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0 Death, Fight Pandorite, Peach Chart
2
Version 1.06 by Claude, last updated August 18th, 2015
3
4
1.06 CHANGE LOG LOCATED HERE: http://pastebin.com/ab3MkGT7
5
6
Table of Contents:
7
	I:   Intro
8
	II:  Main Route
9
	III: Miscellaneous Info
10
	IV:  Trade Consistency for Speed
11
	V:   Backup Strategies
12
	VI:  To Do
13
	
14
===== SECTION I: INTRO =====
15
16
*** CLICK THE BELOW IMAGE, IT IS VERY IMPORTANT ***
17
 
18
http://i.imgur.com/yhZWsey.jpg
19
 
20
*** CLICK THE ABOVE IMAGE, IT IS VERY IMPORTANT ***
21
22-
This route has overtaken the old 1 Death + Mallow route, and will likely be the mainstay for SMRPG Any% in one form or another. It involves getting the Experience Booster as soon as possible, skipping the death abuse, and using ability swap to put Shocker & Geno Blast onto Peach (obsoleting Mallow entirely past Punchinello). 
22+
23
24-
If followed correctly, this EXP route will get you Level 11 Peach by Yaridovich (allowing for a much stronger Shocker during that fight), and Level 15 Mario by Czar Dragon (making the fight much safer).
24+
25
 
26-
Note 1: This route plans for consistency over speed. To complete the game with minimal time loss using this route, you only need 1 Fire Bomb freebie OR 1 Ice Bomb freebie. If you would like to plan around getting better luck, there are a list of options you can explore at the end of this document.
26+
27
 
28-
Note 2: This route now contains backup strategies for some of the difficult things you will encounter in your SMRPG Any% journey. If you're a beginner, please consult the appendix at the end of this document beforehand, so you'll prepared if something bad happens to you.
28+
29
30-
Credits to 0xwas, Alanim, iateyourpie, millnium, and everyone else in #mariorpg for helping me refine the route to its current point. Special shoutouts to cyghfer for distributing his Excel spreadsheets that I modified to construct the EXP / Coin charts for this route.
30+
31
	http://www.twitch.tv/alanim/c/6813755
32-
Old route (Skip Pandorite): 
32+
33-
http://pastebin.com/n4SkJFGW
33+
34
	http://www.twitch.tv/alanim/c/6813734 ]
35-
Old route (Fight Pandorite):
35+
36-
http://pastebin.com/TvpKgU6h
36+
37
 
38-
0xwas's Old route:
38+
39-
http://pastebin.com/Hd6k4HuP
39+
40
(Advance in-battle dialogue with D-pad rotations)
41-
Excel Spreadhsheet showing a general timing comparison between this route and the old route:
41+
42-
https://drive.google.com/file/d/0B3yPRhL2ylswUU9nZW1ta1RRRTA/view?usp=sharing
42+
43
 
44-
Excel Spreadsheet showing the Coin Chart / EXP Chart for this route, as well as some notes from cyghfer (last 3 tabs are the most important):
44+
45-
https://drive.google.com/file/d/0B3yPRhL2ylswam9BNC1OQ29Pc2M/view?usp=sharing
45+
46
- Talk to Toad
47-
Final Note: The Super Jump numbers in this document DO count the initial jump. I.e., you want to do 101 SJs on Johnny for the Super Suit. If this seems illogical to you, subtract 1 from every SJ count listed in the route.
47+
48
- Mash through Save tutorial
49-
-----------------------------
49+
50
51
- Cutscenes
52
- 2nd option for both text prompts
53
 
54
***Mushroom Way***
55
56
- In the second screen, get the flower in the chest by jumping slightly left of the Goomba on the rotating flower
57
 
58
HAMMER BROS 
59
60
- Jump on A / Jump on B
61
- Untimed attack on A / Jump
62
- Jump on other (45 damage)
63
- Untimed attack (if 43 on 1st jump. Timed otherwise)
64
- Untimed jump
65
 
66
***Mushroom Kingdom***
67
 
68
Sell:
69
	1 Mushroom
70
	1 Flower Jar
71
Buy:
72
	5 Honey Syrups
73
	4 Pick Me Ups
74
	4 Able Juices
75
	1 Shirt
76
	1 Jump Shoes (Kaiten Shuzu)
77
Equip (In Shop menu):
78
	Hammer, Shirt, Jump Shoes
79
80
[LEVEL] 
81
	Mario [2] : SP
82
 
83
CROCO 1 (11 FP)
84
85
- Jump (46) / Defend
86
- Jump (46) / Defend 
87
- Jump (48) / Honey Syrup 
88
- Jump (48) / Defend
89-
- Jump (43 damage)
89+
90
- Jump (49) / Honey Syrup 
91
- Jump (51) / Defend 
92
- Jump (51)
93
94
CROCO 1 (12 FP)
95
96
- Jump (46) / Defend
97
- Jump (46) / Defend 
98
- Jump (48) / Honey Syrup 
99
- Jump (48) / Honey Syrup
100
[Let Mallow die if Mario has not taken damage yet]
101
- Jump (49) / Defend
102
- Jump (49) / Defend
103
- Jump (51) / Defend 
104
- Jump (51)
105
106
*Use Pick-Me-Ups if need be.
107-
- Get frog coin in castle
107+
108-
- [CAMERA: Down right, down after leaving castle]
108+
109-
- [CAMERA: After getting Mallow, walk in center of walkway and jump constantly until reaching Toad]
109+
110
 
111-
[Cutscenes]
111+
112
 
113
^^^PANDORITE
114-
***Bandit's Way***
114+
115
- Jump / Defend
116-
- Jump straight down and land on left petal of the rotating flower
116+
117-
- Skipping stepping on very first platform
117+
118-
- Don't get platform coins, they lag
118+
119-
- Get KeroKeroCola in 2nd screen
119+
120-
- Use star, attempt enemy jump (doge jump) for the flower
120+
121-
- Kill 10 K-9s (No need to count, just leave as soon as Mario levels up)
121+
122-
	* Note: You can opt to kill 15 K9s here instead, if you don't want to worry about the Flame Orb RNG during the Moleville 	
122+
123-
	Mines Star
123+
124
^^^BELOME
125-
[Optimal 10 Dogs: http://puu.sh/hsHku/54e3f185d8.gif ]
125+
126
*Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn).
127
128
Turn 1:	Jump / Thunderbolt
129
Turn 2: Jump / Honey Syrup
130
Turn 3: Jump / Thunderbolt
131
[Scarecrow]
132
Turn 4:	Jump / Honey Syrup
133
[Swallow]
134
Turn 5:	Jump
135
Turn 6:	Jump / Thunderbolt
136
Turn 7:	Jump
137
	
138
* If Mario is slept on turn 2, Thunderbolt with Mallow and let Belome wake up Mario.
139
* If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses Thunderbolt
140
* No matter what, just remember to always alternate between using Thunderbolt & Honey Syrup with Mallow, until Mallow has used 3 Thunderbolts. Then either defend with him, or let him die. If Mallow is slept / unable to use his 3rd Thunderbolt, just Jump with Mario.
141
 
