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1
https://drive.google.com/file/d/0B4Fj0qle6wbqMnpsMGdOa1N2MjQ/view
2
https://www.peginc.com/freebies/SWcore/SW_Super_Powers_1st_to_2nd_Update.pdf
3
4
Attributes: 5
5
Skill 15
6
Edge: 1 (+Superpowers)
7
Hindrance: 1 Major, 2 Minor
8
Super-Karma: 1 Major
9
Power Points: 15/30?? (+5), max 1/3 on any power
10
Gear: 500 (?)
11
12
13
Outlines
14-
Gasha: 
14+
15-
Ag d6, Sm d10 (d12+1), Sp d6 (d8), St d4, Vig d6
15+
Carnae
16-
Skills: Healing d10, Knowledge (Science) d10 (d12+1), Notice d8, Repair d10
16+
Ag d6, Sm d8, Sp d8 (d10), St d4, Vig d6 (d8)
17-
Edges: Lucky, Great Luck
17+
Skills:  Fighting d6, Intimidation d6, Knowledge (Business) d8, Knowledge (Archaeology) d8 (d12), Notice d6, Shooting d6, Survival d4 (d8)
18-
Hindrance: Curious (Major), Cautious (Minor), Wanted (Will be charged with crimes if outside the control of the Council) (Minor)
18+
Edges: Noble, Filthy Rich
19-
Super-Karma: Mania (Major, believes morality must never be applied to science, -2 Cha)
19+
Hindrance: Arrogant (Major), Vengeful (Minor), Greed (Minor)
20-
Powers: Healing (8, Touch, Spirit roll to heal damage, Fatigue, Disease, Poison, Failure gives 1 Fatigue to Gasha for 1 hour), Biofield Amplification Fob-watch (10 +2 Switchable -2 Device,  Armor 6 (12 Heavy), OR Telekinesis 3 (d12+1, range 12, and d6 Fighting and Throwing, opposed Spirit to lift living creature, move them 2d6/rnd), Super Edge (2, Level Headed), Super Skill (2, +2 Science), Super Attribute (8, +2 Smarts, +1 Spirit, Not Today: 1/session use Smarts instead of any other Attribute roll)
20+
Super-Karma: Curious (Major)
21
BP: 0 left
22-
Harlock: 
22+
23-
Ag d8 (d10), Sm d8 (d10), Sp d6 (d8), St d4 (d6), Vig d4 (d6)
23+
Whip (Swinging (2, Pace 12, Ag roll to catch self in fall (or other, at -4 if not on Hold and skip next action)), Melee Attack? (Str+2d6, Reach 2 (cost 4+2))), -2 Easy To Lose, Total: 6
24-
Skills: Boating d6+2 (d8+2), Fighting d8 (d12), Knowledge (Science) d6 (d10), Notice d4, Persuasion d6+2, Shooting d8 (d10), Swimming d6 
24+
Helmet (Absorption? Immunity? Resistance?), Immunity to Envy's powers?, :: Absorb 2+5 Energy Master, +1 Resistance: Cost 8
25-
Edge: Ace (+2 Boating, May Soak wounds for your ship), Noble (Wealth, +2 Charisma), Ambidextrous
25+
Super-Skills (1/step) (4? 2 Arch 2 Surv)
26-
Hindrance: Overconfident (Major), Stubborn (Minor), Quirk (Annoyingly Stoic) (Minor)
26+
experimental weapons (Daimako D8X assault rifle)? (3d6, Single Shot or Cone (Roll Ag vs Shooting), Range 12, -1 Lethal, -2 easy to lose Cost 3) 
27-
Super-Karma: Code of Honor (Major)
27+
Gifted: 2, Speak Language (1+1), cost 4
28-
