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| 1 | --Join my discord server.---------------------------------------------------------------- | |
| 2 | --Original by Shackluster.--------------------------------------------------------------- | |
| 3 | --Enjoy the edit! :D.-------------------------------------------------------------------- | |
| 4 | --Join here: https://discordapp.com/channels/506798328995119114/506798328995119116------- | |
| 5 | ----------------------------------------------------------------------------------------- | |
| 6 | ------Update 27/12/2018!----------------------------------------------------- | |
| 7 | ----------------------------------------------------------------------------------------- | |
| 8 | -- This script has convert to FE by who i don't know? | |
| 9 | ||
| 10 | ----------------------------------------------------- | |
| 11 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 12 | local Player,game,owner = owner,game | |
| 13 | local RealPlayer = Player | |
| 14 | do | |
| 15 | print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
| |
| 16 | local rp = RealPlayer | |
| 17 | script.Parent = rp.Character | |
| 18 | ||
| 19 | --RemoteEvent for communicating | |
| 20 | local Event = Instance.new("RemoteEvent")
| |
| 21 | Event.Name = "UserInput_Event" | |
| 22 | ||
| 23 | --Fake event to make stuff like Mouse.KeyDown work | |
| 24 | local function fakeEvent() | |
| 25 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 26 | t.connect = t.Connect | |
| 27 | return t | |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 32 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 33 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 34 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 35 | end} | |
| 36 | --Merged 2 functions into one by checking amount of arguments | |
| 37 | CAS.UnbindAction = CAS.BindAction | |
| 38 | ||
| 39 | --This function will trigger the events that have been :Connect()'ed | |
| 40 | local function te(self,ev,...) | |
| 41 | local t = m[ev] | |
| 42 | if t and t._fakeEvent then | |
| 43 | for _,f in pairs(t.Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | end | |
| 48 | m.TrigEvent = te | |
| 49 | UIS.TrigEvent = te | |
| 50 | ||
| 51 | Event.OnServerEvent:Connect(function(plr,io) | |
| 52 | if plr~=rp then return end | |
| 53 | m.Target = io.Target | |
| 54 | m.Hit = io.Hit | |
| 55 | if not io.isMouse then | |
| 56 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 57 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 58 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 59 | end | |
| 60 | for _,t in pairs(CAS.Actions) do | |
| 61 | for _,k in pairs(t.Keys) do | |
| 62 | if k==io.KeyCode then | |
| 63 | t.Function(t.Name,io.UserInputState,io) | |
| 64 | end | |
| 65 | end | |
| 66 | end | |
| 67 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 68 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 69 | end | |
| 70 | end) | |
| 71 | Event.Parent = NLS([==[ | |
| 72 | local Player = game:GetService("Players").LocalPlayer
| |
| 73 | local Event = script:WaitForChild("UserInput_Event")
| |
| 74 | ||
| 75 | local Mouse = Player:GetMouse() | |
| 76 | local UIS = game:GetService("UserInputService")
| |
| 77 | local input = function(io,a) | |
| 78 | if a then return end | |
| 79 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 80 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 81 | end | |
| 82 | UIS.InputBegan:Connect(input) | |
| 83 | UIS.InputEnded:Connect(input) | |
| 84 | ||
| 85 | local h,t | |
| 86 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 87 | --If player is not moving their mouse, client won't fire events | |
| 88 | while wait(1/30) do | |
| 89 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 90 | h,t=Mouse.Hit,Mouse.Target | |
| 91 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 92 | end | |
| 93 | end]==],Player.Character) | |
| 94 | ||
| 95 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 96 | --Real game object | |
| 97 | local _rg = game | |
| 98 | ||
| 99 | --Metatable for fake service | |
| 100 | local fsmt = {
| |
| 101 | __index = function(self,k) | |
| 102 | local s = rawget(self,"_RealService") | |
| 103 | if s then return s[k] end | |
| 104 | end, | |
| 105 | __newindex = function(self,k,v) | |
| 106 | local s = rawget(self,"_RealService") | |
| 107 | if s then s[k]=v end | |
| 108 | end, | |
| 109 | __call = function(self,...) | |
| 110 | local s = rawget(self,"_RealService") | |
| 111 | if s then return s(...) end | |
| 112 | end | |
| 113 | } | |
| 114 | local function FakeService(t,RealService) | |
| 115 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 116 | return setmetatable(t,fsmt) | |
| 117 | end | |
| 118 | ||
| 119 | --Fake game object | |
| 120 | local g = {
| |
| 121 | GetService = function(self,s) | |
| 122 | return self[s] | |
| 123 | end, | |
| 124 | Players = FakeService({
| |
| 125 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 126 | },"Players"), | |
| 127 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 128 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 129 | } | |
| 130 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 131 | g.service = g.GetService | |
| 132 | ||
| 133 | g.RunService = FakeService({
| |
| 134 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 135 | BindToRenderStep = function(self,name,_,fun) | |
| 136 | ||
| 137 | end, | |
| 138 | UnbindFromRenderStep = function(self,name) | |
| 139 | self._btrs[name]:Disconnect() | |
| 140 | end, | |
| 141 | },"RunService") | |
| 142 | ||
| 143 | setmetatable(g,{
| |
| 144 | __index=function(self,s) | |
| 145 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 146 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 147 | end, | |
| 148 | __newindex = fsmt.__newindex, | |
| 149 | __call = fsmt.__call | |
| 150 | }) | |
| 151 | --Changing owner to fake player object to support owner:GetMouse() | |
| 152 | game,owner = g,g.Players.LocalPlayer | |
| 153 | end | |
| 154 | ||
| 155 | script:ClearAllChildren() | |
| 156 | wait(0.2) | |
| 157 | ||
| 158 | Player = game:GetService("Players").LocalPlayer
| |
| 159 | PlayerGui = Player.PlayerGui | |
| 160 | Cam = workspace.CurrentCamera | |
| 161 | Backpack = Player.Backpack | |
| 162 | Character = Player.Character | |
| 163 | Humanoid = Character.Humanoid | |
| 164 | Mouse = Player:GetMouse() | |
| 165 | RootPart = Character["HumanoidRootPart"] | |
| 166 | Torso = Character["Torso"] | |
| 167 | Head = Character["Head"] | |
| 168 | RightArm = Character["Right Arm"] | |
| 169 | LeftArm = Character["Left Arm"] | |
| 170 | RightLeg = Character["Right Leg"] | |
| 171 | LeftLeg = Character["Left Leg"] | |
| 172 | RootJoint = RootPart["RootJoint"] | |
| 173 | Neck = Torso["Neck"] | |
| 174 | RightShoulder = Torso["Right Shoulder"] | |
| 175 | LeftShoulder = Torso["Left Shoulder"] | |
| 176 | RightHip = Torso["Right Hip"] | |
| 177 | LeftHip = Torso["Left Hip"] | |
| 178 | print('User: '..Player.Name)
| |
| 179 | print('Enjoy this Edit ;D')
| |
| 180 | local sick = Instance.new("Sound",Character)
| |
| 181 | sick.Parent = Character | |
| 182 | sick:resume() | |
| 183 | sick.Volume = 10 | |
| 184 | - | sick.Pitch = 0.75 |
| 184 | + | sick.Pitch = 0.89 |
| 185 | sick.Looped = true | |
| 186 | - | sick.SoundId = "rbxassetid://1073318933" |
| 186 | + | sick.SoundId = "rbxassetid://407749940" |
| 187 | sick.Name = "" | |
| 188 | local top = Instance.new("Shirt")
| |
| 189 | top.ShirtTemplate = "rbxassetid://230449737" | |
| 190 | top.Parent = Character | |
| 191 | top.Name = "Cloth" | |
| 192 | local bottom = Instance.new("Pants")
| |
| 193 | bottom.PantsTemplate = "rbxassetid://676428351" | |
| 194 | bottom.Parent = Character | |
| 195 | bottom.Name = "Cloth" | |
| 196 | - | tecks.Text = "Silent Heaven" |
| 196 | + | |
| 197 | local naeeym = Instance.new("BillboardGui",Character)
| |
| 198 | naeeym.Size = UDim2.new(0,100,0,40) | |
| 199 | naeeym.StudsOffset = Vector3.new(0,2,0) | |
| 200 | naeeym.Adornee = Character.Head | |
| 201 | local tecks = Instance.new("TextLabel",naeeym)
| |
| 202 | tecks.BackgroundTransparency = 1 | |
| 203 | tecks.BorderSizePixel = 0 | |