142
---
143
		
144
[LEVEL] 
145
	Mallow [4] : ATK
146
 
147
***Midas River***
148
149
***Tadpole Pond***
150
- Go to Juice Bar (right Tadpole) 
151
	- Buy:
152
		2 Froggie Drinks
153
- Go to Frog Coin Emporium (left Tadpole) 
154
	- Buy:
155
		2 Sleepy Bombs (#1) 
156
		1 Energizer (#3)
157
 
158-
- Save before going into Mushroom Kingdom 2 in case you miss Mack Skip
158+
159
 
160-
***Mushroom's Kingdom 2***
160+
161
 
162-
- Enter from Mushroom Way, not Bandit's Way
162+
163-
- Mack Skip (Video: www.youtube.com/watch?v=WhjNbMW7P10 )
163+
164-
- Leave through the left path of Mushroom Kingdom (do not get Cricket Pie)
164+
165
^^^BOWYER
166
167
Attack / Jump / Energizer Geno
168-
PANDORITE
168+
Attack / Jump / Attack
169
Geno Beam / Froggie Drink OR Mushroom Geno OR Defend / Honey Syrup
170
Geno Beam / Mushroom Geno OR Defend / Mushroom Geno OR Defend
171
Geno Beam / Defend / Defend
172
Geno Beam / Defend / Defend
173
Geno Beam OR Attack / Jump / Defend
174
Geno Beam OR Attack / Jump / Defend
175
176
[LEVEL] 
177
	Mario [4] : SP
178-
- Get Flower in same room as Pandorite if you did not get the enemy jump in Bandit's Way
178+
179-
- Use star, kill 8 rats (or 7 rats + boo if you prefer)
179+
180
 
181
- Go to shop and...
182
	- Buy:
183
		- 1 Punch Glove
184-
- Get recovery mushroom from chest before save point
184+
185
		- 1 Cymbals
186-
BELOME
186+
187
	- Equip:
188
		- Mario: Punch Glove, Work Pants
189
		- Mallow: Cymbals, Work Pants
190
		- Geno: Finger Shot, Work Pants, Wake-Up Pin
191-
	Jump / Thunderbolt
191+
192
^^^CROCO 2 (Check guidelines listed below to ensure a cleaner fight)
193-
[Half-block Belome's 1st attack is optimal so you can choose when Mallow dies. Full block is safe]
193+
194
Turn 1:
195
	- Attack (~64)
196-
	Jump / Honey Syrup
196+
197
	- Energizer Geno if possible; Attack otherwise (~34)
198-
	Jump / Thunderbolt
198+
199
	- Attack
200
	- Jump
201
	- Attack
202-
Turn 4:
202+
203-
	Jump / Honey Syrup
203+
204
205
**Croco 2 Guidelines (Assumes no Energizer & no Misses before Croco steals your items)**
206
207-
Turn 5:
207+
208-
	Jump
208+
209-
Turn 6:
209+
210-
	Jump / Thunderbolt
210+
211-
Turn 7:
211+
212-
	Jump
212+
213
---
214
  
215
[LEVEL] 
216
	Mario  [5] : SP
217
	Mallow [5] : ATK
218
	Geno   [7] : HP
219
220
PUNCHINELLO 
221
222
- Attack / Attack / Energizer OR Attack
223
224
**Punchinello Guidelines (Assumes no Energizer)**
225-
Waterfall Section
225+
226
- If Punchinello uses Sandstorm, all 3 characters use an Able Juice on themselves
227-
- 2nd Option
227+
228-
- Go left at branching path
228+
229-
- Go right of the hole
229+
230-
- Bounce off rock to get Frog Coin
230+
231-
- Go right at branching path
231+
232-
[Collect 4 frog coins during waterfall segment]
232+
233
234-
Barrel Section
234+
235
 
236-
- 2nd Option
236+
237-
- Bounce off 1st barrel
237+
238-
- Jump on rest
238+
239
240-
- Get at least 60 coins in mini-game for Frog Coin (Exactly 60 is preferable to skip one text box)
240+
241-
- Notes from old pastebin on how to get 60
241+
242-
coins: 
242+
243-
	"There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text 
243+
244-
	during the coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but 
244+
245-
	skip the 4th coin of every cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8 
245+
246-
	of these such clusters assuming you do not get hit by any fish."
246+
247-
- Automatically receive NokNok Shell
247+
248
Turn 1	- Attack KG / Terrorize / Fire Orb KG
249
Turn 2:	- Attack GG / Attack GG / Fire Orb KG
250
Turns	- Attack / Attack / dead or Defend
251-
[CAMERA: Approach stone from upper right] 
251+
252-
[Cutscenes]
252+
253-
	- Pick 2nd option
253+
Call your shot!
254
 
255
***Marrymore***
256
257
BUNDT 
258
259
Turn 1:	- Attack / Attack / Attack
260
Turn 2: - Attack / Attack / Red Essence
261
Turn 3:	- Attack / Untimed attack / Untimed attack
262
Turn 4:	- Untimed attack / Untimed attack / Untimed attack (Raspberry phase starts)
263
Turn 5: - Attack / Attack / Jump
264-
- Get 10-coin on the way to upper right
264+
265-
- Get 10-coin on the way to lower right
265+
266-
- Hit 5 coin chests twice each (optional if you get good small item freebie luck)
266+
267
 
268-
[Cutscenes]
268+
269
 
270
- Get Cricket Pie in the shop on the way to the cutscenes
271
 
272-
- Enter shop through chimney and get the flower in the invisible chest.
272+
273-
- Buy:
273+
274-
	- 2 Wake-Up Pins
274+
275-
- Get Frog coin in upper left of the shop
275+
276-
- Go to elevated house and get frog coin (above bed) and 2 flowers
276+
277-
- 2nd option for text prompt preceding Geno cutscene (in Rose Town inn)
277+
278
***Booster Pass Secret***
279
280
- Get KeroKeroCola, frog coin, & Flower (if you have less than 28 FP)
281-
- Get KeroKeroCola in 1st room (leftside)
281+
282
***Star Hill***
283
 
284-
WIGGLER JUMPIN'
284+
285
	- Bottom middle
286-
- Align Mario by running right towards the nook in the bushes (This image: http://puu.sh/jAvGd/87744b5eae.jpg )
286+
287-
- Slightly after the Wiggler turns his head (going either up or down), jump on his head. After this initial jump, hit slight left. Ride the Wiggler for about 5 more jumps, then adjust inputs accordingly based on the position of Mario's shadow.
287+
288
	- Upper left
289-
*Note - it is slightly faster to jump on one of the Wigglers in the Wiggler hoard area, but it is not recommended due to the randomness of their patterns
289+
290
- Section 2
291-
- Get frog coin in room after 1st underground section (upper left)
291+
292-
- Get KeroKeroCola behind sleeping Wiggler
292+
293-
- Get Red Essence right after save box (upper right)
293+
294-
- Bottom right
294+
295-
- Upper right
295+
296-
- Upper right
296+
297-
- Bottom right
297+
298-
- Upper right
298+
299-
- Upper left
299+
300
	- Middle
301-
[CAMERA: Up-right, then up-left entering Bowyer cutscene]
301+
302
	- Upper middle (Interact with top left of star and walk up right for good camera)
303-
BOWYER
303+
304
	- Middle right
305
 
