scriptaboii

Untitled

Jun 15th, 2018
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  1. wait(0.2)
  2.  
  3.  
  4.  
  5.  
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Character)
  28. sick.SoundId = "rbxassetid://730537495"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 3
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  52. local NEWMESH = IT(MESH)
  53. if MESH == "SpecialMesh" then
  54. NEWMESH.MeshType = MESHTYPE
  55. if MESHID ~= "nil" and MESHID ~= "" then
  56. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  57. end
  58. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  59. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  60. end
  61. end
  62. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  63. NEWMESH.Scale = SCALE
  64. NEWMESH.Parent = PARENT
  65. return NEWMESH
  66. end
  67.  
  68. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  69. local NEWPART = IT("Part")
  70. NEWPART.formFactor = FORMFACTOR
  71. NEWPART.Reflectance = REFLECTANCE
  72. NEWPART.Transparency = TRANSPARENCY
  73. NEWPART.CanCollide = false
  74. NEWPART.Locked = true
  75. NEWPART.Anchored = true
  76. if ANCHOR == false then
  77. NEWPART.Anchored = false
  78. end
  79. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  80. NEWPART.Name = NAME
  81. NEWPART.Size = SIZE
  82. NEWPART.Position = Torso.Position
  83. NEWPART.Material = MATERIAL
  84. NEWPART:BreakJoints()
  85. NEWPART.Parent = PARENT
  86. return NEWPART
  87. end
  88.  
  89. --//=================================\\
  90. --|| CUSTOMIZATION
  91. --\\=================================//
  92.  
  93. Player_Size = 1 --Size of the player.
  94. Animation_Speed = 4
  95. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  96.  
  97. local Speed = 25
  98. local Effects2 = {}
  99.  
  100. --//=================================\\
  101. --|| END OF CUSTOMIZATION
  102. --\\=================================//
  103.  
  104. local function weldBetween(a, b)
  105. local weldd = Instance.new("ManualWeld")
  106. weldd.Part0 = a
  107. weldd.Part1 = b
  108. weldd.C0 = CFrame.new()
  109. weldd.C1 = b.CFrame:inverse() * a.CFrame
  110. weldd.Parent = a
  111. return weldd
  112. end
  113.  
  114. --//=================================\\
  115. --|| USEFUL VALUES
  116. --\\=================================//
  117.  
  118. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  119. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  120. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  121. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  122. local CHANGEDEFENSE = 0
  123. local CHANGEDAMAGE = 0
  124. local CHANGEMOVEMENT = 0
  125. local ANIM = "Idle"
  126. local ATTACK = false
  127. local EQUIPPED = false
  128. local HOLD = false
  129. local COMBO = 1
  130. local Rooted = false
  131. local SINE = 0
  132. local KEYHOLD = false
  133. local CHANGE = 2 / Animation_Speed
  134. local WALKINGANIM = false
  135. local WALK = 0
  136. local VALUE1 = false
  137. local VALUE2 = false
  138. local ROBLOXIDLEANIMATION = IT("Animation")
  139. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  140. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  141. --ROBLOXIDLEANIMATION.Parent = Humanoid
  142. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  143. WEAPONGUI.Name = "Weapon GUI"
  144. local Effects = IT("Folder", Character)
  145. Effects.Name = "Effects"
  146. local ANIMATOR = Humanoid.Animator
  147. local ANIMATE = Character.Animate
  148. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  149. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  150. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  151. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  152. local UNANCHOR = true
  153.  
  154. local SKILLTEXTCOLOR = C3(0,0,0)
  155.  
  156. local naeeym2 = Instance.new("BillboardGui",Character)
  157. naeeym2.AlwaysOnTop = true
  158. naeeym2.Size = UDim2.new(5,35,2,35)
  159. naeeym2.StudsOffset = Vector3.new(0,2,0)
  160. naeeym2.Adornee = Character.Head
  161. naeeym2.Name = "Name"
  162. naeeym2.PlayerToHideFrom = Player
  163. local tecks2 = Instance.new("TextLabel",naeeym2)
  164. tecks2.BackgroundTransparency = 1
  165. tecks2.TextScaled = true
  166. tecks2.BorderSizePixel = 0
  167. tecks2.Text = Player.Name..", The Ultimate Edgelord"
  168. tecks2.Font = "Antique"
  169. tecks2.TextSize = 30
  170. tecks2.TextStrokeTransparency = 0
  171. tecks2.TextColor3 = Color3.new(0,0,0)
  172. tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2)
  173. tecks2.Size = UDim2.new(1,0,0.5,0)
  174. tecks2.Parent = naeeym2
  175.  