| 204 | tecks.Text = "MICHEAL THE FALLEN ANGEL" | |
| 205 | tecks.Font = "Fantasy" | |
| 206 | tecks.FontSize = "Size24" | |
| 207 | tecks.TextStrokeTransparency = 0 | |
| 208 | tecks.TextStrokeColor3 = Color3.new(1,1,1) | |
| 209 | tecks.TextColor3 = Color3.new(1,1,1) | |
| 210 | tecks.Size = UDim2.new(1,0,0.5,0) | |
| 211 | ---------------------------------------------------- | |
| 212 | ||
| 213 | IT = Instance.new | |
| 214 | CF = CFrame.new | |
| 215 | VT = Vector3.new | |
| 216 | RAD = math.rad | |
| 217 | C3 = Color3.new | |
| 218 | UD2 = UDim2.new | |
| 219 | BRICKC = BrickColor.new | |
| 220 | ANGLES = CFrame.Angles | |
| 221 | EULER = CFrame.fromEulerAnglesXYZ | |
| 222 | COS = math.cos | |
| 223 | ACOS = math.acos | |
| 224 | SIN = math.sin | |
| 225 | ASIN = math.asin | |
| 226 | ABS = math.abs | |
| 227 | MRANDOM = math.random | |
| 228 | FLOOR = math.floor | |
| 229 | ||
| 230 | local sky = Instance.new('Sky', game:GetService'Lighting')
| |
| 231 | sky.SkyboxBk = "rbxassetid://48020371" | |
| 232 | sky.SkyboxDn = "rbxassetid://48020144" | |
| 233 | sky.SkyboxFt = "rbxassetid://48020234" | |
| 234 | sky.SkyboxLf = "rbxassetid://48020211" | |
| 235 | sky.SkyboxRt = "rbxassetid://48020254" | |
| 236 | sky.SkyboxUp = "rbxassetid://48020383" | |
| 237 | sky.StarCount = 3000 | |
| 238 | sky.SunAngularSize = 0 | |
| 239 | sky.MoonAngularSize = 11 | |
| 240 | sky.MoonTextureId = "rbxasset://sky/moon.jpg" | |
| 241 | sky.CelestialBodiesShown = false | |
| 242 | ||
| 243 | Character["Body Colors"].HeadColor = BrickColor.new("Institutional white")
| |
| 244 | Character["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
| |
| 245 | Character["Body Colors"].LeftArmColor = BrickColor.new("Institutional white")
| |
| 246 | Character["Body Colors"].RightArmColor = BrickColor.new("Institutional white")
| |
| 247 | Character["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
| |
| 248 | Character["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
| |
| 249 | ||
| 250 | --//=================================\\ | |
| 251 | --|| USEFUL VALUES | |
| 252 | --\\=================================// | |
| 253 | ||
| 254 | Player_Size = 1 | |
| 255 | Animation_Speed = 3 | |
| 256 | local FORCERESET = false | |
| 257 | local Effects2 = {}
| |
| 258 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 259 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 260 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 261 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 262 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 263 | local DAMAGEMULTIPLIER = 1 | |
| 264 | local SIZE = 1 | |
| 265 | local ANIM = "Idle" | |
| 266 | local ATTACK = false | |
| 267 | local EQUIPPED = false | |
| 268 | local HOLD = false | |
| 269 | local COMBO = 1 | |
| 270 | local Rooted = false | |
| 271 | local SINE = 0 | |
| 272 | local KEYHOLD = false | |
| 273 | local CHANGE = 2 / Animation_Speed | |
| 274 | local WALKINGANIM = false | |
| 275 | local VALUE1 = false | |
| 276 | local VALUE2 = false | |
| 277 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 278 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 279 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 280 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 281 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 282 | WEAPONGUI.Name = "BanishV3Gui" | |
| 283 | local Weapon = IT("Model")
| |
| 284 | Weapon.Name = "Adds" | |
| 285 | local Effects = IT("Folder", Weapon)
| |
| 286 | Effects.Name = "Effects" | |
| 287 | local ANIMATOR = Humanoid.Animator | |
| 288 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 289 | local UNANCHOR = true | |
| 290 | local TOBANISH = {}
| |
| 291 | local ROAR = {528589078,528589175,528589274,528589382}
| |
| 292 | script.Parent = PlayerGui | |
| 293 | ||
| 294 | --//=================================\\ | |
| 295 | --\\=================================// | |
| 296 | ||
| 297 | local Speed = 18 | |
| 298 | ||
| 299 | --//=================================\\ | |
| 300 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 301 | --\\=================================// | |
| 302 | ||
| 303 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 304 | ArtificialHB.Name = "ArtificialHB" | |
| 305 | ||
| 306 | script:WaitForChild("ArtificialHB")
| |
| 307 | ||
| 308 | frame = Frame_Speed | |
| 309 | tf = 0 | |
| 310 | allowframeloss = false | |
| 311 | tossremainder = false | |
| 312 | lastframe = tick() | |
| 313 | script.ArtificialHB:Fire() | |
| 314 | ||
| 315 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 316 | tf = tf + s | |
| 317 | if tf >= frame then | |
| 318 | if allowframeloss then | |
| 319 | script.ArtificialHB:Fire() | |
| 320 | lastframe = tick() | |
| 321 | else | |
| 322 | for i = 1, math.floor(tf / frame) do | |
| 323 | script.ArtificialHB:Fire() | |
| 324 | end | |
| 325 | lastframe = tick() | |
| 326 | end | |
| 327 | if tossremainder then | |
| 328 | tf = 0 | |
| 329 | else | |
| 330 | tf = tf - frame * math.floor(tf / frame) | |
| 331 | end | |
| 332 | end | |
| 333 | end) | |
| 334 | ||
| 335 | --//=================================\\ | |
| 336 | --\\=================================// | |
| 337 | ||
| 338 | --//=================================\\ | |
| 339 | --|| SOME FUNCTIONS | |
| 340 | --\\=================================// | |
| 341 | ||
| 342 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 343 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 344 | end | |
| 345 | ||
| 346 | function PositiveAngle(NUMBER) | |
| 347 | if NUMBER >= 0 then | |
| 348 | NUMBER = 0 | |
| 349 | end | |
| 350 | return NUMBER | |
| 351 | end | |
| 352 | ||
| 353 | function NegativeAngle(NUMBER) | |
| 354 | if NUMBER <= 0 then | |
| 355 | NUMBER = 0 | |
| 356 | end | |
| 357 | return NUMBER | |
| 358 | end | |
| 359 | ||
| 360 | function Swait(NUMBER) | |
| 361 | if NUMBER == 0 or NUMBER == nil then | |
| 362 | ArtificialHB.Event:wait() | |
| 363 | else | |
| 364 | for i = 1, NUMBER do | |
| 365 | ArtificialHB.Event:wait() | |
| 366 | end | |
| 367 | end | |
| 368 | end | |
| 369 | ||
| 370 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 371 | local NEWMESH = IT(MESH) | |
| 372 | if MESH == "SpecialMesh" then | |
| 373 | NEWMESH.MeshType = MESHTYPE | |
| 374 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 375 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 376 | end | |
| 377 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 378 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 379 | end | |
| 380 | end | |
| 381 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 382 | NEWMESH.Scale = SCALE | |
| 383 | NEWMESH.Parent = PARENT | |
| 384 | return NEWMESH | |
| 385 | end | |
| 386 | ||
| 387 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 388 | local NEWPART = IT("Part")
| |
| 389 | NEWPART.formFactor = FORMFACTOR | |
| 390 | NEWPART.Reflectance = REFLECTANCE | |
| 391 | NEWPART.Transparency = TRANSPARENCY | |
| 392 | NEWPART.CanCollide = false | |
| 393 | NEWPART.Locked = true | |
| 394 | NEWPART.Anchored = true | |
| 395 | if ANCHOR == false then | |
| 396 | NEWPART.Anchored = false | |
| 397 | end | |
| 398 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 399 | NEWPART.Name = NAME | |
| 400 | NEWPART.Size = SIZE | |
| 401 | NEWPART.Position = Torso.Position | |
| 402 | NEWPART.Material = MATERIAL | |
| 403 | NEWPART:BreakJoints() | |
| 404 | NEWPART.Parent = PARENT | |
| 405 | return NEWPART | |
| 406 | end | |
| 407 | ||
| 408 | local function weldBetween(a, b) | |
| 409 | local weldd = Instance.new("ManualWeld")
| |
| 410 | weldd.Part0 = a | |
| 411 | weldd.Part1 = b | |
| 412 | weldd.C0 = CFrame.new() | |
| 413 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 414 | weldd.Parent = a | |
| 415 | return weldd | |
| 416 | end | |
| 417 | ||
| 418 | ||
| 419 | function QuaternionFromCFrame(cf) | |
| 420 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 421 | local trace = m00 + m11 + m22 | |
| 422 | if trace > 0 then | |
| 423 | local s = math.sqrt(1 + trace) | |
| 424 | local recip = 0.5 / s | |
| 425 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 426 | else | |
| 427 | local i = 0 | |
| 428 | if m11 > m00 then | |
| 429 | i = 1 | |
| 430 | end | |
| 431 | if m22 > (i == 0 and m00 or m11) then | |
| 432 | i = 2 | |
| 433 | end | |
| 434 | if i == 0 then | |
| 435 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 436 | local recip = 0.5 / s | |
| 437 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 438 | elseif i == 1 then | |
| 439 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 440 | local recip = 0.5 / s | |
| 441 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 442 | elseif i == 2 then | |
| 443 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 444 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 445 | end | |
| 446 | end | |
| 447 | end | |
| 448 | ||
| 449 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 450 | local xs, ys, zs = x + x, y + y, z + z | |
| 451 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 452 | local xx = x * xs | |
| 453 | local xy = x * ys | |
| 454 | local xz = x * zs | |
| 455 | local yy = y * ys | |
| 456 | local yz = y * zs | |
| 457 | local zz = z * zs | |
| 458 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 459 | end | |
| 460 | ||
| 461 | function QuaternionSlerp(a, b, t) | |
| 462 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 463 | local startInterp, finishInterp; | |
| 464 | if cosTheta >= 0.0001 then | |
| 465 | if (1 - cosTheta) > 0.0001 then | |
| 466 | local theta = ACOS(cosTheta) | |
| 467 | local invSinTheta = 1 / SIN(theta) | |
| 468 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 469 | finishInterp = SIN(t * theta) * invSinTheta | |
| 470 | else | |
| 471 | startInterp = 1 - t | |
| 472 | finishInterp = t | |
| 473 | end | |
| 474 | else | |
| 475 | if (1 + cosTheta) > 0.0001 then | |
| 476 | local theta = ACOS(-cosTheta) | |
| 477 | local invSinTheta = 1 / SIN(theta) | |
| 478 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 479 | finishInterp = SIN(t * theta) * invSinTheta | |
| 480 | else | |
| 481 | startInterp = t - 1 | |
| 482 | finishInterp = t | |
| 483 | end | |
| 484 | end | |
| 485 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 486 | end | |
| 487 | ||
| 488 | function Clerp(a, b, t) | |
| 489 | local qa = {QuaternionFromCFrame(a)}
| |
| 490 | local qb = {QuaternionFromCFrame(b)}
| |
| 491 | local ax, ay, az = a.x, a.y, a.z | |
| 492 | local bx, by, bz = b.x, b.y, b.z | |
| 493 | local _t = 1 - t | |
| 494 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 495 | end | |
| 496 | ||
| 497 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 498 | local frame = IT("Frame")
| |
| 499 | frame.BackgroundTransparency = TRANSPARENCY | |
| 500 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 501 | frame.Position = POSITION | |
| 502 | frame.Size = SIZE | |
| 503 | frame.BackgroundColor3 = COLOR | |
| 504 | frame.BorderColor3 = BORDERCOLOR | |
| 505 | frame.Name = NAME | |
| 506 | frame.Parent = PARENT | |
| 507 | return frame | |
| 508 | end | |
| 509 | ||
| 510 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 511 | local label = IT("TextLabel")
| |
| 512 | label.BackgroundTransparency = 1 | |
| 513 | label.Size = UD2(1, 0, 1, 0) | |
| 514 | label.Position = UD2(0, 0, 0, 0) | |
| 515 | label.TextColor3 = TEXTCOLOR | |
| 516 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 517 | label.TextTransparency = TRANSPARENCY | |
| 518 | label.FontSize = TEXTFONTSIZE | |
| 519 | label.Font = TEXTFONT | |
| 520 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 521 | label.TextScaled = false | |
| 522 | label.Text = TEXT | |
| 523 | label.Name = NAME | |
| 524 | label.Parent = PARENT | |
| 525 | return label | |
| 526 | end | |
| 527 | ||
| 528 | function NoOutlines(PART) | |
| 529 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 530 | end | |
| 531 | ||
| 532 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 533 | local NEWWELD = IT(TYPE) | |
| 534 | NEWWELD.Part0 = PART0 | |
| 535 | NEWWELD.Part1 = PART1 | |
| 536 | NEWWELD.C0 = C0 | |
| 537 | NEWWELD.C1 = C1 | |
| 538 | NEWWELD.Parent = PARENT | |
| 539 | return NEWWELD | |
| 540 | end | |
| 541 | local S = IT("Sound")
| |
| 542 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 543 | local NEWSOUND = nil | |
| 544 | coroutine.resume(coroutine.create(function() | |
| 545 | NEWSOUND = S:Clone() | |
| 546 | NEWSOUND.Parent = PARENT | |
| 547 | NEWSOUND.Volume = VOLUME | |
| 548 | NEWSOUND.Pitch = PITCH | |
| 549 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 550 | NEWSOUND:play() | |
| 551 | if DOESLOOP == true then | |
| 552 | NEWSOUND.Looped = true | |
| 553 | else | |
| 554 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 555 | NEWSOUND:remove() | |
| 556 | end | |
| 557 | end)) | |
| 558 | return NEWSOUND | |
| 559 | end | |
| 560 | ||
| 561 | function CFrameFromTopBack(at, top, back) | |
| 562 | local right = top:Cross(back) | |
| 563 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 564 | end | |
| 565 | ||
| 566 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 567 | function WACKYEFFECT(Table) | |
| 568 | local TYPE = (Table.EffectType or "Sphere") | |
| 569 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 570 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 571 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 572 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 573 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 574 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 575 | local ROTATION1 = (Table.RotationX or 0) | |
| 576 | local ROTATION2 = (Table.RotationY or 0) | |
| 577 | local ROTATION3 = (Table.RotationZ or 0) | |
| 578 | local MATERIAL = (Table.Material or "Neon") | |
| 579 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 580 | local TIME = (Table.Time or 45) | |
| 581 | local SOUNDID = (Table.SoundID or nil) | |
| 582 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 583 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 584 | coroutine.resume(coroutine.create(function() | |
| 585 | local PLAYSSOUND = false | |
| 586 | local SOUND = nil | |
| 587 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 588 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 589 | PLAYSSOUND = true | |
| 590 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 591 | end | |
| 592 | EFFECT.Color = COLOR | |
| 593 | local MSH = nil | |
| 594 | if TYPE == "Sphere" then | |
| 595 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 596 | elseif TYPE == "Block" then | |
| 597 | MSH = IT("BlockMesh",EFFECT)
| |
| 598 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 599 | elseif TYPE == "Wave" then | |
| 600 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 601 | elseif TYPE == "Ring" then | |
| 602 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 603 | elseif TYPE == "Slash" then | |
| 604 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 605 | elseif TYPE == "Round Slash" then | |
| 606 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 607 | elseif TYPE == "Swirl" then | |
| 608 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 609 | elseif TYPE == "Skull" then | |
| 610 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 611 | elseif TYPE == "Crystal" then | |
| 612 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 613 | end | |
| 614 | if MSH ~= nil then | |
| 615 | local MOVESPEED = nil | |
| 616 | if MOVEDIRECTION ~= nil then | |
| 617 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 618 | end | |
| 619 | local GROWTH = SIZE - ENDSIZE | |
| 620 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 621 | if TYPE == "Block" then | |
| 622 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 623 | else | |
| 624 | EFFECT.CFrame = CFRAME | |
| 625 | end | |
| 626 | for LOOP = 1, TIME+1 do | |
| 627 | Swait() | |
| 628 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 629 | if TYPE == "Wave" then | |
| 630 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 631 | end | |
| 632 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 633 | if TYPE == "Block" then | |
| 634 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 635 | else | |
| 636 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 637 | end | |
| 638 | if MOVEDIRECTION ~= nil then | |
