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SMRPG Peach Chart v1.06

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  1. 0 Death, Fight Pandorite, Peach Chart
  2. Version 1.06 by Claude, last updated August 18th, 2015
  3.  
  4. 1.06 CHANGE LOG LOCATED HERE: http://pastebin.com/ab3MkGT7
  5.  
  6. Table of Contents:
  7. I: Intro
  8. II: Main Route
  9. III: Miscellaneous Info
  10. IV: Trade Consistency for Speed
  11. V: Backup Strategies
  12. VI: To Do
  13.  
  14. ===== SECTION I: INTRO =====
  15.  
  16. *** CLICK THE BELOW IMAGE, IT IS VERY IMPORTANT ***
  17.  
  18. http://i.imgur.com/yhZWsey.jpg
  19.  
  20. *** CLICK THE ABOVE IMAGE, IT IS VERY IMPORTANT ***
  21.  
  22. This route has overtaken the old 1 Death + Mallow route, and will likely be the mainstay for SMRPG Any% in one form or another. It involves getting the Experience Booster as soon as possible, skipping the death abuse, and using ability swap to put Shocker & Geno Blast onto Peach (obsoleting Mallow entirely past Punchinello).
  23.  
  24. If followed correctly, this EXP route will get you Level 11 Peach by Yaridovich (allowing for a much stronger Shocker during that fight), and Level 15 Mario by Czar Dragon (making the fight much safer).
  25.  
  26. Note 1: This route plans for consistency over speed. To complete the game with minimal time loss using this route, you only need 1 Fire Bomb freebie OR 1 Ice Bomb freebie. If you would like to plan around getting better luck, there are a list of options you can explore at the end of this document.
  27.  
  28. Note 2: This route now contains backup strategies for some of the difficult things you will encounter in your SMRPG Any% journey. If you're a beginner, please consult the appendix at the end of this document beforehand, so you'll prepared if something bad happens to you.
  29.  
  30. Credits to 0xwas, Alanim, iateyourpie, millnium, and everyone else in #mariorpg for helping me refine the route to its current point. Special shoutouts to cyghfer for distributing his Excel spreadsheets that I modified to construct the EXP / Coin charts for this route.
  31.  
  32. Old route (Skip Pandorite):
  33. http://pastebin.com/n4SkJFGW
  34.  
  35. Old route (Fight Pandorite):
  36. http://pastebin.com/TvpKgU6h
  37.  
  38. 0xwas's Old route:
  39. http://pastebin.com/Hd6k4HuP
  40.  
  41. Excel Spreadhsheet showing a general timing comparison between this route and the old route:
  42. https://drive.google.com/file/d/0B3yPRhL2ylswUU9nZW1ta1RRRTA/view?usp=sharing
  43.  
  44. Excel Spreadsheet showing the Coin Chart / EXP Chart for this route, as well as some notes from cyghfer (last 3 tabs are the most important):
  45. https://drive.google.com/file/d/0B3yPRhL2ylswam9BNC1OQ29Pc2M/view?usp=sharing
  46.  
  47. Final Note: The Super Jump numbers in this document DO count the initial jump. I.e., you want to do 101 SJs on Johnny for the Super Suit. If this seems illogical to you, subtract 1 from every SJ count listed in the route.
  48.  
  49. -----------------------------
  50.  
  51. ===== SECTION II: MAIN ROUTE =====
  52.  
  53. - File name = LCC (Shikuku)
  54.  
  55. ***Koopa's Keep**
  56.  
  57. TERRAPINS
  58.  
  59. - Attempt Terrapin manipulation on the first round (no penalty for missing it):
  60. http://www.twitch.tv/alanim/c/6813755
  61.  
  62. [Full manip here:
  63. http://www.twitch.tv/alanim/c/6813734 ]
  64.  
  65. - 1 untimed attack, 3 untimed jumps
  66.  
  67. KOOPA
  68.  
  69. (Advance in-battle dialogue with D-pad rotations)
  70.  
  71. - 2 untimed jumps to Kinklink
  72.  
  73. ***Mario's Pad***
  74.  
  75. - Talk to Toad
  76. - Attempt to leave
  77. - Mash through Save tutorial
  78. - Leave
  79.  
  80. - Cutscenes
  81. - 2nd option for both text prompts
  82.  
  83. ***Mushroom Way***
  84.  
  85. - In the second screen, get the flower in the chest by jumping slightly left of the Goomba on the rotating flower
  86.  
  87. HAMMER BROS
  88.  
  89. - Jump (43 damage)
  90. - Jump on other (45 damage)
  91. - Untimed attack (if 43 on 1st jump. Timed otherwise)
  92. - Untimed jump
  93.  
  94. ***Mushroom Kingdom***
  95.  
  96. Sell:
  97. 1 Mushroom
  98. 1 Flower Jar
  99. Buy:
  100. 5 Honey Syrups
  101. 4 Pick Me Ups
  102. 4 Able Juices
  103. 1 Shirt
  104. 1 Jump Shoes (Kaiten Shuzu)
  105. Equip (In Shop menu):
  106. Hammer, Shirt, Jump Shoes
  107. - Get frog coin in castle
  108. - [CAMERA: Down right, down after leaving castle]
  109. - [CAMERA: After getting Mallow, walk in center of walkway and jump constantly until reaching Toad]
  110.  
  111. [Cutscenes]
  112. - Pick top option
  113.  
  114. ***Bandit's Way***
  115.  
  116. - Jump straight down and land on left petal of the rotating flower
  117. - Skipping stepping on very first platform
  118. - Don't get platform coins, they lag
  119. - Get KeroKeroCola in 2nd screen
  120. - Use star, attempt enemy jump (doge jump) for the flower
  121. - Kill 10 K-9s (No need to count, just leave as soon as Mario levels up)
  122. * Note: You can opt to kill 15 K9s here instead, if you don't want to worry about the Flame Orb RNG during the Moleville
  123. Mines Star
  124.  
  125. [Optimal 10 Dogs: http://puu.sh/hsHku/54e3f185d8.gif ]
  126.  
  127. [LEVEL]
  128. Mario [2] : SP
  129.  
  130. CROCO 1 (11 FP)
  131.  
  132. - Jump (46) / Defend
  133. - Jump (46) / Defend
  134. - Jump (48) / Honey Syrup
  135. - Jump (48) / Defend
  136. - Jump (49) / Defend
  137. - Jump (49) / Honey Syrup
  138. - Jump (51) / Defend
  139. - Jump (51)
  140.  
  141. CROCO 1 (12 FP)
  142.  
  143. - Jump (46) / Defend
  144. - Jump (46) / Defend
  145. - Jump (48) / Honey Syrup
  146. - Jump (48) / Honey Syrup
  147. [Let Mallow die if Mario has not taken damage yet]
  148. - Jump (49) / Defend
  149. - Jump (49) / Defend
  150. - Jump (51) / Defend
  151. - Jump (51)
  152.  
  153. *Use Pick-Me-Ups if need be.
  154.  
  155. [LEVEL]
  156. Mallow [3] : SP
  157.  
  158. - Save before going into Mushroom Kingdom 2 in case you miss Mack Skip
  159.  
  160. ***Mushroom's Kingdom 2***
  161.  
  162. - Enter from Mushroom Way, not Bandit's Way
  163. - Mack Skip (Video: www.youtube.com/watch?v=WhjNbMW7P10 )
  164. - Leave through the left path of Mushroom Kingdom (do not get Cricket Pie)
  165.  
  166. ***Kero Sewers***
  167.  
  168. PANDORITE
  169.  
  170. - Jump / Defend
  171. - Jump / Defend
  172. - Jump if alive and not feared (Pandorite dies)
  173.  
  174. * Use Able Juice / Mushroom / Pick-Me Up if Mario is feared or dies. If you got enemy jump and have 12 FP, Mario can Jump twice through fear to kill Pandorite without Mallow having to use an Able Juice.
  175.  
  176. ---
  177.  
  178. - Get Flower in same room as Pandorite if you did not get the enemy jump in Bandit's Way
  179. - Use star, kill 8 rats (or 7 rats + boo if you prefer)
  180.  
  181. [LEVEL]
  182. Mario [3] : SP
  183.  
  184. - Get recovery mushroom from chest before save point
  185.  
  186. BELOME
  187.  
  188. *Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn).
  189.  
  190. Turn 1:
  191. Jump / Thunderbolt
  192.  
  193. [Half-block Belome's 1st attack is optimal so you can choose when Mallow dies. Full block is safe]
  194.  
  195. Turn 2:
  196. Jump / Honey Syrup
  197. Turn 3:
  198. Jump / Thunderbolt
  199.  
  200. [Scarecrow]
  201.  
  202. Turn 4:
  203. Jump / Honey Syrup
  204.  
  205. [Swallow]
  206.  
  207. Turn 5:
  208. Jump
  209. Turn 6:
  210. Jump / Thunderbolt
  211. Turn 7:
  212. Jump
  213.  
  214. * If Mario is slept on turn 2, Thunderbolt with Mallow and let Belome wake up Mario.
  215. * If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses Thunderbolt
  216. * No matter what, just remember to always alternate between using Thunderbolt & Honey Syrup with Mallow, until Mallow has used 3 Thunderbolts. Then either defend with him, or let him die. If Mallow is slept / unable to use his 3rd Thunderbolt, just Jump with Mario.
  217.  
  218. ---
  219.  
