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| 1 | 0 Death, Fight Pandorite, Peach Chart | |
| 2 | Version 1.06 by Claude, last updated August 18th, 2015 | |
| 3 | ||
| 4 | 1.06 CHANGE LOG LOCATED HERE: http://pastebin.com/ab3MkGT7 | |
| 5 | ||
| 6 | Table of Contents: | |
| 7 | I: Intro | |
| 8 | II: Main Route | |
| 9 | III: Miscellaneous Info | |
| 10 | IV: Trade Consistency for Speed | |
| 11 | V: Backup Strategies | |
| 12 | VI: To Do | |
| 13 | ||
| 14 | ===== SECTION I: INTRO ===== | |
| 15 | ||
| 16 | *** CLICK THE BELOW IMAGE, IT IS VERY IMPORTANT *** | |
| 17 | ||
| 18 | http://i.imgur.com/yhZWsey.jpg | |
| 19 | ||
| 20 | *** CLICK THE ABOVE IMAGE, IT IS VERY IMPORTANT *** | |
| 21 | ||
| 22 | - | This route has overtaken the old 1 Death + Mallow route, and will likely be the mainstay for SMRPG Any% in one form or another. It involves getting the Experience Booster as soon as possible, skipping the death abuse, and using ability swap to put Shocker & Geno Blast onto Peach (obsoleting Mallow entirely past Punchinello). |
| 22 | + | |
| 23 | ||
| 24 | - | If followed correctly, this EXP route will get you Level 11 Peach by Yaridovich (allowing for a much stronger Shocker during that fight), and Level 15 Mario by Czar Dragon (making the fight much safer). |
| 24 | + | |
| 25 | ||
| 26 | - | Note 1: This route plans for consistency over speed. To complete the game with minimal time loss using this route, you only need 1 Fire Bomb freebie OR 1 Ice Bomb freebie. If you would like to plan around getting better luck, there are a list of options you can explore at the end of this document. |
| 26 | + | |
| 27 | ||
| 28 | - | Note 2: This route now contains backup strategies for some of the difficult things you will encounter in your SMRPG Any% journey. If you're a beginner, please consult the appendix at the end of this document beforehand, so you'll prepared if something bad happens to you. |
| 28 | + | |
| 29 | ||
| 30 | - | Credits to 0xwas, Alanim, iateyourpie, millnium, and everyone else in #mariorpg for helping me refine the route to its current point. Special shoutouts to cyghfer for distributing his Excel spreadsheets that I modified to construct the EXP / Coin charts for this route. |
| 30 | + | |
| 31 | http://www.twitch.tv/alanim/c/6813755 | |
| 32 | - | Old route (Skip Pandorite): |
| 32 | + | |
| 33 | - | http://pastebin.com/n4SkJFGW |
| 33 | + | |
| 34 | http://www.twitch.tv/alanim/c/6813734 ] | |
| 35 | - | Old route (Fight Pandorite): |
| 35 | + | |
| 36 | - | http://pastebin.com/TvpKgU6h |
| 36 | + | |
| 37 | ||
| 38 | - | 0xwas's Old route: |
| 38 | + | |
| 39 | - | http://pastebin.com/Hd6k4HuP |
| 39 | + | |
| 40 | (Advance in-battle dialogue with D-pad rotations) | |
| 41 | - | Excel Spreadhsheet showing a general timing comparison between this route and the old route: |
| 41 | + | |
| 42 | - | https://drive.google.com/file/d/0B3yPRhL2ylswUU9nZW1ta1RRRTA/view?usp=sharing |
| 42 | + | |
| 43 | ||
| 44 | - | Excel Spreadsheet showing the Coin Chart / EXP Chart for this route, as well as some notes from cyghfer (last 3 tabs are the most important): |
| 44 | + | |
| 45 | - | https://drive.google.com/file/d/0B3yPRhL2ylswam9BNC1OQ29Pc2M/view?usp=sharing |
| 45 | + | |
| 46 | - Talk to Toad | |
| 47 | - | Final Note: The Super Jump numbers in this document DO count the initial jump. I.e., you want to do 101 SJs on Johnny for the Super Suit. If this seems illogical to you, subtract 1 from every SJ count listed in the route. |
| 47 | + | |
| 48 | - Mash through Save tutorial | |
| 49 | - | ----------------------------- |
| 49 | + | |
| 50 | ||
| 51 | - Cutscenes | |
| 52 | - 2nd option for both text prompts | |
| 53 | ||
| 54 | ***Mushroom Way*** | |
| 55 | ||
| 56 | - In the second screen, get the flower in the chest by jumping slightly left of the Goomba on the rotating flower | |
| 57 | ||
| 58 | HAMMER BROS | |
| 59 | ||
| 60 | - Jump on A / Jump on B | |
| 61 | - Untimed attack on A / Jump | |
| 62 | - Jump on other (45 damage) | |
| 63 | - Untimed attack (if 43 on 1st jump. Timed otherwise) | |
| 64 | - Untimed jump | |
| 65 | ||
| 66 | ***Mushroom Kingdom*** | |
| 67 | ||
| 68 | Sell: | |
| 69 | 1 Mushroom | |
| 70 | 1 Flower Jar | |
| 71 | Buy: | |
| 72 | 5 Honey Syrups | |
| 73 | 4 Pick Me Ups | |
| 74 | 4 Able Juices | |
| 75 | 1 Shirt | |
| 76 | 1 Jump Shoes (Kaiten Shuzu) | |
| 77 | Equip (In Shop menu): | |
| 78 | Hammer, Shirt, Jump Shoes | |
| 79 | ||
| 80 | [LEVEL] | |
| 81 | Mario [2] : SP | |
| 82 | ||
| 83 | CROCO 1 (11 FP) | |
| 84 | ||
| 85 | - Jump (46) / Defend | |
| 86 | - Jump (46) / Defend | |
| 87 | - Jump (48) / Honey Syrup | |
| 88 | - Jump (48) / Defend | |
| 89 | - | - Jump (43 damage) |
| 89 | + | |
| 90 | - Jump (49) / Honey Syrup | |
| 91 | - Jump (51) / Defend | |
| 92 | - Jump (51) | |
| 93 | ||
| 94 | CROCO 1 (12 FP) | |
| 95 | ||
| 96 | - Jump (46) / Defend | |
| 97 | - Jump (46) / Defend | |
| 98 | - Jump (48) / Honey Syrup | |
| 99 | - Jump (48) / Honey Syrup | |
| 100 | [Let Mallow die if Mario has not taken damage yet] | |
| 101 | - Jump (49) / Defend | |
| 102 | - Jump (49) / Defend | |
| 103 | - Jump (51) / Defend | |
| 104 | - Jump (51) | |
| 105 | ||
| 106 | *Use Pick-Me-Ups if need be. | |
| 107 | - | - Get frog coin in castle |
| 107 | + | |
| 108 | - | - [CAMERA: Down right, down after leaving castle] |
| 108 | + | |
| 109 | - | - [CAMERA: After getting Mallow, walk in center of walkway and jump constantly until reaching Toad] |
| 109 | + | |
| 110 | ||
| 111 | - | [Cutscenes] |
| 111 | + | |
| 112 | ||
| 113 | ^^^PANDORITE | |
| 114 | - | ***Bandit's Way*** |
| 114 | + | |
| 115 | - Jump / Defend | |
| 116 | - | - Jump straight down and land on left petal of the rotating flower |
| 116 | + | |
| 117 | - | - Skipping stepping on very first platform |
| 117 | + | |
| 118 | - | - Don't get platform coins, they lag |
| 118 | + | |
| 119 | - | - Get KeroKeroCola in 2nd screen |
| 119 | + | |
| 120 | - | - Use star, attempt enemy jump (doge jump) for the flower |
| 120 | + | |
| 121 | - | - Kill 10 K-9s (No need to count, just leave as soon as Mario levels up) |
| 121 | + | |
| 122 | - | * Note: You can opt to kill 15 K9s here instead, if you don't want to worry about the Flame Orb RNG during the Moleville |
| 122 | + | |
| 123 | - | Mines Star |
| 123 | + | |
| 124 | ^^^BELOME | |
| 125 | - | [Optimal 10 Dogs: http://puu.sh/hsHku/54e3f185d8.gif ] |
| 125 | + | |
| 126 | *Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn). | |
| 127 | ||
| 128 | Turn 1: Jump / Thunderbolt | |
| 129 | Turn 2: Jump / Honey Syrup | |
| 130 | Turn 3: Jump / Thunderbolt | |
| 131 | [Scarecrow] | |
| 132 | Turn 4: Jump / Honey Syrup | |
| 133 | [Swallow] | |
| 134 | Turn 5: Jump | |
| 135 | Turn 6: Jump / Thunderbolt | |
| 136 | Turn 7: Jump | |
| 137 | ||
| 138 | * If Mario is slept on turn 2, Thunderbolt with Mallow and let Belome wake up Mario. | |
| 139 | * If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses Thunderbolt | |
| 140 | * No matter what, just remember to always alternate between using Thunderbolt & Honey Syrup with Mallow, until Mallow has used 3 Thunderbolts. Then either defend with him, or let him die. If Mallow is slept / unable to use his 3rd Thunderbolt, just Jump with Mario. | |
