.  
  186. local muda = Instance.new("Sound",Torso)
  187. muda.SoundId = "rbxassetid://138082752"
  188. muda.Looped = false
  189. muda.Pitch = 1
  190. muda.Volume = 10
  191. muda.Parent = Torso
  192.  
  193.  
  194. --//=================================\\
  195. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  196. --\\=================================//
  197.  
  198. ArtificialHB = Instance.new("BindableEvent", script)
  199. ArtificialHB.Name = "ArtificialHB"
  200.  
  201. script:WaitForChild("ArtificialHB")
  202.  
  203. frame = Frame_Speed
  204. tf = 0
  205. allowframeloss = false
  206. tossremainder = false
  207. lastframe = tick()
  208. script.ArtificialHB:Fire()
  209.  
  210. game:GetService("RunService").Heartbeat:connect(function(s, p)
  211. tf = tf + s
  212. if tf >= frame then
  213. if allowframeloss then
  214. script.ArtificialHB:Fire()
  215. lastframe = tick()
  216. else
  217. for i = 1, math.floor(tf / frame) do
  218. script.ArtificialHB:Fire()
  219. end
  220. lastframe = tick()
  221. end
  222. if tossremainder then
  223. tf = 0
  224. else
  225. tf = tf - frame * math.floor(tf / frame)
  226. end
  227. end
  228. end)
  229.  
  230. --//=================================\\
  231. --\\=================================//
  232.  
  233. --//=================================\\
  234. --|| SOME FUNCTIONS
  235. --\\=================================//
  236.  
  237. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  238. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  239. end
  240.  
  241. function PositiveAngle(NUMBER)
  242. if NUMBER >= 0 then
  243. NUMBER = 0
  244. end
  245. return NUMBER
  246. end
  247.  
  248. function NegativeAngle(NUMBER)
  249. if NUMBER <= 0 then
  250. NUMBER = 0
  251. end
  252. return NUMBER
  253. end
  254.  
  255. function Swait(NUMBER)
  256. if NUMBER == 0 or NUMBER == nil then
  257. ArtificialHB.Event:wait()
  258. else
  259. for i = 1, NUMBER do
  260. ArtificialHB.Event:wait()
  261. end
  262. end
  263. end
  264.  
  265. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  266. local NEWMESH = IT(MESH)
  267. if MESH == "SpecialMesh" then
  268. NEWMESH.MeshType = MESHTYPE
  269. if MESHID ~= "nil" and MESHID ~= "" then
  270. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  271. end
  272. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  273. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  274. end
  275. end
  276. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  277. NEWMESH.Scale = SCALE
  278. NEWMESH.Parent = PARENT
  279. return NEWMESH
  280. end
  281.  
  282. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  283. local NEWPART = IT("Part")
  284. NEWPART.formFactor = FORMFACTOR
  285. NEWPART.Reflectance = REFLECTANCE
  286. NEWPART.Transparency = TRANSPARENCY
  287. NEWPART.CanCollide = false
  288. NEWPART.Locked = true
  289. NEWPART.Anchored = true
  290. if ANCHOR == false then
  291. NEWPART.Anchored = false
  292. end
  293. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  294. NEWPART.Name = NAME
  295. NEWPART.Size = SIZE
  296. NEWPART.Position = Torso.Position
  297. NEWPART.Material = MATERIAL
  298. NEWPART:BreakJoints()
  299. NEWPART.Parent = PARENT
  300. return NEWPART
  301. end
  302.  
  303. local function weldBetween(a, b)
  304. local weldd = Instance.new("ManualWeld")
  305. weldd.Part0 = a
  306. weldd.Part1 = b
  307. weldd.C0 = CFrame.new()
  308. weldd.C1 = b.CFrame:inverse() * a.CFrame
  309. weldd.Parent = a
  310. return weldd
  311. end
  312.  
  313.  
  314. function QuaternionFromCFrame(cf)
  315. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  316. local trace = m00 + m11 + m22
  317. if trace > 0 then
  318. local s = math.sqrt(1 + trace)
  319. local recip = 0.5 / s
  320. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  321. else
  322. local i = 0
  323. if m11 > m00 then
  324. i = 1
  325. end
  326. if m22 > (i == 0 and m00 or m11) then
  327. i = 2
  328. end
  329. if i == 0 then
  330. local s = math.sqrt(m00 - m11 - m22 + 1)
  331. local recip = 0.5 / s
  332. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  333. elseif i == 1 then
  334. local s = math.sqrt(m11 - m22 - m00 + 1)
  335. local recip = 0.5 / s
  336. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  337. elseif i == 2 then
  338. local s = math.sqrt(m22 - m00 - m11 + 1)
  339. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  340. end
  341. end
  342. end
  343.  
  344. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  345. local xs, ys, zs = x + x, y + y, z + z
  346. local wx, wy, wz = w * xs, w * ys, w * zs
  347. local xx = x * xs
  348. local xy = x * ys
  349. local xz = x * zs
  350. local yy = y * ys
  351. local yz = y * zs
  352. local zz = z * zs
  353. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  354. end
  355.  
  356. function QuaternionSlerp(a, b, t)
  357. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  358. local startInterp, finishInterp;
  359. if cosTheta >= 0.0001 then
  360. if (1 - cosTheta) > 0.0001 then
  361. local theta = ACOS(cosTheta)
  362. local invSinTheta = 1 / SIN(theta)
  363. startInterp = SIN((1 - t) * theta) * invSinTheta
  364. finishInterp = SIN(t * theta) * invSinTheta
  365. else
  366. startInterp = 1 - t
  367. finishInterp = t
  368. end
  369. else
  370. if (1 + cosTheta) > 0.0001 then
  371. local theta = ACOS(-cosTheta)
  372. local invSinTheta = 1 / SIN(theta)
  373. startInterp = SIN((t - 1) * theta) * invSinTheta
  374. finishInterp = SIN(t * theta) * invSinTheta
  375. else
  376. startInterp = t - 1
  377. finishInterp = t
  378. end
  379. end
  380. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  381. end
  382.  
  383. function Clerp(a, b, t)
  384. local qa = {QuaternionFromCFrame(a)}
  385. local qb = {QuaternionFromCFrame(b)}
  386. local ax, ay, az = a.x, a.y, a.z
  387. local bx, by, bz = b.x, b.y, b.z
  388. local _t = 1 - t
  389. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  390. end
  391.  
  392. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  393. local frame = IT("Frame")
  394. frame.BackgroundTransparency = TRANSPARENCY
  395. frame.BorderSizePixel = BORDERSIZEPIXEL
  396. frame.Position = POSITION
  397. frame.Size = SIZE
  398. frame.BackgroundColor3 = COLOR
  399. frame.BorderColor3 = BORDERCOLOR
  400. frame.Name = NAME
  401. frame.Parent = PARENT
  402. return frame
  403. end
  404.  
  405. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  406. local label = IT("TextLabel")
  407. label.BackgroundTransparency = 1
  408. label.Size = UD2(1, 0, 1, 0)
  409. label.Position = UD2(0, 0, 0, 0)
  410. label.TextColor3 = TEXTCOLOR
  411. label.TextStrokeTransparency = STROKETRANSPARENCY
  412. label.TextTransparency = TRANSPARENCY
  413. label.FontSize = TEXTFONTSIZE
  414. label.Font = TEXTFONT
  415. label.BorderSizePixel = BORDERSIZEPIXEL
  416. label.TextStrokeColor3 = C3(1,1,1)
  417. label.TextScaled = false
  418. label.Text = TEXT
  419. label.Name = NAME
  420. label.Parent = PARENT
  421. return label
  422. end
  423.  
  424. function NoOutlines(PART)
  425. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  426. end
  427.  
  428. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  429. local NEWWELD = IT(TYPE)
  430. NEWWELD.Part0 = PART0
  431. NEWWELD.Part1 = PART1
  432. NEWWELD.C0 = C0
  433. NEWWELD.C1 = C1
  434. NEWWELD.Parent = PARENT
  435. return NEWWELD
  436. end
  437.  
  438. local S = IT("Sound")
  439. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  440. local NEWSOUND = nil
  441. coroutine.resume(coroutine.create(function()
  442. NEWSOUND = S:Clone()
  443. NEWSOUND.Parent = PARENT
  444. NEWSOUND.Volume = VOLUME
  445. NEWSOUND.Pitch = PITCH
  446. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  447. NEWSOUND:play()
  448. if DOESLOOP == true then
  449. NEWSOUND.Looped = true
  450. else
  451. repeat wait(1) until NEWSOUND.Playing == false
  452. NEWSOUND:remove()
  453. end
  454. end))
  455. return NEWSOUND
  456. end
  457.  
  458. function CFrameFromTopBack(at, top, back)
  459. local right = top:Cross(back)
  460. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  461. end
  462.  
  463. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  464. function WACKYEFFECT(Table)
  465. local TYPE = (Table.EffectType or "Sphere")
  466. local SIZE = (Table.Size or VT(1,1,1))
  467. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  468. local TRANSPARENCY = (Table.Transparency or 0)
  469. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  470. local CFRAME = (Table.CFrame or Torso.CFrame)
  471. local MOVEDIRECTION = (Table.MoveToPos or nil)
  472. local ROTATION1 = (Table.RotationX or 0)
  473. local ROTATION2 = (Table.RotationY or 0)
  474. local ROTATION3 = (Table.RotationZ or 0)
  475. local MATERIAL = (Table.Material or "Neon")
  476. local COLOR = (Table.Color or C3(1,1,1))
  477. local TIME = (Table.Time or 45)
  478. local SOUNDID = (Table.SoundID or nil)
  479. local SOUNDPITCH = (Table.SoundPitch or nil)
  480. local SOUNDVOLUME = (Table.SoundVolume or nil)
  481. coroutine.resume(coroutine.create(function()
  482. local PLAYSSOUND = false
  483. local SOUND = nil
  484. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  485. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  486. PLAYSSOUND = true
  487. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  488. end
  489. EFFECT.Color = COLOR
  490. local MSH = nil
  491. if TYPE == "Sphere" then
  492. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  493. elseif TYPE == "Block" then
  494. MSH = IT("BlockMesh",EFFECT)
  495. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  496. elseif TYPE == "Wave" then
  497. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  498. elseif TYPE == "Ring" then
  499. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  500. elseif TYPE == "Slash" then
  501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  502. elseif TYPE == "Round Slash" then
  503. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  504. elseif TYPE == "Swirl" then
  505. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  506. elseif TYPE == "Skull" then
  507. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  508. elseif TYPE == "Crystal" then
  509. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  510. end
  511. if MSH ~= nil then
  512. local MOVESPEED = nil
  513. if MOVEDIRECTION ~= nil then
  514. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  515. end
  516. local GROWTH = SIZE - ENDSIZE
  517. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  518. if TYPE == "Block" then
  519. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  520. else
  521. EFFECT.CFrame = CFRAME
  522. end
  523. for LOOP = 1, TIME+1 do
  524. Swait()
  525. MSH.Scale = MSH.Scale - GROWTH/TIME
  526. if TYPE == "Wave" then
  527. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  528. end
  529. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  530. if TYPE == "Block" then
  531. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  532. else
  533. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  534. end
  535. if MOVEDIRECTION ~= nil then
  536. local ORI = EFFECT.Orientation
  537. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  538. EFFECT.Orientation = ORI
  539. end
  540. end
  541. if PLAYSSOUND == false then
  542. EFFECT:remove()
  543. else
  544. repeat Swait() until SOUND.Playing == false
  545. EFFECT:remove()
  546. end
  547. else
  548. if PLAYSSOUND == false then
  549. EFFECT:remove()
  550. else
  551. repeat Swait() until SOUND.Playing == false
  552. EFFECT:remove()
  553. end
  554. end
  555. end))
  556. end
  557.  
  558. function MakeForm(PART,TYPE)
  559. if TYPE == "Cyl" then
  560. local MSH = IT("CylinderMesh",PART)
  561. elseif TYPE == "Ball" then
  562. local MSH = IT("SpecialMesh",PART)
  563. MSH.MeshType = "Sphere"
  564. elseif TYPE == "Wedge" then
  565. local MSH = IT("SpecialMesh",PART)
  566. MSH.MeshType = "Wedge"
  567. end
  568. end
  569.  
  570. Debris = game:GetService("Debris")
  571.  
  572. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  573. local DIRECTION = CF(StartPos,EndPos).lookVector
  574. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  575. end
  576.  
  577. function turnto(position)
  578. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  579. end
  580.  
  581. function CamShake(SHAKE,TIMER)
  582. coroutine.resume(coroutine.create(function()
  583. local FADER = SHAKE/TIMER
  584. for i = 1, TIMER do
  585. wait()
  586. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  587. end
  588. Humanoid.CameraOffset = VT(0,0,0)
  589. end))
  590. end
  591.  
  592. --//=================================\\
  593. --|| WEAPON CREATION
  594. --\\=================================//
  595.  
  596. Humanoid.Parent = nil
  597. RootPart.Size = RootPart.Size*SIZE
  598. Torso.Size = Torso.Size*SIZE
  599. RightArm.Size = RightArm.Size*SIZE
  600. RightLeg.Size = RightLeg.Size*SIZE
  601. LeftArm.Size = LeftArm.Size*SIZE
  602. LeftLeg.Size = LeftLeg.Size*SIZE
  603. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  604. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  605. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  606. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  607. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  608. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  609. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  610. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  611. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  612. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  613. Head.Size = Head.Size*SIZE
  614. RootJoint.Parent = RootPart
  615. Neck.Parent = Torso
  616. RightShoulder.Parent = Torso
  617. LeftShoulder.Parent = Torso
  618. RightHip.Parent = Torso
  619. LeftHip.Parent = Torso
  620.  
  621. Humanoid.DisplayDistanceType = "None"
  622. local naeeym2 = IT("BillboardGui",Character)
  623. naeeym2.AlwaysOnTop = true
  624. naeeym2.Size = UDim2.new(5,35,2,15)
  625. naeeym2.StudsOffset = Vector3.new(0,2,0)
  626. naeeym2.MaxDistance = 75
  627. naeeym2.Adornee = Character.Head
  628. naeeym2.Name = "Name"
  629. naeeym2.PlayerToHideFrom = Player
  630. local tecks2 = IT("TextLabel",naeeym2)
  631. tecks2.BackgroundTransparency = 1
  632. tecks2.TextScaled = true
  633. tecks2.BorderSizePixel = 0
  634. tecks2.Text = "Pandora Fat"
  635. tecks2.Font = "Fantasy"
  636. tecks2.TextSize = 30
  637. tecks2.TextStrokeTransparency = 0
  638. tecks2.TextColor3 = C3(1,1,1)
  639. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  640. tecks2.Size = UDim2.new(1,0,0.5,0)
  641. tecks2.Parent = naeeym2
  642. local top = Instance.new("Shirt")
  643. top.ShirtTemplate = "rbxassetid://1533635803"
  644. top.Parent = Character
  645. top.Name = "Cloth"
  646. local bottom = Instance.new("Pants")
  647. bottom.PantsTemplate = "rbxassetid://1460022985"
  648. bottom.Parent = Character
  649. bottom.Name = "Cloth"
  650. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  651. PRT.Color = C3(0,0,0)
  652. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  653. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1.1,1,1)*SIZE, VT(0,0,0))
  654. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  655. PRT.Color = C3(1,1,1)
  656. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  657. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  658. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  659. PRT.Color = C3(159/255, 111/255, 183/255)
  660. MakeForm(PRT,"Ball")
  661. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  662. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  663. PRT.Color = C3(159/255, 111/255, 183/255)
  664. MakeForm(PRT,"Ball")
  665. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  666. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  667. PRT.Color = C3(159/255, 111/255, 183/255)
  668. MakeForm(PRT,"Ball")
  669. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  670. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  671. PRT.Color = C3(159/255, 111/255, 183/255)
  672. MakeForm(PRT,"Ball")
  673. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  674. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  675. PRT.Color = C3(159/255, 111/255, 183/255)
  676. MakeForm(PRT,"Ball")
  677. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  678. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  679. PRT.Color = C3(159/255, 111/255, 183/255)
  680. MakeForm(PRT,"Ball")
  681. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  682.  