| 639 | local ORI = EFFECT.Orientation | |
| 640 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 641 | EFFECT.Orientation = ORI | |
| 642 | end | |
| 643 | end | |
| 644 | if PLAYSSOUND == false then | |
| 645 | EFFECT:remove() | |
| 646 | else | |
| 647 | SOUND.Stopped:Connect(function() | |
| 648 | EFFECT:remove() | |
| 649 | end) | |
| 650 | end | |
| 651 | else | |
| 652 | if PLAYSSOUND == false then | |
| 653 | EFFECT:remove() | |
| 654 | else | |
| 655 | repeat Swait() until SOUND.Playing == false | |
| 656 | EFFECT:remove() | |
| 657 | end | |
| 658 | end | |
| 659 | end)) | |
| 660 | end | |
| 661 | ||
| 662 | function MakeForm(PART,TYPE) | |
| 663 | if TYPE == "Cyl" then | |
| 664 | local MSH = IT("CylinderMesh",PART)
| |
| 665 | elseif TYPE == "Ball" then | |
| 666 | local MSH = IT("SpecialMesh",PART)
| |
| 667 | MSH.MeshType = "Sphere" | |
| 668 | elseif TYPE == "Wedge" then | |
| 669 | local MSH = IT("SpecialMesh",PART)
| |
| 670 | MSH.MeshType = "Wedge" | |
| 671 | end | |
| 672 | end | |
| 673 | ||
| 674 | function SpawnTrail(FROM,TO,BIG) | |
| 675 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(0,0,0)) | |
| 676 | MakeForm(TRAIL,"Cyl") | |
| 677 | local DIST = (FROM - TO).Magnitude | |
| 678 | if BIG == true then | |
| 679 | TRAIL.Size = VT(4.5,DIST,4.5) | |
| 680 | else | |
| 681 | TRAIL.Size = VT(4.5,DIST,4.5) | |
| 682 | end | |
| 683 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 684 | coroutine.resume(coroutine.create(function() | |
| 685 | for i = 1, 5 do | |
| 686 | Swait() | |
| 687 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 688 | end | |
| 689 | TRAIL:remove() | |
| 690 | end)) | |
| 691 | end | |
| 692 | ||
| 693 | function SpawnTrail0(FROM,TO,BIG) | |
| 694 | local TRAIL0 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(1,1,1)) | |
| 695 | MakeForm(TRAIL0,"Cyl") | |
| 696 | local DIST = (FROM - TO).Magnitude | |
| 697 | if BIG == true then | |
| 698 | TRAIL0.Size = VT(0.75,DIST,0.75) | |
| 699 | else | |
| 700 | TRAIL0.Size = VT(0.65,DIST,0.65) | |
| 701 | end | |
| 702 | TRAIL0.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 703 | coroutine.resume(coroutine.create(function() | |
| 704 | for i = 1, 5 do | |
| 705 | Swait() | |
| 706 | TRAIL0.Transparency = TRAIL0.Transparency + 0.1 | |
| 707 | end | |
| 708 | TRAIL0:remove() | |
| 709 | end)) | |
| 710 | end | |
| 711 | ||
| 712 | Debris = game:GetService("Debris")
| |
| 713 | ||
| 714 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 715 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 716 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 717 | end | |
| 718 | ||
| 719 | function turnto(position) | |
| 720 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 721 | end | |
| 722 | ||
| 723 | function swait(num) | |
| 724 | if num == 0 or num == nil then | |
| 725 | ArtificialHB.Event:wait() | |
| 726 | else | |
| 727 | for i = 0, num do | |
| 728 | ArtificialHB.Event:wait() | |
| 729 | end | |
| 730 | end | |
| 731 | end | |
| 732 | ||
| 733 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 734 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 735 | local mesh = IT("SpecialMesh",wave)
| |
| 736 | mesh.MeshType = "FileMesh" | |
| 737 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 738 | mesh.Scale = SIZE | |
| 739 | mesh.Offset = VT(0,0,0) | |
| 740 | wave.CFrame = CFRAME | |
| 741 | coroutine.resume(coroutine.create(function(PART) | |
| 742 | for i = 1, WAIT do | |
| 743 | Swait() | |
| 744 | mesh.Scale = mesh.Scale + GROW | |
| 745 | if DOESROT == true then | |
| 746 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 747 | end | |
| 748 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 749 | if wave.Transparency > 0.99 then | |
| 750 | wave:remove() | |
| 751 | end | |
| 752 | end | |
| 753 | end)) | |
| 754 | end | |
| 755 | ||
| 756 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 757 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 758 | local mesh = IT("SpecialMesh",wave)
| |
| 759 | mesh.MeshType = "Sphere" | |
| 760 | mesh.Scale = SIZE | |
| 761 | mesh.Offset = VT(0,0,0) | |
| 762 | wave.CFrame = CFRAME | |
| 763 | coroutine.resume(coroutine.create(function(PART) | |
| 764 | for i = 1, WAIT do | |
| 765 | Swait() | |
| 766 | mesh.Scale = mesh.Scale + GROW | |
| 767 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 768 | if wave.Transparency > 0.99 then | |
| 769 | wave:remove() | |
| 770 | end | |
| 771 | end | |
| 772 | end)) | |
| 773 | end | |
| 774 | ||
| 775 | function chatfunc(text) | |
| 776 | local chat = coroutine.wrap(function() | |
| 777 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 778 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 779 | end | |
| 780 | local Bill = Instance.new("BillboardGui",Character)
| |
| 781 | Bill.Size = UDim2.new(0,100,0,40) | |
| 782 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 783 | Bill.Adornee = Character.Head | |
| 784 | Bill.Name = "TalkingBillBoard" | |
| 785 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 786 | Hehe.BackgroundTransparency = 1 | |
| 787 | Hehe.BorderSizePixel = 0 | |
| 788 | Hehe.Text = "" | |
| 789 | Hehe.Font = "Fantasy" | |
| 790 | Hehe.TextSize = 40 | |
| 791 | Hehe.TextStrokeTransparency = 0 | |
| 792 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 793 | coroutine.resume(coroutine.create(function() | |
| 794 | while Hehe ~= nil do | |
| 795 | swait() | |
| 796 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 797 | Hehe.Rotation = math.random(-5,5) | |
| 798 | Hehe.TextColor3 = Color3.new(17,17,17) | |
| 799 | Hehe.TextStrokeColor3 = Color3.new(17,17,17) | |
| 800 | end | |
| 801 | end)) | |
| 802 | for i = 1,string.len(text),1 do | |
| 803 | swait() | |
| 804 | Hehe.Text = string.sub(text,1,i) | |
| 805 | end | |
| 806 | swait(90)--Re[math.random(1, 93)] | |
| 807 | for i = 0, 1, .025 do | |
| 808 | swait() | |
| 809 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 810 | Hehe.TextStrokeTransparency = i | |
| 811 | Hehe.TextTransparency = i | |
| 812 | end | |
| 813 | Bill:Destroy() | |
| 814 | end) | |
| 815 | chat() | |
| 816 | end | |
| 817 | ||
| 818 | function CheckTableForString(Table, String) | |
| 819 | for i, v in pairs(Table) do | |
| 820 | if string.find(string.lower(String), string.lower(v)) then | |
| 821 | return true | |
| 822 | end | |
| 823 | end | |
| 824 | return false | |
| 825 | end | |
| 826 | ||
| 827 | function CheckIntangible(Hit) | |
| 828 | local ProjectileNames = {
| |
| 829 | "Water", | |
| 830 | "Arrow", | |
| 831 | "Projectile", | |
| 832 | "Effect", | |
| 833 | "Rail", | |
| 834 | "Lightning", | |
| 835 | "Bullet" | |
| 836 | } | |
| 837 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
| |
| 838 | return true | |
| 839 | end | |
| 840 | return false | |
| 841 | end | |
| 842 | ||
| 843 | --//=================================\\ | |
| 844 | --|| WEAPON CREATION | |
| 845 | --\\=================================// | |
| 846 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really white", "Scarf", VT(1,1,1),false) | |
| 847 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
| |
| 848 | PRT.Color = C3(1,1,1) | |
| 849 | for i = 1, 35 do | |
| 850 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
| 851 | FACE.Color = C3(0,0,0) | |
| 852 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 853 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
| |
| 854 | end | |
| 855 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really white", "Scarf", VT(1,1,1),false) | |
| 856 | PRT.Color = C3(1,1,1) | |
| 857 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 858 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
| |
| 859 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false) | |
| 860 | MakeForm(Eye,"Ball") | |
| 861 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 862 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false) | |
| 863 | MakeForm(Eye,"Ball") | |
| 864 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 865 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
| 866 | MakeForm(Eye,"Ball") | |
| 867 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 868 | local LASTPART = Head | |