| 141 | ||
| 142 | --- | |
| 143 | ||
| 144 | [LEVEL] | |
| 145 | Mallow [4] : ATK | |
| 146 | ||
| 147 | ***Midas River*** | |
| 148 | ||
| 149 | ***Tadpole Pond*** | |
| 150 | - Go to Juice Bar (right Tadpole) | |
| 151 | - Buy: | |
| 152 | 2 Froggie Drinks | |
| 153 | - Go to Frog Coin Emporium (left Tadpole) | |
| 154 | - Buy: | |
| 155 | 2 Sleepy Bombs (#1) | |
| 156 | 1 Energizer (#3) | |
| 157 | ||
| 158 | - | - Save before going into Mushroom Kingdom 2 in case you miss Mack Skip |
| 158 | + | |
| 159 | ||
| 160 | - | ***Mushroom's Kingdom 2*** |
| 160 | + | |
| 161 | ||
| 162 | - | - Enter from Mushroom Way, not Bandit's Way |
| 162 | + | |
| 163 | - | - Mack Skip (Video: www.youtube.com/watch?v=WhjNbMW7P10 ) |
| 163 | + | |
| 164 | - | - Leave through the left path of Mushroom Kingdom (do not get Cricket Pie) |
| 164 | + | |
| 165 | ^^^BOWYER | |
| 166 | ||
| 167 | Attack / Jump / Energizer Geno | |
| 168 | - | PANDORITE |
| 168 | + | Attack / Jump / Attack |
| 169 | Geno Beam / Froggie Drink OR Mushroom Geno OR Defend / Honey Syrup | |
| 170 | Geno Beam / Mushroom Geno OR Defend / Mushroom Geno OR Defend | |
| 171 | Geno Beam / Defend / Defend | |
| 172 | Geno Beam / Defend / Defend | |
| 173 | Geno Beam OR Attack / Jump / Defend | |
| 174 | Geno Beam OR Attack / Jump / Defend | |
| 175 | ||
| 176 | [LEVEL] | |
| 177 | Mario [4] : SP | |
| 178 | - | - Get Flower in same room as Pandorite if you did not get the enemy jump in Bandit's Way |
| 178 | + | |
| 179 | - | - Use star, kill 8 rats (or 7 rats + boo if you prefer) |
| 179 | + | |
| 180 | ||
| 181 | - Go to shop and... | |
| 182 | - Buy: | |
| 183 | - 1 Punch Glove | |
| 184 | - | - Get recovery mushroom from chest before save point |
| 184 | + | |
| 185 | - 1 Cymbals | |
| 186 | - | BELOME |
| 186 | + | |
| 187 | - Equip: | |
| 188 | - Mario: Punch Glove, Work Pants | |
| 189 | - Mallow: Cymbals, Work Pants | |
| 190 | - Geno: Finger Shot, Work Pants, Wake-Up Pin | |
| 191 | - | Jump / Thunderbolt |
| 191 | + | |
| 192 | ^^^CROCO 2 (Check guidelines listed below to ensure a cleaner fight) | |
| 193 | - | [Half-block Belome's 1st attack is optimal so you can choose when Mallow dies. Full block is safe] |
| 193 | + | |
| 194 | Turn 1: | |
| 195 | - Attack (~64) | |
| 196 | - | Jump / Honey Syrup |
| 196 | + | |
| 197 | - Energizer Geno if possible; Attack otherwise (~34) | |
| 198 | - | Jump / Thunderbolt |
| 198 | + | |
| 199 | - Attack | |
| 200 | - Jump | |
| 201 | - Attack | |
| 202 | - | Turn 4: |
| 202 | + | |
| 203 | - | Jump / Honey Syrup |
| 203 | + | |
| 204 | ||
| 205 | **Croco 2 Guidelines (Assumes no Energizer & no Misses before Croco steals your items)** | |
| 206 | ||
| 207 | - | Turn 5: |
| 207 | + | |
| 208 | - | Jump |
| 208 | + | |
| 209 | - | Turn 6: |
| 209 | + | |
| 210 | - | Jump / Thunderbolt |
| 210 | + | |
| 211 | - | Turn 7: |
| 211 | + | |
| 212 | - | Jump |
| 212 | + | |
| 213 | --- | |
| 214 | ||
| 215 | [LEVEL] | |
| 216 | Mario [5] : SP | |
| 217 | Mallow [5] : ATK | |
| 218 | Geno [7] : HP | |
| 219 | ||
| 220 | PUNCHINELLO | |
| 221 | ||
| 222 | - Attack / Attack / Energizer OR Attack | |
| 223 | ||
| 224 | **Punchinello Guidelines (Assumes no Energizer)** | |
| 225 | - | Waterfall Section |
| 225 | + | |
| 226 | - If Punchinello uses Sandstorm, all 3 characters use an Able Juice on themselves | |
| 227 | - | - 2nd Option |
| 227 | + | |
| 228 | - | - Go left at branching path |
| 228 | + | |
| 229 | - | - Go right of the hole |
| 229 | + | |
| 230 | - | - Bounce off rock to get Frog Coin |
| 230 | + | |
| 231 | - | - Go right at branching path |
| 231 | + | |
| 232 | - | [Collect 4 frog coins during waterfall segment] |
| 232 | + | |
| 233 | ||
| 234 | - | Barrel Section |
| 234 | + | |
| 235 | ||
| 236 | - | - 2nd Option |
| 236 | + | |
| 237 | - | - Bounce off 1st barrel |
| 237 | + | |
| 238 | - | - Jump on rest |
| 238 | + | |
| 239 | ||
| 240 | - | - Get at least 60 coins in mini-game for Frog Coin (Exactly 60 is preferable to skip one text box) |
| 240 | + | |
| 241 | - | - Notes from old pastebin on how to get 60 |
| 241 | + | |
| 242 | - | coins: |
| 242 | + | |
| 243 | - | "There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text |
| 243 | + | |
| 244 | - | during the coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but |
| 244 | + | |
| 245 | - | skip the 4th coin of every cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8 |
| 245 | + | |
| 246 | - | of these such clusters assuming you do not get hit by any fish." |
| 246 | + | |
| 247 | - | - Automatically receive NokNok Shell |
| 247 | + | |
| 248 | Turn 1 - Attack KG / Terrorize / Fire Orb KG | |
| 249 | Turn 2: - Attack GG / Attack GG / Fire Orb KG | |
| 250 | Turns - Attack / Attack / dead or Defend | |
| 251 | - | [CAMERA: Approach stone from upper right] |
| 251 | + | |
| 252 | - | [Cutscenes] |
| 252 | + | |
| 253 | - | - Pick 2nd option |
| 253 | + | Call your shot! |
| 254 | ||
| 255 | ***Marrymore*** | |
| 256 | ||
| 257 | BUNDT | |
| 258 | ||
| 259 | Turn 1: - Attack / Attack / Attack | |
| 260 | Turn 2: - Attack / Attack / Red Essence | |
| 261 | Turn 3: - Attack / Untimed attack / Untimed attack | |
| 262 | Turn 4: - Untimed attack / Untimed attack / Untimed attack (Raspberry phase starts) | |
| 263 | Turn 5: - Attack / Attack / Jump | |
| 264 | - | - Get 10-coin on the way to upper right |
| 264 | + | |
| 265 | - | - Get 10-coin on the way to lower right |
| 265 | + | |
| 266 | - | - Hit 5 coin chests twice each (optional if you get good small item freebie luck) |
| 266 | + | |
| 267 | ||
| 268 | - | [Cutscenes] |
| 268 | + | |
| 269 | ||
| 270 | - Get Cricket Pie in the shop on the way to the cutscenes | |
| 271 | ||
| 272 | - | - Enter shop through chimney and get the flower in the invisible chest. |
| 272 | + | |
| 273 | - | - Buy: |
| 273 | + | |
| 274 | - | - 2 Wake-Up Pins |
| 274 | + | |
| 275 | - | - Get Frog coin in upper left of the shop |
| 275 | + | |
| 276 | - | - Go to elevated house and get frog coin (above bed) and 2 flowers |
| 276 | + | |
| 277 | - | - 2nd option for text prompt preceding Geno cutscene (in Rose Town inn) |
| 277 | + | |
| 278 | ***Booster Pass Secret*** | |
| 279 | ||
| 280 | - Get KeroKeroCola, frog coin, & Flower (if you have less than 28 FP) | |
| 281 | - | - Get KeroKeroCola in 1st room (leftside) |
| 281 | + | |
| 282 | ***Star Hill*** | |
| 283 | ||
| 284 | - | WIGGLER JUMPIN' |
| 284 | + | |
| 285 | - Bottom middle | |
| 286 | - | - Align Mario by running right towards the nook in the bushes (This image: http://puu.sh/jAvGd/87744b5eae.jpg ) |
| 286 | + | |
| 287 | - | - Slightly after the Wiggler turns his head (going either up or down), jump on his head. After this initial jump, hit slight left. Ride the Wiggler for about 5 more jumps, then adjust inputs accordingly based on the position of Mario's shadow. |
| 287 | + | |
| 288 | - Upper left | |
| 289 | - | *Note - it is slightly faster to jump on one of the Wigglers in the Wiggler hoard area, but it is not recommended due to the randomness of their patterns |
| 289 | + | |
| 290 | - Section 2 | |
| 291 | - | - Get frog coin in room after 1st underground section (upper left) |