  683. local LASTPART = Head
  684. for i = 1, 24 do
  685. local MATH = (1-(i/30))
  686. if LASTPART == Head then
  687. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  688. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  689. LASTPART = Horn
  690. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  691. else
  692. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  693. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  694. LASTPART = Horn
  695. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  696. end
  697. end
  698. local LASTPART = Head
  699. for i = 1, 24 do
  700. local MATH = (1-(i/30))
  701. if LASTPART == Head then
  702. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  703. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  704. LASTPART = Horn
  705. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  706. else
  707. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  708. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  709. LASTPART = Horn
  710. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  711. end
  712. end
  713. local LASTPART = Head
  714. for i = 1, 8 do
  715. local MATH = (1-(i/14))
  716. if LASTPART == Head then
  717. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  718. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  719. LASTPART = Horn
  720. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  721. else
  722. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  723. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  724. LASTPART = Horn
  725. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  726. end
  727. end
  728. local LASTPART = Head
  729. for i = 1, 8 do
  730. local MATH = (1-(i/14))
  731. if LASTPART == Head then
  732. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  733. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  734. LASTPART = Horn
  735. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  736. else
  737. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  738. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  739. LASTPART = Horn
  740. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  741. end
  742. end
  743.  
  744.  
  745.  
  746. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  747. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  749. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  750. MakeForm(PRT,"Cyl")
  751. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  752. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.40*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  753. MakeForm(PRT,"Cyl")
  754. PRT.Color = C3(159/255, 111/255, 183/255)
  755. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  756. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  757. MakeForm(RING,"Cyl")
  758. RING.Color = C3(0,0,0)
  759. for i = 1, 12 do
  760. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  761. PRT.Color = C3(0,0,0)
  762. local MSH = IT("BlockMesh",PRT)
  763. MSH.Scale = VT(0.6,1,1)
  764. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  765. end
  766. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  767. PRT.Color = C3(0,0,0)
  768. local MSH = IT("BlockMesh",PRT)
  769. MSH.Scale = VT(0.4,1,1)
  770. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  771. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  772. PRT.Color = C3(0,0,0)
  773. local MSH = IT("BlockMesh",PRT)
  774. MSH.Scale = VT(0.4,1,1)
  775. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  776. coroutine.resume(coroutine.create(function()
  777. while true do
  778. Swait()
  779. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  780. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  781. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  782. if CLOCKLOOP <= -150 then
  783. if VALUE1 == false then
  784. CLOCKLOOP = 0
  785. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 106626233, SoundPitch = 1.2, SoundVolume = 20})
  786. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  787. ApplyAoE(HITPOS,10,15,45,75,false)
  788. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  789. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  790. if CLOCKTARGET ~= nil then
  791. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  792. if CLOCKTARGET.Torso ~= nil then
  793. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  794. end
  795. if CLOCKTARGET.Health == 0 then
  796. CLOCKTARGET = nil
  797. end
  798. end
  799. end
  800. end
  801. end
  802. end))
  803.  
  804. for _, c in pairs(Weapon:GetChildren()) do
  805. if c.ClassName == "Part" then
  806. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  807. end
  808. end
  809.  
  810. Neck.Name = "Weld"
  811. RootJoint.Name = "Weld"
  812. RightShoulder.Name = "Weld"
  813. LeftShoulder.Name = "Weld"
  814. RightHip.Name = "Weld"
  815. LeftHip.Name = "Weld"
  816.  
  817. local SKILLTEXTCOLOR = C3(0/255, 0/255, 0/255)
  818. local SKILLFONT = "Fantasy"
  819. local SKILLTEXTSIZE = 6.2
  820. local SKILLTEXTSIZE2 = 12
  821.  
  822.  
  823. Weapon.Parent = Character
  824. Humanoid.Parent = Character
  825.  
  826. Humanoid.Died:connect(function()
  827. for _, c in pairs(Character:GetChildren()) do
  828. if c:IsA("BasePart") then
  829. c.Anchored = true
  830. end
  831. end
  832. naeeym2:remove()
  833. ATTACK = true
  834. DEAD = true
  835. UNANCHOR = false
  836. Character.PrimaryPart = RootPart
  837. CreateSound(580288658, Effects, 3, 1, false)
  838. Humanoid:remove()
  839. for i = 1, 50 do
  840. wait()
  841. Character:SetPrimaryPartCFrame(RootPart.CFrame *CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)))
  842. end
  843. UNANCHOR = true
  844. for _, c in pairs(Character:GetChildren()) do
  845. if c:IsA("BasePart") then
  846. c.CanCollide = true
  847. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  848. end
  849. end
  850. end)
  851.  
  852. local ATTACKS = {"Magic Missiles - Z","Times up - B","Chained Punch - C","Reeeee - V","Fat Box - X","TF - E","U Fet - F"}
  853.  
  854.  
  855.  
  856. for i = 1, #ATTACKS do
  857. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  858. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  859. SKILLTEXT.TextXAlignment = "Right"
  860. SKILLTEXT.Rotation = i*3
  861. end
  862. --//=================================\\
  863. --|| DAMAGING
  864. --\\=================================//
  865.  
  866. function ApplyDamage(Humanoid,Damage,TorsoPart)
  867. local defence = Instance.new("BoolValue",Humanoid.Parent)
  868. defence.Name = ("HitBy"..Player.Name)
  869. game:GetService("Debris"):AddItem(defence, 0.001)
  870. Damage = Damage * DAMAGEMULTIPLIER
  871. if Humanoid.Health ~= 0 then
  872. local CritChance = MRANDOM(1,100)
  873. if Damage > Humanoid.Health then
  874. Damage = math.ceil(Humanoid.Health)
  875. if Damage == 0 then
  876. Damage = 0.1
  877. end
  878. end
  879. Humanoid.Health = Humanoid.Health - Damage
  880. end
  881. end
  882.  
  883. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  884. local CHILDREN = workspace:GetDescendants()
  885. for index, CHILD in pairs(CHILDREN) do
  886. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  887. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  888. if HUM then
  889. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  890. if TORSO then
  891. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  892. if INSTAKILL == true then
  893. CHILD:BreakJoints()
  894. else
  895. local DMG = MRANDOM(MINDMG,MAXDMG)
  896. ApplyDamage(HUM,DMG,TORSO)
  897. end
  898. if FLING > 0 then
  899. for _, c in pairs(CHILD:GetChildren()) do
  900. if c:IsA("BasePart") then
  901. local bv = Instance.new("BodyVelocity")
  902. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  903. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  904. bv.Parent = c
  905. Debris:AddItem(bv,0.05)
  906. end
  907. end
  908. end
  909. end
  910. end
  911. end
  912. end
  913. end
  914. end
  915.  