  220. [LEVEL]
  221. Mallow [4] : ATK
  222.  
  223. ***Midas River***
  224.  
  225. Waterfall Section
  226.  
  227. - 2nd Option
  228. - Go left at branching path
  229. - Go right of the hole
  230. - Bounce off rock to get Frog Coin
  231. - Go right at branching path
  232. [Collect 4 frog coins during waterfall segment]
  233.  
  234. Barrel Section
  235.  
  236. - 2nd Option
  237. - Bounce off 1st barrel
  238. - Jump on rest
  239.  
  240. - Get at least 60 coins in mini-game for Frog Coin (Exactly 60 is preferable to skip one text box)
  241. - Notes from old pastebin on how to get 60
  242. coins:
  243. "There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text
  244. during the coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but
  245. skip the 4th coin of every cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8
  246. of these such clusters assuming you do not get hit by any fish."
  247. - Automatically receive NokNok Shell
  248.  
  249. ***Tadpole Pond***
  250.  
  251. [CAMERA: Approach stone from upper right]
  252. [Cutscenes]
  253. - Pick 2nd option
  254. - Go to Juice Bar (right Tadpole)
  255. - Buy:
  256. 2 Froggie Drinks
  257. - Go to Frog Coin Emporium (left Tadpole)
  258. - Buy:
  259. 2 Sleepy Bombs (#1)
  260. 1 Energizer (#3)
  261.  
  262. ***Rose Way***
  263.  
  264. - Get 10-coin on the way to upper right
  265. - Get 10-coin on the way to lower right
  266. - Hit 5 coin chests twice each (optional if you get good small item freebie luck)
  267.  
  268. [Cutscenes]
  269.  
  270. ***Rose Town***
  271.  
  272. - Enter shop through chimney and get the flower in the invisible chest.
  273. - Buy:
  274. - 2 Wake-Up Pins
  275. - Get Frog coin in upper left of the shop
  276. - Go to elevated house and get frog coin (above bed) and 2 flowers
  277. - 2nd option for text prompt preceding Geno cutscene (in Rose Town inn)
  278.  
  279. ***Forest Maze***
  280.  
  281. - Get KeroKeroCola in 1st room (leftside)
  282. - Jump on Wiggler 7x for 63 coins & 7 Frog Coins
  283.  
  284. WIGGLER JUMPIN'
  285.  
  286. - Align Mario by running right towards the nook in the bushes (This image: http://puu.sh/jAvGd/87744b5eae.jpg )
  287. - Slightly after the Wiggler turns his head (going either up or down), jump on his head. After this initial jump, hit slight left. Ride the Wiggler for about 5 more jumps, then adjust inputs accordingly based on the position of Mario's shadow.
  288.  
  289. *Note - it is slightly faster to jump on one of the Wigglers in the Wiggler hoard area, but it is not recommended due to the randomness of their patterns
  290.  
  291. - Get frog coin in room after 1st underground section (upper left)
  292. - Get KeroKeroCola behind sleeping Wiggler
  293. - Get Red Essence right after save box (upper right)
  294. - Bottom right
  295. - Upper right
  296. - Upper right
  297. - Bottom right
  298. - Upper right
  299. - Upper left
  300.  
  301. [CAMERA: Up-right, then up-left entering Bowyer cutscene]
  302.  
  303. BOWYER
  304.  
  305. Turn 1:
  306. - Attack (40)
  307. - Jump (39)
  308. - Energizer Geno (hit right on item menu)
  309. Turn 2:
  310. - Attack (60)
  311. - Jump (39) (or 40 if Mario jumped 8+ times during Belome)
  312. - Timed Attack (2) IF Mario only did 39 damage with his 2nd Jump; Untimed attack otherwise (1)
  313. Turn 3:
  314. - Geno Beam (90)
  315. - Froggie Drink (Geno & at least 1 other character are damaged) OR Mushroom Geno (Only Geno is damaged) OR Defend (Only
  316. 1 non-Geno character is damaged)
  317. - Honey Syrup
  318. Turn 4 (Note: If both Mario & Mallow are alive and Geno needs healing, Mario should defend & Mallow should heal, as he has a faster item use animation):
  319. - Geno Beam
  320. - Mushroom Geno OR Defend
  321. - Mushroom Geno OR Defend
  322. Turn 5:
  323. - Geno Beam
  324. - Defend
  325. - Defend
  326. Turn 6:
  327. - Geno Beam
  328. - Defend
  329. - Defend
  330. Turn 7:
  331. - Geno Beam (Or Attack if Mario is alive)
  332. - Jump
  333. - Defend
  334. Turn 8:
  335. - Geno Beam (Or Attack if Mario is alive)
  336. - Jump
  337. - [Defend]
  338. [Turn 9:
  339. - Attack with Geno (if messed up a timing)]
  340.  
  341. [LEVEL]
  342. Mario [4] : SP
  343.  
  344. ***Moleville***
  345.  
  346. - Go to shop and...
  347. - Buy:
  348. - 1 Punch Glove
  349. - 1 Finger Shot
  350. - 1 Cymbals
  351. - 4 Work Pants (last armor)
  352. - Equip:
  353. - Mario: Punch Glove, Work Pants
  354. - Mallow: Cymbals, Work Pants
  355. - Geno: Finger Shot, Work Pants, Wake-Up Pin
  356.  
  357. [Cutscenes]
  358.  
  359. - Top option for both promps
  360. - Chase Croco
  361.  
  362. CROCO 2 (Check guidelines listed below to ensure a cleaner fight)
  363.  
  364. Turn 1:
  365. - Attack (~64)
  366. - Jump
  367. - Energizer Geno if possible; Attack otherwise (~34)
  368. Rest of turns:
  369. - Attack
  370. - Jump
  371. - Attack
  372. - (Croco 2 randomly causes misses)
  373. - (25% chance of Flower Box)
  374.  
  375. **Croco 2 Guidelines (Assumes no Energizer & no Misses before Croco steals your items)**
  376.  
  377. - Pick-Me-Up Mallow with Mario if Mallow dies Turn 1
  378. - Pick-Me-Up Mario with Mallow if Mario dies Turn 1
  379. - Do NOT Pick-Me-Up Mallow or Mario if they die on Turn 2
  380. - EXCEPTION: Pick-Me-Up Mario with Mallow if Mallow died on Turn 1 and was revived
  381. - Do not revive anyone past Croco's 3rd turn (even if this means using solo Geno once your items are stolen)
  382.  
  383. ---
  384.  
  385. - Go backwards and towards the railroad tracks
  386. - Use star, kill 7 enemies (6 bombs + Flame Orb)
  387.  
  388. * Note - there is a chance the Flame Orb will not spawn in time for you to kill him with the star. If you're afraid of this, kill 1 bomb in the next room if you don't see the orb spawn, and then backtrack for the coin chest (or kill 15 K9s during the Bandit's Way star)
  389.  
  390. [LEVEL]
  391. Mario [5] : SP
  392. Mallow [5] : ATK
  393. Geno [7] : HP
  394.  
  395. - Get 150 Coin chest no matter what
  396. - Get Flower before Punchinello
  397. - Jump at Punchinello after you pass the bomb on the right to avoid being pushed back
  398.  
  399. PUNCHINELLO
  400.  
  401. - Geno Attack (~90)
  402. - Mario Attack (~58)
  403. - Mallow Energizer Geno if possible; Attack otherwise (~56)
  404.  
  405. **Punchinello Guidelines (Assumes no Energizer)**
  406.  
  407. - If Punchinello uses Sandstorm, all 3 characters use an Able Juice on themselves
  408. - EXCEPTION: If Punchinello Sandstorms on his last turn, only Geno & Mallow use Able Juices on themselves (Mario attacks
  409. with Punch Glove through Fear on his final 2 turns)
  410. - NOTE: To be safe, you want at least 1 Able Juice for Bundt. If you are low on Able Juices, skip either Mario or
  411. Mallow's self-Able Juice
  412.  
  413. * Note: These guidelines assume no one dies, which is possible by perfect blocking every attack
  414.  
  415. ---
  416.  
  417. - Mine Cart minigame (pick 2nd option to skip instructions)
  418. - In the 2nd screen of the minigame, you can take the bottom path instead of the top path (extra coins aren't needed,
  419. and bottom path is slightly faster)
  420. - Good minecart tape: http://www.twitch.tv/thelcc/c/5163909
  421.  
  422. ***Booster Pass***
  423.  
  424. - Get Frog Coin from first plant on the right
  425. - Get Rock Candy in upper left corner near top exit in 1st area
  426.  
  427. ***Booster Tower***
  428.  
  429. [Cutscenes]
  430.  
  431. - 2nd option for switch allies text prompt
  432. - Get Frog Coin in upper right corner of 2nd room
  433. - Get Flower Tab in back corner of 3rd room
  434. - Press green exclamation switch if you are going to Booster Pass
  435. - Get Frog Coin in lower left corner of room after Thwomp see-saw room
  436. - Get Frog Coin in the crevice in same area
  437. - Get all Frog Coins in checkerboard room
  438. - Skip Zoom Shoes
  439. - Get Goody Bag and Frog Coin in last room before curtain room (hidden chest above visible one)
  440. - Do not fail curtain minigame and automatically receive Amulet
  441.  
  442. Switch:
  443. - Mallow -> Koopa
  444. Equip:
  445. - Mario: Amulet
  446. - Koopa: Work Pants, Wake-Up Pin
  447.  
