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| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | m = owner | |
| 88 | char = m.Character | |
| 89 | local txt = Instance.new("BillboardGui", char)
| |
| 90 | txt.Adornee = char.Head | |
| 91 | txt.Name = "_status" | |
| 92 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 93 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 94 | local text = Instance.new("TextLabel", txt)
| |
| 95 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 96 | text.FontSize = "Size24" | |
| 97 | text.TextScaled = true | |
| 98 | text.TextTransparency = 0 | |
| 99 | text.BackgroundTransparency = 1 | |
| 100 | text.TextTransparency = 0 | |
| 101 | text.TextStrokeTransparency = 0 | |
| 102 | text.Font = "Bodoni" | |
| 103 | text.TextStrokeColor3 = Color3.new(1, 0, 0) | |
| 104 | v = Instance.new("Part")
| |
| 105 | v.Name = "ColorBrick" | |
| 106 | v.Parent = m.Character | |
| 107 | v.FormFactor = "Symmetric" | |
| 108 | v.Anchored = true | |
| 109 | v.CanCollide = false | |
| 110 | v.BottomSurface = "Smooth" | |
| 111 | v.TopSurface = "Smooth" | |
| 112 | v.Size = Vector3.new(10, 5, 3) | |
| 113 | v.Transparency = 1 | |
| 114 | v.CFrame = char.Torso.CFrame | |
| 115 | v.BrickColor = BrickColor.new("Really red")
| |
| 116 | v.Transparency = 1 | |
| 117 | v.Shape = "Block" | |
| 118 | spawn(function() | |
| 119 | local TweenService = game:GetService("TweenService")
| |
| 120 | local Colours = {Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(0,1,0),Color3.fromRGB(0,1,0),Color3.fromRGB(0,1,0),Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0)}
| |
| 121 | local Int = 0 | |
| 122 | while wait(0.5) do | |
| 123 | if Int == #Colours then Int = 0 end | |
| 124 | Int = Int+1 | |
| 125 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
| |
| 126 | end | |
| 127 | end) | |
| 128 | text.Text = "I'm Mad" | |
| 129 | ||
| 130 | script.Name = "Banisher Gun V3 / 1" | |
| 131 | --//====================================================\\-- | |
| 132 | --|| CREATED BY SHACKLUSTER | |
| 133 | --\\====================================================//-- | |
| 134 | ||
| 135 | script:ClearAllChildren() | |
| 136 | wait(0.2) | |
| 137 | ||
| 138 | Player = owner | |
| 139 | PlayerGui = Player.PlayerGui | |
| 140 | Cam = workspace.CurrentCamera | |
| 141 | Backpack = Player.Backpack | |
| 142 | Character = Player.Character | |
| 143 | Humanoid = Character.Humanoid | |
| 144 | RootPart = Character["HumanoidRootPart"] | |
| 145 | Torso = Character["Torso"] | |
| 146 | Head = Character["Head"] | |
| 147 | RightArm = Character["Right Arm"] | |
| 148 | LeftArm = Character["Left Arm"] | |
| 149 | RightLeg = Character["Right Leg"] | |
| 150 | LeftLeg = Character["Left Leg"] | |
| 151 | RootJoint = RootPart["RootJoint"] | |
| 152 | Neck = Torso["Neck"] | |
| 153 | RightShoulder = Torso["Right Shoulder"] | |
| 154 | LeftShoulder = Torso["Left Shoulder"] | |
| 155 | RightHip = Torso["Right Hip"] | |
| 156 | LeftHip = Torso["Left Hip"] | |
| 157 | local TIME = 0 | |
| 158 | local sick = Instance.new("Sound",Torso)
| |
| 159 | ||
| 160 | IT = Instance.new | |
| 161 | CF = CFrame.new | |
| 162 | VT = Vector3.new | |
| 163 | RAD = math.rad | |
| 164 | C3 = Color3.new | |
| 165 | UD2 = UDim2.new | |
| 166 | BRICKC = BrickColor.new | |
| 167 | ANGLES = CFrame.Angles | |
| 168 | EULER = CFrame.fromEulerAnglesXYZ | |
| 169 | COS = math.cos | |
| 170 | ACOS = math.acos | |
| 171 | SIN = math.sin | |
| 172 | ASIN = math.asin | |
| 173 | ABS = math.abs | |
| 174 | MRANDOM = math.random | |
| 175 | FLOOR = math.floor | |
| 176 | local BODY = {}
| |
| 177 | ||
| 178 | --//=================================\\ | |
| 179 | --|| USEFUL VALUES | |
| 180 | --\\=================================// | |
| 181 | ||
| 182 | Animation_Speed = 3 | |
| 183 | local FORCERESET = false | |
| 184 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 185 | local Speed = 16 | |
| 186 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 187 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 188 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 189 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 190 | local DAMAGEMULTIPLIER = 1 | |
| 191 | local ANIM = "Idle" | |
| 192 | local ATTACK = false | |
| 193 | local EQUIPPED = false | |
| 194 | local HOLD = false | |
| 195 | local COMBO = 1 | |
| 196 | local Rooted = false | |
| 197 | local SINE = 0 | |
| 198 | local KEYHOLD = false | |
| 199 | local CHANGE = 2 / Animation_Speed | |
| 200 | local WALKINGANIM = false | |
| 201 | local VALUE1 = false | |
| 202 | local VALUE2 = false | |
| 203 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 204 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 205 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 206 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 207 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 208 | WEAPONGUI.Name = "BanishV3Gui" | |
| 209 | local Weapon = IT("Model")
| |
| 210 | Weapon.Name = "Adds" | |
| 211 | local Effects = IT("Folder", Weapon)
| |
| 212 | Effects.Name = "Effects" | |
| 213 | local ANIMATOR = Humanoid.Animator | |
| 214 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 215 | local UNANCHOR = true | |
| 216 | local TOBANISH = {}
| |
| 217 | script.Parent = PlayerGui | |
| 218 | ||
| 219 | --//=================================\\ | |
| 220 | --\\=================================// | |
| 221 | ||
| 222 | ||
| 223 | --//=================================\\ | |
| 224 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 225 | --\\=================================// | |
| 226 | ||
| 227 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 228 | ArtificialHB.Name = "ArtificialHB" | |
| 229 | ||
| 230 | script:WaitForChild("ArtificialHB")
| |
| 231 | ||
| 232 | frame = Frame_Speed | |
| 233 | tf = 0 | |
| 234 | allowframeloss = false | |
| 235 | tossremainder = false | |
| 236 | lastframe = tick() | |
| 237 | script.ArtificialHB:Fire() | |
| 238 | ||
| 239 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 240 | tf = tf + s | |
| 241 | if tf >= frame then | |
| 242 | if allowframeloss then | |
| 243 | script.ArtificialHB:Fire() | |
| 244 | lastframe = tick() | |
| 245 | else | |
| 246 | for i = 1, math.floor(tf / frame) do | |
| 247 | script.ArtificialHB:Fire() | |
| 248 | end | |
| 249 | lastframe = tick() | |
| 250 | end | |
| 251 | if tossremainder then | |
| 252 | tf = 0 | |
| 253 | else | |
| 254 | tf = tf - frame * math.floor(tf / frame) | |
| 255 | end | |
| 256 | end | |
| 257 | end) | |
| 258 | ||
| 259 | --//=================================\\ | |
| 260 | --\\=================================// | |
| 261 | ||
| 262 | --//=================================\\ | |
| 263 | --|| SOME FUNCTIONS | |
| 264 | --\\=================================// | |
| 265 | ||
| 266 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 267 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 268 | end | |
| 269 | ||
| 270 | function PositiveAngle(NUMBER) | |
| 271 | if NUMBER >= 0 then | |
| 272 | NUMBER = 0 | |
| 273 | end | |
| 274 | return NUMBER | |
| 275 | end | |
| 276 | ||
| 277 | function NegativeAngle(NUMBER) | |
| 278 | if NUMBER <= 0 then | |
| 279 | NUMBER = 0 | |
| 280 | end | |
| 281 | return NUMBER | |
| 282 | end | |
| 283 | ||
| 284 | function Swait(NUMBER) | |
| 285 | if NUMBER == 0 or NUMBER == nil then | |
| 286 | ArtificialHB.Event:wait() | |
| 287 | else | |
| 288 | for i = 1, NUMBER do | |
| 289 | ArtificialHB.Event:wait() | |
| 290 | end | |
| 291 | end | |
| 292 | end | |
| 293 | ||
| 294 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 295 | local NEWMESH = IT(MESH) | |
| 296 | if MESH == "SpecialMesh" then | |
| 297 | NEWMESH.MeshType = MESHTYPE | |
| 298 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 299 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 300 | end | |
| 301 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 302 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 303 | end | |
| 304 | end | |
| 305 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 306 | NEWMESH.Scale = SCALE | |
| 307 | NEWMESH.Parent = PARENT | |
| 308 | return NEWMESH | |
| 309 | end | |
| 310 | ||
| 311 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 312 | local NEWPART = IT("Part")
| |
| 313 | NEWPART.formFactor = FORMFACTOR | |
| 314 | NEWPART.Reflectance = REFLECTANCE | |
| 315 | NEWPART.Transparency = TRANSPARENCY | |
| 316 | NEWPART.CanCollide = false | |
| 317 | NEWPART.Locked = true | |
| 318 | NEWPART.Anchored = true | |
| 319 | if ANCHOR == false then | |
| 320 | NEWPART.Anchored = false | |
| 321 | end | |
| 322 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 323 | NEWPART.Name = NAME | |
| 324 | NEWPART.Size = SIZE | |
| 325 | NEWPART.Position = Torso.Position | |
| 326 | NEWPART.Material = MATERIAL | |
| 327 | NEWPART:BreakJoints() | |
| 328 | NEWPART.Parent = PARENT | |
| 329 | return NEWPART | |
| 330 | end | |
| 331 | ||
| 332 | Player_Size = 1 | |
| 333 | ||
| 334 | local function weldBetween(a, b) | |
| 335 | local weldd = Instance.new("ManualWeld")
| |
| 336 | weldd.Part0 = a | |
| 337 | weldd.Part1 = b | |
| 338 | weldd.C0 = CFrame.new() | |
| 339 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 340 | weldd.Parent = a | |
| 341 | return weldd | |
| 342 | end | |
| 343 | ||
| 344 | ||
| 345 | function QuaternionFromCFrame(cf) | |
| 346 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 347 | local trace = m00 + m11 + m22 | |
| 348 | if trace > 0 then | |
| 349 | local s = math.sqrt(1 + trace) | |
| 350 | local recip = 0.5 / s | |
| 351 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 352 | else | |
| 353 | local i = 0 | |
| 354 | if m11 > m00 then | |
| 355 | i = 1 | |
| 356 | end | |
| 357 | if m22 > (i == 0 and m00 or m11) then | |
| 358 | i = 2 | |
| 359 | end | |
| 360 | if i == 0 then | |
| 361 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 362 | local recip = 0.5 / s | |
| 363 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 364 | elseif i == 1 then | |
| 365 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 366 | local recip = 0.5 / s | |
| 367 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 368 | elseif i == 2 then | |
| 369 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 370 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 371 | end | |
| 372 | end | |
| 373 | end | |
| 374 | ||
| 375 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 376 | local xs, ys, zs = x + x, y + y, z + z | |
| 377 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 378 | local xx = x * xs | |
| 379 | local xy = x * ys | |
| 380 | local xz = x * zs | |
| 381 | local yy = y * ys | |
| 382 | local yz = y * zs | |
| 383 | local zz = z * zs | |
| 384 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 385 | end | |
| 386 | ||
| 387 | function QuaternionSlerp(a, b, t) | |
| 388 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 389 | local startInterp, finishInterp; | |
| 390 | if cosTheta >= 0.0001 then | |
| 391 | if (1 - cosTheta) > 0.0001 then | |
| 392 | local theta = ACOS(cosTheta) | |
| 393 | local invSinTheta = 1 / SIN(theta) | |
| 394 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 395 | finishInterp = SIN(t * theta) * invSinTheta | |
| 396 | else | |
| 397 | startInterp = 1 - t | |
| 398 | finishInterp = t | |
| 399 | end | |
| 400 | else | |
| 401 | if (1 + cosTheta) > 0.0001 then | |
| 402 | local theta = ACOS(-cosTheta) | |
| 403 | local invSinTheta = 1 / SIN(theta) | |
| 404 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 405 | finishInterp = SIN(t * theta) * invSinTheta | |
| 406 | else | |
| 407 | startInterp = t - 1 | |
| 408 | finishInterp = t | |
| 409 | end | |
| 410 | end | |
| 411 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 412 | end | |
| 413 | ||
| 414 | function Clerp(a, b, t) | |
| 415 | local qa = {QuaternionFromCFrame(a)}
| |
| 416 | local qb = {QuaternionFromCFrame(b)}
| |
| 417 | local ax, ay, az = a.x, a.y, a.z | |
| 418 | local bx, by, bz = b.x, b.y, b.z | |
| 419 | local _t = 1 - t | |
| 420 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 421 | end | |
| 422 | ||
| 423 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 424 | local frame = IT("Frame")
| |
| 425 | frame.BackgroundTransparency = TRANSPARENCY | |
| 426 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 427 | frame.Position = POSITION | |
| 428 | frame.Size = SIZE | |
| 429 | frame.BackgroundColor3 = COLOR | |
| 430 | frame.BorderColor3 = BORDERCOLOR | |
| 431 | frame.Name = NAME | |
| 432 | frame.Parent = PARENT | |
| 433 | return frame | |
| 434 | end | |
| 435 | ||
| 436 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 437 | local label = IT("TextLabel")
| |
| 438 | label.BackgroundTransparency = 1 | |
| 439 | label.Size = UD2(1, 0, 1, 0) | |
| 440 | label.Position = UD2(0, 0, 0, 0) | |
| 441 | label.TextColor3 = TEXTCOLOR | |
| 442 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 443 | label.TextTransparency = TRANSPARENCY | |
| 444 | label.FontSize = TEXTFONTSIZE | |
| 445 | label.Font = TEXTFONT | |
| 446 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 447 | label.TextScaled = false | |
| 448 | label.Text = TEXT | |
| 449 | label.Name = NAME | |
| 450 | label.Parent = PARENT | |
| 451 | return label | |
| 452 | end | |
| 453 | ||
| 454 | function NoOutlines(PART) | |
| 455 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 456 | end | |
| 457 | ||
| 458 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 459 | local NEWWELD = IT(TYPE) | |
| 460 | NEWWELD.Part0 = PART0 | |
| 461 | NEWWELD.Part1 = PART1 | |
| 462 | NEWWELD.C0 = C0 | |
| 463 | NEWWELD.C1 = C1 | |
| 464 | NEWWELD.Parent = PARENT | |
| 465 | return NEWWELD | |
| 466 | end | |
| 467 | ||
| 468 | local S = IT("Sound")
| |
| 469 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 470 | local NEWSOUND = nil | |
| 471 | coroutine.resume(coroutine.create(function() | |
| 472 | NEWSOUND = S:Clone() | |
| 473 | NEWSOUND.Parent = PARENT | |
| 474 | NEWSOUND.Volume = VOLUME | |
| 475 | NEWSOUND.Pitch = PITCH | |
| 476 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 477 | NEWSOUND:play() | |
| 478 | if DOESLOOP == true then | |
| 479 | NEWSOUND.Looped = true | |
| 480 | else | |
| 481 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 482 | NEWSOUND:remove() | |
| 483 | end | |
| 484 | end)) | |
| 485 | return NEWSOUND | |
