Sciencegar

Skull Island Chargen

May 5th, 2016
305
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. https://drive.google.com/file/d/0B4Fj0qle6wbqMnpsMGdOa1N2MjQ/view
  2. https://www.peginc.com/freebies/SWcore/SW_Super_Powers_1st_to_2nd_Update.pdf
  3.  
  4. Attributes: 5
  5. Skill 15
  6. Edge: 1 (+Superpowers)
  7. Hindrance: 1 Major, 2 Minor
  8. Super-Karma: 1 Major
  9. Power Points: 15/30?? (+5), max 1/3 on any power
  10. Gear: 500 (?)
  11.  
  12.  
  13. Outlines
  14.  
  15. Carnae
  16. Ag d6, Sm d8, Sp d8 (d10), St d4, Vig d6 (d8)
  17. Skills: Fighting d6, Intimidation d6, Knowledge (Business) d8, Knowledge (Archaeology) d8 (d12), Notice d6, Shooting d6, Survival d4 (d8)
  18. Edges: Noble, Filthy Rich
  19. Hindrance: Arrogant (Major), Vengeful (Minor), Greed (Minor)
  20. Super-Karma: Curious (Major)
  21. BP: 0 left
  22. Powers:
  23. Whip (Swinging (2, Pace 12, Ag roll to catch self in fall (or other, at -4 if not on Hold and skip next action)), Melee Attack? (Str+2d6, Reach 2 (cost 4+2))), -2 Easy To Lose, Total: 6
  24. Helmet (Absorption? Immunity? Resistance?), Immunity to Envy's powers?, :: Absorb 2+5 Energy Master, +1 Resistance: Cost 8
  25. Super-Skills (1/step) (4? 2 Arch 2 Surv)
  26. experimental weapons (Daimako D8X assault rifle)? (3d6, Single Shot or Cone (Roll Ag vs Shooting), Range 12, -1 Lethal, -2 easy to lose Cost 3)
  27. Gifted: 2, Speak Language (1+1), cost 4
  28. Super Attribute (2/step) ( +1 Spirit and vigor) Cost4
  29. Body Armor (1/2 armor, -1 or -2 Partial, -1 Device) +8, Cost 1
  30. Dog (Sammy the Rottweiler)(For Tracking)??, 2+Powers (+3 Tracking Skill, 1 Heightened Senses) Cost 6
  31. Attributes: Agility d8, Smarts d6 (A), Spirit d6, Strength d6, Vigor d6
  32. Skills: Fighting d6, Notice d10
  33. Pace: 8; Parry: 5; Toughness: 4
  34. Special Abilities
  35. • Bite: Str+d4.
  36. • Fleet-Footed: Roll a d10 when running instead of a d6.
  37. • Go for the Throat: Dogs instinctively go for an opponent’s soft spots. With a raise on its attack roll, it hits the target’s most weakly armored location.
  38. • Size –1: Dogs are relatively small.
  39.  
  40.  
  41. Captain Rosilica (Phen Grant)
  42. Ag d8, Sm d4, Sp d6, St d6, Vig d6
  43. Skills: Fighting d8 (d10), Notice d6, Persuasion d6, Riding d8 (d12+1), Shooting d8 (d10), Tracking d4
  44. Edges: Beast Bond, Ambidextrous, (The Best There Is??)
  45. Hindrance: Code of Honor (Major), Loyal (Minor), Cautious (Minor)
  46. Super-Karma: Vow (Major)
  47. BP: 0 left
  48. Powers:
  49. Armor?, (1/2 armor, -1 or -2 Partial, -1 Device) +8, Cost 1
  50. Melee Attack? (2 for +d6, 1/2 AP, -1 Lethal), Parry (1/lvl+1 Protector?),: 2d6/2ap, +4 Parry with Protector, -2 Easy To Lose: 7
  51. Pistol: 3d6, easy-to-lose Device, Lethal: Cost 1
  52. Super-Skills 1/step: Riding +3? Fight/Shoot +1 : 5
  53. Super Edge [[Old sheet: Nerves of Steel, Quick Draw, Two Fisted, ]] 6?
  54. Minion: 2+Powers (+13)
  55. Bunyan: Toughness (1/1, +3 Hardy), Fearless (2), Immune to Poison/Disease (1), Super Attribute (2 for 1 Step), Growth(3, +2 Large Stride, +1 Big Fists, -2 Monster (4))
  56. Attributes: Agility d6, Smarts d4 (A), Spirit d6, Strength d12+2 (d12+4), Vigor d10
  57. Skills: Fighting d8, Notice d6
  58. Pace: 8 (16); Parry: 6; Toughness: 12 (Hardy)
  59. • Fleet-Footed: War horses roll a d8 when running instead of a d6.
  60. • Kick: Str+d4.
  61. • Size +4 (+2 to be hit but no to-hit penalty)
  62.  
  63.  
