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- https://drive.google.com/file/d/0B4Fj0qle6wbqMnpsMGdOa1N2MjQ/view
- https://www.peginc.com/freebies/SWcore/SW_Super_Powers_1st_to_2nd_Update.pdf
- Attributes: 5
- Skill 15
- Edge: 1 (+Superpowers)
- Hindrance: 1 Major, 2 Minor
- Super-Karma: 1 Major
- Power Points: 15/30?? (+5), max 1/3 on any power
- Gear: 500 (?)
- Outlines
- Carnae
- Ag d6, Sm d8, Sp d8 (d10), St d4, Vig d6 (d8)
- Skills: Fighting d6, Intimidation d6, Knowledge (Business) d8, Knowledge (Archaeology) d8 (d12), Notice d6, Shooting d6, Survival d4 (d8)
- Edges: Noble, Filthy Rich
- Hindrance: Arrogant (Major), Vengeful (Minor), Greed (Minor)
- Super-Karma: Curious (Major)
- BP: 0 left
- Powers:
- Whip (Swinging (2, Pace 12, Ag roll to catch self in fall (or other, at -4 if not on Hold and skip next action)), Melee Attack? (Str+2d6, Reach 2 (cost 4+2))), -2 Easy To Lose, Total: 6
- Helmet (Absorption? Immunity? Resistance?), Immunity to Envy's powers?, :: Absorb 2+5 Energy Master, +1 Resistance: Cost 8
- Super-Skills (1/step) (4? 2 Arch 2 Surv)
- experimental weapons (Daimako D8X assault rifle)? (3d6, Single Shot or Cone (Roll Ag vs Shooting), Range 12, -1 Lethal, -2 easy to lose Cost 3)
- Gifted: 2, Speak Language (1+1), cost 4
- Super Attribute (2/step) ( +1 Spirit and vigor) Cost4
- Body Armor (1/2 armor, -1 or -2 Partial, -1 Device) +8, Cost 1
- Dog (Sammy the Rottweiler)(For Tracking)??, 2+Powers (+3 Tracking Skill, 1 Heightened Senses) Cost 6
- Attributes: Agility d8, Smarts d6 (A), Spirit d6, Strength d6, Vigor d6
- Skills: Fighting d6, Notice d10
- Pace: 8; Parry: 5; Toughness: 4
- Special Abilities
- • Bite: Str+d4.
- • Fleet-Footed: Roll a d10 when running instead of a d6.
- • Go for the Throat: Dogs instinctively go for an opponent’s soft spots. With a raise on its attack roll, it hits the target’s most weakly armored location.
- • Size –1: Dogs are relatively small.
- Captain Rosilica (Phen Grant)
- Ag d8, Sm d4, Sp d6, St d6, Vig d6
- Skills: Fighting d8 (d10), Notice d6, Persuasion d6, Riding d8 (d12+1), Shooting d8 (d10), Tracking d4
- Edges: Beast Bond, Ambidextrous, (The Best There Is??)
- Hindrance: Code of Honor (Major), Loyal (Minor), Cautious (Minor)
- Super-Karma: Vow (Major)
- BP: 0 left
- Powers:
- Armor?, (1/2 armor, -1 or -2 Partial, -1 Device) +8, Cost 1
- Melee Attack? (2 for +d6, 1/2 AP, -1 Lethal), Parry (1/lvl+1 Protector?),: 2d6/2ap, +4 Parry with Protector, -2 Easy To Lose: 7
- Pistol: 3d6, easy-to-lose Device, Lethal: Cost 1
- Super-Skills 1/step: Riding +3? Fight/Shoot +1 : 5
- Super Edge [[Old sheet: Nerves of Steel, Quick Draw, Two Fisted, ]] 6?
- Minion: 2+Powers (+13)
- Bunyan: Toughness (1/1, +3 Hardy), Fearless (2), Immune to Poison/Disease (1), Super Attribute (2 for 1 Step), Growth(3, +2 Large Stride, +1 Big Fists, -2 Monster (4))
- Attributes: Agility d6, Smarts d4 (A), Spirit d6, Strength d12+2 (d12+4), Vigor d10
- Skills: Fighting d8, Notice d6
- Pace: 8 (16); Parry: 6; Toughness: 12 (Hardy)
- • Fleet-Footed: War horses roll a d8 when running instead of a d6.
- • Kick: Str+d4.
