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1 | AddLevel(LEVELTYPE., { -- leveltype | |
2 | id = "", -- level id | |
3 | name = "", -- level name | |
4 | desc = "", -- level description | |
5 | - | |
5 | + | |
6 | override_triggers = {}, -- overrides that only happen when triggered | |
7 | - | override_triggers = {}, -- overrides that only happen when triggered |
7 | + | substitutes = {}, --level substitutes |
8 | - | |
8 | + | |
9 | - | substitutes = {}, --level substitutes |
9 | + | |
10 | - | |
10 | + | |
11 | set_pieces = {}, -- set pieces that are guaranteed to spawn | |
12 | random_set_pieces = { }, -- set pieces that are picked at random | |
13 | numrandom_set_pieces = 0, -- number of random set pieces to pick | |
14 | - | |
14 | + | ordered_story_setpieces = {}, -- setpieces that spawn in for the teleportato |
15 | required_prefabs = {}, -- ensures required prefabs show up (EX teleportato pieces) | |
16 | teleportaction = nil, -- the action to be taken when using the teleportato | |
17 | teleportmaxwell = nil, -- sets character to maxwell when freed, a la adventure mode? | |
18 | - | |
18 | + | min_playlist_position = 0,-- minimum playlist position in adventure mode |
19 | - | ordered_story_setpieces = {}, -- setpieces that spawn in for the teleportato |
19 | + | max_playlist_position = 999, -- maximum playlist position in adventure mode |
20 | background_node_range = {0,2}, --minimum and maximum number of bg nodes per task | |
21 | - | |
21 | + |