| 486 | end | |
| 487 | ||
| 488 | function CFrameFromTopBack(at, top, back) | |
| 489 | local right = top:Cross(back) | |
| 490 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 491 | end | |
| 492 | ||
| 493 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 494 | function WACKYEFFECT(Table) | |
| 495 | local TYPE = (Table.EffectType or "Sphere") | |
| 496 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 497 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 498 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 499 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 500 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 501 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 502 | local ROTATION1 = (Table.RotationX or 0) | |
| 503 | local ROTATION2 = (Table.RotationY or 0) | |
| 504 | local ROTATION3 = (Table.RotationZ or 0) | |
| 505 | local MATERIAL = (Table.Material or "Neon") | |
| 506 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 507 | local TIME = (Table.Time or 45) | |
| 508 | local SOUNDID = (Table.SoundID or nil) | |
| 509 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 510 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 511 | coroutine.resume(coroutine.create(function() | |
| 512 | local PLAYSSOUND = false | |
| 513 | local SOUND = nil | |
| 514 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
| |
| 515 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 516 | PLAYSSOUND = true | |
| 517 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 518 | end | |
| 519 | EFFECT.Color = COLOR | |
| 520 | local MSH = nil | |
| 521 | if TYPE == "Sphere" then | |
| 522 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 523 | elseif TYPE == "Block" then | |
| 524 | MSH = IT("BlockMesh",EFFECT)
| |
| 525 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 526 | elseif TYPE == "Wave" then | |
| 527 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 528 | elseif TYPE == "Ring" then | |
| 529 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 530 | elseif TYPE == "Slash" then | |
| 531 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 532 | elseif TYPE == "Round Slash" then | |
| 533 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 534 | elseif TYPE == "Swirl" then | |
| 535 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 536 | elseif TYPE == "Skull" then | |
| 537 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 538 | elseif TYPE == "Crystal" then | |
| 539 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 540 | end | |
| 541 | if MSH ~= nil then | |
| 542 | local MOVESPEED = nil | |
| 543 | if MOVEDIRECTION ~= nil then | |
| 544 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 545 | end | |
| 546 | local GROWTH = SIZE - ENDSIZE | |
| 547 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 548 | if TYPE == "Block" then | |
| 549 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 550 | else | |
| 551 | EFFECT.CFrame = CFRAME | |
| 552 | end | |
| 553 | for LOOP = 1, TIME+1 do | |
| 554 | Swait() | |
| 555 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 556 | if TYPE == "Wave" then | |
| 557 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 558 | end | |
| 559 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 560 | if TYPE == "Block" then | |
| 561 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 562 | else | |
| 563 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 564 | end | |
| 565 | if MOVEDIRECTION ~= nil then | |
| 566 | local ORI = EFFECT.Orientation | |
| 567 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 568 | EFFECT.Orientation = ORI | |
| 569 | end | |
| 570 | end | |
| 571 | if PLAYSSOUND == false then | |
| 572 | EFFECT:remove() | |
| 573 | else | |
| 574 | SOUND.Stopped:Connect(function() | |
| 575 | EFFECT:remove() | |
| 576 | end) | |
| 577 | end | |
| 578 | else | |
| 579 | if PLAYSSOUND == false then | |
| 580 | EFFECT:remove() | |
| 581 | else | |
| 582 | repeat Swait() until SOUND.Playing == false | |
| 583 | EFFECT:remove() | |
| 584 | end | |
| 585 | end | |
| 586 | end)) | |
| 587 | end | |
| 588 | ||
| 589 | function MakeForm(PART,TYPE) | |
| 590 | if TYPE == "Cyl" then | |
| 591 | local MSH = IT("CylinderMesh",PART)
| |
| 592 | elseif TYPE == "Ball" then | |
| 593 | local MSH = IT("SpecialMesh",PART)
| |
| 594 | MSH.MeshType = "Sphere" | |
| 595 | elseif TYPE == "Wedge" then | |
| 596 | local MSH = IT("SpecialMesh",PART)
| |
| 597 | MSH.MeshType = "Wedge" | |
| 598 | end | |
| 599 | end | |
| 600 | ||
| 601 | function SpawnTrail(FROM,TO,BIG) | |
| 602 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 603 | MakeForm(TRAIL,"Cyl") | |
| 604 | local DIST = (FROM - TO).Magnitude | |
| 605 | if BIG == true then | |
| 606 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 607 | else | |
| 608 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 609 | end | |
| 610 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 611 | coroutine.resume(coroutine.create(function() | |
| 612 | for i = 1, 5 do | |
| 613 | Swait() | |
| 614 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 615 | end | |
| 616 | TRAIL:remove() | |
| 617 | end)) | |
| 618 | end | |
| 619 | ||
| 620 | Debris = game:GetService("Debris")
| |
| 621 | ||
| 622 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 623 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 624 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 625 | end | |
| 626 | ||
| 627 | function turnto(position) | |
| 628 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 629 | end | |
| 630 | local asd = Instance.new("ParticleEmitter")
| |
| 631 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 632 | asd.LightEmission = .1 | |
| 633 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 634 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 635 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 636 | asd.Transparency = bbb | |
| 637 | asd.Size = aaa | |
| 638 | asd.ZOffset = .9 | |
| 639 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 640 | asd.LockedToPart = false | |
| 641 | asd.EmissionDirection = "Back" | |
| 642 | asd.Lifetime = NumberRange.new(1, 2) | |
| 643 | asd.Rotation = NumberRange.new(-100, 100) | |
| 644 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 645 | asd.Speed = NumberRange.new(10) | |
| 646 | asd.Enabled = false | |
| 647 | asd.VelocitySpread = 999 | |
| 648 | ||
| 649 | function getbloody(victim,amount) | |
| 650 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 651 | PART.CFrame = victim.CFrame | |
| 652 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 653 | Debris:AddItem(PART,5) | |
| 654 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 655 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 656 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 657 | local prtcl = asd:Clone() | |
| 658 | prtcl.Parent = PART | |
| 659 | prtcl:Emit(amount*10) | |
| 660 | end | |
| 661 | ||
| 662 | local Particle = IT("ParticleEmitter",nil)
| |
| 663 | Particle.Enabled = false | |
| 664 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
| |
| 665 | Particle.LightEmission = 0.5 | |
| 666 | Particle.Rate = 150 | |
| 667 | Particle.ZOffset = 1 | |
| 668 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 669 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 670 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 671 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
| 672 | ||
| 673 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 674 | function ParticleEmitter(Table) | |
| 675 | local PRTCL = Particle:Clone() | |
| 676 | local Speed = Table.Speed or 5 | |
| 677 | local Drag = Table.Drag or 0 | |
| 678 | local Size1 = Table.Size1 or 1 | |
| 679 | local Size2 = Table.Size2 or 5 | |
| 680 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 681 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 682 | local Parent = Table.Parent or Torso | |
| 683 | local Emit = Table.Emit or 100 | |
| 684 | local Offset = Table.Offset or 360 | |
| 685 | local Acel = Table.Acel or VT(0,0,0) | |
| 686 | local Enabled = Table.Enabled or false | |
| 687 | PRTCL.Parent = Parent | |
| 688 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 689 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 690 | PRTCL.Speed = NumberRange.new(Speed) | |
| 691 | PRTCL.VelocitySpread = Offset | |
| 692 | PRTCL.Drag = Drag | |
| 693 | PRTCL.Acceleration = Acel | |
| 694 | if Enabled == false then | |
| 695 | PRTCL:Emit(Emit) | |
| 696 | Debris:AddItem(PRTCL,Lifetime2) | |
| 697 | else | |
| 698 | PRTCL.Enabled = true | |
| 699 | end | |
| 700 | return PRTCL | |
| 701 | end | |
| 702 | ||
| 703 | function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine) | |
| 704 | if DoesCourontine == false then | |
| 705 | local Direction = CF(Part.Position, ToLocation) | |
| 706 | local Distance = (Part.Position - ToLocation).magnitude | |
| 707 | for i = 1, AmountOfTime do | |
| 708 | Swait() | |
| 709 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
| 710 | Direction = Part.CFrame | |
| 711 | end | |
| 712 | Part:remove() | |
| 713 | elseif DoesCourontine == true then | |
| 714 | coroutine.resume(coroutine.create(function() | |
| 715 | local Direction = CF(Part.Position, ToLocation) | |
| 716 | local Distance = (Part.Position - ToLocation).magnitude | |
| 717 | for i = 1, AmountOfTime do | |
| 718 | Swait() | |
| 719 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
| 720 | Direction = Part.CFrame | |
| 721 | end | |
| 722 | Part:remove() | |
| 723 | end)) | |
| 724 | end | |
| 725 | end | |
| 726 | ||
| 727 | --//=================================\\ | |
| 728 | --|| WEAPON CREATION | |
| 729 | --\\=================================// | |
| 730 | - | Player=game:GetService('Players').LocalPlayer
|
| 730 | + | Player=owner |
| 731 | Character=Player.Character | |
| 732 | - | Mouse=Player:GetMouse() |
| 732 | + | |
| 733 | local function weldBetween(a, b) | |
| 734 | local weldd = Instance.new("ManualWeld")
| |
| 735 | weldd.Part0 = a | |
| 736 | weldd.Part1 = b | |
| 737 | weldd.C0 = CFrame.new() | |
| 738 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 739 | weldd.Parent = a | |
| 740 | return weldd | |
| 741 | end | |
| 742 | ||
| 743 | it=Instance.new | |
| 744 | ||
| 745 | function nooutline(part) | |
| 746 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 747 | end | |
| 748 | ||
| 749 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 750 | local fp=it("Part")
| |
| 751 | fp.formFactor=formfactor | |
| 752 | fp.Parent=parent | |
| 753 | fp.Reflectance=reflectance | |
| 754 | fp.Transparency=transparency | |
| 755 | fp.CanCollide=false | |
| 756 | fp.Locked=true | |
| 757 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 758 | fp.Name=name | |
| 759 | fp.Size=size | |
| 760 | fp.Position=Character.Torso.Position | |
| 761 | nooutline(fp) | |
| 762 | fp.Material=material | |
| 763 | fp:BreakJoints() | |
| 764 | return fp | |
| 765 | end | |
| 766 | ||
| 767 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 768 | local mesh=it(Mesh) | |
| 769 | mesh.Parent=part | |
| 770 | if Mesh=="SpecialMesh" then | |
| 771 | mesh.MeshType=meshtype | |
| 772 | mesh.MeshId=meshid | |
| 773 | end | |
| 774 | mesh.Offset=offset | |
| 775 | mesh.Scale=scale | |
| 776 | return mesh | |
| 777 | end | |
| 778 | ||
| 779 | function weld(parent,part0,part1,c0,c1) | |
| 780 | local weld=it("Weld")
| |
| 781 | weld.Parent=parent | |
| 782 | weld.Part0=part0 | |
| 783 | weld.Part1=part1 | |
| 784 | weld.C0=c0 | |
| 785 | weld.C1=c1 | |
| 786 | return weld | |
| 787 | end | |
| 788 | ||
| 789 | handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(4, 1, 2)) | |
| 790 | handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.61954498, 0.610899925, 1.40690994, -0.258819044, 0, -0.965925813, 0, 1, 0, 0.965925813, 0, -0.258819044)) | |
| 791 | mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"rbxassetid://1553468234",Vector3.new(0, 0, 0),Vector3.new(0.0480000004, 0.0480000004, 0.0480000004))
| |
| 792 | ||
| 793 | Player=owner | |
| 794 | - | Player=game:GetService('Players').LocalPlayer
|
| 794 | + | |
| 795 | m=Instance.new('Model',Character)
| |
| 796 | - | Mouse=Player:GetMouse() |
| 796 | + | |
| 797 | local weldd = Instance.new("ManualWeld")
| |
| 798 | weldd.Part0 = a | |
| 799 | weldd.Part1 = b | |
| 800 | weldd.C0 = CFrame.new() | |
| 801 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 802 | weldd.Parent = a | |
| 803 | return weldd | |
| 804 | end | |
| 805 | ||
| 806 | it=Instance.new | |
| 807 | ||
| 808 | function nooutline(part) | |
| 809 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 810 | end | |
| 811 | ||
| 812 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 813 | local fp=it("Part")
| |
| 814 | fp.formFactor=formfactor | |
| 815 | fp.Parent=parent | |
| 816 | fp.Reflectance=reflectance | |
| 817 | fp.Transparency=transparency | |
| 818 | fp.CanCollide=false | |
| 819 | fp.Locked=true | |
| 820 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 821 | fp.Name=name | |
| 822 | fp.Size=size | |
| 823 | fp.Position=Character.Torso.Position | |
| 824 | nooutline(fp) | |
| 825 | fp.Material=material | |
| 826 | fp:BreakJoints() | |
| 827 | return fp | |
| 828 | end | |
| 829 | ||
| 830 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 831 | local mesh=it(Mesh) | |
| 832 | mesh.Parent=part | |
| 833 | if Mesh=="SpecialMesh" then | |
| 834 | mesh.MeshType=meshtype | |
| 835 | mesh.MeshId=meshid | |
| 836 | end | |
| 837 | mesh.Offset=offset | |
| 838 | mesh.Scale=scale | |
| 839 | return mesh | |
| 840 | end | |
| 841 | ||
| 842 | function weld(parent,part0,part1,c0,c1) | |
| 843 | local weld=it("Weld")
| |
| 844 | weld.Parent=parent | |
| 845 | weld.Part0=part0 | |
| 846 | weld.Part1=part1 | |
| 847 | weld.C0=c0 | |
| 848 | weld.C1=c1 | |
| 849 | return weld | |
| 850 | end | |
| 851 | ||
| 852 | ||
| 853 | handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(4, 1, 2)) | |
| 854 | handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.72890472, 0.675598145, -1.43186569, 0.258819073, 0, -0.965925813, 0, 1, 0, 0.965925813, 0, 0.258819073)) | |
| 855 | mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"rbxassetid://1553468709",Vector3.new(0, 0, 0),Vector3.new(0.0480000004, 0.0480000004, 0.0480000004))
| |
| 856 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.6,0.1,1)/2,false) | |