306-
	- Attack (40)
306+
307-
	- Jump (39)
307+
308-
	- Energizer Geno (hit right on item menu)
308+
309
- Buy Experience Booster from Frog Disciple on top floor
310-
	- Attack (60)
310+
311-
	- Jump (39) (or 40 if Mario jumped 8+ times during Belome)
311+
*1. Sell All items except 1 Froggie Drink (Until 999 coins, then proceed):
312-
   	- Timed Attack (2) IF Mario only did 39 damage with his 2nd Jump; Untimed attack otherwise (1)
312+
313
	- Mario:
314-
	- Geno Beam (90)
314+
315-
	- Froggie Drink (Geno & at least 1 other character are damaged) OR Mushroom Geno (Only Geno is damaged) OR Defend (Only 
315+
316-
	1 non-Geno character is damaged)
316+
317-
	- Honey Syrup
317+
318-
Turn 4 (Note: If both Mario & Mallow are alive and Geno needs healing, Mario should defend & Mallow should heal, as he has a faster item use animation): 
318+
		- Unequip weapon, Amulet over Wake-Up Pin
319-
	- Geno Beam 
319+
320-
	- Mushroom Geno OR Defend
320+
321-
	- Mushroom Geno OR Defend
321+
322-
Turn 5:
322+
323-
	- Geno Beam 
323+
324
	- 1 Bad Mushroom
325
	- 1 Fright Bomb (Bibiri Bomb)
326-
Turn 6:
326+
327-
	- Geno Beam
327+
328
*** If FB, buy 2 more Ice Bombs (or consult Section IV for an alt strat)
329
*** If Red Essence, buy 1 more Fire Bomb
330-
Turn 7:
330+
331-
	- Geno Beam (Or Attack if Mario is alive)
331+
332
 
333
-  Get underneath Star, jump, then IMMEDIATELY PRESS X:
334-
Turn 8:
334+
335-
	- Geno Beam (Or Attack if Mario is alive)
335+
336
- Kill every Starslap
337-
	- [Defend]
337+
338-
[Turn 9:
338+
339-
	- Attack with Geno (if messed up a timing)]
339+
340
	Mario [7] : SP
341
	Mario [8] : SP
342
	Koopa [9] : ATK
343
	Geno  [8] : HP
344
	Mallow (NOT PEACH) [7] : HP
345
	Peach (NOT MALLOW) [10] : SP
346
347
***Sunken Ship***
348
349
-  Equip:
350
	- Mario & Geno swap accessories (Experience Booster on Geno)
351
	- Peach & Geno swap accessories (Nothing on Geno to get Experience Booster on Peach)
352
353
KING CALAMARI
354
355
- Phase 1:
356
	- Untimed Boost Koopa / Fire Bomb
357-
[Cutscenes]
357+
358
	- Fire Bomb / Defend / Attack
359-
- Top option for both promps
359+
360-
- Chase Croco
360+
	- Fire Bomb / Defend / Timed Jump 
361
	- Fire Bomb
362-
CROCO 2 (Check guidelines listed below to ensure a cleaner fight)
362+
363
- Get Safety Ring, switch:
364
	- Koopa -> Peach
365
- Equip:
366
	- Mario & Peach swap accessories (Amulet on Peach)
367
	- Safety Ring on Peach
368
	- Amulet on Geno
369
 
370
BANDANA REDS 1/2 - Use Fire Bomb
371
372
[LEVEL] 
373
	Mario  [9]  : ATK
374
	Geno   [9]  : ATK
375
	Koopa  [10] : ATK
376
	Mallow [8]  : HP
377
	
378
- Equip:
379
	- Mario & Geno swap accessories (Experience Booster on Geno)
380
381
JOHNNY
382
 
383
Turn 1: 
384
	- Untimed Boost Mario / Sleepy Bomb / 101 SJs (866)
385-
- Go backwards and towards the railroad tracks
385+
386-
- Use star, kill 7 enemies (6 bombs + Flame Orb)
386+
387
	Peach [11] : SP
388-
* Note - there is a chance the Flame Orb will not spawn in time for you to kill him with the star. If you're afraid of this, kill 1 bomb in the next room if you don't see the orb spawn, and then backtrack for the coin chest (or kill 15 K9s during the Bandit's Way star)
388+
389
Equip:
390
	- Mario & Geno swap accessories (EXP Booster on Mario)
391
	- Geno & Peach swap accessories (Amulet on Peach)
392
 
393
***Seaside Town 2***
394
395-
- Get 150 Coin chest no matter what
395+
396-
- Get Flower before Punchinello
396+
397-
- Jump at Punchinello after you pass the bomb on the right to avoid being pushed back
397+
398
399
Shocker should do 243 damage - if it does 202, it was mistimed. Shocker is a 6 frame timing window around when the sound effect ends (~3 seconds after selecting the target)
400
401-
- Geno Attack (~90)
401+
402-
- Mario Attack (~58)
402+
403-
- Mallow Energizer Geno if possible; Attack otherwise (~56)
403+
Turn 1:	- Timed Boost Peach / Defend / Shocker
404
Turn 2:	- Timed Boost Mario / Kero-Kero Cola / Shocker
405
Turn 3:	- If Water Blast, Froggie Drink.
406
	  If Willy Wisp on Mario/Peach, or Mario Flame Stone, Mushroom.
407
	  If other, Fire Bomb
408
	  Ice Bomb or Fire Bomb / Shocker
409
Turn 4: - Ice Bomb OR Defend / Ice Bomb / Shocker
410
	