  916. local EXPLOSION = IT("Explosion",nil)
  917. EXPLOSION.BlastPressure = 0
  918. function PUNCH(Fist)
  919. TOUCH = Fist.Touched:Connect(function(hit)
  920. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  921. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  922. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  923. if TORSO and HUM.Health > 0 then
  924. CreateSound(296102734,Fist,6,1,false)
  925. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  926. TORSO.Parent:BreakJoints()
  927. for _, c in pairs(TORSO.Parent:GetChildren()) do
  928. if c:IsA("BasePart") then
  929. local bv = Instance.new("BodyVelocity",c)
  930. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  931. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  932. Debris:AddItem(bv,0.05)
  933. end
  934. end
  935. local BOOM = EXPLOSION:Clone()
  936. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  937. BOOM.Parent = Character
  938. TOUCH:Disconnect()
  939. KILLCOUNT = KILLCOUNT + 1
  940. end
  941. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  942. hit:remove()
  943. CreateSound(296102734,Fist,6,1,false)
  944. local BOOM = EXPLOSION:Clone()
  945. BOOM.BlastPressure = 15
  946. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  947. BOOM.Parent = Character
  948. elseif hit.Anchored == false then
  949. CreateSound(296102734,Fist,6,1,false)
  950. local BOOM = EXPLOSION:Clone()
  951. BOOM.BlastPressure = 70
  952. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  953. BOOM.Parent = Character
  954. TOUCH:Disconnect()
  955. end
  956. end)
  957. return TOUCH
  958. end
  959.  
  960.  
  961. --//=================================\\
  962. --|| ATTACK FUNCTIONS AND STUFF
  963. --\\=================================//
  964.  
  965.  
  966. function Yeet()
  967. ATTACK = true
  968. Rooted = false
  969. if COMBO == 1 then
  970. COMBO = 2
  971. for i=0, 0.1, 0.1 / Animation_Speed do
  972. Swait()
  973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  977. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. end
  980. local FIST = PUNCH(LeftArm)
  981. for i=0, 0.15, 0.1 / Animation_Speed do
  982. Swait()
  983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  987. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. end
  990. FIST:Disconnect()
  991. else
  992. COMBO = 1
  993. for i=0, 0.1, 0.1 / Animation_Speed do
  994. Swait()
  995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  999. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. end
  1002. local FIST = PUNCH(RightArm)
  1003. for i=0, 0.15, 0.1 / Animation_Speed do
  1004. Swait()
  1005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  1006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1009. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. end
  1012. FIST:Disconnect()
  1013. end
  1014. ATTACK = false
  1015. Rooted = false
  1016. end
  1017.  
  1018.  
  1019. function MagicMissiles()
  1020. ATTACK = true
  1021. Rooted = true
  1022. local SELECTING = true
  1023. local SPOTS = {}
  1024. coroutine.resume(coroutine.create(function()
  1025. local LOOP = 0
  1026. repeat
  1027. LOOP = LOOP + 1
  1028. Swait()
  1029. if LOOP >= 10 then
  1030. LOOP = 0
  1031. for i = 1, #SPOTS do
  1032. if SPOTS[i] ~= nil then
  1033. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1034. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1035. end
  1036. end
  1037. end
  1038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1042. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. until SELECTING == false
  1045. Rooted = false
  1046. repeat
  1047. LOOP = LOOP + 1
  1048. Swait()
  1049. if LOOP >= 10 then
  1050. LOOP = 0
  1051. for i = 1, #SPOTS do
  1052. if SPOTS[i] ~= nil then
  1053. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1054. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1055. end
  1056. end
  1057. end
  1058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1062. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064. until ATTACK == false
  1065. end))
  1066. repeat
  1067. repeat Swait() until HOLD == true
  1068. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1069. if DIST > 65 then
  1070. DIST = 65
  1071. end
  1072. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1073. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1074. if HITFLOOR ~= nil then
  1075. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1076. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 106626233, SoundPitch = 1, SoundVolume = 6})
  1077. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1078. end
  1079. repeat Swait() until HOLD == false
  1080. until #SPOTS == 5
  1081. SELECTING = false
  1082. for i = 1, #SPOTS do
  1083. if SPOTS[i] ~= nil then
  1084. local POS = SPOTS[i]
  1085. coroutine.resume(coroutine.create(function()
  1086. local MISSILE = IT("Model",Effects)
  1087. MISSILE.Name = "Missile"
  1088. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  1089. MakeForm(BASEPART,"Cyl")
  1090. MISSILE.PrimaryPart = BASEPART
  1091. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1092. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  1093. MakeForm(HEAD,"Ball")
  1094. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1095. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  1096. MakeForm(TAIL,"Cyl")
  1097. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1098. for i = 1, 10 do
  1099. Swait()
  1100. for _, c in pairs(MISSILE:GetChildren()) do
  1101. if c.ClassName == "Part" then
  1102. c.Transparency = c.Transparency - 1/10
  1103. end
  1104. end
  1105. end
  1106. for i = 1, 15*1.5 do
  1107. Swait()
  1108. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1109. end
  1110. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1111. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 8})
  1112. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 367503247, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1113. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1114. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1115. MISSILE:remove()
  1116. end))
  1117. end
  1118. end
  1119. wait(0.6)
  1120. ATTACK = false
  1121. Rooted = false
  1122. end
  1123.  
  1124. function TimesUp()
  1125. CLOCKTARGET = nil
  1126. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1127. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1128. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1129. if TORSO then
  1130. ATTACK = true
  1131. Rooted = false
  1132. coroutine.resume(coroutine.create(function()
  1133. repeat
  1134. Swait()
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. until ATTACK == false
  1142. end))
  1143. if Effects:FindFirstChild("NeonDoll") then
  1144. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1145. end
  1146. wait(0.5)
  1147. local FAKECHARACTER = IT("Model",Effects)
  1148. FAKECHARACTER.Name = "NeonDoll"
  1149. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1150. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1151. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1152. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1153. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1154. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1155. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1156. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1157. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1158. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1159. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1160. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1161. CreateSound(367503247, TORS, 5, 0.4, false)
  1162. for i = 1, 150 do
  1163. Swait()
  1164. CLOCKSPEED = 6
  1165. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1166. if c.ClassName == "Part" then
  1167. c.Transparency = c.Transparency - 0.5/150
  1168. end
  1169. end
  1170. end
  1171. CLOCKTARGET = HUM
  1172. coroutine.resume(coroutine.create(function()
  1173. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1174. for i = 1, 25 do
  1175. Swait()
  1176. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1177. if c.ClassName == "Part" then
  1178. c.Transparency = c.Transparency + 0.5/25
  1179. end
  1180. end
  1181. end
  1182. CLOCKSPEED = 1
  1183. FAKECHARACTER:remove()
  1184. end))
  1185. wait(0.5)
  1186. ATTACK = false
  1187. Rooted = false
  1188. end
  1189. end
  1190. end
  1191.  
