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Oct 14th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. m = owner
  88. char = m.Character
  89. local txt = Instance.new("BillboardGui", char)
  90. txt.Adornee = char.Head
  91. txt.Name = "_status"
  92. txt.Size = UDim2.new(2, 0, 1.2, 0)
  93. txt.StudsOffset = Vector3.new(-9, 8, 0)
  94. local text = Instance.new("TextLabel", txt)
  95. text.Size = UDim2.new(10, 0, 7, 0)
  96. text.FontSize = "Size24"
  97. text.TextScaled = true
  98. text.TextTransparency = 0
  99. text.BackgroundTransparency = 1
  100. text.TextTransparency = 0
  101. text.TextStrokeTransparency = 0
  102. text.Font = "Bodoni"
  103. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  104. v = Instance.new("Part")
  105. v.Name = "ColorBrick"
  106. v.Parent = m.Character
  107. v.FormFactor = "Symmetric"
  108. v.Anchored = true
  109. v.CanCollide = false
  110. v.BottomSurface = "Smooth"
  111. v.TopSurface = "Smooth"
  112. v.Size = Vector3.new(10, 5, 3)
  113. v.Transparency = 1
  114. v.CFrame = char.Torso.CFrame
  115. v.BrickColor = BrickColor.new("Really red")
  116. v.Transparency = 1
  117. v.Shape = "Block"
  118. spawn(function()
  119. local TweenService = game:GetService("TweenService")
  120. local Colours = {Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(0,1,0),Color3.fromRGB(0,1,0),Color3.fromRGB(0,1,0),Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0)}
  121. local Int = 0
  122. while wait(0.5) do
  123. if Int == #Colours then Int = 0 end
  124. Int = Int+1
  125. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  126. end
  127. end)
  128. text.Text = "I'm Mad"
  129.  
  130. script.Name = "Banisher Gun V3 / 1"
  131. --//====================================================\\--
  132. --|| CREATED BY SHACKLUSTER
  133. --\\====================================================//--
  134.  
  135. script:ClearAllChildren()
  136. wait(0.2)
  137.  
  138. Player = owner
  139. PlayerGui = Player.PlayerGui
  140. Cam = workspace.CurrentCamera
  141. Backpack = Player.Backpack
  142. Character = Player.Character
  143. Humanoid = Character.Humanoid
  144. RootPart = Character["HumanoidRootPart"]
  145. Torso = Character["Torso"]
  146. Head = Character["Head"]
  147. RightArm = Character["Right Arm"]
  148. LeftArm = Character["Left Arm"]
  149. RightLeg = Character["Right Leg"]
  150. LeftLeg = Character["Left Leg"]
  151. RootJoint = RootPart["RootJoint"]
  152. Neck = Torso["Neck"]
  153. RightShoulder = Torso["Right Shoulder"]
  154. LeftShoulder = Torso["Left Shoulder"]
  155. RightHip = Torso["Right Hip"]
  156. LeftHip = Torso["Left Hip"]
  157. local TIME = 0
  158. local sick = Instance.new("Sound",Torso)
  159.  
  160. IT = Instance.new
  161. CF = CFrame.new
  162. VT = Vector3.new
  163. RAD = math.rad
  164. C3 = Color3.new
  165. UD2 = UDim2.new
  166. BRICKC = BrickColor.new
  167. ANGLES = CFrame.Angles
  168. EULER = CFrame.fromEulerAnglesXYZ
  169. COS = math.cos
  170. ACOS = math.acos
  171. SIN = math.sin
  172. ASIN = math.asin
  173. ABS = math.abs
  174. MRANDOM = math.random
  175. FLOOR = math.floor
  176. local BODY = {}
  177.  
  178. --//=================================\\
  179. --|| USEFUL VALUES
  180. --\\=================================//
  181.  
  182. Animation_Speed = 3
  183. local FORCERESET = false
  184. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  185. local Speed = 16
  186. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  187. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  188. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  189. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  190. local DAMAGEMULTIPLIER = 1
  191. local ANIM = "Idle"
  192. local ATTACK = false
  193. local EQUIPPED = false
  194. local HOLD = false
  195. local COMBO = 1
  196. local Rooted = false
  197. local SINE = 0
  198. local KEYHOLD = false
  199. local CHANGE = 2 / Animation_Speed
  200. local WALKINGANIM = false
  201. local VALUE1 = false
  202. local VALUE2 = false
  203. local ROBLOXIDLEANIMATION = IT("Animation")
  204. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  205. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  206. --ROBLOXIDLEANIMATION.Parent = Humanoid
  207. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  208. WEAPONGUI.Name = "BanishV3Gui"
  209. local Weapon = IT("Model")
  210. Weapon.Name = "Adds"
  211. local Effects = IT("Folder", Weapon)
  212. Effects.Name = "Effects"
  213. local ANIMATOR = Humanoid.Animator
  214. local ANIMATE = Character:FindFirstChild("Animate")
  215. local UNANCHOR = true
  216. local TOBANISH = {}
  217. script.Parent = PlayerGui
  218.  
  219. --//=================================\\
  220. --\\=================================//
  221.  
  222.  
  223. --//=================================\\
  224. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  225. --\\=================================//
  226.  
  227. ArtificialHB = Instance.new("BindableEvent", script)
  228. ArtificialHB.Name = "ArtificialHB"
  229.  
  230. script:WaitForChild("ArtificialHB")
  231.  
  232. frame = Frame_Speed
  233. tf = 0
  234. allowframeloss = false
  235. tossremainder = false
  236. lastframe = tick()
  237. script.ArtificialHB:Fire()
  238.  
  239. game:GetService("RunService").Heartbeat:connect(function(s, p)
  240. tf = tf + s
  241. if tf >= frame then
  242. if allowframeloss then
  243. script.ArtificialHB:Fire()
  244. lastframe = tick()
  245. else
  246. for i = 1, math.floor(tf / frame) do
  247. script.ArtificialHB:Fire()
  248. end
  249. lastframe = tick()
  250. end
  251. if tossremainder then
  252. tf = 0
  253. else
  254. tf = tf - frame * math.floor(tf / frame)
  255. end
  256. end
  257. end)
  258.  
  259. --//=================================\\
  260. --\\=================================//
  261.  
  262. --//=================================\\
  263. --|| SOME FUNCTIONS
  264. --\\=================================//
  265.  
  266. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  267. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  268. end
  269.  
  270. function PositiveAngle(NUMBER)
  271. if NUMBER >= 0 then
  272. NUMBER = 0
  273. end
  274. return NUMBER
  275. end
  276.  
  277. function NegativeAngle(NUMBER)
  278. if NUMBER <= 0 then
  279. NUMBER = 0
  280. end
  281. return NUMBER
  282. end
  283.  
  284. function Swait(NUMBER)
  285. if NUMBER == 0 or NUMBER == nil then
  286. ArtificialHB.Event:wait()
  287. else
  288. for i = 1, NUMBER do
  289. ArtificialHB.Event:wait()
  290. end
  291. end
  292. end
  293.  
  294. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  295. local NEWMESH = IT(MESH)
  296. if MESH == "SpecialMesh" then
  297. NEWMESH.MeshType = MESHTYPE
  298. if MESHID ~= "nil" and MESHID ~= "" then
  299. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  300. end
  301. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  302. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  303. end
  304. end
  305. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  306. NEWMESH.Scale = SCALE
  307. NEWMESH.Parent = PARENT
  308. return NEWMESH
  309. end
  310.  
  311. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  312. local NEWPART = IT("Part")
  313. NEWPART.formFactor = FORMFACTOR
  314. NEWPART.Reflectance = REFLECTANCE
  315. NEWPART.Transparency = TRANSPARENCY
  316. NEWPART.CanCollide = false
  317. NEWPART.Locked = true
  318. NEWPART.Anchored = true
  319. if ANCHOR == false then
  320. NEWPART.Anchored = false
  321. end
  322. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  323. NEWPART.Name = NAME
  324. NEWPART.Size = SIZE
  325. NEWPART.Position = Torso.Position
  326. NEWPART.Material = MATERIAL
  327. NEWPART:BreakJoints()
  328. NEWPART.Parent = PARENT
  329. return NEWPART
  330. end
  331.  
  332. Player_Size = 1
  333.  
  334. local function weldBetween(a, b)
  335. local weldd = Instance.new("ManualWeld")
  336. weldd.Part0 = a
  337. weldd.Part1 = b
  338. weldd.C0 = CFrame.new()
  339. weldd.C1 = b.CFrame:inverse() * a.CFrame
  340. weldd.Parent = a
  341. return weldd
  342. end
  343.  
  344.  
  345. function QuaternionFromCFrame(cf)
  346. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  347. local trace = m00 + m11 + m22
  348. if trace > 0 then
  349. local s = math.sqrt(1 + trace)
  350. local recip = 0.5 / s
  351. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  352. else
  353. local i = 0
  354. if m11 > m00 then
  355. i = 1
  356. end
  357. if m22 > (i == 0 and m00 or m11) then
  358. i = 2
  359. end
  360. if i == 0 then
  361. local s = math.sqrt(m00 - m11 - m22 + 1)
  362. local recip = 0.5 / s
  363. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  364. elseif i == 1 then
  365. local s = math.sqrt(m11 - m22 - m00 + 1)
  366. local recip = 0.5 / s
  367. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  368. elseif i == 2 then
  369. local s = math.sqrt(m22 - m00 - m11 + 1)
  370. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  371. end
  372. end
  373. end
  374.  
  375. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  376. local xs, ys, zs = x + x, y + y, z + z
  377. local wx, wy, wz = w * xs, w * ys, w * zs
  378. local xx = x * xs
  379. local xy = x * ys
  380. local xz = x * zs
  381. local yy = y * ys
  382. local yz = y * zs
  383. local zz = z * zs
  384. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  385. end
  386.  
  387. function QuaternionSlerp(a, b, t)
  388. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  389. local startInterp, finishInterp;
  390. if cosTheta >= 0.0001 then
  391. if (1 - cosTheta) > 0.0001 then
  392. local theta = ACOS(cosTheta)
  393. local invSinTheta = 1 / SIN(theta)
  394. startInterp = SIN((1 - t) * theta) * invSinTheta
  395. finishInterp = SIN(t * theta) * invSinTheta
  396. else
  397. startInterp = 1 - t
  398. finishInterp = t
  399. end
  400. else
  401. if (1 + cosTheta) > 0.0001 then
  402. local theta = ACOS(-cosTheta)
  403. local invSinTheta = 1 / SIN(theta)
  404. startInterp = SIN((t - 1) * theta) * invSinTheta
  405. finishInterp = SIN(t * theta) * invSinTheta
  406. else
  407. startInterp = t - 1
  408. finishInterp = t
  409. end
  410. end
  411. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  412. end
  413.  
  414. function Clerp(a, b, t)
  415. local qa = {QuaternionFromCFrame(a)}
  416. local qb = {QuaternionFromCFrame(b)}
  417. local ax, ay, az = a.x, a.y, a.z
  418. local bx, by, bz = b.x, b.y, b.z
  419. local _t = 1 - t
  420. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  421. end
  422.  
