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Sometimes you just want a place of your own. The Warehouse does really good for workshops, storage, and makeshift homes... but what about a place that resonates with you? A place that can allow us to truly let ourselves go, to be free and to roam as though it were a realm just for us? We all have our fantasies and places we want to go. This? This is for making quite the magical forest. A forest where marvelous things roam and wander, a place that defies imagination.
In order to create a section to ensure all manners of energies and power, we are going to create a series of waters and trees to fuel our Gardens.
In order to create a section to ensure all manners of energies and power, we are going to create a series of waters and trees to fuel our Gardens. Let's start with some basic materials:
-Let's Make It Bigger (Unholy Heights)
Harvest Moon's 'Blessing of Goddess' to give you sprites to tend to things will make things much easier, and with imparting upon them FFXI's Crystal Farming skill (along with Crystal-related manipulation skills from Avernum and Geneforge) they will be able to use the magic of crystals in order to cultivate and harvest the most magical of fruits and crops.
-Blessing of Goddess (Harvest Moon)
-Crystal Farmer (Final Fantasy XI)
When we get to Tenchi Muyo, The Living Technology perk and Smiling Goddess Leaves perk to grant you a 1st Generation Jurai Seed becomes the CORNERSTONE of our plan. The basis which we work with.
-Crystal Magic (Avernum)
-Geneforge/Crystal Working (Geneforge)
-Magitek Mastery (Final Fantasy VI)
-Living Technology/Smiling Goddess Leaves (Tenchi Muyo)
-Legacy Lived (Assassin's Creed)
-Nectar Pets/Queen's Chambers (SimAnt)
-Soil Brain (Banjo-Kazooie)
-Keeper of the Garden (Cave Story)
-Eco-Dome (World of Warcraft)
-Aura of Cultivation (Final Fantasy: Crystal Chronicles)
-Extraction Efficiency/Rapid Growth (Final Fantasy XIV)
-Viera Idol (Final Fantasy XII: Revenant Wings)
These will mean that they have a second source of superdimensional energy to work with, will be capable of channeling magic, will produce their own mana, AND can link up with each other in order to share energies and processing power, in order to become one massive supercomputer. By utilizing the Living Technology perk, I can use Demigod Atelier from Asura's Wrath to modify the Jurian functions and add so they will each have their own Mantra Reactor and the ability to channel Mantra as well... and thanks to the Yggdrasil tree from FF13-3, they can feed off of emotions (and by proxy, Mantra) to grow and store that additional energy. Their fruit will also be able to permanently increase the vitality and well-being of any who feeds upon it, as well as ensuring it is at the top nutritional potential or even slowly capable of evolving a person.
-Egg of White (Final Fantasy XII: Revenant Wings)
-Feather Dragon DNA (Five Star Stories)
-SCP-107 (SCP Foundation)
-Herb Garden/Fertilized Fields/Gravistone/Overgrow (Atelier: Arland Trilogy)
Octiron from Discworld, Fairy Garden from Changeling: The Lost, and the Tomb of Sucellus from the Age of Ice will ensure there is an abundance of magical radiation, glamour (which further works with emotion and will fuel the trees), and a great deal of Life-based mana. Anything will be able to grow there... anything. The Hanging Gardens from Civilization will only guarantee that this will be the case. Putting around facets of Psitanium will ensure anyone who walks into the Gardens will eventually develop psionic potential as well. Traces of Nitramene will be present to stabilize the effects of all these energies and provide a safe environment for anyone arrive and develop, thanks to the stabilizing properties of Vita-Radiation.
-Blessing of the Land (Sindain) (Dark Cloud 2)
-Lafreisca Seed/Royal Flower Garden (Dark Cloud 2)
We will also use samples and collections of the atmosphere from the Light of Terra Gaia-Class world, along with the powdered Wraithbone and the synchronizing with the Psitanium to ensure the same effects are achieved, thanks to the Psycho-Science perk of Psychonauts. This will also make sure anyone who enters this dimension will be graceful, more healthy, and be made MORE as a result. The fruit will be bountiful, water will be as nectar, and it will be a paradise.
-Teleporters (Dark Cloud 2)
-Net Sphere Reformation Device (Blame!)
Various Magitech perks will allow you to construct various, eco-friendly items in the Garden so that you may tend to things as you see fit. Furthermore, Jurai Trees can "have an internal folded dimensional space is tailored to the owner, and is usually large enough to support plants, animals and bodies of water. It’s about the size of a large city park, with most of the amenities woven into the clarketech nature environment." and by taking advantage of this the space inside the shack will be made larger and more comfortable for the trees to grow.
