Advertisement
Guest User

Untitled

a guest
Apr 30th, 2017
10,406
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Nuzlocke Types:
  2.  
  3. [Fire] *
  4. +Fire Resistance
  5. +Arrows set ground on fire on impact and sometimes target (15%)
  6. +Cooks food automatically and smelts ore automatically (Cutclean)
  7. -Nausea in water
  8. -50% to get wood upon break of log, 50% to get charcoal
  9. Env: When on fire, player will leave a trail of fire behind only on grass
  10.  
  11. [Grass] *
  12. +Speed 1 on grass or leaves
  13. +Giga drain (5%-10% life drain from shot)
  14. +Can detect nearby players (100 block radius) by doing /nearme (5 minute cooldown) (Can only see who is near, cannot tell how near)
  15. -Needs to re-hydrate every 5 minutes (Every 5 minutes, Grass type will need to be in water or will have slowness 2 until in
  16. water)
  17. -Takes 50% more burn damage
  18. Env: When breaking wood or leaves, apples will drop more frequently (5% each break)
  19.  
  20. [Water]
  21. +Fish-like (Depth strider, water breathing), No after-burn
  22. +Water ability (Muddy Water) - If hit by arrow while in the water by water type, victim has a 50% chance to have a slip effect,
  23. which will make victim's arrows not shoot as far and shoot slower for 45 seconds, and slips may occur during that time too, which
  24. has a 10% chance of happening (slip is when the arrow is shot but lands in front of you because your hands are slippery)
  25. +Wet Sponge that shoots water block that flows with a cool down of 10 seconds, when it is in cooling down mode, it is a regular
  26. sponge
  27. -Slowness 1 near lava
  28. -Mining fatigue On grass and leaves
  29. Env: When raining and in water, the sponge will have a 5 second cooldown
  30.  
  31. [Normal]
  32. +Substitution - When the player types in "/Substitute", player is teleported randomly within a 20 block radius and
  33. the position that the player was originally in will be replaced with a Zombie in full iron armor and iron sword. This has a
  34. cooldown of 5 minutes
  35. +Gapple heals 2.5 hearts
  36. +Resistance 1
  37. Env: No Nerfs
  38.  
  39. [Fighting] *
  40. +Strength 1 (nerfed), Strength 2 (Nerfed) when 6 hearts or under
  41. +Detect - Invincible when blocking for 2 minutes, but once you unblock, you can't attack for 2 seconds, 5 minute cooldown
  42. +Close Combat (Can only be used if your hunger bar is 5 bars or below) - Each swing of the sword damages an
  43. area around the player. Radius of 4 blocks
  44. -15% Less Damage Done w/ a Bow
  45. -Enderpearls do damage
  46. Env: When player is fighting someone with resistance, player will deal regular damage regardless of resistance
  47.  
  48. [Flying] *
  49. +Speed 1, jump boost 3 (right click with feather to toggle jumpboost)
  50. +Takes no fall damage
  51. +Gust - Shots give more knockback
  52. -Slowness 1 below Y=40
  53. -Takes 50% more knockback
  54. Env: When taking supposed fall damage, the player gets jump boost 6 for 1 second (which can be toggled off with the feather)
  55.  
  56. [Rock] *
  57. +Haste 4
  58. +Resistance 2 below Y=60, Resistance 1 above Y=60
  59. +Sturdy - 2 absorption hearts that regenerate every 2 minutes
  60. -Takes 50% more fall damage
  61. -Slowness 1
  62. Env: When player has 5 stacks of cobble, all of them are smelted into stone and player's pick will be repaired + upgrade efficiency 3 and unbreaking 3 and silk touch 1 (Nonreproducable effect)
  63.  
  64. [Dark] *
  65. +Night vision
  66. +Arrow shots give blindness for 1 second
  67. +At night, player can play any sound effect to any player of choice every 1 minute using a "/Sound <sound>" command, there will be
  68. a "/Sound list" to see all sounds possible'
  69. -Weakness 1 above light level 12
  70. -Slowness 1 above light level 12
  71. Env: Speed 1 & increased damage (15% More Damage) at night or below light level 8
  72.  
  73. [Electric] *
  74. +Speed 2
  75. +Paralysis - Shots will sometimes make the opponent unable to move
  76. +Motor Drive - Arrows travel faster and further (about 75% faster) (Toggleable)
  77. -Takes 10% more damage
  78. -Mining Fatigue 1 when near bedrock (4 blocks away) and obsidian (1 block away)
  79. Env: When raining nearby (50 block radius), all creepers become super charged, pigs become zombie pigman and Electric type will be immune to creepers until the rain stops
  80.  