  423. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  424. local frame = IT("Frame")
  425. frame.BackgroundTransparency = TRANSPARENCY
  426. frame.BorderSizePixel = BORDERSIZEPIXEL
  427. frame.Position = POSITION
  428. frame.Size = SIZE
  429. frame.BackgroundColor3 = COLOR
  430. frame.BorderColor3 = BORDERCOLOR
  431. frame.Name = NAME
  432. frame.Parent = PARENT
  433. return frame
  434. end
  435.  
  436. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  437. local label = IT("TextLabel")
  438. label.BackgroundTransparency = 1
  439. label.Size = UD2(1, 0, 1, 0)
  440. label.Position = UD2(0, 0, 0, 0)
  441. label.TextColor3 = TEXTCOLOR
  442. label.TextStrokeTransparency = STROKETRANSPARENCY
  443. label.TextTransparency = TRANSPARENCY
  444. label.FontSize = TEXTFONTSIZE
  445. label.Font = TEXTFONT
  446. label.BorderSizePixel = BORDERSIZEPIXEL
  447. label.TextScaled = false
  448. label.Text = TEXT
  449. label.Name = NAME
  450. label.Parent = PARENT
  451. return label
  452. end
  453.  
  454. function NoOutlines(PART)
  455. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  456. end
  457.  
  458. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  459. local NEWWELD = IT(TYPE)
  460. NEWWELD.Part0 = PART0
  461. NEWWELD.Part1 = PART1
  462. NEWWELD.C0 = C0
  463. NEWWELD.C1 = C1
  464. NEWWELD.Parent = PARENT
  465. return NEWWELD
  466. end
  467.  
  468. local S = IT("Sound")
  469. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  470. local NEWSOUND = nil
  471. coroutine.resume(coroutine.create(function()
  472. NEWSOUND = S:Clone()
  473. NEWSOUND.Parent = PARENT
  474. NEWSOUND.Volume = VOLUME
  475. NEWSOUND.Pitch = PITCH
  476. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  477. NEWSOUND:play()
  478. if DOESLOOP == true then
  479. NEWSOUND.Looped = true
  480. else
  481. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  482. NEWSOUND:remove()
  483. end
  484. end))
  485. return NEWSOUND
  486. end
  487.  
  488. function CFrameFromTopBack(at, top, back)
  489. local right = top:Cross(back)
  490. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  491. end
  492.  
  493. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  494. function WACKYEFFECT(Table)
  495. local TYPE = (Table.EffectType or "Sphere")
  496. local SIZE = (Table.Size or VT(1,1,1))
  497. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  498. local TRANSPARENCY = (Table.Transparency or 0)
  499. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  500. local CFRAME = (Table.CFrame or Torso.CFrame)
  501. local MOVEDIRECTION = (Table.MoveToPos or nil)
  502. local ROTATION1 = (Table.RotationX or 0)
  503. local ROTATION2 = (Table.RotationY or 0)
  504. local ROTATION3 = (Table.RotationZ or 0)
  505. local MATERIAL = (Table.Material or "Neon")
  506. local COLOR = (Table.Color or C3(1,1,1))
  507. local TIME = (Table.Time or 45)
  508. local SOUNDID = (Table.SoundID or nil)
  509. local SOUNDPITCH = (Table.SoundPitch or nil)
  510. local SOUNDVOLUME = (Table.SoundVolume or nil)
  511. coroutine.resume(coroutine.create(function()
  512. local PLAYSSOUND = false
  513. local SOUND = nil
  514. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  515. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  516. PLAYSSOUND = true
  517. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  518. end
  519. EFFECT.Color = COLOR
  520. local MSH = nil
  521. if TYPE == "Sphere" then
  522. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  523. elseif TYPE == "Block" then
  524. MSH = IT("BlockMesh",EFFECT)
  525. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  526. elseif TYPE == "Wave" then
  527. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  528. elseif TYPE == "Ring" then
  529. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  530. elseif TYPE == "Slash" then
  531. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  532. elseif TYPE == "Round Slash" then
  533. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  534. elseif TYPE == "Swirl" then
  535. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  536. elseif TYPE == "Skull" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  538. elseif TYPE == "Crystal" then
  539. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  540. end
  541. if MSH ~= nil then
  542. local MOVESPEED = nil
  543. if MOVEDIRECTION ~= nil then
  544. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  545. end
  546. local GROWTH = SIZE - ENDSIZE
  547. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  548. if TYPE == "Block" then
  549. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  550. else
  551. EFFECT.CFrame = CFRAME
  552. end
  553. for LOOP = 1, TIME+1 do
  554. Swait()
  555. MSH.Scale = MSH.Scale - GROWTH/TIME
  556. if TYPE == "Wave" then
  557. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  558. end
  559. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  560. if TYPE == "Block" then
  561. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  562. else
  563. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  564. end
  565. if MOVEDIRECTION ~= nil then
  566. local ORI = EFFECT.Orientation
  567. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  568. EFFECT.Orientation = ORI
  569. end
  570. end
  571. if PLAYSSOUND == false then
  572. EFFECT:remove()
  573. else
  574. SOUND.Stopped:Connect(function()
  575. EFFECT:remove()
  576. end)
  577. end
  578. else
  579. if PLAYSSOUND == false then
  580. EFFECT:remove()
  581. else
  582. repeat Swait() until SOUND.Playing == false
  583. EFFECT:remove()
  584. end
  585. end
  586. end))
  587. end
  588.  
  589. function MakeForm(PART,TYPE)
  590. if TYPE == "Cyl" then
  591. local MSH = IT("CylinderMesh",PART)
  592. elseif TYPE == "Ball" then
  593. local MSH = IT("SpecialMesh",PART)
  594. MSH.MeshType = "Sphere"
  595. elseif TYPE == "Wedge" then
  596. local MSH = IT("SpecialMesh",PART)
  597. MSH.MeshType = "Wedge"
  598. end
  599. end
  600.  
  601. function SpawnTrail(FROM,TO,BIG)
  602. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  603. MakeForm(TRAIL,"Cyl")
  604. local DIST = (FROM - TO).Magnitude
  605. if BIG == true then
  606. TRAIL.Size = VT(0.5,DIST,0.5)
  607. else
  608. TRAIL.Size = VT(0.25,DIST,0.25)
  609. end
  610. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  611. coroutine.resume(coroutine.create(function()
  612. for i = 1, 5 do
  613. Swait()
  614. TRAIL.Transparency = TRAIL.Transparency + 0.1
  615. end
  616. TRAIL:remove()
  617. end))
  618. end
  619.  
  620. Debris = game:GetService("Debris")
  621.  
  622. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  623. local DIRECTION = CF(StartPos,EndPos).lookVector
  624. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  625. end
  626.  
  627. function turnto(position)
  628. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  629. end
  630. local asd = Instance.new("ParticleEmitter")
  631. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  632. asd.LightEmission = .1
  633. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  634. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  635. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  636. asd.Transparency = bbb
  637. asd.Size = aaa
  638. asd.ZOffset = .9
  639. asd.Acceleration = Vector3.new(0, -15, 0)
  640. asd.LockedToPart = false
  641. asd.EmissionDirection = "Back"
  642. asd.Lifetime = NumberRange.new(1, 2)
  643. asd.Rotation = NumberRange.new(-100, 100)
  644. asd.RotSpeed = NumberRange.new(-100, 100)
  645. asd.Speed = NumberRange.new(10)
  646. asd.Enabled = false
  647. asd.VelocitySpread = 999
  648.  
  649. function getbloody(victim,amount)
  650. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  651. PART.CFrame = victim.CFrame
  652. local HITPLAYERSOUNDS = {"356551938","264486467"}
  653. Debris:AddItem(PART,5)
  654. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  655. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  656. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  657. local prtcl = asd:Clone()
  658. prtcl.Parent = PART
  659. prtcl:Emit(amount*10)
  660. end
  661.  
  662. local Particle = IT("ParticleEmitter",nil)
  663. Particle.Enabled = false
  664. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  665. Particle.LightEmission = 0.5
  666. Particle.Rate = 150
  667. Particle.ZOffset = 1
  668. Particle.Rotation = NumberRange.new(-180, 180)
  669. Particle.RotSpeed = NumberRange.new(-180, 180)
  670. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  671. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  672.  
  673. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  674. function ParticleEmitter(Table)
  675. local PRTCL = Particle:Clone()
  676. local Speed = Table.Speed or 5
  677. local Drag = Table.Drag or 0
  678. local Size1 = Table.Size1 or 1
  679. local Size2 = Table.Size2 or 5
  680. local Lifetime1 = Table.Lifetime1 or 1
  681. local Lifetime2 = Table.Lifetime2 or 1.5
  682. local Parent = Table.Parent or Torso
  683. local Emit = Table.Emit or 100
  684. local Offset = Table.Offset or 360
  685. local Acel = Table.Acel or VT(0,0,0)
  686. local Enabled = Table.Enabled or false
  687. PRTCL.Parent = Parent
  688. PRTCL.Size = NumberSequence.new(Size1,Size2)
  689. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  690. PRTCL.Speed = NumberRange.new(Speed)
  691. PRTCL.VelocitySpread = Offset
  692. PRTCL.Drag = Drag
  693. PRTCL.Acceleration = Acel
  694. if Enabled == false then
  695. PRTCL:Emit(Emit)
  696. Debris:AddItem(PRTCL,Lifetime2)
  697. else
  698. PRTCL.Enabled = true
  699. end
  700. return PRTCL
  701. end
  702.  
  703. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  704. if DoesCourontine == false then
  705. local Direction = CF(Part.Position, ToLocation)
  706. local Distance = (Part.Position - ToLocation).magnitude
  707. for i = 1, AmountOfTime do
  708. Swait()
  709. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  710. Direction = Part.CFrame
  711. end
  712. Part:remove()
  713. elseif DoesCourontine == true then
  714. coroutine.resume(coroutine.create(function()
  715. local Direction = CF(Part.Position, ToLocation)
  716. local Distance = (Part.Position - ToLocation).magnitude
  717. for i = 1, AmountOfTime do
  718. Swait()
  719. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  720. Direction = Part.CFrame
  721. end
  722. Part:remove()
  723. end))
  724. end
  725. end
  726.  
  727. --//=================================\\
  728. --|| WEAPON CREATION
  729. --\\=================================//
  730. Player=owner
  731. Character=Player.Character
  732. m=Instance.new('Model',Character)
  733. local function weldBetween(a, b)
  734. local weldd = Instance.new("ManualWeld")
  735. weldd.Part0 = a
  736. weldd.Part1 = b
  737. weldd.C0 = CFrame.new()
  738. weldd.C1 = b.CFrame:inverse() * a.CFrame
  739. weldd.Parent = a
  740. return weldd
  741. end
  742.  
  743. it=Instance.new
  744.  
  745. function nooutline(part)
  746. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  747. end
  748.  
  749. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  750. local fp=it("Part")
  751. fp.formFactor=formfactor
  752. fp.Parent=parent
  753. fp.Reflectance=reflectance
  754. fp.Transparency=transparency
  755. fp.CanCollide=false
  756. fp.Locked=true
  757. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  758. fp.Name=name
  759. fp.Size=size
  760. fp.Position=Character.Torso.Position
  761. nooutline(fp)
  762. fp.Material=material
  763. fp:BreakJoints()
  764. return fp
  765. end
  766.  
  767. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  768. local mesh=it(Mesh)
  769. mesh.Parent=part
  770. if Mesh=="SpecialMesh" then
  771. mesh.MeshType=meshtype
  772. mesh.MeshId=meshid
  773. end
  774. mesh.Offset=offset
  775. mesh.Scale=scale
  776. return mesh
  777. end
  778.  