  64. Sliotar
  65. Ag d8, Sm d4, Sp d6, St d8, Vig d8
  66. Skills: Climbing d8, Fighting d8, Notice d6, Throwing d8, Stealth d8, Survival d6
  67. Edges: Acrobat (+2 Acrobatic Manuvers, +1 Parry)
  68. Hindrance: Overconfident (Major), Big Mouth (Minor), All Thumbs (Minor)
  69. Super-Karma: Death Wish (Major)
  70. Race: Slow (Pace 5), Low Light Vision
  71. BP: 0 left
  72. Powers:
  73. Melee Attack? (4+2 (Multiple Attacks)-1(hard to lose device)), Ranged Attack? (Throwing weapons?), (2-1(hard to lose device)) : total 6
  74. Extra Actions: 3/lvl
  75. Fearless (2)
  76. Gifted (2)
  77. Leaping: Free action, 2" up/ 4" horizontal (4 yards/8 Yards) = 2 + 1 Bounce +1 DFA: 4
  78. Speed: 2 for double pace +2 Blinding Reflexes +2 Catch and Throw: 6
  79. Super Attribute 2/step: +1 Str +1 Ag = 4
  80. Super Edge, [[Old sheet: First Strike]] 2
  81. Super Skill: Fighting, Throwing = 2
  82. Uncanny Reflexes: 4 (-2 to be hit)
  83.  
  84.  
  85. Envy
  86. Ag d6, Sm d8, Sp d8, St d4, Vig d8
  87. Skills: Heal d6, Notice d6, Persuasion d8, Shooting d6, Stealth d6, Streetwise d6, Swimming d6+2 (climbing?)
  88. Edges: Quick
  89. Hindrance: Arrogant (Major), Mean (Minor), Distinctive Appearance (Minor)
  90. Super-Karma: Bad Dreams (-1 Benny) (Major)
  91. BP: 0 left
  92. Powers:
  93. Pistol: 3d6, easy-to-lose Device, Lethal: Cost 1
  94. Aquatic (2), leaping (3)
  95. Deflection (1/-1 to be hit by ranged attacks) Cost 4
  96. Fear (3+2 Strong)
  97. Mind Control (5 opposed Smarts)
  98. Mind Reading (3, Opposed Smarts)
  99. Stun, (2, +2 Template, +2 selective, +1 Strong)
  100. Super Attribute (+3 Smarts? Limited??) cost 5
  101.  
  102.  
  103. Tote Lache
  104. Ag d8, Sm d4, Sp d4, St d6, Vig d8
  105. Skills: Fighting d8, Notice d4, Shooting d10, Stealth d8, Throwing d8
  106. Edges: Ambidextrous, Two-Fisted, Quick Draw
  107. Hindrance: Bad Luck (Major), Ugly (-2 cha) (Minor), Quirk (Incessant banter of questionable humorous value) (Minor)
  108. Super-Karma: Delusional (Thinks he is a character in a tabletop RPG) (Major)
  109. BP: 0 left
  110. Powers:
  111. Melee Attack (4 for +2d6, +2 for 4 AP, +3 Focus, -1 Lethal, -2 Easy To Lose): cost 6
  112. Ranged Attack:
  113. Digeru (4 for 3d6, +2 for 4 AP, -1 Lethal, -2 Easy To Lose) cost 3
  114. Grenades (4 for 3d6, +2 AoE, -1 hard to lose) cost 5
  115. Regeneration (8+2 (1/minute, no permanent injuries)): 10
  116. Immune to Disease/Poison (1)?
  117. Super Attribute (+1 vig) cost 2
  118. Super Edge, [[Old Sheet: Hard To Kill]]: cost 2
  119. Super Skill (+2 Fighting, +1 Shooting, +1 stealth): 4
  120. Teleport (3, 12", -1 Hard To Lose) cost 2
  121.  
  122. Dannel Nelzin
  123. Ag d4, Sm d10, Sp d8, St d4, Vig d6
  124. Skills: Fighting d4, Healing d10, Knowledge (Politics) d8, Notice d10, Repair d6, Shooting d4
  125. Edges: Lucky, Elan
  126. Hindrance: Vow (Major), Anemic (Minor), Doubting Thomas (Minor)
  127. Super-Karma: Yellow (Major)
  128. BP: 0 left
  129. Powers:
  130. Heightened Senses (3 (Lowlight Vision+Infravision, Supersense(Vision)) +2 X-Ray) cost 5
  131. Ranged Attack (6 for 4d6, +2 for AP, +1 Heavy): 9
  132. Burrowing (2)
  133. Earthquake 2+3 Earthshake
  134. Armor (1/lvl+, Partial?), 12 Armor: 6-1 = 5
  135. Force Control (2/lvl, d10+1/lvl, +2 AoE, +3 Forcefield): d12, cost 9
Advertisement
Add Comment
Please, Sign In to add comment