  1192. function ChainPunch()
  1193. ATTACK = true
  1194. Rooted = false
  1195. local GYRO = IT("BodyGyro",RootPart)
  1196. GYRO.D = 25
  1197. GYRO.P = 2000
  1198. GYRO.MaxTorque = VT(0,40000,0)
  1199. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1200. repeat
  1201. Swait()
  1202. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. until HOLD == true
  1210. local POS = Mouse.Hit.p
  1211. local CHAINS = false
  1212. local CHAINLINKS = {}
  1213. local A = IT("Attachment",RightArm)
  1214. A.Position = VT(1,-1,0)*SIZE
  1215. A.Orientation = VT(-90, -89.982, 0)
  1216. local B = IT("Attachment",RightArm)
  1217. B.Position = VT(-1,-1,0)*SIZE
  1218. B.Orientation = VT(-90, 89.988, 0)
  1219. local C = IT("Attachment",RightArm)
  1220. C.Position = VT(0.5,-1.3,0)*SIZE
  1221. C.Orientation = VT(-90, -89.982, 0)
  1222. local D = IT("Attachment",RightArm)
  1223. D.Position = VT(-0.5,-1.3,0)*SIZE
  1224. D.Orientation = VT(-90, 89.988, 0)
  1225. local LIGHT = IT("Attachment",RightArm)
  1226. LIGHT.Position = VT(0,-1,0)*SIZE
  1227. local LIGHT2 = IT("PointLight",LIGHT)
  1228. LIGHT2.Range = 7
  1229. LIGHT2.Brightness = 5
  1230. LIGHT2.Color = SKILLTEXTCOLOR
  1231. for i = 1, 2 do
  1232. local TWIST = -2
  1233. local START = A
  1234. local END = B
  1235. if i == 1 then
  1236. START = B
  1237. END = A
  1238. end
  1239. local ChainLink = IT("Beam",Torso)
  1240. ChainLink.Texture = "rbxassetid://73042633"
  1241. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1242. ChainLink.TextureSpeed = 1
  1243. ChainLink.Width0 = 1
  1244. ChainLink.Width1 = 1
  1245. ChainLink.TextureLength = 2.5
  1246. ChainLink.Attachment0 = START
  1247. ChainLink.Attachment1 = END
  1248. ChainLink.CurveSize0 = TWIST
  1249. ChainLink.CurveSize1 = TWIST
  1250. --ChainLink.FaceCamera = true
  1251. ChainLink.Segments = 45
  1252. ChainLink.Transparency = NumberSequence.new(1)
  1253. table.insert(CHAINLINKS,ChainLink)
  1254. end
  1255. for i = 1, 2 do
  1256. local TWIST = -1
  1257. local START = C
  1258. local END = D
  1259. if i == 1 then
  1260. START = D
  1261. END = C
  1262. end
  1263. local ChainLink = IT("Beam",Torso)
  1264. ChainLink.Texture = "rbxassetid://73042633"
  1265. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1266. ChainLink.TextureSpeed = 1
  1267. ChainLink.Width0 = 1
  1268. ChainLink.Width1 = 1
  1269. ChainLink.TextureLength = 5
  1270. ChainLink.Attachment0 = START
  1271. ChainLink.Attachment1 = END
  1272. ChainLink.CurveSize0 = TWIST
  1273. ChainLink.CurveSize1 = TWIST
  1274. --ChainLink.FaceCamera = true
  1275. ChainLink.Segments = 25
  1276. ChainLink.LightEmission = 0.5
  1277. ChainLink.Transparency = NumberSequence.new(1)
  1278. table.insert(CHAINLINKS,ChainLink)
  1279. end
  1280. coroutine.resume(coroutine.create(function()
  1281. repeat
  1282. Swait()
  1283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. until CHAINS == true
  1290. repeat
  1291. Swait()
  1292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(3.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1296. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. until ATTACK == false
  1299. for e = 1, 15 do
  1300. Swait()
  1301. for i = 1, #CHAINLINKS do
  1302. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1303. end
  1304. end
  1305. A:remove()
  1306. B:remove()
  1307. C:remove()
  1308. D:remove()
  1309. end))
  1310. CreateSound(233856115, RightArm, 5, 1.2, false)
  1311. for e = 1, 15 do
  1312. Swait()
  1313. for i = 1, #CHAINLINKS do
  1314. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1315. end
  1316. end
  1317. CHAINS = true
  1318. Rooted = true
  1319. wait(0.25)
  1320. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1321. FIST.Color = C3(1, 215/255, 1)
  1322. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1323. local LIGHT3 = IT("PointLight",FIST)
  1324. LIGHT3.Range = 7
  1325. LIGHT3.Brightness = 5
  1326. LIGHT3.Color = SKILLTEXTCOLOR
  1327. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(20,20,20), VT(0,0,0))
  1328. local FISTA = IT("Attachment",FIST)
  1329. FISTA.Position = VT(0.062, 0.977, 0)
  1330. local ChainLink = IT("Beam",Torso)
  1331. ChainLink.Texture = "rbxassetid://73042633"
  1332. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1333. ChainLink.TextureSpeed = 0
  1334. ChainLink.Width0 = 3
  1335. ChainLink.Width1 = 3
  1336. ChainLink.TextureLength = 12
  1337. ChainLink.Attachment0 = LIGHT
  1338. ChainLink.Attachment1 = FISTA
  1339. ChainLink.FaceCamera = true
  1340. ChainLink.Segments = 45
  1341. ChainLink.LightEmission = 0.5
  1342. ChainLink.Transparency = NumberSequence.new(0.25)
  1343. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1344. for i = 1, 85 do
  1345. Swait()
  1346. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1347. ChainLink.TextureLength = 12+(i*2)
  1348. ApplyAoE(FIST.Position,10,15,25,100,false)
  1349. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1350. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1351. if HITFLOOR ~= nil then
  1352. HITFLOOR:BreakJoints()
  1353. coroutine.resume(coroutine.create(function()
  1354. for i = 1, 15 do
  1355. Swait()
  1356. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1357. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1358. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1359. end
  1360. end))
  1361. break
  1362. end
  1363. end
  1364. coroutine.resume(coroutine.create(function()
  1365. for i = 1, 50 do
  1366. Swait()
  1367. FIST.Transparency = FIST.Transparency + 0.5/50
  1368. LIGHT3.Range = LIGHT3.Range - 7/50
  1369. end
  1370. FIST:remove()
  1371. end))
  1372. LIGHT:remove()
  1373. GYRO:remove()
  1374. ATTACK = false
  1375. Rooted = false
  1376. end
  1377.  