411
* Note #1: Geno may die before being able to use a Fire Bomb. If this happens, you will have to use one with either character (boosted or unboosted) during the Mirage Form phase	
412
* Note #2: If you mistime a Shocker, use another Ice Bomb to kill him (risk not having one for Megasmilax / Axems). If you only mistime only one Shocker, you can use a Jump to kill him (requires 27 FP), or a Bad Mushroom (risk not having one for Birdo).
413
414
[LEVEL] 
415
	Geno  [10] : ATK
416
417-
- Mine Cart minigame (pick 2nd option to skip instructions)
417+
418-
	- In the 2nd screen of the minigame, you can take the bottom path instead of the top path (extra coins aren't needed, 
418+
419-
	and bottom path is slightly faster)
419+
420
- Buy 
421
	- 1 Troopa Shell
422
	- 1 Hurly Glove (Bunnage Gloves)
423
	- 1 Super Double Punch
424-
- Get Frog Coin from first plant on the right
424+
425-
- Get Rock Candy in upper left corner near top exit in 1st area
425+
426
	- Froggie Drink if unused / freebied
427
	- Flower Box
428
- Equip:
429-
[Cutscenes]
429+
430
	- Geno: Super Double Punch
431-
- 2nd option for switch allies text prompt
431+
432-
- Get Frog Coin in upper right corner of 2nd room
432+
433-
- Get Flower Tab in back corner of 3rd room
433+
434-
- Press green exclamation switch if you are going to Booster Pass
434+
435-
- Get Frog Coin in lower left corner of room after Thwomp see-saw room
435+
436-
- Get Frog Coin in the crevice in same area
436+
437-
- Get all Frog Coins in checkerboard room
437+
438-
- Skip Zoom Shoes
438+
439-
- Get Goody Bag and Frog Coin in last room before curtain room (hidden chest above visible one)
439+
440-
- Do not fail curtain minigame and automatically receive Amulet
440+
441
ARMORED ANTS
442
443
- Use 1 Ice Bomb per Armored Ant battle
444
445
[LEVEL]
446
	Mario  [10] : SP
447
	Mallow [9]  : HP
448
	Koopa  [11] : ATK
449
450-
Turn 1
450+
451-
	- Attack KG  
451+
452-
	- Terrorize 
452+
453-
	- Fire Orb KG
453+
454
	Mario  [11] : SP
455-
	- Attack GG
455+
456-
	- Attack GG OR use Able Juice on Mario
456+
457-
	- Fire Orb KG
457+
458
	Koopa  [12] : ATK
459-
	- Attack with Bowser / Geno until GG dies
459+
460-
	- Defend with Mario unless you miss a timing or had to Able Juice Mario with Koopa
460+
461
- 2nd star: Kill the rest of the geckos
462
463
[LEVEL] 
464-
- 2nd option
464+
465-
- 12 Flowers is ideal to be set for the rest of the run (You need 24 by Yaridovich; 27 is useful if you want to Jump on him if you mistime a Shocker. 28 is required by Countdown)
465+
466
467
468
BELOME 2
469-
[CAMERA: Walk along the rightmost side of center staircase, jump over flower bushes] 
469+
470-
- Talk to rightmost Toad in front of chapel
470+
471-
- Take back entrance
471+
472-
[CAMERA: Enter the cutscene with the Snifit by walking on the 2nd black circle on the front of the carpet]
472+
473
474-
[Cutscenes]
474+
F Belome strats: 
475
If dropped jumps, subtract 8 jumps from total on Belome.
476-
- After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Koopa again after his little speech (this is faster than talking to the door)
476+
Can use Fright Bombs
477
Can use Fire/Ice bombs if you have a lot.
478-
- Get items quickly to be kissed by Peach
478+
479-
	- If you don't get the kiss, reset
479+
480
Geno's Attack = 174 - 187 : 59 SJs
481
Geno's Attack = 188 - 200 : 58 SJs
482
483
[LEVEL] 
484
	Geno [12] : ATK
485
 
486
***Monstro Town***
487
 
488
- Switch:
489-
	- Attack (Dialogue)
489+
490-
	- Red Essence (Red Yoshi) on Mario
490+
491
	- Koopa: Hurly Glove
492-
	- Attack (Candle phase starts)
492+
493-
	- Untimed attack
493+
494-
	- Untimed attack
494+
495-
Turn 4:
495+
496-
	- Untimed attack
496+
497-
	- Untimed attack
497+
498-
	- Untimed attack (Raspberry phase starts)
498+
499-
Turn 5:
499+
Phase 1: Attack
500
Phase 2: Attack / Attack / Attack
501
Phase 3: Ice Bomb 
502
Phase 4: Ice Bomb / Attack / Attack	
503
[LEVEL] 
504-
	- Repeat until dead
504+
505
	
506-
* If Koopa is feared during Raspberry phase, Geno cures it with an Able Juice (if alive)	
506+
507-
* If Geno dies during Raspberry phase...
507+
508-
	- Safe: Use a Pick-Me-Up with Koopa to revive him
508+
509-
	- Optimal: Continue the fight and hope no one else dies / gets feared
509+
510-
* If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with
510+
511
	- Amulet]
512
- Buy: 
513
	- 2 Mid Mushrooms  (Super Mushrooms)
514
	- 1 [2] Maple Syrup(s)
515
	- [1 Pick-Me-Up if none dropped during Armored Ants]
516
	- [1 Able Juice if you want to be 100% safe for Czar]
517
	- 1 Mega Glove (Deka Panchi Gurobu)
518
	
519-
[Cutscenes]
519+
520
	- Mario: Mega Glove, Jumper's Scarf
521-
- After the "Mario!" textbox, where Peach begins her descent after escaping the castle, go back inside the castle, then leave, then go talk to her.
521+
522
	- Geno & Koopa swap accessories (Patapata Medal on Koopa)
523
	- Peach: EXP Booster
524
 
525
BIRDO 
526
527
Mario damage range: 230 - 266
528
529
Turn 1: Untimed Attack / Untimed Attack / Untimed Boost Mario
530
Turn 2: Untimed Attack / Untimed Attack / Untimed Attack
531
Birdo:  
532
Turn 3: Attack / Defend / Defend
533
Turn 4: Attack / Defend / Defend
534
Turn 5: Attack / Bad Mushroom 
535
536
[LEVEL] 
537
	Mario  [14] : SP
538
	
539
VALENTINA
540
541
Dodo (400 HP) 
542
543
If Fire Bomb:
544
	- Fire Bomb / Untimed Attack
545
	
546
If Bad Mushroom
547
	- Bad Mushroom / Attack / Attack
548
	
549
Otherwise:
550
	- Attack
551
 
552
Valentina (2000 HP)
553
554
Turn 1: Untimed Boost Mario / Attack
555
Turn 2: Attack / Attack / Attack
556
	Attack / Attack / Defend
557
	Defend / Attack
558
	
559
[LEVEL] 
560
	Koopa  [13] : ATK
561
562-
*1. Sell (Until 999 coins, then proceed):
562+
563
 
564-
	- All Honey Syrups
564+
565-
	- All Pick-Me Ups (can choose not to sell for safety, but very likely you won't need these)
565+
566-
	- All Able Juices
566+
567-
	- All KeroKeroColas
567+
568-
	- All Flower Tabs / Jars / Boxes
568+
569-
	- The Goody Bag
569+
570-
	- The Wallet
570+
571-
	- The Red Essence (if freebied)
571+
572-
	- (Leave 1 Froggie Drink for Yaridovich)
572+
573
[LEVEL]
574
	Geno  (NOT PEACH) [13] : ATK
575
	Peach (NOT GENO)  [14] : SP
576
	Mallow [12] : HP
577
 
578
JITANDA
579-
		-  Unequip weapon, Amulet over Wake-Up Pin
579+
580
- If 3+ Ice Bombs remaining (with Fire Bomb for Axems):
581
	- Defend
582
	- Ice Bomb
583
	
