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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	print("FE Compatibility code by Mokiros")
6
	local rp = RealPlayer
7
	script.Parent = rp.Character
8
	
9
	--RemoteEvent for communicating
10
	local Event = Instance.new("RemoteEvent")
11
	Event.Name = "UserInput_Event"
12
13
	--Fake event to make stuff like Mouse.KeyDown work
14
	local function fakeEvent()
15
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
		t.connect = t.Connect
17
		return t
18
	end
19
20
	--Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
	end}
26
	--Merged 2 functions into one by checking amount of arguments
27
	CAS.UnbindAction = CAS.BindAction
28
29
	--This function will trigger the events that have been :Connect()'ed
30
	local function te(self,ev,...)
31
		local t = m[ev]
32
		if t and t._fakeEvent then
33
			for _,f in pairs(t.Functions) do
34
				f(...)
35
			end
36
		end
37
	end
38
	m.TrigEvent = te
39
	UIS.TrigEvent = te
40
41
	Event.OnServerEvent:Connect(function(plr,io)
42
	    if plr~=rp then return end
43
		m.Target = io.Target
44
		m.Hit = io.Hit
45
		if not io.isMouse then
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local Mouse = Player:GetMouse()
66
	local UIS = game:GetService("UserInputService")
67
	local input = function(io,a)
68
		if a then return end
69
		--Since InputObject is a client-side instance, we create and pass table instead
70
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
	end
72
	UIS.InputBegan:Connect(input)
73
	UIS.InputEnded:Connect(input)
74
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
85
	----Sandboxed game object that allows the usage of client-side methods and services
86
	--Real game object
87
	local _rg = game
88
89
	--Metatable for fake service
90
	local fsmt = {
91
		__index = function(self,k)
92
			local s = rawget(self,"_RealService")
93
			if s then return s[k] end
94
		end,
95
		__newindex = function(self,k,v)
96
			local s = rawget(self,"_RealService")
97
			if s then s[k]=v end
98
		end,
99
		__call = function(self,...)
100
			local s = rawget(self,"_RealService")
101
			if s then return s(...) end
102
		end
103
	}
104
	local function FakeService(t,RealService)
105
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
		return setmetatable(t,fsmt)
107
	end
108
109
	--Fake game object
110
	local g = {
111
		GetService = function(self,s)
112
			return self[s]
113
		end,
114
		Players = FakeService({
115
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
		},"Players"),
117
		UserInputService = FakeService(UIS,"UserInputService"),
118
		ContextActionService = FakeService(CAS,"ContextActionService"),
119
	}
120
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
	g.service = g.GetService
122
	
123
	g.RunService = FakeService({
124
		RenderStepped = _rg:GetService("RunService").Heartbeat,
125
		BindToRenderStep = function(self,name,_,fun)
126
			self._btrs[name] = self.Heartbeat:Connect(fun)
127
		end,
128
		UnbindFromRenderStep = function(self,name)
129
			self._btrs[name]:Disconnect()
130
		end,
131
	},"RunService")
132
133
	setmetatable(g,{
134
		__index=function(self,s)
135
			return _rg:GetService(s) or typeof(_rg[s])=="function"
136
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137
		end,
138
		__newindex = fsmt.__newindex,
139
		__call = fsmt.__call
140
	})
141
	--Changing owner to fake player object to support owner:GetMouse()
142
	game,owner = g,g.Players.LocalPlayer
143
end
144
145
wait(0.2)
146
147
Player = game:GetService("Players").LocalPlayer
148
PlayerGui = Player.PlayerGui
149
Cam = workspace.CurrentCamera
150
Backpack = Player.Backpack
151
Character = Player.Character
152
Humanoid = Character:FindFirstChildOfClass("Humanoid")
153
Mouse = Player:GetMouse()
154
RootPart = Character["HumanoidRootPart"]
155
Torso = Character["Torso"]
156
Head = Character["Head"]
157
RightArm = Character["Right Arm"]
158
LeftArm = Character["Left Arm"]
159
RightLeg = Character["Right Leg"]
160
LeftLeg = Character["Left Leg"]
161
RootJoint = RootPart["RootJoint"]
162
Neck = Torso["Neck"]
163
RightShoulder = Torso["Right Shoulder"]
164
LeftShoulder = Torso["Left Shoulder"]
165
RightHip = Torso["Right Hip"]
166
LeftHip = Torso["Left Hip"]
167