  779. function weld(parent,part0,part1,c0,c1)
  780. local weld=it("Weld")
  781. weld.Parent=parent
  782. weld.Part0=part0
  783. weld.Part1=part1
  784. weld.C0=c0
  785. weld.C1=c1
  786. return weld
  787. end
  788.  
  789. handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(4, 1, 2))
  790. handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.61954498, 0.610899925, 1.40690994, -0.258819044, 0, -0.965925813, 0, 1, 0, 0.965925813, 0, -0.258819044))
  791. mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"rbxassetid://1553468234",Vector3.new(0, 0, 0),Vector3.new(0.0480000004, 0.0480000004, 0.0480000004))
  792.  
  793. Player=owner
  794. Character=Player.Character
  795. m=Instance.new('Model',Character)
  796. local function weldBetween(a, b)
  797. local weldd = Instance.new("ManualWeld")
  798. weldd.Part0 = a
  799. weldd.Part1 = b
  800. weldd.C0 = CFrame.new()
  801. weldd.C1 = b.CFrame:inverse() * a.CFrame
  802. weldd.Parent = a
  803. return weldd
  804. end
  805.  
  806. it=Instance.new
  807.  
  808. function nooutline(part)
  809. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  810. end
  811.  
  812. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  813. local fp=it("Part")
  814. fp.formFactor=formfactor
  815. fp.Parent=parent
  816. fp.Reflectance=reflectance
  817. fp.Transparency=transparency
  818. fp.CanCollide=false
  819. fp.Locked=true
  820. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  821. fp.Name=name
  822. fp.Size=size
  823. fp.Position=Character.Torso.Position
  824. nooutline(fp)
  825. fp.Material=material
  826. fp:BreakJoints()
  827. return fp
  828. end
  829.  
  830. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  831. local mesh=it(Mesh)
  832. mesh.Parent=part
  833. if Mesh=="SpecialMesh" then
  834. mesh.MeshType=meshtype
  835. mesh.MeshId=meshid
  836. end
  837. mesh.Offset=offset
  838. mesh.Scale=scale
  839. return mesh
  840. end
  841.  
  842. function weld(parent,part0,part1,c0,c1)
  843. local weld=it("Weld")
  844. weld.Parent=parent
  845. weld.Part0=part0
  846. weld.Part1=part1
  847. weld.C0=c0
  848. weld.C1=c1
  849. return weld
  850. end
  851.  
  852.  
  853. handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(4, 1, 2))
  854. handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.72890472, 0.675598145, -1.43186569, 0.258819073, 0, -0.965925813, 0, 1, 0, 0.965925813, 0, 0.258819073))
  855. mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"rbxassetid://1553468709",Vector3.new(0, 0, 0),Vector3.new(0.0480000004, 0.0480000004, 0.0480000004))
  856. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.6,0.1,1)/2,false)
  857. MakeForm(HandlePart,"Ball")
  858. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  859. local HandlePart = CreatePart(3,Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.6,0.1,1)/2,false)
  860. MakeForm(HandlePart,"Ball")
  861. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  862. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.1,1,1)/2,false)
  863. MakeForm(HandlePart,"Ball")
  864. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  865. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.1,1,1)/2,false)
  866. MakeForm(HandlePart,"Ball")
  867. CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  868.  
  869. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  870. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  871. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  872. wave.CFrame = CFRAME
  873. coroutine.resume(coroutine.create(function(PART)
  874. for i = 1, WAIT do
  875. Swait()
  876. mesh.Scale = mesh.Scale + GROW
  877. if DOESROT == true then
  878. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  879. end
  880. wave.Transparency = wave.Transparency + 0.5 / WAIT
  881. if wave.Transparency > 0.99 then
  882. wave:remove()
  883. end
  884. end
  885. end))
  886. end
  887. New = function(Object, Parent, Name, Data)
  888. local Object = Instance.new(Object)
  889. for Index, Value in pairs(Data or {}) do
  890. Object[Index] = Value
  891. end
  892. Object.Parent = Parent
  893. Object.Name = Name
  894. return Object
  895. end
  896.  
  897.  
  898. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  899. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  900. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  901. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  902.  
  903. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  904. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  905. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  906. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  907. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  908. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  909. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  910. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  911. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  912. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  913. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  914. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  915. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  916. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  917. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  918. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  919.  
  920. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  921. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  922.  
  923. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15,0.15,0.15),false)
  924. MakeForm(EYE,"Ball")
  925. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  926. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15,0.15,0.15),false)
  927. MakeForm(EYE2,"Ball")
  928. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  929.  
  930. local naeeym2 = Instance.new("BillboardGui", Character)
  931. naeeym2.AlwaysOnTop = true
  932. naeeym2.Size = UDim2.new(5, 35, 2, 15)
  933. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  934. naeeym2.Adornee = Character.Head
  935. naeeym2.Name = "Name"
  936. naeeym2.PlayerToHideFrom = Player
  937. local tecks2 = Instance.new("TextLabel", naeeym2)
  938. tecks2.BackgroundTransparency = 1
  939. tecks2.TextScaled = true
  940. tecks2.BorderSizePixel = 0
  941. tecks2.Text = "V.4"
  942. tecks2.Font = "Fantasy"
  943. tecks2.TextSize = 30
  944. tecks2.TextStrokeTransparency = 0
  945. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  946. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  947. tecks2.Parent = naeeym2
  948. function Transparency(TRANS)
  949. tecks2.TextTransparency = TRANS
  950. tecks2.TextStrokeTransparency = TRANS
  951. for _, c in pairs(Character:GetChildren()) do
  952. if c.ClassName == "Part" and c ~= RootPart then
  953. c.Transparency = TRANS
  954. if c:FindFirstChildOfClass("Decal") then
  955. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  956. end
  957. elseif c.ClassName == "Accessory" then
  958. c.Handle.Transparency = TRANS
  959. elseif c.ClassName == "Model" then
  960. for _, q in pairs(c:GetChildren()) do
  961. if q.ClassName == "Part" then
  962. q.Transparency = TRANS
  963. if q:FindFirstChildOfClass("Decal") then
  964. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  965. end
  966. end
  967. end
  968. end
  969. end
  970. end
  971.  
  972. local DECAL = IT("Decal")
  973. function MakeRing()
  974. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "MagicRing", VT(0, 0, 0), true)
  975. local MSH = IT("BlockMesh", RING)
  976. local TOP = DECAL:Clone()
  977. local BOTTOM = DECAL:Clone()
  978. TOP.Parent = RING
  979. BOTTOM.Parent = RING
  980. TOP.Face = "Top"
  981. BOTTOM.Face = "Bottom"
  982. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  983. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  984. local function REMOVE()
  985. coroutine.resume(coroutine.create(function()
  986. local SIZE = MSH.Scale.X
  987. for i = 1, 35 do
  988. Swait()
  989. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  990. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  991. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  992. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  993. end
  994. RING:remove()
  995. end))
  996. end
  997. return RING, MSH, REMOVE
  998. end
  999.  
  1000.  
  1001. local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2,1,0.2),false)
  1002. MakeForm(Handle,"Cyl")
  1003. local Grasp = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1004. local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Bop", VT(0.5,0.5,0.5),false)
  1005. MakeForm(Bop,"Ball")
  1006. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0,0.7,0), CF(0, 0, 0))
  1007. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.5,0.2,0.5),false)
  1008. MakeForm(Part,"Pine")
  1009. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1010. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.6,0.3,0.6),false)
  1011. MakeForm(Part,"Pine")
  1012. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.7,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1013. local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Blade", VT(0.3,5,0.3),false)
  1014. MakeForm(Blade,"Pine")
  1015. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0,-2.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1016.  
  1017. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(1.05,0.1,1.05),false)
  1018. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0,-0.3,0), CF(0, 0, 0))
  1019. local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(2,2,1),false)
  1020. CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1,1,1), VT(0,0,0))
  1021. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1022. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false)
  1023. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
  1024. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4,-0.3,0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  1025. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false)
  1026. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
  1027. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1028. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false)
  1029. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7,0.7,1), VT(0,0,0))
  1030. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1031. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false)
  1032. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0))
  1033. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1034. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.8,2,0.2),false)
  1035. MakeForm(Shield,"Ball")
  1036. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
  1037. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.8,0.2,2),false)
  1038. MakeForm(Shield,"Ball")
  1039. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
  1040. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0.8,2,0.3),false)
  1041. MakeForm(Shield,"Ball")
  1042. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
  1043. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0.8,0.3,2),false)
  1044. MakeForm(Shield,"Ball")
  1045. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
  1046.  
  1047. local A = IT("Attachment",LeftArm)
  1048. A.Position = VT(1,1.3,0)
  1049. A.Orientation = VT(-0.098, -89.999, 0.227)
  1050. local B = IT("Attachment",LeftArm)
  1051. B.Position = VT(-1.3,-0.6,0)
  1052. B.Orientation = VT(-88.911, -68.808, 158.782)
  1053. local ChainLink = IT("Beam",LeftArm)
  1054. ChainLink.Texture = "rbxassetid://73042633"
  1055. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1056. ChainLink.TextureSpeed = 1
  1057. ChainLink.FaceCamera = true
  1058. ChainLink.Width0 = 1
  1059. ChainLink.Width1 = 1
  1060. ChainLink.TextureLength = 3
  1061. ChainLink.Attachment0 = A
  1062. ChainLink.Attachment1 = B
  1063. ChainLink.CurveSize0 = 1.6
  1064. ChainLink.CurveSize1 = 1.6
  1065. ChainLink.FaceCamera = true
  1066. ChainLink.Transparency = NumberSequence.new(0)
  1067. local ChainLink = IT("Beam",LeftArm)
  1068. ChainLink.Texture = "rbxassetid://73042633"
  1069. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1070. ChainLink.TextureSpeed = 1
  1071. ChainLink.FaceCamera = true
  1072. ChainLink.Width0 = 1
  1073. ChainLink.Width1 = 1
  1074. ChainLink.TextureLength = 3
  1075. ChainLink.Attachment0 = B
  1076. ChainLink.Attachment1 = A
  1077. ChainLink.CurveSize0 = 1.6
  1078. ChainLink.CurveSize1 = 1.6
  1079. ChainLink.FaceCamera = true
  1080. ChainLink.Transparency = NumberSequence.new(0)
  1081. local A = IT("Attachment",RightArm)
  1082. A.Position = VT(1.3,-0.85,0)
  1083. A.Orientation = VT(-0.098, -89.999, 0.227)
  1084. local B = IT("Attachment",RightArm)
  1085. B.Position = VT(-1,2,0)
  1086. B.Orientation = VT(-88.911, -68.808, 158.782)
  1087. local ChainLink = IT("Beam",RightArm)
  1088. ChainLink.Texture = "rbxassetid://73042633"
  1089. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1090. ChainLink.TextureSpeed = 1
  1091. ChainLink.FaceCamera = true
  1092. ChainLink.Width0 = 1
  1093. ChainLink.Width1 = 1
  1094. ChainLink.TextureLength = 3
  1095. ChainLink.Attachment0 = A
  1096. ChainLink.Attachment1 = B
  1097. ChainLink.CurveSize0 = 1.3
  1098. ChainLink.CurveSize1 = 1.3
  1099. ChainLink.FaceCamera = true
  1100. ChainLink.Transparency = NumberSequence.new(0)
  1101. local ChainLink = IT("Beam",RightArm)
  1102. ChainLink.Texture = "rbxassetid://73042633"
  1103. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1104. ChainLink.TextureSpeed = 1
  1105. ChainLink.FaceCamera = true
  1106. ChainLink.Width0 = 1
  1107. ChainLink.Width1 = 1
  1108. ChainLink.TextureLength = 3
  1109. ChainLink.Attachment0 = B
  1110. ChainLink.Attachment1 = A
  1111. ChainLink.CurveSize0 = 1.3
  1112. ChainLink.CurveSize1 = 1.3
  1113. ChainLink.FaceCamera = true
  1114. ChainLink.Transparency = NumberSequence.new(0)
  1115.  
  1116.  
  1117. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  1118. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  1119. MakeForm(Part,"Wedge")
  1120.  
  1121. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  1122. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1123. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1124. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1125. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1126. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1127. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  1128. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1129. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  1130. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1131.  
  1132. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1133. local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false)
  1134. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  1135. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1136.  
  1137. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1138. function WACKYEFFECT(Table)
  1139. local TYPE = (Table.EffectType or "Sphere")
  1140. local SIZE = (Table.Size or VT(1,1,1))
  1141. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1142. local TRANSPARENCY = (Table.Transparency or 0)
  1143. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1144. local CFRAME = (Table.CFrame or Torso.CFrame)
  1145. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1146. local ROTATION1 = (Table.RotationX or 0)
  1147. local ROTATION2 = (Table.RotationY or 0)
  1148. local ROTATION3 = (Table.RotationZ or 0)
  1149. local MATERIAL = (Table.Material or "Neon")
  1150. local COLOR = (Table.Color or C3(1,1,1))
  1151. local TIME = (Table.Time or 45)
  1152. local SOUNDID = (Table.SoundID or nil)
  1153. local SOUNDPITCH = (Table.SoundPitch or nil)
  1154. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1155. coroutine.resume(coroutine.create(function()
  1156. local PLAYSSOUND = false
  1157. local SOUND = nil
  1158. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  1159. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1160. PLAYSSOUND = true
  1161. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1162. end
  1163. EFFECT.Color = COLOR
  1164. local MSH = nil
  1165. if TYPE == "Sphere" then
  1166. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1167. elseif TYPE == "Block" then
  1168. MSH = IT("BlockMesh",EFFECT)
  1169. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1170. elseif TYPE == "Wave" then
  1171. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1172. elseif TYPE == "Ring" then
  1173. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1174. elseif TYPE == "Slash" then
  1175. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1176. elseif TYPE == "Round Slash" then
  1177. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1178. elseif TYPE == "Swirl" then
  1179. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1180. elseif TYPE == "Skull" then
  1181. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1182. elseif TYPE == "Crystal" then
  1183. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1184. end
  1185. if MSH ~= nil then
  1186. local MOVESPEED = nil
  1187. if MOVEDIRECTION ~= nil then
  1188. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1189. end
  1190. local GROWTH = SIZE - ENDSIZE
  1191. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1192. if TYPE == "Block" then
  1193. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1194. else
  1195. EFFECT.CFrame = CFRAME
  1196. end
  1197. for LOOP = 1, TIME+1 do
  1198. Swait()
  1199. MSH.Scale = MSH.Scale - GROWTH/TIME
  1200. if TYPE == "Wave" then
  1201. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1202. end
  1203. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1204. if TYPE == "Block" then
  1205. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1206. else
  1207. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1208. end
  1209. if MOVEDIRECTION ~= nil then
  1210. local ORI = EFFECT.Orientation
  1211. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1212. EFFECT.Orientation = ORI
  1213. end
  1214. end
  1215. if PLAYSSOUND == false then
  1216. EFFECT:remove()
  1217. else
  1218. SOUND.Stopped:Connect(function()
  1219. EFFECT:remove()
  1220. end)
  1221. end
  1222. else
  1223. if PLAYSSOUND == false then
  1224. EFFECT:remove()
  1225. else
  1226. repeat Swait() until SOUND.Playing == false
  1227. EFFECT:remove()
  1228. end
  1229. end
  1230. end))
  1231. end
  1232.  
  1233.  
  1234. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1235. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1236. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1237. wave.CFrame = CFRAME
  1238. coroutine.resume(coroutine.create(function(PART)
  1239. for i = 1, WAIT do
  1240. Swait()
  1241. mesh.Scale = mesh.Scale + GROW
  1242. if DOESROT == true then
  1243. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1244. end
  1245. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1246. if wave.Transparency > 0.99 then
  1247. wave:remove()
  1248. end
  1249. end
  1250. end))
  1251. end
  1252.  
  1253. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  1254. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1255. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  1256. wave.CFrame = CFRAME
  1257. coroutine.resume(coroutine.create(function(PART)
  1258. for i = 1, WAIT do
  1259. Swait()
  1260. mesh.Scale = mesh.Scale + GROW
  1261. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  1262. if DOESROT == true then
  1263. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1264. end
  1265. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1266. if wave.Transparency > 0.99 then
  1267. wave:remove()
  1268. end
  1269. end
  1270. end))
  1271. end
  1272.  
  1273. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  1274. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1275. local mesh
  1276. if KIND == "Base" then
  1277. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  1278. elseif KIND == "Thin" then
  1279. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  1280. elseif KIND == "Round" then
  1281. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  1282. end
  1283. wave.CFrame = CFRAME
  1284. coroutine.resume(coroutine.create(function(PART)
  1285. for i = 1, WAIT do
  1286. Swait()
  1287. mesh.Scale = mesh.Scale + GROW / 10
  1288. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1289. if wave.Transparency > 0.99 then
  1290. wave:remove()
  1291. end
  1292. end
  1293. end))
  1294. end
  1295.  
  1296. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1297. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1298. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1299. wave.CFrame = CFRAME
  1300. coroutine.resume(coroutine.create(function(PART)
  1301. for i = 1, WAIT do
  1302. Swait()
  1303. mesh.Scale = mesh.Scale + GROW
  1304. if DOESROT == true then
  1305. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1306. end
  1307. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1308. if wave.Transparency > 0.99 then
  1309. wave:remove()
  1310. end
  1311. end
  1312. end))
  1313. end
  1314. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1315. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1316. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1317. wave.CFrame = CFRAME
  1318. coroutine.resume(coroutine.create(function(PART)
  1319. for i = 1, WAIT do
  1320. Swait()
  1321. mesh.Scale = mesh.Scale + GROW
  1322. wave.Transparency = wave.Transparency + 1 / WAIT
  1323. if wave.Transparency > 0.99 then
  1324. wave:remove()
  1325. end
  1326. end
  1327. end))
  1328. end
  1329.  
  1330. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1331. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1332. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1333. wave.CFrame = CFRAME
  1334. coroutine.resume(coroutine.create(function(PART)
  1335. for i = 1, WAIT do
  1336. Swait()
  1337. mesh.Scale = mesh.Scale + GROW
  1338. wave.Transparency = wave.Transparency + 1 / WAIT
  1339. if wave.Transparency > 0.99 then
  1340. wave:remove()
  1341. end
  1342. end
  1343. end))
  1344. end
  1345.  
  1346. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1347. PRT.Color = C3(0,0,0)
  1348. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1349. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1350. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  1351. PRT.Color = C3(0,0,0)
  1352. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1353. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1354. for i = 1, 16 do
  1355. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1356. FACE.Color = C3(0,0,0)
  1357. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1358. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1359. end
  1360.  
  1361. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1362. function ParticleEmitter(Table)
  1363. local PRTCL = Particle:Clone()
  1364. local Speed = Table.Speed or 5
  1365. local Drag = Table.Drag or 0
  1366. local Size1 = Table.Size1 or 1
  1367. local Size2 = Table.Size2 or 5
  1368. local Lifetime1 = Table.Lifetime1 or 1
  1369. local Lifetime2 = Table.Lifetime2 or 1.5
  1370. local Parent = Table.Parent or Torso
  1371. local Emit = Table.Emit or 100
  1372. local Offset = Table.Offset or 360
  1373. local Acel = Table.Acel or VT(0,0,0)
  1374. local Enabled = Table.Enabled or false
  1375. PRTCL.Parent = Parent
  1376. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1377. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1378. PRTCL.Speed = NumberRange.new(Speed)
  1379. PRTCL.VelocitySpread = Offset
  1380. PRTCL.Drag = Drag
  1381. PRTCL.Acceleration = Acel
  1382. if Enabled == false then
  1383. PRTCL:Emit(Emit)
  1384. Debris:AddItem(PRTCL,Lifetime2)
  1385. else
  1386. PRTCL.Enabled = true
  1387. end
  1388. return PRTCL
  1389. end
  1390.  
  1391. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1392. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1393.  
  1394. for _, c in pairs(Weapon:GetDescendants()) do
  1395. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1396. c.Material = "Glass"
  1397. c.Color = C3(0,0,0)
  1398. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1399. c.Color = C3(1,0,0)
  1400. c.Material = "Neon"
  1401. end
  1402. end
  1403.  
  1404. Weapon.Parent = Character
  1405. for _, c in pairs(Weapon:GetChildren()) do
  1406. if c.ClassName == "Part" then
  1407. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1408. end
  1409. end
  1410.  
  1411. local SKILLTEXTCOLOR = C3(1,1,1)
  1412. local SKILLFONT = "SciFi"
  1413. local SKILLTEXTSIZE = 4
  1414.  
  1415. local ATTACKS = {"Warp - Q","Magic Roar- R","Laser Sword- E","Laugh- T","Block2 - N"}
  1416.  
  1417. for i = 1, #ATTACKS do
  1418. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1419. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1420. SKILLTEXT.TextXAlignment = "Left"
  1421. SKILLTEXT.Rotation = i*3
  1422. end
  1423.  
  1424. Humanoid.Died:Connect(function()
  1425. RootPart:remove()
  1426. CreateSound(160718677, Head, 4, 1, false)
  1427. BMUSIC:remove()
  1428. Effects:remove()
  1429. WEAPONGUI:remove()
  1430. end)
  1431. local GRUNTS = {1146556975,1146556706,1278006076}
  1432.  
  1433. Weapon.Parent = Character
  1434. for _, c in pairs(Weapon:GetChildren()) do
  1435. if c.ClassName == "Part" then
  1436. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1437. end
  1438. end
  1439.  
  1440. local SKILLTEXTCOLOR = C3(1,1,1)
  1441. local SKILLFONT = "SciFi"
  1442. local SKILLTEXTSIZE = 4
  1443.  
  1444. local ATTACKS = {"Morning_Star - Z","Laser - V","Warp - B","Bomb- F","Block - M"}
  1445.  
  1446. for i = 1, #ATTACKS do
  1447. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1448. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1449. SKILLTEXT.TextXAlignment = "Right"
  1450. SKILLTEXT.Rotation = i*3
  1451. end
  1452.  
  1453. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  1454. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  1455. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  1456. Character.Health:remove()
  1457. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  1458. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  1459. WHOAMI.Rotation = (#ATTACKS*3)+3
  1460. CreateLabel(WHOAMI, "Mad V.4", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  1461.  
  1462. Humanoid.MaxHealth = 1.0E298
  1463. Humanoid.Health = 1.0E298
  1464.  