| 291 | + | |
| 292 | - | - Get KeroKeroCola behind sleeping Wiggler |
| 292 | + | |
| 293 | - | - Get Red Essence right after save box (upper right) |
| 293 | + | |
| 294 | - | - Bottom right |
| 294 | + | |
| 295 | - | - Upper right |
| 295 | + | |
| 296 | - | - Upper right |
| 296 | + | |
| 297 | - | - Bottom right |
| 297 | + | |
| 298 | - | - Upper right |
| 298 | + | |
| 299 | - | - Upper left |
| 299 | + | |
| 300 | - Middle | |
| 301 | - | [CAMERA: Up-right, then up-left entering Bowyer cutscene] |
| 301 | + | |
| 302 | - Upper middle (Interact with top left of star and walk up right for good camera) | |
| 303 | - | BOWYER |
| 303 | + | |
| 304 | - Middle right | |
| 305 | ||
| 306 | - | - Attack (40) |
| 306 | + | |
| 307 | - | - Jump (39) |
| 307 | + | |
| 308 | - | - Energizer Geno (hit right on item menu) |
| 308 | + | |
| 309 | - Buy Experience Booster from Frog Disciple on top floor | |
| 310 | - | - Attack (60) |
| 310 | + | |
| 311 | - | - Jump (39) (or 40 if Mario jumped 8+ times during Belome) |
| 311 | + | *1. Sell All items except 1 Froggie Drink (Until 999 coins, then proceed): |
| 312 | - | - Timed Attack (2) IF Mario only did 39 damage with his 2nd Jump; Untimed attack otherwise (1) |
| 312 | + | |
| 313 | - Mario: | |
| 314 | - | - Geno Beam (90) |
| 314 | + | |
| 315 | - | - Froggie Drink (Geno & at least 1 other character are damaged) OR Mushroom Geno (Only Geno is damaged) OR Defend (Only |
| 315 | + | |
| 316 | - | 1 non-Geno character is damaged) |
| 316 | + | |
| 317 | - | - Honey Syrup |
| 317 | + | |
| 318 | - | Turn 4 (Note: If both Mario & Mallow are alive and Geno needs healing, Mario should defend & Mallow should heal, as he has a faster item use animation): |
| 318 | + | - Unequip weapon, Amulet over Wake-Up Pin |
| 319 | - | - Geno Beam |
| 319 | + | |
| 320 | - | - Mushroom Geno OR Defend |
| 320 | + | |
| 321 | - | - Mushroom Geno OR Defend |
| 321 | + | |
| 322 | - | Turn 5: |
| 322 | + | |
| 323 | - | - Geno Beam |
| 323 | + | |
| 324 | - 1 Bad Mushroom | |
| 325 | - 1 Fright Bomb (Bibiri Bomb) | |
| 326 | - | Turn 6: |
| 326 | + | |
| 327 | - | - Geno Beam |
| 327 | + | |
| 328 | *** If FB, buy 2 more Ice Bombs (or consult Section IV for an alt strat) | |
| 329 | *** If Red Essence, buy 1 more Fire Bomb | |
| 330 | - | Turn 7: |
| 330 | + | |
| 331 | - | - Geno Beam (Or Attack if Mario is alive) |
| 331 | + | |
| 332 | ||
| 333 | - Get underneath Star, jump, then IMMEDIATELY PRESS X: | |
| 334 | - | Turn 8: |
| 334 | + | |
| 335 | - | - Geno Beam (Or Attack if Mario is alive) |
| 335 | + | |
| 336 | - Kill every Starslap | |
| 337 | - | - [Defend] |
| 337 | + | |
| 338 | - | [Turn 9: |
| 338 | + | |
| 339 | - | - Attack with Geno (if messed up a timing)] |
| 339 | + | |
| 340 | Mario [7] : SP | |
| 341 | Mario [8] : SP | |
| 342 | Koopa [9] : ATK | |
| 343 | Geno [8] : HP | |
| 344 | Mallow (NOT PEACH) [7] : HP | |
| 345 | Peach (NOT MALLOW) [10] : SP | |
| 346 | ||
| 347 | ***Sunken Ship*** | |
| 348 | ||
| 349 | - Equip: | |
| 350 | - Mario & Geno swap accessories (Experience Booster on Geno) | |
| 351 | - Peach & Geno swap accessories (Nothing on Geno to get Experience Booster on Peach) | |
| 352 | ||
| 353 | KING CALAMARI | |
| 354 | ||
| 355 | - Phase 1: | |
| 356 | - Untimed Boost Koopa / Fire Bomb | |
| 357 | - | [Cutscenes] |
| 357 | + | |
| 358 | - Fire Bomb / Defend / Attack | |
| 359 | - | - Top option for both promps |
| 359 | + | |
| 360 | - | - Chase Croco |
| 360 | + | - Fire Bomb / Defend / Timed Jump |
| 361 | - Fire Bomb | |
| 362 | - | CROCO 2 (Check guidelines listed below to ensure a cleaner fight) |
| 362 | + | |
| 363 | - Get Safety Ring, switch: | |
| 364 | - Koopa -> Peach | |
| 365 | - Equip: | |
| 366 | - Mario & Peach swap accessories (Amulet on Peach) | |
| 367 | - Safety Ring on Peach | |
| 368 | - Amulet on Geno | |
| 369 | ||
| 370 | BANDANA REDS 1/2 - Use Fire Bomb | |
| 371 | ||
| 372 | [LEVEL] | |
| 373 | Mario [9] : ATK | |
| 374 | Geno [9] : ATK | |
| 375 | Koopa [10] : ATK | |
| 376 | Mallow [8] : HP | |
| 377 | ||
| 378 | - Equip: | |
| 379 | - Mario & Geno swap accessories (Experience Booster on Geno) | |
| 380 | ||
| 381 | JOHNNY | |
| 382 | ||
| 383 | Turn 1: | |
| 384 | - Untimed Boost Mario / Sleepy Bomb / 101 SJs (866) | |
| 385 | - | - Go backwards and towards the railroad tracks |
| 385 | + | |
| 386 | - | - Use star, kill 7 enemies (6 bombs + Flame Orb) |
| 386 | + | |
| 387 | Peach [11] : SP | |
| 388 | - | * Note - there is a chance the Flame Orb will not spawn in time for you to kill him with the star. If you're afraid of this, kill 1 bomb in the next room if you don't see the orb spawn, and then backtrack for the coin chest (or kill 15 K9s during the Bandit's Way star) |
| 388 | + | |
| 389 | Equip: | |
| 390 | - Mario & Geno swap accessories (EXP Booster on Mario) | |
| 391 | - Geno & Peach swap accessories (Amulet on Peach) | |
| 392 | ||
| 393 | ***Seaside Town 2*** | |
| 394 | ||
| 395 | - | - Get 150 Coin chest no matter what |
| 395 | + | |
| 396 | - | - Get Flower before Punchinello |
| 396 | + | |
| 397 | - | - Jump at Punchinello after you pass the bomb on the right to avoid being pushed back |
| 397 | + | |
| 398 | ||
| 399 | Shocker should do 243 damage - if it does 202, it was mistimed. Shocker is a 6 frame timing window around when the sound effect ends (~3 seconds after selecting the target) | |
| 400 | ||
| 401 | - | - Geno Attack (~90) |
| 401 | + | |
| 402 | - | - Mario Attack (~58) |
| 402 | + | |
| 403 | - | - Mallow Energizer Geno if possible; Attack otherwise (~56) |
| 403 | + | Turn 1: - Timed Boost Peach / Defend / Shocker |
| 404 | Turn 2: - Timed Boost Mario / Kero-Kero Cola / Shocker | |
| 405 | Turn 3: - If Water Blast, Froggie Drink. | |
| 406 | If Willy Wisp on Mario/Peach, or Mario Flame Stone, Mushroom. | |
| 407 | If other, Fire Bomb | |
| 408 | Ice Bomb or Fire Bomb / Shocker | |
| 409 | Turn 4: - Ice Bomb OR Defend / Ice Bomb / Shocker | |
| 410 | ||
| 411 | * Note #1: Geno may die before being able to use a Fire Bomb. If this happens, you will have to use one with either character (boosted or unboosted) during the Mirage Form phase | |
| 412 | * Note #2: If you mistime a Shocker, use another Ice Bomb to kill him (risk not having one for Megasmilax / Axems). If you only mistime only one Shocker, you can use a Jump to kill him (requires 27 FP), or a Bad Mushroom (risk not having one for Birdo). | |
| 413 | ||
| 414 | [LEVEL] | |
| 415 | Geno [10] : ATK | |
| 416 | ||
| 417 | - | - Mine Cart minigame (pick 2nd option to skip instructions) |
| 417 | + | |
| 418 | - | - In the 2nd screen of the minigame, you can take the bottom path instead of the top path (extra coins aren't needed, |
| 418 | + | |
| 419 | - | and bottom path is slightly faster) |
| 419 | + | |
| 420 | - Buy | |
| 421 | - 1 Troopa Shell | |
| 422 | - 1 Hurly Glove (Bunnage Gloves) | |
| 423 | - 1 Super Double Punch | |
| 424 | - | - Get Frog Coin from first plant on the right |
| 424 | + | |
| 425 | - | - Get Rock Candy in upper left corner near top exit in 1st area |
| 425 | + | |
| 426 | - Froggie Drink if unused / freebied | |
| 427 | - Flower Box | |
| 428 | - Equip: | |
| 429 | - | [Cutscenes] |
| 429 | + | |