Powers: Super Attribute (2/step (10 for 1 each)), Melee Attack (4 -2 Device (str+2d6), +3 (6 AP), -1 one arm: Total 4)?, Parry (2), Ranged Attack (4 -2 Device (3d6), 12/24/48, +1 heavy, -1 Lethal: Total 2), Gifted (2), Super Edge (4: Dodge, Two-Fisted), Super Skill (6, +2 Science, +2 Fighting, +1 Shooting, +1 Boating)
28+
Super Attribute (2/step) ( +1 Spirit and vigor) Cost4
29
Body Armor (1/2 armor, -1 or -2 Partial, -1 Device) +8, Cost 1
30-
Adam:  
30+
Dog (Sammy the Rottweiler)(For Tracking)??, 2+Powers (+3 Tracking Skill, 1 Heightened Senses) Cost 6
31-
Ag d6, Sm d6, Sp d6, St d8 (d12), Vig d8 (d12)
31+
	Attributes: Agility d8, Smarts d6 (A), Spirit d6, Strength d6, Vigor d6
32-
Skills: Climbing d8, Fighting d8 (d10), Intimidation d8 (d10), Notice d6, Swimming d6
32+
Skills: Fighting d6, Notice d10
33-
Edge: Brawny
33+
Pace: 8; Parry: 5; Toughness: 4
34-
Hindrance: Distinctive Appearance (7 feet tall with electrodes in neck) (Minor), Loyal (Minor), Vow (Work for equality and freedom of all created sentients) (Major)
34+
Special Abilities
35-
Super-Karma: Slow (Draw 2 cards in combat and use the worst).
35+
• Bite: Str+d4.
36-
Powers: Construct (8, +2 to recover from shaken, ignore 1 point of wound penalties, doesn't need to breathe, immune to disease and poison), Super Attribute (8, +2 Str, +2 Vig), Super Skill (2, +1 Fighting, +1 Intimidation), Toughness (3+3 Hardy), Absorption (Electricity) (4, Roll vigor to cancel wounds caused by electricity, each cancelled wound increases Str or Vig by 1 step), Super Edge (2, Brawler)  
36+
• Fleet-Footed: Roll a d10 when running instead of a d6.
37
• Go for the Throat: Dogs instinctively go for an opponent’s soft spots. With a raise on its attack roll, it hits the target’s most weakly armored location.
38-
H-Man:  
38+
• Size –1: Dogs are relatively small.
39-
Ag d8 Sm d4 Sp d6 St d6 Vig d10
39+
40-
Skills: Climbing d6, Fighting d8, Notice d6, Stealth d8 Swimming d10+2
40+
41-
Edge: Mastery (You can do Power Tricks without the -2 penalty/+2 to resist)
41+
Captain Rosilica (Phen Grant)
42-
Hindrance: Weakness: Electricity (Take +4 damage from electricity, -4 on rolls to resist) (Minor), Clueless (Major), Weak-willed (-2 to Tests of Will) (Minor)
42+
Ag d8, Sm d4, Sp d6, St d6, Vig d6
43-
Super-Karma: Allergy: Fire (-4 to all rolls and half Pace for when exposed to fire and for 2d6 rounds after) (Major)
43+
Skills: Fighting d8 (d10), Notice d6, Persuasion d6, Riding d8 (d12+1), Shooting d8 (d10), Tracking d4
44-
Powers: Altered Form (3 +1 Viscous +1 Grapple +1 Reach (1) +3 Replenish: Total 9), Aquatic (2, breathe water, Pace 12 in water), Chameleon (3 +3 inanimate objects +2 Voice: Total 8), Decay (4 +1 strong (-1 limited to organic beings?)), Resistance (Kinetic) (5), Resistance (Cold) (1), Wall Walker (1)
44+
Edges: Beast Bond, Ambidextrous, (The Best There Is??)