  1465. Humanoid.Died:Connect(function()
  1466. RootPart:remove()
  1467. CreateSound(160718677, Head, 4, 1, false)
  1468. BMUSIC:remove()
  1469. Effects:remove()
  1470. WEAPONGUI:remove()
  1471. end)
  1472. local GRUNTS = {1146556975,1146556706,1278006076}
  1473.  
  1474. local SKILLTEXTCOLOR = C3(1,0,0)
  1475. local SKILLFONT = "SciFi"
  1476. local SKILLTEXTSIZE = 5
  1477.  
  1478. Weapon.Parent = Character
  1479.  
  1480. Humanoid.Died:connect(function()
  1481. ATTACK = true
  1482. end)
  1483.  
  1484. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1485. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1486. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1487. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1488. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1489. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1490.  
  1491. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  1492. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  1493. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  1494. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  1495. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  1496. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  1497.  
  1498. function printbye(Name)
  1499. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1500. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1501. end
  1502.  
  1503. workspace.ChildAdded:connect(function(instance)
  1504. for BANISH = 1, #TOBANISH do
  1505. if TOBANISH[BANISH] ~= nil then
  1506. if instance.Name == TOBANISH[BANISH] then
  1507. coroutine.resume(coroutine.create(function()
  1508. printbye(instance.Name)
  1509. instance:ClearAllChildren()
  1510. Debris:AddItem(instance,0.0005)
  1511. end))
  1512. end
  1513. end
  1514. end
  1515. end)
  1516.  
  1517. --//=================================\\
  1518. --|| DAMAGING
  1519. --\\=================================//
  1520.  
  1521. function freezenearest(position, range)
  1522. for i, v in ipairs(workspace:GetChildren()) do
  1523. local body = v:GetChildren()
  1524. for part = 1, #body do
  1525. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
  1526. v:BreakJoints()
  1527. body[part].Material = "Ice"
  1528. body[part].BrickColor = BRICKC("Really red")
  1529. body[part].Anchored = true
  1530. end
  1531. end
  1532. end
  1533. end
  1534.  
  1535. function BulletDetection(FROM,TO,BRUTAL)
  1536. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1537. coroutine.resume(coroutine.create(function()
  1538. if AIMHIT ~= nil then
  1539. if AIMHIT.Parent ~= Character then
  1540. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1541. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1542. if BRUTAL == true then
  1543. Kill(AIMHIT.Parent)
  1544. else
  1545. getbloody(AIMHIT,15)
  1546. AIMHIT.Parent:BreakJoints()
  1547. if AIMHIT.Name == "Head" then
  1548. AIMHIT.Name = "HEADSHOT"
  1549. AIMHIT:remove()
  1550. end
  1551. end
  1552. else
  1553. if BRUTAL == true then
  1554. Kill(AIMHIT.Parent.Parent)
  1555. else
  1556. AIMHIT.Parent.Parent:BreakJoints()
  1557. end
  1558. end
  1559. end
  1560. end
  1561. end
  1562. end))
  1563. SpawnTrail(FROM,AIMPOS)
  1564. return AIMHIT,AIMPOS,NORMAL
  1565. end
  1566.  
  1567. function Banish(Foe)
  1568. if Foe then
  1569. coroutine.resume(coroutine.create(function()
  1570. --if game.Players:FindFirstChild(Foe.Name) then
  1571. table.insert(TOBANISH,Foe.Name)
  1572. printbye(Foe.Name)
  1573. --end
  1574. Foe.Archivable = true
  1575. local CLONE = Foe:Clone()
  1576. Foe:Destroy()
  1577. CLONE.Parent = Effects
  1578. CLONE:BreakJoints()
  1579. local MATERIALS = {"Glass","Neon"}
  1580. for _, c in pairs(CLONE:GetDescendants()) do
  1581. if c:IsA("BasePart") then
  1582. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1583. CreateSound(340722848, c, 10, 1, false)
  1584. end
  1585. c.Anchored = true
  1586. c.Transparency = c.Transparency + 0.2
  1587. c.Material = MATERIALS[MRANDOM(1,2)]
  1588. c.Color = C3(0,1,0)
  1589. if c.ClassName == "MeshPart" then
  1590. c.TextureID = ""
  1591. end
  1592. if c:FindFirstChildOfClass("SpecialMesh") then
  1593. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1594. end
  1595. if c:FindFirstChildOfClass("Decal") then
  1596. c:FindFirstChildOfClass("Decal"):remove()
  1597. end
  1598. c.Name = "Banished"
  1599. c.CanCollide = false
  1600. else
  1601. c:remove()
  1602. end
  1603. end
  1604. local A = false
  1605. for i = 1, 35 do
  1606. if A == false then
  1607. A = true
  1608. elseif A == true then
  1609. A = false
  1610. end
  1611. for _, c in pairs(CLONE:GetDescendants()) do
  1612. if c:IsA("BasePart") then
  1613. c.Anchored = true
  1614. c.Material = MATERIALS[MRANDOM(1,2)]
  1615. c.Transparency = c.Transparency + 0.8/35
  1616. if A == false then
  1617. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1618. elseif A == true then
  1619. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1620. end
  1621. end
  1622. end
  1623. Swait()
  1624. end
  1625. CLONE:remove()
  1626. end))
  1627. end
  1628. end
  1629.  
  1630. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1631. local CHILDREN = workspace:GetDescendants()
  1632. for index, CHILD in pairs(CHILDREN) do
  1633. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1634. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1635. if HUM then
  1636. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1637. if TORSO then
  1638. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1639. if ISBANISH == true then
  1640. Banish(CHILD)
  1641. else
  1642. if ISBANISH == "Gravity" then
  1643. HUM.PlatformStand = true
  1644. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1645. local grav = Instance.new("BodyPosition",TORSO)
  1646. grav.D = 15
  1647. grav.P = 20000
  1648. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1649. grav.position = TORSO.Position
  1650. grav.Name = "V3BanishForce"..Player.Name
  1651. else
  1652. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1653. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1654. end
  1655. else
  1656. HUM.PlatformStand = false
  1657. end
  1658. end
  1659. elseif ISBANISH == "Gravity" then
  1660. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1661. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1662. HUM.PlatformStand = false
  1663. end
  1664. end
  1665. end
  1666. end
  1667. end
  1668. end
  1669. end
  1670.  
  1671. function Kill(Char)
  1672. local NewCharacter = IT("Model",Effects)
  1673. NewCharacter.Name = "Ow im ded ;-;"
  1674. for _, c in pairs(Char:GetDescendants()) do
  1675. if c:IsA("BasePart") and c.Transparency == 0 then
  1676. if c.Parent == Char then
  1677. getbloody(c,5)
  1678. end
  1679. c:BreakJoints()
  1680. c.Material = "Glass"
  1681. c.Color = C3(0.5,0,0)
  1682. c.CanCollide = true
  1683. c.Transparency = 0.3
  1684. if c:FindFirstChildOfClass("SpecialMesh") then
  1685. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1686. end
  1687. if c.Name == "Head" then
  1688. c:ClearAllChildren()
  1689. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1690. end
  1691. if c.ClassName == "MeshPart" then
  1692. c.TextureID = ""
  1693. end
  1694. if c:FindFirstChildOfClass("BodyPosition") then
  1695. c:FindFirstChildOfClass("BodyPosition"):remove()
  1696. end
  1697. if c:FindFirstChildOfClass("ParticleEmitter") then
  1698. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1699. end
  1700. c.Parent = NewCharacter
  1701. c.Name = "DeadPart"
  1702. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1703. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1704. end
  1705. end
  1706. Char:remove()
  1707. Debris:AddItem(NewCharacter,5)
  1708. end
  1709.  
  1710. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1711. local CHILDREN = workspace:GetDescendants()
  1712. for index, CHILD in pairs(CHILDREN) do
  1713. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1714. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1715. if HUM then
  1716. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1717. if TORSO then
  1718. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1719. if BRUTAL == true then
  1720. Kill(CHILD)
  1721. else
  1722. CHILD:BreakJoints()
  1723. end
  1724. end
  1725. end
  1726. end
  1727. end
  1728. end
  1729. end
  1730.  
  1731. function BulletDetection(FROM,TO,BRUTAL)
  1732. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1733. coroutine.resume(coroutine.create(function()
  1734. if AIMHIT ~= nil then
  1735. if AIMHIT.Parent ~= Character then
  1736. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1737. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1738. if BRUTAL == true then
  1739. Kill(AIMHIT.Parent)
  1740. else
  1741. getbloody(AIMHIT,15)
  1742. AIMHIT.Parent:BreakJoints()
  1743. if AIMHIT.Name == "Head" then
  1744. AIMHIT.Name = "HEADSHOT"
  1745. AIMHIT:remove()
  1746. end
  1747. end
  1748. else
  1749. if BRUTAL == true then
  1750. Kill(AIMHIT.Parent.Parent)
  1751. else
  1752. AIMHIT.Parent.Parent:BreakJoints()
  1753. end
  1754. end
  1755. end
  1756. end
  1757. end
  1758. end))
  1759. SpawnTrail(FROM,AIMPOS)
  1760. return AIMHIT,AIMPOS,NORMAL
  1761. end
  1762.  
  1763. function Banish(Foe)
  1764. if Foe then
  1765. coroutine.resume(coroutine.create(function()
  1766. --if game.Players:FindFirstChild(Foe.Name) then
  1767. table.insert(TOBANISH,Foe.Name)
  1768. printbye(Foe.Name)
  1769. --end
  1770. Foe.Archivable = true
  1771. local CLONE = Foe:Clone()
  1772. Foe:Destroy()
  1773. CLONE.Parent = Effects
  1774. CLONE:BreakJoints()
  1775. local MATERIALS = {"Glass","Neon"}
  1776. for _, c in pairs(CLONE:GetDescendants()) do
  1777. if c:IsA("BasePart") then
  1778. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1779. CreateSound(340722848, c, 10, 1, false)
  1780. end
  1781. c.Anchored = true
  1782. c.Transparency = c.Transparency + 0.2
  1783. c.Material = MATERIALS[MRANDOM(1,2)]
  1784. c.Color = C3(1,0,0)
  1785. if c.ClassName == "MeshPart" then
  1786. c.TextureID = ""
  1787. end
  1788. if c:FindFirstChildOfClass("SpecialMesh") then
  1789. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1790. end
  1791. if c:FindFirstChildOfClass("Decal") then
  1792. c:FindFirstChildOfClass("Decal"):remove()
  1793. end
  1794. c.Name = "Banished"
  1795. c.CanCollide = false
  1796. else
  1797. c:remove()
  1798. end
  1799. end
  1800. local A = false
  1801. for i = 1, 35 do
  1802. if A == false then
  1803. A = true
  1804. elseif A == true then
  1805. A = false
  1806. end
  1807. for _, c in pairs(CLONE:GetDescendants()) do
  1808. if c:IsA("BasePart") then
  1809. c.Anchored = true
  1810. c.Material = MATERIALS[MRANDOM(1,2)]
  1811. c.Transparency = c.Transparency + 0.8/35
  1812. if A == false then
  1813. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1814. elseif A == true then
  1815. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1816. end
  1817. end
  1818. end
  1819. Swait()
  1820. end
  1821. CLONE:remove()
  1822. end))
  1823. end
  1824. end
  1825.  