  81. [Steel]
  82. +Resistance 1.5
  83. +Magnet effect (Knocks victim towards you and sometimes repels them farther) (Has a 75% chance of working)
  84. +20% chance for double ores
  85. -Takes 150% more damage from fire and lava
  86. -Slowness 2
  87. Env: Slowness 2 turns to Slowness 1 for 1 minute after mining iron ore
  88.  
  89. [Ice] *
  90. +Freeze-Dry - Water below the player will turn to Ice for 15 seconds (Toggleable with Packed Ice Item)
  91. +Blizzard - Bow shots gives slowness 1 for 5 second to victim and have a chance (20%) to freeze the victim (encases the player in
  92. ice, suffocation damage won't work)
  93. +Speed 1, but speed 2 near ice (that includes packed ice)
  94. -Takes 15% more damage in melee
  95. -Not able to MLG when IceWalking is toggled on
  96. Env: When player is standing on snow, the player will be able to right click their packed ice item to shoot unlimited snowballs with no cooldown
  97.  
  98. [Poison] *
  99. +Immune to Poison/Poison will heal player(May be nerfed, depends on test games)/No Hunger Loss/Resistance 1
  100. +Poison spikes (Thorns) - 20% of all damage taken from opponent will be dealt back (.5 hearts all time)
  101. +15% Chance to poison when damaged by opponent (Poison 1 for 5 Seconds)
  102. -Slowness 1
  103. -Mining fatigue 1 near dirt
  104. Env: Breaking any type of spawner will give you 1 cave spider spawn egg and a 25% to drop a poison potion (throwable). A poison potion (throwable) drop from a witch is 50%
  105.  
  106. [Fairy] *
  107. +Wand that shoots enderpearls once every 45 seconds
  108. +Sweet Kiss (50% chance of arrows applying nausea 1 to victim for 6 seconds)
  109. +Speed 1 at over light level 12
  110. -Weakness 1
  111. -Slowness 1 under light level 8
  112. Env: User can eat flowers. Each flower gives 1 hunger bar and .5 saturation and has a 5% chance to get increased damage (15% More Damage) for 2 minutes, 5% chance to take 1 heart and a 10% chance to heal .5 hearts
  113.  
  114. [Ghost] *
  115. +Invisibility below y=70
  116. +Ghost effect (20% of arrows shot at ghost will miss)
  117. +Takes no PvE damage except from fire/lava
  118. -Weakness 1 over light level 12
  119. -Slowness 1
  120. Env: Silent Steps: Footsteps, breaking blocks, placing blocks and any sound created by the player is silent
  121.  
  122. [Psychic] *
  123. +Can look into other peoples inventories, 5 minutes cooldown (/mindread <player>)
  124. +Arrows deal 15% more damage
  125. +Takes 10% less damage from projectiles
  126. -Takes 35% more damage from melee
  127. -Does 10% less melee damage
  128. Env: When mindreading a player, the user will hear an alarming noise if the player being mindreaded is withing 100 blocks of the user to notify the user (100 block radius)
  129.  
  130. [Dragon] *
  131. +Dragon dance - All rates are significantly increased for dragon (mob drop rates, flint rates, ore drop rates etc)
  132. +Dragon breath - Arrows have a chance (25%) to hit an area to damage the player (radius of 3)
  133. +Resistance 1
  134. -Mining fatigue 1 when below 5 hearts
  135. -Slowness 1 when above 5 hearts
  136. Env: In Extreme Hills, Dragon type will get resistance 3 if above 9 hearts. Will be permanent until they leave the extreme hills or has below 9 hearts
  137.  
  138. [Bug] *
  139. +Speed 1, but Speed 2 for 5 minutes after consuming leaves
  140. +Arrow makes cobwebs (which dont drop string) some of the time (75% block radius - 1) (Cobwebs that appear from the bow will
  141. disappear after 5 seconds)
  142. +Heal Order (Heals half a heart upon rightclicking leaves, 4.5 minute cooldown, beware: not a good block to use for walling)
  143. -Weakness 2
  144. -Gapples heal 1.5 hearts
  145. Env: Spiders don't damage the player
  146.  
  147. [Ground] *
  148. +Diamond shovel named Dig will allow player to build (right click, which shoots a snowball to area in which you wish to create
  149. dirt) a 2 block radius sphere of dirt blocks for 2 second with a 20 second cooldown (shovel will also be enchanted with Efficiency
  150. V Unbreaking 3) (Will no longer suffocate poison type)
  151. +Arrows make victims in an area of 3 blocks radius not be able to jump for 1 seconds (Flying is immune)
  152. +Has no knockback 50% of the time (When there is no kb, Flying and Steel are no exceptions)
  153. -Slowness 1
  154. -Blindness in water
  155. (Although I am making this change, Ground keeps no fall damage)
  156. Env: If player has 10 stacks of dirt in their inventory, the dirt block radius is 3 and the cool down is 10 seconds
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement