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| 1 | Nuzlocke Types: | |
| 2 | ||
| 3 | [Fire] * | |
| 4 | +Fire Resistance | |
| 5 | +Arrows set ground on fire on impact and sometimes target (15%) | |
| 6 | +Cooks food automatically and smelts ore automatically (Cutclean) | |
| 7 | -Nausea in water | |
| 8 | -50% to get wood upon break of log, 50% to get charcoal | |
| 9 | Env: When on fire, player will leave a trail of fire behind only on grass | |
| 10 | ||
| 11 | [Grass] * | |
| 12 | +Speed 1 on grass or leaves | |
| 13 | +Giga drain (5%-10% life drain from shot) | |
| 14 | +Can detect nearby players (100 block radius) by doing /nearme (5 minute cooldown) (Can only see who is near, cannot tell how near) | |
| 15 | -Needs to re-hydrate every 5 minutes (Every 5 minutes, Grass type will need to be in water or will have slowness 2 until in | |
| 16 | water) | |
| 17 | -Takes 50% more burn damage | |
| 18 | Env: When breaking wood or leaves, apples will drop more frequently (5% each break) | |
| 19 | ||
| 20 | [Water] | |
| 21 | +Fish-like (Depth strider, water breathing), No after-burn | |
| 22 | +Water ability (Muddy Water) - If hit by arrow while in the water by water type, victim has a 50% chance to have a slip effect, | |
| 23 | which will make victim's arrows not shoot as far and shoot slower for 45 seconds, and slips may occur during that time too, which | |
| 24 | has a 10% chance of happening (slip is when the arrow is shot but lands in front of you because your hands are slippery) | |
| 25 | +Wet Sponge that shoots water block that flows with a cool down of 10 seconds, when it is in cooling down mode, it is a regular | |
| 26 | sponge | |
| 27 | -Slowness 1 near lava | |
| 28 | -Mining fatigue On grass and leaves | |
| 29 | Env: When raining and in water, the sponge will have a 5 second cooldown | |
| 30 | ||
| 31 | [Normal] | |
| 32 | +Substitution - When the player types in "/Substitute", player is teleported randomly within a 20 block radius and | |
| 33 | the position that the player was originally in will be replaced with a Zombie in full iron armor and iron sword. This has a | |
| 34 | cooldown of 5 minutes | |
| 35 | +Gapple heals 2.5 hearts | |
| 36 | +Resistance 1 | |
| 37 | Env: No Nerfs | |
| 38 | ||
| 39 | [Fighting] * | |
| 40 | +Strength 1 (nerfed), Strength 2 (Nerfed) when 6 hearts or under | |
| 41 | +Detect - Invincible when blocking for 2 minutes, but once you unblock, you can't attack for 2 seconds, 5 minute cooldown | |
| 42 | +Close Combat (Can only be used if your hunger bar is 5 bars or below) - Each swing of the sword damages an | |
| 43 | area around the player. Radius of 4 blocks | |
| 44 | -15% Less Damage Done w/ a Bow | |
| 45 | -Enderpearls do damage | |
| 46 | Env: When player is fighting someone with resistance, player will deal regular damage regardless of resistance | |
| 47 | ||
| 48 | [Flying] * | |
| 49 | +Speed 1, jump boost 3 (right click with feather to toggle jumpboost) | |
| 50 | +Takes no fall damage | |
| 51 | +Gust - Shots give more knockback | |
| 52 | -Slowness 1 below Y=40 | |
| 53 | -Takes 50% more knockback | |
| 54 | Env: When taking supposed fall damage, the player gets jump boost 6 for 1 second (which can be toggled off with the feather) | |
| 55 | ||
| 56 | [Rock] * | |
| 57 | +Haste 4 | |
| 58 | +Resistance 2 below Y=60, Resistance 1 above Y=60 | |
| 59 | +Sturdy - 2 absorption hearts that regenerate every 2 minutes | |
| 60 | -Takes 50% more fall damage | |
| 61 | -Slowness 1 | |
| 62 | Env: When player has 5 stacks of cobble, all of them are smelted into stone and player's pick will be repaired + upgrade efficiency 3 and unbreaking 3 and silk touch 1 (Nonreproducable effect) | |
| 63 | ||
| 64 | [Dark] * | |
| 65 | +Night vision | |
| 66 | +Arrow shots give blindness for 1 second | |
| 67 | +At night, player can play any sound effect to any player of choice every 1 minute using a "/Sound <sound>" command, there will be | |
| 68 | a "/Sound list" to see all sounds possible' | |
| 69 | -Weakness 1 above light level 12 | |
| 70 | -Slowness 1 above light level 12 | |
| 71 | Env: Speed 1 & increased damage (15% More Damage) at night or below light level 8 | |
| 72 | ||
| 73 | [Electric] * | |
| 74 | +Speed 2 | |
| 75 | +Paralysis - Shots will sometimes make the opponent unable to move | |
| 76 | +Motor Drive - Arrows travel faster and further (about 75% faster) (Toggleable) | |
| 77 | -Takes 10% more damage | |
| 78 | -Mining Fatigue 1 when near bedrock (4 blocks away) and obsidian (1 block away) | |
| 79 | Env: When raining nearby (50 block radius), all creepers become super charged, pigs become zombie pigman and Electric type will be immune to creepers until the rain stops | |
| 80 | ||
| 81 | [Steel] | |
| 82 | +Resistance 1.5 | |
| 83 | +Magnet effect (Knocks victim towards you and sometimes repels them farther) (Has a 75% chance of working) | |
| 84 | +20% chance for double ores | |