  176. --//=================================\\
  177. --\\=================================//
  178.  
  179.  
  180. --//=================================\\
  181. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  182. --\\=================================//
  183.  
  184. ArtificialHB = Instance.new("BindableEvent", script)
  185. ArtificialHB.Name = "ArtificialHB"
  186.  
  187. script:WaitForChild("ArtificialHB")
  188.  
  189. frame = Frame_Speed
  190. tf = 0
  191. allowframeloss = false
  192. tossremainder = false
  193. lastframe = tick()
  194. script.ArtificialHB:Fire()
  195.  
  196. game:GetService("RunService").Heartbeat:connect(function(s, p)
  197. tf = tf + s
  198. if tf >= frame then
  199. if allowframeloss then
  200. script.ArtificialHB:Fire()
  201. lastframe = tick()
  202. else
  203. for i = 1, math.floor(tf / frame) do
  204. script.ArtificialHB:Fire()
  205. end
  206. lastframe = tick()
  207. end
  208. if tossremainder then
  209. tf = 0
  210. else
  211. tf = tf - frame * math.floor(tf / frame)
  212. end
  213. end
  214. end)
  215.  
  216. --//=================================\\
  217. --\\=================================//
  218.  
  219.  
  220.  
  221.  
  222.  
  223. --//=================================\\
  224. --|| SOME FUNCTIONS
  225. --\\=================================//
  226.  
  227. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  228. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  229. end
  230.  
  231. function PositiveAngle(NUMBER)
  232. if NUMBER >= 0 then
  233. NUMBER = 0
  234. end
  235. return NUMBER
  236. end
  237.  
  238. function NegativeAngle(NUMBER)
  239. if NUMBER <= 0 then
  240. NUMBER = 0
  241. end
  242. return NUMBER
  243. end
  244.  
  245. function Swait(NUMBER)
  246. if NUMBER == 0 or NUMBER == nil then
  247. ArtificialHB.Event:wait()
  248. else
  249. for i = 1, NUMBER do
  250. ArtificialHB.Event:wait()
  251. end
  252. end
  253. end
  254.  
  255. function QuaternionFromCFrame(cf)
  256. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  257. local trace = m00 + m11 + m22
  258. if trace > 0 then
  259. local s = math.sqrt(1 + trace)
  260. local recip = 0.5 / s
  261. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  262. else
  263. local i = 0
  264. if m11 > m00 then
  265. i = 1
  266. end
  267. if m22 > (i == 0 and m00 or m11) then
  268. i = 2
  269. end
  270. if i == 0 then
  271. local s = math.sqrt(m00 - m11 - m22 + 1)
  272. local recip = 0.5 / s
  273. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  274. elseif i == 1 then
  275. local s = math.sqrt(m11 - m22 - m00 + 1)
  276. local recip = 0.5 / s
  277. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  278. elseif i == 2 then
  279. local s = math.sqrt(m22 - m00 - m11 + 1)
  280. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  281. end
  282. end
  283. end
  284.  
  285. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  286. local xs, ys, zs = x + x, y + y, z + z
  287. local wx, wy, wz = w * xs, w * ys, w * zs
  288. local xx = x * xs
  289. local xy = x * ys
  290. local xz = x * zs
  291. local yy = y * ys
  292. local yz = y * zs
  293. local zz = z * zs
  294. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  295. end
  296.  
  297. function QuaternionSlerp(a, b, t)
  298. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  299. local startInterp, finishInterp;
  300. if cosTheta >= 0.0001 then
  301. if (1 - cosTheta) > 0.0001 then
  302. local theta = ACOS(cosTheta)
  303. local invSinTheta = 1 / SIN(theta)
  304. startInterp = SIN((1 - t) * theta) * invSinTheta
  305. finishInterp = SIN(t * theta) * invSinTheta
  306. else
  307. startInterp = 1 - t
  308. finishInterp = t
  309. end
  310. else
  311. if (1 + cosTheta) > 0.0001 then
  312. local theta = ACOS(-cosTheta)
  313. local invSinTheta = 1 / SIN(theta)
  314. startInterp = SIN((t - 1) * theta) * invSinTheta
  315. finishInterp = SIN(t * theta) * invSinTheta
  316. else
  317. startInterp = t - 1
  318. finishInterp = t
  319. end
  320. end
  321. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  322. end
  323.  