| 430 | - Geno: Super Double Punch | |
| 431 | - | - 2nd option for switch allies text prompt |
| 431 | + | |
| 432 | - | - Get Frog Coin in upper right corner of 2nd room |
| 432 | + | |
| 433 | - | - Get Flower Tab in back corner of 3rd room |
| 433 | + | |
| 434 | - | - Press green exclamation switch if you are going to Booster Pass |
| 434 | + | |
| 435 | - | - Get Frog Coin in lower left corner of room after Thwomp see-saw room |
| 435 | + | |
| 436 | - | - Get Frog Coin in the crevice in same area |
| 436 | + | |
| 437 | - | - Get all Frog Coins in checkerboard room |
| 437 | + | |
| 438 | - | - Skip Zoom Shoes |
| 438 | + | |
| 439 | - | - Get Goody Bag and Frog Coin in last room before curtain room (hidden chest above visible one) |
| 439 | + | |
| 440 | - | - Do not fail curtain minigame and automatically receive Amulet |
| 440 | + | |
| 441 | ARMORED ANTS | |
| 442 | ||
| 443 | - Use 1 Ice Bomb per Armored Ant battle | |
| 444 | ||
| 445 | [LEVEL] | |
| 446 | Mario [10] : SP | |
| 447 | Mallow [9] : HP | |
| 448 | Koopa [11] : ATK | |
| 449 | ||
| 450 | - | Turn 1 |
| 450 | + | |
| 451 | - | - Attack KG |
| 451 | + | |
| 452 | - | - Terrorize |
| 452 | + | |
| 453 | - | - Fire Orb KG |
| 453 | + | |
| 454 | Mario [11] : SP | |
| 455 | - | - Attack GG |
| 455 | + | |
| 456 | - | - Attack GG OR use Able Juice on Mario |
| 456 | + | |
| 457 | - | - Fire Orb KG |
| 457 | + | |
| 458 | Koopa [12] : ATK | |
| 459 | - | - Attack with Bowser / Geno until GG dies |
| 459 | + | |
| 460 | - | - Defend with Mario unless you miss a timing or had to Able Juice Mario with Koopa |
| 460 | + | |
| 461 | - 2nd star: Kill the rest of the geckos | |
| 462 | ||
| 463 | [LEVEL] | |
| 464 | - | - 2nd option |
| 464 | + | |
| 465 | - | - 12 Flowers is ideal to be set for the rest of the run (You need 24 by Yaridovich; 27 is useful if you want to Jump on him if you mistime a Shocker. 28 is required by Countdown) |
| 465 | + | |
| 466 | ||
| 467 | ||
| 468 | BELOME 2 | |
| 469 | - | [CAMERA: Walk along the rightmost side of center staircase, jump over flower bushes] |
| 469 | + | |
| 470 | - | - Talk to rightmost Toad in front of chapel |
| 470 | + | |
| 471 | - | - Take back entrance |
| 471 | + | |
| 472 | - | [CAMERA: Enter the cutscene with the Snifit by walking on the 2nd black circle on the front of the carpet] |
| 472 | + | |
| 473 | ||
| 474 | - | [Cutscenes] |
| 474 | + | F Belome strats: |
| 475 | If dropped jumps, subtract 8 jumps from total on Belome. | |
| 476 | - | - After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Koopa again after his little speech (this is faster than talking to the door) |
| 476 | + | Can use Fright Bombs |
| 477 | Can use Fire/Ice bombs if you have a lot. | |
| 478 | - | - Get items quickly to be kissed by Peach |
| 478 | + | |
| 479 | - | - If you don't get the kiss, reset |
| 479 | + | |
| 480 | Geno's Attack = 174 - 187 : 59 SJs | |
| 481 | Geno's Attack = 188 - 200 : 58 SJs | |
| 482 | ||
| 483 | [LEVEL] | |
| 484 | Geno [12] : ATK | |
| 485 | ||
| 486 | ***Monstro Town*** | |
| 487 | ||
| 488 | - Switch: | |
| 489 | - | - Attack (Dialogue) |
| 489 | + | |
| 490 | - | - Red Essence (Red Yoshi) on Mario |
| 490 | + | |
| 491 | - Koopa: Hurly Glove | |
| 492 | - | - Attack (Candle phase starts) |
| 492 | + | |
| 493 | - | - Untimed attack |
| 493 | + | |
| 494 | - | - Untimed attack |
| 494 | + | |
| 495 | - | Turn 4: |
| 495 | + | |
| 496 | - | - Untimed attack |
| 496 | + | |
| 497 | - | - Untimed attack |
| 497 | + | |
| 498 | - | - Untimed attack (Raspberry phase starts) |
| 498 | + | |
| 499 | - | Turn 5: |
| 499 | + | Phase 1: Attack |
| 500 | Phase 2: Attack / Attack / Attack | |
| 501 | Phase 3: Ice Bomb | |
| 502 | Phase 4: Ice Bomb / Attack / Attack | |
| 503 | [LEVEL] | |
| 504 | - | - Repeat until dead |
| 504 | + | |
| 505 | ||
| 506 | - | * If Koopa is feared during Raspberry phase, Geno cures it with an Able Juice (if alive) |
| 506 | + | |
| 507 | - | * If Geno dies during Raspberry phase... |
| 507 | + | |
| 508 | - | - Safe: Use a Pick-Me-Up with Koopa to revive him |
| 508 | + | |
| 509 | - | - Optimal: Continue the fight and hope no one else dies / gets feared |
| 509 | + | |
| 510 | - | * If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with |
| 510 | + | |
| 511 | - Amulet] | |
| 512 | - Buy: | |
| 513 | - 2 Mid Mushrooms (Super Mushrooms) | |
| 514 | - 1 [2] Maple Syrup(s) | |
| 515 | - [1 Pick-Me-Up if none dropped during Armored Ants] | |
| 516 | - [1 Able Juice if you want to be 100% safe for Czar] | |
| 517 | - 1 Mega Glove (Deka Panchi Gurobu) | |
| 518 | ||
| 519 | - | [Cutscenes] |
| 519 | + | |
| 520 | - Mario: Mega Glove, Jumper's Scarf | |
| 521 | - | - After the "Mario!" textbox, where Peach begins her descent after escaping the castle, go back inside the castle, then leave, then go talk to her. |
| 521 | + | |
| 522 | - Geno & Koopa swap accessories (Patapata Medal on Koopa) | |
| 523 | - Peach: EXP Booster | |
| 524 | ||
| 525 | BIRDO | |
| 526 | ||
| 527 | Mario damage range: 230 - 266 | |
| 528 | ||
| 529 | Turn 1: Untimed Attack / Untimed Attack / Untimed Boost Mario | |
| 530 | Turn 2: Untimed Attack / Untimed Attack / Untimed Attack | |
| 531 | Birdo: | |
| 532 | Turn 3: Attack / Defend / Defend | |
| 533 | Turn 4: Attack / Defend / Defend | |
| 534 | Turn 5: Attack / Bad Mushroom | |
| 535 | ||
| 536 | [LEVEL] | |
| 537 | Mario [14] : SP | |
| 538 | ||
| 539 | VALENTINA | |
| 540 | ||
| 541 | Dodo (400 HP) | |
| 542 | ||
| 543 | If Fire Bomb: | |
| 544 | - Fire Bomb / Untimed Attack | |
| 545 | ||
| 546 | If Bad Mushroom | |
| 547 | - Bad Mushroom / Attack / Attack | |
| 548 | ||
| 549 | Otherwise: | |
| 550 | - Attack | |
| 551 | ||
| 552 | Valentina (2000 HP) | |
| 553 | ||
| 554 | Turn 1: Untimed Boost Mario / Attack | |
| 555 | Turn 2: Attack / Attack / Attack | |
| 556 | Attack / Attack / Defend | |
| 557 | Defend / Attack | |
| 558 | ||
| 559 | [LEVEL] | |
| 560 | Koopa [13] : ATK | |
| 561 | ||
| 562 | - | *1. Sell (Until 999 coins, then proceed): |
| 562 | + | |
| 563 | ||
| 564 | - | - All Honey Syrups |
| 564 | + | |
| 565 | - | - All Pick-Me Ups (can choose not to sell for safety, but very likely you won't need these) |
| 565 | + | |
| 566 | - | - All Able Juices |
| 566 | + | |
| 567 | - | - All KeroKeroColas |
| 567 | + | |
| 568 | - | - All Flower Tabs / Jars / Boxes |
| 568 | + | |
| 569 | - | - The Goody Bag |
| 569 | + | |
| 570 | - | - The Wallet |
| 570 | + | |
| 571 | - | - The Red Essence (if freebied) |
| 571 | + | |
| 572 | - | - (Leave 1 Froggie Drink for Yaridovich) |
| 572 | + | |
| 573 | [LEVEL] | |
| 574 | Geno (NOT PEACH) [13] : ATK | |
| 575 | Peach (NOT GENO) [14] : SP | |
| 576 | Mallow [12] : HP | |
| 577 | ||
| 578 | JITANDA | |
| 579 | - | - Unequip weapon, Amulet over Wake-Up Pin |
| 579 | + | |
| 580 | - If 3+ Ice Bombs remaining (with Fire Bomb for Axems): | |
| 581 | - Defend | |
| 582 | - Ice Bomb | |
| 583 | ||
| 584 | Otherwise: | |
| 585 | - Geno Blast | |
| 586 | ||
| 587 | [LEVEL] | |
| 588 | Mario [15] : ATK | |
| 589 | ||
| 590 | - After the Jitanda... | |
| 591 | - Equip: | |
| 592 | - | Optimal Selling / Buying for no RE / FB |
| 592 | + | |
| 593 | - [Mario & Peach swap armor (Work Pants on Peach)]* | |