  448. KNIFE GUY & GRATE GUY [700 HP / 900 HP]
  449.  
  450. Turn 1
  451. - Attack KG
  452. - Terrorize
  453. - Fire Orb KG
  454. Turn 2:
  455. - Attack GG
  456. - Attack GG OR use Able Juice on Mario
  457. - Fire Orb KG
  458. Rest of turns:
  459. - Attack with Bowser / Geno until GG dies
  460. - Defend with Mario unless you miss a timing or had to Able Juice Mario with Koopa
  461.  
  462. ***Booster Hill***
  463.  
  464. - 2nd option
  465. - 12 Flowers is ideal to be set for the rest of the run (You need 24 by Yaridovich; 27 is useful if you want to Jump on him if you mistime a Shocker. 28 is required by Countdown)
  466.  
  467. ***Marrymore***
  468.  
  469. [CAMERA: Walk along the rightmost side of center staircase, jump over flower bushes]
  470. - Talk to rightmost Toad in front of chapel
  471. - Take back entrance
  472. [CAMERA: Enter the cutscene with the Snifit by walking on the 2nd black circle on the front of the carpet]
  473.  
  474. [Cutscenes]
  475.  
  476. - After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Koopa again after his little speech (this is faster than talking to the door)
  477.  
  478. - Get items quickly to be kissed by Peach
  479. - If you don't get the kiss, reset
  480.  
  481. BUNDT
  482.  
  483. Turn 1:
  484. - Attack
  485. - Attack
  486. - Attack
  487. Turn 2:
  488. - Attack
  489. - Attack (Dialogue)
  490. - Red Essence (Red Yoshi) on Mario
  491. Turn 3:
  492. - Attack (Candle phase starts)
  493. - Untimed attack
  494. - Untimed attack
  495. Turn 4:
  496. - Untimed attack
  497. - Untimed attack
  498. - Untimed attack (Raspberry phase starts)
  499. Turn 5:
  500. - Attack
  501. - Attack
  502. - Jump
  503. Rest of turns:
  504. - Repeat until dead
  505.  
  506. * If Koopa is feared during Raspberry phase, Geno cures it with an Able Juice (if alive)
  507. * If Geno dies during Raspberry phase...
  508. - Safe: Use a Pick-Me-Up with Koopa to revive him
  509. - Optimal: Continue the fight and hope no one else dies / gets feared
  510. * If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with
  511.  
  512. [LEVEL]
  513. Mallow [6] : HP
  514.  
  515. ***Mushroom Kingdom 3***
  516.  
  517. - Get Cricket Pie in the shop on the way to the cutscenes
  518.  
  519. [Cutscenes]
  520.  
  521. - After the "Mario!" textbox, where Peach begins her descent after escaping the castle, go back inside the castle, then leave, then go talk to her.
  522.  
  523. ***Tadpole Pond 2***
  524.  
  525. [CAMERA: Jump onto the stone that triggers the tadpoles, instead of walking onto it]
  526. - Give Cricket Pie to Frogfucius
  527. - Talk to Frogfucius again to learn about the star on Star Hill
  528.  
  529. ***Booster Pass Secret***
  530.  
  531. - Get KeroKeroCola, frog coin, & Flower (if you have less than 28 FP)
  532.  
  533. ***Star Hill***
  534.  
  535. - Section 1
  536. - Bottom middle
  537. - Rightmost
  538. - Bottom left
  539. - Upper left
  540. - Upper right
  541. - Section 2
  542. - Upper right
  543. - Bottom right
  544. - Bottom middle
  545. - Lower left
  546. - Middle
  547. - Upper left
  548. - Section 3
  549. - Bottom middle
  550. - Lower left
  551. - Middle
  552. - Upper left
  553. - Upper middle (Interact with top left of star and walk up right for good camera)
  554. - STAR (Upper right of screen)
  555. - Middle right
  556.  
  557. ***Seaside Town***
  558.  
  559. - Talk to Fake Elder (upper right house)
  560. - Buy Experience Booster from Frog Disciple on top floor
  561.  
  562. *1. Sell (Until 999 coins, then proceed):
  563. - All Mushrooms
  564. - All Honey Syrups
  565. - All Pick-Me Ups (can choose not to sell for safety, but very likely you won't need these)
  566. - All Able Juices
  567. - All KeroKeroColas
  568. - All Flower Tabs / Jars / Boxes
  569. - The Goody Bag
  570. - The Wallet
  571. - The Red Essence (if freebied)
  572. - (Leave 1 Froggie Drink for Yaridovich)
  573. 2. Equip:
  574. - Mario:
  575. - Experience Booster over Amulet
  576. - Koopa:
  577. - Unequip accessory
  578. - Geno:
  579. - Unequip weapon, Amulet over Wake-Up Pin
  580. - Peach: Unequip weapon
  581. - Peach & Mallow swap armor (Polka Dress on Mallow to get Work Pants on Peach)
  582. - Mallow: Unequip weapon
  583. 3. Sell all equipment (Sells for 401 Coins)
  584. 4. If no FB or RE, Buy: (3530 coins worth of bombs)
  585. - 1 Bad Mushroom
  586. - 1 Fright Bomb (Bibiri Bomb)
  587. - 7 Fire Bombs (Kaendama)
  588. - 8 Ice Bombs (Koridama)
  589. *** If FB, buy 2 more Ice Bombs (or consult Section IV for an alt strat)
  590. *** If Red Essence, buy 1 more Fire Bomb
  591.  
  592. Optimal Selling / Buying for no RE / FB
  593.  
  594. - *SELL*
  595. SMALL ITEMS + 3 COLAS
  596. - *BUY*
  597. 1 BAD | 1 FRIGHT | 3 ICE
  598. - *SELL*
  599. 1 COLA, GOODIE BAG, WALLET
  600. - *BUY*
  601. 2 ICE | 2 FIRE
  602. - *SELL*
  603. 1 BOX, 1 JAR, 1 TAB
  604. - *BUY*
  605. 1 ICE | 3 FIRE
  606. - *SELL*
  607. 1 TAB, 1 JAR, ALL EQ
  608. - *BUY*
  609. 2 ICE | 2 FIRE
  610.  
  611. ***Sea***
  612.  
  613. - Get underneath Star, jump, then IMMEDIATELY PRESS X:
  614. - Switch:
  615. - Mallow & Peach
  616. - Kill every Starslap
  617.  
  618. [LEVEL]
  619. Mario [6] : ATK
  620. Mario [7] : SP
  621. Mario [8] : SP
  622. Koopa [9] : ATK
  623. Geno [8] : HP
  624. Mallow (NOT PEACH) [7] : HP
  625. Peach (NOT MALLOW) [10] : SP
  626.  
  627. ***IMPORTANT NOTE*** - In the level-up screen, the character that looks like Peach is actually Mallow, and the character that looks like Mallow is actually Peach. Make sure to choose level-ups correctly.
  628.  
  629. ***Sunken Ship***
  630.  
  631. - Left door
  632. - Straight through 2 rooms
  633. - Get Flower in crates in corner of next room if you have less than 28
  634.  
  635. ---Password hit pattern---
  636. 0 3 2
  637. 4 2 0
  638.  
  639. - Equip:
  640. - Mario & Geno swap accessories (Experience Booster on Geno)
  641. - Peach & Geno swap accessories (Nothing on Geno to get Experience Booster on Peach)
  642.  
  643. KING CALAMARI
  644.  
  645. - Phase 1:
  646. - Untimed Boost Koopa
  647. - Fire Bomb
  648. - Phase 2:
  649. - Fire Bomb
  650. - Defend
  651. - Untimed Attack (Assumes you have Punch Glove. Jump otherwise)
  652. - Phase 3:
  653. - Fire Bomb with Koopa
  654. - Defend
  655. - Timed Jump
  656. - Fire Bomb
  657.  
  658. - Top path
  659. - Get KeroKeroCola in Clone room
  660. - Get Safety Ring in room attached to Blooper room
  661.  
  662. - Switch:
  663. - Koopa -> Peach
  664. -Equip:
  665. - Mario & Peach swap accessories (Amulet on Peach)
  666. - Safety Ring on Peach
  667. - Amulet on Geno
  668.  
  669. BANDANDA REDS 1
  670.  
  671. - Use Fire Bomb
  672.  
  673. BANDANA REDS 2
  674.  
  675. - Use Fire Bomb
  676.  
  677. [LEVEL]
  678. Mario [9] : ATK
  679. Geno [9] : ATK
  680. Koopa [10] : ATK
  681. Mallow [8] : HP
  682.  
  683. - Equip:
  684. - Mario & Geno swap accessories (Experience Booster on Geno)
  685.  
  686. JOHNNY
  687.  
  688. Turn 1:
  689. - Untimed Boost Mario
  690. - Sleepy Bomb
  691. - 101 SJs (866)
  692.  
  693. [LEVEL]
  694. Peach [11] : SP
  695.  
  696. Equip:
  697. - Mario & Geno swap accessories (EXP Booster on Mario)
  698. - Geno & Peach swap accessories (Amulet on Peach)
  699.  
  700. ***Seaside Town 2***
  701.  
  702. - Pick top option
  703.  
  704. YARIDOVICH [1500 HP]
  705.  
  706. Shocker should do 243 damage - if it does 202, it was mistimed. Shocker is a 6 frame timing window around when the sound effect ends (~3 seconds after selecting the target)
  707.  