| 857 | MakeForm(HandlePart,"Ball") | |
| 858 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 859 | local HandlePart = CreatePart(3,Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.6,0.1,1)/2,false) | |
| 860 | MakeForm(HandlePart,"Ball") | |
| 861 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 862 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.1,1,1)/2,false) | |
| 863 | MakeForm(HandlePart,"Ball") | |
| 864 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 865 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.1,1,1)/2,false) | |
| 866 | MakeForm(HandlePart,"Ball") | |
| 867 | CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 868 | ||
| 869 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 870 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 871 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
| |
| 872 | wave.CFrame = CFRAME | |
| 873 | coroutine.resume(coroutine.create(function(PART) | |
| 874 | for i = 1, WAIT do | |
| 875 | Swait() | |
| 876 | mesh.Scale = mesh.Scale + GROW | |
| 877 | if DOESROT == true then | |
| 878 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 879 | end | |
| 880 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 881 | if wave.Transparency > 0.99 then | |
| 882 | wave:remove() | |
| 883 | end | |
| 884 | end | |
| 885 | end)) | |
| 886 | end | |
| 887 | New = function(Object, Parent, Name, Data) | |
| 888 | local Object = Instance.new(Object) | |
| 889 | for Index, Value in pairs(Data or {}) do
| |
| 890 | Object[Index] = Value | |
| 891 | end | |
| 892 | Object.Parent = Parent | |
| 893 | Object.Name = Name | |
| 894 | return Object | |
| 895 | end | |
| 896 | ||
| 897 | ||
| 898 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
| |
| 899 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
| |
| 900 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
| |
| 901 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
| |
| 902 | ||
| 903 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
| |
| 904 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 905 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
| |
| 906 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 907 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
| |
| 908 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 909 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
| |
| 910 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 911 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
| |
| 912 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 913 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
| |
| 914 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 915 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
| |
| 916 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 917 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
| |
| 918 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 919 | ||
| 920 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
| |
| 921 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
| |
| 922 | ||
| 923 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15,0.15,0.15),false) | |
| 924 | MakeForm(EYE,"Ball") | |
| 925 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 926 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15,0.15,0.15),false) | |
| 927 | MakeForm(EYE2,"Ball") | |
| 928 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 929 | ||
| 930 | local naeeym2 = Instance.new("BillboardGui", Character)
| |
| 931 | naeeym2.AlwaysOnTop = true | |
| 932 | naeeym2.Size = UDim2.new(5, 35, 2, 15) | |
| 933 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
| 934 | naeeym2.Adornee = Character.Head | |
| 935 | naeeym2.Name = "Name" | |
| 936 | naeeym2.PlayerToHideFrom = Player | |
| 937 | local tecks2 = Instance.new("TextLabel", naeeym2)
| |
| 938 | tecks2.BackgroundTransparency = 1 | |
| 939 | tecks2.TextScaled = true | |
| 940 | tecks2.BorderSizePixel = 0 | |
| 941 | tecks2.Text = "V.4" | |
| 942 | tecks2.Font = "Fantasy" | |
| 943 | tecks2.TextSize = 30 | |
| 944 | tecks2.TextStrokeTransparency = 0 | |
| 945 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 946 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 947 | tecks2.Parent = naeeym2 | |
| 948 | function Transparency(TRANS) | |
| 949 | tecks2.TextTransparency = TRANS | |
| 950 | tecks2.TextStrokeTransparency = TRANS | |
| 951 | for _, c in pairs(Character:GetChildren()) do | |
| 952 | if c.ClassName == "Part" and c ~= RootPart then | |
| 953 | c.Transparency = TRANS | |
| 954 | if c:FindFirstChildOfClass("Decal") then
| |
| 955 | c:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 956 | end | |
| 957 | elseif c.ClassName == "Accessory" then | |
| 958 | c.Handle.Transparency = TRANS | |
| 959 | elseif c.ClassName == "Model" then | |
| 960 | for _, q in pairs(c:GetChildren()) do | |
| 961 | if q.ClassName == "Part" then | |
| 962 | q.Transparency = TRANS | |
| 963 | if q:FindFirstChildOfClass("Decal") then
| |
| 964 | q:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 965 | end | |
| 966 | end | |
| 967 | end | |
| 968 | end | |
| 969 | end | |
| 970 | end | |
| 971 | ||
| 972 | local DECAL = IT("Decal")
| |
| 973 | function MakeRing() | |
| 974 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "MagicRing", VT(0, 0, 0), true)
| |
| 975 | local MSH = IT("BlockMesh", RING)
| |
| 976 | local TOP = DECAL:Clone() | |
| 977 | local BOTTOM = DECAL:Clone() | |
| 978 | TOP.Parent = RING | |
| 979 | BOTTOM.Parent = RING | |
| 980 | TOP.Face = "Top" | |
| 981 | BOTTOM.Face = "Bottom" | |
| 982 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
| 983 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
| 984 | local function REMOVE() | |
| 985 | coroutine.resume(coroutine.create(function() | |
| 986 | local SIZE = MSH.Scale.X | |
| 987 | for i = 1, 35 do | |
| 988 | Swait() | |
| 989 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
| 990 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
| 991 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
| 992 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
| 993 | end | |
| 994 | RING:remove() | |
| 995 | end)) | |
| 996 | end | |
| 997 | return RING, MSH, REMOVE | |
| 998 | end | |
| 999 | ||
| 1000 | ||
| 1001 | local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2,1,0.2),false) | |
| 1002 | MakeForm(Handle,"Cyl") | |
| 1003 | local Grasp = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1004 | local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Bop", VT(0.5,0.5,0.5),false) | |
| 1005 | MakeForm(Bop,"Ball") | |
| 1006 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0,0.7,0), CF(0, 0, 0))
| |
| 1007 | local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.5,0.2,0.5),false) | |
| 1008 | MakeForm(Part,"Pine") | |
| 1009 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1010 | local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.6,0.3,0.6),false) | |
| 1011 | MakeForm(Part,"Pine") | |
| 1012 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.7,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1013 | local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Blade", VT(0.3,5,0.3),false) | |
| 1014 | MakeForm(Blade,"Pine") | |
| 1015 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0,-2.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1016 | ||
| 1017 | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(1.05,0.1,1.05),false) | |
| 1018 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0,-0.3,0), CF(0, 0, 0))
| |
| 1019 | local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(2,2,1),false) | |
| 1020 | CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1,1,1), VT(0,0,0))
| |
| 1021 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1022 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false) | |
| 1023 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
| |
| 1024 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4,-0.3,0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
| |
| 1025 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false) | |
| 1026 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
| |
| 1027 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1028 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false) | |
| 1029 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7,0.7,1), VT(0,0,0))
| |
| 1030 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1031 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false) | |
| 1032 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0))
| |
| 1033 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1034 | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.8,2,0.2),false) | |
| 1035 | MakeForm(Shield,"Ball") | |
| 1036 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
| |
| 1037 | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.8,0.2,2),false) | |
| 1038 | MakeForm(Shield,"Ball") | |
| 1039 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
| |
| 1040 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0.8,2,0.3),false) | |
| 1041 | MakeForm(Shield,"Ball") | |
| 1042 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
| |
| 1043 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0.8,0.3,2),false) | |
| 1044 | MakeForm(Shield,"Ball") | |
| 1045 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
| |
| 1046 | ||
| 1047 | local A = IT("Attachment",LeftArm)
| |
| 1048 | A.Position = VT(1,1.3,0) | |
| 1049 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
| 1050 | local B = IT("Attachment",LeftArm)
| |
| 1051 | B.Position = VT(-1.3,-0.6,0) | |
| 1052 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
| 1053 | local ChainLink = IT("Beam",LeftArm)
| |
| 1054 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1055 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
| 1056 | ChainLink.TextureSpeed = 1 | |
| 1057 | ChainLink.FaceCamera = true | |
| 1058 | ChainLink.Width0 = 1 | |
| 1059 | ChainLink.Width1 = 1 | |
| 1060 | ChainLink.TextureLength = 3 | |
| 1061 | ChainLink.Attachment0 = A | |
| 1062 | ChainLink.Attachment1 = B | |
| 1063 | ChainLink.CurveSize0 = 1.6 | |
| 1064 | ChainLink.CurveSize1 = 1.6 | |
| 1065 | ChainLink.FaceCamera = true | |
| 1066 | ChainLink.Transparency = NumberSequence.new(0) | |
| 1067 | local ChainLink = IT("Beam",LeftArm)
| |
| 1068 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1069 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
| 1070 | ChainLink.TextureSpeed = 1 | |
| 1071 | ChainLink.FaceCamera = true | |
| 1072 | ChainLink.Width0 = 1 | |
| 1073 | ChainLink.Width1 = 1 | |
| 1074 | ChainLink.TextureLength = 3 | |
| 1075 | ChainLink.Attachment0 = B | |
| 1076 | ChainLink.Attachment1 = A | |
| 1077 | ChainLink.CurveSize0 = 1.6 | |
| 1078 | ChainLink.CurveSize1 = 1.6 | |
| 1079 | ChainLink.FaceCamera = true | |
| 1080 | ChainLink.Transparency = NumberSequence.new(0) | |
| 1081 | local A = IT("Attachment",RightArm)
| |
| 1082 | A.Position = VT(1.3,-0.85,0) | |
| 1083 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
| 1084 | local B = IT("Attachment",RightArm)
| |
| 1085 | B.Position = VT(-1,2,0) | |
| 1086 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
| 1087 | local ChainLink = IT("Beam",RightArm)
| |
| 1088 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1089 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
| 1090 | ChainLink.TextureSpeed = 1 | |
| 1091 | ChainLink.FaceCamera = true | |
| 1092 | ChainLink.Width0 = 1 | |
| 1093 | ChainLink.Width1 = 1 | |
| 1094 | ChainLink.TextureLength = 3 | |
| 1095 | ChainLink.Attachment0 = A | |
| 1096 | ChainLink.Attachment1 = B | |
| 1097 | ChainLink.CurveSize0 = 1.3 | |
| 1098 | ChainLink.CurveSize1 = 1.3 | |
| 1099 | ChainLink.FaceCamera = true | |
| 1100 | ChainLink.Transparency = NumberSequence.new(0) | |
| 1101 | local ChainLink = IT("Beam",RightArm)
| |
| 1102 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1103 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
| 1104 | ChainLink.TextureSpeed = 1 | |
| 1105 | ChainLink.FaceCamera = true | |
| 1106 | ChainLink.Width0 = 1 | |
| 1107 | ChainLink.Width1 = 1 | |
| 1108 | ChainLink.TextureLength = 3 | |
| 1109 | ChainLink.Attachment0 = B | |
| 1110 | ChainLink.Attachment1 = A | |
| 1111 | ChainLink.CurveSize0 = 1.3 | |
| 1112 | ChainLink.CurveSize1 = 1.3 | |
| 1113 | ChainLink.FaceCamera = true | |
| 1114 | ChainLink.Transparency = NumberSequence.new(0) | |
| 1115 | ||
| 1116 | ||
| 1117 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false) | |
| 1118 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
| |
| 1119 | MakeForm(Part,"Wedge") | |
| 1120 | ||
| 1121 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false) | |
| 1122 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1123 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false) | |
| 1124 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
| |
| 1125 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false) | |
| 1126 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
| |
| 1127 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false) | |
| 1128 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1129 | local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false) | |
| 1130 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1131 | ||
| 1132 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 1133 | local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false) | |
| 1134 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
| |
| 1135 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
| |
| 1136 | ||
| 1137 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1138 | function WACKYEFFECT(Table) | |
| 1139 | local TYPE = (Table.EffectType or "Sphere") | |
| 1140 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1141 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1142 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1143 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1144 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1145 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1146 | local ROTATION1 = (Table.RotationX or 0) | |
| 1147 | local ROTATION2 = (Table.RotationY or 0) | |
| 1148 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1149 | local MATERIAL = (Table.Material or "Neon") | |
| 1150 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1151 | local TIME = (Table.Time or 45) | |
