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Aug 17th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. wait(0.2)
  146.  
  147. Player = game:GetService("Players").LocalPlayer
  148. PlayerGui = Player.PlayerGui
  149. Cam = workspace.CurrentCamera
  150. Backpack = Player.Backpack
  151. Character = Player.Character
  152. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  153. Mouse = Player:GetMouse()
  154. RootPart = Character["HumanoidRootPart"]
  155. Torso = Character["Torso"]
  156. Head = Character["Head"]
  157. RightArm = Character["Right Arm"]
  158. LeftArm = Character["Left Arm"]
  159. RightLeg = Character["Right Leg"]
  160. LeftLeg = Character["Left Leg"]
  161. RootJoint = RootPart["RootJoint"]
  162. Neck = Torso["Neck"]
  163. RightShoulder = Torso["Right Shoulder"]
  164. LeftShoulder = Torso["Left Shoulder"]
  165. RightHip = Torso["Right Hip"]
  166. LeftHip = Torso["Left Hip"]
  167. local sick = Instance.new("Sound",Character)
  168.  
  169. IT = Instance.new
  170. CF = CFrame.new
  171. VT = Vector3.new
  172. RAD = math.rad
  173. C3 = Color3.new
  174. UD2 = UDim2.new
  175. BRICKC = BrickColor.new
  176. ANGLES = CFrame.Angles
  177. EULER = CFrame.fromEulerAnglesXYZ
  178. COS = math.cos
  179. ACOS = math.acos
  180. SIN = math.sin
  181. ASIN = math.asin
  182. ABS = math.abs
  183. MRANDOM = math.random
  184. FLOOR = math.floor
  185.  
  186. --//=================================\\
  187. --|| USEFUL VALUES
  188. --\\=================================//
  189.  
  190. Animation_Speed = 3
  191. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  192. local Speed = 45
  193. local SIZE = 1.3
  194. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  195. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  196. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  197. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  198. local ANIM = "Idle"
  199. local ATTACK = false
  200. local COMBO = 1
  201. local Rooted = false
  202. local SINE = 0
  203. local CHANGE = 2 / Animation_Speed
  204. local ROBLOXIDLEANIMATION = IT("Animation")
  205. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  206. WEAPONGUI.Name = "Big Boie Squad"
  207. local ANIMATOR = Humanoid.Animator
  208. local ANIMATE = Character.Animate
  209. local UNANCHOR = true
  210. local KILLCOUNT = 0
  211.  
  212. --//=================================\\
  213. --\\=================================//
  214.  
  215.  
  216. --//=================================\\
  217. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  218. --\\=================================//
  219.  
  220. ArtificialHB = Instance.new("BindableEvent", script)
  221. ArtificialHB.Name = "ArtificialHB"
  222.  
  223. script:WaitForChild("ArtificialHB")
  224.  
  225. frame = Frame_Speed
  226. tf = 0
  227. allowframeloss = false
  228. tossremainder = false
  229. lastframe = tick()
  230. script.ArtificialHB:Fire()
  231.  
  232. game:GetService("RunService").Heartbeat:connect(function(s, p)
  233. tf = tf + s
  234. if tf >= frame then
  235. if allowframeloss then
  236. script.ArtificialHB:Fire()
  237. lastframe = tick()
  238. else
  239. for i = 1, math.floor(tf / frame) do
  240. script.ArtificialHB:Fire()
  241. end
  242. lastframe = tick()
  243. end
  244. if tossremainder then
  245. tf = 0
  246. else
  247. tf = tf - frame * math.floor(tf / frame)
  248. end
  249. end
  250. end)
  251.  
  252. --//=================================\\
  253. --\\=================================//
  254.  
  255. --//=================================\\
  256. --|| SOME FUNCTIONS
  257. --\\=================================//
  258.  
  259. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  260. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  261. end
  262.  
  263. function PositiveAngle(NUMBER)
  264. if NUMBER >= 0 then
  265. NUMBER = 0
  266. end
  267. return NUMBER
  268. end
  269.  