  708. Optimal bomb order is Fire -> Ice -> Ice (2 of these bombs must be boosted)
  709.  
  710. Turn 1:
  711. - Timed Boost Peach
  712. - Defend
  713. - Shocker (243)
  714. - Turn 2:
  715. - Timed Boost Mario
  716. - Use Kero-Kero Cola (if freebied, skip the one in Koopa's Keep 2)
  717. - Shocker
  718. - Turn 3:
  719. - Froggie Drink if he used Water Blast, Mushroom if Mario or Peach were Willy Wisp'd or if Mario was Flame Stoned (if no
  720. Mushrooms, use Froggie Drink); Fire Bomb otherwise
  721. - Ice Bomb if Geno just used a Fire Bomb; Fire Bomb otherwise
  722. - Shocker
  723. - Turn 4:
  724. - Ice Bomb (Defend if Geno Fire Bombed previous turn)
  725. - Ice Bomb
  726. - Shocker
  727.  
  728. * Note #1: Geno may die before being able to use a Fire Bomb. If this happens, you will have to use one with either character (boosted or unboosted) during the Mirage Form phase
  729. * Note #2: If you mistime a Shocker, use another Ice Bomb to kill him (risk not having one for Megasmilax / Axems). If you only mistime only one Shocker, you can use a Jump to kill him (requires 27 FP), or a Bad Mushroom (risk not having one for Birdo).
  730.  
  731. [LEVEL]
  732. Geno [10] : ATK
  733.  
  734. - Get Shed Key, go to shed, and automatically receive Flower Box
  735. - Go to Elder's house and talk to Elder
  736. - Go to shop (middle door)
  737. - Buy
  738. - 1 Troopa Shell
  739. - 1 Hurly Glove (Bunnage Gloves)
  740. - 1 Super Double Punch
  741. - Sell
  742. - All Mushrooms
  743. - Froggie Drink if unused / freebied
  744. - Flower Box
  745. - Equip:
  746. - Mario: Troopa Shell
  747. - Geno: Super Double Punch
  748. - Peach & Geno swap accessories (Amulet on Geno)
  749.  
  750.  
  751. ***Land's End***
  752.  
  753. - Skip Red Essence in first screen (fire all the way forward with the cannon)
  754. [*Note: You can grab this for safety if you want, and use it during Czar, Countdown, or Smithy 2]
  755. - Jump at rotating flowers from the bottom, and wait for one "tick" before jumping
  756. - Can skip first 2 platforms after flower section with an angled jump
  757.  
  758. ARMORED ANTS
  759.  
  760. - Use 1 Ice Bomb per Armored Ant battle
  761.  
  762. [LEVEL]
  763. Mario [10] : SP
  764. Mallow [9] : HP
  765. Koopa [11] : ATK
  766.  
  767. - Don't save
  768. - Kill all the enemies on the top floor + 1 gecko on bottom floor
  769.  
  770. [LEVEL]
  771. Mario [11] : SP
  772. Mario [12] : ATK
  773. Peach [12] : SP
  774. Geno [11] : ATK
  775. Koopa [12] : ATK
  776. Mallow [10] : HP
  777.  
  778. - 2nd star: Kill the rest of the geckos
  779.  
  780. [LEVEL]
  781. Mario [13] : SP
  782. Mallow [11] : HP
  783.  
  784. - Don't die
  785.  
  786. * (Note: If you fail to kill the gecko with the 1st star, kill him with the 2nd star instead. Then kill 8 blue birds + Dodo with the Nimbus Palace star, instead of 6 + Dodo)
  787.  
  788. - Pay 100 coins to trampoline Shaman
  789. - Talk to fortune teller man
  790. - The correct statue order when receiving your fortune is Left -> Middle -> Right
  791. - Hit 150 Coin chest once (skip if good at vine coins or are selling Punch Glove + Work Pants + Amulet)
  792. - Reset fortune until it displays "t" and two horizontal lines as first character of the last line of the message (Image: http://puu.sh/jFoA0/65a7267991.png )
  793.  
  794. BELOME 2
  795.  
  796. - Fright Bomb (Same page or 1 right in the menu)
  797. - Attack (170 - 200 damage range)
  798. - Super Jumps (See below) (114 base, 14 damage a Super Jump)
  799.  
  800. Geno's Attack = 170 - 173 : 60 SJs
  801. Geno's Attack = 174 - 187 : 59 SJs
  802. Geno's Attack = 188 - 200 : 58 SJs
  803.  
  804. [LEVEL]
  805. Geno [12] : ATK
  806.  
  807. (Clones alter total experience gained, but should not matter in this route)
  808.  
  809. ***Monstro Town***
  810.  
  811. - Talk to Melody Star and then talk to Monstermama
  812. - Get Super Suit and Jumper's Scarf (Attack Scarf) from dog next door
  813. - Scale the cliff and automatically obtain Patapata Medal (Troopa Pin) if your time is better than 12.00 seconds
  814.  
  815. - Switch:
  816. - Peach -> Koopa
  817. - Equip:
  818. - Koopa: Hurly Glove
  819. - Geno: Super Suit, Patapata Medal
  820. - Peach & Koopa swap accessories (Safety Ring on Koopa)
  821.  
  822. ***Bean Valley***
  823.  
  824. - Screen 1
  825. - Hold up right until underneath bee's shadow, then slight left and into pipe
  826. - Screen 2
  827. - Hug northern wall
  828.  
  829. MEGASMILAX
  830.  
  831. Phase 1:
  832. - Attack
  833. Phase 2:
  834. - Attack
  835. - Attack
  836. - Attack
  837. Phase 3:
  838. - Ice Bomb
  839. Phase 4:
  840. - Ice Bomb
  841. - Attack until dead (2 Geno attacks + 1 Koopa attack with good rolls; 2 Geno attacks + 2 Koopa attacks otherwise)
  842.  
  843. [LEVEL]
  844. Peach [13] : SP
  845.  
  846. - Climb the vines quickly and get about 6 of the coins (or get no coins and skip the Mushrooms / Maple Syrup, or sell the Punch Glove + Work Pants + Amulet first during the Nimbus shop menu)
  847.  
  848. ***Nimbus Land***
  849.  
  850. - [Sell:
  851. - Punch Glove
  852. - Work Pants
  853. - Amulet]
  854. - Buy:
  855. - 2 Mid Mushrooms (Super Mushrooms)
  856. - 1 [2] Maple Syrup(s)
  857. - [1 Pick-Me-Up if none dropped during Armored Ants]
  858. - [1 Able Juice if you want to be 100% safe for Czar]
  859. - 1 Mega Glove (Deka Panchi Gurobu)
  860.  
  861. - Equip:
  862. - Mario: Mega Glove, Jumper's Scarf
  863. - Mario & Geno swap armor (Work Pants on Geno)
  864. - Geno & Koopa swap accessories (Patapata Medal on Koopa)
  865. - Peach: EXP Booster
  866.  
  867. - Go to Garro's house (upper right)
  868. - Talk to Mallow statue from the upper left
  869. - Talk to Garro from the front
  870.  
  871. - Massive cutscene sequence
  872.  
  873. - Get Feather
  874. - Hop over gap and then run along rightmost tiles in next room with enemies
  875. - In room right before key, hug lower walls
  876. - Get Castle Key from cloud guy in upper left (Can talk to blue cloud guy for a Flower Box if you really need more FP)
  877. - During return trip in next room, hold up + left
  878. - For Heavy Troopa room, run in a "V" shape, jump over Shaman, and open door
  879.  
  880. BIRDO
  881.  
  882. Mario damage range: 230 - 266
  883.  
  884. Turn 1:
  885. - Untimed Attack
  886. - Untimed Attack
  887. - Untimed Boost Mario
  888. Turn 2:
  889. - Untimed Attack
  890. - Untimed Attack
  891. - Untimed Attack
  892.  
  893. (Birdo phase starts)
  894.  
  895. Turn 3:
  896. - Attack
  897. - Defend
  898. - Defend
  899. Turn 4:
  900. - Attack
  901. - Defend
  902. - Defend
  903. Turn 5:
  904. - Attack
  905. - Bad Mushroom
  906. - (Attack if you got the world's worst damage rolls)
  907.  
  908. - Go left of Birdo egg
  909. - In fan room, hold Y going in (but don't move). When it loads, tap right, then full jump up and right over him
  910. - For fork man, get as close to the form as possible, then as soon as it retracts, run up + right
  911. - For blue bird room with save point, hold up until corner, then down right until next corner, then up right
  912. - In star room, quick down right to avoid first bird
  913. - Get Star, kill 6 Blue Birds + Dodo
  914.  
  915. [LEVEL]
  916. Mario [14] : SP
  917.  
  918. VALENTINA
  919.  
  920. Dodo (400 HP)
  921.  
  922. If Fire Bomb:
  923. - Fire Bomb
  924. - Untimed Attack
  925.  
  926. If no Fire Bomb and Bad Mushroom was freebied during Birdo:
  927. - Bad Mushroom
  928. - Attack
  929. - Attack
  930.  
  931. Otherwise:
  932. - Just attack
  933.  
  934. Valentina (2000 HP)
  935.  
  936. Turn 1:
  937. - Untimed Boost Mario
  938. - Mario Attack
  939. Turn 2:
  940. - Geno Attack
  941. - Mario Attack (Dodo is summoned)
  942. - Koopa Attack
  943. - Geno Attack
  944.  