584
Otherwise:
585
	- Geno Blast
586
587
[LEVEL] 
588
	Mario  [15] : ATK
589
	
590
- After the Jitanda...
591
	- Equip:
592-
Optimal Selling / Buying for no RE / FB
592+
593
		- [Mario & Peach swap armor (Work Pants on Peach)]*
594-
- *SELL* 
594+
595-
	SMALL ITEMS + 3 COLAS
595+
596-
- *BUY* 
596+
597-
	1 BAD | 1 FRIGHT | 3 ICE
597+
598-
- *SELL* 
598+
599-
	1 COLA, GOODIE BAG, WALLET
599+
600-
- *BUY*  
600+
601-
	2 ICE | 2 FIRE
601+
602-
- *SELL* 
602+
603-
	1 BOX, 1 JAR, 1 TAB
603+
604-
- *BUY*  
604+
605-
	1 ICE | 3 FIRE
605+
606-
- *SELL* 
606+
607-
	1 TAB, 1 JAR, ALL EQ
607+
608-
- *BUY* 
608+
609-
	2 ICE | 2 FIRE
609+
610
	- Koopa: Ice Bomb
611
Rest of Turns:
612
 	Attack until dead with Mario (if Koopa & Geno live and do roughly 300 damage, you will skip one cycle. However, you risk 
613
	counter-attack animations)
614
	
615
*NOTE: If Mario is in danger of dying, or you want more consistency, do 12 Ultra Jumps after Mario's first 2 punches (Assumes you dealt 977 damage or more with Mario's first 2 punches). This skips one of Czar's turns.
616
	
617
1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied)
618
619
Turn 1: Attack / Boost Mario / Ice Bomb
620
Turn 2: 25 SJs / Attack / Attack
621
Turns:  Attack
622
	
623
0 ICE BOMB STRAT
624
625
Turn 1: Attack / Boost Mario / Defend
626
Turn 2: 44 SJs / Attack / Attack (if alive)
627-
***IMPORTANT NOTE*** - In the level-up screen, the character that looks like Peach is actually Mallow, and the character that looks like Mallow is actually Peach. Make sure to choose level-ups correctly.
627+
Turns:  Attack
628
	
629
*Note - You MUST have either a Fire or Ice Bomb for Axem
630
631-
- Left door
631+
632-
- Straight through 2 rooms
632+
633-
- Get Flower in crates in corner of next room if you have less than 28
633+
634
	- Equip:
635-
---Password hit pattern---
635+
636-
0 3 2
636+
637-
4 2 0
637+
638
AXEM RANGERS
639
640
FIRE BOMB & ICE BOMB
641
642
Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black; hit all 4 Rangers at least once
643
Turn 2: Ice Bomb / Geno Boost Mario / Attack
644
Turns:  Attack until dead
645
	
646-
	- Untimed Boost Koopa
646+
647
648
Turn 1: Rock Candy / Ice Bomb / Ultra Jump Axem Pink at least 4 times (and all other Rangers at least once)
649
	
650
Turn 2: Attack Red / Boost Mario / Attack
651-
	- Untimed Attack (Assumes you have Punch Glove. Jump otherwise)
651+
Turns: 	Attack
652
	
653-
	- Fire Bomb with Koopa
653+
654
655-
	- Timed Jump
655+
Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black, hit every ranger at least once
656
Turn 2: Attack Red / Boost Mario / Untimed Attack Red
657
Turn 3: Attack Red / Heal Mario or Koopa OR untimed attack / Attack
658-
- Top path 
658+
Turns:  Attack 
659-
- Get KeroKeroCola in Clone room
659+
660-
- Get Safety Ring in room attached to Blooper room
660+
661
662
Turn 1: Rock Candy / Boost Mario / Rock Candy
663
Turn 2: Attack Red / Untimed Attack Red / Attack Ship
664-
-Equip:
664+
Turns:  Attack 
665
666
**Nimbus Manip
667
- Go in Door 5
668
        - Coin Box
669-
BANDANDA REDS 1
669+
                - 4
670
                        - Invis
671-
- Use Fire Bomb
671+
                                - 2, 3
672
                        - Platform
673-
BANDANA REDS 2
673+
                                - 1, 3
674
                        - Quiz
675-
- Use Fire Bomb
675+
                                - 6
676
                                        - Invis
677
                                                - 1
678
                                        - Platform
679
                                                - 2
680
        - Quiz
681
                - 3
682
                        - Invis
683
                                - 2, 6
684
                        - Platform
685
                                - 1, 6
686
687
***Koopa's Keep 2***
688
689-
	- Untimed Boost Mario
689+
690-
	- Sleepy Bomb
690+
691-
	- 101 SJs (866)
691+
692
MAGIKOOPA (1600 HP)
693
694
Turn 1:	Fright Bomb / Attack / Attack
695
Turn 2:	Attack / Attack / Attack
696
	
697
	- Equip:
698
		- Mario & Koopa swap armor (Work Pants on Koopa)
699
		- Koopa & Geno swap accessories (Patapata Medal on Geno)
700
701
BOOMER
702
703
Turn 1: Jump / Untimed Boost Mario / Defend
704
Turn 2: 48 Super Jumps
705
 
706
EXOR
707
- Jump on Left Eye / Geno Whirl on Exor
708
709
[LEVEL] 
710
	Peach  [15] : SP
711-
	- Timed Boost Peach
711+
712
**ABYSS**
713-
	- Shocker (243)
713+
714-
- Turn 2:
714+
715-
	- Timed Boost Mario
715+
716-
	- Use Kero-Kero Cola (if freebied, skip the one in Koopa's Keep 2)
716+
717-
	- Shocker
717+
718-
- Turn 3:
718+
719-
	- Froggie Drink if he used Water Blast, Mushroom if Mario or Peach were Willy Wisp'd or if Mario was Flame Stoned (if no 
719+
720-
	Mushrooms, use Froggie Drink); Fire Bomb otherwise
720+
721-
	- Ice Bomb if Geno just used a Fire Bomb; Fire Bomb otherwise
721+
722-
	- Shocker
722+
723-
- Turn 4:
723+
724-
	- Ice Bomb (Defend if Geno Fire Bombed previous turn)
724+
725
726-
	- Shocker
726+
727
728
Turn 1:	- Geno Blast / Rock Candy / Self Geno Boost
729
Turn 2: - Geno Blast / Attack Countdown (Or Ding-A-Ling if healed) / Rock Candy 
730
Turns:	- Attack until dead
731
732
[LEVEL] 
733
	Koopa  [14] : HP
734
	Mallow [13] : HP
735
	
736
***
737
738
- After Countdown:
739
	Equip:
740
		- Mario & Peach swap armor (Work Pants on Peach)
741
 
742
MACHINE MADE YARIDOVICH  (147 Damage base, 18 damage per SJ)
743
744
- 26 SJs (597)
745
- Shocker (211)
746
747
(Can also kill with 38 SJs, but this is slower)
748
749
[LEVEL] 
750
	Geno  [14] : ATK
751
752
CLOAKER (1200) & DOMINO (900) + EARTH LINK (2500)
753
754
Turn 1:	Attack Domino / Geno Boost Mario / Attack Domino
755
Turn 2:	Attack Domino / Attack Domino / Attack
756
Turn 3: 65 SJs on Earth Link (2520)
757
758
Before Clerk....
759
	