| 594 | - | - *SELL* |
| 594 | + | |
| 595 | - | SMALL ITEMS + 3 COLAS |
| 595 | + | |
| 596 | - | - *BUY* |
| 596 | + | |
| 597 | - | 1 BAD | 1 FRIGHT | 3 ICE |
| 597 | + | |
| 598 | - | - *SELL* |
| 598 | + | |
| 599 | - | 1 COLA, GOODIE BAG, WALLET |
| 599 | + | |
| 600 | - | - *BUY* |
| 600 | + | |
| 601 | - | 2 ICE | 2 FIRE |
| 601 | + | |
| 602 | - | - *SELL* |
| 602 | + | |
| 603 | - | 1 BOX, 1 JAR, 1 TAB |
| 603 | + | |
| 604 | - | - *BUY* |
| 604 | + | |
| 605 | - | 1 ICE | 3 FIRE |
| 605 | + | |
| 606 | - | - *SELL* |
| 606 | + | |
| 607 | - | 1 TAB, 1 JAR, ALL EQ |
| 607 | + | |
| 608 | - | - *BUY* |
| 608 | + | |
| 609 | - | 2 ICE | 2 FIRE |
| 609 | + | |
| 610 | - Koopa: Ice Bomb | |
| 611 | Rest of Turns: | |
| 612 | Attack until dead with Mario (if Koopa & Geno live and do roughly 300 damage, you will skip one cycle. However, you risk | |
| 613 | counter-attack animations) | |
| 614 | ||
| 615 | *NOTE: If Mario is in danger of dying, or you want more consistency, do 12 Ultra Jumps after Mario's first 2 punches (Assumes you dealt 977 damage or more with Mario's first 2 punches). This skips one of Czar's turns. | |
| 616 | ||
| 617 | 1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied) | |
| 618 | ||
| 619 | Turn 1: Attack / Boost Mario / Ice Bomb | |
| 620 | Turn 2: 25 SJs / Attack / Attack | |
| 621 | Turns: Attack | |
| 622 | ||
| 623 | 0 ICE BOMB STRAT | |
| 624 | ||
| 625 | Turn 1: Attack / Boost Mario / Defend | |
| 626 | Turn 2: 44 SJs / Attack / Attack (if alive) | |
| 627 | - | ***IMPORTANT NOTE*** - In the level-up screen, the character that looks like Peach is actually Mallow, and the character that looks like Mallow is actually Peach. Make sure to choose level-ups correctly. |
| 627 | + | Turns: Attack |
| 628 | ||
| 629 | *Note - You MUST have either a Fire or Ice Bomb for Axem | |
| 630 | ||
| 631 | - | - Left door |
| 631 | + | |
| 632 | - | - Straight through 2 rooms |
| 632 | + | |
| 633 | - | - Get Flower in crates in corner of next room if you have less than 28 |
| 633 | + | |
| 634 | - Equip: | |
| 635 | - | ---Password hit pattern--- |
| 635 | + | |
| 636 | - | 0 3 2 |
| 636 | + | |
| 637 | - | 4 2 0 |
| 637 | + | |
| 638 | AXEM RANGERS | |
| 639 | ||
| 640 | FIRE BOMB & ICE BOMB | |
| 641 | ||
| 642 | Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black; hit all 4 Rangers at least once | |
| 643 | Turn 2: Ice Bomb / Geno Boost Mario / Attack | |
| 644 | Turns: Attack until dead | |
| 645 | ||
| 646 | - | - Untimed Boost Koopa |
| 646 | + | |
| 647 | ||
| 648 | Turn 1: Rock Candy / Ice Bomb / Ultra Jump Axem Pink at least 4 times (and all other Rangers at least once) | |
| 649 | ||
| 650 | Turn 2: Attack Red / Boost Mario / Attack | |
| 651 | - | - Untimed Attack (Assumes you have Punch Glove. Jump otherwise) |
| 651 | + | Turns: Attack |
| 652 | ||
| 653 | - | - Fire Bomb with Koopa |
| 653 | + | |
| 654 | ||
| 655 | - | - Timed Jump |
| 655 | + | Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black, hit every ranger at least once |
| 656 | Turn 2: Attack Red / Boost Mario / Untimed Attack Red | |
| 657 | Turn 3: Attack Red / Heal Mario or Koopa OR untimed attack / Attack | |
| 658 | - | - Top path |
| 658 | + | Turns: Attack |
| 659 | - | - Get KeroKeroCola in Clone room |
| 659 | + | |
| 660 | - | - Get Safety Ring in room attached to Blooper room |
| 660 | + | |
| 661 | ||
| 662 | Turn 1: Rock Candy / Boost Mario / Rock Candy | |
| 663 | Turn 2: Attack Red / Untimed Attack Red / Attack Ship | |
| 664 | - | -Equip: |
| 664 | + | Turns: Attack |
| 665 | ||
| 666 | **Nimbus Manip | |
| 667 | - Go in Door 5 | |
| 668 | - Coin Box | |
| 669 | - | BANDANDA REDS 1 |
| 669 | + | - 4 |
| 670 | - Invis | |
| 671 | - | - Use Fire Bomb |
| 671 | + | - 2, 3 |
| 672 | - Platform | |
| 673 | - | BANDANA REDS 2 |
| 673 | + | - 1, 3 |
| 674 | - Quiz | |
| 675 | - | - Use Fire Bomb |
| 675 | + | - 6 |
| 676 | - Invis | |
| 677 | - 1 | |
| 678 | - Platform | |
| 679 | - 2 | |
| 680 | - Quiz | |
| 681 | - 3 | |
| 682 | - Invis | |
| 683 | - 2, 6 | |
| 684 | - Platform | |
| 685 | - 1, 6 | |
| 686 | ||
| 687 | ***Koopa's Keep 2*** | |
| 688 | ||
| 689 | - | - Untimed Boost Mario |
| 689 | + | |
| 690 | - | - Sleepy Bomb |
| 690 | + | |
| 691 | - | - 101 SJs (866) |
| 691 | + | |
| 692 | MAGIKOOPA (1600 HP) | |
| 693 | ||
| 694 | Turn 1: Fright Bomb / Attack / Attack | |
| 695 | Turn 2: Attack / Attack / Attack | |
| 696 | ||
| 697 | - Equip: | |
| 698 | - Mario & Koopa swap armor (Work Pants on Koopa) | |
| 699 | - Koopa & Geno swap accessories (Patapata Medal on Geno) | |
| 700 | ||
| 701 | BOOMER | |
| 702 | ||
| 703 | Turn 1: Jump / Untimed Boost Mario / Defend | |
| 704 | Turn 2: 48 Super Jumps | |
| 705 | ||
| 706 | EXOR | |
| 707 | - Jump on Left Eye / Geno Whirl on Exor | |
| 708 | ||
| 709 | [LEVEL] | |
| 710 | Peach [15] : SP | |
| 711 | - | - Timed Boost Peach |
| 711 | + | |
| 712 | **ABYSS** | |
| 713 | - | - Shocker (243) |
| 713 | + | |
| 714 | - | - Turn 2: |
| 714 | + | |
| 715 | - | - Timed Boost Mario |
| 715 | + | |
| 716 | - | - Use Kero-Kero Cola (if freebied, skip the one in Koopa's Keep 2) |
| 716 | + | |
| 717 | - | - Shocker |
| 717 | + | |
| 718 | - | - Turn 3: |
| 718 | + | |
| 719 | - | - Froggie Drink if he used Water Blast, Mushroom if Mario or Peach were Willy Wisp'd or if Mario was Flame Stoned (if no |
| 719 | + | |
| 720 | - | Mushrooms, use Froggie Drink); Fire Bomb otherwise |
| 720 | + | |
| 721 | - | - Ice Bomb if Geno just used a Fire Bomb; Fire Bomb otherwise |
| 721 | + | |
| 722 | - | - Shocker |
| 722 | + | |
| 723 | - | - Turn 4: |
| 723 | + | |
| 724 | - | - Ice Bomb (Defend if Geno Fire Bombed previous turn) |
| 724 | + | |
| 725 | ||
| 726 | - | - Shocker |
| 726 | + | |
| 727 | ||
| 728 | Turn 1: - Geno Blast / Rock Candy / Self Geno Boost | |
| 729 | Turn 2: - Geno Blast / Attack Countdown (Or Ding-A-Ling if healed) / Rock Candy | |
| 730 | Turns: - Attack until dead | |
| 731 | ||
| 732 | [LEVEL] | |
| 733 | Koopa [14] : HP | |
| 734 | Mallow [13] : HP | |
| 735 | ||
| 736 | *** | |
| 737 | ||
| 738 | - After Countdown: | |
| 739 | Equip: | |
| 740 | - Mario & Peach swap armor (Work Pants on Peach) | |
| 741 | ||
| 742 | MACHINE MADE YARIDOVICH (147 Damage base, 18 damage per SJ) | |
| 743 | ||
| 744 | - 26 SJs (597) | |
| 745 | - Shocker (211) | |
| 746 | ||
| 747 | (Can also kill with 38 SJs, but this is slower) | |
| 748 | ||
| 749 | [LEVEL] | |
| 750 | Geno [14] : ATK | |
| 751 | ||
| 752 | CLOAKER (1200) & DOMINO (900) + EARTH LINK (2500) | |
| 753 | ||
| 754 | Turn 1: Attack Domino / Geno Boost Mario / Attack Domino | |
| 755 | Turn 2: Attack Domino / Attack Domino / Attack | |
| 756 | Turn 3: 65 SJs on Earth Link (2520) | |
| 757 | ||
| 758 | Before Clerk.... | |
| 759 | ||
| 760 | Equip: | |
| 761 | - Mario & Peach exchange Super Suit & Work Pants (Super Suit on Peach) | |
| 762 | ||
| 763 | MAD MALLETS | |
| 764 | Turn 1: Geno Blast | |
| 765 | ||
| 766 | CLERK [500 HP] | |
| 767 | Turn 1: Geno Blast / Attack | |
| 768 | ||
| 769 | [LEVEL] | |
| 770 | Mario [16] : SP | |
| 771 | ||
| 772 | MANAGER [800 HP] | |
| 773 | ||
| 774 | Turn 1: Geno Blast / Attack / Untimed attack <= 175 OR Defend | |