  1826. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1827. local CHILDREN = workspace:GetDescendants()
  1828. for index, CHILD in pairs(CHILDREN) do
  1829. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1830. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1831. if HUM then
  1832. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1833. if TORSO then
  1834. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1835. if ISBANISH == true then
  1836. Banish(CHILD)
  1837. else
  1838. if ISBANISH == "Gravity" then
  1839. HUM.PlatformStand = true
  1840. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1841. local grav = Instance.new("BodyPosition",TORSO)
  1842. grav.D = 15
  1843. grav.P = 20000
  1844. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1845. grav.position = TORSO.Position
  1846. grav.Name = "V3BanishForce"..Player.Name
  1847. else
  1848. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1849. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1850. end
  1851. else
  1852. HUM.PlatformStand = false
  1853. end
  1854. end
  1855. elseif ISBANISH == "Gravity" then
  1856. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1857. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1858. HUM.PlatformStand = false
  1859. end
  1860. end
  1861. end
  1862. end
  1863. end
  1864. end
  1865. end
  1866.  
  1867. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1868. local CHILDREN = workspace:GetDescendants()
  1869. for index, CHILD in pairs(CHILDREN) do
  1870. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1871. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1872. if HUM then
  1873. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1874. if TORSO then
  1875. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1876. if BRUTAL == true then
  1877. Kill(CHILD)
  1878. else
  1879. CHILD:BreakJoints()
  1880. end
  1881. end
  1882. end
  1883. end
  1884. end
  1885. end
  1886. end
  1887.  
  1888. function Kill(Char)
  1889. local NewCharacter = IT("Model",Effects)
  1890. NewCharacter.Name = "Ow im ded ;-;"
  1891. for _, c in pairs(Char:GetDescendants()) do
  1892. if c:IsA("BasePart") and c.Transparency == 0 then
  1893. if c.Parent == Char then
  1894. getbloody(c,5)
  1895. end
  1896. c:BreakJoints()
  1897. c.Material = "Glass"
  1898. c.Color = C3(1,0,0)
  1899. c.CanCollide = true
  1900. c.Transparency = 0.3
  1901. if c:FindFirstChildOfClass("SpecialMesh") then
  1902. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1903. end
  1904. if c.Name == "Head" then
  1905. c:ClearAllChildren()
  1906. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1907. end
  1908. if c.ClassName == "MeshPart" then
  1909. c.TextureID = ""
  1910. end
  1911. if c:FindFirstChildOfClass("BodyPosition") then
  1912. c:FindFirstChildOfClass("BodyPosition"):remove()
  1913. end
  1914. if c:FindFirstChildOfClass("ParticleEmitter") then
  1915. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1916. end
  1917. c.Parent = NewCharacter
  1918. c.Name = "DeadPart"
  1919. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1920. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1921. end
  1922. end
  1923. Char:remove()
  1924. Debris:AddItem(NewCharacter,5)
  1925. end
  1926.  
  1927. function ApplyClock(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1928. local CHILDREN = workspace:GetDescendants()
  1929. for index, CHILD in pairs(CHILDREN) do
  1930. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1931. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1932. if HUM then
  1933. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1934. if TORSO then
  1935. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1936. if INSTAKILL == true then
  1937. CHILD:BreakJoints()
  1938. else
  1939. local DMG = MRANDOM(MINDMG,MAXDMG)
  1940. ApplyDamage(HUM,DMG,TORSO)
  1941. end
  1942. if FLING > 0 then
  1943. for _, c in pairs(CHILD:GetChildren()) do
  1944. if c:IsA("BasePart") then
  1945. local bv = Instance.new("BodyVelocity")
  1946. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1947. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1948. bv.Parent = c
  1949. Debris:AddItem(bv,0.05)
  1950. end
  1951. end
  1952. end
  1953. end
  1954. end
  1955. end
  1956. end
  1957. end
  1958. end
  1959.  
  1960. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1961. local TORSO = Torso
  1962. local HUM = Humanoid
  1963. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1964. coroutine.wrap(function()
  1965. VT = Vector3.new
  1966. MRANDOM = math.random
  1967. local A = TIME
  1968. local B = INTENSITY
  1969. local C = true
  1970. local HUMANOID = Humanoid
  1971. local TIMER = A or 35
  1972. local SHAKE = B or 5
  1973. local FADE = C or true
  1974. if HUMANOID then
  1975. local FADER = SHAKE / TIMER
  1976. for i = 1, TIMER do
  1977. wait()
  1978. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  1979. end
  1980. HUMANOID.CameraOffset = VT(0, 0, 0)
  1981. end
  1982.  
  1983. end)()
  1984. end
  1985. end
  1986.  
  1987. function killnearest(position, range, maxstrength)
  1988. for i, v in ipairs(workspace:GetChildren()) do
  1989. local body = v:GetChildren()
  1990. for part = 1, #body do
  1991. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  1992. if v.ClassName == "Model" then
  1993. v:BreakJoints()
  1994. end
  1995. local bv = Instance.new("BodyVelocity")
  1996. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1997. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  1998. bv.Parent = body[part]
  1999. Debris:AddItem(bv, 0.2)
  2000. end
  2001. end
  2002. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  2003. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  2004. end
  2005. end
  2006. end
  2007.  
  2008. --//=================================\\
  2009. --|| ATTACK FUNCTIONS AND STUFF
  2010. --\\=================================//
  2011.  
  2012. function TakeOnMe()
  2013. Speed = 16
  2014. local MEME = CreateSound(1171341451, Effects, 2, 1, false)
  2015. ATTACK = true
  2016. Rooted = false
  2017. local DANCE = true
  2018. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2019. if NEWKEY == "p" then
  2020. DANCE = false
  2021. end
  2022. end)
  2023. PLAYSONG = false
  2024. while true do
  2025. for i = 1, 15 do
  2026. Swait()
  2027. MEME.Parent = Effects
  2028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2032. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034. end
  2035. if DANCE == false then
  2036. break
  2037. end
  2038. for i = 1, 15 do
  2039. Swait()
  2040. MEME.Parent = Effects
  2041. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2047. end
  2048. end
  2049. PLAYSONG = true
  2050. KEY:Disconnect()
  2051. MEME:remove()
  2052. Speed = 25
  2053. ATTACK = false
  2054. Rooted = false
  2055. end
  2056.  
  2057. function Morning_Star()
  2058. ATTACK = true
  2059. Rooted = true
  2060. for i=0, 1, 0.1 / Animation_Speed do
  2061. Swait()
  2062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2068. end
  2069. coroutine.resume(coroutine.create(function()
  2070. local POS = Mouse.Hit.p
  2071. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "Strike", VT(0,2000,0))
  2072. MakeForm(RAY,"Cyl")
  2073. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "Strike", VT(0,0,0))
  2074. MakeForm(SPHERE,"Ball")
  2075. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Maroon", "Strike", VT(0,0,0))
  2076. MakeForm(SHIELD,"Ball")
  2077. SHIELD.CFrame = CF(POS)
  2078. RAY.CFrame = CF(POS)
  2079. SPHERE.CFrame = CF(POS)
  2080. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2081. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2082. for i = 1, 200 do
  2083. Swait()
  2084. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2085. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2086. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2087. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2088. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2089. end
  2090. for i = 1, 45 do
  2091. Swait()
  2092. RAY.Transparency = RAY.Transparency + 1/45
  2093. SPHERE.Transparency = RAY.Transparency
  2094. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2095. end
  2096. RAY:remove()
  2097. SHIELD:remove()
  2098. SPHERE:remove()
  2099. end))
  2100. for i=0, 1, 0.1 / Animation_Speed do
  2101. Swait()
  2102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  2103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2106. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2108. end
  2109. ATTACK = false
  2110. Rooted = false
  2111. end
  2112.  
  2113. function Taunt()
  2114. ATTACK = true
  2115. local LAUGH = nil
  2116. coroutine.resume(coroutine.create(function()
  2117. repeat
  2118. Swait()
  2119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2125. until LAUGH ~= nil
  2126. repeat
  2127. Swait()
  2128. LAUGH.Parent = Head
  2129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(180), RAD(10), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2133. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2135. until LAUGH.Playing == false
  2136. ATTACK = false
  2137. end))
  2138. wait(0.1)
  2139. LAUGH = CreateSound(300208779, Head, 10, 1, false)
  2140. sick:Resume()
  2141. end
  2142.  
  2143. function Shell()
  2144. ATTACK = true
  2145. Rooted = false
  2146. local GYRO = IT("BodyGyro",RootPart)
  2147. GYRO.D = 750
  2148. GYRO.P = 20000
  2149. GYRO.MaxTorque = VT(0,40000000,0)
  2150. for i=0, 1, 0.1 / Animation_Speed do
  2151. Swait()
  2152. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2159. end
  2160. GYRO:remove()
  2161. CreateSound(696483710, Gun, 5, 1, false)
  2162. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  2163. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  2164. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2165. for i=0, 0.3, 0.1 / Animation_Speed do
  2166. Swait()
  2167. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(110), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2173. end
  2174. ATTACK = false
  2175. Rooted = false
  2176. end
  2177.  
  2178. function Teleport()
  2179. ATTACK = true
  2180. Rooted = false
  2181. for i=0, 0.5, 0.1 / Animation_Speed do
  2182. Swait()
  2183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2185. end
  2186. for e = 1, #BODY do
  2187. if BODY[e] ~= nil then
  2188. local STUFF = BODY[e]
  2189. local PART = STUFF[1]
  2190. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2191. local PRT = PART:Clone()
  2192. PRT.Anchored = true
  2193. PRT.CanCollide = false
  2194. PRT.Material = "Neon"
  2195. PRT.Color = C3(1,1,1)
  2196. PRT.Name = "WarpEffect"
  2197. PRT.Parent = Effects
  2198. PRT.CFrame = PART.CFrame
  2199. PRT:BreakJoints()
  2200. if PRT:FindFirstChildOfClass("Sound") then
  2201. PRT:FindFirstChildOfClass("Sound"):remove()
  2202. end
  2203. if PRT:FindFirstChildOfClass("Decal") then
  2204. PRT:FindFirstChildOfClass("Decal"):remove()
  2205. end
  2206. coroutine.resume(coroutine.create(function()
  2207. for i = 1, 100 do
  2208. Swait()
  2209. PRT.Transparency = PRT.Transparency + 1/100
  2210. end
  2211. PRT:remove()
  2212. end))
  2213. end
  2214. end
  2215. end
  2216. CreateSound(217767125, Torso, 10, 1)
  2217. local POS = RootPart.Orientation
  2218. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2219. RootPart.Orientation = POS
  2220. RootJoint.Parent = RootPart
  2221. for i=0, 0.5, 0.1 / Animation_Speed do
  2222. Swait()
  2223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2225. end
  2226. for i=0, 0.1, 0.1 / Animation_Speed do
  2227. Swait()
  2228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2229. end
  2230. ATTACK = false
  2231. Rooted = false
  2232. end
  2233.  