760
Equip: 
761
	- Mario & Peach exchange Super Suit & Work Pants (Super Suit on Peach)
762
 
763
MAD MALLETS 
764
Turn 1: Geno Blast
765
766
CLERK [500 HP]
767
Turn 1: Geno Blast / Attack
768
769
[LEVEL] 
770
	Mario  [16] : SP
771
772
MANAGER [800 HP]
773
774
Turn 1: Geno Blast / Attack / Untimed attack <= 175 OR Defend
775
Turn 2: Geno Blast
776
	
777
- After Manager....
778
	- Equip:
779
		- Mario & Peach swap Super Suit & Work Pants (Super Suit on Mario)
780
		- Peach & Geno swap accessories (Patapata Medal on Geno)
781
782
- [CAMERA: Slight left, then up doing into the Director fight]
783
		
784-
- Don't die
784+
785
786-
* (Note: If you fail to kill the gecko with the 1st star, kill him with the 2nd star instead. Then kill 8 blue birds + Dodo with the Nimbus Palace star, instead of 6 + Dodo)
786+
787
788-
- Pay 100 coins to trampoline Shaman
788+
789-
- Talk to fortune teller man
789+
790-
- The correct statue order when receiving your fortune is Left -> Middle -> Right
790+
791-
- Hit 150 Coin chest once (skip if good at vine coins or are selling Punch Glove + Work Pants + Amulet)
791+
792-
- Reset fortune until it displays "t" and two horizontal lines as first character of the last line of the message (Image: http://puu.sh/jFoA0/65a7267991.png )
792+
793
[CAMERA: Enter the Gunyolk fight by going as left as possible into the battle trigger]
794
 
795
GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP)
796
797
3 Ice Bombs / 2 Rock Candies
798
 
799
Turn 1: Sleepy Bomb / Rock Candy / Ice Bomb
800
Turn 2: Ice Bomb / Rock Candy / Ice Bomb
801
Turn 3: Untimed attack Gunyolk
802
	
803
3 Ice Bombs / 1 Rock Candy
804
805
Turn 1: Sleepy Bomb / Ice Bomb / Ice Bomb
806
Turn 2: Jump on Gunyolk / Ice Bomb / Defend
807-
(Clones alter total experience gained, but should not matter in this route)
807+
Turn 3: Attack Factory Chief / Rock Candy
808
809
2 Ice Bombs / 2 Rock Candy
810
811-
- Talk to Melody Star and then talk to Monstermama
811+
Turn 1: Sleepy Bomb / Untimed Boost Peach / Ice Bomb
812-
- Get Super Suit and Jumper's Scarf (Attack Scarf) from dog next door
812+
Turn 2: Defend / Ice Bomb / Rock Candy
813-
- Scale the cliff and automatically obtain Patapata Medal (Troopa Pin) if your time is better than 12.00 seconds
813+
Turn 3: Untimed Attack Gunyolk / Rock Candy
814
815
2 Ice Bombs / 1 Rock Candy
816
817
Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk
818
Turn 2: Jump on Gunyolk / Ice Bomb / Attack Factory Chief
819
Turn 3: Attack Factory Chief / Rock Candy
820
821
1 Ice Bomb / 2 Rock Candy
822
823
Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk
824-
- Screen 1
824+
Turn 2: Jump on Gunyolk / Rock Candy Shocker Gunyolk
825-
	- Hold up right until underneath bee's shadow, then slight left and into pipe
825+
Turn 3: Attack Factory Chief / Rock Candy
826-
- Screen 2
826+
827-
	- Hug northern wall
827+
828
829
Turn 1: Sleepy Bomb / Untimed Boost Peach / Geno Blast
830
Turn 2: Timed Jump / Gunyolk Rock Candy / Ice Bomb
831-
Phase 1:
831+
Turn 3: Attack Factory Chief / Attack Factory Chief / Shocker Gunyolk
832
Turn 4: Attack Gunyolk
833-
Phase 2:
833+
834
* Note: You MUST have at least 1 Rock Candy for Smithy 1
835
 
836
- No menu needed, go fight the guy immediately
837-
Phase 3:
837+
838
SMITHY 1 (2000 HP) [1 SJ = 19 DMG]
839-
Phase 4:
839+
840
Turn 1: Attack / Boost Mario / Defend
841-
	- Attack until dead (2 Geno attacks + 1 Koopa attack with good rolls; 2 Geno attacks + 2 Koopa attacks otherwise)
841+
Turn 2: 236: 70 SJs / Boost Peach / Rock Candy
842
	218: 71 SJs / Boost Peach / Rock Candy
843
	200: 72 SJs / Boost Peach / Rock Candy
844
 