| 775 | Turn 2: Geno Blast | |
| 776 | ||
| 777 | - After Manager.... | |
| 778 | - Equip: | |
| 779 | - Mario & Peach swap Super Suit & Work Pants (Super Suit on Mario) | |
| 780 | - Peach & Geno swap accessories (Patapata Medal on Geno) | |
| 781 | ||
| 782 | - [CAMERA: Slight left, then up doing into the Director fight] | |
| 783 | ||
| 784 | - | - Don't die |
| 784 | + | |
| 785 | ||
| 786 | - | * (Note: If you fail to kill the gecko with the 1st star, kill him with the 2nd star instead. Then kill 8 blue birds + Dodo with the Nimbus Palace star, instead of 6 + Dodo) |
| 786 | + | |
| 787 | ||
| 788 | - | - Pay 100 coins to trampoline Shaman |
| 788 | + | |
| 789 | - | - Talk to fortune teller man |
| 789 | + | |
| 790 | - | - The correct statue order when receiving your fortune is Left -> Middle -> Right |
| 790 | + | |
| 791 | - | - Hit 150 Coin chest once (skip if good at vine coins or are selling Punch Glove + Work Pants + Amulet) |
| 791 | + | |
| 792 | - | - Reset fortune until it displays "t" and two horizontal lines as first character of the last line of the message (Image: http://puu.sh/jFoA0/65a7267991.png ) |
| 792 | + | |
| 793 | [CAMERA: Enter the Gunyolk fight by going as left as possible into the battle trigger] | |
| 794 | ||
| 795 | GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP) | |
| 796 | ||
| 797 | 3 Ice Bombs / 2 Rock Candies | |
| 798 | ||
| 799 | Turn 1: Sleepy Bomb / Rock Candy / Ice Bomb | |
| 800 | Turn 2: Ice Bomb / Rock Candy / Ice Bomb | |
| 801 | Turn 3: Untimed attack Gunyolk | |
| 802 | ||
| 803 | 3 Ice Bombs / 1 Rock Candy | |
| 804 | ||
| 805 | Turn 1: Sleepy Bomb / Ice Bomb / Ice Bomb | |
| 806 | Turn 2: Jump on Gunyolk / Ice Bomb / Defend | |
| 807 | - | (Clones alter total experience gained, but should not matter in this route) |
| 807 | + | Turn 3: Attack Factory Chief / Rock Candy |
| 808 | ||
| 809 | 2 Ice Bombs / 2 Rock Candy | |
| 810 | ||
| 811 | - | - Talk to Melody Star and then talk to Monstermama |
| 811 | + | Turn 1: Sleepy Bomb / Untimed Boost Peach / Ice Bomb |
| 812 | - | - Get Super Suit and Jumper's Scarf (Attack Scarf) from dog next door |
| 812 | + | Turn 2: Defend / Ice Bomb / Rock Candy |
| 813 | - | - Scale the cliff and automatically obtain Patapata Medal (Troopa Pin) if your time is better than 12.00 seconds |
| 813 | + | Turn 3: Untimed Attack Gunyolk / Rock Candy |
| 814 | ||
| 815 | 2 Ice Bombs / 1 Rock Candy | |
| 816 | ||
| 817 | Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk | |
| 818 | Turn 2: Jump on Gunyolk / Ice Bomb / Attack Factory Chief | |
| 819 | Turn 3: Attack Factory Chief / Rock Candy | |
| 820 | ||
| 821 | 1 Ice Bomb / 2 Rock Candy | |
| 822 | ||
| 823 | Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk | |
| 824 | - | - Screen 1 |
| 824 | + | Turn 2: Jump on Gunyolk / Rock Candy Shocker Gunyolk |
| 825 | - | - Hold up right until underneath bee's shadow, then slight left and into pipe |
| 825 | + | Turn 3: Attack Factory Chief / Rock Candy |
| 826 | - | - Screen 2 |
| 826 | + | |
| 827 | - | - Hug northern wall |
| 827 | + | |
| 828 | ||
| 829 | Turn 1: Sleepy Bomb / Untimed Boost Peach / Geno Blast | |
| 830 | Turn 2: Timed Jump / Gunyolk Rock Candy / Ice Bomb | |
| 831 | - | Phase 1: |
| 831 | + | Turn 3: Attack Factory Chief / Attack Factory Chief / Shocker Gunyolk |
| 832 | Turn 4: Attack Gunyolk | |
| 833 | - | Phase 2: |
| 833 | + | |
| 834 | * Note: You MUST have at least 1 Rock Candy for Smithy 1 | |
| 835 | ||
| 836 | - No menu needed, go fight the guy immediately | |
| 837 | - | Phase 3: |
| 837 | + | |
| 838 | SMITHY 1 (2000 HP) [1 SJ = 19 DMG] | |
| 839 | - | Phase 4: |
| 839 | + | |
| 840 | Turn 1: Attack / Boost Mario / Defend | |
| 841 | - | - Attack until dead (2 Geno attacks + 1 Koopa attack with good rolls; 2 Geno attacks + 2 Koopa attacks otherwise) |
| 841 | + | Turn 2: 236: 70 SJs / Boost Peach / Rock Candy |
| 842 | 218: 71 SJs / Boost Peach / Rock Candy | |
| 843 | 200: 72 SJs / Boost Peach / Rock Candy | |
| 844 | ||
| 845 | SMITHY 2 (8000 HP) | |
| 846 | - | - Climb the vines quickly and get about 6 of the coins (or get no coins and skip the Mushrooms / Maple Syrup, or sell the Punch Glove + Work Pants + Amulet first during the Nimbus shop menu) |
| 846 | + | Attack / Attack OR Boost Geno / Attack |
| 847 | ||
| 848 | TANKHEAD: 101 SJs (3028) / KeroKeroCola / Rock Candy / Shocker (441) | |
| 849 | MAGEHEAD: Attack / Attack / Group Hug OR Attack | |
| 850 | CHESTHEAD: Super Flame / Attack OR Fire Bomb OR Rock Candy OR Fright Bomb OR Syrup / Group Hug OR Fire Bomb OR Rock Candy OR Fright Bomb | |
| 851 | SAFEHEAD: Attack / Boost Mario OR Ice Bomb, Rock Candy, Fright Bomb, Defend, Ice Bomb / Rock Candy / Fright Bomb OR Defend | |
| 852 | ||
| 853 | --- | |
| 854 | ||
| 855 | OPTIMAL SMITHY 2 FIGHT: | |
| 856 | ||
| 857 | Turn 1: | |
| 858 | - Attack | |
| 859 | - Attack | |
| 860 | - Attack (~900 total damage to unformed Smithy head) | |
| 861 | ||
| 862 | Turn 2: | |
| 863 | - 101 SJs (3028) | |
| 864 | - Kero Kero Cola | |
| 865 | - Shocker (441) | |
| 866 | Turn 3: | |
| 867 | - | - Go to Garro's house (upper right) |
| 867 | + | |
| 868 | - | - Talk to Mallow statue from the upper left |
| 868 | + | |
| 869 | - | - Talk to Garro from the front |
| 869 | + | |
| 870 | ||
| 871 | - | - Massive cutscene sequence |
| 871 | + | |
| 872 | ||
| 873 | - | - Get Feather |
| 873 | + | |
| 874 | - | - Hop over gap and then run along rightmost tiles in next room with enemies |
| 874 | + | |
| 875 | - | - In room right before key, hug lower walls |
| 875 | + | |
| 876 | - | - Get Castle Key from cloud guy in upper left (Can talk to blue cloud guy for a Flower Box if you really need more FP) |
| 876 | + | |
| 877 | - | - During return trip in next room, hold up + left |
| 877 | + | |
| 878 | - | - For Heavy Troopa room, run in a "V" shape, jump over Shaman, and open door |
| 878 | + | |
| 879 | - Shocker consumes 2 FP once it is on the 2nd page of abilities (it uses the FP cost of Therapy). However, you still need 8 FP stocked in order to use it. | |
| 880 | ||
| 881 | - If you opt to learn Poison Gas (swap Peach & Koopa during the 1st Land's End star), Geno Blast will cost 2 FP during Countdown, and Shocker will cost 4 FP. | |
| 882 | ||
| 883 | --- | |
| 884 | ||
| 885 | - | - Untimed Attack |
| 885 | + | |
| 886 | - | - Untimed Attack |
| 886 | + | |
| 887 | - | - Untimed Boost Mario |
| 887 | + | |
| 888 | - Exception 1: the body will always transform the chest head after it has performed one status ailment attack | |
| 889 | - | - Untimed Attack |
| 889 | + | |
| 890 | - | - Untimed Attack |
| 890 | + | |
| 891 | - | - Untimed Attack |
| 891 | + | |
| 892 | Whenever Smithy's HP drops below a threshold, he changes to a new head cycle (starting with the first in the cycle). | |
| 893 | - | (Birdo phase starts) |
| 893 | + | |
| 894 | - HP under 6000: magic -> shield -> shield -> chest -> repeat | |
| 895 | - HP under 4000: chest -> tank -> chest -> shield -> repeat | |
| 896 | - HP under 2000: randomly any of the 4 heads (can repeat) | |
| 897 | ||
| 898 | --- | |
| 899 | - | Turn 4: |
| 899 | + | |
| 900 | Frame count of item use per character: | |
| 901 | ||
| 902 | [Fastest] | |
| 903 | - | Turn 5: |