| 869 | for i = 1, 24 do | |
| 870 | local MATH = (1-(i/30)) | |
| 871 | if LASTPART == Head then | |
| 872 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 873 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
| |
| 874 | LASTPART = Horn | |
| 875 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 876 | else | |
| 877 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 878 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 879 | LASTPART = Horn | |
| 880 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 881 | end | |
| 882 | end | |
| 883 | local LASTPART = Head | |
| 884 | for i = 1, 24 do | |
| 885 | local MATH = (1-(i/30)) | |
| 886 | if LASTPART == Head then | |
| 887 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 888 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
| |
| 889 | LASTPART = Horn | |
| 890 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 891 | else | |
| 892 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 893 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 894 | LASTPART = Horn | |
| 895 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 896 | end | |
| 897 | end | |
| 898 | local LASTPART = Head | |
| 899 | for i = 1, 8 do | |
| 900 | local MATH = (1-(i/14)) | |
| 901 | if LASTPART == Head then | |
| 902 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 903 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
| |
| 904 | LASTPART = Horn | |
| 905 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 906 | else | |
| 907 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 908 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 909 | LASTPART = Horn | |
| 910 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 911 | end | |
| 912 | end | |
| 913 | local LASTPART = Head | |
| 914 | for i = 1, 8 do | |
| 915 | local MATH = (1-(i/14)) | |
| 916 | if LASTPART == Head then | |
| 917 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 918 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
| |
| 919 | LASTPART = Horn | |
| 920 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 921 | else | |
| 922 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 923 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 924 | LASTPART = Horn | |
| 925 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 926 | end | |
| 927 | end | |
| 928 | ||
| 929 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
| 930 | if FLOOR ~= nil then | |
| 931 | coroutine.resume(coroutine.create(function() | |
| 932 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
| 933 | PART.CFrame = CF(POSITION) | |
| 934 | for i = 1, 45 do | |
| 935 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 936 | RingPiece.Material = FLOOR.Material | |
| 937 | RingPiece.Color = FLOOR.Color | |
| 938 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 939 | Debris:AddItem(RingPiece, SWAIT) | |
| 940 | end | |
| 941 | PART:remove() | |
| 942 | end)) | |
| 943 | end | |
| 944 | end | |
| 945 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
| 946 | if FLOOR ~= nil then | |
| 947 | for i = 1, AMOUNT do | |
| 948 | do | |
| 949 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 950 | DEBREE.Material = FLOOR.Material | |
| 951 | DEBREE.Color = FLOOR.Color | |
| 952 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 953 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) | |
| 954 | coroutine.resume(coroutine.create(function() | |
| 955 | Swait(15) | |
| 956 | DEBREE.Parent = workspace | |
| 957 | DEBREE.CanCollide = true | |
| 958 | Debris:AddItem(DEBREE, SWAIT) | |
| 959 | end)) | |
| 960 | end | |
| 961 | end | |
| 962 | end | |
| 963 | end | |
| 964 | ||
| 965 | local Particle = IT("ParticleEmitter",nil)
| |
| 966 | Particle.Enabled = false | |
| 967 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 968 | Particle.LightEmission = 0.88 | |
| 969 | Particle.Rate = 250 | |
| 970 | Particle.ZOffset = 0.2 | |
| 971 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 972 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 973 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 974 | Particle.Color = ColorSequence.new(C3(255,255,255),C3(255,255,255)) | |
| 975 | ||
| 976 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 977 | function ParticleEmitter(Table) | |
| 978 | local PRTCL = Particle:Clone() | |
| 979 | local Speed = Table.Speed or 5 | |
| 980 | local Drag = Table.Drag or 0 | |
| 981 | local Size1 = Table.Size1 or 1 | |
| 982 | local Size2 = Table.Size2 or 5 | |
| 983 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 984 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 985 | local Parent = Table.Parent or Torso | |
| 986 | local Emit = Table.Emit or 100 | |
| 987 | local Offset = Table.Offset or 360 | |
| 988 | local Acel = Table.Acel or VT(0,0,0) | |
| 989 | local Enabled = Table.Enabled or false | |
| 990 | PRTCL.Parent = Parent | |
| 991 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 992 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 993 | PRTCL.Speed = NumberRange.new(Speed) | |
| 994 | PRTCL.VelocitySpread = Offset | |
| 995 | PRTCL.Drag = Drag | |
| 996 | PRTCL.Acceleration = Acel | |
| 997 | if Enabled == false then | |
| 998 | PRTCL:Emit(Emit) | |
| 999 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1000 | else | |
| 1001 | PRTCL.Enabled = true | |
| 1002 | end | |
| 1003 | return PRTCL | |
| 1004 | end | |
| 1005 | ||
| 1006 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 1007 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1008 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1009 | MakeForm(Part,"Wedge") | |
| 1010 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1011 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 1012 | MakeForm(Part,"Wedge") | |
| 1013 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1014 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 1015 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1016 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 1017 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1018 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 1019 | MakeForm(Part,"Cyl") | |
| 1020 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1021 | for i = 1, 8 do | |
| 1022 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 1023 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1024 | end | |
| 1025 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 1026 | MakeForm(Part,"Cyl") | |
| 1027 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1028 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 1029 | MakeForm(Part,"Ball") | |
| 1030 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1031 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 1032 | MakeForm(Part,"Wedge") | |
| 1033 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1034 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 1035 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1036 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 1037 | MakeForm(Part,"Cyl") | |
| 1038 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1039 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 1040 | MakeForm(Part,"Cyl") | |
| 1041 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1042 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1043 | MakeForm(Part,"Cyl") | |
| 1044 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1045 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1046 | MakeForm(Part,"Wedge") | |
| 1047 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1048 | local LASTPART = Handle | |
| 1049 | for i = 1, 10 do | |
| 1050 | if LASTPART == Handle then | |
| 1051 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 1052 | LASTPART = Part | |
| 1053 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1054 | else | |
| 1055 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 1056 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1057 | LASTPART = Part | |
| 1058 | end | |
| 1059 | end | |
| 1060 | ||
| 1061 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 1062 | MakeForm(Barrel,"Cyl") | |
| 1063 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1064 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 1065 | MakeForm(Part,"Cyl") | |