845
SMITHY 2 (8000 HP)
846-
- Climb the vines quickly and get about 6 of the coins (or get no coins and skip the Mushrooms / Maple Syrup, or sell the Punch Glove + Work Pants + Amulet first during the Nimbus shop menu)
846+
Attack / Attack OR Boost Geno / Attack
847
848
TANKHEAD:  101 SJs (3028) / KeroKeroCola / Rock Candy / Shocker (441)
849
MAGEHEAD:  Attack / Attack / Group Hug OR Attack
850
CHESTHEAD: Super Flame / Attack OR Fire Bomb OR Rock Candy OR Fright Bomb OR Syrup / Group Hug OR Fire Bomb OR Rock Candy OR Fright Bomb
851
SAFEHEAD: Attack / Boost Mario OR Ice Bomb, Rock Candy, Fright Bomb, Defend, Ice Bomb / Rock Candy / Fright Bomb OR Defend
852
853
---
854
855
OPTIMAL SMITHY 2 FIGHT:
856
857
Turn 1:
858
	- Attack
859
	- Attack
860
	- Attack (~900 total damage to unformed Smithy head)
861
862
Turn 2:
863
	- 101 SJs (3028)
864
	- Kero Kero Cola
865
	- Shocker (441)
866
Turn 3:
867-
- Go to Garro's house (upper right)	
867+
868-
- Talk to Mallow statue from the upper left
868+
869-
- Talk to Garro from the front
869+
870
871-
- Massive cutscene sequence
871+
872
873-
- Get Feather
873+
874-
- Hop over gap and then run along rightmost tiles in next room with enemies
874+
875-
- In room right before key, hug lower walls
875+
876-
- Get Castle Key from cloud guy in upper left (Can talk to blue cloud guy for a Flower Box if you really need more FP)
876+
877-
- During return trip in next room, hold up + left
877+
878-
- For Heavy Troopa room, run in a "V" shape, jump over Shaman, and open door
878+
879
- Shocker consumes 2 FP once it is on the 2nd page of abilities (it uses the FP cost of Therapy). However, you still need 8 FP stocked in order to use it.
880
881
- If you opt to learn Poison Gas (swap Peach & Koopa during the 1st Land's End star), Geno Blast will cost 2 FP during Countdown, and Shocker will cost 4 FP.
882
883
---
884
885-
	- Untimed Attack
885+
886-
	- Untimed Attack
886+
887-
	- Untimed Boost Mario
887+
888
- Exception 1: the body will always transform the chest head after it has performed one status ailment attack
889-
	- Untimed Attack
889+
890-
	- Untimed Attack
890+
891-
	- Untimed Attack
891+
892
Whenever Smithy's HP drops below a threshold, he changes to a new head cycle (starting with the first in the cycle).
893-
(Birdo phase starts)
893+
894
- HP under 6000: magic -> shield -> shield -> chest -> repeat
895
- HP under 4000: chest -> tank -> chest -> shield -> repeat
896
- HP under 2000: randomly any of the 4 heads (can repeat)
897
898
---
899-
Turn 4:
899+
900
Frame count of item use per character:
901
902
[Fastest]
903-
Turn 5:
903+
904
Mallow: 185
905-
	- Bad Mushroom
905+
906-
	- (Attack if you got the world's worst damage rolls)
906+
907
Geno: 220
908-
- Go left of Birdo egg
908+
909-
- In fan room, hold Y going in (but don't move). When it loads, tap right, then full jump up and right over him
909+
910-
- For fork man, get as close to the form as possible, then as soon as it retracts, run up + right
910+
911-
- For blue bird room with save point, hold up until corner, then down right until next corner, then up right
911+
912-
- In star room, quick down right to avoid first bird
912+
913-
- Get Star, kill 6 Blue Birds + Dodo
913+
914
Hammer Bro:  10%
915
Croco:       20%
916
Valentina:   10%
917
Czar Dragon: 20%
918
Axem Red:    10%
919
920
---
921
922
- Bowser's unarmed attack appears to have a ~1/256 chance to miss any enemy in the game. If this happens to you in a run, you are truly never lucky.
923
924-
	- Untimed Attack
924+
925
926-
If no Fire Bomb and Bad Mushroom was freebied during Birdo:
926+
927-
	- Bad Mushroom
927+
928
- (J version only) Jump on the Wiggler one less time in the Forest Maze. Then return the Wallet to the Toad in Mushroom Kingdom before you enter the long cutscene sequence, and then talk to him again for a Frog Coin. This saves 2 - 3 seconds with J text compared to jumping on a Wiggler. -23 coins from selling a Flower Tab instead of the Wallet, and -9 coins from not jumping on another Wiggler (Buy 1 less Bad Mushroom OR skip Punch Glove).
929
930
- Jump on the Wiggler one extra time and skip Booster Pass Secret (1 more Fire Bomb freebie required, saves ~13 seconds. +9 coins from Wiggler, -200 from no KeroKeroCola)
931
932-
	- Just attack
932+
933
	*NOTE - If you Fire Bomb Johnny, fail to get 101 SJs, and Johnny invites Mario to the 1 on 1 duel, you will gain less 
934
	EXP from the fight. This means Peach will not be Level 11 for Yaridovich, and your entire EXP route will be messed up. 
935
	Only do this if you are confident in your jumps.
936
937-
	- Untimed Boost Mario
937+
938-
	- Mario Attack
938+
939
- 0xwas Flower Box Strat (Saves ~21 - 23 seconds):
940-
	- Geno Attack
940+
941-
	- Mario Attack (Dodo is summoned)
941+
942-
	- Koopa Attack
942+
943-
	- Geno Attack
943+
944
		- Return the Wallet (~7 seconds lost)
945-
[Do not guard any attacks during the next phase & let Koopa + Geno die if possible]	
945+
946
	- It's up to you if would like to do this strat, or simply take the extra 2 Ice Bombs.
947
948-
	- Mario Attack
948+
949
	- Do everything listed above, except DO get the 150 Coin Chest in Moleville Mines. Then buy 1 extra Ice Bomb instead of 
950
	0. You only need ~130 of the 150 coins.
951-
Turn 4:
951+
952-
	- Mario Attack
952+
953
954
----------------------------
955
956
===== SECTION V: BACKUP STRATEGIES ===== (Not listed elsewhere in the route)
957
958
=INESCAPABLE ENCOUNTERS=
959
960
*Fireballs* (Blue Orbs in Booster's Tower checkerboard room)
961
962
- Geno Defend
963
- Mario Defend
964
- Mallow untimed Thunderbolt
965
966
*Note 1: You will have to get the invisible Mushroom chest in the lower right corner of the room directly before the curtain game to replenish your FP
967
*Note 2: Winning this battle will mess up the EXP route, since it may cause an extra pause during the first Land's End star. It's currently unknown if this can be fixed
968-
*NOTE - If you have 3+ Ice Bombs remaining (and at least 1 Fire Bomb for Axems), do not swap Peach & Mario's Armor, since you will kill the Jitanda with an Ice Bomb instead
968+
969
*Apprentice* (Blue Snifit in Booster Pass Secret)
970-
- Kill 8 enemies
970+
971-
- For 3rd room w/ star, hold up in the corner until skeleton on the left walks toward you, then straight jump up
971+
972
- Koopa Attack
973
974
*Mr. Kipper* (Fish in the stairway in Sunken Ship)*
975
976
- Geno uses Fire Bomb
977
978-
- *Note 1: "Geno" is actually Peach in the level-up screen. Remember this when choosing your level-ups
978+
979-
- *Note 2: If you missed an enemy and Geno does not level with Peach & Mallow, it's okay. Peach will still have Geno Blast.
979+
980
981-
- In fireball room after star runs out, hug leftmost wall for good alignment, and then just jump across (you can't get hit)
981+
982-
- Get flower in room with save box if you have 28 or less
982+
983-
- In room before Jitanda, hug rightmost wall and jump over
983+
984
	- Mario untimed attack Mite (or Ice Bomb if one is available)
985
	- Geno uses Geno Whirl on Stumpet
986
	- Bowser defend
987
Turn 2:
988
	- Mario attacks Mite after Valor up
989
990
*Note: Do not double your coins / EXP
991
992
---------------------------------
993
994
=COINS=
995
996
- If you are 1 - 18 coins short, sell the Punch Glove at Seaside instead of keeping it. Mario uses Jump against the Tentacle during the King Calamari fight.
997
- If you are 19 - 50 coins short, get the Zoom Shoes in Booster's Tower and then sell them at Seaside.
998
999
---------------------------------
1000
1001
==FROG COINS==
1002
1003
Afraid of the Wiggler or forget a Frog Coin? Here are some other (slower) coins you can use (REMEMBER - 1 less jump on the Wiggler is also 9 less regular coins!)
1004
1005
- Moleville Mines Shy Guy minecart (right before the room with the invincibility star, take the bottom path all the way to the end)
1006-
* If you swapped armor before the Volcano star
1006+
1007
- Return the Wallet to the Toad in Mushroom Kingdom after Bundt (talk to him once for the Flower Tab, then again for the Frog Coin)*
1008-
- [If you failed to follow the EXP route perfectly until this point, Mario will not be Level 15 for Czar. However, it's faster to just continue the run without trying to fix your EXP]
1008+
1009-
- [Use Maple Syrup if you're low on Ice Bombs and aren't confident in Super Jumps]
1009+
1010
	