| 903 | + | |
| 904 | Mallow: 185 | |
| 905 | - | - Bad Mushroom |
| 905 | + | |
| 906 | - | - (Attack if you got the world's worst damage rolls) |
| 906 | + | |
| 907 | Geno: 220 | |
| 908 | - | - Go left of Birdo egg |
| 908 | + | |
| 909 | - | - In fan room, hold Y going in (but don't move). When it loads, tap right, then full jump up and right over him |
| 909 | + | |
| 910 | - | - For fork man, get as close to the form as possible, then as soon as it retracts, run up + right |
| 910 | + | |
| 911 | - | - For blue bird room with save point, hold up until corner, then down right until next corner, then up right |
| 911 | + | |
| 912 | - | - In star room, quick down right to avoid first bird |
| 912 | + | |
| 913 | - | - Get Star, kill 6 Blue Birds + Dodo |
| 913 | + | |
| 914 | Hammer Bro: 10% | |
| 915 | Croco: 20% | |
| 916 | Valentina: 10% | |
| 917 | Czar Dragon: 20% | |
| 918 | Axem Red: 10% | |
| 919 | ||
| 920 | --- | |
| 921 | ||
| 922 | - Bowser's unarmed attack appears to have a ~1/256 chance to miss any enemy in the game. If this happens to you in a run, you are truly never lucky. | |
| 923 | ||
| 924 | - | - Untimed Attack |
| 924 | + | |
| 925 | ||
| 926 | - | If no Fire Bomb and Bad Mushroom was freebied during Birdo: |
| 926 | + | |
| 927 | - | - Bad Mushroom |
| 927 | + | |
| 928 | - (J version only) Jump on the Wiggler one less time in the Forest Maze. Then return the Wallet to the Toad in Mushroom Kingdom before you enter the long cutscene sequence, and then talk to him again for a Frog Coin. This saves 2 - 3 seconds with J text compared to jumping on a Wiggler. -23 coins from selling a Flower Tab instead of the Wallet, and -9 coins from not jumping on another Wiggler (Buy 1 less Bad Mushroom OR skip Punch Glove). | |
| 929 | ||
| 930 | - Jump on the Wiggler one extra time and skip Booster Pass Secret (1 more Fire Bomb freebie required, saves ~13 seconds. +9 coins from Wiggler, -200 from no KeroKeroCola) | |
| 931 | ||
| 932 | - | - Just attack |
| 932 | + | |
| 933 | *NOTE - If you Fire Bomb Johnny, fail to get 101 SJs, and Johnny invites Mario to the 1 on 1 duel, you will gain less | |
| 934 | EXP from the fight. This means Peach will not be Level 11 for Yaridovich, and your entire EXP route will be messed up. | |
| 935 | Only do this if you are confident in your jumps. | |
| 936 | ||
| 937 | - | - Untimed Boost Mario |
| 937 | + | |
| 938 | - | - Mario Attack |
| 938 | + | |
| 939 | - 0xwas Flower Box Strat (Saves ~21 - 23 seconds): | |
| 940 | - | - Geno Attack |
| 940 | + | |
| 941 | - | - Mario Attack (Dodo is summoned) |
| 941 | + | |
| 942 | - | - Koopa Attack |
| 942 | + | |
| 943 | - | - Geno Attack |
| 943 | + | |
| 944 | - Return the Wallet (~7 seconds lost) | |
| 945 | - | [Do not guard any attacks during the next phase & let Koopa + Geno die if possible] |
| 945 | + | |
| 946 | - It's up to you if would like to do this strat, or simply take the extra 2 Ice Bombs. | |
| 947 | ||
| 948 | - | - Mario Attack |
| 948 | + | |
| 949 | - Do everything listed above, except DO get the 150 Coin Chest in Moleville Mines. Then buy 1 extra Ice Bomb instead of | |
| 950 | 0. You only need ~130 of the 150 coins. | |
| 951 | - | Turn 4: |
| 951 | + | |
| 952 | - | - Mario Attack |
| 952 | + | |
| 953 | ||
| 954 | ---------------------------- | |
| 955 | ||
| 956 | ===== SECTION V: BACKUP STRATEGIES ===== (Not listed elsewhere in the route) | |
| 957 | ||
| 958 | =INESCAPABLE ENCOUNTERS= | |
| 959 | ||
| 960 | *Fireballs* (Blue Orbs in Booster's Tower checkerboard room) | |
| 961 | ||
| 962 | - Geno Defend | |
| 963 | - Mario Defend | |
| 964 | - Mallow untimed Thunderbolt | |
| 965 | ||
| 966 | *Note 1: You will have to get the invisible Mushroom chest in the lower right corner of the room directly before the curtain game to replenish your FP | |
| 967 | *Note 2: Winning this battle will mess up the EXP route, since it may cause an extra pause during the first Land's End star. It's currently unknown if this can be fixed | |
| 968 | - | *NOTE - If you have 3+ Ice Bombs remaining (and at least 1 Fire Bomb for Axems), do not swap Peach & Mario's Armor, since you will kill the Jitanda with an Ice Bomb instead |
| 968 | + | |
| 969 | *Apprentice* (Blue Snifit in Booster Pass Secret) | |
| 970 | - | - Kill 8 enemies |
| 970 | + | |
| 971 | - | - For 3rd room w/ star, hold up in the corner until skeleton on the left walks toward you, then straight jump up |
| 971 | + | |
| 972 | - Koopa Attack | |
| 973 | ||
| 974 | *Mr. Kipper* (Fish in the stairway in Sunken Ship)* | |
| 975 | ||
| 976 | - Geno uses Fire Bomb | |
| 977 | ||
| 978 | - | - *Note 1: "Geno" is actually Peach in the level-up screen. Remember this when choosing your level-ups |
| 978 | + | |
| 979 | - | - *Note 2: If you missed an enemy and Geno does not level with Peach & Mallow, it's okay. Peach will still have Geno Blast. |
| 979 | + | |
| 980 | ||
| 981 | - | - In fireball room after star runs out, hug leftmost wall for good alignment, and then just jump across (you can't get hit) |
| 981 | + | |
| 982 | - | - Get flower in room with save box if you have 28 or less |
| 982 | + | |
| 983 | - | - In room before Jitanda, hug rightmost wall and jump over |
| 983 | + | |
| 984 | - Mario untimed attack Mite (or Ice Bomb if one is available) | |
| 985 | - Geno uses Geno Whirl on Stumpet | |
| 986 | - Bowser defend | |
| 987 | Turn 2: | |
| 988 | - Mario attacks Mite after Valor up | |
| 989 | ||
| 990 | *Note: Do not double your coins / EXP | |
| 991 | ||
| 992 | --------------------------------- | |
| 993 | ||
| 994 | =COINS= | |
| 995 | ||
| 996 | - If you are 1 - 18 coins short, sell the Punch Glove at Seaside instead of keeping it. Mario uses Jump against the Tentacle during the King Calamari fight. | |
| 997 | - If you are 19 - 50 coins short, get the Zoom Shoes in Booster's Tower and then sell them at Seaside. | |
| 998 | ||
| 999 | --------------------------------- | |
| 1000 | ||
| 1001 | ==FROG COINS== | |
| 1002 | ||
| 1003 | Afraid of the Wiggler or forget a Frog Coin? Here are some other (slower) coins you can use (REMEMBER - 1 less jump on the Wiggler is also 9 less regular coins!) | |
| 1004 | ||
| 1005 | - Moleville Mines Shy Guy minecart (right before the room with the invincibility star, take the bottom path all the way to the end) | |
| 1006 | - | * If you swapped armor before the Volcano star |
| 1006 | + | |
| 1007 | - Return the Wallet to the Toad in Mushroom Kingdom after Bundt (talk to him once for the Flower Tab, then again for the Frog Coin)* | |
| 1008 | - | - [If you failed to follow the EXP route perfectly until this point, Mario will not be Level 15 for Czar. However, it's faster to just continue the run without trying to fix your EXP] |
| 1008 | + | |
| 1009 | - | - [Use Maple Syrup if you're low on Ice Bombs and aren't confident in Super Jumps] |
| 1009 | + | |
| 1010 | ||
| 1011 | - | - Talk to Hinopio from the upper-left to enter his cave, don't buy anything, then proceed across the bridge... |
| 1011 | + | |
| 1012 | ||
| 1013 | =OVERWORLD STARS= | |
| 1014 | ||
| 1015 | - If you are inconsistent with killing the "swag rat" in Kero Sewers, kill 12 K9s during the Bandit's Way Star and then skip the rat. | |