45
Hindrance: Code of Honor (Major), Loyal (Minor), Cautious (Minor)
46
Super-Karma: Vow (Major)
47-
Sarada:  
47+
BP: 0 left
48-
Ag d10 Sm d6 Sp d6 St d6 Vig d6
48+
49-
Skills: Climbing d6 (d8), Fighting d8 (d10), Notice d6 (d8), Throwing d8 (d12), Stealth d8 (d12), Taunt d6 
49+
Armor?, (1/2 armor, -1 or -2 Partial, -1 Device) +8, Cost 1
50-
Edge: Quick (Redraw any initiative card less than 5)
50+
Melee Attack? (2 for +d6, 1/2 AP, -1 Lethal), Parry (1/lvl+1 Protector?),: 2d6/2ap, +4 Parry with Protector, -2 Easy To Lose: 7
51-
Hindrance: Code of Honor (Be a perfect gentleman) (Major), Vow (Serve the Heterasks and protect their interests) (Minor), Orders (Bring Gasha to justice) (Minor)
51+
Pistol: 3d6, easy-to-lose Device, Lethal: Cost 1
52-
Super-Karma: Dependent (Agatina Heterask) (Major)
52+
Super-Skills 1/step: Riding +3? Fight/Shoot +1 : 5
53
Super Edge [[Old sheet: Nerves of Steel, Quick Draw, Two Fisted, ]] 6?
54-
Needed:  Ranged Attack (2 (2d6) +6 (2 extra shots): 8), Stun (2+1 Projectile: 3), Uncanny Reflexes (4+2 (-2, ag roll to dodge AoE): 6), Super Edge (6: Levelheaded, Marksman, No Mercy), Super Skill (7, + 1 Climbing, + 1 Fighting, +2 Throwing, +1Notice, +2 Stealth)
54+
Minion: 2+Powers (+13)
55
	Bunyan: Toughness (1/1, +3 Hardy), Fearless (2), Immune to Poison/Disease (1), Super Attribute (2 for 1 Step), Growth(3, +2 Large Stride, +1 Big Fists, -2 Monster (4))
56-
Human Vapour:  
56+
		Attributes: Agility d6, Smarts d4 (A), Spirit d6, Strength d12+2 (d12+4), Vigor d10
57-
Ag d8, Sm d8, Sp d8, St d4, Vig d6
57+
			Skills: Fighting d8, Notice d6
58-
Skills: Climbing d6+2, Gambling d4, Notice d6, Lockpicking d6+2, Stealth d8+2, Streetwise d6, Taunt d6
58+
			Pace: 8 (16); Parry: 6; Toughness: 12 (Hardy)
59-
Edge: Thief (+2 Climbing/Lockpick/Stealth in urban areas (already included))
59+
			• Fleet-Footed: War horses roll a d8 when running instead of a d6.
60-
Hindrance: Weakness: Fire (+4 damage from fire and -4 to resist) (Minor), Greedy (Major), Big Mouth (Minor)
60+
			• Kick: Str+d4.
61-
Super-Karma: Bloodthirsty (Major)
61+
			• Size +4 (+2 to be hit but no to-hit penalty)
62-
Powers: Flight (2, Normal Pace), Intangibility (5 +5 phase), Doesn't Breathe (2), Energy Control (5+2 selective), Invisibility (8), Resistance (Air) (1)
62+
63
64
Sliotar
65
Ag d8, Sm d4, Sp d6, St d8, Vig d8
66
Skills: Climbing d8, Fighting d8, Notice d6, Throwing d8, Stealth d8, Survival d6
67
Edges: Acrobat (+2 Acrobatic Manuvers, +1 Parry)
68
Hindrance: Overconfident (Major), Big Mouth (Minor), All Thumbs (Minor)
69
Super-Karma: Death Wish (Major)
70
Race: Slow (Pace 5), Low Light Vision
71
BP: 0 left
72
Powers: 
73
Melee Attack? (4+2 (Multiple Attacks)-1(hard to lose device)), Ranged Attack? (Throwing weapons?), (2-1(hard to lose device)) : total 6
74
Extra Actions: 3/lvl
75
Fearless (2)
76
Gifted (2)
77
Leaping: Free action, 2" up/ 4" horizontal (4 yards/8 Yards) = 2 + 1 Bounce +1 DFA: 4
78
Speed: 2 for double pace +2 Blinding Reflexes +2 Catch and Throw: 6
79
Super Attribute 2/step: +1 Str +1 Ag = 4
80
Super Edge, [[Old sheet: First Strike]] 2
81
Super Skill: Fighting, Throwing = 2
82
Uncanny Reflexes: 4 (-2 to be hit)
83
84
85
Envy
86
Ag d6, Sm d8, Sp d8, St d4, Vig d8
87
Skills: Heal d6, Notice d6, Persuasion d8, Shooting d6, Stealth d6, Streetwise d6, Swimming d6+2 (climbing?)