| 1152 | local SOUNDID = (Table.SoundID or nil) | |
| 1153 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1154 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1155 | coroutine.resume(coroutine.create(function() | |
| 1156 | local PLAYSSOUND = false | |
| 1157 | local SOUND = nil | |
| 1158 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
| |
| 1159 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1160 | PLAYSSOUND = true | |
| 1161 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1162 | end | |
| 1163 | EFFECT.Color = COLOR | |
| 1164 | local MSH = nil | |
| 1165 | if TYPE == "Sphere" then | |
| 1166 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1167 | elseif TYPE == "Block" then | |
| 1168 | MSH = IT("BlockMesh",EFFECT)
| |
| 1169 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1170 | elseif TYPE == "Wave" then | |
| 1171 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1172 | elseif TYPE == "Ring" then | |
| 1173 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1174 | elseif TYPE == "Slash" then | |
| 1175 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1176 | elseif TYPE == "Round Slash" then | |
| 1177 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1178 | elseif TYPE == "Swirl" then | |
| 1179 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1180 | elseif TYPE == "Skull" then | |
| 1181 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1182 | elseif TYPE == "Crystal" then | |
| 1183 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1184 | end | |
| 1185 | if MSH ~= nil then | |
| 1186 | local MOVESPEED = nil | |
| 1187 | if MOVEDIRECTION ~= nil then | |
| 1188 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1189 | end | |
| 1190 | local GROWTH = SIZE - ENDSIZE | |
| 1191 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1192 | if TYPE == "Block" then | |
| 1193 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1194 | else | |
| 1195 | EFFECT.CFrame = CFRAME | |
| 1196 | end | |
| 1197 | for LOOP = 1, TIME+1 do | |
| 1198 | Swait() | |
| 1199 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1200 | if TYPE == "Wave" then | |
| 1201 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1202 | end | |
| 1203 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1204 | if TYPE == "Block" then | |
| 1205 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1206 | else | |
| 1207 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1208 | end | |
| 1209 | if MOVEDIRECTION ~= nil then | |
| 1210 | local ORI = EFFECT.Orientation | |
| 1211 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1212 | EFFECT.Orientation = ORI | |
| 1213 | end | |
| 1214 | end | |
| 1215 | if PLAYSSOUND == false then | |
| 1216 | EFFECT:remove() | |
| 1217 | else | |
| 1218 | SOUND.Stopped:Connect(function() | |
| 1219 | EFFECT:remove() | |
| 1220 | end) | |
| 1221 | end | |
| 1222 | else | |
| 1223 | if PLAYSSOUND == false then | |
| 1224 | EFFECT:remove() | |
| 1225 | else | |
| 1226 | repeat Swait() until SOUND.Playing == false | |
| 1227 | EFFECT:remove() | |
| 1228 | end | |
| 1229 | end | |
| 1230 | end)) | |
| 1231 | end | |
| 1232 | ||
| 1233 | ||
| 1234 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 1235 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 1236 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
| |
| 1237 | wave.CFrame = CFRAME | |
| 1238 | coroutine.resume(coroutine.create(function(PART) | |
| 1239 | for i = 1, WAIT do | |
| 1240 | Swait() | |
| 1241 | mesh.Scale = mesh.Scale + GROW | |
| 1242 | if DOESROT == true then | |
| 1243 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 1244 | end | |
| 1245 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 1246 | if wave.Transparency > 0.99 then | |
| 1247 | wave:remove() | |
| 1248 | end | |
| 1249 | end | |
| 1250 | end)) | |
| 1251 | end | |
| 1252 | ||
| 1253 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 1254 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 1255 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 1256 | wave.CFrame = CFRAME | |
| 1257 | coroutine.resume(coroutine.create(function(PART) | |
| 1258 | for i = 1, WAIT do | |
| 1259 | Swait() | |
| 1260 | mesh.Scale = mesh.Scale + GROW | |
| 1261 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 1262 | if DOESROT == true then | |
| 1263 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 1264 | end | |
| 1265 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 1266 | if wave.Transparency > 0.99 then | |
| 1267 | wave:remove() | |
| 1268 | end | |
| 1269 | end | |
| 1270 | end)) | |
| 1271 | end | |
| 1272 | ||
| 1273 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 1274 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 1275 | local mesh | |
| 1276 | if KIND == "Base" then | |
| 1277 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
| |
| 1278 | elseif KIND == "Thin" then | |
| 1279 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 1280 | elseif KIND == "Round" then | |
| 1281 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 1282 | end | |
| 1283 | wave.CFrame = CFRAME | |
| 1284 | coroutine.resume(coroutine.create(function(PART) | |
| 1285 | for i = 1, WAIT do | |
| 1286 | Swait() | |
| 1287 | mesh.Scale = mesh.Scale + GROW / 10 | |
| 1288 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 1289 | if wave.Transparency > 0.99 then | |
| 1290 | wave:remove() | |
| 1291 | end | |
| 1292 | end | |
| 1293 | end)) | |
| 1294 | end | |
| 1295 | ||
| 1296 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 1297 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 1298 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
| |
| 1299 | wave.CFrame = CFRAME | |
| 1300 | coroutine.resume(coroutine.create(function(PART) | |
| 1301 | for i = 1, WAIT do | |
| 1302 | Swait() | |
| 1303 | mesh.Scale = mesh.Scale + GROW | |
| 1304 | if DOESROT == true then | |
| 1305 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 1306 | end | |
| 1307 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 1308 | if wave.Transparency > 0.99 then | |
| 1309 | wave:remove() | |
| 1310 | end | |
| 1311 | end | |
| 1312 | end)) | |
| 1313 | end | |
| 1314 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 1315 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 1316 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 1317 | wave.CFrame = CFRAME | |
| 1318 | coroutine.resume(coroutine.create(function(PART) | |
| 1319 | for i = 1, WAIT do | |
| 1320 | Swait() | |
| 1321 | mesh.Scale = mesh.Scale + GROW | |
| 1322 | wave.Transparency = wave.Transparency + 1 / WAIT | |
| 1323 | if wave.Transparency > 0.99 then | |
| 1324 | wave:remove() | |
| 1325 | end | |
| 1326 | end | |
| 1327 | end)) | |
| 1328 | end | |
| 1329 | ||
| 1330 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 1331 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 1332 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 1333 | wave.CFrame = CFRAME | |
| 1334 | coroutine.resume(coroutine.create(function(PART) | |
| 1335 | for i = 1, WAIT do | |
| 1336 | Swait() | |
| 1337 | mesh.Scale = mesh.Scale + GROW | |
| 1338 | wave.Transparency = wave.Transparency + 1 / WAIT | |
| 1339 | if wave.Transparency > 0.99 then | |
| 1340 | wave:remove() | |
| 1341 | end | |
| 1342 | end | |
| 1343 | end)) | |
| 1344 | end | |
| 1345 | ||
| 1346 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
| 1347 | PRT.Color = C3(0,0,0) | |
| 1348 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
| |
| 1349 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 1350 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
| 1351 | PRT.Color = C3(0,0,0) | |
| 1352 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1353 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
| |
| 1354 | for i = 1, 16 do | |
| 1355 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 1356 | FACE.Color = C3(0,0,0) | |
| 1357 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 1358 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
| |
| 1359 | end | |
| 1360 | ||
| 1361 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1362 | function ParticleEmitter(Table) | |
| 1363 | local PRTCL = Particle:Clone() | |
| 1364 | local Speed = Table.Speed or 5 | |
| 1365 | local Drag = Table.Drag or 0 | |
| 1366 | local Size1 = Table.Size1 or 1 | |
| 1367 | local Size2 = Table.Size2 or 5 | |
| 1368 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1369 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1370 | local Parent = Table.Parent or Torso | |
| 1371 | local Emit = Table.Emit or 100 | |
| 1372 | local Offset = Table.Offset or 360 | |
| 1373 | local Acel = Table.Acel or VT(0,0,0) | |
| 1374 | local Enabled = Table.Enabled or false | |
| 1375 | PRTCL.Parent = Parent | |
| 1376 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1377 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1378 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1379 | PRTCL.VelocitySpread = Offset | |
| 1380 | PRTCL.Drag = Drag | |
| 1381 | PRTCL.Acceleration = Acel | |
| 1382 | if Enabled == false then | |
| 1383 | PRTCL:Emit(Emit) | |
| 1384 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1385 | else | |
| 1386 | PRTCL.Enabled = true | |
| 1387 | end | |
| 1388 | return PRTCL | |
| 1389 | end | |
| 1390 | ||
| 1391 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1392 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1393 | ||
| 1394 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1395 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1396 | c.Material = "Glass" | |
| 1397 | c.Color = C3(0,0,0) | |
| 1398 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1399 | c.Color = C3(1,0,0) | |
| 1400 | c.Material = "Neon" | |
| 1401 | end | |
| 1402 | end | |
| 1403 | ||
| 1404 | Weapon.Parent = Character | |
| 1405 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1406 | if c.ClassName == "Part" then | |
| 1407 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1408 | end | |
| 1409 | end | |
| 1410 | ||
| 1411 | local SKILLTEXTCOLOR = C3(1,1,1) | |
| 1412 | local SKILLFONT = "SciFi" | |
| 1413 | local SKILLTEXTSIZE = 4 | |
| 1414 | ||
| 1415 | local ATTACKS = {"Warp - Q","Magic Roar- R","Laser Sword- E","Laugh- T","Block2 - N"}
| |
| 1416 | ||
| 1417 | for i = 1, #ATTACKS do | |
| 1418 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 1419 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
| 1420 | SKILLTEXT.TextXAlignment = "Left" | |
| 1421 | SKILLTEXT.Rotation = i*3 | |
| 1422 | end | |
| 1423 | ||
| 1424 | Humanoid.Died:Connect(function() | |
| 1425 | RootPart:remove() | |
| 1426 | CreateSound(160718677, Head, 4, 1, false) | |
| 1427 | BMUSIC:remove() | |
| 1428 | Effects:remove() | |
| 1429 | WEAPONGUI:remove() | |
| 1430 | end) | |
| 1431 | local GRUNTS = {1146556975,1146556706,1278006076}
| |
| 1432 | ||
| 1433 | Weapon.Parent = Character | |
| 1434 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1435 | if c.ClassName == "Part" then | |
| 1436 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1437 | end | |
| 1438 | end | |
| 1439 | ||
| 1440 | local SKILLTEXTCOLOR = C3(1,1,1) | |
| 1441 | local SKILLFONT = "SciFi" | |
| 1442 | local SKILLTEXTSIZE = 4 | |
| 1443 | ||
| 1444 | local ATTACKS = {"Morning_Star - Z","Laser - V","Warp - B","Bomb- F","Block - M"}
| |
| 1445 | ||
| 1446 | for i = 1, #ATTACKS do | |
| 1447 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 1448 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
| 1449 | SKILLTEXT.TextXAlignment = "Right" | |
| 1450 | SKILLTEXT.Rotation = i*3 | |
| 1451 | end | |
| 1452 | ||
| 1453 | local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") | |
| 1454 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover") | |
| 1455 | local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP") | |
| 1456 | Character.Health:remove() | |
| 1457 | HEALTHBAR.Rotation = (#ATTACKS*3)+3 | |
| 1458 | local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban") | |
| 1459 | WHOAMI.Rotation = (#ATTACKS*3)+3 | |
| 1460 | CreateLabel(WHOAMI, "Mad V.4", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes") | |
| 1461 | ||
| 1462 | Humanoid.MaxHealth = 1.0E298 | |
| 1463 | Humanoid.Health = 1.0E298 | |
| 1464 | ||
| 1465 | Humanoid.Died:Connect(function() | |
| 1466 | RootPart:remove() | |
| 1467 | CreateSound(160718677, Head, 4, 1, false) | |
| 1468 | BMUSIC:remove() | |
| 1469 | Effects:remove() | |
| 1470 | WEAPONGUI:remove() | |
| 1471 | end) | |
| 1472 | local GRUNTS = {1146556975,1146556706,1278006076}
| |
| 1473 | ||
| 1474 | local SKILLTEXTCOLOR = C3(1,0,0) | |
| 1475 | local SKILLFONT = "SciFi" | |
| 1476 | local SKILLTEXTSIZE = 5 | |
| 1477 | ||
| 1478 | Weapon.Parent = Character | |
| 1479 | ||
| 1480 | Humanoid.Died:connect(function() | |
| 1481 | ATTACK = true | |
| 1482 | end) | |
| 1483 | ||
| 1484 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1485 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1486 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1487 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1488 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1489 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 1490 | ||
| 1491 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
| 1492 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
| 1493 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
| 1494 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
| 1495 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
| 1496 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6") | |
| 1497 | ||
| 1498 | function printbye(Name) | |
| 1499 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 1500 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 1501 | end | |
| 1502 | ||
| 1503 | workspace.ChildAdded:connect(function(instance) | |
| 1504 | for BANISH = 1, #TOBANISH do | |
| 1505 | if TOBANISH[BANISH] ~= nil then | |
| 1506 | if instance.Name == TOBANISH[BANISH] then | |
| 1507 | coroutine.resume(coroutine.create(function() | |
| 1508 | printbye(instance.Name) | |
| 1509 | instance:ClearAllChildren() | |
| 1510 | Debris:AddItem(instance,0.0005) | |
| 1511 | end)) | |
| 1512 | end | |
| 1513 | end | |
| 1514 | end | |
| 1515 | end) | |
| 1516 | ||
| 1517 | --//=================================\\ | |
| 1518 | --|| DAMAGING | |