1011-
- Talk to Hinopio from the upper-left to enter his cave, don't buy anything, then proceed across the bridge...
1011+
1012
1013
=OVERWORLD STARS=
1014
1015
- If you are inconsistent with killing the "swag rat" in Kero Sewers, kill 12 K9s during the Bandit's Way Star and then skip the rat.
1016
- If the Flame Orb doesn't spawn in Moleville Mines, IMMEDIATELY run to the next room and kill a bomb instead. Then backtrack to deplete the coin chest.
1017
- If you miss one of the Starslaps during the Sea star, get into an encounter with the Starslap you missed, and then use a Fire Bomb to instantly win the fight. This will fix the EXP route and make Peach the correct level for Yaridovich.
1018
- If you miss the Gecko on the 2nd floor with the 1st invincibility star in Land's End, kill 2 extra birds during the Nimbus star. This fixes the EXP route completely.
1019
- If you did not kill 8 enemies with the Volcano star, it's faster to complete the rest of the game with your current EXP route rather than trying to fix it. Mario will not be Level 15 for Czar, but other battles will be unaffected (as long as Mario reaches Level 15 after Axem Rangers).
1020
1021
---------------------------------
1022
1023
=BOSS BATTLES=
1024
1025
*Punchinello*
1026
1027
- If you get low damage rolls during the first round of attacks on Punchinello, use Jump with Mario on the 2nd round for a little extra damage (assumes you are attacking with Punch Glove otherwise).
1028
1029
*Bundt*
1030
1031
- If you mistime an attack during the 1st phase, Defend with Mario & Bowser as needed, and then kill on Geno's next turn (to ensure you get as many free hits during the Candle phase as possible).
1032
1033
*Note: With Punch Glove, there is a chance you can mistime 1 attack and still enter the Candle Phase on the proper turn
1034
1035-
	- Geno: Boost Mario
1035+
1036
1037
- If you drop SJs and are forced to fight clones...
1038-
	- Mario: 25 SJs (do a few more if Mario is Level 14)
1038+
1039-
	- Geno: Attack (if alive)
1039+
1040-
	- Koopa: Attack (if alive)
1040+
1041
		- Mario SJs Belome until dead (or normal attack with Troopa Shell if he is close to dying)
1042-
	- Attack until dead
1042+
1043
		- Peach Shocker clone
1044
		- Geno timed attack clone
1045
		- Mario SJs Belome until dead (or normal attack with Troopa Shell if he is close to dying)
1046
1047
*Megasmilax*
1048-
	- Geno: Boost Mario
1048+
1049-
	- Koopa: Defend
1049+
1050
- If the Smilax puts Mario to sleep during the 2nd phase, kill the Smilax with Geno instead. Then use an Ice Bomb on Koopa's next 2 turns, and then attack on his 3rd turn (Geno still attacks Megasmilax throughout).
1051-
	- Mario: 43 SJs if Mario's attack was 244 or higher; 44 otherwise (do a few more if Mario is Level 14)
1051+
1052-
	- Geno: Attack (if alive)
1052+
1053-
	- Koopa: Attack (if alive)
1053+
1054
- If you are afraid of dying to Dodo's attacks during the 1 on 1 battle, you can use either a Fright Bomb or Bowser's Terrorize ability to lower Dodo's damage. You can heal with Super Mushrooms as well.
1055-
	- Attack until dead
1055+
1056
*Countdown*
1057-
*Note - You MUST have at least 1 Ice Bomb for Axem Rangers if you do not have a Fire Bomb
1057+
1058
- If Peach dies to Fear Roulette / 2x Dark Star, immediately use a Pick-Me-Up with Mario (if alive) or Geno. Peach then uses Geno Blast on her next turn, and Mario / Geno may have to heal with Super Mushrooms.
1059
- Be aware of the different phases of the clock:
1060
	1:00: Crystal or Ice Rock (Ice Rock instantly kills Mario)
1061
	3:00: 170 HP heal on either Countdown or a Ding-A-Ling (Countdown will not take an action next turn)
1062
	5:00: Aurora Flash (Note: This will put Mario to sleep. Consider using Group Hug if you have the FP for it)
1063
	6:00: 320 HP heal (Countdown will not take an action next turn)
1064
	7:00: Water Blast
1065
	9:00: Nothing
1066
	10:00: Petal Blast
1067
	12:00: Corona (if you see this something has gone terribly wrong)
1068-
Ship = 999
1068+
1069-
Axem Red = 800 
1069+
1070-
Axem Pink = 400
1070+
1071-
Axem Black = 550
1071+
1072-
Axem Yellow = 600
1072+
1073-
Axem Green = 450
1073+
1074
*Director*
1075
1076
- If you drop Super Jumps, AND you freebied the Sleepy Bomb against Johnny...
1077
	- Geno uses Sleepy Bomb
1078-
	- Rock Candy (Skip to Rock Candy freebie strats if freebied)
1078+
1079
	- Mario uses SJs until dead (or attacks if very close to dead)
1080-
	- Ultra Jump Axem Black; hit all 4 Rangers at least once
1080+
1081
	
1082
*Smithy 1*
1083
1084-
	- Geno Boost Mario
1084+
1085
	- Geno uses Geno Boost on Peach
1086
	- Peach uses Group Hug
1087
	(Smithy does either a physical, Meteor Swarm, or Mega Drain, and spawns a machine made Shy Guy)
1088-
	Attack until dead
1088+
1089
	- (Geno uses Maple Syrup / Kero Kero Cola if alive)
1090
	- Peach uses Rock Candy
1091
	
1092
*Note - if you took heavy damage going into Smithy 2, you should consider using Group Hug / Kero Kero Cola with Peach during the unformed Smithy phase
1093-
	- Rock Candy (Skip to Rock Candy freebie strats if freebied)
1093+
1094
---------------------------------
1095-
	- Ultra Jump Axem Pink at least 4 times (and all other Rangers at least once)
1095+
1096
=SUPER SUIT=
1097
1098-
	Attack Red
1098+
1099-
	Geno Boost Mario
1099+
1100-
	Attack
1100+
1101
	- Geno untimed boost Mario
1102
	- Mario does 101 SJs (1514 damage)
1103-
	Attack until dead
1103+
1104
	2))
1105
- If you did not get the Super Suit off of Johnny or Belome, you have infinite tries to get it off of Jagger. Go through the door on the 2nd floor in Monstro Town, perform Super Jumps, and then run away when you either succeed, or need more FP (HP / FP is automatically restored on run away). 
1106
1107
---------------------------------
1108-
	- Rock Candy (Skip to Rock Candy freebie strats if freebied)
1108+
1109
===== SECTION VI: TO DO =====
1110-
	- Ultra Jump Axem Black, hit every ranger at least once
1110+
1111
List of things to do for 1.07:
1112-
	- Attack Red
1112+
1113-
	- Geno Boost Mario
1113+
1114-
	- Untimed Attack Red
1114+
1115
- Add in more backup strats / beginner advice
1116-
	- Attack Red (Blade phase starts)
1116+
1117-
	- Heal Mario or Koopa if they took damage; untimed attack otherwise
1117+
1118
1119
---------------------------------
1120-
	- Attack until dead
1120+
1121
Pastebin over! Play FFT instead!
1122
1123
- Claude