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wait(0.2)
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Player = game:GetService("Players").LocalPlayer
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PlayerGui = Player.PlayerGui
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Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
11
Character = Player.Character
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Humanoid = Character.Humanoid
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Mouse = Player:GetMouse()
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RootPart = Character["HumanoidRootPart"]
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Torso = Character["Torso"]
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Head = Character["Head"]
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RightArm = Character["Right Arm"]
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LeftArm = Character["Left Arm"]
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RightLeg = Character["Right Leg"]
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LeftLeg = Character["Left Leg"]
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RootJoint = RootPart["RootJoint"]
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Neck = Torso["Neck"]
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RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
local sick = Instance.new("Sound",Character)
28
sick.SoundId = "rbxassetid://730537495"
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sick.Looped = true
30
sick.Pitch = 1
31
sick.Volume = 3
32
sick:Play()
33
34
IT = Instance.new
35
CF = CFrame.new
36
VT = Vector3.new
37
RAD = math.rad
38
C3 = Color3.new
39
UD2 = UDim2.new
40
BRICKC = BrickColor.new
41
ANGLES = CFrame.Angles
42
EULER = CFrame.fromEulerAnglesXYZ
43
COS = math.cos
44
ACOS = math.acos
45
SIN = math.sin
46
ASIN = math.asin
47
ABS = math.abs
48
MRANDOM = math.random
49
FLOOR = math.floor
50
51
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
52
	local NEWMESH = IT(MESH)
53
	if MESH == "SpecialMesh" then
54
		NEWMESH.MeshType = MESHTYPE
55
		if MESHID ~= "nil" and MESHID ~= "" then
56
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
57
		end
58
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
59
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
60
		end
61
	end
62
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
63
	NEWMESH.Scale = SCALE
64
	NEWMESH.Parent = PARENT
65
	return NEWMESH
66
end
67
68
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
69
	local NEWPART = IT("Part")
70
	NEWPART.formFactor = FORMFACTOR
71
	NEWPART.Reflectance = REFLECTANCE
72
	NEWPART.Transparency = TRANSPARENCY
73
	NEWPART.CanCollide = false
74
	NEWPART.Locked = true
75
	NEWPART.Anchored = true
76
	if ANCHOR == false then
77
		NEWPART.Anchored = false
78
	end
79
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
80
	NEWPART.Name = NAME
81
	NEWPART.Size = SIZE
82
	NEWPART.Position = Torso.Position
83
	NEWPART.Material = MATERIAL
84
	NEWPART:BreakJoints()
85
	NEWPART.Parent = PARENT
86
	return NEWPART
87
end
88
89
--//=================================\\
90
--||		  CUSTOMIZATION
91
--\\=================================//
92
93
Player_Size = 1 --Size of the player.
94
Animation_Speed = 4
95
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
96
97
local Speed = 25
98
local Effects2 = {}
99
100
--//=================================\\
101
--|| 	  END OF CUSTOMIZATION
102
--\\=================================//
103
104
	local function weldBetween(a, b)
105
	    local weldd = Instance.new("ManualWeld")
106
	    weldd.Part0 = a
107
	    weldd.Part1 = b
108
	    weldd.C0 = CFrame.new()
109
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
110
	    weldd.Parent = a
111
	    return weldd
112
	end
113
114
--//=================================\\
115
--|| 	      USEFUL VALUES
116
--\\=================================//
117
118
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
119
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
120
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
121
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
122
local CHANGEDEFENSE = 0
123
local CHANGEDAMAGE = 0
124
local CHANGEMOVEMENT = 0
125
local ANIM = "Idle"
126
local ATTACK = false
127
local EQUIPPED = false
128
local HOLD = false
129
local COMBO = 1
130
local Rooted = false
131
local SINE = 0
132
local KEYHOLD = false
133
local CHANGE = 2 / Animation_Speed
134
local WALKINGANIM = false
135
local WALK = 0
136
local VALUE1 = false
137
local VALUE2 = false
138
local ROBLOXIDLEANIMATION = IT("Animation")
139
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
140
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
141
--ROBLOXIDLEANIMATION.Parent = Humanoid
142
local WEAPONGUI = IT("ScreenGui", PlayerGui)
143
WEAPONGUI.Name = "Weapon GUI"
144
local Effects = IT("Folder", Character)
145
Effects.Name = "Effects"
146
local ANIMATOR = Humanoid.Animator
147
local ANIMATE = Character.Animate
148
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
149
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
150
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
151
local HITBLOCKSOUNDS = {"199148933", "199148947"}
152
local UNANCHOR = true
153
154
local SKILLTEXTCOLOR = C3(0,0,0)
155
156
local naeeym2 = Instance.new("BillboardGui",Character)
157
naeeym2.AlwaysOnTop = true
158
naeeym2.Size = UDim2.new(5,35,2,35)
159
naeeym2.StudsOffset = Vector3.new(0,2,0)
160
naeeym2.Adornee = Character.Head
161
naeeym2.Name = "Name"
162
naeeym2.PlayerToHideFrom = Player