  324. function Clerp(a, b, t)
  325. local qa = {QuaternionFromCFrame(a)}
  326. local qb = {QuaternionFromCFrame(b)}
  327. local ax, ay, az = a.x, a.y, a.z
  328. local bx, by, bz = b.x, b.y, b.z
  329. local _t = 1 - t
  330. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  331. end
  332.  
  333. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  334. local frame = IT("Frame")
  335. frame.BackgroundTransparency = TRANSPARENCY
  336. frame.BorderSizePixel = BORDERSIZEPIXEL
  337. frame.Position = POSITION
  338. frame.Size = SIZE
  339. frame.BackgroundColor3 = COLOR
  340. frame.BorderColor3 = BORDERCOLOR
  341. frame.Name = NAME
  342. frame.Parent = PARENT
  343. return frame
  344. end
  345.  
  346. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  347. local label = IT("TextLabel")
  348. label.BackgroundTransparency = 1
  349. label.Size = UD2(1, 0, 1, 0)
  350. label.Position = UD2(0, 0, 0, 0)
  351. label.TextColor3 = TEXTCOLOR
  352. label.TextStrokeTransparency = STROKETRANSPARENCY
  353. label.TextTransparency = TRANSPARENCY
  354. label.FontSize = TEXTFONTSIZE
  355. label.Font = TEXTFONT
  356. label.BorderSizePixel = BORDERSIZEPIXEL
  357. label.TextScaled = false
  358. label.Text = TEXT
  359. label.Name = NAME
  360. label.Parent = PARENT
  361. return label
  362. end
  363.  
  364. function NoOutlines(PART)
  365. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  366. end
  367.  
  368.  
  369. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  370. local NEWWELD = IT(TYPE)
  371. NEWWELD.Part0 = PART0
  372. NEWWELD.Part1 = PART1
  373. NEWWELD.C0 = C0
  374. NEWWELD.C1 = C1
  375. NEWWELD.Parent = PARENT
  376. return NEWWELD
  377. end
  378.  
  379. local S = IT("Sound")
  380.  
  381. function CreateSound(ID, PARENT, VOLUME, PITCH)
  382. local NEWSOUND = nil
  383. coroutine.resume(coroutine.create(function()
  384. NEWSOUND = S:Clone()
  385. NEWSOUND.Parent = PARENT
  386. NEWSOUND.Volume = VOLUME
  387. NEWSOUND.Pitch = PITCH
  388. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  389. Swait()
  390. NEWSOUND:play()
  391. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  392. end))
  393. return NEWSOUND
  394. end
  395.  
  396. function CFrameFromTopBack(at, top, back)
  397. local right = top:Cross(back)
  398. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  399. end
  400.  
  401. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  402. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  403. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  404. wave.CFrame = CFRAME
  405. coroutine.resume(coroutine.create(function(PART)
  406. for i = 1, WAIT do
  407. Swait()
  408. mesh.Scale = mesh.Scale + GROW
  409. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  410. if DOESROT == true then
  411. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  412. end
  413. wave.Transparency = wave.Transparency + (0.5/WAIT)
  414. if wave.Transparency > 0.99 then
  415. wave:remove()
  416. end
  417. end
  418. end))
  419. end
  420.  
  421. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  422. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  423. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  424. wave.CFrame = CFRAME
  425. coroutine.resume(coroutine.create(function(PART)
  426. for i = 1, WAIT do
  427. Swait()
  428. mesh.Scale = mesh.Scale + GROW
  429. if DOESROT == true then
  430. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  431. end
  432. wave.Transparency = wave.Transparency + (0.5/WAIT)
  433. if wave.Transparency > 0.99 then
  434. wave:remove()
  435. end
  436. end
  437. end))
  438. end
  439.  
  440. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  441. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  442. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  443. wave.CFrame = CFRAME
  444. coroutine.resume(coroutine.create(function(PART)
  445. for i = 1, WAIT do
  446. Swait()
  447. mesh.Scale = mesh.Scale + GROW
  448. wave.Transparency = wave.Transparency + (1/WAIT)
  449. if wave.Transparency > 0.99 then
  450. wave:remove()
  451. end
  452. end
  453. end))
  454. end
  455.  
  456. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  457. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  458. local mesh = nil
  459. if KIND == "Base" then
  460. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  461. elseif KIND == "Thin" then
  462. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  463. elseif KIND == "Round" then
  464. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  465. end
  466. wave.CFrame = CFRAME
  467. coroutine.resume(coroutine.create(function(PART)
  468. for i = 1, WAIT do
  469. Swait()
  470. mesh.Scale = mesh.Scale + GROW/10
  471. wave.Transparency = wave.Transparency + (0.5/WAIT)
  472. if wave.Transparency > 0.99 then
  473. wave:remove()
  474. end
  475. end
  476. end))
  477. end
  478.  