| 1066 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1067 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 1068 | MakeForm(Part,"Wedge") | |
| 1069 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1070 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 1071 | MakeForm(Hole,"Cyl") | |
| 1072 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1073 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 1074 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1075 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1076 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 1077 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1078 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1079 | coroutine.resume(coroutine.create(function() | |
| 1080 | while wait() do | |
| 1081 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1082 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1083 | end | |
| 1084 | end)) | |
| 1085 | ||
| 1086 | ocal PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
| 1087 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1088 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
| 1089 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1090 | MakeForm(PRT,"Cyl") | |
| 1091 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Crimson", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
| 1092 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1093 | MakeForm(PRT,"Cyl") | |
| 1094 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 1095 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
| 1096 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1097 | MakeForm(RING,"Cyl") | |
| 1098 | RING.Color = C3(0,0,0) | |
| 1099 | for i = 1, 12 do | |
| 1100 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0,0.15,0)*SIZE,false) | |
| 1101 | PRT.Color = C3(0,0,0) | |
| 1102 | local MSH = IT("BlockMesh",PRT)
| |
| 1103 | MSH.Scale = VT(0.6,1,1) | |
| 1104 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
| |
| 1105 | end | |
| 1106 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
| 1107 | PRT.Color = C3(0,0,0) | |
| 1108 | local MSH = IT("BlockMesh",PRT)
| |
| 1109 | MSH.Scale = VT(0.4,1,1) | |
| 1110 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
| |
| 1111 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
| 1112 | PRT.Color = C3(0,0,0) | |
| 1113 | local MSH = IT("BlockMesh",PRT)
| |
| 1114 | MSH.Scale = VT(0.4,1,1) | |
| 1115 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
| |
| 1116 | coroutine.resume(coroutine.create(function() | |
| 1117 | while true do | |
| 1118 | Swait() | |
| 1119 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
| 1120 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
| 1121 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
| 1122 | if CLOCKLOOP <= -150 then | |
| 1123 | if VALUE1 == false then | |
| 1124 | CLOCKLOOP = 0 | |
| 1125 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1126 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1127 | ApplyAoE(HITPOS,10,15,45,75,false) | |
| 1128 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1129 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1130 | if CLOCKTARGET ~= nil then | |
| 1131 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
| 1132 | if CLOCKTARGET.Torso ~= nil then | |
| 1133 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 1134 | end | |
| 1135 | if CLOCKTARGET.Health == 0 then | |
| 1136 | CLOCKTARGET = nil | |
| 1137 | end | |
| 1138 | end | |
| 1139 | end | |
| 1140 | end | |
| 1141 | end | |
| 1142 | end)) | |
| 1143 | ||
| 1144 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.4, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1145 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1146 | ||
| 1147 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1148 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1149 | c.Material = "Glass" | |
| 1150 | c.Color = C3(0,0,0) | |
| 1151 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1152 | c.Color = C3(1,1,1) | |
| 1153 | c.Material = "Neon" | |
| 1154 | end | |
| 1155 | end | |
| 1156 | ||
| 1157 | Weapon.Parent = Character | |
| 1158 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1159 | if c.ClassName == "Part" then | |
| 1160 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1161 | end | |
| 1162 | end | |
| 1163 | ||
| 1164 | local SKILLTEXTCOLOR = C3(1,1,1) | |
| 1165 | local SKILLFONT = "Bodoni" | |
| 1166 | local SKILLTEXTSIZE = 5 | |
| 1167 | ||
| 1168 | Humanoid.Died:connect(function() | |
| 1169 | ATTACK = true | |
| 1170 | end) | |
| 1171 | Humanoid.Died:connect(function() | |
| 1172 | Humanoid.Parent = nil | |
| 1173 | chatfunc("I don't have any crimes to DIE!")
| |
| 1174 | ApplyAoE(RootPart, 955, 9999, 9999, 9999, true) | |
| 1175 | Humanoid.Name = "DEAD!" | |
| 1176 | Humanoid.MaxHealth = 16e+16 | |
| 1177 | Humanoid.Health = 16e+16 | |
| 1178 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really white",VT(10,10,10)) | |
| 1179 | CreateSound("178452217", Effects, 10, 1)
| |
| 1180 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Institutional white",VT(500,500,500)) | |
| 1181 | end) | |
| 1182 | ||
| 1183 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1184 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1185 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1186 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1187 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.20, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1188 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 1189 | ||
| 1190 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "Z - Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
| 1191 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "X - Pure Heaven", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
| 1192 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "F - Heaven's Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
| 1193 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "V - Gates Of Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
| 1194 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "C - ROAR", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
| 1195 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Q - Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6") | |
| 1196 | ||
| 1197 | workspace.ChildAdded:connect(function(instance) | |
| 1198 | for BANISH = 1, #TOBANISH do | |
| 1199 | if TOBANISH[BANISH] ~= nil then | |
| 1200 | if instance.Name == TOBANISH[BANISH] then | |
| 1201 | coroutine.resume(coroutine.create(function() | |
| 1202 | printbye(instance.Name) | |
| 1203 | instance:ClearAllChildren() | |
| 1204 | Debris:AddItem(instance,0.0005) | |
| 1205 | end)) | |
| 1206 | end | |
| 1207 | end | |
| 1208 | end | |
| 1209 | end) | |
| 1210 | ||
| 1211 | --//=================================\\ | |
| 1212 | --|| DAMAGING | |
| 1213 | --\\=================================// | |
| 1214 | ||
| 1215 | function Banish(Foe) | |
| 1216 | if Foe then | |
| 1217 | coroutine.resume(coroutine.create(function() | |
| 1218 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1219 | table.insert(TOBANISH,Foe.Name) | |
| 1220 | printbye(Foe.Name) | |
| 1221 | --end | |
| 1222 | Foe.Archivable = true | |
| 1223 | local CLONE = Foe:Clone() | |
| 1224 | Foe:Destroy() | |
| 1225 | CLONE.Parent = Effects | |
| 1226 | CLONE:BreakJoints() | |
| 1227 | local MATERIALS = {"Glass","Neon"}
| |
| 1228 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1229 | if c:IsA("BasePart") then
| |
| 1230 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1231 | CreateSound(340722848, c, 10, 1, false) | |
| 1232 | end | |
| 1233 | c.Anchored = true | |
| 1234 | c.Transparency = c.Transparency + 0.2 | |
| 1235 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1236 | c.Color = C3(1 ,1 ,1) | |
| 1237 | if c.ClassName == "MeshPart" then | |
| 1238 | c.TextureID = "" | |
| 1239 | end | |
| 1240 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1241 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1242 | end | |
| 1243 | if c:FindFirstChildOfClass("Decal") then