163
local tecks2 = Instance.new("TextLabel",naeeym2)
164
tecks2.BackgroundTransparency = 1
165
tecks2.TextScaled = true
166
tecks2.BorderSizePixel = 0
167
tecks2.Text = Player.Name..", The Ultimate Edgelord"
168
tecks2.Font = "Antique"
169
tecks2.TextSize = 30
170
tecks2.TextStrokeTransparency = 0
171
tecks2.TextColor3 = Color3.new(0,0,0)
172
tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2)
173
tecks2.Size = UDim2.new(1,0,0.5,0)
174
tecks2.Parent = naeeym2
175
176
--//=================================\\
177
--\\=================================//
178
179
180
--//=================================\\
181
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
182
--\\=================================//
183
184
ArtificialHB = Instance.new("BindableEvent", script)
185
ArtificialHB.Name = "ArtificialHB"
186
187
script:WaitForChild("ArtificialHB")
188
189
frame = Frame_Speed
190
tf = 0
191
allowframeloss = false
192
tossremainder = false
193
lastframe = tick()
194
script.ArtificialHB:Fire()
195
196
game:GetService("RunService").Heartbeat:connect(function(s, p)
197
	tf = tf + s
198
	if tf >= frame then
199
		if allowframeloss then
200
			script.ArtificialHB:Fire()
201
			lastframe = tick()
202
		else
203
			for i = 1, math.floor(tf / frame) do
204
				script.ArtificialHB:Fire()
205
			end
206
		lastframe = tick()
207
		end
208
		if tossremainder then
209
			tf = 0
210
		else
211
			tf = tf - frame * math.floor(tf / frame)
212
		end
213
	end
214
end)
215
216
--//=================================\\
217
--\\=================================//
218
219
220
221
222
223
--//=================================\\
224
--|| 	      SOME FUNCTIONS
225
--\\=================================//
226
227
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
228
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
229
end
230
231
function PositiveAngle(NUMBER)
232
	if NUMBER >= 0 then
233
		NUMBER = 0
234
	end
235
	return NUMBER
236
end
237
238
function NegativeAngle(NUMBER)
239
	if NUMBER <= 0 then
240
		NUMBER = 0
241
	end
242
	return NUMBER
243
end
244
245
function Swait(NUMBER)
246
	if NUMBER == 0 or NUMBER == nil then
247
		ArtificialHB.Event:wait()
248
	else
249
		for i = 1, NUMBER do
250
			ArtificialHB.Event:wait()
251
		end
252
	end
253
end
254
255
function QuaternionFromCFrame(cf)
256
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
257
	local trace = m00 + m11 + m22
258
	if trace > 0 then 
259
		local s = math.sqrt(1 + trace)
260
		local recip = 0.5 / s
261
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
262
	else
263
		local i = 0
264
		if m11 > m00 then
265
			i = 1
266
		end
267
		if m22 > (i == 0 and m00 or m11) then
268
			i = 2
269
		end
270
		if i == 0 then
271
			local s = math.sqrt(m00 - m11 - m22 + 1)
272
			local recip = 0.5 / s
273
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
274
		elseif i == 1 then
275
			local s = math.sqrt(m11 - m22 - m00 + 1)
276
			local recip = 0.5 / s
277
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
278
		elseif i == 2 then
279
			local s = math.sqrt(m22 - m00 - m11 + 1)
280
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
281
		end
282
	end
283
end
284
 
285
function QuaternionToCFrame(px, py, pz, x, y, z, w)
286
	local xs, ys, zs = x + x, y + y, z + z
287
	local wx, wy, wz = w * xs, w * ys, w * zs
288
	local xx = x * xs
289
	local xy = x * ys
290
	local xz = x * zs
291
	local yy = y * ys
292
	local yz = y * zs
293
	local zz = z * zs
294
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
295
end
296
 
297
function QuaternionSlerp(a, b, t)
298
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
299
	local startInterp, finishInterp;
300
	if cosTheta >= 0.0001 then
301
		if (1 - cosTheta) > 0.0001 then
302
			local theta = ACOS(cosTheta)
303
			local invSinTheta = 1 / SIN(theta)
304
			startInterp = SIN((1 - t) * theta) * invSinTheta
305
			finishInterp = SIN(t * theta) * invSinTheta
306
		else
307
			startInterp = 1 - t
308
			finishInterp = t
309
		end
310
	else
311
		if (1 + cosTheta) > 0.0001 then
312
			local theta = ACOS(-cosTheta)
313
			local invSinTheta = 1 / SIN(theta)
314
			startInterp = SIN((t - 1) * theta) * invSinTheta
315
			finishInterp = SIN(t * theta) * invSinTheta
316
		else
317
			startInterp = t - 1
318
			finishInterp = t
319
		end
320
	end
321
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
322
end
323
324
function Clerp(a, b, t)
325
	local qa = {QuaternionFromCFrame(a)}
326
	local qb = {QuaternionFromCFrame(b)}
327
	local ax, ay, az = a.x, a.y, a.z
328
	local bx, by, bz = b.x, b.y, b.z
329
	local _t = 1 - t
330
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
331
end
332
333
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
334
	local frame = IT("Frame")
335
	frame.BackgroundTransparency = TRANSPARENCY
336
	frame.BorderSizePixel = BORDERSIZEPIXEL
337
	frame.Position = POSITION
338
	frame.Size = SIZE
339
	frame.BackgroundColor3 = COLOR
340
	frame.BorderColor3 = BORDERCOLOR
341
	frame.Name = NAME
342
	frame.Parent = PARENT
343
	return frame
344
end
345
346
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
347
	local label = IT("TextLabel")
348
	label.BackgroundTransparency = 1
349
	label.Size = UD2(1, 0, 1, 0)
350
	label.Position = UD2(0, 0, 0, 0)
351
	label.TextColor3 = TEXTCOLOR
352
	label.TextStrokeTransparency = STROKETRANSPARENCY
353
	label.TextTransparency = TRANSPARENCY
354
	label.FontSize = TEXTFONTSIZE
355
	label.Font = TEXTFONT
356
	label.BorderSizePixel = BORDERSIZEPIXEL
357
	label.TextScaled = false
358
	label.Text = TEXT
359
	label.Name = NAME
360
	label.Parent = PARENT
361
	return label
362
end
363
364
function NoOutlines(PART)
365
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
366
end
367
368
369
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
370
	local NEWWELD = IT(TYPE)
371
	NEWWELD.Part0 = PART0
372
	NEWWELD.Part1 = PART1
373
	NEWWELD.C0 = C0
374
	NEWWELD.C1 = C1
375
	NEWWELD.Parent = PARENT
376
	return NEWWELD
377
end
378
379
local S = IT("Sound")
380
381
function CreateSound(ID, PARENT, VOLUME, PITCH)
382
	local NEWSOUND = nil
383
	coroutine.resume(coroutine.create(function()
384
		NEWSOUND = S:Clone()
385
		NEWSOUND.Parent = PARENT
386
		NEWSOUND.Volume = VOLUME
387
		NEWSOUND.Pitch = PITCH
388
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
389
		Swait()
390
		NEWSOUND:play()
391
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
392
	end))
393
	return NEWSOUND
394
end
395
396
function CFrameFromTopBack(at, top, back)
397
	local right = top:Cross(back)
398
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
399
end
400
401
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
402
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
403
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
404
	wave.CFrame = CFRAME
405
	coroutine.resume(coroutine.create(function(PART)
406
		for i = 1, WAIT do
407
			Swait()
408
			mesh.Scale = mesh.Scale + GROW
409
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
410
			if DOESROT == true then
411
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
412
			end
413
			wave.Transparency = wave.Transparency + (0.5/WAIT)
414
			if wave.Transparency > 0.99 then
415
				wave:remove()
416
			end
417
		end
418
	end))
419
end
420
421
function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
422
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
423
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
424
	wave.CFrame = CFRAME
425
	coroutine.resume(coroutine.create(function(PART)
426
		for i = 1, WAIT do
427
			Swait()
428
			mesh.Scale = mesh.Scale + GROW
429
			if DOESROT == true then
430
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
431
			end
432
			wave.Transparency = wave.Transparency + (0.5/WAIT)
433
			if wave.Transparency > 0.99 then
434
				wave:remove()
435
			end
436
		end
437
	end))
438
end
439
440
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
441
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
442
	local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
443
	wave.CFrame = CFRAME
444
	coroutine.resume(coroutine.create(function(PART)
445
		for i = 1, WAIT do
446
			Swait()
447
			mesh.Scale = mesh.Scale + GROW
448
			wave.Transparency = wave.Transparency + (1/WAIT)
449
			if wave.Transparency > 0.99 then
450
				wave:remove()
451
			end
452
		end
453
	end))
454
end
455
456
function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
457
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
458
	local mesh = nil
459
	if KIND == "Base" then
460
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
461
	elseif KIND == "Thin" then
462
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
463
	elseif KIND == "Round" then
464
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
465
	end
466
	wave.CFrame = CFRAME
467
	coroutine.resume(coroutine.create(function(PART)
468
		for i = 1, WAIT do
469
			Swait()
470
			mesh.Scale = mesh.Scale + GROW/10
471
			wave.Transparency = wave.Transparency + (0.5/WAIT)
472
			if wave.Transparency > 0.99 then
473
				wave:remove()
474
			end
475
		end
476
	end))
477
end
478
479
function MakeForm(PART,TYPE)
480
	if TYPE == "Cyl" then
481
		local MSH = IT("CylinderMesh",PART)
482
	elseif TYPE == "Ball" then
483
		local MSH = IT("SpecialMesh",PART)
484
		MSH.MeshType = "Sphere"
485
	elseif TYPE == "Wedge" then
486
		local MSH = IT("SpecialMesh",PART)
487
		MSH.MeshType = "Wedge"
488
	end
489
end
490
491
function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
492
	SIZE = SIZE / 2
493
	local WELD = nil
494
	local KNIFEMODEL = IT("Model",Effects)
495
	KNIFEMODEL.Name = "Knife"
496
	local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
497
	MakeForm(HandlePart,"Cyl")
498
	if ISGRABBED == true then
499
		WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
500
	end
501
	local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
502
	BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
503
	weldBetween(HandlePart,BladePart)
504
	local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
505
	MakeForm(Part,"Wedge")
506
	Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
507
	weldBetween(BladePart,Part)
508
	local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
509
	MakeForm(Part,"Wedge")
510
	Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
511
	weldBetween(BladePart,Part)
512
	local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
513
	Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
514
	weldBetween(BladePart,Part)
515
	local A = IT("Attachment",BladePart)
516
	A.Position = VT(0,BladePart.Size.Y/2,0)
517
	local B = IT("Attachment",BladePart)
518
	B.Position = VT(0,-BladePart.Size.Y/2,0)
519
	local Trail = IT("Trail",BladePart)
520
	Trail.Attachment0 = A
521
	Trail.Attachment1 = B
522
	Trail.Lifetime = 0.2
523
	Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
524
	Trail.Transparency = NumberSequence.new(0, 1)
525
	for _, c in pairs(KNIFEMODEL:GetChildren()) do
526
		if c.ClassName == "Part" then
527
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
528
		end
529
	end
530
	if DOESDODAMAGE == true then
531
		local HIT = false
532
		BladePart.CanCollide = true
533
		local TOUCHED = BladePart.Touched:Connect(function(hit)
534
			if HIT == false then
535
				if hit ~= nil then
536
					if hit.Parent ~= nil then
537
						if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
538
							HIT = true
539
							ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
540
							wait(0.1)
541
							HIT = false
542
						end
543
					end
544
				end
545
			end
546
		end)
547
	end
548
	return KNIFEMODEL,WELD,BladePart
549
end
550
551
function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
552
	local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
553
	if HITFLOOR ~= nil then
554
		if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
555
			if HITFLOOR.Name == "BloodPuddle" then
556
				local DIST = (Position - HITFLOOR.Position).Magnitude
557
				if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
558
					HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
559
				end
560
			else
561
				if HITFLOOR.Anchored == true then
562
					local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
563
					BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
564
					MakeForm(BLOOD,"Cyl")
565
					coroutine.resume(coroutine.create(function()
566
						Swait(75)
567
						while true do
568
							Swait()
569
							BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
570
							if BLOOD.Size.Z < 0.051 then
571
								BLOOD:remove()
572
								break
573
							end
574
						end
575
					end))
576
				end
577
			end
578
		end
579
	end
580
end
581
582
function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
583
	local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
584
	BLOOD.CFrame = CF(POSITION)
585
	MakeForm(BLOOD,"Ball")
586
	local bv = Instance.new("BodyVelocity",BLOOD) 
587
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
588
	bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
589
	bv.Name = "MOVE"
590
	Debris:AddItem(bv,0.05)
591
	coroutine.resume(coroutine.create(function()
592
		local HASTOUCHEDGROUND = false
593
		local HIT = BLOOD.Touched:Connect(function(hit)
594
			if hit.Anchored == true then
595
				HASTOUCHEDGROUND = true
596
				if DoesTable == true then
597
					AddChildrenToTable(BLOOD.Position,workspace,15,Table)
598
				end
599
				PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
600
			end
601
		end)
602
		for i = 1, 75 do
603
			Swait()
604
			if i > 5 then
605
				BLOOD.CanCollide = true
606
			end
607
			if HASTOUCHEDGROUND == true then
608
				break
609
			end
610
		end
611
		BLOOD:remove()
612
	end))
613
end
614
615
function CheckTableForString(Table, String)
616
	for i, v in pairs(Table) do
617
		if string.find(string.lower(String), string.lower(v)) then
618
			return true
619
		end
620
	end
621
	return false
622
end
623
624
function CheckIntangible(Hit)
625
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
626
	if Hit and Hit.Parent then
627
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
628
			return true
629
		end
630
	end
631
	return false
632
end
633
634
Debris = game:GetService("Debris")
635
636
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
637
	local Direction = CFrame.new(StartPos, Vec).lookVector
638
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
639
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
640
	if RayHit and CheckIntangible(RayHit) then
641
		if DelayIfHit then
642
			wait()
643
		end
644
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
645
	end
646
	return RayHit, RayPos, RayNormal
647
end
648
649
function turnto(position)
650
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
651
end
652
653
--//=================================\\
654
--||	     WEAPON CREATION
655
--\\=================================//
656
657
Humanoid.Died:connect(function()
658
	ATTACK = true
659
end)
660
661
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
662
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
663
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
664
--local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
665
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
666
667
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Blade Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
668
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Reaper Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
669
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blossoming Blood", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
670
--local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blood Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
671
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Suffering Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5")
672
673
--//=================================\\
674
--||	     DAMAGE FUNCTIONS
675
--\\=================================//
676
677
function StatLabel(CFRAME, TEXT, COLOR)
678
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
679
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
680
	local BODYGYRO = IT("BodyGyro", STATPART)
681
	game:GetService("Debris"):AddItem(STATPART ,5)
682
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
683
	BILLBOARDGUI.Adornee = STATPART
684
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
685
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
686
	BILLBOARDGUI.AlwaysOnTop = false
687
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
688
	TEXTLABEL.BackgroundTransparency = 1
689
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
690
	TEXTLABEL.Text = TEXT
691
	TEXTLABEL.Font = "Fantasy"
692
	TEXTLABEL.FontSize="Size42"
693
	TEXTLABEL.TextColor3 = COLOR
694