  479. function MakeForm(PART,TYPE)
  480. if TYPE == "Cyl" then
  481. local MSH = IT("CylinderMesh",PART)
  482. elseif TYPE == "Ball" then
  483. local MSH = IT("SpecialMesh",PART)
  484. MSH.MeshType = "Sphere"
  485. elseif TYPE == "Wedge" then
  486. local MSH = IT("SpecialMesh",PART)
  487. MSH.MeshType = "Wedge"
  488. end
  489. end
  490.  
  491. function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
  492. SIZE = SIZE / 2
  493. local WELD = nil
  494. local KNIFEMODEL = IT("Model",Effects)
  495. KNIFEMODEL.Name = "Knife"
  496. local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
  497. MakeForm(HandlePart,"Cyl")
  498. if ISGRABBED == true then
  499. WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
  500. end
  501. local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
  502. BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
  503. weldBetween(HandlePart,BladePart)
  504. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
  505. MakeForm(Part,"Wedge")
  506. Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  507. weldBetween(BladePart,Part)
  508. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
  509. MakeForm(Part,"Wedge")
  510. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  511. weldBetween(BladePart,Part)
  512. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
  513. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  514. weldBetween(BladePart,Part)
  515. local A = IT("Attachment",BladePart)
  516. A.Position = VT(0,BladePart.Size.Y/2,0)
  517. local B = IT("Attachment",BladePart)
  518. B.Position = VT(0,-BladePart.Size.Y/2,0)
  519. local Trail = IT("Trail",BladePart)
  520. Trail.Attachment0 = A
  521. Trail.Attachment1 = B
  522. Trail.Lifetime = 0.2
  523. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  524. Trail.Transparency = NumberSequence.new(0, 1)
  525. for _, c in pairs(KNIFEMODEL:GetChildren()) do
  526. if c.ClassName == "Part" then
  527. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  528. end
  529. end
  530. if DOESDODAMAGE == true then
  531. local HIT = false
  532. BladePart.CanCollide = true
  533. local TOUCHED = BladePart.Touched:Connect(function(hit)
  534. if HIT == false then
  535. if hit ~= nil then
  536. if hit.Parent ~= nil then
  537. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  538. HIT = true
  539. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
  540. wait(0.1)
  541. HIT = false
  542. end
  543. end
  544. end
  545. end
  546. end)
  547. end
  548. return KNIFEMODEL,WELD,BladePart
  549. end
  550.  
  551. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  552. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  553. if HITFLOOR ~= nil then
  554. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  555. if HITFLOOR.Name == "BloodPuddle" then
  556. local DIST = (Position - HITFLOOR.Position).Magnitude
  557. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  558. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  559. end
  560. else
  561. if HITFLOOR.Anchored == true then
  562. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  563. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  564. MakeForm(BLOOD,"Cyl")
  565. coroutine.resume(coroutine.create(function()
  566. Swait(75)
  567. while true do
  568. Swait()
  569. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  570. if BLOOD.Size.Z < 0.051 then
  571. BLOOD:remove()
  572. break
  573. end
  574. end
  575. end))
  576. end
  577. end
  578. end
  579. end
  580. end
  581.  
  582. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  583. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  584. BLOOD.CFrame = CF(POSITION)
  585. MakeForm(BLOOD,"Ball")
  586. local bv = Instance.new("BodyVelocity",BLOOD)
  587. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  588. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  589. bv.Name = "MOVE"
  590. Debris:AddItem(bv,0.05)
  591. coroutine.resume(coroutine.create(function()
  592. local HASTOUCHEDGROUND = false
  593. local HIT = BLOOD.Touched:Connect(function(hit)
  594. if hit.Anchored == true then
  595. HASTOUCHEDGROUND = true
  596. if DoesTable == true then
  597. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  598. end
  599. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  600. end
  601. end)
  602. for i = 1, 75 do
  603. Swait()
  604. if i > 5 then
  605. BLOOD.CanCollide = true
  606. end
  607. if HASTOUCHEDGROUND == true then
  608. break
  609. end
  610. end
  611. BLOOD:remove()
  612. end))
  613. end
  614.  
  615. function CheckTableForString(Table, String)
  616. for i, v in pairs(Table) do
  617. if string.find(string.lower(String), string.lower(v)) then
  618. return true
  619. end
  620. end
  621. return false
  622. end
  623.  