  1378. function WarpMeteor()
  1379. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1380. if DIST > 190 then
  1381. DIST = 190
  1382. end
  1383. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1384. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1385. if HITFLOOR then
  1386. local POS = HITPOS
  1387. ATTACK = true
  1388. Rooted = true
  1389. local WARPED = false
  1390. local SMASHED = false
  1391. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1392. coroutine.resume(coroutine.create(function()
  1393. repeat
  1394. Swait()
  1395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. until WARPED == true
  1402. repeat
  1403. Swait()
  1404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1408. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. until SMASHED == true
  1411. repeat
  1412. Swait()
  1413. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. until ATTACK == false
  1420. end))
  1421. VALUE1 = true
  1422. CreateSound(417452010, Torso, 60, 1, false)
  1423. for i = 1, 25 do
  1424. Swait()
  1425. for _, c in pairs(Character:GetChildren()) do
  1426. if c.ClassName == "Part" then
  1427. c.Transparency = c.Transparency + 1/25
  1428. end
  1429. end
  1430. for _, c in pairs(Weapon:GetChildren()) do
  1431. if c.ClassName == "Part" then
  1432. c.Transparency = c.Transparency + 1/25
  1433. end
  1434. end
  1435. end
  1436. UNANCHOR = false
  1437. RootPart.Anchored = true
  1438. RootPart.Velocity = VT(0,0,0)
  1439. local ROOTPOS = RootPart.Position
  1440. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1441. WARPED = true
  1442. for i = 1, 25 do
  1443. Swait()
  1444. for _, c in pairs(Character:GetChildren()) do
  1445. if c.ClassName == "Part" then
  1446. c.Transparency = c.Transparency - 1/25
  1447. end
  1448. end
  1449. for _, c in pairs(Weapon:GetChildren()) do
  1450. if c.ClassName == "Part" then
  1451. c.Transparency = c.Transparency - 1/25
  1452. end
  1453. end
  1454. end
  1455. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1456. SHELL.CFrame = RootPart.CFrame
  1457. MakeForm(SHELL,"Ball")
  1458. CreateSound(402981977, SHELL, 5, 1.6, false)
  1459. for i = 1, 10 do
  1460. Swait()
  1461. SHELL.Transparency = SHELL.Transparency - 1/10
  1462. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1463. end
  1464. for i = 1, math.ceil(75/2) do
  1465. Swait()
  1466. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1467. SHELL.CFrame = CF(RootPart.Position)
  1468. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1469. end
  1470. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1471. SHELL.CFrame = CF(RootPart.Position)
  1472. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 187137543, SoundPitch = 0.75, SoundVolume = 40})
  1473. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1474. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1475. for i = 1, 5 do
  1476. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1477. end
  1478. CamShake(7,8)
  1479. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE")
  1480. local SKILLTEXT = CreateLabel(SKILLFRAME, "!YOU F#T!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA")
  1481. coroutine.resume(coroutine.create(function()
  1482. CreateSound(743521450,Cam,5,0.6,false)
  1483. for E = 1, 75 do
  1484. Swait()
  1485. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75
  1486. end
  1487. wait(4)
  1488. for E = 1, 25 do
  1489. Swait()
  1490. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25
  1491. end
  1492. SKILLFRAME:Remove()
  1493. end))
  1494. SHELL:remove()
  1495. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1496. SMASHED = true
  1497. wait(1)
  1498. VALUE1 = false
  1499. UNANCHOR = true
  1500. ATTACK = false
  1501. Rooted = false
  1502. end
  1503. end
  1504.  
  1505. function PandorasBox()
  1506. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Weapon)
  1507. if HITFLOOR ~= nil then
  1508. ATTACK = true
  1509. Rooted = true
  1510. local RINGSPIN = true
  1511. local CONSTRUCTING = true
  1512. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1513. RING.Color = C3(0,0,0)
  1514. MakeForm(RING,"Cyl")
  1515. RING.CFrame = CF(HITPOS)
  1516. CreateSound(402981977, RING, 5, 1.2, false)
  1517. coroutine.resume(coroutine.create(function()
  1518. repeat
  1519. Swait()
  1520. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.80*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. until CONSTRUCTING == false
  1528. repeat
  1529. Swait()
  1530. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1531. until RINGSPIN == false
  1532. for i = 1, 25 do
  1533. Swait()
  1534. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1535. RING.Size = RING.Size - VT(0.15,0,0.15)
  1536. --DECAL.Transparency = DECAL.Transparency + 1/25
  1537. RING.Transparency = RING.Transparency + 1/25
  1538. end
  1539. RING:remove()
  1540. end))
  1541. for i = 1, 15 do
  1542. Swait()
  1543. RING.Size = RING.Size + VT(0.75,0,0.75)
  1544. RING.Transparency = RING.Transparency - 1/15
  1545. end
  1546. local BOXSPIN = true
  1547. local PANDORASBOX = IT("Model",Effects)
  1548. PANDORASBOX.Name = "Pandora's Box"
  1549. local BOX = IT("Model",PANDORASBOX)
  1550. BOX.Name = "Body"
  1551. local LID = IT("Model",PANDORASBOX)
  1552. LID.Name = "Lid"
  1553. --BUILDING THE BOX--
  1554. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(3,1.8,2))
  1555. BASE.Color = C3(0,0,0)
  1556. PANDORASBOX.PrimaryPart = BASE
  1557. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1558. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1559. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1560. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1561. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1562. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1563. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1564. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1565. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1566. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1567. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1568. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2))
  1569. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1570. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1571. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1572. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1573. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1574. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2))
  1575. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1576. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2))
  1577. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1578. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1579. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1580. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1581. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1582. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,0.1))
  1583. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1584. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,0.1))
  1585. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1586. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,2.1))
  1587. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1588. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,2.1))
  1589. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1590. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,0.1,2.1))
  1591. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1592. -------------
  1593. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1594. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1595. LID.PrimaryPart = LIDPART
  1596. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1597. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1598. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1599. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1600. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1601. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1602. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1603. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1604. local DECAL = IT("Decal",LIDPART)
  1605. DECAL.Face = "Top"
  1606. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1607. DECAL.Color3 = C3(0,0,0)
  1608. --BUILDING THE BOX--
  1609. coroutine.resume(coroutine.create(function()
  1610. repeat
  1611. Swait()
  1612. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1613. until BOXSPIN == false
  1614. end))
  1615. for i = 1, 25 do
  1616. Swait()
  1617. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1618. end
  1619. wait(0.5)
  1620. BOXSPIN = false
  1621. CONSTRUCTING = false
  1622. coroutine.resume(coroutine.create(function()
  1623. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1624. --[[for i = 1, 45 do
  1625. Swait()
  1626. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1627. end-
  1628. LID:remove()]]--
  1629. for _, c in pairs(LID:GetChildren()) do
  1630. if c.ClassName == "Part" then
  1631. c.Anchored = false
  1632. c.CanCollide = true
  1633. if c ~= LIDPART then
  1634. weldBetween(LIDPART,c)
  1635. end
  1636. end
  1637. end
  1638. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1639. Debris:AddItem(LID,15)
  1640. wait(0.5)
  1641. local RANDOMEFFECT = MRANDOM(1,4)
  1642. if RANDOMEFFECT == 1 then
  1643. for i = 1, 45 do
  1644. wait((2-(i/15))/15)
  1645. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1646. end
  1647. wait(1)
  1648. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 106626233, SoundPitch = 0.75, SoundVolume = 6})
  1649. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1650. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1651. for i = 1, 5 do
  1652. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1653. end