| 85 | -Takes 150% more damage from fire and lava | |
| 86 | -Slowness 2 | |
| 87 | Env: Slowness 2 turns to Slowness 1 for 1 minute after mining iron ore | |
| 88 | ||
| 89 | [Ice] * | |
| 90 | +Freeze-Dry - Water below the player will turn to Ice for 15 seconds (Toggleable with Packed Ice Item) | |
| 91 | +Blizzard - Bow shots gives slowness 1 for 5 second to victim and have a chance (20%) to freeze the victim (encases the player in | |
| 92 | ice, suffocation damage won't work) | |
| 93 | +Speed 1, but speed 2 near ice (that includes packed ice) | |
| 94 | -Takes 15% more damage in melee | |
| 95 | -Not able to MLG when IceWalking is toggled on | |
| 96 | Env: When player is standing on snow, the player will be able to right click their packed ice item to shoot unlimited snowballs with no cooldown | |
| 97 | ||
| 98 | [Poison] * | |
| 99 | +Immune to Poison/Poison will heal player(May be nerfed, depends on test games)/No Hunger Loss/Resistance 1 | |
| 100 | - | +Poison spikes (Thorns) - 50% of all damage taken from opponent will be dealt back (.5 hearts all time) |
| 100 | + | +Poison spikes (Thorns) - 20% of all damage taken from opponent will be dealt back (.5 hearts all time) |
| 101 | - | +25% Chance to poison when damaged by opponent (Poison 1 for 5 Seconds) |
| 101 | + | +15% Chance to poison when damaged by opponent (Poison 1 for 5 Seconds) |
| 102 | -Slowness 1 | |
| 103 | -Mining fatigue 1 near dirt | |
| 104 | Env: Breaking any type of spawner will give you 1 cave spider spawn egg and a 25% to drop a poison potion (throwable). A poison potion (throwable) drop from a witch is 50% | |
| 105 | ||
| 106 | [Fairy] * | |
| 107 | +Wand that shoots enderpearls once every 45 seconds | |
| 108 | +Sweet Kiss (50% chance of arrows applying nausea 1 to victim for 6 seconds) | |
| 109 | +Speed 1 at over light level 12 | |
| 110 | -Weakness 1 | |
| 111 | -Slowness 1 under light level 8 | |
| 112 | Env: User can eat flowers. Each flower gives 1 hunger bar and .5 saturation and has a 5% chance to get increased damage (15% More Damage) for 2 minutes, 5% chance to take 1 heart and a 10% chance to heal .5 hearts | |
| 113 | ||
| 114 | [Ghost] * | |
| 115 | +Invisibility below y=70 | |
| 116 | +Ghost effect (20% of arrows shot at ghost will miss) | |
| 117 | +Takes no PvE damage except from fire/lava | |
| 118 | -Weakness 1 over light level 12 | |
| 119 | -Slowness 1 | |
| 120 | Env: Silent Steps: Footsteps, breaking blocks, placing blocks and any sound created by the player is silent | |
| 121 | ||
| 122 | [Psychic] * | |
| 123 | +Can look into other peoples inventories, 5 minutes cooldown (/mindread <player>) | |
| 124 | +Arrows deal 15% more damage | |
| 125 | +Takes 10% less damage from projectiles | |
| 126 | -Takes 35% more damage from melee | |
| 127 | -Does 10% less melee damage | |
| 128 | Env: When mindreading a player, the user will hear an alarming noise if the player being mindreaded is withing 100 blocks of the user to notify the user (100 block radius) | |
| 129 | ||
| 130 | [Dragon] * | |
| 131 | +Dragon dance - All rates are significantly increased for dragon (mob drop rates, flint rates, ore drop rates etc) | |
| 132 | +Dragon breath - Arrows have a chance (25%) to hit an area to damage the player (radius of 3) | |
| 133 | +Resistance 1 | |
| 134 | -Mining fatigue 1 when below 5 hearts | |
| 135 | -Slowness 1 when above 5 hearts | |
| 136 | Env: In Extreme Hills, Dragon type will get resistance 3 if above 9 hearts. Will be permanent until they leave the extreme hills or has below 9 hearts | |
| 137 | ||
| 138 | [Bug] * | |
| 139 | +Speed 1, but Speed 2 for 5 minutes after consuming leaves | |
| 140 | +Arrow makes cobwebs (which dont drop string) some of the time (75% block radius - 1) (Cobwebs that appear from the bow will | |
| 141 | disappear after 5 seconds) | |
| 142 | +Heal Order (Heals half a heart upon rightclicking leaves, 4.5 minute cooldown, beware: not a good block to use for walling) | |
| 143 | -Weakness 2 | |
| 144 | -Gapples heal 1.5 hearts | |
| 145 | Env: Spiders don't damage the player | |
| 146 | ||
| 147 | [Ground] * | |
| 148 | +Diamond shovel named Dig will allow player to build (right click, which shoots a snowball to area in which you wish to create | |
| 149 | dirt) a 2 block radius sphere of dirt blocks for 2 second with a 20 second cooldown (shovel will also be enchanted with Efficiency | |
| 150 | V Unbreaking 3) (Will no longer suffocate poison type) | |
| 151 | +Arrows make victims in an area of 3 blocks radius not be able to jump for 1 seconds (Flying is immune) | |
| 152 | +Has no knockback 50% of the time (When there is no kb, Flying and Steel are no exceptions) | |
| 153 | -Slowness 1 | |
| 154 | -Blindness in water | |
| 155 | (Although I am making this change, Ground keeps no fall damage) | |
| 156 | Env: If player has 10 stacks of dirt in their inventory, the dirt block radius is 3 and the cool down is 10 seconds |