  270. function NegativeAngle(NUMBER)
  271. if NUMBER <= 0 then
  272. NUMBER = 0
  273. end
  274. return NUMBER
  275. end
  276.  
  277. function Swait(NUMBER)
  278. if NUMBER == 0 or NUMBER == nil then
  279. ArtificialHB.Event:wait()
  280. else
  281. for i = 1, NUMBER do
  282. ArtificialHB.Event:wait()
  283. end
  284. end
  285. end
  286.  
  287. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  288. local NEWMESH = IT(MESH)
  289. if MESH == "SpecialMesh" then
  290. NEWMESH.MeshType = MESHTYPE
  291. if MESHID ~= "nil" and MESHID ~= "" then
  292. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  293. end
  294. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  295. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  296. end
  297. end
  298. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  299. NEWMESH.Scale = SCALE
  300. NEWMESH.Parent = PARENT
  301. return NEWMESH
  302. end
  303.  
  304. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  305. local NEWPART = IT("Part")
  306. NEWPART.formFactor = FORMFACTOR
  307. NEWPART.Reflectance = REFLECTANCE
  308. NEWPART.Transparency = TRANSPARENCY
  309. NEWPART.CanCollide = false
  310. NEWPART.Locked = true
  311. NEWPART.Anchored = true
  312. if ANCHOR == false then
  313. NEWPART.Anchored = false
  314. end
  315. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  316. NEWPART.Name = NAME
  317. NEWPART.Size = SIZE
  318. NEWPART.Position = Torso.Position
  319. NEWPART.Material = MATERIAL
  320. NEWPART:BreakJoints()
  321. NEWPART.Parent = PARENT
  322. return NEWPART
  323. end
  324.  
  325. local function weldBetween(a, b)
  326. local weldd = Instance.new("ManualWeld")
  327. weldd.Part0 = a
  328. weldd.Part1 = b
  329. weldd.C0 = CFrame.new()
  330. weldd.C1 = b.CFrame:inverse() * a.CFrame
  331. weldd.Parent = a
  332. return weldd
  333. end
  334.  
  335.  
  336. function QuaternionFromCFrame(cf)
  337. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  338. local trace = m00 + m11 + m22
  339. if trace > 0 then
  340. local s = math.sqrt(1 + trace)
  341. local recip = 0.5 / s
  342. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  343. else
  344. local i = 0
  345. if m11 > m00 then
  346. i = 1
  347. end
  348. if m22 > (i == 0 and m00 or m11) then
  349. i = 2
  350. end
  351. if i == 0 then
  352. local s = math.sqrt(m00 - m11 - m22 + 1)
  353. local recip = 0.5 / s
  354. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  355. elseif i == 1 then
  356. local s = math.sqrt(m11 - m22 - m00 + 1)
  357. local recip = 0.5 / s
  358. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  359. elseif i == 2 then
  360. local s = math.sqrt(m22 - m00 - m11 + 1)
  361. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  362. end
  363. end
  364. end
  365.  
  366. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  367. local xs, ys, zs = x + x, y + y, z + z
  368. local wx, wy, wz = w * xs, w * ys, w * zs
  369. local xx = x * xs
  370. local xy = x * ys
  371. local xz = x * zs
  372. local yy = y * ys
  373. local yz = y * zs
  374. local zz = z * zs
  375. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  376. end
  377.  
  378. function QuaternionSlerp(a, b, t)
  379. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  380. local startInterp, finishInterp;
  381. if cosTheta >= 0.0001 then
  382. if (1 - cosTheta) > 0.0001 then
  383. local theta = ACOS(cosTheta)
  384. local invSinTheta = 1 / SIN(theta)
  385. startInterp = SIN((1 - t) * theta) * invSinTheta
  386. finishInterp = SIN(t * theta) * invSinTheta
  387. else
  388. startInterp = 1 - t
  389. finishInterp = t
  390. end
  391. else
  392. if (1 + cosTheta) > 0.0001 then
  393. local theta = ACOS(-cosTheta)
  394. local invSinTheta = 1 / SIN(theta)
  395. startInterp = SIN((t - 1) * theta) * invSinTheta
  396. finishInterp = SIN(t * theta) * invSinTheta
  397. else
  398. startInterp = t - 1
  399. finishInterp = t
  400. end
  401. end
  402. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  403. end
  404.  