| 1519 | --\\=================================// | |
| 1520 | ||
| 1521 | function freezenearest(position, range) | |
| 1522 | for i, v in ipairs(workspace:GetChildren()) do | |
| 1523 | local body = v:GetChildren() | |
| 1524 | for part = 1, #body do | |
| 1525 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
| |
| 1526 | v:BreakJoints() | |
| 1527 | body[part].Material = "Ice" | |
| 1528 | body[part].BrickColor = BRICKC("Really red")
| |
| 1529 | body[part].Anchored = true | |
| 1530 | end | |
| 1531 | end | |
| 1532 | end | |
| 1533 | end | |
| 1534 | ||
| 1535 | function BulletDetection(FROM,TO,BRUTAL) | |
| 1536 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
| 1537 | coroutine.resume(coroutine.create(function() | |
| 1538 | if AIMHIT ~= nil then | |
| 1539 | if AIMHIT.Parent ~= Character then | |
| 1540 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1541 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1542 | if BRUTAL == true then | |
| 1543 | Kill(AIMHIT.Parent) | |
| 1544 | else | |
| 1545 | getbloody(AIMHIT,15) | |
| 1546 | AIMHIT.Parent:BreakJoints() | |
| 1547 | if AIMHIT.Name == "Head" then | |
| 1548 | AIMHIT.Name = "HEADSHOT" | |
| 1549 | AIMHIT:remove() | |
| 1550 | end | |
| 1551 | end | |
| 1552 | else | |
| 1553 | if BRUTAL == true then | |
| 1554 | Kill(AIMHIT.Parent.Parent) | |
| 1555 | else | |
| 1556 | AIMHIT.Parent.Parent:BreakJoints() | |
| 1557 | end | |
| 1558 | end | |
| 1559 | end | |
| 1560 | end | |
| 1561 | end | |
| 1562 | end)) | |
| 1563 | SpawnTrail(FROM,AIMPOS) | |
| 1564 | return AIMHIT,AIMPOS,NORMAL | |
| 1565 | end | |
| 1566 | ||
| 1567 | function Banish(Foe) | |
| 1568 | if Foe then | |
| 1569 | coroutine.resume(coroutine.create(function() | |
| 1570 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1571 | table.insert(TOBANISH,Foe.Name) | |
| 1572 | printbye(Foe.Name) | |
| 1573 | --end | |
| 1574 | Foe.Archivable = true | |
| 1575 | local CLONE = Foe:Clone() | |
| 1576 | Foe:Destroy() | |
| 1577 | CLONE.Parent = Effects | |
| 1578 | CLONE:BreakJoints() | |
| 1579 | local MATERIALS = {"Glass","Neon"}
| |
| 1580 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1581 | if c:IsA("BasePart") then
| |
| 1582 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1583 | CreateSound(340722848, c, 10, 1, false) | |
| 1584 | end | |
| 1585 | c.Anchored = true | |
| 1586 | c.Transparency = c.Transparency + 0.2 | |
| 1587 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1588 | c.Color = C3(0,1,0) | |
| 1589 | if c.ClassName == "MeshPart" then | |
| 1590 | c.TextureID = "" | |
| 1591 | end | |
| 1592 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1593 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1594 | end | |
| 1595 | if c:FindFirstChildOfClass("Decal") then
| |
| 1596 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1597 | end | |
| 1598 | c.Name = "Banished" | |
| 1599 | c.CanCollide = false | |
| 1600 | else | |
| 1601 | c:remove() | |
| 1602 | end | |
| 1603 | end | |
| 1604 | local A = false | |
| 1605 | for i = 1, 35 do | |
| 1606 | if A == false then | |
| 1607 | A = true | |
| 1608 | elseif A == true then | |
| 1609 | A = false | |
| 1610 | end | |
| 1611 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1612 | if c:IsA("BasePart") then
| |
| 1613 | c.Anchored = true | |
| 1614 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1615 | c.Transparency = c.Transparency + 0.8/35 | |
| 1616 | if A == false then | |
| 1617 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1618 | elseif A == true then | |
| 1619 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1620 | end | |
| 1621 | end | |
| 1622 | end | |
| 1623 | Swait() | |
| 1624 | end | |
| 1625 | CLONE:remove() | |
| 1626 | end)) | |
| 1627 | end | |
| 1628 | end | |
| 1629 | ||
| 1630 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1631 | local CHILDREN = workspace:GetDescendants() | |
| 1632 | for index, CHILD in pairs(CHILDREN) do | |
| 1633 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1634 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1635 | if HUM then | |
| 1636 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1637 | if TORSO then | |
| 1638 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1639 | if ISBANISH == true then | |
| 1640 | Banish(CHILD) | |
| 1641 | else | |
| 1642 | if ISBANISH == "Gravity" then | |
| 1643 | HUM.PlatformStand = true | |
| 1644 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1645 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1646 | grav.D = 15 | |
| 1647 | grav.P = 20000 | |
| 1648 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1649 | grav.position = TORSO.Position | |
| 1650 | grav.Name = "V3BanishForce"..Player.Name | |
| 1651 | else | |
| 1652 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1653 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1654 | end | |
| 1655 | else | |
| 1656 | HUM.PlatformStand = false | |
| 1657 | end | |
| 1658 | end | |
| 1659 | elseif ISBANISH == "Gravity" then | |
| 1660 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1661 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1662 | HUM.PlatformStand = false | |
| 1663 | end | |
| 1664 | end | |
| 1665 | end | |
| 1666 | end | |
| 1667 | end | |
| 1668 | end | |
| 1669 | end | |
| 1670 | ||
| 1671 | function Kill(Char) | |
| 1672 | local NewCharacter = IT("Model",Effects)
| |
| 1673 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1674 | for _, c in pairs(Char:GetDescendants()) do | |
| 1675 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1676 | if c.Parent == Char then | |
| 1677 | getbloody(c,5) | |
| 1678 | end | |
| 1679 | c:BreakJoints() | |
| 1680 | c.Material = "Glass" | |
| 1681 | c.Color = C3(0.5,0,0) | |
| 1682 | c.CanCollide = true | |
| 1683 | c.Transparency = 0.3 | |
| 1684 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1685 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1686 | end | |
| 1687 | if c.Name == "Head" then | |
| 1688 | c:ClearAllChildren() | |
| 1689 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1690 | end | |
| 1691 | if c.ClassName == "MeshPart" then | |
| 1692 | c.TextureID = "" | |
| 1693 | end | |
| 1694 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1695 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1696 | end | |
| 1697 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1698 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1699 | end | |
| 1700 | c.Parent = NewCharacter | |
| 1701 | c.Name = "DeadPart" | |
| 1702 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1703 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1704 | end | |
| 1705 | end | |
| 1706 | Char:remove() | |
| 1707 | Debris:AddItem(NewCharacter,5) | |
| 1708 | end | |
| 1709 | ||
| 1710 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 1711 | local CHILDREN = workspace:GetDescendants() | |
| 1712 | for index, CHILD in pairs(CHILDREN) do | |
| 1713 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1714 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1715 | if HUM then | |
| 1716 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1717 | if TORSO then | |
| 1718 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1719 | if BRUTAL == true then | |
| 1720 | Kill(CHILD) | |
| 1721 | else | |
| 1722 | CHILD:BreakJoints() | |
| 1723 | end | |
| 1724 | end | |
| 1725 | end | |
| 1726 | end | |
| 1727 | end | |
| 1728 | end | |
| 1729 | end | |
| 1730 | ||
| 1731 | function BulletDetection(FROM,TO,BRUTAL) | |
| 1732 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
| 1733 | coroutine.resume(coroutine.create(function() | |
| 1734 | if AIMHIT ~= nil then | |
| 1735 | if AIMHIT.Parent ~= Character then | |
| 1736 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1737 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1738 | if BRUTAL == true then | |
| 1739 | Kill(AIMHIT.Parent) | |
| 1740 | else | |
| 1741 | getbloody(AIMHIT,15) | |
| 1742 | AIMHIT.Parent:BreakJoints() | |
| 1743 | if AIMHIT.Name == "Head" then | |
| 1744 | AIMHIT.Name = "HEADSHOT" | |
| 1745 | AIMHIT:remove() | |
| 1746 | end | |
| 1747 | end | |
| 1748 | else | |
| 1749 | if BRUTAL == true then | |
| 1750 | Kill(AIMHIT.Parent.Parent) | |
| 1751 | else | |
| 1752 | AIMHIT.Parent.Parent:BreakJoints() | |
| 1753 | end | |
| 1754 | end | |
| 1755 | end | |
| 1756 | end | |
| 1757 | end | |
| 1758 | end)) | |
| 1759 | SpawnTrail(FROM,AIMPOS) | |
| 1760 | return AIMHIT,AIMPOS,NORMAL | |
| 1761 | end | |
| 1762 | ||
| 1763 | function Banish(Foe) | |
| 1764 | if Foe then | |
| 1765 | coroutine.resume(coroutine.create(function() | |
| 1766 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1767 | table.insert(TOBANISH,Foe.Name) | |
| 1768 | printbye(Foe.Name) | |
| 1769 | --end | |
| 1770 | Foe.Archivable = true | |
| 1771 | local CLONE = Foe:Clone() | |
| 1772 | Foe:Destroy() | |
| 1773 | CLONE.Parent = Effects | |
| 1774 | CLONE:BreakJoints() | |
| 1775 | local MATERIALS = {"Glass","Neon"}
| |
| 1776 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1777 | if c:IsA("BasePart") then
| |
| 1778 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1779 | CreateSound(340722848, c, 10, 1, false) | |
| 1780 | end | |
| 1781 | c.Anchored = true | |
| 1782 | c.Transparency = c.Transparency + 0.2 | |
| 1783 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1784 | c.Color = C3(1,0,0) | |
| 1785 | if c.ClassName == "MeshPart" then | |
| 1786 | c.TextureID = "" | |
| 1787 | end | |
| 1788 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1789 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1790 | end | |
| 1791 | if c:FindFirstChildOfClass("Decal") then
| |
| 1792 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1793 | end | |
| 1794 | c.Name = "Banished" | |
| 1795 | c.CanCollide = false | |
| 1796 | else | |
| 1797 | c:remove() | |
| 1798 | end | |
| 1799 | end | |
| 1800 | local A = false | |
| 1801 | for i = 1, 35 do | |
| 1802 | if A == false then | |
| 1803 | A = true | |
| 1804 | elseif A == true then | |
| 1805 | A = false | |
| 1806 | end | |
| 1807 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1808 | if c:IsA("BasePart") then
| |
| 1809 | c.Anchored = true | |
| 1810 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1811 | c.Transparency = c.Transparency + 0.8/35 | |
| 1812 | if A == false then | |
| 1813 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1814 | elseif A == true then | |
| 1815 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1816 | end | |
| 1817 | end | |
| 1818 | end | |
| 1819 | Swait() | |
| 1820 | end | |
| 1821 | CLONE:remove() | |
| 1822 | end)) | |
| 1823 | end | |
| 1824 | end | |
| 1825 | ||
| 1826 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1827 | local CHILDREN = workspace:GetDescendants() | |
| 1828 | for index, CHILD in pairs(CHILDREN) do | |
| 1829 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1830 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1831 | if HUM then | |
| 1832 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1833 | if TORSO then | |
| 1834 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1835 | if ISBANISH == true then | |
| 1836 | Banish(CHILD) | |
| 1837 | else | |
| 1838 | if ISBANISH == "Gravity" then | |
| 1839 | HUM.PlatformStand = true | |
| 1840 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1841 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1842 | grav.D = 15 | |
| 1843 | grav.P = 20000 | |
| 1844 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1845 | grav.position = TORSO.Position | |
| 1846 | grav.Name = "V3BanishForce"..Player.Name | |
| 1847 | else | |
| 1848 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1849 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1850 | end | |
| 1851 | else | |
| 1852 | HUM.PlatformStand = false | |
| 1853 | end | |
| 1854 | end | |
| 1855 | elseif ISBANISH == "Gravity" then | |
| 1856 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1857 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1858 | HUM.PlatformStand = false | |
| 1859 | end | |
| 1860 | end | |
| 1861 | end | |
| 1862 | end | |
| 1863 | end | |
| 1864 | end | |
| 1865 | end | |
| 1866 | ||
| 1867 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 1868 | local CHILDREN = workspace:GetDescendants() | |
| 1869 | for index, CHILD in pairs(CHILDREN) do | |
| 1870 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1871 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1872 | if HUM then | |
| 1873 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1874 | if TORSO then | |
| 1875 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1876 | if BRUTAL == true then | |
| 1877 | Kill(CHILD) | |
| 1878 | else | |
| 1879 | CHILD:BreakJoints() | |
| 1880 | end | |
| 1881 | end | |
| 1882 | end | |
| 1883 | end | |
| 1884 | end | |
| 1885 | end | |
| 1886 | end | |
| 1887 | ||
| 1888 | function Kill(Char) | |
| 1889 | local NewCharacter = IT("Model",Effects)
| |
| 1890 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1891 | for _, c in pairs(Char:GetDescendants()) do | |
| 1892 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1893 | if c.Parent == Char then | |
| 1894 | getbloody(c,5) | |
| 1895 | end | |
| 1896 | c:BreakJoints() | |
| 1897 | c.Material = "Glass" | |
| 1898 | c.Color = C3(1,0,0) | |
| 1899 | c.CanCollide = true | |
| 1900 | c.Transparency = 0.3 | |
| 1901 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1902 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1903 | end | |
| 1904 | if c.Name == "Head" then | |
| 1905 | c:ClearAllChildren() | |
| 1906 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1907 | end | |
| 1908 | if c.ClassName == "MeshPart" then | |
| 1909 | c.TextureID = "" | |
| 1910 | end | |
| 1911 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1912 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1913 | end | |
| 1914 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1915 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1916 | end | |
| 1917 | c.Parent = NewCharacter | |
| 1918 | c.Name = "DeadPart" | |
| 1919 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1920 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1921 | end | |
| 1922 | end | |
| 1923 | Char:remove() | |
| 1924 | Debris:AddItem(NewCharacter,5) | |
| 1925 | end | |
| 1926 | ||
| 1927 | function ApplyClock(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1928 | local CHILDREN = workspace:GetDescendants() | |