  1654. ApplyAoE(BASE.Position,50,1,200,375,false)
  1655. ApplyAoE(BASE.Position,250,35,75,175,false)
  1656. elseif RANDOMEFFECT == 2 then
  1657. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1658. FIELD.CFrame = BASE.CFrame
  1659. MakeForm(FIELD,"Ball")
  1660. for i = 1, 50 do
  1661. Swait()
  1662. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1663. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1664. end
  1665. wait(0.2)
  1666. local LOOP = CreateSound(1661848335, FIELD, 0, 1, true)
  1667. coroutine.resume(coroutine.create(function()
  1668. for i = 1, 75 do
  1669. Swait()
  1670. LOOP.Volume = LOOP.Volume + 10/75
  1671. LOOP.Parent = FIELD
  1672. local CHILDREN = workspace:GetDescendants()
  1673. for index, CHILD in pairs(CHILDREN) do
  1674. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1675. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1676. if HUM then
  1677. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1678. if TORSO then
  1679. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1680. HUM.Health = HUM.Health - 0.1
  1681. TORSO.Velocity = VT(0,5,0)
  1682. HUM.PlatformStand = true
  1683. if TORSO.RotVelocity.Magnitude < 15 then
  1684. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1685. end
  1686. end
  1687. end
  1688. end
  1689. end
  1690. end
  1691. FIELD.Size = FIELD.Size + VT(3,3,3)
  1692. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1693. end
  1694. for i = 1, 500 do
  1695. Swait()
  1696. LOOP.Parent = FIELD
  1697. local CHILDREN = workspace:GetDescendants()
  1698. for index, CHILD in pairs(CHILDREN) do
  1699. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1700. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1701. if HUM then
  1702. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1703. if TORSO then
  1704. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1705. TORSO.Velocity = VT(0,5,0)
  1706. HUM.Health = HUM.Health - 0.1
  1707. HUM.PlatformStand = true
  1708. if TORSO.RotVelocity.Magnitude < 15 then
  1709. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1710. end
  1711. end
  1712. end
  1713. end
  1714. end
  1715. end
  1716. end
  1717. for i = 1, 25 do
  1718. Swait()
  1719. LOOP.Volume = LOOP.Volume + 10/25
  1720. LOOP.Parent = FIELD
  1721. local CHILDREN = workspace:GetDescendants()
  1722. for index, CHILD in pairs(CHILDREN) do
  1723. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1724. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1725. if HUM then
  1726. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1727. if TORSO then
  1728. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1729. TORSO.Velocity = VT(0,5,0)
  1730. HUM.Health = HUM.Health - 0.1
  1731. HUM.PlatformStand = false
  1732. if TORSO.RotVelocity.Magnitude < 15 then
  1733. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1734. end
  1735. end
  1736. end
  1737. end
  1738. end
  1739. end
  1740. FIELD.Size = FIELD.Size - VT(3,3,3)
  1741. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1742. end
  1743. FIELD:remove()
  1744. end))
  1745. elseif RANDOMEFFECT == 3 then
  1746. for i = 1, 10 do
  1747. wait(0.15)
  1748. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1661848335, SoundPitch = 0.8, SoundVolume = 60})
  1749. coroutine.resume(coroutine.create(function()
  1750. local MINION = CLONE:Clone()
  1751. MINION.Parent = Effects
  1752. MINION.Name = "Shadow"
  1753. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1754. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1755. for _, c in pairs(MINION:GetChildren()) do
  1756. if c.ClassName == "Part" then
  1757. c.Material = "Neon"
  1758. c.Color = C3(159/255, 111/255, 183/255)
  1759. c.Transparency = 0
  1760. if c.Name == "Head" then
  1761. c:ClearAllChildren()
  1762. local MSH = IT("BlockMesh",c)
  1763. MSH.Scale = VT(20,2,2)
  1764. end
  1765. end
  1766. end
  1767. local TORSO = MINION.Torso
  1768. local HUMAN = MINION.Humanoid
  1769. HUMAN.WalkSpeed = 80
  1770. HUMAN.MaxHealth = math.huge
  1771. HUMAN.Health = math.huge
  1772. HUMAN.DisplayDistanceType = "None"
  1773. HUMAN.Died:connect(function()
  1774.  
  1775. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1776. end)
  1777. wait(1)
  1778. local findNearestTorso = function(POS)
  1779. local list = game.Workspace:GetDescendants()
  1780. local torso = nil
  1781. local dist = 500
  1782. local temp = nil
  1783. local human = nil
  1784. local temp2 = nil
  1785. for x = 1, #list do
  1786. temp2 = list[x]
  1787. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1788. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1789. human = temp2:findFirstChildOfClass("Humanoid")
  1790. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1791. if (temp.Position - POS).magnitude < dist then
  1792. torso = temp
  1793. dist = (temp.Position - POS).magnitude
  1794. end
  1795. end
  1796. end
  1797. end
  1798. return torso, dist
  1799. end
  1800. for i = 1, 40 do
  1801. if HUMAN.Health == 0 then
  1802. break
  1803. end
  1804. wait(0.3)
  1805. local target,dist= findNearestTorso(TORSO.Position)
  1806. if target then
  1807. HUMAN:MoveTo(target.Position)
  1808. if dist < 25 then
  1809. CreateSound(348663022, TORSO, 10, 1, true)
  1810. wait(2)
  1811. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1812. --ANIM:Play()
  1813. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1814. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1815. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 106626233, SoundPitch = 0.8, SoundVolume = 10})
  1816. for i = 1, 5 do
  1817. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1818. end
  1819. break
  1820. end
  1821. end
  1822. end
  1823. MINION:remove()
  1824. end))
  1825. end
  1826. elseif RANDOMEFFECT == 4 then
  1827. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1828. FIELD.Color = C3(0,0,0)
  1829. FIELD.CFrame = BASE.CFrame
  1830. MakeForm(FIELD,"Ball")
  1831. FIELD.CanCollide = true
  1832. for i = 1, 50 do
  1833. Swait()
  1834. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1835. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1836. end
  1837. wait(0.2)
  1838. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1839. coroutine.resume(coroutine.create(function()
  1840. local E = 0
  1841. for i = 1, 75 do
  1842. E = E + 1
  1843. Swait()
  1844. if E >= 35 then
  1845. E = 0
  1846. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1847. end
  1848. LOOP.Volume = LOOP.Volume + 10/75
  1849. LOOP.Parent = FIELD
  1850. local CHILDREN = workspace:GetDescendants()
  1851. for index, CHILD in pairs(CHILDREN) do
  1852. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1853. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1854. if HUM then
  1855. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1856. if TORSO then
  1857. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1858. for _, c in pairs(CHILD:GetChildren()) do
  1859. if c:IsA("BasePart") then
  1860. local bv = Instance.new("BodyVelocity")
  1861. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1862. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1863. bv.Parent = c
  1864. Debris:AddItem(bv,0.05)
  1865. end
  1866. end
  1867. HUM.Health = HUM.Health - 0.3
  1868. end
  1869. end
  1870. end
  1871. end
  1872. end
  1873. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1874. end
  1875. for i = 1, 180 do
  1876. E = E + 1
  1877. Swait()
  1878. if E >= 35 then
  1879. E = 0
  1880. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1881. end
  1882. LOOP.Parent = FIELD
  1883. local CHILDREN = workspace:GetDescendants()
  1884. for index, CHILD in pairs(CHILDREN) do
  1885. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1886. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1887. if HUM then
  1888. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1889. if TORSO then
  1890. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1891. for _, c in pairs(CHILD:GetChildren()) do
  1892. if c:IsA("BasePart") then
  1893. local bv = Instance.new("BodyVelocity")
  1894. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1895. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1896. bv.Parent = c
  1897. Debris:AddItem(bv,0.05)
  1898. end
  1899. end
  1900. HUM.Health = HUM.Health - 0.3
  1901. end
  1902. end
  1903. end
  1904. end
  1905. end
  1906. end
  1907. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1908. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 1035287981, SoundPitch = 1, SoundVolume = 6})
  1909. for i = 1, 5 do
  1910. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1911. end
  1912. FIELD:remove()
  1913. end))
  1914. elseif RANDOMEFFECT == 5 then
  1915. end
  1916. wait(0.5)
  1917. for i = 1, 25 do
  1918. Swait()
  1919. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1920. end
  1921. PANDORASBOX:remove()
  1922. RINGSPIN = false
  1923. end))
  1924. ATTACK = false
  1925. Rooted = false
  1926. end
  1927. end
  1928.  
  1929. function Taunt()
  1930. ATTACK = true
  1931. local LAUGH = nil
  1932. coroutine.resume(coroutine.create(function()
  1933. repeat
  1934. Swait()
  1935. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.49 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 7 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1939. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1941. until LAUGH ~= nil
  1942. repeat
  1943. Swait()
  1944. LAUGH.Parent = Head
  1945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.49 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 3 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1949. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1951. until LAUGH.Playing == false
  1952. ATTACK = false
  1953. end))
  1954. wait(0.1)
  1955. LAUGH = CreateSound(1543318456, Head, 10, 2, false)
  1956. end
  1957.  