local sick = Instance.new("Sound",Character)
168
169
IT = Instance.new
170
CF = CFrame.new
171
VT = Vector3.new
172
RAD = math.rad
173
C3 = Color3.new
174
UD2 = UDim2.new
175
BRICKC = BrickColor.new
176
ANGLES = CFrame.Angles
177
EULER = CFrame.fromEulerAnglesXYZ
178
COS = math.cos
179
ACOS = math.acos
180
SIN = math.sin
181
ASIN = math.asin
182
ABS = math.abs
183
MRANDOM = math.random
184
FLOOR = math.floor
185
186
--//=================================\\
187
--|| 	      USEFUL VALUES
188
--\\=================================//
189
190
Animation_Speed = 3
191
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
192
local Speed = 45
193
local SIZE = 1.3
194
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
195
local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
196
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
197
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
198
local ANIM = "Idle"
199
local ATTACK = false
200
local COMBO = 1
201
local Rooted = false
202
local SINE = 0
203
local CHANGE = 2 / Animation_Speed
204
local ROBLOXIDLEANIMATION = IT("Animation")
205
local WEAPONGUI = IT("ScreenGui", PlayerGui)
206
WEAPONGUI.Name = "Big Boie Squad"
207
local ANIMATOR = Humanoid.Animator
208
local ANIMATE = Character.Animate
209
local UNANCHOR = true
210
local KILLCOUNT = 0
211
212
--//=================================\\
213
--\\=================================//
214
215
216
--//=================================\\
217
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
218
--\\=================================//
219
220
ArtificialHB = Instance.new("BindableEvent", script)
221
ArtificialHB.Name = "ArtificialHB"
222
223
script:WaitForChild("ArtificialHB")
224
225
frame = Frame_Speed
226
tf = 0
227
allowframeloss = false
228
tossremainder = false
229
lastframe = tick()
230
script.ArtificialHB:Fire()
231
232
game:GetService("RunService").Heartbeat:connect(function(s, p)
233
	tf = tf + s
234
	if tf >= frame then
235
		if allowframeloss then
236
			script.ArtificialHB:Fire()
237
			lastframe = tick()
238
		else
239
			for i = 1, math.floor(tf / frame) do
240
				script.ArtificialHB:Fire()
241
			end
242
		lastframe = tick()
243
		end
244
		if tossremainder then
245
			tf = 0
246
		else
247
			tf = tf - frame * math.floor(tf / frame)
248
		end
249
	end
250
end)
251
252
--//=================================\\
253
--\\=================================//
254
255
--//=================================\\
256
--|| 	      SOME FUNCTIONS
257
--\\=================================//
258
259
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
260
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
261
end
262
263
function PositiveAngle(NUMBER)
264
	if NUMBER >= 0 then
265
		NUMBER = 0
266
	end
267
	return NUMBER
268
end
269
270
function NegativeAngle(NUMBER)
271
	if NUMBER <= 0 then
272
		NUMBER = 0
273
	end
274
	return NUMBER
275
end
276
277
function Swait(NUMBER)
278
	if NUMBER == 0 or NUMBER == nil then
279
		ArtificialHB.Event:wait()
280
	else
281
		for i = 1, NUMBER do
282
			ArtificialHB.Event:wait()
283
		end
284
	end
285
end
286
287
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
288
	local NEWMESH = IT(MESH)
289
	if MESH == "SpecialMesh" then
290
		NEWMESH.MeshType = MESHTYPE
291
		if MESHID ~= "nil" and MESHID ~= "" then
292
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
293
		end
294
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
295
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
296
		end
297
	end
298
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
299
	NEWMESH.Scale = SCALE
300
	NEWMESH.Parent = PARENT
301
	return NEWMESH
302
end
303
304
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
305
	local NEWPART = IT("Part")
306
	NEWPART.formFactor = FORMFACTOR
307
	NEWPART.Reflectance = REFLECTANCE
308
	NEWPART.Transparency = TRANSPARENCY
309
	NEWPART.CanCollide = false
310
	NEWPART.Locked = true
311
	NEWPART.Anchored = true
312
	if ANCHOR == false then
313
		NEWPART.Anchored = false
314
	end
315
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
316
	NEWPART.Name = NAME
317
	NEWPART.Size = SIZE
318
	NEWPART.Position = Torso.Position
319
	NEWPART.Material = MATERIAL
320
	NEWPART:BreakJoints()
321
	NEWPART.Parent = PARENT
322
	return NEWPART
