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- Nuzlocke Types:
- [Fire] *
- +Fire Resistance
- +Arrows set ground on fire on impact and sometimes target (15%)
- +Cooks food automatically and smelts ore automatically (Cutclean)
- -Nausea in water
- -50% to get wood upon break of log, 50% to get charcoal
- Env: When on fire, player will leave a trail of fire behind only on grass
- [Grass] *
- +Speed 1 on grass or leaves
- +Giga drain (5%-10% life drain from shot)
- +Can detect nearby players (100 block radius) by doing /nearme (5 minute cooldown) (Can only see who is near, cannot tell how near)
- -Needs to re-hydrate every 5 minutes (Every 5 minutes, Grass type will need to be in water or will have slowness 2 until in
- water)
- -Takes 50% more burn damage
- Env: When breaking wood or leaves, apples will drop more frequently (5% each break)
- [Water]
- +Fish-like (Depth strider, water breathing), No after-burn
- +Water ability (Muddy Water) - If hit by arrow while in the water by water type, victim has a 50% chance to have a slip effect,
- which will make victim's arrows not shoot as far and shoot slower for 45 seconds, and slips may occur during that time too, which
- has a 10% chance of happening (slip is when the arrow is shot but lands in front of you because your hands are slippery)
- +Wet Sponge that shoots water block that flows with a cool down of 10 seconds, when it is in cooling down mode, it is a regular
- sponge
- -Slowness 1 near lava
- -Mining fatigue On grass and leaves
- Env: When raining and in water, the sponge will have a 5 second cooldown
- [Normal]
- +Substitution - When the player types in "/Substitute", player is teleported randomly within a 20 block radius and
- the position that the player was originally in will be replaced with a Zombie in full iron armor and iron sword. This has a
- cooldown of 5 minutes
- +Gapple heals 2.5 hearts
- +Resistance 1
- Env: No Nerfs
- [Fighting] *
- +Strength 1 (nerfed), Strength 2 (Nerfed) when 6 hearts or under
- +Detect - Invincible when blocking for 2 minutes, but once you unblock, you can't attack for 2 seconds, 5 minute cooldown
- +Close Combat (Can only be used if your hunger bar is 5 bars or below) - Each swing of the sword damages an
- area around the player. Radius of 4 blocks
- -15% Less Damage Done w/ a Bow
- -Enderpearls do damage
- Env: When player is fighting someone with resistance, player will deal regular damage regardless of resistance
- [Flying] *
- +Speed 1, jump boost 3 (right click with feather to toggle jumpboost)
- +Takes no fall damage
- +Gust - Shots give more knockback
- -Slowness 1 below Y=40
- -Takes 50% more knockback
- Env: When taking supposed fall damage, the player gets jump boost 6 for 1 second (which can be toggled off with the feather)
- [Rock] *
- +Haste 4
- +Resistance 2 below Y=60, Resistance 1 above Y=60
- +Sturdy - 2 absorption hearts that regenerate every 2 minutes
- -Takes 50% more fall damage
- -Slowness 1
- Env: When player has 5 stacks of cobble, all of them are smelted into stone and player's pick will be repaired + upgrade efficiency 3 and unbreaking 3 and silk touch 1 (Nonreproducable effect)
- [Dark] *
- +Night vision
- +Arrow shots give blindness for 1 second
- +At night, player can play any sound effect to any player of choice every 1 minute using a "/Sound <sound>" command, there will be
- a "/Sound list" to see all sounds possible'
- -Weakness 1 above light level 12
- -Slowness 1 above light level 12
- Env: Speed 1 & increased damage (15% More Damage) at night or below light level 8
- [Electric] *
- +Speed 2
- +Paralysis - Shots will sometimes make the opponent unable to move
- +Motor Drive - Arrows travel faster and further (about 75% faster) (Toggleable)
- -Takes 10% more damage
- -Mining Fatigue 1 when near bedrock (4 blocks away) and obsidian (1 block away)
- Env: When raining nearby (50 block radius), all creepers become super charged, pigs become zombie pigman and Electric type will be immune to creepers until the rain stops
- [Steel]
- +Resistance 1.5
- +Magnet effect (Knocks victim towards you and sometimes repels them farther) (Has a 75% chance of working)