  945. [Do not guard any attacks during the next phase & let Koopa + Geno die if possible]
  946.  
  947. Turn 3:
  948. - Mario Attack
  949. - Defend
  950. - Defend
  951. Turn 4:
  952. - Mario Attack
  953.  
  954. [LEVEL]
  955. Koopa [13] : ATK
  956.  
  957. - Cutscenes, leave through top door
  958.  
  959. ***Barrel Volcano***
  960.  
  961. - Get underneath Star in the Volcano, jump and then IMMEDIATELY OPEN THE MENU!
  962. - Switch:
  963. - Geno -> Peach
  964. - Equip:
  965. - Mario & Peach swap accessories (Jumper's Scarf on Peach to get EXP Booster on Mario)
  966. - Peach & Mario swap armor (Work Pants on Mario to get Super Suit on Peach)*
  967.  
  968. *NOTE - If you have 3+ Ice Bombs remaining (and at least 1 Fire Bomb for Axems), do not swap Peach & Mario's Armor, since you will kill the Jitanda with an Ice Bomb instead
  969.  
  970. - Kill 8 enemies
  971. - For 3rd room w/ star, hold up in the corner until skeleton on the left walks toward you, then straight jump up
  972.  
  973. [LEVEL]
  974. Geno (NOT PEACH) [13] : ATK
  975. Peach (NOT GENO) [14] : SP
  976. Mallow [12] : HP
  977.  
  978. - *Note 1: "Geno" is actually Peach in the level-up screen. Remember this when choosing your level-ups
  979. - *Note 2: If you missed an enemy and Geno does not level with Peach & Mallow, it's okay. Peach will still have Geno Blast.
  980.  
  981. - In fireball room after star runs out, hug leftmost wall for good alignment, and then just jump across (you can't get hit)
  982. - Get flower in room with save box if you have 28 or less
  983. - In room before Jitanda, hug rightmost wall and jump over
  984.  
  985. JITANDA
  986.  
  987. - If 3+ Ice Bombs remaining (with Fire Bomb for Axems):
  988. - Defend
  989. - Ice Bomb
  990.  
  991. Otherwise:
  992. - Geno Blast
  993.  
  994. [LEVEL]
  995. Mario [15] : ATK
  996.  
  997. - After the Jitanda...
  998. - Equip:
  999. - Jumper's Scarf on Mario
  1000. - [Mario & Peach swap armor (Work Pants on Peach)]*
  1001. - Peach: Experience Booster
  1002. - Geno: Feather
  1003. - Switch:
  1004. Peach -> Geno
  1005.  
  1006. * If you swapped armor before the Volcano star
  1007.  
  1008. - [If you failed to follow the EXP route perfectly until this point, Mario will not be Level 15 for Czar. However, it's faster to just continue the run without trying to fix your EXP]
  1009. - [Use Maple Syrup if you're low on Ice Bombs and aren't confident in Super Jumps]
  1010.  
  1011. - Talk to Hinopio from the upper-left to enter his cave, don't buy anything, then proceed across the bridge...
  1012.  
  1013. CZAR DRAGON (SJs = 190 base, 23 damage a jump)
  1014.  
  1015. 2 ICE BOMB STRAT
  1016.  
  1017. Turn 1:
  1018. - Mario: Attack
  1019. - Geno: Boost Mario
  1020. - Koopa: Ice Bomb
  1021. Turn 2:
  1022. - Mario: Attack
  1023. - Geno: Defend (OR Pick Me Up Koopa if he's dead OR Able Juice Koopa if he's feared)
  1024. - Koopa: Ice Bomb
  1025. Rest of Turns:
  1026. Attack until dead with Mario (if Koopa & Geno live and do roughly 300 damage, you will skip one cycle. However, you risk
  1027. counter-attack animations)
  1028.  
  1029. *NOTE: If Mario is in danger of dying, or you want more consistency, do 12 Ultra Jumps after Mario's first 2 punches (Assumes you dealt 977 damage or more with Mario's first 2 punches). This skips one of Czar's turns.
  1030.  
  1031. 1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied)
  1032.  
  1033. Turn 1:
  1034. - Mario: Attack
  1035. - Geno: Boost Mario
  1036. - Koopa: Ice Bomb
  1037. Turn 2:
  1038. - Mario: 25 SJs (do a few more if Mario is Level 14)
  1039. - Geno: Attack (if alive)
  1040. - Koopa: Attack (if alive)
  1041. Rest of turns:
  1042. - Attack until dead
  1043.  
  1044. 0 ICE BOMB STRAT
  1045.  
  1046. Turn 1:
  1047. - Mario: Attack
  1048. - Geno: Boost Mario
  1049. - Koopa: Defend
  1050. Turn 2:
  1051. - Mario: 43 SJs if Mario's attack was 244 or higher; 44 otherwise (do a few more if Mario is Level 14)
  1052. - Geno: Attack (if alive)
  1053. - Koopa: Attack (if alive)
  1054. Rest of turns:
  1055. - Attack until dead
  1056.  
  1057. *Note - You MUST have at least 1 Ice Bomb for Axem Rangers if you do not have a Fire Bomb
  1058.  
  1059. ***
  1060.  
  1061. Post Czar Dragon...
  1062. - Equip:
  1063. - Mario & Koopa exchange armor (Super Suit on Koopa)
  1064. - Koopa: Remove Hurly Glove
  1065.  
  1066. AXEM RANGERS
  1067.  
  1068. Ship = 999
  1069. Axem Red = 800
  1070. Axem Pink = 400
  1071. Axem Black = 550
  1072. Axem Yellow = 600
  1073. Axem Green = 450
  1074.  
  1075. FIRE BOMB & ICE BOMB
  1076.  
  1077. Turn 1:
  1078. - Rock Candy (Skip to Rock Candy freebie strats if freebied)
  1079. - Fire Bomb
  1080. - Ultra Jump Axem Black; hit all 4 Rangers at least once
  1081.  
  1082. Turn 2:
  1083. - Ice Bomb
  1084. - Geno Boost Mario
  1085. - Attack
  1086.  
  1087. Rest of Turns:
  1088. Attack until dead
  1089.  
  1090. ICE BOMB ONLY:
  1091.  
  1092. Turn 1:
  1093. - Rock Candy (Skip to Rock Candy freebie strats if freebied)
  1094. - Ice Bomb
  1095. - Ultra Jump Axem Pink at least 4 times (and all other Rangers at least once)
  1096.  
  1097. Turn 2:
  1098. Attack Red
  1099. Geno Boost Mario
  1100. Attack
  1101.  
  1102. Rest of turns:
  1103. Attack until dead
  1104.  
  1105. FIRE BOMB ONLY
  1106.  
  1107. Turn 1:
  1108. - Rock Candy (Skip to Rock Candy freebie strats if freebied)
  1109. - Fire Bomb
  1110. - Ultra Jump Axem Black, hit every ranger at least once
  1111. Turn 2:
  1112. - Attack Red
  1113. - Geno Boost Mario
  1114. - Untimed Attack Red
  1115. Turn 3:
  1116. - Attack Red (Blade phase starts)
  1117. - Heal Mario or Koopa if they took damage; untimed attack otherwise
  1118. - Attack
  1119. Rest of turns:
  1120. - Attack until dead
  1121.  
  1122. ROCK CANDY FREEBIE*:
  1123.  
  1124. Turn 1:
  1125. - Rock Candy
  1126. - Geno Boost Mario
  1127. - Rock Candy
  1128.  
  1129. Turn 2:
  1130. - Attack Red
  1131. - Untimed Attack Red
  1132. - Attack Ship
  1133.  
  1134. Rest of turns:
  1135. Attack until dead
  1136.  
  1137. * The Rock Candy freebie strat conserves an Ice Bomb, which is more useful on Gunyolk
  1138.  
  1139. * NOTE: If Mario deals ~490 damage or more to the Axem Ship with his first 2 punches (very likely at Level 15), you do not have to time Koopa's final attack (saves ~0.6 seconds). However, you must be confident that you can perfectly time Mario's final attack
  1140.  
  1141. - Left path getting back to Throne Room
  1142. - [CAMERA: Slight up right, the hold right going into the cutscene with the King & Queen]
  1143.  
  1144. [Cutscenes]
  1145.  
  1146. - [Go back to the save point near where you fought Dodo and save if you are doing Nimbus manip (ignore if doing Mario's Pad)]
  1147. [- Save & soft reset if you are doing Nimbus manip]
  1148. - Leave the same way you entered the castle
  1149. - Take the Flying Nimbus
  1150.  
  1151. *MARIO'S PAD MANIP*
  1152.  
  1153. - Leave Koopa's Keep, go to Mario's Pad, save, and soft reset
  1154. - Hold Y, down, and right, then do a quick down input to manipulate Battle Doors to 3 & 6
  1155.  
  1156. *NIMBUS MANIP (JP Version; NA Version is not covered)*
  1157.  
  1158. - If you are good at using audio cues, simply listen to the cue described in the below flowchart:
  1159.  
  1160. Flowchart: http://i.imgur.com/M9Wmtby.png
  1161.  
  1162. - If you're bad at audio cues, follow this tutorial and press the button at the right time (flowchart is still used):
  1163.  
  1164. http://www.twitch.tv/theclaude/v/4837000
  1165.  