323
end
324
325
	local function weldBetween(a, b)
326
	    local weldd = Instance.new("ManualWeld")
327
	    weldd.Part0 = a
328
	    weldd.Part1 = b
329
	    weldd.C0 = CFrame.new()
330
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
331
	    weldd.Parent = a
332
	    return weldd
333
	end
334
335
336
function QuaternionFromCFrame(cf)
337
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
338
	local trace = m00 + m11 + m22
339
	if trace > 0 then 
340
		local s = math.sqrt(1 + trace)
341
		local recip = 0.5 / s
342
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
343
	else
344
		local i = 0
345
		if m11 > m00 then
346
			i = 1
347
		end
348
		if m22 > (i == 0 and m00 or m11) then
349
			i = 2
350
		end
351
		if i == 0 then
352
			local s = math.sqrt(m00 - m11 - m22 + 1)
353
			local recip = 0.5 / s
354
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
355
		elseif i == 1 then
356
			local s = math.sqrt(m11 - m22 - m00 + 1)
357
			local recip = 0.5 / s
358
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
359
		elseif i == 2 then
360
			local s = math.sqrt(m22 - m00 - m11 + 1)
361
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
362
		end
363
	end
364
end
365
 
366
function QuaternionToCFrame(px, py, pz, x, y, z, w)
367
	local xs, ys, zs = x + x, y + y, z + z
368
	local wx, wy, wz = w * xs, w * ys, w * zs
369
	local xx = x * xs
370
	local xy = x * ys
371
	local xz = x * zs
372
	local yy = y * ys
373
	local yz = y * zs
374
	local zz = z * zs
375
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
376
end
377
 
378
function QuaternionSlerp(a, b, t)
379
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
380
	local startInterp, finishInterp;
381
	if cosTheta >= 0.0001 then
382
		if (1 - cosTheta) > 0.0001 then
383
			local theta = ACOS(cosTheta)
384
			local invSinTheta = 1 / SIN(theta)
385
			startInterp = SIN((1 - t) * theta) * invSinTheta
386
			finishInterp = SIN(t * theta) * invSinTheta
387
		else
388
			startInterp = 1 - t
389
			finishInterp = t
390
		end
391
	else
392
		if (1 + cosTheta) > 0.0001 then
393
			local theta = ACOS(-cosTheta)
394
			local invSinTheta = 1 / SIN(theta)
395
			startInterp = SIN((t - 1) * theta) * invSinTheta
396
			finishInterp = SIN(t * theta) * invSinTheta
397
		else
398
			startInterp = t - 1
399
			finishInterp = t
400
		end
401
	end
402
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
403
end
404
405
function Clerp(a, b, t)
406
	local qa = {QuaternionFromCFrame(a)}
407
	local qb = {QuaternionFromCFrame(b)}
408
	local ax, ay, az = a.x, a.y, a.z
409
	local bx, by, bz = b.x, b.y, b.z
410
	local _t = 1 - t
411
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
412
end
413
414
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
415
	local frame = IT("Frame")
416
	frame.BackgroundTransparency = TRANSPARENCY
417
	frame.BorderSizePixel = BORDERSIZEPIXEL
418
	frame.Position = POSITION
419
	frame.Size = SIZE
420
	frame.BackgroundColor3 = COLOR
421
	frame.BorderColor3 = BORDERCOLOR
422
	frame.Name = NAME
423
	frame.Parent = PARENT
424
	return frame
425
end
426
427
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
428
	local label = IT("TextLabel")
429
	label.BackgroundTransparency = 1
430
	label.Size = UD2(1, 0, 1, 0)
431
	label.Position = UD2(0, 0, 0, 0)
432
	label.TextColor3 = TEXTCOLOR
433
	label.TextStrokeTransparency = STROKETRANSPARENCY
434
	label.TextTransparency = TRANSPARENCY
435
	label.FontSize = TEXTFONTSIZE
436
	label.Font = TEXTFONT
437
	label.BorderSizePixel = BORDERSIZEPIXEL
438
	label.TextScaled = false
439
	label.Text = TEXT
440
	label.Name = NAME
441
	label.Parent = PARENT
442
	return label
443
end
444
445
function NoOutlines(PART)
446
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
447
end
448
449
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
450
	local NEWWELD = IT(TYPE)
451
	NEWWELD.Part0 = PART0
452
	NEWWELD.Part1 = PART1
453
	NEWWELD.C0 = C0
454
	NEWWELD.C1 = C1
455
	NEWWELD.Parent = PARENT
456
	return NEWWELD
457
end
458
459
local S = IT("Sound")
460
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
461
	local NEWSOUND = nil
462
	coroutine.resume(coroutine.create(function()
463
		NEWSOUND = S:Clone()
464
		NEWSOUND.Parent = PARENT
465
		NEWSOUND.Volume = VOLUME