  405. function Clerp(a, b, t)
  406. local qa = {QuaternionFromCFrame(a)}
  407. local qb = {QuaternionFromCFrame(b)}
  408. local ax, ay, az = a.x, a.y, a.z
  409. local bx, by, bz = b.x, b.y, b.z
  410. local _t = 1 - t
  411. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  412. end
  413.  
  414. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  415. local frame = IT("Frame")
  416. frame.BackgroundTransparency = TRANSPARENCY
  417. frame.BorderSizePixel = BORDERSIZEPIXEL
  418. frame.Position = POSITION
  419. frame.Size = SIZE
  420. frame.BackgroundColor3 = COLOR
  421. frame.BorderColor3 = BORDERCOLOR
  422. frame.Name = NAME
  423. frame.Parent = PARENT
  424. return frame
  425. end
  426.  
  427. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  428. local label = IT("TextLabel")
  429. label.BackgroundTransparency = 1
  430. label.Size = UD2(1, 0, 1, 0)
  431. label.Position = UD2(0, 0, 0, 0)
  432. label.TextColor3 = TEXTCOLOR
  433. label.TextStrokeTransparency = STROKETRANSPARENCY
  434. label.TextTransparency = TRANSPARENCY
  435. label.FontSize = TEXTFONTSIZE
  436. label.Font = TEXTFONT
  437. label.BorderSizePixel = BORDERSIZEPIXEL
  438. label.TextScaled = false
  439. label.Text = TEXT
  440. label.Name = NAME
  441. label.Parent = PARENT
  442. return label
  443. end
  444.  
  445. function NoOutlines(PART)
  446. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  447. end
  448.  
  449. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  450. local NEWWELD = IT(TYPE)
  451. NEWWELD.Part0 = PART0
  452. NEWWELD.Part1 = PART1
  453. NEWWELD.C0 = C0
  454. NEWWELD.C1 = C1
  455. NEWWELD.Parent = PARENT
  456. return NEWWELD
  457. end
  458.  
  459. local S = IT("Sound")
  460. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  461. local NEWSOUND = nil
  462. coroutine.resume(coroutine.create(function()
  463. NEWSOUND = S:Clone()
  464. NEWSOUND.Parent = PARENT
  465. NEWSOUND.Volume = VOLUME
  466. NEWSOUND.Pitch = PITCH
  467. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  468. NEWSOUND:play()
  469. if DOESLOOP == true then
  470. NEWSOUND.Looped = true
  471. else
  472. repeat wait(1) until NEWSOUND.Playing == false
  473. NEWSOUND:remove()
  474. end
  475. end))
  476. return NEWSOUND
  477. end
  478.  
  479. function CFrameFromTopBack(at, top, back)
  480. local right = top:Cross(back)
  481. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  482. end
  483.  
  484. function MakeForm(PART,TYPE)
  485. if TYPE == "Cyl" then
  486. local MSH = IT("CylinderMesh",PART)
  487. elseif TYPE == "Ball" then
  488. local MSH = IT("SpecialMesh",PART)
  489. MSH.MeshType = "Sphere"
  490. elseif TYPE == "Wedge" then
  491. local MSH = IT("SpecialMesh",PART)
  492. MSH.MeshType = "Wedge"
  493. end
  494. end
  495.  
  496. Debris = game:GetService("Debris")
  497.  
  498. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  499. local DIRECTION = CF(StartPos,EndPos).lookVector
  500. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  501. end
  502.  
  503. --//=================================\\
  504. --|| WEAPON CREATION
  505. --\\=================================//
  506.  