  624. function CheckIntangible(Hit)
  625. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  626. if Hit and Hit.Parent then
  627. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  628. return true
  629. end
  630. end
  631. return false
  632. end
  633.  
  634. Debris = game:GetService("Debris")
  635.  
  636. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  637. local Direction = CFrame.new(StartPos, Vec).lookVector
  638. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  639. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  640. if RayHit and CheckIntangible(RayHit) then
  641. if DelayIfHit then
  642. wait()
  643. end
  644. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  645. end
  646. return RayHit, RayPos, RayNormal
  647. end
  648.  
  649. function turnto(position)
  650. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  651. end
  652.  
  653. --//=================================\\
  654. --|| WEAPON CREATION
  655. --\\=================================//
  656.  
  657. Humanoid.Died:connect(function()
  658. ATTACK = true
  659. end)
  660.  
  661. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  662. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  663. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  664. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  665. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  666.  
  667. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Blade Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  668. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Reaper Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  669. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blossoming Blood", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  670. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blood Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  671. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Suffering Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5")
  672.  
  673. --//=================================\\
  674. --|| DAMAGE FUNCTIONS
  675. --\\=================================//
  676.  
  677. function StatLabel(CFRAME, TEXT, COLOR)
  678. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  679. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  680. local BODYGYRO = IT("BodyGyro", STATPART)
  681. game:GetService("Debris"):AddItem(STATPART ,5)
  682. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  683. BILLBOARDGUI.Adornee = STATPART
  684. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  685. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  686. BILLBOARDGUI.AlwaysOnTop = false
  687. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  688. TEXTLABEL.BackgroundTransparency = 1
  689. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  690. TEXTLABEL.Text = TEXT
  691. TEXTLABEL.Font = "Fantasy"
  692. TEXTLABEL.FontSize="Size42"
  693. TEXTLABEL.TextColor3 = COLOR
  694. TEXTLABEL.TextStrokeTransparency = 0
  695. TEXTLABEL.TextScaled = true
  696. TEXTLABEL.TextWrapped = true
  697. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  698. for i = 1, 50 do
  699. Swait()
  700. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  701. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  702. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  703. end
  704. THEPART.Parent = nil
  705. end),STATPART, TEXTLABEL)
  706. end
  707.  
  708. --//=================================\\
  709. --|| DAMAGING
  710. --\\=================================//
  711.  
  712. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  713. local defence = Instance.new("BoolValue",Humanoid.Parent)
  714. defence.Name = ("HitBy"..Player.Name)
  715. game:GetService("Debris"):AddItem(defence, 0.001)
  716. if Humanoid.Health ~= 0 then
  717. local CritChance = MRANDOM(1,100)
  718. if CritChance < CritRate + 1 then
  719. Damage = Damage*CritMultiplier
  720. end
  721. if Damage > Humanoid.Health then
  722. Damage = math.ceil(Humanoid.Health)
  723. if Damage == 0 then
  724. Damage = 0.1
  725. end
  726. end
  727. Humanoid.Health = Humanoid.Health - Damage
  728. if Humanoid.Parent:FindFirstChild("Head") then
  729. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  730. if CritChance < CritRate + 1 then
  731. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  732. else
  733. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  734. end
  735. end
  736. end
  737. end
  738.  
  739. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  740. local dmg = math.random(min,max)
  741. for i,v in ipairs(workspace:GetChildren()) do
  742. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  743. local body = v:GetChildren()
  744. for part = 1, #body do
  745. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  746. if(body[part].Position - position).Magnitude < radius then
  747. if v.ClassName == "Model" then
  748. if v:FindFirstChildOfClass("Humanoid") then
  749. if CanBeDodgedByJumping == true then
  750. if body[part].Position.Y < position.Y+5 then
  751. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  752. end
  753. else
  754. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  755. end
  756. local bv = Instance.new("BodyVelocity")
  757. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  758. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  759. bv.Parent = body[part]
  760. Debris:AddItem(bv,0.2)
  761. end
  762. end
  763. end
  764. end
  765. end
  766. end
  767. if v:FindFirstChild("HitBy"..Player.Name) then
  768. v:FindFirstChild("HitBy"..Player.Name):remove()
  769. end
  770. end
  771. end
  772.  
  773. --//=================================\\
  774. --|| ATTACK FUNCTIONS AND STUFF
  775. --\\=================================//
  776.  