466
		NEWSOUND.Pitch = PITCH
467
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
468
		NEWSOUND:play()
469
		if DOESLOOP == true then
470
			NEWSOUND.Looped = true
471
		else
472
			repeat wait(1) until NEWSOUND.Playing == false
473
			NEWSOUND:remove()
474
		end
475
	end))
476
	return NEWSOUND
477
end
478
479
function CFrameFromTopBack(at, top, back)
480
	local right = top:Cross(back)
481
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
482
end
483
484
function MakeForm(PART,TYPE)
485
	if TYPE == "Cyl" then
486
		local MSH = IT("CylinderMesh",PART)
487
	elseif TYPE == "Ball" then
488
		local MSH = IT("SpecialMesh",PART)
489
		MSH.MeshType = "Sphere"
490
	elseif TYPE == "Wedge" then
491
		local MSH = IT("SpecialMesh",PART)
492
		MSH.MeshType = "Wedge"
493
	end
494
end
495
496
Debris = game:GetService("Debris")
497
498
function CastProperRay(StartPos, EndPos, Distance, Ignore)
499
	local DIRECTION = CF(StartPos,EndPos).lookVector
500
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
501
end
502
503
--//=================================\\
504
--||	     WEAPON CREATION
505
--\\=================================//
506
507
Humanoid.Parent = nil
508
RootPart.Size = RootPart.Size*SIZE
509
Torso.Size = Torso.Size*SIZE
510
RightArm.Size = RightArm.Size*SIZE
511
RightLeg.Size = RightLeg.Size*SIZE
512
LeftArm.Size = LeftArm.Size*SIZE
513
LeftLeg.Size = LeftLeg.Size*SIZE
514
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
515
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
516
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
517
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
518
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
519
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
520
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
521
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
522
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
523
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
524
Head.Size = Head.Size*SIZE
525
RootJoint.Parent = RootPart
526
Neck.Parent = Torso
527
RightShoulder.Parent = Torso
528
LeftShoulder.Parent = Torso
529
RightHip.Parent = Torso
530
LeftHip.Parent = Torso
531
532
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
533
MakeForm(PART,"Ball")
534
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
535
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
536
MakeForm(PART,"Ball")
537
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
538
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
539
MakeForm(PART,"Ball")
540
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
541
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
542
MakeForm(PART,"Ball")
543
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
544
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
545
MakeForm(PART,"Ball")
546
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
547
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
548
MakeForm(PART,"Ball")
549
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
550
551
Humanoid.Parent = Character
552
553
Humanoid.Died:connect(function()
554
	ATTACK = true
555
end)
556
557
local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
558
559
local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
560
561
--//=================================\\
562
--||			DAMAGING
563
--\\=================================//
564
565
local EXPLOSION = IT("Explosion",nil)
566
EXPLOSION.BlastPressure = 0
567
function PUNCH(Fist)
568
	TOUCH = Fist.Touched:Connect(function(hit)
569
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
570
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
571
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
572
			if TORSO and HUM.Health > 0 then
573
				CreateSound(296102734,Fist,6,1,false)
574
				CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
575
				TORSO.Parent:BreakJoints()
576
				for _, c in pairs(TORSO.Parent:GetChildren()) do
577
					if c:IsA("BasePart") then
578
						local bv = Instance.new("BodyVelocity",c) 
579
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
580
						bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
581
						Debris:AddItem(bv,0.05)
582
					end
583
				end
584
				local BOOM = EXPLOSION:Clone()