- +20% chance for double ores
- -Takes 150% more damage from fire and lava
- -Slowness 2
- Env: Slowness 2 turns to Slowness 1 for 1 minute after mining iron ore
- [Ice] *
- +Freeze-Dry - Water below the player will turn to Ice for 15 seconds (Toggleable with Packed Ice Item)
- +Blizzard - Bow shots gives slowness 1 for 5 second to victim and have a chance (20%) to freeze the victim (encases the player in
- ice, suffocation damage won't work)
- +Speed 1, but speed 2 near ice (that includes packed ice)
- -Takes 15% more damage in melee
- -Not able to MLG when IceWalking is toggled on
- Env: When player is standing on snow, the player will be able to right click their packed ice item to shoot unlimited snowballs with no cooldown
- [Poison] *
- +Immune to Poison/Poison will heal player(May be nerfed, depends on test games)/No Hunger Loss/Resistance 1
- +Poison spikes (Thorns) - 20% of all damage taken from opponent will be dealt back (.5 hearts all time)
- +15% Chance to poison when damaged by opponent (Poison 1 for 5 Seconds)
- -Slowness 1
- -Mining fatigue 1 near dirt
- Env: Breaking any type of spawner will give you 1 cave spider spawn egg and a 25% to drop a poison potion (throwable). A poison potion (throwable) drop from a witch is 50%
- [Fairy] *
- +Wand that shoots enderpearls once every 45 seconds
- +Sweet Kiss (50% chance of arrows applying nausea 1 to victim for 6 seconds)
- +Speed 1 at over light level 12
- -Weakness 1
- -Slowness 1 under light level 8
- Env: User can eat flowers. Each flower gives 1 hunger bar and .5 saturation and has a 5% chance to get increased damage (15% More Damage) for 2 minutes, 5% chance to take 1 heart and a 10% chance to heal .5 hearts
- [Ghost] *
- +Invisibility below y=70
- +Ghost effect (20% of arrows shot at ghost will miss)
- +Takes no PvE damage except from fire/lava
- -Weakness 1 over light level 12
- -Slowness 1
- Env: Silent Steps: Footsteps, breaking blocks, placing blocks and any sound created by the player is silent
- [Psychic] *
- +Can look into other peoples inventories, 5 minutes cooldown (/mindread <player>)
- +Arrows deal 15% more damage
- +Takes 10% less damage from projectiles
- -Takes 35% more damage from melee
- -Does 10% less melee damage
- Env: When mindreading a player, the user will hear an alarming noise if the player being mindreaded is withing 100 blocks of the user to notify the user (100 block radius)
- [Dragon] *
- +Dragon dance - All rates are significantly increased for dragon (mob drop rates, flint rates, ore drop rates etc)
- +Dragon breath - Arrows have a chance (25%) to hit an area to damage the player (radius of 3)
- +Resistance 1
- -Mining fatigue 1 when below 5 hearts
- -Slowness 1 when above 5 hearts
- Env: In Extreme Hills, Dragon type will get resistance 3 if above 9 hearts. Will be permanent until they leave the extreme hills or has below 9 hearts
- [Bug] *
- +Speed 1, but Speed 2 for 5 minutes after consuming leaves
- +Arrow makes cobwebs (which dont drop string) some of the time (75% block radius - 1) (Cobwebs that appear from the bow will
- disappear after 5 seconds)
- +Heal Order (Heals half a heart upon rightclicking leaves, 4.5 minute cooldown, beware: not a good block to use for walling)
- -Weakness 2
- -Gapples heal 1.5 hearts
- Env: Spiders don't damage the player
- [Ground] *
- +Diamond shovel named Dig will allow player to build (right click, which shoots a snowball to area in which you wish to create
- dirt) a 2 block radius sphere of dirt blocks for 2 second with a 20 second cooldown (shovel will also be enchanted with Efficiency
- V Unbreaking 3) (Will no longer suffocate poison type)
- +Arrows make victims in an area of 3 blocks radius not be able to jump for 1 seconds (Flying is immune)
- +Has no knockback 50% of the time (When there is no kb, Flying and Steel are no exceptions)
- -Slowness 1
- -Blindness in water
- (Although I am making this change, Ground keeps no fall damage)
- Env: If player has 10 stacks of dirt in their inventory, the dirt block radius is 3 and the cool down is 10 seconds
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