-Fruitful Bounty (Actraiser)
-Starro-Tech (Young Justice)
-Gardener (Mad Max)
-Cherry Blossom Grove/Black Rose Garden (Fire Emblem: Fates)
-Apiculture Networking (SBURB)
-Green Thumb/Voice of the Forest/Nature Spirits/Growth Accelerant (Origin: Spirits of the Past)
-Worldsinger (Warhammer 40k: Eldar)
-I Own A Ranch (Red Dead Redemption)
-Ambient Magic: Green/Great Mage/ (Circle of Magic)
Now it's time to do our water, and with that we will need the following:
-Water of Life (Jurai Trees; can rapidly heal the drinker)
-Bismarck's Blessing (FF13, any flora/fauna that comes into contact grows five times their normal size)
Harvest Moon's 'Blessing of Goddess' to give you sprites to tend to things will make things much easier, and with imparting upon them FFXI's Crystal Farmer skill (along with Crystal-related manipulation skills from Avernum and Geneforge) they will be able to use the magic of crystals in order to cultivate and harvest the most magical of fruits and crops. But we'll also use the 'Legacy' Precursor Blood perk from Assassin's Creed to teach them the 'Keeper of the Garden' knowledge and 'Soil Brain' to help them out with dirt composition and other care concerns like 'Chaw (Ga'hoolology)' for trees themselves. We can also find a way to give them 'Extraction Efficiency' and 'Rapid Growth' to ensure regardless of how they might harvest the plants, that they will not be damaged as a result. Putting in 'Gardener' and 'Fruitful Bounty' will ensure we get all KINDS of fruits and quantities of them, and 'Green Thumb' will only further improve it while putting in 'Worldsinger' for even greater accuracy and encouragement. We can also do 'Voice of the Forest' to talk things out, and 'Nature Spirits' will let us enhance the intellect of the sentient plants that may exist here, such as the trees we'll be using... and 'I Own A Ranch' will further increase their crop knowledge along with animal raising too!
-Chi (Lego- Legend of Chima; enough chi orbs infuses the waters)
But we can add some additional help, with 'Nectar Pets' and 'Queen's Chambers' providing plenty of beneficial ants in the Garden that can be altered much like the Sprites. We'll also be using methods to grant upon them an 'Aura of Cultivation' to ensure anything they tend to is bountiful. But hey, our ants can get along with others, right? That's why we add the 'Lafreisca Seed'. It's a massive flower that's nice in of itself, but the prime gig is the Rainbow Butterfly it brings... which is an excellent caretaker of plants and accelerator of plant growth. We can also put in 'Apiculture Networking' to have some empowered honey producers with the honeycombs being amazing computational abilities. We will also need a proper guardian... someone who will help tend to everyone, a protective figure. The 'Egg of White' should prove proper, as when it grows into Yiazmat (and spliced with the genes of a Feather Dragon) it will be a mighty being indeed.
-Spirit Font (Jade Empire; font of spiritual energy/chi)
When we get to Tenchi Muyo, the 'Living Technology' perk and 'Smiling Goddess Leaves' perk to grant you a 1st Generation Jurai Seed becomes the CORNERSTONE of our plan. The basis which we work with. 'Magitek Mastery' from Final Fantasy VI will also guarantee anything we do here will be made partially magical. Why is this needed? Well with the amount of things here, we want to give it all an edge. Which is why in World of Warcraft we're going to be stealing the technology for an 'Eco-Dome' and modifying it to work within this Garden with its arcane methods to encourage growth, along with dropping some Bastion 'Conductors' and the 'Viera Idol' around for both statues and the encouragement of growth and purification! Buuuut we're also going to throw in 'SCP-107' just to ensure we can make it rain anywhere since... well, awesome waters have their effects amplified when used with this tool.
The Bismarck's Blessing water with the Chi and the Water of Life shall be used in every pool,, in equal proportions, to ensure they work together with the Artificial Blastia Core and keep the Trees in an abundance of health. However, the Amirta/Spiritual Energy/Spirit Font shall be saved for the fourth and final pool, underneath the Yggdrasil tree. There will also be a great infusion of spiritual energy using spirit energy from Yu Yu Yakusho, Bleach, and Dark Souls. The Tomb of Sucellus will also be placed in this area, so as to ensure the Life Mana and vitality it gives will be saturating the trees and any life within it. With the Yggdrasil tree giving off an abundance of Nature mana, the landscape and world itself will be very, VERY powerful and enriched.