585
				BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
586
				BOOM.Parent = Character
587
				TOUCH:Disconnect()
588
				KILLCOUNT = KILLCOUNT + 1
589
			end
590
		elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
591
			hit:remove()
592
			CreateSound(296102734,Fist,6,1,false)
593
			local BOOM = EXPLOSION:Clone()
594
			BOOM.BlastPressure = 15
595
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
596
			BOOM.Parent = Character
597
		elseif hit.Anchored == false then
598
			CreateSound(296102734,Fist,6,1,false)
599
			local BOOM = EXPLOSION:Clone()
600
			BOOM.BlastPressure = 70
601
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
602
			BOOM.Parent = Character
603
			TOUCH:Disconnect()
604
		end
605
	end)
606
	return TOUCH
607
end
608
609
--//=================================\\
610
--||	ATTACK FUNCTIONS AND STUFF
611
--\\=================================//
612
613
function Yeet()
614
	ATTACK = true
615
	Rooted = false
616
	if COMBO == 1 then
617
		COMBO = 2
618
		for i=0, 0.1, 0.1 / Animation_Speed do
619
			Swait()
620
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
621
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
622
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
623
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
624
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
625
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
626
		end
627
		local FIST = PUNCH(LeftArm)
628
		for i=0, 0.15, 0.1 / Animation_Speed do
629
			Swait()
630
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
631
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
632
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
633
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
634
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
635
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
636
		end
637
		FIST:Disconnect()
638
	else
639
		COMBO = 1
640
		for i=0, 0.1, 0.1 / Animation_Speed do
641
			Swait()
642
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
643
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
644
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
645
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
646
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
647
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
648
		end
649
		local FIST = PUNCH(RightArm)
650
		for i=0, 0.15, 0.1 / Animation_Speed do
651
			Swait()
652
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
653
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
654
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
655
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
656
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
657
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
658
		end
659
		FIST:Disconnect()
660
	end
661
	ATTACK = false
662
	Rooted = false
663
end
664
665
function YesPlease()
666
	ATTACK = true
667
	Rooted = true
668
	CreateSound(291394633,Head,6,1,false)
669
	for i=0, 2, 0.1 / Animation_Speed do
670
		Swait()
671
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
672
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
673
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
674
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
675
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
676
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
677
	end
678
	ATTACK = false
679
	Rooted = false
680
end
681
682
--//=================================\\
683
--||	  ASSIGN THINGS TO KEYS
684
--\\=================================//
685
686
Mouse.Button1Down:connect(function(NEWKEY)
687
	if ATTACK == false then
688
		Yeet()
689
	end
690
end)
691
Mouse.KeyDown:connect(function(NEWKEY)
692
	if NEWKEY == "t" and ATTACK == false then
693
		YesPlease()
694
	end
695
end)
696
697
--//=================================\\
698
--\\=================================//
699
700
function unanchor()
701
	if UNANCHOR == true then
702
		g = Character:GetChildren()
703
		for i = 1, #g do
704
			if g[i].ClassName == "Part" then
705
				g[i].Anchored = false
706
			end
707
		end
708
	end
709
end
710
711
--//=================================\\
712
--||	WRAP THE WHOLE SCRIPT UP
713
--\\=================================//