88
Edges: Quick
89
Hindrance: Arrogant (Major), Mean (Minor), Distinctive Appearance (Minor)
90
Super-Karma: Bad Dreams (-1 Benny) (Major)
91
BP: 0 left  
92
Powers: 
93
Pistol: 3d6, easy-to-lose Device, Lethal: Cost 1
94
Aquatic (2), leaping (3)
95
Deflection (1/-1 to be hit by ranged attacks) Cost 4
96
Fear (3+2 Strong)  
97
Mind Control (5 opposed Smarts)
98
Mind Reading (3, Opposed Smarts)
99
Stun, (2, +2 Template, +2 selective, +1 Strong)
100
Super Attribute (+3 Smarts? Limited??) cost 5
101
102
103
Tote Lache
104
Ag d8, Sm d4, Sp d4, St d6, Vig d8
105
Skills: Fighting d8, Notice d4, Shooting d10, Stealth d8, Throwing d8
106
Edges: Ambidextrous, Two-Fisted, Quick Draw
107
Hindrance: Bad Luck (Major), Ugly (-2 cha) (Minor), Quirk (Incessant banter of questionable humorous value) (Minor)
108
Super-Karma: Delusional (Thinks he is a character in a tabletop RPG) (Major)
109
BP: 0 left
110
Powers: 
111
Melee Attack (4 for +2d6, +2 for 4 AP, +3 Focus, -1 Lethal, -2 Easy To Lose): cost 6
112
Ranged Attack:
113
	Digeru (4 for 3d6, +2 for 4 AP, -1 Lethal, -2 Easy To Lose) cost 3
114
	Grenades (4 for 3d6, +2 AoE, -1 hard to lose) cost 5
115
Regeneration (8+2 (1/minute, no permanent injuries)): 10
116
Immune to Disease/Poison (1)?
117
Super Attribute (+1 vig) cost 2
118
Super Edge, [[Old Sheet: Hard To Kill]]: cost 2
119
Super Skill (+2 Fighting, +1 Shooting, +1 stealth): 4 
120
Teleport (3, 12", -1 Hard To Lose) cost 2
121
122
Dannel Nelzin
123
Ag d4, Sm d10, Sp d8, St d4, Vig d6
124
Skills: Fighting d4, Healing d10, Knowledge (Politics) d8, Notice d10, Repair d6, Shooting d4
125
Edges: Lucky, Elan
126
Hindrance: Vow (Major), Anemic (Minor), Doubting Thomas (Minor)
127
Super-Karma: Yellow (Major)
128
BP: 0 left
129
Powers: 
130
Heightened Senses (3 (Lowlight Vision+Infravision, Supersense(Vision)) +2 X-Ray) cost 5
131
Ranged Attack (6 for 4d6, +2 for AP, +1 Heavy): 9
132
Burrowing (2)
133
Earthquake 2+3 Earthshake
134
Armor (1/lvl+, Partial?), 12 Armor: 6-1 = 5
135
Force Control (2/lvl, d10+1/lvl, +2 AoE, +3 Forcefield): d12, cost 9