We're also going to want to use 'Starro-Tech'. Why? Well, it helps with mixing the properties of magic, technology, and biology together to make a safe blend. We're throwing a lot of magic into this, and with all the various plants and the potential technology... we want it to play nice. This will at least go a little ways to ensuring it DOES play nice, or at least they can intermingle with each other without something corrupting the other. If it all works on the same system, then it's easier for everything to get along.
But in order to ensure our trees can SURVIVE the intense energies of these different sources, we need to make sure the Trees can absorb and manipulate as many varied energies as possible. We will need the following:
SPEAKING of amplifications. Using 'Herb Garden', we're gonna be throwing in 'Fertilized Fields' to further improve the soil quality, along with 'Gravistones' which will... wait for it, GIVE US ADDITIONAL LEVELS. We just got floating islands in our damn Garden. How fucking cool is that?! Then finally 'Overgrow' can mix with 'Let's Make It Bigger' and the Jurai Tree, further ensuring our little paradise can grow and grow even without us being there to keep track of it, albeit incredibly slowly. We can also use the 'Growth Accelerant' to make sure any plant we put in here will grow quite large for needed purposes. We're playing the long game with this now. Speaking of the Jurai Tree, we're also going to be using 'Blessing of the Land' and try to throw in the 'Royal Flower Garden' to ensure not only will plants grow more vibrantly, but that any sentient plants will likewise grow and rally naturally. Which is good because... well. We don't want this thing to rebel, especially when it's as powerful as Jurai trees.
-Hybrid/Jagan Eye (Yu Yu Hakusho)
Funny enough with all the space this thing is likely going to take up in its shed, it's going to become a large pocket realm. 'Teleporters' would be good to install at times, to make sure we can get from place to place without it taking so damn long. We can also start adding additional layers for other forms of interaction through the 'Net Sphere Reformation Device'... just start laying the groundwork for a second layer of a world. But we can make it more peaceful as well! Just throw in 'Cherry Blossom Grove' and 'Black Rose Garden' to have all kinds of fun plants along with helping one with any concerning thoughts they might possess, which is important in a Garden.
-Living Technology (Tenchi Muyo)
-VWES (Megaman X)
-Demigod Atelier (Asura's Wrath)
-Miniaturization/Efficiency Tinker (Worm)
-Jakara-type Spyrer Armor (Light of Terra)
-Virus Creator (Megaman Battle Network)
By using this combination, we analyze the energy-absorbing machinery of the Spyrer Armor and study it enough so that we may convert it and the Mantra technology into Living Technology, which will not only make it wood but make it compatible with the trees. The VWES added in will ensure it has extra adaptability, and with the Miniaturization/Efficiency power, we can make it small AND much more capable, giving no issues to the Trees. We then take samples of oneself, studying blood and the 'coding' utilized in oneself to find the traits used for Hybrid Spiritual Energy and how the Jagan Eye works before using Living Technology and the Geneforge to craft a wooden version to place inside each tree. With this, the Trees also have absolute mastery of their own energies along with the ability to absorb different versions, allowing for modifications to the Wells or the Garden. Virus Creator will ensure we can download new viruses into the Trees to impart new abilities as needed.
Now to finally imbue our waters, we need to go to World of Warcraft and collect water from the following:
-Genesaur Sample (World of Warcraft)
-Yggdrasil (Age of Ice)
-Tree of Plenty Seeds (HunterxHunter)
-MUSHROOM ME (Alice in Wonderland)
-Nursery Blueprints (Captain Harlock)
-Golden Tree/Life Tree/Massive Tree (Endless Legend)
-Kypar Tree (World of Warcraft)
-Elemental Pollution (Wood) (Captain Planet)
The Sunwell water and the two Vials shall be placed in one Well. The Moonwell Water and water from the Second Well of Eternity shall be in the second Well. The Felwell and Well of Lost Souls shall be used for the third Well, and the water from the Caverns of Time instance shall provide the fourth and purest Well. Water from both Wells of Eternity will be used to ignite the Spirit Well underneath Yggdrasil, to ensure an abundance of spiritual energy.
-Myrrh Tree Seed (Final Fantasy: Crystal Chronicles)
-Eye of Nidhogg (Final Fantasy XIV)