  507. Humanoid.Parent = nil
  508. RootPart.Size = RootPart.Size*SIZE
  509. Torso.Size = Torso.Size*SIZE
  510. RightArm.Size = RightArm.Size*SIZE
  511. RightLeg.Size = RightLeg.Size*SIZE
  512. LeftArm.Size = LeftArm.Size*SIZE
  513. LeftLeg.Size = LeftLeg.Size*SIZE
  514. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  515. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  516. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  517. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  518. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  519. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  520. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  521. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  522. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  523. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  524. Head.Size = Head.Size*SIZE
  525. RootJoint.Parent = RootPart
  526. Neck.Parent = Torso
  527. RightShoulder.Parent = Torso
  528. LeftShoulder.Parent = Torso
  529. RightHip.Parent = Torso
  530. LeftHip.Parent = Torso
  531.  
  532. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  533. MakeForm(PART,"Ball")
  534. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  535. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  536. MakeForm(PART,"Ball")
  537. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  538. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  539. MakeForm(PART,"Ball")
  540. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  541. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  542. MakeForm(PART,"Ball")
  543. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  544. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  545. MakeForm(PART,"Ball")
  546. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  547. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  548. MakeForm(PART,"Ball")
  549. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  550.  
  551. Humanoid.Parent = Character
  552.  
  553. Humanoid.Died:connect(function()
  554. ATTACK = true
  555. end)
  556.  
  557. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  558.  
  559. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  560.  
  561. --//=================================\\
  562. --|| DAMAGING
  563. --\\=================================//
  564.  
  565. local EXPLOSION = IT("Explosion",nil)
  566. EXPLOSION.BlastPressure = 0
  567. function PUNCH(Fist)
  568. TOUCH = Fist.Touched:Connect(function(hit)
  569. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  570. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  571. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  572. if TORSO and HUM.Health > 0 then
  573. CreateSound(296102734,Fist,6,1,false)
  574. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  575. TORSO.Parent:BreakJoints()
  576. for _, c in pairs(TORSO.Parent:GetChildren()) do
  577. if c:IsA("BasePart") then
  578. local bv = Instance.new("BodyVelocity",c)
  579. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  580. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  581. Debris:AddItem(bv,0.05)
  582. end
  583. end
  584. local BOOM = EXPLOSION:Clone()
  585. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  586. BOOM.Parent = Character
  587. TOUCH:Disconnect()
  588. KILLCOUNT = KILLCOUNT + 1
  589. end
  590. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  591. hit:remove()
  592. CreateSound(296102734,Fist,6,1,false)
  593. local BOOM = EXPLOSION:Clone()
  594. BOOM.BlastPressure = 15
  595. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  596. BOOM.Parent = Character
  597. elseif hit.Anchored == false then
  598. CreateSound(296102734,Fist,6,1,false)
  599. local BOOM = EXPLOSION:Clone()
  600. BOOM.BlastPressure = 70
  601. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  602. BOOM.Parent = Character
  603. TOUCH:Disconnect()
  604. end
  605. end)
  606. return TOUCH
  607. end
  608.  
  609. --//=================================\\
  610. --|| ATTACK FUNCTIONS AND STUFF
  611. --\\=================================//
  612.  
  613. function Yeet()
  614. ATTACK = true
  615. Rooted = false
  616. if COMBO == 1 then
  617. COMBO = 2
  618. for i=0, 0.1, 0.1 / Animation_Speed do
  619. Swait()
  620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  624. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  626. end
  627. local FIST = PUNCH(LeftArm)
  628. for i=0, 0.15, 0.1 / Animation_Speed do
  629. Swait()
  630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  634. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  636. end
  637. FIST:Disconnect()
  638. else
  639. COMBO = 1
  640. for i=0, 0.1, 0.1 / Animation_Speed do
  641. Swait()
  642. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  646. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  648. end
  649. local FIST = PUNCH(RightArm)
  650. for i=0, 0.15, 0.1 / Animation_Speed do
  651. Swait()
  652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  656. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  658. end
  659. FIST:Disconnect()
  660. end
  661. ATTACK = false
  662. Rooted = false
  663. end
  664.  