| 1929 | for index, CHILD in pairs(CHILDREN) do | |
| 1930 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1931 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1932 | if HUM then | |
| 1933 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1934 | if TORSO then | |
| 1935 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1936 | if INSTAKILL == true then | |
| 1937 | CHILD:BreakJoints() | |
| 1938 | else | |
| 1939 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1940 | ApplyDamage(HUM,DMG,TORSO) | |
| 1941 | end | |
| 1942 | if FLING > 0 then | |
| 1943 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1944 | if c:IsA("BasePart") then
| |
| 1945 | local bv = Instance.new("BodyVelocity")
| |
| 1946 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1947 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1948 | bv.Parent = c | |
| 1949 | Debris:AddItem(bv,0.05) | |
| 1950 | end | |
| 1951 | end | |
| 1952 | end | |
| 1953 | end | |
| 1954 | end | |
| 1955 | end | |
| 1956 | end | |
| 1957 | end | |
| 1958 | end | |
| 1959 | ||
| 1960 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
| 1961 | local TORSO = Torso | |
| 1962 | local HUM = Humanoid | |
| 1963 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 1964 | coroutine.wrap(function() | |
| 1965 | VT = Vector3.new | |
| 1966 | MRANDOM = math.random | |
| 1967 | local A = TIME | |
| 1968 | local B = INTENSITY | |
| 1969 | local C = true | |
| 1970 | local HUMANOID = Humanoid | |
| 1971 | local TIMER = A or 35 | |
| 1972 | local SHAKE = B or 5 | |
| 1973 | local FADE = C or true | |
| 1974 | if HUMANOID then | |
| 1975 | local FADER = SHAKE / TIMER | |
| 1976 | for i = 1, TIMER do | |
| 1977 | wait() | |
| 1978 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
| 1979 | end | |
| 1980 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
| 1981 | end | |
| 1982 | ||
| 1983 | end)() | |
| 1984 | end | |
| 1985 | end | |
| 1986 | ||
| 1987 | function killnearest(position, range, maxstrength) | |
| 1988 | for i, v in ipairs(workspace:GetChildren()) do | |
| 1989 | local body = v:GetChildren() | |
| 1990 | for part = 1, #body do | |
| 1991 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
| 1992 | if v.ClassName == "Model" then | |
| 1993 | v:BreakJoints() | |
| 1994 | end | |
| 1995 | local bv = Instance.new("BodyVelocity")
| |
| 1996 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1997 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
| 1998 | bv.Parent = body[part] | |
| 1999 | Debris:AddItem(bv, 0.2) | |
| 2000 | end | |
| 2001 | end | |
| 2002 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
| 2003 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
| 2004 | end | |
| 2005 | end | |
| 2006 | end | |
| 2007 | ||
| 2008 | --//=================================\\ | |
| 2009 | --|| ATTACK FUNCTIONS AND STUFF | |
| 2010 | --\\=================================// | |
| 2011 | ||
| 2012 | function TakeOnMe() | |
| 2013 | Speed = 16 | |
| 2014 | local MEME = CreateSound(1171341451, Effects, 2, 1, false) | |
| 2015 | ATTACK = true | |
| 2016 | Rooted = false | |
| 2017 | local DANCE = true | |
| 2018 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 2019 | if NEWKEY == "p" then | |
| 2020 | DANCE = false | |
| 2021 | end | |
| 2022 | end) | |
| 2023 | PLAYSONG = false | |
| 2024 | while true do | |
| 2025 | for i = 1, 15 do | |
| 2026 | Swait() | |
| 2027 | MEME.Parent = Effects | |
| 2028 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2029 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2030 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2031 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2032 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2033 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2034 | end | |
| 2035 | if DANCE == false then | |
| 2036 | break | |
| 2037 | end | |
| 2038 | for i = 1, 15 do | |
| 2039 | Swait() | |
| 2040 | MEME.Parent = Effects | |
| 2041 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2042 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2043 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2044 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2045 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2046 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2047 | end | |
| 2048 | end | |
| 2049 | PLAYSONG = true | |
| 2050 | KEY:Disconnect() | |
| 2051 | MEME:remove() | |
| 2052 | Speed = 25 | |
| 2053 | ATTACK = false | |
| 2054 | Rooted = false | |
| 2055 | end | |
| 2056 | ||
| 2057 | function Morning_Star() | |
| 2058 | ATTACK = true | |
| 2059 | Rooted = true | |
| 2060 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2061 | Swait() | |
| 2062 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2063 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2064 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2065 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2066 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2067 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2068 | end | |
| 2069 | coroutine.resume(coroutine.create(function() | |
| 2070 | local POS = Mouse.Hit.p | |
| 2071 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "Strike", VT(0,2000,0)) | |
| 2072 | MakeForm(RAY,"Cyl") | |
| 2073 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "Strike", VT(0,0,0)) | |
| 2074 | MakeForm(SPHERE,"Ball") | |
| 2075 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Maroon", "Strike", VT(0,0,0)) | |
| 2076 | MakeForm(SHIELD,"Ball") | |
| 2077 | SHIELD.CFrame = CF(POS) | |
| 2078 | RAY.CFrame = CF(POS) | |
| 2079 | SPHERE.CFrame = CF(POS) | |
| 2080 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 2081 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 2082 | for i = 1, 200 do | |
| 2083 | Swait() | |
| 2084 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2085 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 2086 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
| 2087 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
| 2088 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 2089 | end | |
| 2090 | for i = 1, 45 do | |
| 2091 | Swait() | |
| 2092 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 2093 | SPHERE.Transparency = RAY.Transparency | |
| 2094 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 2095 | end | |
| 2096 | RAY:remove() | |
| 2097 | SHIELD:remove() | |
| 2098 | SPHERE:remove() | |
| 2099 | end)) | |
| 2100 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2101 | Swait() | |
| 2102 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2103 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 2104 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2105 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2106 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2107 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2108 | end | |
| 2109 | ATTACK = false | |
| 2110 | Rooted = false | |
| 2111 | end | |
| 2112 | ||
| 2113 | function Taunt() | |
| 2114 | ATTACK = true | |
| 2115 | local LAUGH = nil | |
| 2116 | coroutine.resume(coroutine.create(function() | |
| 2117 | repeat | |
| 2118 | Swait() | |
| 2119 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2120 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2121 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2122 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2123 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2124 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2125 | until LAUGH ~= nil | |
| 2126 | repeat | |
| 2127 | Swait() | |
| 2128 | LAUGH.Parent = Head | |
| 2129 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2130 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2131 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(180), RAD(10), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2132 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2133 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2134 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2135 | until LAUGH.Playing == false | |
| 2136 | ATTACK = false | |
| 2137 | end)) | |
| 2138 | wait(0.1) | |
| 2139 | LAUGH = CreateSound(300208779, Head, 10, 1, false) | |
| 2140 | sick:Resume() | |
| 2141 | end | |
| 2142 | ||
| 2143 | function Shell() | |
| 2144 | ATTACK = true | |
| 2145 | Rooted = false | |
| 2146 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2147 | GYRO.D = 750 | |
| 2148 | GYRO.P = 20000 | |
| 2149 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 2150 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2151 | Swait() | |
| 2152 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2153 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2154 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2155 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2156 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2157 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2158 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2159 | end | |
| 2160 | GYRO:remove() | |
| 2161 | CreateSound(696483710, Gun, 5, 1, false) | |
| 2162 | local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p) | |
| 2163 | SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS) | |
| 2164 | WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2165 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2166 | Swait() | |
| 2167 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2168 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2169 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(110), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2170 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2171 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2172 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2173 | end | |
| 2174 | ATTACK = false | |
| 2175 | Rooted = false | |
| 2176 | end | |
| 2177 | ||
| 2178 | function Teleport() | |
| 2179 | ATTACK = true | |
| 2180 | Rooted = false | |
| 2181 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2182 | Swait() | |
| 2183 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2184 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2185 | end | |
| 2186 | for e = 1, #BODY do | |
| 2187 | if BODY[e] ~= nil then | |
| 2188 | local STUFF = BODY[e] | |
| 2189 | local PART = STUFF[1] | |
| 2190 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
| |
| 2191 | local PRT = PART:Clone() | |
| 2192 | PRT.Anchored = true | |
| 2193 | PRT.CanCollide = false | |
| 2194 | PRT.Material = "Neon" | |
| 2195 | PRT.Color = C3(1,1,1) | |
| 2196 | PRT.Name = "WarpEffect" | |
| 2197 | PRT.Parent = Effects | |
| 2198 | PRT.CFrame = PART.CFrame | |
| 2199 | PRT:BreakJoints() | |
| 2200 | if PRT:FindFirstChildOfClass("Sound") then
| |
| 2201 | PRT:FindFirstChildOfClass("Sound"):remove()
| |
| 2202 | end | |
| 2203 | if PRT:FindFirstChildOfClass("Decal") then
| |
| 2204 | PRT:FindFirstChildOfClass("Decal"):remove()
| |
| 2205 | end | |
| 2206 | coroutine.resume(coroutine.create(function() | |
| 2207 | for i = 1, 100 do | |
| 2208 | Swait() | |
| 2209 | PRT.Transparency = PRT.Transparency + 1/100 | |
| 2210 | end | |
| 2211 | PRT:remove() | |
| 2212 | end)) | |
| 2213 | end | |
| 2214 | end | |
| 2215 | end | |
| 2216 | CreateSound(217767125, Torso, 10, 1) | |
| 2217 | local POS = RootPart.Orientation | |
| 2218 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
| 2219 | RootPart.Orientation = POS | |
| 2220 | RootJoint.Parent = RootPart | |
| 2221 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2222 | Swait() | |
| 2223 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2224 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 2225 | end | |
| 2226 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2227 | Swait() | |
| 2228 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2229 | end | |
| 2230 | ATTACK = false | |
| 2231 | Rooted = false | |
| 2232 | end | |
| 2233 | ||
| 2234 | function G() | |
| 2235 | ATTACK = true | |
| 2236 | Rooted = true | |
| 2237 | FORCEWINGS = true | |
| 2238 | CreateSound(1537955136, Torso, 5, 1, false) | |
| 2239 | for i=1, 15 do | |
| 2240 | Swait() | |
| 2241 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.8) | |
| 2242 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
| 2243 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
| 2244 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2245 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2246 | end | |
| 2247 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2248 | Swait() | |
| 2249 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015) | |
| 2250 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
| 2251 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
| 2252 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2253 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2254 | end | |
| 2255 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2256 | Swait() | |
| 2257 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 2258 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 2259 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 2260 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2261 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2262 | end | |
| 2263 | CreateSound(1537955679, Blade, 7, 0.7, false) | |
| 2264 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 2265 | Swait() | |
| 2266 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
| 2267 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 2268 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 2269 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2270 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2271 | end | |
| 2272 | local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Tornado", VT(5,45/2,5)) | |
| 2273 | MakeForm(TORNADOBASE,"Ball") | |
| 2274 | TORNADOBASE.Mesh.Scale = VT(1,8,1) | |
| 2275 | local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Tornado", VT(0,0,0)) | |
| 2276 | CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
| |
| 2277 | local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Tornado", VT(0,0,0)) | |
| 2278 | CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
| |
| 2279 | CreateSound(415700134, TORNADOBASE, 3, 0.5, true) | |
| 2280 | coroutine.resume(coroutine.create(function() | |