	TEXTLABEL.TextStrokeTransparency = 0
695
	TEXTLABEL.TextScaled = true
696
	TEXTLABEL.TextWrapped = true
697
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
698
		for i = 1, 50 do
699
			Swait()
700
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
701
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
702
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
703
		end
704
		THEPART.Parent = nil
705
	end),STATPART, TEXTLABEL)
706
end
707
708
--//=================================\\
709
--||			DAMAGING
710
--\\=================================//
711
712
function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
713
	local defence = Instance.new("BoolValue",Humanoid.Parent)
714
	defence.Name = ("HitBy"..Player.Name)
715
	game:GetService("Debris"):AddItem(defence, 0.001)
716
	if Humanoid.Health ~= 0 then
717
		local CritChance = MRANDOM(1,100)
718
		if CritChance < CritRate + 1 then
719
			Damage = Damage*CritMultiplier
720
		end
721
		if Damage > Humanoid.Health then
722
			Damage = math.ceil(Humanoid.Health)
723
			if Damage == 0 then
724
				Damage = 0.1
725
			end
726
		end
727
		Humanoid.Health = Humanoid.Health - Damage
728
		if Humanoid.Parent:FindFirstChild("Head") then
729
			CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
730
			if CritChance < CritRate + 1 then
731
				StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
732
			else
733
				StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
734
			end
735
		end
736
	end
737
end
738
739
function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
740
	local dmg = math.random(min,max)
741
	for i,v in ipairs(workspace:GetChildren()) do
742
	if v:FindFirstChild("HitBy"..Player.Name) == nil then
743
		local body = v:GetChildren()
744
			for part = 1, #body do
745
				if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
746
					if(body[part].Position - position).Magnitude < radius then
747
						if v.ClassName == "Model" then
748
							if v:FindFirstChildOfClass("Humanoid") then
749
								if CanBeDodgedByJumping == true then
750
									if body[part].Position.Y < position.Y+5 then
751
										ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
752
									end
753
								else
754
									ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
755
								end
756
								local bv = Instance.new("BodyVelocity") 
757
								bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
758
								bv.velocity = RootPart.CFrame.lookVector*maxstrength
759
								bv.Parent = body[part]
760
								Debris:AddItem(bv,0.2)
761
							end
762
						end
763
					end
764
				end
765
			end
766
		end
767
		if v:FindFirstChild("HitBy"..Player.Name) then
768
			v:FindFirstChild("HitBy"..Player.Name):remove()
769
		end
770
	end
771
end
772
773
--//=================================\\
774
--||	ATTACK FUNCTIONS AND STUFF
775
--\\=================================//
776
777
function Stab()
778
	ATTACK = true
779
	Rooted = false
780
	local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5)
781
	CreateSound("92597369", BLADE, 5, 2)
782
	for i=0, 0.3, 0.1 / Animation_Speed do
783
		Swait()
784
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
785
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
786
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
787
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
788
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
789
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
790
	end
791
	KNIFE:remove()
792
	ATTACK = false
793
	Rooted = false
794
end
795
796
function BladeDance()
797
	ATTACK = true
798
	Rooted = false
799
	for i=0, 1, 0.1 / Animation_Speed do
800
		Swait()
801
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
802
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
803
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
804
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
805
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
806
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
807
	end
808
	Rooted = true
809
	local I = 0
810
	local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10)
811
	local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10)
812
	for i=0, 1.5, 0.1 / Animation_Speed do
813
		Swait()
814
		I = I + 1
815
		CreateSound("92597369", BLADE1, 5, 1.5)
816
		CreateSound("92597369", BLADE2, 5, 1.5)
817
		RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
818
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed)
819
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
820
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
821
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
822
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
823
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
824
	end
825
	for i=0, 0.3, 0.1 / Animation_Speed do
826
		Swait()
827
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
828
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
829
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
830
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
831
		RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
832
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
833
	end
834
	KNIFE1:remove()
835
	KNIFE2:remove()
836
	ATTACK = false
837
	Rooted = false
838
end
839
840
function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
841
	for _, c in pairs(PARENT:GetChildren()) do
842
		if c.ClassName == "Model" then
843
			if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
844
				local HUMANOID = c:FindFirstChildOfClass("Humanoid")
845
				local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