714
715
Humanoid.Changed:connect(function(Jump)
716
	if Jump == "Jump" and (Disable_Jump == true) then
717
		Humanoid.Jump = false
718
	end
719
end)
720
721
local FF = IT("ForceField",Character)
722
FF.Visible = false
723
724
while true do
725
	Swait()
726
	script.Parent = WEAPONGUI
727
	ANIMATE.Parent = nil
728
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
729
	    v:Stop();
730
	end
731
	SINE = SINE + CHANGE
732
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
733
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
734
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
735
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
736
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
737
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
738
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
739
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
740
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
741
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
742
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
743
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
744
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
745
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
746
	end
747
	if HITFLOOR == nil then
748
		ANIM = "Midair"
749
		if ATTACK == false then
750
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
751
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
752
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
753
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
754
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
755
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
756
		end
757
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
758
		ANIM = "Idle"
759
		if ATTACK == false then
760
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
761
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
762
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
763
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
764
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
765
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
766
		end
767
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
768
		ANIM = "Walk"
769
		if ATTACK == false then
770
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
771
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
772
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
773
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
774
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
775
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
776
		end
777
	end
778
	unanchor()
779
	Humanoid.MaxHealth = 5e7
780
	Humanoid.Health = 5e7
781
	Humanoid.Name = "BigBoie"
782
	if Rooted == false then
783
		Disable_Jump = false
784
		Humanoid.WalkSpeed = Speed
785
	elseif Rooted == true then
786
		Disable_Jump = true
787
		Humanoid.WalkSpeed = 0
788
	end
789
	for _, c in pairs(Character:GetChildren()) do
790
		if c.ClassName == "Part" then
791
			c.Material = "SmoothPlastic"
792
			if c:FindFirstChildOfClass("ParticleEmitter") then
793
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
794
			end
795
			if c == Torso or c.Name == "Muscle" then
796
				c.BrickColor = BRICKC"Bright blue"
797
			elseif c == RightLeg or c == LeftLeg then
798
				c.BrickColor = BRICKC"Br. yellowish green"
799
			else
800
				c.BrickColor = BRICKC"Bright yellow"
801
			end
802
			if c == Head then
803
				if c:FindFirstChild("face") then
804
					c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
805
				end
806
			end
807
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
808
			c:remove()
809
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
810
			c:remove()
811
		end
812
	end
813
	sick.SoundId = "rbxassetid://157460916"
814
	sick.Looped = true
815-
	sick.Pitch = (MRANDOM(95,115)/100)+1
815+
816
	sick:Resume()
817
	sick.Parent = Torso
818
	Humanoid.JumpPower = 257
819
	TEXT.Text = KILLCOUNT
820
end
821
822
--//=================================\\
823
--\\=================================//
824
825
826
827
828
829
--//====================================================\\--
830
--||			  		 END OF SCRIPT
831
--\\====================================================//--