| 2281 | local FRAME = RootPart.CFrame*CF(0,-5,-0.5) | |
| 2282 | for E = 1, 185 do | |
| 2283 | Swait() | |
| 2284 | FRAME = FRAME * CF(0,0,-0.8) | |
| 2285 | TORNADOBASE.CFrame = FRAME*CF(0,TORNADOBASE.Size.Y/2,0) | |
| 2286 | SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E*5), RAD(0)) | |
| 2287 | SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E*15), RAD(0)) | |
| 2288 | for i = 1, math.ceil(TORNADOBASE.Size.Y/6) do | |
| 2289 | ApplyAoE(TORNADOBASE.CFrame*CF(0,TORNADOBASE.Size.Y/2,0)*CF(0,-i*6,0).p,8,2,2,-35,0) | |
| 2290 | end | |
| 2291 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(10,8,10), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = TORNADOBASE.Color, SoundID = nil, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2})
| |
| 2292 | end | |
| 2293 | for i = 1, 15 do | |
| 2294 | Swait() | |
| 2295 | TORNADOBASE.Transparency = i/15 | |
| 2296 | SWIRL.Transparency = i/15 | |
| 2297 | SWIRL2.Transparency = i/15 | |
| 2298 | SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)) | |
| 2299 | SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i*15), RAD(0)) | |
| 2300 | end | |
| 2301 | TORNADOBASE:remove() | |
| 2302 | SWIRL:remove() | |
| 2303 | SWIRL2:remove() | |
| 2304 | end)) | |
| 2305 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2306 | Swait() | |
| 2307 | Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
| 2308 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 2309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 2310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2312 | end | |
| 2313 | FORCEWINGS = false | |
| 2314 | ATTACK = false | |
| 2315 | Rooted = false | |
| 2316 | end | |
| 2317 | ||
| 2318 | function Ruler() | |
| 2319 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 2320 | if HITFLOOR ~= nil then | |
| 2321 | do | |
| 2322 | local HITBODIES = {}
| |
| 2323 | ATTACK = true | |
| 2324 | Rooted = true | |
| 2325 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0)) | |
| 2326 | ABSOLUTE.Color = SKILLTEXTCOLOR | |
| 2327 | MakeForm(ABSOLUTE, "Ball") | |
| 2328 | CreateSound("814168787", ABSOLUTE, 10, 0.3)
| |
| 2329 | for i = 0, 4, 0.1 / Animation_Speed do | |
| 2330 | Swait() | |
| 2331 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
| 2332 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
| 2333 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 2334 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1)) | |
| 2335 | MakeForm(CHARGE, "Ball") | |
| 2336 | CHARGE.Color = C3(0, 0, 0) | |
| 2337 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15)) | |
| 2338 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
| 2339 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
| 2340 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2341 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2342 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2343 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2344 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2345 | end | |
| 2346 | CreateSound("907333406", Head, 10, 1)
| |
| 2347 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 2348 | Swait() | |
| 2349 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
| 2350 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2351 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2352 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2353 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2354 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2355 | end | |
| 2356 | coroutine.resume(coroutine.create(function() | |
| 2357 | local PITS = {}
| |
| 2358 | CreateSound("178452217", ABSOLUTE, 10, 0.7)
| |
| 2359 | for i = 1, 6 do | |
| 2360 | for i = 1, 10 do | |
| 2361 | Swait() | |
| 2362 | Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
| |
| 2363 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
| 2364 | end | |
| 2365 | for i = 1, 10 do | |
| 2366 | Swait() | |
| 2367 | ABSOLUTE.Size = ABSOLUTE.Size * 1.12 | |
| 2368 | end | |
| 2369 | end | |
| 2370 | CreateSound("215395388", ABSOLUTE, 10, 0.6)
| |
| 2371 | CreateSound("215395388", ABSOLUTE, 10, 0.65)
| |
| 2372 | CreateSound("215395388", ABSOLUTE, 10, 0.7)
| |
| 2373 | for i = 1, 75 do | |
| 2374 | Swait() | |
| 2375 | local ICICLE = IT("CornerWedgePart", Effects)
| |
| 2376 | ICICLE.Locked = true | |
| 2377 | ICICLE.CanCollide = false | |
| 2378 | ICICLE.Anchored = true | |
| 2379 | ICICLE.Color = C3(0, 0, 0) | |
| 2380 | ICICLE.Material = "Neon" | |
| 2381 | ICICLE.Size = VT(i / 3, i * 2, i / 3) | |
| 2382 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
| 2383 | table.insert(PITS, ICICLE) | |
| 2384 | killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100) | |
| 2385 | ABSOLUTE.Size = ABSOLUTE.Size * 1.03 | |
| 2386 | killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100) | |
| 2387 | for i = 1, 3 do | |
| 2388 | Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
| |
| 2389 | end | |
| 2390 | CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3)) | |
| 2391 | end | |
| 2392 | ABSOLUTE.Transparency = 0 | |
| 2393 | for i = 1, 10 do | |
| 2394 | Swait() | |
| 2395 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
| 2396 | ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1 | |
| 2397 | end | |
| 2398 | Debris:AddItem(ABSOLUTE, 5) | |
| 2399 | Swait(50) | |
| 2400 | for i = 1, 10 do | |
| 2401 | Swait() | |
| 2402 | for e = 1, #PITS do | |
| 2403 | if PITS[e] ~= nil then | |
| 2404 | local E = PITS[e] | |
| 2405 | E.Transparency = E.Transparency + 0.1 | |
| 2406 | end | |
| 2407 | end | |
| 2408 | end | |
| 2409 | for e = 1, #PITS do | |
| 2410 | if PITS[e] ~= nil then | |
| 2411 | local E = PITS[e] | |
| 2412 | E:remove() | |
| 2413 | end | |
| 2414 | end | |
| 2415 | end)) | |
| 2416 | ATTACK = false | |
| 2417 | Rooted = false | |
| 2418 | end | |
| 2419 | end | |
| 2420 | end | |
| 2421 | ||
| 2422 | function Governor_Bomb() | |
| 2423 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0)) | |
| 2424 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, SKILLTEXTCOLOR, "Laser01", VT(25, 25, 25)) | |
| 2425 | RAY.Color = SKILLTEXTCOLOR | |
| 2426 | MakeForm(RAY, "Ball") | |
| 2427 | local ECH = Mouse.Hit.p | |
| 2428 | CENTER.CFrame = CF(Mouse.Hit.p) | |
| 2429 | RAY.CFrame = CENTER.CFrame | |
| 2430 | CreateSound("814168787", CENTER, 10, 0.6)
| |
| 2431 | for i = 1, 80 do | |
| 2432 | Swait() | |
| 2433 | RAY.Size = RAY.Size * 0.98 | |
| 2434 | RAY.Transparency = RAY.Transparency - 0.016666666666666666 | |
| 2435 | end | |
| 2436 | killnearest(ECH, 25, 250) | |
| 2437 | MagicSphere(VT(1, 1, 1), 55, CF(ECH), SKILLTEXTCOLOR, VT(2, 2, 2)) | |
| 2438 | MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2)) | |
| 2439 | CreateSound("314970790", CENTER, 10, 1)
| |
| 2440 | Debris:AddItem(CENTER, 5) | |
| 2441 | RAY:remove() | |
| 2442 | end | |
| 2443 | ||
| 2444 | function Smite() | |
| 2445 | local RING, MESH, DELET = MakeRing() | |
| 2446 | local POS = Mouse.Hit.p | |
| 2447 | RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2448 | for i = 1, 45 do | |
| 2449 | Swait() | |
| 2450 | MESH.Scale = MESH.Scale + VT(12, 0, 12) | |
| 2451 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2452 | end | |
| 2453 | local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character) | |
| 2454 | if HITFLOOR then | |
| 2455 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
| |
| 2456 | MakeForm(BEAM, "Cyl") | |
| 2457 | local DIST = (RING.Position - HITPOS).Magnitude | |
| 2458 | BEAM.Size = VT(0, DIST, 0) | |
| 2459 | BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2460 | for i = 1, 5 do | |
| 2461 | WACKYEFFECT({
| |
| 2462 | EffectType = "Wave", | |
| 2463 | Size = VT(25, 0, 25), | |
| 2464 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), | |
| 2465 | Transparency = 0, | |
| 2466 | Transparency2 = 1, | |
| 2467 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 2468 | MoveToPos = nil, | |
| 2469 | RotationX = 0, | |
| 2470 | RotationY = 3, | |
| 2471 | RotationZ = 0, | |
| 2472 | Material = "Neon", | |
| 2473 | Color = C3(1, 1, 1), | |
| 2474 | SoundID = nil, | |
| 2475 | SoundPitch = nil, | |
| 2476 | SoundVolume = nil | |
| 2477 | }) | |
| 2478 | WACKYEFFECT({
| |
| 2479 | EffectType = "Round Slash", | |
| 2480 | Size = VT(3, 0, 3) / 13, | |
| 2481 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, | |
| 2482 | Transparency = 0, | |
| 2483 | Transparency2 = 1, | |
| 2484 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
| 2485 | MoveToPos = nil, | |
| 2486 | RotationX = 0, | |
| 2487 | RotationY = 0, | |
| 2488 | RotationZ = 0, | |
| 2489 | Material = "Neon", | |
| 2490 | Color = C3(1, 1, 1), | |
| 2491 | SoundID = nil, | |
| 2492 | SoundPitch = nil, | |
| 2493 | SoundVolume = nil | |
| 2494 | }) | |
| 2495 | WACKYEFFECT({
| |
| 2496 | Time = 35, | |
| 2497 | EffectType = "Sphere", | |
| 2498 | Size = VT(22, 22, 22), | |
| 2499 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), | |
| 2500 | Transparency = 0, | |
| 2501 | Transparency2 = 1, | |
| 2502 | CFrame = CF(HITPOS), | |
| 2503 | MoveToPos = nil, | |
| 2504 | RotationX = 0, | |
| 2505 | RotationY = 0, | |
| 2506 | RotationZ = 0, | |
| 2507 | Material = "Neon", | |
| 2508 | Color = C3(1, 1, 1), | |
| 2509 | SoundID = 459523898, | |
| 2510 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 2511 | SoundVolume = 10 | |
| 2512 | }) | |
| 2513 | end | |
| 2514 | SHAKECAM(HITPOS, 100, 8, 15) | |
| 2515 | ApplyAoE(HITPOS, 50) | |
| 2516 | for i = 1, 25 do | |
| 2517 | Swait() | |
| 2518 | BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5) | |
| 2519 | BEAM.Transparency = BEAM.Transparency + 0.04 | |
| 2520 | end | |
| 2521 | BEAM:remove() | |
| 2522 | end | |
| 2523 | wait(0.2) | |
| 2524 | DELET() | |
| 2525 | end | |
| 2526 | ||
| 2527 | function Orbital_Devastor() | |
| 2528 | local HITBODIES = {}
| |
| 2529 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0)) | |
| 2530 | local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character) | |
| 2531 | CENTER.CFrame = CF(ECH) | |
| 2532 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25)) | |
| 2533 | MakeForm(RAY, "Cyl") | |
| 2534 | local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28)) | |
| 2535 | MakeForm(RAY2, "Cyl") | |
| 2536 | RAY.CFrame = CF(ECH) | |
| 2537 | RAY2.CFrame = CF(ECH) | |
| 2538 | CreateSound("1368573150", CENTER, 10, 0.8)
| |
| 2539 | for i = 1, 100 do | |
| 2540 | Swait() | |
| 2541 | RAY.Transparency = RAY.Transparency - 0.01 | |
| 2542 | RAY.Size = RAY.Size - VT(0.25, 0, 0.25) | |
| 2543 | RAY2.Transparency = RAY2.Transparency - 0.012 | |
| 2544 | RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28) | |
| 2545 | end | |
| 2546 | for i = 1, 5 do | |
| 2547 | CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0)) | |
| 2548 | end | |
| 2549 | RAY:remove() | |
| 2550 | RAY2:remove() | |
| 2551 | CreateSound("1368637781", CENTER, 10, 0.8)
| |
| 2552 | MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8)) | |
| 2553 | MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8)) | |
| 2554 | Debris:AddItem(CENTER, 5) | |
| 2555 | CreateSound("414517163", CENTER, 10, 0.8)
| |
| 2556 | for i = 1, 5 do | |
| 2557 | Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
| |
| 2558 | end | |
| 2559 | for e = 1, #HITBODIES do | |
| 2560 | if HITBODIES[e] ~= nil then | |
| 2561 | local BOD = HITBODIES[e] | |
| 2562 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 2563 | if TORS then | |
| 2564 | BOD:BreakJoints() | |
| 2565 | for _, c in pairs(BOD:GetChildren()) do | |
| 2566 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 2567 | local bv = Instance.new("BodyVelocity")
| |
| 2568 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 2569 | bv.velocity = CF(ECH, c.Position).lookVector * 250 | |
| 2570 | bv.Parent = c | |
| 2571 | Debris:AddItem(bv, 0.2) | |
| 2572 | end | |
| 2573 | end | |
| 2574 | end | |
| 2575 | end | |
| 2576 | end | |
| 2577 | end | |
| 2578 | ||
| 2579 | function Savage_Fire() | |
| 2580 | ATTACK = true | |
| 2581 | Rooted = true | |
| 2582 | VALUE1 = true | |
| 2583 | local HITBODIES = {}
| |
| 2584 | local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Maroon", "Vibrations", VT(4, 4, 4)) | |
| 2585 | MakeForm(VISUAL, "Ball") | |
| 2586 | VISUAL.CFrame = RootPart.CFrame | |
| 2587 | for i = 0, 1.2, 0.1 / Animation_Speed do | |
| 2588 | Swait() | |
| 2589 | VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1) | |
| 2590 | VISUAL.Transparency = VISUAL.Transparency - 0.005 | |
| 2591 | if MRANDOM(1, 2) == 1 then | |
| 2592 | do | |
| 2593 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10) | |
| 2594 | SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15)) | |
| 2595 | MakeForm(SPHERE, "Ball") | |
| 2596 | coroutine.resume(coroutine.create(function() | |
| 2597 | for i = 1, 100 do | |
| 2598 | Swait() | |
| 2599 | SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0) | |
| 2600 | SPHERE.Transparency = i / 100 | |
| 2601 | end | |
| 2602 | SPHERE:remove() | |
| 2603 | end)) | |
| 2604 | end | |
| 2605 | end | |
| 2606 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2607 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2608 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2609 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2610 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2611 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2612 | end | |
| 2613 | Character.Archivable = true | |
| 2614 | local X = 1 - VISUAL.Transparency | |
| 2615 | local ORIGINPOS = RootPart.Position | |
| 2616 | Transparency(1) | |
| 2617 | VALUE2 = true | |
| 2618 | RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS) | |
| 2619 | for i = 1, 50 do | |
| 2620 | Swait() | |
| 2621 | VISUAL.Transparency = VISUAL.Transparency + X / 50 | |
| 2622 | VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05) | |
| 2623 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2624 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2625 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2626 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2627 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2628 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2629 | end | |
| 2630 | VISUAL:remove() | |
| 2631 | coroutine.resume(coroutine.create(function() | |
| 2632 | local PITS = {}
| |