846
				if (TORSO.Position - FROM).Magnitude < DIST then
847
					table.insert(TABLE,c)
848
				end
849
				AddChildrenToTable(FROM,c,DIST,TABLE)
850
			elseif c.ClassName == "Folder" then
851
				AddChildrenToTable(FROM,c,DIST,TABLE)
852
			end
853
		end
854
	end
855
end
856
857
function ReaperDash()
858
	ATTACK = true
859
	Rooted = false
860
	local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15)
861
	for i=0, 1, 0.1 / Animation_Speed do
862
		Swait()
863
		WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed)
864
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
865
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
866
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
867
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
868
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
869
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
870
	end
871
	CreateSound("92597369", BLADE, 10, 0.7)
872
	local HITBODIES = {}
873
	local HASHITBODY = false
874
	Rooted = true
875
	BLADE.CanCollide = true
876
	local TOUCHED = BLADE.Touched:Connect(function(hit)
877
		if hit ~= nil then
878
			if hit.Parent:FindFirstChildOfClass("Humanoid") then
879
				local HITBOD = hit.Parent
880
				if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then
881
					local E = IT("Beam",HITBOD)
882
					E.Name = ("IsHitBy"..Player.Name)
883
					Debris:AddItem(E,1)
884
					table.insert(HITBODIES,HITBOD)
885
					HASHITBODY = true
886
				end
887
			end
888
		end
889
	end)
890
	for i=0, 0.8, 0.1 / Animation_Speed do
891
		Swait()
892
		if HASHITBODY == true then
893
			break
894
		end
895
		CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6))
896
		RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
897
		WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
898
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
899
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
900
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
901
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
902
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
903
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
904
	end
905
	if HASHITBODY == true then
906
		AddChildrenToTable(Torso.Position,workspace,10,HITBODIES)
907
		BLADE.CanCollide = false
908
		CreateSound("511715134", BLADE, 10, 1)
909
		for i=0, 1.5, 0.1 / Animation_Speed do
910
			Swait()
911
			for e=1,#HITBODIES do
912
				if HITBODIES[e]~=nil then
913
					local BOD = HITBODIES[e]
914
					local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
915
					if TORS then
916
						TORS.Anchored = true
917
						Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
918
						CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1)
919
					end
920
				end
921
			end
922
			WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
923
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
924
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
925
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
926
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
927
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
928
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
929
		end
930
		TOUCHED:disconnect()
931
		for e=1,#HITBODIES do
932
			if HITBODIES[e]~=nil then
933
				local BOD = HITBODIES[e]
934
				local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
935
				if TORS then
936
					TORS.Anchored = false
937
					local HUM = BOD:FindFirstChildOfClass("Humanoid")
938
					if HUM then
939
						ApplyDamage(HUM,25,2,1.3)
940
					end
941
				end
942
			end
943
		end
944
		for i=0, 0.3, 0.1 / Animation_Speed do
945
			Swait()
946
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
947
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
948
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
949
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
950
			RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
951
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
952
		end
953
		HITBODIES = {}
954
	end
955
	KNIFE:remove()
956
	ATTACK = false
957
	Rooted = false
958
end
959
960
function BlossomingBlood()
961
	ATTACK = true
962
	Rooted = true
963
	local HITBODIES = {}
964
	local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15)
965
	for i=0, 1, 0.1 / Animation_Speed do
966
		Swait()
967
		WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
968
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
969
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed)
970
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
971
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
972
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
973
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
974
	end
975
	for i = 1, 150 do
976
		Swait()
977
		if MRANDOM(1,3) == 1 then
978
			MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1))
979
			MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0))
980
		end
981
		SprayBlood(BLADE.CFrame*CF(0,-BLADE.Size.Y,0).p,BLADE.CFrame*CF(MRANDOM(-15,15),-BLADE.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
982
	end
983
	for i = 1, 25 do
984
		AddChildrenToTable(Torso.Position,workspace,20,HITBODIES)
985
	end
986
	if #HITBODIES ~= 0 then
987
		for i=0, 0.1, 0.1 / Animation_Speed do
988
			Swait()
989
			WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
990
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
991
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
992
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
993