  1958. function ORAORA()
  1959. ATTACK = true
  1960. Rooted = false
  1961. ORA:Play()
  1962. sick.Volume = 0
  1963. for _, c in pairs(Character:GetChildren()) do
  1964. if c:FindFirstChild("face") then
  1965. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  1966. end
  1967. end
  1968. repeat
  1969. if COMBO == 1 then
  1970. COMBO = 2
  1971. for i=0, 0.03, 0.15 / Animation_Speed do
  1972. Swait()
  1973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1977. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1979. end
  1980. local FIST = PUNCH(LeftArm)
  1981. for i=0, 0.03, 0.15 / Animation_Speed do
  1982. Swait()
  1983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1987. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1989. end
  1990. FIST:Disconnect()
  1991. else
  1992. COMBO = 1
  1993. for i=0, 0.03, 0.15 / Animation_Speed do
  1994. Swait()
  1995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1999. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2001. end
  2002. local FIST = PUNCH(RightArm)
  2003. for i=0, 0.03, 0.15 / Animation_Speed do
  2004. Swait()
  2005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  2006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  2007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  2008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  2009. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  2011. end
  2012. FIST:Disconnect()
  2013. end
  2014. until ORA.Playing == false
  2015. for _, c in pairs(Character:GetChildren()) do
  2016. if c:FindFirstChild("face") then
  2017. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  2018. end
  2019. end
  2020. sick.Volume = 2.5
  2021. ATTACK = false
  2022. Rooted = false
  2023. end
  2024.  
  2025. function kICKS()
  2026. ATTACK = true
  2027. Rooted = false
  2028. muda:Play()
  2029. local KICK = PUNCH(LeftLeg)
  2030. local KICK2 = PUNCH(RightLeg)
  2031. for i=0, 9, 0.1 / Animation_Speed do
  2032. Swait()
  2033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  2034. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  2035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  2036. end
  2037. KICK:Disconnect()
  2038. KICK2:Disconnect()
  2039. muda:Stop()
  2040. ATTACK = false
  2041. Rooted = false
  2042. end
  2043.  
  2044. --//=================================\\
  2045. --|| ASSIGN THINGS TO KEYS
  2046. --\\=================================//
  2047. function MouseDown(Mouse)
  2048. HOLD = true
  2049. if ATTACK == false then
  2050. end
  2051. end
  2052.  
  2053. Mouse.Button1Down:connect(function(NEWKEY)
  2054. if ATTACK == false then
  2055. Yeet()
  2056. end
  2057. end)
  2058.  
  2059. function MouseUp(Mouse)
  2060. HOLD = false
  2061. end
  2062.  
  2063. function KeyDown(Key)
  2064. KEYHOLD = true
  2065. if Key == "z" and ATTACK == false then
  2066. MagicMissiles()
  2067. end
  2068.  
  2069. if Key == "b" and ATTACK == false then
  2070. TimesUp()
  2071. end
  2072.  
  2073. if Key == "f" and ATTACK == false then
  2074. kICKS()
  2075. end
  2076.  
  2077. if Key == "c" and ATTACK == false then
  2078. ChainPunch()
  2079. end
  2080.  
  2081. if Key == "v" and ATTACK == false then
  2082. WarpMeteor()
  2083. end
  2084.  
  2085. if Key == "x" and ATTACK == false then
  2086. PandorasBox()
  2087. end
  2088.  
  2089. if Key == "e" and ATTACK == false then
  2090. ORAORA()
  2091. end
  2092.  
  2093. if Key == "t" and ATTACK == false then
  2094. Taunt()
  2095. end
  2096. end
  2097.  
  2098. function KeyUp(Key)
  2099. KEYHOLD = false
  2100. end
  2101.  
  2102. Mouse.Button1Down:connect(function(NEWKEY)
  2103. MouseDown(NEWKEY)
  2104. end)
  2105. Mouse.Button1Up:connect(function(NEWKEY)
  2106. MouseUp(NEWKEY)
  2107. end)
  2108. Mouse.KeyDown:connect(function(NEWKEY)
  2109. KeyDown(NEWKEY)
  2110. end)
  2111. Mouse.KeyUp:connect(function(NEWKEY)
  2112. KeyUp(NEWKEY)
  2113. end)
  2114.  
  2115. --//=================================\\
  2116. --\\=================================//
  2117.  
  2118.  
  2119. function unanchor()
  2120. if UNANCHOR == true then
  2121. RootPart.Anchored = false
  2122. end
  2123. g = Character:GetChildren()
  2124. for i = 1, #g do
  2125. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2126. g[i].Anchored = false
  2127. end
  2128. end
  2129. g = Weapon:GetChildren()
  2130. for i = 1, #g do
  2131. if g[i].ClassName == "Part" then
  2132. g[i].Anchored = false
  2133. end
  2134. end
  2135. end
  2136.  
  2137.  
  2138. --//=================================\\
  2139. --|| WRAP THE WHOLE SCRIPT UP
  2140. --\\=================================//
  2141. local FF = IT("ForceField",Character)
  2142. FF.Visible = false
  2143.  
  2144. Humanoid.Changed:connect(function(Jump)
  2145. if Jump == "Jump" and (Disable_Jump == true) then
  2146. Humanoid.Jump = false
  2147. end
  2148. end)
  2149.  
  2150. while true do
  2151. Swait()
  2152. script.Parent = WEAPONGUI
  2153. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2154. v:Stop();
  2155. end
  2156. ANIMATE.Parent = nil
  2157. SINE = SINE + CHANGE*1.5
  2158. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2159. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2160. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2161. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2162. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2163. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -1.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2164. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2165. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2166. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2167. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2168. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2169. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2170. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2171. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2172. end
  2173. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2174. ANIM = "Jump"
  2175. if ATTACK == false then
  2176. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 4 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2180. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2182. end
  2183. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2184. ANIM = "Fall"
  2185. if ATTACK == false then
  2186. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2190. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2192. end
  2193. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2194. ANIM = "Idle"
  2195. if ATTACK == false then
  2196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0- 0.09 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.49 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.50*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2200. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2202. end
  2203. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2204. ANIM = "Walk"
  2205. if ATTACK == false then
  2206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.49 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2210. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2212. end
  2213. end
  2214. unanchor()
  2215. Humanoid.MaxHealth = "inf"
  2216. Humanoid.Health = "inf"
  2217. if Rooted == false then
  2218. Disable_Jump = false
  2219. Humanoid.WalkSpeed = Speed
  2220. elseif Rooted == true then
  2221. Disable_Jump = true
  2222. Humanoid.WalkSpeed = 0
  2223. end
  2224. for _, c in pairs(Character:GetChildren()) do
  2225. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2226. c.Material = "Fabric"
  2227. if c:FindFirstChildOfClass("ParticleEmitter") then
  2228. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2229. end
  2230. if c ~= Head then
  2231. c.Color = C3(0,0,0)
  2232. else
  2233. c.Color = C3(1,1,1)
  2234. end
  2235. if c == Head then
  2236. if c:FindFirstChild("face") then
  2237. c.face:remove()
  2238. end
  2239. end
  2240. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2241. c:remove()
  2242. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2243. c:remove()
  2244. end
  2245. end
  2246. sick.SoundId = "rbxassetid://"..SONG
  2247. sick.Looped = true
  2248. sick.Pitch = 1
  2249. sick.Volume = 5
  2250. sick.Parent = Torso
  2251. sick:Resume()
  2252. --sick.Playing = false
  2253. Humanoid.Name = "Pandora = "..Player.Name
  2254. end
  2255.  
  2256. --//=================================\\
  2257. --\\=================================//
  2258.  
  2259.  
  2260.  
  2261.  
  2262.  
  2263. --//====================================================\\--
  2264. --|| END OF SCRIPT
  2265. --\\====================================================//--
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