  777. function Stab()
  778. ATTACK = true
  779. Rooted = false
  780. local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5)
  781. CreateSound("92597369", BLADE, 5, 2)
  782. for i=0, 0.3, 0.1 / Animation_Speed do
  783. Swait()
  784. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  788. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  790. end
  791. KNIFE:remove()
  792. ATTACK = false
  793. Rooted = false
  794. end
  795.  
  796. function BladeDance()
  797. ATTACK = true
  798. Rooted = false
  799. for i=0, 1, 0.1 / Animation_Speed do
  800. Swait()
  801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  807. end
  808. Rooted = true
  809. local I = 0
  810. local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10)
  811. local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10)
  812. for i=0, 1.5, 0.1 / Animation_Speed do
  813. Swait()
  814. I = I + 1
  815. CreateSound("92597369", BLADE1, 5, 1.5)
  816. CreateSound("92597369", BLADE2, 5, 1.5)
  817. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  818. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed)
  819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  824. end
  825. for i=0, 0.3, 0.1 / Animation_Speed do
  826. Swait()
  827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  831. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  833. end
  834. KNIFE1:remove()
  835. KNIFE2:remove()
  836. ATTACK = false
  837. Rooted = false
  838. end
  839.  
  840. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  841. for _, c in pairs(PARENT:GetChildren()) do
  842. if c.ClassName == "Model" then
  843. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  844. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  845. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  846. if (TORSO.Position - FROM).Magnitude < DIST then
  847. table.insert(TABLE,c)
  848. end
  849. AddChildrenToTable(FROM,c,DIST,TABLE)
  850. elseif c.ClassName == "Folder" then
  851. AddChildrenToTable(FROM,c,DIST,TABLE)
  852. end
  853. end
  854. end
  855. end
  856.  
  857. function ReaperDash()
  858. ATTACK = true
  859. Rooted = false
  860. local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15)
  861. for i=0, 1, 0.1 / Animation_Speed do
  862. Swait()
  863. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed)
  864. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  868. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  870. end
  871. CreateSound("92597369", BLADE, 10, 0.7)
  872. local HITBODIES = {}
  873. local HASHITBODY = false
  874. Rooted = true
  875. BLADE.CanCollide = true
  876. local TOUCHED = BLADE.Touched:Connect(function(hit)
  877. if hit ~= nil then
  878. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  879. local HITBOD = hit.Parent
  880. if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then
  881. local E = IT("Beam",HITBOD)
  882. E.Name = ("IsHitBy"..Player.Name)
  883. Debris:AddItem(E,1)
  884. table.insert(HITBODIES,HITBOD)
  885. HASHITBODY = true
  886. end
  887. end
  888. end
  889. end)
  890. for i=0, 0.8, 0.1 / Animation_Speed do
  891. Swait()
  892. if HASHITBODY == true then
  893. break
  894. end
  895. CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6))
  896. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  897. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  904. end
  905. if HASHITBODY == true then
  906. AddChildrenToTable(Torso.Position,workspace,10,HITBODIES)
  907. BLADE.CanCollide = false
  908. CreateSound("511715134", BLADE, 10, 1)
  909. for i=0, 1.5, 0.1 / Animation_Speed do
  910. Swait()
  911. for e=1,#HITBODIES do
  912. if HITBODIES[e]~=nil then
  913. local BOD = HITBODIES[e]
  914. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  915. if TORS then
  916. TORS.Anchored = true
  917. Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  918. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1)
  919. end
  920. end
  921. end
  922. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  929. end
  930. TOUCHED:disconnect()
  931. for e=1,#HITBODIES do
  932. if HITBODIES[e]~=nil then
  933. local BOD = HITBODIES[e]
  934. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  935. if TORS then
  936. TORS.Anchored = false
  937. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  938. if HUM then
  939. ApplyDamage(HUM,25,2,1.3)
  940. end
  941. end
  942. end
  943. end
  944. for i=0, 0.3, 0.1 / Animation_Speed do
  945. Swait()
  946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  950. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  952. end
  953. HITBODIES = {}
  954. end
  955. KNIFE:remove()
  956. ATTACK = false
  957. Rooted = false
  958. end
  959.  