| |
| 1244 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1245 | end | |
| 1246 | c.Name = "Banished" | |
| 1247 | c.CanCollide = false | |
| 1248 | else | |
| 1249 | c:remove() | |
| 1250 | end | |
| 1251 | end | |
| 1252 | local A = false | |
| 1253 | for i = 1, 35 do | |
| 1254 | if A == false then | |
| 1255 | A = true | |
| 1256 | elseif A == true then | |
| 1257 | A = false | |
| 1258 | end | |
| 1259 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1260 | if c:IsA("BasePart") then
| |
| 1261 | c.Anchored = true | |
| 1262 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1263 | c.Transparency = c.Transparency + 0.8/35 | |
| 1264 | if A == false then | |
| 1265 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1266 | elseif A == true then | |
| 1267 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1268 | end | |
| 1269 | end | |
| 1270 | end | |
| 1271 | Swait() | |
| 1272 | end | |
| 1273 | CLONE:remove() | |
| 1274 | end)) | |
| 1275 | end | |
| 1276 | end | |
| 1277 | ||
| 1278 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1279 | local CHILDREN = workspace:GetDescendants() | |
| 1280 | for index, CHILD in pairs(CHILDREN) do | |
| 1281 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1282 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1283 | if HUM then | |
| 1284 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1285 | if TORSO then | |
| 1286 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1287 | if ISBANISH == true then | |
| 1288 | Banish(CHILD) | |
| 1289 | else | |
| 1290 | if ISBANISH == "Gravity" then | |
| 1291 | HUM.PlatformStand = true | |
| 1292 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1293 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1294 | grav.D = 15 | |
| 1295 | grav.P = 20000 | |
| 1296 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1297 | grav.position = TORSO.Position | |
| 1298 | grav.Name = "V3BanishForce"..Player.Name | |
| 1299 | else | |
| 1300 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1301 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1302 | end | |
| 1303 | else | |
| 1304 | HUM.PlatformStand = false | |
| 1305 | end | |
| 1306 | end | |
| 1307 | elseif ISBANISH == "Gravity" then | |
| 1308 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1309 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1310 | HUM.PlatformStand = false | |
| 1311 | end | |
| 1312 | end | |
| 1313 | end | |
| 1314 | end | |
| 1315 | end | |
| 1316 | end | |
| 1317 | end | |
| 1318 | function recurse(root,callback,i) | |
| 1319 | i= i or 0 | |
| 1320 | for _,v in pairs(root:GetChildren()) do | |
| 1321 | i = i + 1 | |
| 1322 | callback(i,v) | |
| 1323 | ||
| 1324 | if #v:GetChildren() > 0 then | |
| 1325 | i = recurse(v,callback,i) | |
| 1326 | end | |
| 1327 | end | |
| 1328 | ||
| 1329 | return i | |
| 1330 | end | |
| 1331 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
| 1332 | attachmentName = attachmentName.."RigAttachment" | |
| 1333 | local constraint = Instance.new(className.."Constraint") | |
| 1334 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
| 1335 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
| 1336 | constraint.Name = "RagdollConstraint"..part1.Name | |
| 1337 | ||
| 1338 | for _,propertyData in next,properties or {} do
| |
| 1339 | constraint[propertyData[1]] = propertyData[2] | |
| 1340 | end | |
| 1341 | ||
| 1342 | constraint.Parent = character | |
| 1343 | end | |
| 1344 | function getAttachment0(character, attachmentName) | |
| 1345 | for _,child in next,character:GetChildren() do | |
| 1346 | local attachment = child:FindFirstChild(attachmentName) | |
| 1347 | if attachment then | |
| 1348 | return attachment | |
| 1349 | end | |
| 1350 | end | |
| 1351 | end | |
| 1352 | ||
| 1353 | function ArtificialHitbox(Part) | |
| 1354 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
| 1355 | HITBOX.CanCollide = true | |
| 1356 | HITBOX.CFrame = Part.CFrame | |
| 1357 | weldBetween(Part,HITBOX) | |
| 1358 | end | |
| 1359 | function R15Ragdoll(character,KeepArms) | |
| 1360 | character:BreakJoints() | |
| 1361 | coroutine.resume(coroutine.create(function() | |
| 1362 | recurse(character, function(_,v) | |
| 1363 | if v:IsA("Attachment") then
| |
| 1364 | v.Axis = Vector3.new(0, 1, 0) | |
| 1365 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 1366 | v.Rotation = Vector3.new(0, 0, 0) | |
| 1367 | end | |
| 1368 | end) | |
| 1369 | for _,child in next,character:GetChildren() do | |
| 1370 | if child:IsA("Accoutrement") then
| |
| 1371 | for _,part in next,child:GetChildren() do | |
| 1372 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
| |
| 1373 | local attachment1 = part:FindFirstChildOfClass("Attachment")
| |
| 1374 | local attachment0 = getAttachment0(character,attachment1.Name) | |
| 1375 | if attachment0 and attachment1 then | |
| 1376 | local constraint = Instance.new("HingeConstraint")
| |
| 1377 | constraint.Attachment0 = attachment0 | |
| 1378 | constraint.Attachment1 = attachment1 | |
| 1379 | constraint.LimitsEnabled = true | |
| 1380 | constraint.UpperAngle = 0 | |
| 1381 | constraint.LowerAngle = 0 | |
| 1382 | constraint.Parent = character | |
| 1383 | end | |
| 1384 | ArtificialHitbox(part) | |
| 1385 | elseif part.Name == "HumanoidRootPart" then | |
| 1386 | part:remove() | |
| 1387 | end | |
| 1388 | end | |
| 1389 | end | |
| 1390 | end | |
| 1391 | ||
| 1392 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
| |
| 1393 | {"LimitsEnabled",true};
| |
| 1394 | {"UpperAngle",5};
| |
| 1395 | }) | |
| 1396 | if character:FindFirstChild("Head") then
| |
| 1397 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
| |
| 1398 | {"LimitsEnabled",true};
| |
| 1399 | {"UpperAngle",15};
| |
| 1400 | }) | |
| 1401 | end | |
| 1402 | ||
| 1403 | local handProperties = {
| |
| 1404 | {"LimitsEnabled", true};
| |
| 1405 | {"UpperAngle",0};
| |
| 1406 | {"LowerAngle",0};
| |
| 1407 | } | |
| 1408 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
| 1409 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
| 1410 | ||
| 1411 | local shinProperties = {
| |
| 1412 | {"LimitsEnabled", true};
| |
| 1413 | {"UpperAngle", 0};
| |
| 1414 | {"LowerAngle", -75};
| |
| 1415 | } | |
| 1416 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
| 1417 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
| 1418 | ||
| 1419 | local footProperties = {
| |
| 1420 | {"LimitsEnabled", true};
| |
| 1421 | {"UpperAngle", 15};
| |
| 1422 | {"LowerAngle", -45};
| |
| 1423 | } | |
| 1424 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 1425 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 1426 | if KeepArms == true then | |
| 1427 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
| 1428 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
| 1429 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
| 1430 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 1431 | end | |
| 1432 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 1433 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
| 1434 | Debris:AddItem(character,5) | |
| 1435 | end)) | |
| 1436 | end | |
| 1437 | ||
| 1438 | function Ragdoll(Character2,CharTorso,KeepArms) | |
| 1439 | coroutine.resume(coroutine.create(function() | |
| 1440 | Character2:BreakJoints() | |
| 1441 | local hum = Character2:findFirstChild("Humanoid")
| |
| 1442 | hum:remove() | |
| 1443 | local function Scan(ch) | |
| 1444 | local e | |
| 1445 | for e = 1,#ch do | |
| 1446 | Scan(ch[e]:GetChildren()) | |
| 1447 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 1448 | ch[e]:remove() | |
| 1449 | end | |
| 1450 | end | |
| 1451 | end | |
| 1452 | local NEWHUM = IT("Humanoid")
| |
| 1453 | NEWHUM.Name = "Corpse" | |
| 1454 | NEWHUM.Health = 0 | |
| 1455 | NEWHUM.MaxHealth = 0 | |
| 1456 | NEWHUM.PlatformStand = true | |
| 1457 | NEWHUM.Parent = Character2 | |
| 1458 | NEWHUM.DisplayDistanceType = "None" | |
| 1459 | ||
| 1460 | local ch = Character2:GetChildren() | |
| 1461 | local i | |
| 1462 | for i = 1,#ch do | |
| 1463 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 1464 | ch[i]:remove() | |
| 1465 | end | |
| 1466 | end | |
| 1467 | ||