- • Size +4 (+2 to be hit but no to-hit penalty)
- Sliotar
- Ag d8, Sm d4, Sp d6, St d8, Vig d8
- Skills: Climbing d8, Fighting d8, Notice d6, Throwing d8, Stealth d8, Survival d6
- Edges: Acrobat (+2 Acrobatic Manuvers, +1 Parry)
- Hindrance: Overconfident (Major), Big Mouth (Minor), All Thumbs (Minor)
- Super-Karma: Death Wish (Major)
- Race: Slow (Pace 5), Low Light Vision
- BP: 0 left
- Powers:
- Melee Attack? (4+2 (Multiple Attacks)-1(hard to lose device)), Ranged Attack? (Throwing weapons?), (2-1(hard to lose device)) : total 6
- Extra Actions: 3/lvl
- Fearless (2)
- Gifted (2)
- Leaping: Free action, 2" up/ 4" horizontal (4 yards/8 Yards) = 2 + 1 Bounce +1 DFA: 4
- Speed: 2 for double pace +2 Blinding Reflexes +2 Catch and Throw: 6
- Super Attribute 2/step: +1 Str +1 Ag = 4
- Super Edge, [[Old sheet: First Strike]] 2
- Super Skill: Fighting, Throwing = 2
- Uncanny Reflexes: 4 (-2 to be hit)
- Envy
- Ag d6, Sm d8, Sp d8, St d4, Vig d8
- Skills: Heal d6, Notice d6, Persuasion d8, Shooting d6, Stealth d6, Streetwise d6, Swimming d6+2 (climbing?)
- Edges: Quick
- Hindrance: Arrogant (Major), Mean (Minor), Distinctive Appearance (Minor)
- Super-Karma: Bad Dreams (-1 Benny) (Major)
- BP: 0 left
- Powers:
- Pistol: 3d6, easy-to-lose Device, Lethal: Cost 1
- Aquatic (2), leaping (3)
- Deflection (1/-1 to be hit by ranged attacks) Cost 4
- Fear (3+2 Strong)
- Mind Control (5 opposed Smarts)
- Mind Reading (3, Opposed Smarts)
- Stun, (2, +2 Template, +2 selective, +1 Strong)
- Super Attribute (+3 Smarts? Limited??) cost 5
- Tote Lache
- Ag d8, Sm d4, Sp d4, St d6, Vig d8
- Skills: Fighting d8, Notice d4, Shooting d10, Stealth d8, Throwing d8
- Edges: Ambidextrous, Two-Fisted, Quick Draw
- Hindrance: Bad Luck (Major), Ugly (-2 cha) (Minor), Quirk (Incessant banter of questionable humorous value) (Minor)
- Super-Karma: Delusional (Thinks he is a character in a tabletop RPG) (Major)
- BP: 0 left
- Powers:
- Melee Attack (4 for +2d6, +2 for 4 AP, +3 Focus, -1 Lethal, -2 Easy To Lose): cost 6
- Ranged Attack:
- Digeru (4 for 3d6, +2 for 4 AP, -1 Lethal, -2 Easy To Lose) cost 3
- Grenades (4 for 3d6, +2 AoE, -1 hard to lose) cost 5
- Regeneration (8+2 (1/minute, no permanent injuries)): 10
- Immune to Disease/Poison (1)?
- Super Attribute (+1 vig) cost 2
- Super Edge, [[Old Sheet: Hard To Kill]]: cost 2
- Super Skill (+2 Fighting, +1 Shooting, +1 stealth): 4
- Teleport (3, 12", -1 Hard To Lose) cost 2
- Dannel Nelzin
- Ag d4, Sm d10, Sp d8, St d4, Vig d6
- Skills: Fighting d4, Healing d10, Knowledge (Politics) d8, Notice d10, Repair d6, Shooting d4
- Edges: Lucky, Elan
- Hindrance: Vow (Major), Anemic (Minor), Doubting Thomas (Minor)
- Super-Karma: Yellow (Major)
- BP: 0 left
- Powers:
- Heightened Senses (3 (Lowlight Vision+Infravision, Supersense(Vision)) +2 X-Ray) cost 5
- Ranged Attack (6 for 4d6, +2 for AP, +1 Heavy): 9
- Burrowing (2)
- Earthquake 2+3 Earthshake
- Armor (1/lvl+, Partial?), 12 Armor: 6-1 = 5
- Force Control (2/lvl, d10+1/lvl, +2 AoE, +3 Forcefield): d12, cost 9
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