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AddLevel(LEVELTYPE., { -- leveltype
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        id = "", -- level id
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        name =  "", -- level name
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        desc =  "", -- level description
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     	override_triggers = {}, -- overrides that only happen when triggered
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     override_triggers = {}, -- overrides that only happen when triggered
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    	substitutes = {}, --level substitutes
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     substitutes = {}, --level substitutes
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        set_pieces = {}, -- set pieces that are guaranteed to spawn
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        random_set_pieces = { }, -- set pieces that are picked at random
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        numrandom_set_pieces = 0, -- number of random set pieces to pick
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    	ordered_story_setpieces = {}, -- setpieces that spawn in for the teleportato
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        required_prefabs = {}, -- ensures required prefabs show up (EX teleportato pieces)
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     	teleportaction = nil, -- the action to be taken when using the teleportato
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     	teleportmaxwell = nil, -- sets character to maxwell when freed, a la adventure mode?
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     	min_playlist_position = 0,-- minimum playlist position in adventure mode
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     ordered_story_setpieces = {}, -- setpieces that spawn in for the teleportato
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     	max_playlist_position = 999, -- maximum playlist position in adventure mode
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 	background_node_range = {0,2}, --minimum and maximum number of bg nodes per task
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