  960. function BlossomingBlood()
  961. ATTACK = true
  962. Rooted = true
  963. local HITBODIES = {}
  964. local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15)
  965. for i=0, 1, 0.1 / Animation_Speed do
  966. Swait()
  967. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  974. end
  975. for i = 1, 150 do
  976. Swait()
  977. if MRANDOM(1,3) == 1 then
  978. MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1))
  979. MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0))
  980. end
  981. SprayBlood(BLADE.CFrame*CF(0,-BLADE.Size.Y,0).p,BLADE.CFrame*CF(MRANDOM(-15,15),-BLADE.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  982. end
  983. for i = 1, 25 do
  984. AddChildrenToTable(Torso.Position,workspace,20,HITBODIES)
  985. end
  986. if #HITBODIES ~= 0 then
  987. for i=0, 0.1, 0.1 / Animation_Speed do
  988. Swait()
  989. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  994. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  996. end
  997. coroutine.resume(coroutine.create(function()
  998. for e=1,#HITBODIES do
  999. Swait()
  1000. if HITBODIES[e]~=nil then
  1001. local BOD = HITBODIES[e]
  1002. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1003. if TORS then
  1004. Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
  1005. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1006. if HUM then
  1007. ApplyDamage(HUM,3,2,1.3)
  1008. end
  1009. end
  1010. end
  1011. end
  1012. HITBODIES = {}
  1013. end))
  1014. for i=0, 0.6, 0.1 / Animation_Speed do
  1015. Swait()
  1016. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1020. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1022. end
  1023. end
  1024. KNIFE:remove()
  1025. ATTACK = false
  1026. Rooted = false
  1027. end
  1028.  
  1029. function SufferingPrison()
  1030. ATTACK = true
  1031. Rooted = true
  1032. local INNERKNIFES = {}
  1033. local OUTERKNIFES = {}
  1034. for i=0, 2, 0.1 / Animation_Speed do
  1035. Swait()
  1036. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1040. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1042. end
  1043. local RELEASE = false
  1044. local LOOP = 0
  1045. for i = 1, 25 do
  1046. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1047. local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75)
  1048. table.insert(INNERKNIFES,{KNIFE,BLADE,PART})
  1049. end
  1050. for i = 1, 25 do
  1051. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1052. local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75)
  1053. table.insert(OUTERKNIFES,{KNIFE,BLADE,PART})
  1054. end
  1055. CreateSound("1368605755", Torso, 10, 1)
  1056. coroutine.resume(coroutine.create(function()
  1057. repeat
  1058. for e=1,#INNERKNIFES do
  1059. if INNERKNIFES[e]~=nil then
  1060. local STUFF = INNERKNIFES[e]
  1061. local KNIFE = STUFF[1]
  1062. local PART = STUFF[3]
  1063. PART.Velocity = VT(0,0,0)
  1064. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1065. end
  1066. end
  1067. for q=1,#OUTERKNIFES do
  1068. if OUTERKNIFES[q]~=nil then
  1069. local STUFF = OUTERKNIFES[q]
  1070. local KNIFE = STUFF[1]
  1071. local PART = STUFF[3]
  1072. PART.Velocity = VT(0,0,0)
  1073. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1074. end
  1075. end
  1076. Swait()
  1077. LOOP = LOOP + 1
  1078. if LOOP == 360 then
  1079. LOOP = 0
  1080. end
  1081. until RELEASE == true
  1082. end))
  1083. for i=0, 2, 0.1 / Animation_Speed do
  1084. Swait()
  1085. Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1092. end
  1093. CreateSound("1368637781", Torso, 10, 1)
  1094. RELEASE = true
  1095. MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1))
  1096. CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0))
  1097. for e=1,#INNERKNIFES do
  1098. if INNERKNIFES[e]~=nil then
  1099. local STUFF = INNERKNIFES[e]
  1100. local KNIFE = STUFF[1]
  1101. local BLADE = STUFF[2]
  1102. local PART = STUFF[3]
  1103. BLADE.CanCollide = false
  1104. PART.Velocity = VT(0,0,0)
  1105. local bv = Instance.new("BodyVelocity")
  1106. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1107. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400
  1108. bv.Parent = PART
  1109. Debris:AddItem(KNIFE,1)
  1110. end
  1111. end
  1112. for q=1,#OUTERKNIFES do
  1113. if OUTERKNIFES[q]~=nil then
  1114. local STUFF = OUTERKNIFES[q]
  1115. local KNIFE = STUFF[1]
  1116. local BLADE = STUFF[2]
  1117. local PART = STUFF[3]
  1118. BLADE.CanCollide = false
  1119. PART.Velocity = VT(0,0,0)
  1120. local bv = Instance.new("BodyVelocity")
  1121. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1122. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200
  1123. bv.Parent = PART
  1124. Debris:AddItem(KNIFE,1)
  1125. end
  1126. end
  1127. ATTACK = false
  1128. Rooted = false
  1129. end
  1130.  