| 1016 | - If the Flame Orb doesn't spawn in Moleville Mines, IMMEDIATELY run to the next room and kill a bomb instead. Then backtrack to deplete the coin chest. | |
| 1017 | - If you miss one of the Starslaps during the Sea star, get into an encounter with the Starslap you missed, and then use a Fire Bomb to instantly win the fight. This will fix the EXP route and make Peach the correct level for Yaridovich. | |
| 1018 | - If you miss the Gecko on the 2nd floor with the 1st invincibility star in Land's End, kill 2 extra birds during the Nimbus star. This fixes the EXP route completely. | |
| 1019 | - If you did not kill 8 enemies with the Volcano star, it's faster to complete the rest of the game with your current EXP route rather than trying to fix it. Mario will not be Level 15 for Czar, but other battles will be unaffected (as long as Mario reaches Level 15 after Axem Rangers). | |
| 1020 | ||
| 1021 | --------------------------------- | |
| 1022 | ||
| 1023 | =BOSS BATTLES= | |
| 1024 | ||
| 1025 | *Punchinello* | |
| 1026 | ||
| 1027 | - If you get low damage rolls during the first round of attacks on Punchinello, use Jump with Mario on the 2nd round for a little extra damage (assumes you are attacking with Punch Glove otherwise). | |
| 1028 | ||
| 1029 | *Bundt* | |
| 1030 | ||
| 1031 | - If you mistime an attack during the 1st phase, Defend with Mario & Bowser as needed, and then kill on Geno's next turn (to ensure you get as many free hits during the Candle phase as possible). | |
| 1032 | ||
| 1033 | *Note: With Punch Glove, there is a chance you can mistime 1 attack and still enter the Candle Phase on the proper turn | |
| 1034 | ||
| 1035 | - | - Geno: Boost Mario |
| 1035 | + | |
| 1036 | ||
| 1037 | - If you drop SJs and are forced to fight clones... | |
| 1038 | - | - Mario: 25 SJs (do a few more if Mario is Level 14) |
| 1038 | + | |
| 1039 | - | - Geno: Attack (if alive) |
| 1039 | + | |
| 1040 | - | - Koopa: Attack (if alive) |
| 1040 | + | |
| 1041 | - Mario SJs Belome until dead (or normal attack with Troopa Shell if he is close to dying) | |
| 1042 | - | - Attack until dead |
| 1042 | + | |
| 1043 | - Peach Shocker clone | |
| 1044 | - Geno timed attack clone | |
| 1045 | - Mario SJs Belome until dead (or normal attack with Troopa Shell if he is close to dying) | |
| 1046 | ||
| 1047 | *Megasmilax* | |
| 1048 | - | - Geno: Boost Mario |
| 1048 | + | |
| 1049 | - | - Koopa: Defend |
| 1049 | + | |
| 1050 | - If the Smilax puts Mario to sleep during the 2nd phase, kill the Smilax with Geno instead. Then use an Ice Bomb on Koopa's next 2 turns, and then attack on his 3rd turn (Geno still attacks Megasmilax throughout). | |
| 1051 | - | - Mario: 43 SJs if Mario's attack was 244 or higher; 44 otherwise (do a few more if Mario is Level 14) |
| 1051 | + | |
| 1052 | - | - Geno: Attack (if alive) |
| 1052 | + | |
| 1053 | - | - Koopa: Attack (if alive) |
| 1053 | + | |
| 1054 | - If you are afraid of dying to Dodo's attacks during the 1 on 1 battle, you can use either a Fright Bomb or Bowser's Terrorize ability to lower Dodo's damage. You can heal with Super Mushrooms as well. | |
| 1055 | - | - Attack until dead |
| 1055 | + | |
| 1056 | *Countdown* | |
| 1057 | - | *Note - You MUST have at least 1 Ice Bomb for Axem Rangers if you do not have a Fire Bomb |
| 1057 | + | |
| 1058 | - If Peach dies to Fear Roulette / 2x Dark Star, immediately use a Pick-Me-Up with Mario (if alive) or Geno. Peach then uses Geno Blast on her next turn, and Mario / Geno may have to heal with Super Mushrooms. | |
| 1059 | - Be aware of the different phases of the clock: | |
| 1060 | 1:00: Crystal or Ice Rock (Ice Rock instantly kills Mario) | |
| 1061 | 3:00: 170 HP heal on either Countdown or a Ding-A-Ling (Countdown will not take an action next turn) | |
| 1062 | 5:00: Aurora Flash (Note: This will put Mario to sleep. Consider using Group Hug if you have the FP for it) | |
| 1063 | 6:00: 320 HP heal (Countdown will not take an action next turn) | |
| 1064 | 7:00: Water Blast | |
| 1065 | 9:00: Nothing | |
| 1066 | 10:00: Petal Blast | |
| 1067 | 12:00: Corona (if you see this something has gone terribly wrong) | |
| 1068 | - | Ship = 999 |
| 1068 | + | |
| 1069 | - | Axem Red = 800 |
| 1069 | + | |
| 1070 | - | Axem Pink = 400 |
| 1070 | + | |
| 1071 | - | Axem Black = 550 |
| 1071 | + | |
| 1072 | - | Axem Yellow = 600 |
| 1072 | + | |
| 1073 | - | Axem Green = 450 |
| 1073 | + | |
| 1074 | *Director* | |
| 1075 | ||
| 1076 | - If you drop Super Jumps, AND you freebied the Sleepy Bomb against Johnny... | |
| 1077 | - Geno uses Sleepy Bomb | |
| 1078 | - | - Rock Candy (Skip to Rock Candy freebie strats if freebied) |
| 1078 | + | |
| 1079 | - Mario uses SJs until dead (or attacks if very close to dead) | |
| 1080 | - | - Ultra Jump Axem Black; hit all 4 Rangers at least once |
| 1080 | + | |
| 1081 | ||
| 1082 | *Smithy 1* | |
| 1083 | ||
| 1084 | - | - Geno Boost Mario |
| 1084 | + | |
| 1085 | - Geno uses Geno Boost on Peach | |
| 1086 | - Peach uses Group Hug | |
| 1087 | (Smithy does either a physical, Meteor Swarm, or Mega Drain, and spawns a machine made Shy Guy) | |
| 1088 | - | Attack until dead |
| 1088 | + | |
| 1089 | - (Geno uses Maple Syrup / Kero Kero Cola if alive) | |
| 1090 | - Peach uses Rock Candy | |
| 1091 | ||
| 1092 | *Note - if you took heavy damage going into Smithy 2, you should consider using Group Hug / Kero Kero Cola with Peach during the unformed Smithy phase | |
| 1093 | - | - Rock Candy (Skip to Rock Candy freebie strats if freebied) |
| 1093 | + | |
| 1094 | --------------------------------- | |
| 1095 | - | - Ultra Jump Axem Pink at least 4 times (and all other Rangers at least once) |
| 1095 | + | |
| 1096 | =SUPER SUIT= | |
| 1097 | ||
| 1098 | - | Attack Red |
| 1098 | + | |
| 1099 | - | Geno Boost Mario |
| 1099 | + | |
| 1100 | - | Attack |
| 1100 | + | |
| 1101 | - Geno untimed boost Mario | |
| 1102 | - Mario does 101 SJs (1514 damage) | |
| 1103 | - | Attack until dead |
| 1103 | + | |
| 1104 | 2)) | |
| 1105 | - If you did not get the Super Suit off of Johnny or Belome, you have infinite tries to get it off of Jagger. Go through the door on the 2nd floor in Monstro Town, perform Super Jumps, and then run away when you either succeed, or need more FP (HP / FP is automatically restored on run away). | |
| 1106 | ||
| 1107 | --------------------------------- | |
| 1108 | - | - Rock Candy (Skip to Rock Candy freebie strats if freebied) |
| 1108 | + | |
| 1109 | ===== SECTION VI: TO DO ===== | |
| 1110 | - | - Ultra Jump Axem Black, hit every ranger at least once |
| 1110 | + | |
| 1111 | List of things to do for 1.07: | |
| 1112 | - | - Attack Red |
| 1112 | + | |
| 1113 | - | - Geno Boost Mario |
| 1113 | + | |
| 1114 | - | - Untimed Attack Red |
| 1114 | + | |
| 1115 | - Add in more backup strats / beginner advice | |
| 1116 | - | - Attack Red (Blade phase starts) |
| 1116 | + | |
| 1117 | - | - Heal Mario or Koopa if they took damage; untimed attack otherwise |
| 1117 | + | |
| 1118 | ||
| 1119 | --------------------------------- | |
| 1120 | - | - Attack until dead |
| 1120 | + | |
| 1121 | Pastebin over! Play FFT instead! | |
| 1122 | ||
| 1123 | - Claude |