  2234. function G()
  2235. ATTACK = true
  2236. Rooted = true
  2237. FORCEWINGS = true
  2238. CreateSound(1537955136, Torso, 5, 1, false)
  2239. for i=1, 15 do
  2240. Swait()
  2241. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.8)
  2242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  2243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  2244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2246. end
  2247. for i=0, 0.3, 0.1 / Animation_Speed do
  2248. Swait()
  2249. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015)
  2250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  2251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  2252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2254. end
  2255. for i=0, 1, 0.1 / Animation_Speed do
  2256. Swait()
  2257. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2262. end
  2263. CreateSound(1537955679, Blade, 7, 0.7, false)
  2264. for i=0, 0.4, 0.1 / Animation_Speed do
  2265. Swait()
  2266. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  2267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2271. end
  2272. local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Tornado", VT(5,45/2,5))
  2273. MakeForm(TORNADOBASE,"Ball")
  2274. TORNADOBASE.Mesh.Scale = VT(1,8,1)
  2275. local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Tornado", VT(0,0,0))
  2276. CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  2277. local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Tornado", VT(0,0,0))
  2278. CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  2279. CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
  2280. coroutine.resume(coroutine.create(function()
  2281. local FRAME = RootPart.CFrame*CF(0,-5,-0.5)
  2282. for E = 1, 185 do
  2283. Swait()
  2284. FRAME = FRAME * CF(0,0,-0.8)
  2285. TORNADOBASE.CFrame = FRAME*CF(0,TORNADOBASE.Size.Y/2,0)
  2286. SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E*5), RAD(0))
  2287. SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E*15), RAD(0))
  2288. for i = 1, math.ceil(TORNADOBASE.Size.Y/6) do
  2289. ApplyAoE(TORNADOBASE.CFrame*CF(0,TORNADOBASE.Size.Y/2,0)*CF(0,-i*6,0).p,8,2,2,-35,0)
  2290. end
  2291. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(10,8,10), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = TORNADOBASE.Color, SoundID = nil, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2})
  2292. end
  2293. for i = 1, 15 do
  2294. Swait()
  2295. TORNADOBASE.Transparency = i/15
  2296. SWIRL.Transparency = i/15
  2297. SWIRL2.Transparency = i/15
  2298. SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0))
  2299. SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i*15), RAD(0))
  2300. end
  2301. TORNADOBASE:remove()
  2302. SWIRL:remove()
  2303. SWIRL2:remove()
  2304. end))
  2305. for i=0, 0.2, 0.1 / Animation_Speed do
  2306. Swait()
  2307. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  2308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2312. end
  2313. FORCEWINGS = false
  2314. ATTACK = false
  2315. Rooted = false
  2316. end
  2317.  
  2318. function Ruler()
  2319. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2320. if HITFLOOR ~= nil then
  2321. do
  2322. local HITBODIES = {}
  2323. ATTACK = true
  2324. Rooted = true
  2325. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0))
  2326. ABSOLUTE.Color = SKILLTEXTCOLOR
  2327. MakeForm(ABSOLUTE, "Ball")
  2328. CreateSound("814168787", ABSOLUTE, 10, 0.3)
  2329. for i = 0, 4, 0.1 / Animation_Speed do
  2330. Swait()
  2331. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  2332. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  2333. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2334. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1))
  2335. MakeForm(CHARGE, "Ball")
  2336. CHARGE.Color = C3(0, 0, 0)
  2337. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  2338. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  2339. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2340. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2341. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2342. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2343. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2344. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2345. end
  2346. CreateSound("907333406", Head, 10, 1)
  2347. for i = 0, 2, 0.1 / Animation_Speed do
  2348. Swait()
  2349. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2350. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2355. end
  2356. coroutine.resume(coroutine.create(function()
  2357. local PITS = {}
  2358. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  2359. for i = 1, 6 do
  2360. for i = 1, 10 do
  2361. Swait()
  2362. Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  2363. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  2364. end
  2365. for i = 1, 10 do
  2366. Swait()
  2367. ABSOLUTE.Size = ABSOLUTE.Size * 1.12
  2368. end
  2369. end
  2370. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  2371. CreateSound("215395388", ABSOLUTE, 10, 0.65)
  2372. CreateSound("215395388", ABSOLUTE, 10, 0.7)
  2373. for i = 1, 75 do
  2374. Swait()
  2375. local ICICLE = IT("CornerWedgePart", Effects)
  2376. ICICLE.Locked = true
  2377. ICICLE.CanCollide = false
  2378. ICICLE.Anchored = true
  2379. ICICLE.Color = C3(0, 0, 0)
  2380. ICICLE.Material = "Neon"
  2381. ICICLE.Size = VT(i / 3, i * 2, i / 3)
  2382. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  2383. table.insert(PITS, ICICLE)
  2384. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  2385. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  2386. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  2387. for i = 1, 3 do
  2388. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  2389. end
  2390. CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3))
  2391. end
  2392. ABSOLUTE.Transparency = 0
  2393. for i = 1, 10 do
  2394. Swait()
  2395. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  2396. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  2397. end
  2398. Debris:AddItem(ABSOLUTE, 5)
  2399. Swait(50)
  2400. for i = 1, 10 do
  2401. Swait()
  2402. for e = 1, #PITS do
  2403. if PITS[e] ~= nil then
  2404. local E = PITS[e]
  2405. E.Transparency = E.Transparency + 0.1
  2406. end
  2407. end
  2408. end
  2409. for e = 1, #PITS do
  2410. if PITS[e] ~= nil then
  2411. local E = PITS[e]
  2412. E:remove()
  2413. end
  2414. end
  2415. end))
  2416. ATTACK = false
  2417. Rooted = false
  2418. end
  2419. end
  2420. end
  2421.  
  2422. function Governor_Bomb()
  2423. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0))
  2424. local RAY = CreatePart(3, Effects, "Neon", 0, 1, SKILLTEXTCOLOR, "Laser01", VT(25, 25, 25))
  2425. RAY.Color = SKILLTEXTCOLOR
  2426. MakeForm(RAY, "Ball")
  2427. local ECH = Mouse.Hit.p
  2428. CENTER.CFrame = CF(Mouse.Hit.p)
  2429. RAY.CFrame = CENTER.CFrame
  2430. CreateSound("814168787", CENTER, 10, 0.6)
  2431. for i = 1, 80 do
  2432. Swait()
  2433. RAY.Size = RAY.Size * 0.98
  2434. RAY.Transparency = RAY.Transparency - 0.016666666666666666
  2435. end
  2436. killnearest(ECH, 25, 250)
  2437. MagicSphere(VT(1, 1, 1), 55, CF(ECH), SKILLTEXTCOLOR, VT(2, 2, 2))
  2438. MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2))
  2439. CreateSound("314970790", CENTER, 10, 1)
  2440. Debris:AddItem(CENTER, 5)
  2441. RAY:remove()
  2442. end
  2443.  
  2444. function Smite()
  2445. local RING, MESH, DELET = MakeRing()
  2446. local POS = Mouse.Hit.p
  2447. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  2448. for i = 1, 45 do
  2449. Swait()
  2450. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  2451. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2452. end
  2453. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  2454. if HITFLOOR then
  2455. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2456. MakeForm(BEAM, "Cyl")
  2457. local DIST = (RING.Position - HITPOS).Magnitude
  2458. BEAM.Size = VT(0, DIST, 0)
  2459. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2460. for i = 1, 5 do
  2461. WACKYEFFECT({
  2462. EffectType = "Wave",
  2463. Size = VT(25, 0, 25),
  2464. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  2465. Transparency = 0,
  2466. Transparency2 = 1,
  2467. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2468. MoveToPos = nil,
  2469. RotationX = 0,
  2470. RotationY = 3,
  2471. RotationZ = 0,
  2472. Material = "Neon",
  2473. Color = C3(1, 1, 1),
  2474. SoundID = nil,
  2475. SoundPitch = nil,
  2476. SoundVolume = nil
  2477. })
  2478. WACKYEFFECT({
  2479. EffectType = "Round Slash",
  2480. Size = VT(3, 0, 3) / 13,
  2481. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  2482. Transparency = 0,
  2483. Transparency2 = 1,
  2484. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2485. MoveToPos = nil,
  2486. RotationX = 0,
  2487. RotationY = 0,
  2488. RotationZ = 0,
  2489. Material = "Neon",
  2490. Color = C3(1, 1, 1),
  2491. SoundID = nil,
  2492. SoundPitch = nil,
  2493. SoundVolume = nil
  2494. })
  2495. WACKYEFFECT({
  2496. Time = 35,
  2497. EffectType = "Sphere",
  2498. Size = VT(22, 22, 22),
  2499. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  2500. Transparency = 0,
  2501. Transparency2 = 1,
  2502. CFrame = CF(HITPOS),
  2503. MoveToPos = nil,
  2504. RotationX = 0,
  2505. RotationY = 0,
  2506. RotationZ = 0,
  2507. Material = "Neon",
  2508. Color = C3(1, 1, 1),
  2509. SoundID = 459523898,
  2510. SoundPitch = MRANDOM(9, 12) / 10,
  2511. SoundVolume = 10
  2512. })
  2513. end
  2514. SHAKECAM(HITPOS, 100, 8, 15)
  2515. ApplyAoE(HITPOS, 50)
  2516. for i = 1, 25 do
  2517. Swait()
  2518. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  2519. BEAM.Transparency = BEAM.Transparency + 0.04
  2520. end
  2521. BEAM:remove()
  2522. end
  2523. wait(0.2)
  2524. DELET()
  2525. end
  2526.  
  2527. function Orbital_Devastor()
  2528. local HITBODIES = {}
  2529. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  2530. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  2531. CENTER.CFrame = CF(ECH)
  2532. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  2533. MakeForm(RAY, "Cyl")
  2534. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  2535. MakeForm(RAY2, "Cyl")
  2536. RAY.CFrame = CF(ECH)
  2537. RAY2.CFrame = CF(ECH)
  2538. CreateSound("1368573150", CENTER, 10, 0.8)
  2539. for i = 1, 100 do
  2540. Swait()
  2541. RAY.Transparency = RAY.Transparency - 0.01
  2542. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  2543. RAY2.Transparency = RAY2.Transparency - 0.012
  2544. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  2545. end
  2546. for i = 1, 5 do
  2547. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  2548. end
  2549. RAY:remove()
  2550. RAY2:remove()
  2551. CreateSound("1368637781", CENTER, 10, 0.8)
  2552. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  2553. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  2554. Debris:AddItem(CENTER, 5)
  2555. CreateSound("414517163", CENTER, 10, 0.8)
  2556. for i = 1, 5 do
  2557. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
  2558. end
  2559. for e = 1, #HITBODIES do
  2560. if HITBODIES[e] ~= nil then
  2561. local BOD = HITBODIES[e]
  2562. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2563. if TORS then
  2564. BOD:BreakJoints()
  2565. for _, c in pairs(BOD:GetChildren()) do
  2566. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2567. local bv = Instance.new("BodyVelocity")
  2568. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2569. bv.velocity = CF(ECH, c.Position).lookVector * 250
  2570. bv.Parent = c
  2571. Debris:AddItem(bv, 0.2)
  2572. end
  2573. end
  2574. end
  2575. end
  2576. end
  2577. end
  2578.  