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
994
			RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
995
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
996
		end
997
		coroutine.resume(coroutine.create(function()
998
			for e=1,#HITBODIES do
999
				Swait()
1000
				if HITBODIES[e]~=nil then
1001
					local BOD = HITBODIES[e]
1002
					local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
1003
					if TORS then
1004
						Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
1005
						local HUM = BOD:FindFirstChildOfClass("Humanoid")
1006
						if HUM then
1007
							ApplyDamage(HUM,3,2,1.3)
1008
						end
1009
					end
1010
				end
1011
			end
1012
			HITBODIES = {}
1013
		end))
1014
		for i=0, 0.6, 0.1 / Animation_Speed do
1015
			Swait()
1016
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
1017
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
1018
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1019
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1020
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1021
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1022
		end
1023
	end
1024
	KNIFE:remove()
1025
	ATTACK = false
1026
	Rooted = false
1027
end
1028
1029
function SufferingPrison()
1030
	ATTACK = true
1031
	Rooted = true
1032
	local INNERKNIFES = {}
1033
	local OUTERKNIFES = {}
1034
	for i=0, 2, 0.1 / Animation_Speed do
1035
		Swait()
1036
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1037
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1038
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1039
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1040
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1041
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1042
	end
1043
	local RELEASE = false
1044
	local LOOP = 0
1045
	for i = 1, 25 do
1046
		local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
1047
		local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75)
1048
		table.insert(INNERKNIFES,{KNIFE,BLADE,PART})
1049
	end
1050
	for i = 1, 25 do
1051
		local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
1052
		local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75)
1053
		table.insert(OUTERKNIFES,{KNIFE,BLADE,PART})
1054
	end
1055
	CreateSound("1368605755", Torso, 10, 1)
1056
	coroutine.resume(coroutine.create(function()
1057
		repeat
1058
			for e=1,#INNERKNIFES do
1059
				if INNERKNIFES[e]~=nil then
1060
					local STUFF = INNERKNIFES[e]
1061
					local KNIFE = STUFF[1]
1062
					local PART = STUFF[3]
1063
					PART.Velocity = VT(0,0,0)
1064
					PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0))
1065
				end
1066
			end
1067
			for q=1,#OUTERKNIFES do
1068
				if OUTERKNIFES[q]~=nil then
1069
					local STUFF = OUTERKNIFES[q]
1070
					local KNIFE = STUFF[1]
1071
					local PART = STUFF[3]
1072
					PART.Velocity = VT(0,0,0)
1073
					PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0))
1074
				end
1075
			end
1076
			Swait()
1077
			LOOP = LOOP + 1
1078
			if LOOP == 360 then
1079
				LOOP = 0
1080
			end
1081
		until RELEASE == true
1082
	end))
1083
	for i=0, 2, 0.1 / Animation_Speed do
1084
		Swait()
1085
		Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
1086
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1087
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1088
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1089
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1090
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1091
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1092
	end
1093
	CreateSound("1368637781", Torso, 10, 1)
1094
	RELEASE = true
1095
	MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1))
1096
	CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0))
1097
	for e=1,#INNERKNIFES do
1098
		if INNERKNIFES[e]~=nil then
1099
			local STUFF = INNERKNIFES[e]
1100
			local KNIFE = STUFF[1]
1101
			local BLADE = STUFF[2]
1102
			local PART = STUFF[3]
1103
			BLADE.CanCollide = false
1104
			PART.Velocity = VT(0,0,0)
1105
			local bv = Instance.new("BodyVelocity") 
1106
			bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1107
			bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400
1108
			bv.Parent = PART
1109
			Debris:AddItem(KNIFE,1)
1110
		end
1111
	end
1112
	for q=1,#OUTERKNIFES do
1113
		if OUTERKNIFES[q]~=nil then
1114
			local STUFF = OUTERKNIFES[q]
1115
			local KNIFE = STUFF[1]
1116
			local BLADE = STUFF[2]
1117
			local PART = STUFF[3]
1118
			BLADE.CanCollide = false
1119
			PART.Velocity = VT(0,0,0)
1120
			local bv = Instance.new("BodyVelocity") 
1121
			bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1122
			bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200
1123
			bv.Parent = PART
1124
			Debris:AddItem(KNIFE,1)
1125
		end
1126
	end
1127
	ATTACK = false
1128
	Rooted = false
1129
end
1130
1131
--//=================================\\
1132
--||	  ASSIGN THINGS TO KEYS
1133
--\\=================================//
1134
1135
function MouseDown(Mouse)
1136
	if ATTACK == false then
1137
		Stab()
1138
	end
1139
end
1140
1141
function MouseUp(Mouse)
1142
HOLD = false
1143
end
1144
1145
function KeyDown(Key)
1146
	KEYHOLD = true
1147
	if Key == "z" and ATTACK == false then
1148
		BladeDance()
1149
	end
1150
1151
	if Key == "b" and ATTACK == false then
1152
		ReaperDash()
1153
	end
1154
1155
	if Key == "c" and ATTACK == false then
1156
		BlossomingBlood()
1157
	end
1158
1159
	if Key == "x" and ATTACK == false then
1160
		SufferingPrison()
1161
	end
1162
end
1163
1164
function KeyUp(Key)
1165
	KEYHOLD = false
1166
end
1167
1168