  665. function YesPlease()
  666. ATTACK = true
  667. Rooted = true
  668. CreateSound(291394633,Head,6,1,false)
  669. for i=0, 2, 0.1 / Animation_Speed do
  670. Swait()
  671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  675. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  677. end
  678. ATTACK = false
  679. Rooted = false
  680. end
  681.  
  682. --//=================================\\
  683. --|| ASSIGN THINGS TO KEYS
  684. --\\=================================//
  685.  
  686. Mouse.Button1Down:connect(function(NEWKEY)
  687. if ATTACK == false then
  688. Yeet()
  689. end
  690. end)
  691. Mouse.KeyDown:connect(function(NEWKEY)
  692. if NEWKEY == "t" and ATTACK == false then
  693. YesPlease()
  694. end
  695. end)
  696.  
  697. --//=================================\\
  698. --\\=================================//
  699.  
  700. function unanchor()
  701. if UNANCHOR == true then
  702. g = Character:GetChildren()
  703. for i = 1, #g do
  704. if g[i].ClassName == "Part" then
  705. g[i].Anchored = false
  706. end
  707. end
  708. end
  709. end
  710.  
  711. --//=================================\\
  712. --|| WRAP THE WHOLE SCRIPT UP
  713. --\\=================================//
  714.  
  715. Humanoid.Changed:connect(function(Jump)
  716. if Jump == "Jump" and (Disable_Jump == true) then
  717. Humanoid.Jump = false
  718. end
  719. end)
  720.  
  721. local FF = IT("ForceField",Character)
  722. FF.Visible = false
  723.  
  724. while true do
  725. Swait()
  726. script.Parent = WEAPONGUI
  727. ANIMATE.Parent = nil
  728. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  729. v:Stop();
  730. end
  731. SINE = SINE + CHANGE
  732. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  733. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  734. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  735. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  736. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  737. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  738. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  739. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  740. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  741. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  742. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  743. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  744. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  745. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  746. end
  747. if HITFLOOR == nil then
  748. ANIM = "Midair"
  749. if ATTACK == false then
  750. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  754. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  756. end
  757. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  758. ANIM = "Idle"
  759. if ATTACK == false then
  760. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  764. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  766. end
  767. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  768. ANIM = "Walk"
  769. if ATTACK == false then
  770. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  774. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  776. end
  777. end
  778. unanchor()
  779. Humanoid.MaxHealth = 5e7
  780. Humanoid.Health = 5e7
  781. Humanoid.Name = "BigBoie"
  782. if Rooted == false then
  783. Disable_Jump = false
  784. Humanoid.WalkSpeed = Speed
  785. elseif Rooted == true then
  786. Disable_Jump = true
  787. Humanoid.WalkSpeed = 0
  788. end
  789. for _, c in pairs(Character:GetChildren()) do
  790. if c.ClassName == "Part" then
  791. c.Material = "SmoothPlastic"
  792. if c:FindFirstChildOfClass("ParticleEmitter") then
  793. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  794. end
  795. if c == Torso or c.Name == "Muscle" then
  796. c.BrickColor = BRICKC"Bright blue"
  797. elseif c == RightLeg or c == LeftLeg then
  798. c.BrickColor = BRICKC"Br. yellowish green"
  799. else
  800. c.BrickColor = BRICKC"Bright yellow"
  801. end
  802. if c == Head then
  803. if c:FindFirstChild("face") then
  804. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  805. end
  806. end
  807. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  808. c:remove()
  809. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  810. c:remove()
  811. end
  812. end
  813. sick.SoundId = "rbxassetid://157460916"
  814. sick.Looped = true
  815. sick.Pitch = (MRANDOM(95,115)/100)+1
  816. sick.Volume = 3
  817. sick:Resume()
  818. sick.Parent = Torso
  819. Humanoid.JumpPower = 257
  820. TEXT.Text = KILLCOUNT
  821. end
  822.  
  823. --//=================================\\
  824. --\\=================================//
  825.  
  826.  
  827.  
  828.  
  829.  
  830. --//====================================================\\--
  831. --|| END OF SCRIPT
  832. --\\====================================================//--
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