  2579. function Savage_Fire()
  2580. ATTACK = true
  2581. Rooted = true
  2582. VALUE1 = true
  2583. local HITBODIES = {}
  2584. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Maroon", "Vibrations", VT(4, 4, 4))
  2585. MakeForm(VISUAL, "Ball")
  2586. VISUAL.CFrame = RootPart.CFrame
  2587. for i = 0, 1.2, 0.1 / Animation_Speed do
  2588. Swait()
  2589. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  2590. VISUAL.Transparency = VISUAL.Transparency - 0.005
  2591. if MRANDOM(1, 2) == 1 then
  2592. do
  2593. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  2594. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  2595. MakeForm(SPHERE, "Ball")
  2596. coroutine.resume(coroutine.create(function()
  2597. for i = 1, 100 do
  2598. Swait()
  2599. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  2600. SPHERE.Transparency = i / 100
  2601. end
  2602. SPHERE:remove()
  2603. end))
  2604. end
  2605. end
  2606. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2612. end
  2613. Character.Archivable = true
  2614. local X = 1 - VISUAL.Transparency
  2615. local ORIGINPOS = RootPart.Position
  2616. Transparency(1)
  2617. VALUE2 = true
  2618. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  2619. for i = 1, 50 do
  2620. Swait()
  2621. VISUAL.Transparency = VISUAL.Transparency + X / 50
  2622. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  2623. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2629. end
  2630. VISUAL:remove()
  2631. coroutine.resume(coroutine.create(function()
  2632. local PITS = {}
  2633. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  2634. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Really red", VT(2, 2, 2))
  2635. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Really black", VT(2, 2, 2))
  2636. if HITFLOOR ~= nil then
  2637. local POS = CLONE.Torso.Position
  2638. CLONE:remove()
  2639. for i = 1, 150 do
  2640. Swait()
  2641. local PEWSOUND = {
  2642. "907527750",
  2643. "907527912",
  2644. "907528019",
  2645. "907530553"
  2646. }
  2647. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  2648. if MRANDOM(1, 2) == 1 then
  2649. local ICICLE = IT("CornerWedgePart", Effects)
  2650. ICICLE.Locked = true
  2651. ICICLE.CanCollide = false
  2652. ICICLE.Anchored = true
  2653. ICICLE.BrickColor = BRICKC("Really red")
  2654. ICICLE.Material = "Neon"
  2655. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  2656. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  2657. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  2658. table.insert(PITS, ICICLE)
  2659. for e = 1, #HITBODIES do
  2660. if HITBODIES[e] ~= nil then
  2661. local BOD = HITBODIES[e]
  2662. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2663. if TORS then
  2664. BOD:BreakJoints()
  2665. for _, c in pairs(BOD:GetChildren()) do
  2666. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2667. local bv = Instance.new("BodyVelocity")
  2668. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2669. bv.velocity = CF(POS, c.Position).lookVector * 250
  2670. bv.Parent = c
  2671. Debris:AddItem(bv, 0.2)
  2672. end
  2673. end
  2674. end
  2675. end
  2676. end
  2677. HITBODIES = {}
  2678. end
  2679. end
  2680. coroutine.resume(coroutine.create(function()
  2681. for i = 1, 10 do
  2682. Swait()
  2683. for e = 1, #PITS do
  2684. if PITS[e] ~= nil then
  2685. local E = PITS[e]
  2686. E.Transparency = E.Transparency + 0.1
  2687. end
  2688. end
  2689. end
  2690. for e = 1, #PITS do
  2691. if PITS[e] ~= nil then
  2692. local E = PITS[e]
  2693. E:remove()
  2694. end
  2695. end
  2696. end))
  2697. end
  2698. end))
  2699. VALUE2 = false
  2700. VALUE1 = false
  2701. ATTACK = false
  2702. Rooted = false
  2703. for i = 1, 10 do
  2704. Swait()
  2705. Transparency(1 - i / 10)
  2706. end
  2707. end
  2708.  
  2709. function Blizzard()
  2710. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2711. if HITFLOOR ~= nil then
  2712. ATTACK = true
  2713. Rooted = true
  2714. local GYRO = IT("BodyGyro", RootPart)
  2715. GYRO.D = 100
  2716. GYRO.P = 2000
  2717. GYRO.MaxTorque = VT(0, 4000000, 0)
  2718. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2719. for i = 0, 3.5, 0.1 / Animation_Speed do
  2720. Swait()
  2721. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1) / 2)
  2722. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2723. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2729. end
  2730. CreateSound("160772554", RightArm, 10, 0.7)
  2731. for i = 0, 0.15, 0.1 / Animation_Speed do
  2732. Swait()
  2733. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1) / 2)
  2734. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2735. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2741. end
  2742. coroutine.resume(coroutine.create(function()
  2743. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0))
  2744. CENTER.CFrame = RootPart.CFrame
  2745. for i = 1, 200 do
  2746. Swait()
  2747. CENTER.CFrame = CENTER.CFrame * CF(0, 0, -0.7)
  2748. for i = 1, 2 do
  2749. Slice("Round", 0, 45, CF(CENTER.Position + VT(0, MRANDOM(-15, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(5, 15) / 10)
  2750. end
  2751. freezenearest(CENTER.Position, 25)
  2752. end
  2753. CENTER:remove()
  2754. end))
  2755. for i = 0, 1, 0.1 / Animation_Speed do
  2756. Swait()
  2757. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2761. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2763. end
  2764. Rooted = true
  2765. GYRO:remove()
  2766. ATTACK = false
  2767. Rooted = false
  2768. end
  2769. end
  2770. function Sheer_Cold()
  2771. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2772. if HITFLOOR ~= nil then
  2773. local HITBODIES = {}
  2774. ATTACK = true
  2775. Rooted = true
  2776. CreateSound("1225684085", RightArm, 10, 3)
  2777. for i = 1, 120 do
  2778. Swait()
  2779. Slice("Round", 0, 45, CF(RightArm.CFrame * CF(0, MRANDOM(-3, -2), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), "Pearl", VT(0.01, 0, 0.01) * MRANDOM(2, 3))
  2780. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1))
  2781. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2787. end
  2788. CreateSound("160772554", RightArm, 10, 0.7)
  2789. for i = 1, 25 do
  2790. Swait()
  2791. freezenearest(RootPart.Position, 80)
  2792. Slice("Round", 0, 45, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
  2793. Slice("Thin", 0, 65, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
  2794. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2800. end
  2801. ATTACK = false
  2802. Rooted = false
  2803. end
  2804. end
  2805.  
  2806. --//=================================\\
  2807. --|| ASSIGN THINGS TO KEYS
  2808. --\\=================================//
  2809.  
  2810. function MouseDown(Mouse)
  2811. if ATTACK == false then
  2812. end
  2813. end
  2814.  
  2815. function MouseUp(Mouse)
  2816. HOLD = false
  2817. end
  2818.  
  2819. function KeyDown(Key)
  2820. KEYHOLD = true
  2821. if Key == "z" and ATTACK == false then
  2822. Morning_Star()
  2823. end
  2824.  
  2825. if Key == "n" and ATTACK == false then
  2826. Blizzard()
  2827. end
  2828.  
  2829. if Key == "m" and ATTACK == false then
  2830. Sheer_Cold()
  2831. end
  2832.  
  2833. if Key == "t" and ATTACK == false then
  2834. Taunt()
  2835. end
  2836.  
  2837. if Key == "c" and ATTACK == false then
  2838. Shell()
  2839. end
  2840.  
  2841. if Key == "b" and ATTACK == false then
  2842. Savage_Fire()
  2843. end
  2844.  
  2845. if Key == "v" and ATTACK == false then
  2846. Orbital_Devastor()
  2847. end
  2848.  
  2849. if Key == "q" and ATTACK == false then
  2850. Teleport()
  2851. end
  2852.  
  2853. if Key == "e" and ATTACK == false then
  2854. G()
  2855. end
  2856.  
  2857. if Key == "r" and ATTACK == false then
  2858. Ruler()
  2859. end
  2860.  
  2861. if Key == "f" and ATTACK == false then
  2862. Governor_Bomb()
  2863. end
  2864.  
  2865. if Key == "g" and ATTACK == false then
  2866. Smite()
  2867. end
  2868.  
  2869. if Key == "p" and ATTACK == false then
  2870. TakeOnMe()
  2871. end
  2872. end
  2873.  
  2874. function KeyUp(Key)
  2875. KEYHOLD = false
  2876. end
  2877.  
  2878. Mouse.Button1Down:connect(function(NEWKEY)
  2879. MouseDown(NEWKEY)
  2880. end)
  2881. Mouse.Button1Up:connect(function(NEWKEY)
  2882. MouseUp(NEWKEY)
  2883. end)
  2884. Mouse.KeyDown:connect(function(NEWKEY)
  2885. KeyDown(NEWKEY)
  2886. end)
  2887. Mouse.KeyUp:connect(function(NEWKEY)
  2888. KeyUp(NEWKEY)
  2889. end)
  2890.  
  2891. --//=================================\\
  2892. --\\=================================//
  2893.  
  2894.  
  2895. function unanchor()
  2896. if UNANCHOR == true then
  2897. g = Character:GetChildren()
  2898. for i = 1, #g do
  2899. if g[i].ClassName == "Part" then
  2900. g[i].Anchored = false
  2901. end
  2902. end
  2903. end
  2904. end
  2905.  
  2906.  
  2907. --//=================================\\
  2908. --|| WRAP THE WHOLE SCRIPT UP
  2909. --\\=================================//
  2910.  
  2911. Humanoid.Changed:connect(function(Jump)
  2912. if Jump == "Jump" and (Disable_Jump == true) then
  2913. Humanoid.Jump = false
  2914. end
  2915. end)
  2916.  
  2917. local CONNECT = nil
  2918.  
  2919. while true do
  2920. Swait()
  2921. ANIMATE.Parent = nil
  2922. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2923. Humanoid = IT("Humanoid",Character)
  2924. end
  2925. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2926. v:Stop();
  2927. end
  2928. SINE = SINE + CHANGE
  2929. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2930. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2931. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2932. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2933. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2934. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2935. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2936. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2937. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2938. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2939. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2940. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2941. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2942. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2943. end
  2944. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2945. ANIM = "Jump"
  2946. if ATTACK == false then
  2947. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2948. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2953. end
  2954. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2955. ANIM = "Fall"
  2956. if ATTACK == false then
  2957. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2958. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2961. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2963. end
  2964. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2965. ANIM = "Idle"
  2966. if ATTACK == false then
  2967. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2968. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2971. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2973. end
  2974. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2975. ANIM = "Walk"
  2976. if ATTACK == false then
  2977. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2978. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2981. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2983. end
  2984. end
  2985. unanchor()
  2986. Humanoid.MaxHealth = 1.0E298
  2987. Humanoid.Health = 1.0E298
  2988. if Rooted == false then
  2989. Disable_Jump = false
  2990. Humanoid.WalkSpeed = Speed
  2991. elseif Rooted == true then
  2992. Disable_Jump = true
  2993. Humanoid.WalkSpeed = 0
  2994. end
  2995. sick.Parent = Torso
  2996. sick:resume()
  2997. sick.Volume = 0.3
  2998. sick.Pitch = 1
  2999. sick.SoundId = "rbxassetid://1547875818"
  3000. sick.Name = "MAD"
  3001. end
  3002.  
  3003. --//=================================\\
  3004. --\\=================================//
  3005.  
  3006.  
  3007.  
  3008.  
  3009.  
  3010. --//====================================================\\--
  3011. --|| END OF SCRIPT
  3012. --\\====================================================//--
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