  1166. - Go in Door 5
  1167. - Coin Box
  1168. - 4
  1169. - Invis
  1170. - 2, 3
  1171. - Platform
  1172. - 1, 3
  1173. - Quiz
  1174. - 6
  1175. - Invis
  1176. - 1
  1177. - Platform
  1178. - 2
  1179. - Quiz
  1180. - 3
  1181. - Invis
  1182. - 2, 6
  1183. - Platform
  1184. - 1, 6
  1185.  
  1186. Full Chart (in case you mistime it so bad you can still recover):
  1187. http://i.imgur.com/qOvn49h.png
  1188.  
  1189. ***Koopa's Keep 2***
  1190.  
  1191. - 2nd option to all tutorials
  1192. - Trivia Room
  1193. Barrel Puzzle:
  1194. 1. 12 Base
  1195. 2. 43 Base
  1196. Race Puzzle:
  1197. - Talk to Goomba, talk to Dry Bones, talk to Cheep Cheep (look at bottom left character in last line of text)
  1198. - #1 = Nu
  1199. - #2 = Su
  1200. - #3 = Fu
  1201. - #4 = Na
  1202. - Take Rock Candy
  1203. - Puzzle Room
  1204. - For Coin Puzzle, count total coins and take 4 at a time until 10, then until 15.
  1205. - For Ball Puzzle...
  1206.  
  1207. 0 1 2* 3
  1208. 4 5 6 7
  1209. 8 9 10 11
  1210. 12 13 14 15
  1211.  
  1212. 10 UP
  1213. 4 RIGHT
  1214. 12 UP
  1215. 13 UP
  1216. 1 DOWN
  1217. 3 LEFT
  1218. 7 LEFT
  1219. 15 LEFT
  1220. 0 RIGHT
  1221. 4 RIGHT
  1222. 13 UP
  1223. 5 RIGHT
  1224. 11 UP
  1225. 3 LEFT
  1226.  
  1227. - Take Rock Candy
  1228.  
  1229. - Donkey Room
  1230. - Get Fright Bomb (if you don't already have one), get Ice Bomb, and get Rock Candy (all 3 chests on left side) in 1st
  1231. room
  1232. - Get Super Slap
  1233.  
  1234. - Platform Room
  1235. - In cannonball/bob-ombs room, get Rock Candy (middle right chest)
  1236. - In paired rotating platforms room, get Royal Syrup if you want it & KeroKeroCola (last 2 chests)
  1237. - Do NOT get Sonic Cymbals
  1238.  
  1239. - Right before Magikoopa...
  1240. - Go into your Items, then immediately back out (Item Sort)
  1241. - Equip:
  1242. - Mario & Koopa swap armor (Work Pants on Koopa)
  1243. - Koopa & Geno swap accessories (Patapata Medal on Geno)
  1244.  
  1245. MAGIKOOPA (1600 HP)
  1246.  
  1247. Turn 1:
  1248. - Mario Attack
  1249. - Geno Attack
  1250. - Koopa Fright Bomb
  1251. Turn 2:
  1252. - Mario Attack
  1253. - Geno Attack
  1254. - Koopa Attack
  1255.  
  1256. [*NOTE - You must time all attacks perfectly to kill Magikoopa. If you have trouble with this, move the equipment menu to after Magikoopa, and perform Item Sort then)]
  1257.  
  1258. BOOMER
  1259.  
  1260. Turn 1:
  1261. - Jump
  1262. - Untimed Boost to Mario
  1263. - Defend
  1264. Turn 2:
  1265. - 48 Super Jumps
  1266.  
  1267. EXOR
  1268.  
  1269. - Jump on Left Eye (As in, the eye on the rightmost side of the screen)
  1270. - Use Geno Whirl on Exor
  1271.  
  1272. [LEVEL]
  1273. Peach [15] : SP
  1274.  
  1275. **ABYSS**
  1276.  
  1277. - Get Ultra Hammer
  1278. - Switch:
  1279. - Koopa -> Peach
  1280. - Equip:
  1281. - Mario: Ultra Hammer
  1282. - Mario & Peach exchange armor (Super Suit on Peach)
  1283. - Peach: Super Slap
  1284. - Peach & Geno exchange accessories (Experience Booster on Geno)
  1285. - Geno: Safety Ring
  1286.  
  1287. (EXP Booster no longer equipped to anyone)
  1288.  
  1289. COUNT DOWN (2400 HP)
  1290.  
  1291. Turn 1:
  1292. - Geno Blast
  1293. - Rock Candy
  1294. - Self Geno Boost
  1295. Turn 2:
  1296. - Geno Blast
  1297. - Attack Countdown (Or attack Ding-A-Ling if healed (Jump if you have 31 FP))
  1298. - Rock Candy (both Ding-a-Lings die if not healed)
  1299. Rest of Turns:
  1300. - If Mario is alive & Ding-A-Ling wasn't healed:
  1301. - Attack until dead
  1302. - If Mario died or Ding-A-Ling was healed:
  1303. - Attack until dead (May need to use Group Hug if you have the FP for it / heal with Super Mushrooms)
  1304.  
  1305. [LEVEL]
  1306. Koopa [14] : HP
  1307. Mallow [13] : HP
  1308.  
  1309. ***
  1310.  
  1311. - After Countdown:
  1312. Equip:
  1313. - Mario & Peach swap armor (Work Pants on Peach)
  1314.  
  1315. MACHINE MADE YARIDOVICH (147 Damage base, 18 damage per SJ)
  1316.  
  1317. - 26 SJs (597)
  1318. - Shocker (211)
  1319.  
  1320. (Can also kill with 38 SJs, but this is very slightly slower)
  1321.  
  1322. [LEVEL]
  1323. Geno [14] : ATK
  1324.  
  1325. CLOAKER (1200) & DOMINO (900) + EARTH LINK (2500)
  1326.  
  1327. Turn 1:
  1328. - Attack Domino
  1329. - Geno Boost Mario
  1330. - Attack Domino
  1331. Turn 2:
  1332. - Attack Domino
  1333. - Attack Domino
  1334. - Untimed attack Domino if Mario & Peach dealt 831 damage or more; Timed attack otherwise (Earth Link phase start)
  1335. Turn 3:
  1336. - 65 SJs on Earth Link (2520)
  1337.  
  1338. Before Clerk....
  1339.  
  1340. Equip:
  1341. - Mario & Peach exchange Super Suit & Work Pants (Super Suit on Peach)
  1342.  
  1343. MAD MALLETS
  1344.  
  1345. If 4+ Ice Bombs remaining:
  1346. - Ice Bomb
  1347.  
  1348. If 4+ Rock Candy remaining:
  1349. - Rock Candy
  1350.  
  1351. Otherwise:
  1352. - Geno Blast
  1353.  
  1354. CLERK [500 HP]
  1355.  
  1356. - Geno Blast
  1357. - Attack
  1358.  
  1359. [LEVEL]
  1360. Mario [16] : SP
  1361.  
  1362. MANAGER [800 HP]
  1363.  
  1364. Turn 1:
  1365. - Geno Blast
  1366. - Attack
  1367. - Untimed attack if Mario did 175 damage or less; Defend otherwise
  1368. Turn 2:
  1369. - Geno Blast
  1370.  
  1371. - After Manager....
  1372. - Equip:
  1373. - Mario & Peach swap Super Suit & Work Pants (Super Suit on Mario)
  1374. - Peach & Geno swap accessories (Patapata Medal on Geno)
  1375.  
  1376. - [CAMERA: Slight left, then up doing into the Director fight]
  1377.  
  1378. DIRECTOR [1000 HP]
  1379.  
  1380. - 40 Super Jumps / Rock Candy
  1381.  
  1382. [LEVEL]
  1383. Peach [16] : HP
  1384. Koopa [15] : HP
  1385. Mallow [14] : HP
  1386.  
  1387. [CAMERA: Enter the Gunyolk fight by going as left as possible into the battle trigger]
  1388.  
  1389. GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP)
  1390.  
  1391. 3 Ice Bombs / 2 Rock Candies
  1392.  
  1393. Turn 1:
  1394. - Sleepy Bomb
  1395. - Rock Candy
  1396. - Ice Bomb
  1397. Turn 2:
  1398. - Ice Bomb
  1399. - Rock Candy
  1400. - Ice Bomb
  1401. Turn 3:
  1402. - Untimed attack Gunyolk
  1403.  
  1404. 3 Ice Bombs / 1 Rock Candy
  1405.  
  1406. Turn 1:
  1407. - Sleepy Bomb
  1408. - Ice Bomb
  1409. - Ice Bomb
  1410. Turn 2:
  1411. - Jump on Gunyolk
  1412. - Ice Bomb
  1413. - Defend
  1414. Turn 3:
  1415. - Attack Factory Chief
  1416. - Rock Candy
  1417.  
  1418. 2 Ice Bombs / 2 Rock Candy
  1419.  
  1420. Turn 1:
  1421. - Sleepy Bomb
  1422. - Untimed Boost Peach
  1423. - Ice Bomb
  1424. Turn 2:
  1425. - Defend
  1426. - Ice Bomb
  1427. - Rock Candy
  1428. Turn 3:
  1429. - Untimed Attack Gunyolk
  1430. - Rock Candy
  1431.  
  1432. 2 Ice Bombs / 1 Rock Candy
  1433.  
  1434. Turn 1:
  1435. - Sleepy Bomb
  1436. - Ice Bomb
  1437. - Shocker Gunyolk
  1438. Turn 2:
  1439. - Jump on Gunyolk
  1440. - Ice Bomb
  1441. - Attack Factory Chief
  1442. Turn 3:
  1443. - Attack Factory Chief
  1444. - Rock Candy
  1445.  
  1446. 1 Ice Bomb / 2 Rock Candy
  1447.  
  1448. Turn 1:
  1449. - Sleepy Bomb
  1450. - Ice Bomb
  1451. - Shocker Gunyolk
  1452. Turn 2:
  1453. - Jump on Gunyolk
  1454. - Rock Candy
  1455. - Shocker Gunyolk
  1456. Turn 3:
  1457. - Attack Factory Chief
  1458. - Rock Candy
  1459.  
  1460. 1 Ice Bomb / 1 Rock Candy
  1461.  
  1462. Turn 1:
  1463. - Use Sleepy Bomb
  1464. - Untimed Boost Peach
  1465. - Geno Blast
  1466. Turn 2:
  1467. - Timed Jump Gunyolk
  1468. - Rock Candy
  1469. - Ice Bomb
  1470. Turn 3:
  1471. - Attack Factory Chief
  1472. - Attack Factory Chief
  1473. - Shocker Gunyolk
  1474. Turn 4:
  1475. - Attack Gunyolk
  1476.  
  1477. * Note: You MUST have at least 1 Rock Candy for Smithy 1
  1478.  
  1479. - No menu needed, go fight the guy immediately
  1480.  
  1481. SMITHY 1 (2000 HP) [1 SJ = 19 DMG]
  1482.  
  1483. Turn 1:
  1484. - Attack / Boost Mario / Defend
  1485. Turn 2:
  1486. - 236 Damage:
  1487. 70 SJs / Boost Peach / Rock Candy
  1488. - 218 Damage:
  1489. 71 SJs / Boost Peach / Rock Candy
  1490. - Any other value (assuming properly timed hammer):
  1491. 72 SJs / Boost Peach / Rock Candy
  1492.  
  1493. SMITHY 2 (8000 HP)
  1494.  
  1495. - Attack
  1496. - Attack OR Geno Boost Self (Safe)
  1497. - Attack
  1498.  
  1499. [* Note - Geno boosting himself is just for defense. Only do this if you want him to be able to survive a bullet from Tank Head, or to survive Mage Head's spells.]
  1500.  
  1501. TANKHEAD
  1502.  
  1503. - 101 SJs (3028)
  1504. - Kero Kero Cola / Rock Candy / misc. healing + bombs
  1505. - Shocker
  1506.  
  1507. MAGEHEAD
  1508.  
  1509. - Attack
  1510. - Attack
  1511. - Group Hug OR Attack
  1512.  
  1513. CHESTHEAD
  1514.  
  1515. - Super Flame
  1516. - Attack OR Fire Bomb / Rock Candy / Fright Bomb OR FP Restoral
  1517. - Group Hug OR Fire Bomb / Rock Candy / Fright Bomb
  1518.  
  1519. SAFEHEAD
  1520.  
  1521. - Attack
  1522. - Geno Boost Mario (after Shredder) OR Ice Bomb / Rock Candy / Fright Bomb OR Defend
  1523. - Ice Bomb / Rock Candy / Fright Bomb OR Defend
  1524.  
  1525. ---
  1526.  
  1527. OPTIMAL SMITHY 2 FIGHT:
  1528.  
  1529. Turn 1:
  1530. - Attack
  1531. - Attack
  1532. - Attack (~900 total damage to unformed Smithy head)
  1533.  
  1534. Turn 2:
  1535. - 101 SJs (3028)
  1536. - Kero Kero Cola
  1537. - Shocker (441)
  1538. Turn 3:
  1539. - 97 SJs (2916) [96 SJs (2888) with good damage rolls]
  1540. - Rock Candy (300)
  1541. - Shocker (441)
  1542.  
  1543. ***
  1544.  
  1545. You win!
  1546.  
  1547. ***
  1548.  
  1549. ===== SECTION III: MISCELLANEOUS INFO =====
  1550.  
  1551. - Shocker consumes 2 FP once it is on the 2nd page of abilities (it uses the FP cost of Therapy). However, you still need 8 FP stocked in order to use it.
  1552.  
  1553. - If you opt to learn Poison Gas (swap Peach & Koopa during the 1st Land's End star), Geno Blast will cost 2 FP during Countdown, and Shocker will cost 4 FP.
  1554.  
  1555. ---
  1556.  
  1557. Smithy Head Info (Taken from SDA forums):
  1558.  
  1559. - There's a 50% chance the body will use its turn to transform the head. It won't transform two turns in a row.
  1560. - Exception 1: the body will always transform the chest head after it has performed one status ailment attack
  1561. - Exception 2: it will always transform on its first turn
  1562. - being stunned (0 HP) will not prevent it from transforming -- it only prevents it from hammering/shooting you
  1563.  
  1564. Whenever Smithy's HP drops below a threshold, he changes to a new head cycle (starting with the first in the cycle).
  1565. - starting: tank -> magic -> shield -> repeat
  1566. - HP under 6000: magic -> shield -> shield -> chest -> repeat
  1567. - HP under 4000: chest -> tank -> chest -> shield -> repeat
  1568. - HP under 2000: randomly any of the 4 heads (can repeat)
  1569.  
  1570. ---
  1571.  
  1572. Frame count of item use per character:
  1573.  
  1574. [Fastest]
  1575. Koopa: 177
  1576. Mallow: 185
  1577. Peach: 188
  1578. Mario: 209
  1579. Geno: 220
  1580. [Slowest]
  1581.  
  1582. ---
  1583.  
  1584. Relevant Boss Evasion (according to the SMRPG patcher, may not translate to actual miss chance):
  1585.  
  1586. Hammer Bro: 10%
  1587. Croco: 20%
  1588. Valentina: 10%
  1589. Czar Dragon: 20%
  1590. Axem Red: 10%
  1591.  
  1592. ---
  1593.  
  1594. - Bowser's unarmed attack appears to have a ~1/256 chance to miss any enemy in the game. If this happens to you in a run, you are truly never lucky.
  1595.  
  1596. ----------------------------
  1597.  
  1598. ===== SECTION IV: TRADE CONSISTENCY FOR SPEED =====
  1599.  
  1600. - (J version only) Jump on the Wiggler one less time in the Forest Maze. Then return the Wallet to the Toad in Mushroom Kingdom before you enter the long cutscene sequence, and then talk to him again for a Frog Coin. This saves 2 - 3 seconds with J text compared to jumping on a Wiggler. -23 coins from selling a Flower Tab instead of the Wallet, and -9 coins from not jumping on another Wiggler (Buy 1 less Bad Mushroom OR skip Punch Glove).
  1601.  
  1602. - Jump on the Wiggler one extra time and skip Booster Pass Secret (1 more Fire Bomb freebie required, saves ~13 seconds. +9 coins from Wiggler, -200 from no KeroKeroCola)
  1603.  
  1604. - Skip Sleepy Bomb by jumping on the Wiggler one less time (Saves ~10 seconds, 1 more Fire Bomb freebie required since one will be used on Johnny (Or you can just watch the Bandana Blue attacks). -9 coins from one less Wiggler).
  1605. *NOTE - If you Fire Bomb Johnny, fail to get 101 SJs, and Johnny invites Mario to the 1 on 1 duel, you will gain less
  1606. EXP from the fight. This means Peach will not be Level 11 for Yaridovich, and your entire EXP route will be messed up.
  1607. Only do this if you are confident in your jumps.
  1608.  
  1609. - Skip Wake-Up Pins (Saves ~5-6 seconds from not talking to Rose Town shopkeeper + buying them + equipping them. Due to the way the coin chart works out in this current route, this currently can't be used to buy an extra meaningful (Fire / Ice) bomb. +42 coins)
  1610.  
  1611. - 0xwas Flower Box Strat (Saves ~21 - 23 seconds):
  1612. - If you get the Flower Box from Croco 2...
  1613. - Skip the 150 Coin Chest in Moleville Mines (~5 seconds saved)
  1614. - Skip hitting the switch in Booster Tower (~1.3 seconds saved)
  1615. - Skip Booster Pass (~22 seconds saved)
  1616. - Return the Wallet (~7 seconds lost)
  1617. - Do not buy 2 more Ice Bombs at Seaside (you will have ~130 extra coins)
  1618. - It's up to you if would like to do this strat, or simply take the extra 2 Ice Bombs.
  1619.  
  1620. - Alternate Flower Box Strat (~5 seconds slower, but more consistent)
  1621. - Do everything listed above, except DO get the 150 Coin Chest in Moleville Mines. Then buy 1 extra Ice Bomb instead of
  1622. 0. You only need ~130 of the 150 coins.
  1623.  
  1624. - Skip Pandorite (Coming soon! However, the route will be so different, it will have its own set of notes)
  1625.  
  1626. ----------------------------
  1627.  
  1628. ===== SECTION V: BACKUP STRATEGIES ===== (Not listed elsewhere in the route)
  1629.  
  1630. =INESCAPABLE ENCOUNTERS=
  1631.  
  1632. *Fireballs* (Blue Orbs in Booster's Tower checkerboard room)
  1633.  
  1634. - Geno Defend
  1635. - Mario Defend
  1636. - Mallow untimed Thunderbolt
  1637.  
  1638. *Note 1: You will have to get the invisible Mushroom chest in the lower right corner of the room directly before the curtain game to replenish your FP
  1639. *Note 2: Winning this battle will mess up the EXP route, since it may cause an extra pause during the first Land's End star. It's currently unknown if this can be fixed
  1640.  
  1641. *Apprentice* (Blue Snifit in Booster Pass Secret)
  1642.  
  1643. - Geno Attack
  1644. - Koopa Attack
  1645.  
  1646. *Mr. Kipper* (Fish in the stairway in Sunken Ship)*
  1647.  
  1648. - Geno uses Fire Bomb
  1649.  
  1650. *Note 1: This is technically not inescapable, but if he traps you in a corner, it may be impossible to avoid repeated encounters with him unless you actually win the fight
  1651. *Note 2: This also really messes up your EXP route
  1652.  
  1653. *Stumpet*
  1654.  
  1655. Turn 1:
  1656. - Mario untimed attack Mite (or Ice Bomb if one is available)
  1657. - Geno uses Geno Whirl on Stumpet
  1658. - Bowser defend
  1659. Turn 2:
  1660. - Mario attacks Mite after Valor up
  1661.  
  1662. *Note: Do not double your coins / EXP
  1663.  
  1664. ---------------------------------
  1665.  
  1666. =COINS=
  1667.  
  1668. - If you are 1 - 18 coins short, sell the Punch Glove at Seaside instead of keeping it. Mario uses Jump against the Tentacle during the King Calamari fight.
  1669. - If you are 19 - 50 coins short, get the Zoom Shoes in Booster's Tower and then sell them at Seaside.
  1670.  
  1671. ---------------------------------
  1672.  
  1673. ==FROG COINS==
  1674.  
  1675. Afraid of the Wiggler or forget a Frog Coin? Here are some other (slower) coins you can use (REMEMBER - 1 less jump on the Wiggler is also 9 less regular coins!)
  1676.  
  1677. - Moleville Mines Shy Guy minecart (right before the room with the invincibility star, take the bottom path all the way to the end)
  1678. - 2nd floor of Marrymore Inn (in an invisible chest above the bookcase)
  1679. - Return the Wallet to the Toad in Mushroom Kingdom after Bundt (talk to him once for the Flower Tab, then again for the Frog Coin)*
  1680. * Note: This is actually faster than a Wiggler on the J version, but loses you 32 coins (9 from the Wiggler, 23 from
  1681. selling the Flower Tab instead of Wallet)
  1682.  
  1683. ---------------------------------
  1684.  
  1685. =OVERWORLD STARS=
  1686.  
  1687. - If you are inconsistent with killing the "swag rat" in Kero Sewers, kill 12 K9s during the Bandit's Way Star and then skip the rat.
  1688. - If the Flame Orb doesn't spawn in Moleville Mines, IMMEDIATELY run to the next room and kill a bomb instead. Then backtrack to deplete the coin chest.
  1689. - If you miss one of the Starslaps during the Sea star, get into an encounter with the Starslap you missed, and then use a Fire Bomb to instantly win the fight. This will fix the EXP route and make Peach the correct level for Yaridovich.
  1690. - If you miss the Gecko on the 2nd floor with the 1st invincibility star in Land's End, kill 2 extra birds during the Nimbus star. This fixes the EXP route completely.
  1691. - If you did not kill 8 enemies with the Volcano star, it's faster to complete the rest of the game with your current EXP route rather than trying to fix it. Mario will not be Level 15 for Czar, but other battles will be unaffected (as long as Mario reaches Level 15 after Axem Rangers).
  1692.  
  1693. ---------------------------------
  1694.  
  1695. =BOSS BATTLES=
  1696.  
  1697. *Punchinello*
  1698.  
  1699. - If you get low damage rolls during the first round of attacks on Punchinello, use Jump with Mario on the 2nd round for a little extra damage (assumes you are attacking with Punch Glove otherwise).
  1700.  
  1701. *Bundt*
  1702.  
  1703. - If you mistime an attack during the 1st phase, Defend with Mario & Bowser as needed, and then kill on Geno's next turn (to ensure you get as many free hits during the Candle phase as possible).
  1704.  
  1705. *Note: With Punch Glove, there is a chance you can mistime 1 attack and still enter the Candle Phase on the proper turn
  1706.  
  1707. *Belome 2*
  1708.  
  1709. - If you drop SJs and are forced to fight clones...
  1710. *Peach Clone*
  1711. - Peach Defend
  1712. - Geno timed attack clone
  1713. - Mario SJs Belome until dead (or normal attack with Troopa Shell if he is close to dying)
  1714. *Mario or Geno Clone*
  1715. - Peach Shocker clone
  1716. - Geno timed attack clone
  1717. - Mario SJs Belome until dead (or normal attack with Troopa Shell if he is close to dying)
  1718.  
  1719. *Megasmilax*
  1720.  
  1721. - If for some reason you do not have 2 Ice Bombs for Megasmilax, you can use a Fire Bomb on the 3rd phase instead. Then attack with Mario, then with Geno, and then finish the 3rd cycle with Koopa like you normally would.
  1722. - If the Smilax puts Mario to sleep during the 2nd phase, kill the Smilax with Geno instead. Then use an Ice Bomb on Koopa's next 2 turns, and then attack on his 3rd turn (Geno still attacks Megasmilax throughout).
  1723.  
  1724. *Valentina / Dodo*
  1725.  
  1726. - If you are afraid of dying to Dodo's attacks during the 1 on 1 battle, you can use either a Fright Bomb or Bowser's Terrorize ability to lower Dodo's damage. You can heal with Super Mushrooms as well.
  1727.  
  1728. *Countdown*
  1729.  
  1730. - If Peach dies to Fear Roulette / 2x Dark Star, immediately use a Pick-Me-Up with Mario (if alive) or Geno. Peach then uses Geno Blast on her next turn, and Mario / Geno may have to heal with Super Mushrooms.
  1731. - Be aware of the different phases of the clock:
  1732. 1:00: Crystal or Ice Rock (Ice Rock instantly kills Mario)
  1733. 3:00: 170 HP heal on either Countdown or a Ding-A-Ling (Countdown will not take an action next turn)
  1734. 5:00: Aurora Flash (Note: This will put Mario to sleep. Consider using Group Hug if you have the FP for it)
  1735. 6:00: 320 HP heal (Countdown will not take an action next turn)
  1736. 7:00: Water Blast
  1737. 9:00: Nothing
  1738. 10:00: Petal Blast
  1739. 12:00: Corona (if you see this something has gone terribly wrong)
  1740.  
  1741. *Cloaker / Domino*
  1742.  
  1743. - If Peach dies before being able to attack Domino, just attack with both characters until Domino dies
  1744. - Peach can use Group Hug if you want to be able to survive more attacks, or Shocker to deal 301 damage to Earthlink
  1745.  
  1746. *Director*
  1747.  
  1748. - If you drop Super Jumps, AND you freebied the Sleepy Bomb against Johnny...
  1749. - Geno uses Sleepy Bomb
  1750. - Peach uses Geno Blast
  1751. - Mario uses SJs until dead (or attacks if very close to dead)
  1752. (This conserves a Rock Candy, which can be used against either Gunyolk or Smithy)
  1753.  
  1754. *Smithy 1*
  1755.  
  1756. - If you drop Super Jumps...
  1757. - Geno uses Geno Boost on Peach
  1758. - Peach uses Group Hug
  1759. (Smithy does either a physical, Meteor Swarm, or Mega Drain, and spawns a machine made Shy Guy)
  1760. - Mario does Super Jumps until Smithy has less than 300 HP left
  1761. - (Geno uses Maple Syrup / Kero Kero Cola if alive)
  1762. - Peach uses Rock Candy
  1763.  
  1764. *Note - if you took heavy damage going into Smithy 2, you should consider using Group Hug / Kero Kero Cola with Peach during the unformed Smithy phase
  1765.  
  1766. ---------------------------------
  1767.  
  1768. =SUPER SUIT=
  1769.  
  1770. - If you fail SJs on Johnny, you can either try SJs on him again, or use Mario's Jump + Bombs to kill him (make sure Johnny does NOT get a turn when the Bandana Blues are defeated, or it will mess up the EXP route).
  1771. - If you did not get the Super Suit off of Johnny, you can get it off of Belome. If that's the case...
  1772. - Peach Defend
  1773. - Geno untimed boost Mario
  1774. - Mario does 101 SJs (1514 damage)
  1775. (This conserves a Fright Bomb, which you can either use against Birdo, or keep (so you can skip the one in Koopa's Keep
  1776. 2))
  1777. - If you did not get the Super Suit off of Johnny or Belome, you have infinite tries to get it off of Jagger. Go through the door on the 2nd floor in Monstro Town, perform Super Jumps, and then run away when you either succeed, or need more FP (HP / FP is automatically restored on run away).
  1778.  
  1779. ---------------------------------
  1780.  
  1781. ===== SECTION VI: TO DO =====
  1782.  
  1783. List of things to do for 1.07:
  1784.  
  1785. - Optimize Gunyolk a bit more
  1786. - Figure out Croco 2 / Punchinello backups if the Energizer is used in those fights
  1787. - Add in more backup strats / beginner advice
  1788.  
  1789. (From this point onwards, however, most effort will be dedicated towards Peach Chart Skip Pandorite 1.00)
  1790.  
  1791. ---------------------------------
  1792.  
  1793. Pastebin over! Play FFT instead!
  1794.  
  1795. - Claude
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