| 2633 | local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character) | |
| 2634 | MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Really red", VT(2, 2, 2)) | |
| 2635 | MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Really black", VT(2, 2, 2)) | |
| 2636 | if HITFLOOR ~= nil then | |
| 2637 | local POS = CLONE.Torso.Position | |
| 2638 | CLONE:remove() | |
| 2639 | for i = 1, 150 do | |
| 2640 | Swait() | |
| 2641 | local PEWSOUND = {
| |
| 2642 | "907527750", | |
| 2643 | "907527912", | |
| 2644 | "907528019", | |
| 2645 | "907530553" | |
| 2646 | } | |
| 2647 | AddChildrenToTable(HITPOS, workspace, i, HITBODIES) | |
| 2648 | if MRANDOM(1, 2) == 1 then | |
| 2649 | local ICICLE = IT("CornerWedgePart", Effects)
| |
| 2650 | ICICLE.Locked = true | |
| 2651 | ICICLE.CanCollide = false | |
| 2652 | ICICLE.Anchored = true | |
| 2653 | ICICLE.BrickColor = BRICKC("Really red")
| |
| 2654 | ICICLE.Material = "Neon" | |
| 2655 | ICICLE.Size = VT(i / 10, i / 2, i / 10) | |
| 2656 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8) | |
| 2657 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
| 2658 | table.insert(PITS, ICICLE) | |
| 2659 | for e = 1, #HITBODIES do | |
| 2660 | if HITBODIES[e] ~= nil then | |
| 2661 | local BOD = HITBODIES[e] | |
| 2662 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 2663 | if TORS then | |
| 2664 | BOD:BreakJoints() | |
| 2665 | for _, c in pairs(BOD:GetChildren()) do | |
| 2666 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 2667 | local bv = Instance.new("BodyVelocity")
| |
| 2668 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 2669 | bv.velocity = CF(POS, c.Position).lookVector * 250 | |
| 2670 | bv.Parent = c | |
| 2671 | Debris:AddItem(bv, 0.2) | |
| 2672 | end | |
| 2673 | end | |
| 2674 | end | |
| 2675 | end | |
| 2676 | end | |
| 2677 | HITBODIES = {}
| |
| 2678 | end | |
| 2679 | end | |
| 2680 | coroutine.resume(coroutine.create(function() | |
| 2681 | for i = 1, 10 do | |
| 2682 | Swait() | |
| 2683 | for e = 1, #PITS do | |
| 2684 | if PITS[e] ~= nil then | |
| 2685 | local E = PITS[e] | |
| 2686 | E.Transparency = E.Transparency + 0.1 | |
| 2687 | end | |
| 2688 | end | |
| 2689 | end | |
| 2690 | for e = 1, #PITS do | |
| 2691 | if PITS[e] ~= nil then | |
| 2692 | local E = PITS[e] | |
| 2693 | E:remove() | |
| 2694 | end | |
| 2695 | end | |
| 2696 | end)) | |
| 2697 | end | |
| 2698 | end)) | |
| 2699 | VALUE2 = false | |
| 2700 | VALUE1 = false | |
| 2701 | ATTACK = false | |
| 2702 | Rooted = false | |
| 2703 | for i = 1, 10 do | |
| 2704 | Swait() | |
| 2705 | Transparency(1 - i / 10) | |
| 2706 | end | |
| 2707 | end | |
| 2708 | ||
| 2709 | function Blizzard() | |
| 2710 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 2711 | if HITFLOOR ~= nil then | |
| 2712 | ATTACK = true | |
| 2713 | Rooted = true | |
| 2714 | local GYRO = IT("BodyGyro", RootPart)
| |
| 2715 | GYRO.D = 100 | |
| 2716 | GYRO.P = 2000 | |
| 2717 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 2718 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 2719 | for i = 0, 3.5, 0.1 / Animation_Speed do | |
| 2720 | Swait() | |
| 2721 | MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1) / 2) | |
| 2722 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 2723 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2724 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2725 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2726 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2727 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2728 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2729 | end | |
| 2730 | CreateSound("160772554", RightArm, 10, 0.7)
| |
| 2731 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
| 2732 | Swait() | |
| 2733 | MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1) / 2) | |
| 2734 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 2735 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2736 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2737 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2738 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2739 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2740 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2741 | end | |
| 2742 | coroutine.resume(coroutine.create(function() | |
| 2743 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0)) | |
| 2744 | CENTER.CFrame = RootPart.CFrame | |
| 2745 | for i = 1, 200 do | |
| 2746 | Swait() | |
| 2747 | CENTER.CFrame = CENTER.CFrame * CF(0, 0, -0.7) | |
| 2748 | for i = 1, 2 do | |
| 2749 | Slice("Round", 0, 45, CF(CENTER.Position + VT(0, MRANDOM(-15, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(5, 15) / 10)
| |
| 2750 | end | |
| 2751 | freezenearest(CENTER.Position, 25) | |
| 2752 | end | |
| 2753 | CENTER:remove() | |
| 2754 | end)) | |
| 2755 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2756 | Swait() | |
| 2757 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2758 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2759 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2760 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2761 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2762 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2763 | end | |
| 2764 | Rooted = true | |
| 2765 | GYRO:remove() | |
| 2766 | ATTACK = false | |
| 2767 | Rooted = false | |
| 2768 | end | |
| 2769 | end | |
| 2770 | function Sheer_Cold() | |
| 2771 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 2772 | if HITFLOOR ~= nil then | |
| 2773 | local HITBODIES = {}
| |
| 2774 | ATTACK = true | |
| 2775 | Rooted = true | |
| 2776 | CreateSound("1225684085", RightArm, 10, 3)
| |
| 2777 | for i = 1, 120 do | |
| 2778 | Swait() | |
| 2779 | Slice("Round", 0, 45, CF(RightArm.CFrame * CF(0, MRANDOM(-3, -2), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), "Pearl", VT(0.01, 0, 0.01) * MRANDOM(2, 3))
| |
| 2780 | MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1)) | |
| 2781 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2782 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2783 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2784 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2785 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2786 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2787 | end | |
| 2788 | CreateSound("160772554", RightArm, 10, 0.7)
| |
| 2789 | for i = 1, 25 do | |
| 2790 | Swait() | |
| 2791 | freezenearest(RootPart.Position, 80) | |
| 2792 | Slice("Round", 0, 45, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
| |
| 2793 | Slice("Thin", 0, 65, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
| |
| 2794 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2795 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2796 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2797 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2798 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2799 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2800 | end | |
| 2801 | ATTACK = false | |
| 2802 | Rooted = false | |
| 2803 | end | |
| 2804 | end | |
| 2805 | ||
| 2806 | --//=================================\\ | |
| 2807 | --|| ASSIGN THINGS TO KEYS | |
| 2808 | --\\=================================// | |
| 2809 | ||
| 2810 | function MouseDown(Mouse) | |
| 2811 | if ATTACK == false then | |
| 2812 | end | |
| 2813 | end | |
| 2814 | ||
| 2815 | function MouseUp(Mouse) | |
| 2816 | HOLD = false | |
| 2817 | end | |
| 2818 | ||
| 2819 | function KeyDown(Key) | |
| 2820 | KEYHOLD = true | |
| 2821 | if Key == "z" and ATTACK == false then | |
| 2822 | Morning_Star() | |
| 2823 | end | |
| 2824 | ||
| 2825 | if Key == "n" and ATTACK == false then | |
| 2826 | Blizzard() | |
| 2827 | end | |
| 2828 | ||
| 2829 | if Key == "m" and ATTACK == false then | |
| 2830 | Sheer_Cold() | |
| 2831 | end | |
| 2832 | ||
| 2833 | if Key == "t" and ATTACK == false then | |
| 2834 | Taunt() | |
| 2835 | end | |
| 2836 | ||
| 2837 | if Key == "c" and ATTACK == false then | |
| 2838 | Shell() | |
| 2839 | end | |
| 2840 | ||
| 2841 | if Key == "b" and ATTACK == false then | |
| 2842 | Savage_Fire() | |
| 2843 | end | |
| 2844 | ||
| 2845 | if Key == "v" and ATTACK == false then | |
| 2846 | Orbital_Devastor() | |
| 2847 | end | |
| 2848 | ||
| 2849 | if Key == "q" and ATTACK == false then | |
| 2850 | Teleport() | |
| 2851 | end | |
| 2852 | ||
| 2853 | if Key == "e" and ATTACK == false then | |
| 2854 | G() | |
| 2855 | end | |
| 2856 | ||
| 2857 | if Key == "r" and ATTACK == false then | |
| 2858 | Ruler() | |
| 2859 | end | |
| 2860 | ||
| 2861 | if Key == "f" and ATTACK == false then | |
| 2862 | Governor_Bomb() | |
| 2863 | end | |
| 2864 | ||
| 2865 | if Key == "g" and ATTACK == false then | |
| 2866 | Smite() | |
| 2867 | end | |
| 2868 | ||
| 2869 | if Key == "p" and ATTACK == false then | |
| 2870 | TakeOnMe() | |
| 2871 | end | |
| 2872 | end | |
| 2873 | ||
| 2874 | function KeyUp(Key) | |
| 2875 | KEYHOLD = false | |
| 2876 | end | |
| 2877 | ||
| 2878 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2879 | MouseDown(NEWKEY) | |
| 2880 | end) | |
| 2881 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2882 | MouseUp(NEWKEY) | |
| 2883 | end) | |
| 2884 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2885 | KeyDown(NEWKEY) | |
| 2886 | end) | |
| 2887 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2888 | KeyUp(NEWKEY) | |
| 2889 | end) | |
| 2890 | ||
| 2891 | --//=================================\\ | |
| 2892 | --\\=================================// | |
| 2893 | ||
| 2894 | ||
| 2895 | function unanchor() | |
| 2896 | if UNANCHOR == true then | |
| 2897 | g = Character:GetChildren() | |
| 2898 | for i = 1, #g do | |
| 2899 | if g[i].ClassName == "Part" then | |
| 2900 | g[i].Anchored = false | |
| 2901 | end | |
| 2902 | end | |
| 2903 | end | |
| 2904 | end | |
| 2905 | ||
| 2906 | ||
| 2907 | --//=================================\\ | |
| 2908 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2909 | --\\=================================// | |
| 2910 | ||
| 2911 | Humanoid.Changed:connect(function(Jump) | |
| 2912 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2913 | Humanoid.Jump = false | |
| 2914 | end | |
| 2915 | end) | |
| 2916 | ||
| 2917 | local CONNECT = nil | |
| 2918 | ||
| 2919 | while true do | |
| 2920 | Swait() | |
| 2921 | ANIMATE.Parent = nil | |
| 2922 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 2923 | Humanoid = IT("Humanoid",Character)
| |
| 2924 | end | |
| 2925 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2926 | v:Stop(); | |
| 2927 | end | |
| 2928 | SINE = SINE + CHANGE | |
| 2929 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2930 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2931 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2932 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2933 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2934 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2935 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2936 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2937 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2938 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2939 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2940 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2941 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2942 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2943 | end | |
| 2944 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2945 | ANIM = "Jump" | |
| 2946 | if ATTACK == false then | |
| 2947 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
| 2948 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2949 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2950 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2951 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2952 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2953 | end | |
| 2954 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2955 | ANIM = "Fall" | |
| 2956 | if ATTACK == false then | |
| 2957 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
| 2958 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2959 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2960 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2961 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2962 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2963 | end | |
| 2964 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2965 | ANIM = "Idle" | |
| 2966 | if ATTACK == false then | |
| 2967 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
| 2968 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2969 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2970 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2971 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2972 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2973 | end | |
| 2974 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2975 | ANIM = "Walk" | |
| 2976 | if ATTACK == false then | |
| 2977 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
| 2978 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2979 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2980 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2981 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2982 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2983 | end | |
| 2984 | end | |
| 2985 | unanchor() | |
| 2986 | Humanoid.MaxHealth = 1.0E298 | |
| 2987 | Humanoid.Health = 1.0E298 | |
| 2988 | if Rooted == false then | |
| 2989 | Disable_Jump = false | |
| 2990 | Humanoid.WalkSpeed = Speed | |
| 2991 | elseif Rooted == true then | |
| 2992 | Disable_Jump = true | |
| 2993 | Humanoid.WalkSpeed = 0 | |
| 2994 | end | |
| 2995 | sick.Parent = Torso | |
| 2996 | sick:resume() | |
| 2997 | sick.Volume = 0.3 | |
| 2998 | sick.Pitch = 1 | |
| 2999 | sick.SoundId = "rbxassetid://1547875818" | |
| 3000 | sick.Name = "MAD" | |
| 3001 | end | |
| 3002 | ||
| 3003 | --//=================================\\ | |
| 3004 | --\\=================================// | |
| 3005 | ||
| 3006 | ||
| 3007 | ||
| 3008 | ||
| 3009 | ||
| 3010 | --//====================================================\\-- | |
| 3011 | --|| END OF SCRIPT | |
| 3012 | --\\====================================================//-- |