  1131. --//=================================\\
  1132. --|| ASSIGN THINGS TO KEYS
  1133. --\\=================================//
  1134.  
  1135. function MouseDown(Mouse)
  1136. if ATTACK == false then
  1137. Stab()
  1138. end
  1139. end
  1140.  
  1141. function MouseUp(Mouse)
  1142. HOLD = false
  1143. end
  1144.  
  1145. function KeyDown(Key)
  1146. KEYHOLD = true
  1147. if Key == "z" and ATTACK == false then
  1148. BladeDance()
  1149. end
  1150.  
  1151. if Key == "b" and ATTACK == false then
  1152. ReaperDash()
  1153. end
  1154.  
  1155. if Key == "c" and ATTACK == false then
  1156. BlossomingBlood()
  1157. end
  1158.  
  1159. if Key == "x" and ATTACK == false then
  1160. SufferingPrison()
  1161. end
  1162. end
  1163.  
  1164. function KeyUp(Key)
  1165. KEYHOLD = false
  1166. end
  1167.  
  1168. Mouse.Button1Down:connect(function(NEWKEY)
  1169. MouseDown(NEWKEY)
  1170. end)
  1171. Mouse.Button1Up:connect(function(NEWKEY)
  1172. MouseUp(NEWKEY)
  1173. end)
  1174. Mouse.KeyDown:connect(function(NEWKEY)
  1175. KeyDown(NEWKEY)
  1176. end)
  1177. Mouse.KeyUp:connect(function(NEWKEY)
  1178. KeyUp(NEWKEY)
  1179. end)
  1180.  
  1181. --//=================================\\
  1182. --\\=================================//
  1183.  
  1184.  
  1185. function unanchor()
  1186. if UNANCHOR == true then
  1187. g = Character:GetChildren()
  1188. for i = 1, #g do
  1189. if g[i].ClassName == "Part" then
  1190. g[i].Anchored = false
  1191. end
  1192. end
  1193. end
  1194. end
  1195.  
  1196.  
  1197. --//=================================\\
  1198. --|| WRAP THE WHOLE SCRIPT UP
  1199. --\\=================================//
  1200.  
  1201. Humanoid.Changed:connect(function(Jump)
  1202. if Jump == "Jump" and (Disable_Jump == true) then
  1203. Humanoid.Jump = false
  1204. end
  1205. end)
  1206.  
  1207. while true do
  1208. Swait()
  1209. ANIMATE.Parent = nil
  1210. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1211. IDLEANIMATION:Play()
  1212. SINE = SINE + CHANGE
  1213. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1214. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1215. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1216. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1217. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1218. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1219. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1220. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1221. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1222. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1223. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1224. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1225. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1226. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1227. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1228. end
  1229. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1230. ANIM = "Jump"
  1231. if ATTACK == false then
  1232. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1238. end
  1239. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1240. ANIM = "Fall"
  1241. if ATTACK == false then
  1242. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1248. end
  1249. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1250. ANIM = "Idle"
  1251. if ATTACK == false then
  1252. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1256. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1258. end
  1259. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1260. ANIM = "Walk"
  1261. WALK = WALK + 1 / Animation_Speed
  1262. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1263. WALK = 0
  1264. if WALKINGANIM == true then
  1265. WALKINGANIM = false
  1266. elseif WALKINGANIM == false then
  1267. WALKINGANIM = true
  1268. end
  1269. end
  1270. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1271. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1272. if ATTACK == false then
  1273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1277. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1279. end
  1280. end
  1281. if HITFLOOR ~= nil then
  1282. if MRANDOM(1,2) == 1 then
  1283. local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1284. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1285. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1286. local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1287. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1288. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1289. end
  1290. end
  1291. unanchor()
  1292. Humanoid.MaxHealth = "inf"
  1293. Humanoid.Health = "inf"
  1294. if Rooted == false then
  1295. Disable_Jump = false
  1296. Humanoid.WalkSpeed = Speed
  1297. elseif Rooted == true then
  1298. Disable_Jump = true
  1299. Humanoid.WalkSpeed = 0
  1300. end
  1301. sick.Parent = Character
  1302. local MATHS = {"0","1"}
  1303. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1304. Humanoid.PlatformStand = false
  1305. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=757046917"
  1306. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1786683271"
  1307. end
  1308.  
  1309. --//=================================\\
  1310. --\\=================================//
  1311.  
  1312.  
  1313.  
  1314.  
  1315.  
  1316. --//====================================================\\--
  1317. --|| END OF SCRIPT
  1318. --\\====================================================//--
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