	Mouse.Button1Down:connect(function(NEWKEY)
1169
		MouseDown(NEWKEY)
1170
	end)
1171
	Mouse.Button1Up:connect(function(NEWKEY)
1172
		MouseUp(NEWKEY)
1173
	end)
1174
	Mouse.KeyDown:connect(function(NEWKEY)
1175
		KeyDown(NEWKEY)
1176
	end)
1177
	Mouse.KeyUp:connect(function(NEWKEY)
1178
		KeyUp(NEWKEY)
1179
	end)
1180
1181
--//=================================\\
1182
--\\=================================//
1183
1184
1185
function unanchor()
1186
	if UNANCHOR == true then
1187
		g = Character:GetChildren()
1188
		for i = 1, #g do
1189
			if g[i].ClassName == "Part" then
1190
				g[i].Anchored = false
1191
			end
1192
		end
1193
	end
1194
end
1195
1196
1197
--//=================================\\
1198
--||	WRAP THE WHOLE SCRIPT UP
1199
--\\=================================//
1200
1201
Humanoid.Changed:connect(function(Jump)
1202
	if Jump == "Jump" and (Disable_Jump == true) then
1203
		Humanoid.Jump = false
1204
	end
1205
end)
1206
1207
while true do
1208
	Swait()
1209
	ANIMATE.Parent = nil
1210
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1211
	IDLEANIMATION:Play()
1212
	SINE = SINE + CHANGE
1213
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1214
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1215
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1216
	local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1217
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1218
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1219
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1220
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1221
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1222
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1223
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1224
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1225
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1226
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1227
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1228
	end
1229
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1230
		ANIM = "Jump"
1231
		if ATTACK == false then
1232
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1233
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1234
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1235
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1236
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1237
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1238
	    end
1239
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1240
		ANIM = "Fall"
1241
		if ATTACK == false then
1242
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1243
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1244
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1245
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1246
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1247
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1248
		end
1249
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1250
		ANIM = "Idle"
1251
		if ATTACK == false then
1252
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1253
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
1254
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1255
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1256
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1257
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1258
		end
1259
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1260
		ANIM = "Walk"
1261
		WALK = WALK + 1 / Animation_Speed
1262
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1263
			WALK = 0
1264
			if WALKINGANIM == true then
1265
				WALKINGANIM = false
1266
			elseif WALKINGANIM == false then
1267
				WALKINGANIM = true
1268
			end
1269
		end
1270
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1271
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1272
		if ATTACK == false then
1273
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1274
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1275
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
1276
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1277
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1278
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1279
		end
1280
	end
1281
	if HITFLOOR ~= nil then
1282
		if MRANDOM(1,2) == 1 then
1283
			local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1284
			Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
1285
			Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
1286
			local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1287
			Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
1288
			Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
1289
		end
1290
	end
1291
	unanchor()
1292
	Humanoid.MaxHealth = "inf"
1293
	Humanoid.Health = "inf"
1294
	if Rooted == false then
1295
		Disable_Jump = false
1296
		Humanoid.WalkSpeed = Speed
1297
	elseif Rooted == true then
1298
		Disable_Jump = true
1299
		Humanoid.WalkSpeed = 0
1300
	end
1301
	sick.Parent = Character
1302
	local MATHS = {"0","1"}
1303
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1304
	Humanoid.PlatformStand = false
1305
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=757046917"
1306
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1786683271"
1307
end
1308
1309
--//=================================\\
1310
--\\=================================//
1311
1312
1313
1314
1315
1316
--//====================================================\\--
1317
--||			  		 END OF SCRIPT
1318
--\\====================================================//--