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| 1 | AddLevel(LEVELTYPE., { -- leveltype
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| 2 | id = "", -- level id | |
| 3 | name = "", -- level name | |
| 4 | desc = "", -- level description | |
| 5 | - | |
| 5 | + | |
| 6 | override_triggers = {}, -- overrides that only happen when triggered
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| 7 | - | override_triggers = {}, -- overrides that only happen when triggered
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| 7 | + | substitutes = {}, --level substitutes
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| 8 | - | |
| 8 | + | |
| 9 | - | substitutes = {}, --level substitutes
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| 9 | + | |
| 10 | - | |
| 10 | + | |
| 11 | set_pieces = {}, -- set pieces that are guaranteed to spawn
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| 12 | random_set_pieces = { }, -- set pieces that are picked at random
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| 13 | numrandom_set_pieces = 0, -- number of random set pieces to pick | |
| 14 | - | |
| 14 | + | ordered_story_setpieces = {}, -- setpieces that spawn in for the teleportato
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| 15 | required_prefabs = {}, -- ensures required prefabs show up (EX teleportato pieces)
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| 16 | teleportaction = nil, -- the action to be taken when using the teleportato | |
| 17 | teleportmaxwell = nil, -- sets character to maxwell when freed, a la adventure mode? | |
| 18 | - | |
| 18 | + | min_playlist_position = 0,-- minimum playlist position in adventure mode |
| 19 | - | ordered_story_setpieces = {}, -- setpieces that spawn in for the teleportato
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| 19 | + | max_playlist_position = 999, -- maximum playlist position in adventure mode |
| 20 | background_node_range = {0,2}, --minimum and maximum number of bg nodes per task
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| 21 | - | |
| 21 | + |