| 1468 | local Torso2 = Character2.Torso | |
| 1469 | local movevector = Vector3.new() | |
| 1470 | ||
| 1471 | if Torso2 then | |
| 1472 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 1473 | local Head = Character2:FindFirstChild("Head")
| |
| 1474 | if Head then | |
| 1475 | local Neck = Instance.new("Weld")
| |
| 1476 | Neck.Name = "Neck" | |
| 1477 | Neck.Part0 = Torso2 | |
| 1478 | Neck.Part1 = Head | |
| 1479 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 1480 | Neck.C1 = CFrame.new() | |
| 1481 | Neck.Parent = Torso2 | |
| 1482 | ||
| 1483 | end | |
| 1484 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 1485 | if Limb and KeepArms == true then | |
| 1486 | ||
| 1487 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 1488 | local Joint = Instance.new("Glue")
| |
| 1489 | Joint.Name = "RightShoulder" | |
| 1490 | Joint.Part0 = Torso2 | |
| 1491 | Joint.Part1 = Limb | |
| 1492 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1493 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1494 | Joint.Parent = Torso2 | |
| 1495 | ||
| 1496 | local B = Instance.new("Part")
| |
| 1497 | B.TopSurface = 0 | |
| 1498 | B.BottomSurface = 0 | |
| 1499 | B.formFactor = "Symmetric" | |
| 1500 | B.Size = Vector3.new(1, 1, 1) | |
| 1501 | B.Transparency = 1 | |
| 1502 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1503 | B.Parent = Character2 | |
| 1504 | local W = Instance.new("Weld")
| |
| 1505 | W.Part0 = Limb | |
| 1506 | W.Part1 = B | |
| 1507 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1508 | W.Parent = Limb | |
| 1509 | ||
| 1510 | end | |
| 1511 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 1512 | if Limb and KeepArms == true then | |
| 1513 | ||
| 1514 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 1515 | local Joint = Instance.new("Glue")
| |
| 1516 | Joint.Name = "LeftShoulder" | |
| 1517 | Joint.Part0 = Torso2 | |
| 1518 | Joint.Part1 = Limb | |
| 1519 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1520 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1521 | Joint.Parent = Torso2 | |
| 1522 | ||
| 1523 | local B = Instance.new("Part")
| |
| 1524 | B.TopSurface = 0 | |
| 1525 | B.BottomSurface = 0 | |
| 1526 | B.formFactor = "Symmetric" | |
| 1527 | B.Size = Vector3.new(1, 1, 1) | |
| 1528 | B.Transparency = 1 | |
| 1529 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1530 | B.Parent = Character2 | |
| 1531 | local W = Instance.new("Weld")
| |
| 1532 | W.Part0 = Limb | |
| 1533 | W.Part1 = B | |
| 1534 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1535 | W.Parent = Limb | |
| 1536 | ||
| 1537 | end | |
| 1538 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 1539 | if Limb then | |
| 1540 | ||
| 1541 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 1542 | local Joint = Instance.new("Glue")
| |
| 1543 | Joint.Name = "RightHip" | |
| 1544 | Joint.Part0 = Torso2 | |
| 1545 | Joint.Part1 = Limb | |
| 1546 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1547 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1548 | Joint.Parent = Torso2 | |
| 1549 | ||
| 1550 | local B = Instance.new("Part")
| |
| 1551 | B.TopSurface = 0 | |
| 1552 | B.BottomSurface = 0 | |
| 1553 | B.formFactor = "Symmetric" | |
| 1554 | B.Size = Vector3.new(1, 1, 1) | |
| 1555 | B.Transparency = 1 | |
| 1556 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1557 | B.Parent = Character2 | |
| 1558 | local W = Instance.new("Weld")
| |
| 1559 | W.Part0 = Limb | |
| 1560 | W.Part1 = B | |
| 1561 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1562 | W.Parent = Limb | |
| 1563 | ||
| 1564 | end | |
| 1565 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 1566 | if Limb then | |
| 1567 | ||
| 1568 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 1569 | local Joint = Instance.new("Glue")
| |
| 1570 | Joint.Name = "LeftHip" | |
| 1571 | Joint.Part0 = Torso2 | |
| 1572 | Joint.Part1 = Limb | |
| 1573 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1574 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1575 | Joint.Parent = Torso2 | |
| 1576 | ||
| 1577 | local B = Instance.new("Part")
| |
| 1578 | B.TopSurface = 0 | |
| 1579 | B.BottomSurface = 0 | |
| 1580 | B.formFactor = "Symmetric" | |
| 1581 | B.Size = Vector3.new(1, 1, 1) | |
| 1582 | B.Transparency = 1 | |
| 1583 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1584 | B.Parent = Character2 | |
| 1585 | local W = Instance.new("Weld")
| |
| 1586 | W.Part0 = Limb | |
| 1587 | W.Part1 = B | |
| 1588 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1589 | W.Parent = Limb | |
| 1590 | ||
| 1591 | end | |
| 1592 | --[ | |
| 1593 | local Bar = Instance.new("Part")
| |
| 1594 | Bar.TopSurface = 0 | |
| 1595 | Bar.BottomSurface = 0 | |
| 1596 | Bar.formFactor = "Symmetric" | |
| 1597 | Bar.Size = Vector3.new(1, 1, 1) | |
| 1598 | Bar.Transparency = 1 | |
| 1599 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 1600 | Bar.Parent = Character2 | |
| 1601 | local Weld = Instance.new("Weld")
| |
| 1602 | Weld.Part0 = Torso2 | |
| 1603 | Weld.Part1 = Bar | |
| 1604 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 1605 | Weld.Parent = Torso2 | |
| 1606 | --]] | |
| 1607 | end | |
| 1608 | Character2.Parent = workspace | |
| 1609 | Debris:AddItem(Character2,5) | |
| 1610 | ||
| 1611 | return Character2,Torso2 | |
| 1612 | end)) | |
| 1613 | end | |
| 1614 | ||
| 1615 | --//=================================\\ | |
| 1616 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1617 | --\\=================================// | |
| 1618 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1619 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1620 | local mesh = IT("SpecialMesh",wave)
| |
| 1621 | mesh.MeshType = "Sphere" | |
| 1622 | mesh.Scale = SIZE | |
| 1623 | mesh.Offset = VT(0,0,0) | |
| 1624 | wave.CFrame = CFRAME | |
| 1625 | coroutine.resume(coroutine.create(function(PART) | |
| 1626 | for i = 1, WAIT do | |
| 1627 | Swait() | |
| 1628 | mesh.Scale = mesh.Scale + GROW | |
| 1629 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1630 | if wave.Transparency > 0.99 then | |
| 1631 | wave:remove() | |
| 1632 | end | |
| 1633 | end | |
| 1634 | end)) | |
| 1635 | end | |
| 1636 | function Roar() | |
| 1637 | ATTACK = true | |
| 1638 | Rooted = true | |
| 1639 | local VIOLENCE = 1 | |
| 1640 | FORCEIDLE = true | |
| 1641 | FORCEIDLE = false | |
| 1642 | if VIOLENCE <= 10 then | |
| 1643 | MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(2,2,2)) | |
| 1644 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1645 | Swait() | |
| 1646 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1647 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1648 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1649 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1650 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1651 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1652 | end | |
| 1653 | local TAUNT = CreateSound(ROAR[MRANDOM(1,#ROAR)], Head, 100, 1, false) | |
| 1654 | repeat Swait() until TAUNT.TimeLength > 0 | |
| 1655 | repeat | |
| 1656 | Swait() | |
| 1657 | ApplyAoE(Head.Position,15,0,0,200,false) | |
| 1658 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 1659 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(150,0,150), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
| |
| 1660 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(350,0,350), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
| |
| 1661 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
| |
| 1662 | TAUNT.Parent = Head | |
| 1663 | Swait() | |
| 1664 | TAUNT.Parent = Head | |
| 1665 | local CHILDREN = workspace:GetDescendants() | |
| 1666 | for index, CHILD in pairs(CHILDREN) do | |
| 1667 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1668 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1669 | if HUM then | |
| 1670 | local TORSO = CHILD:FindFirstChild("Head")
| |
| 1671 | if TORSO then | |
| 1672 | if (TORSO.Position - Head.Position).Magnitude <= 999 then | |
| 1673 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1674 | TORSO:remove() | |
| 1675 | if CHILD:FindFirstChild("Torso") then
| |
| 1676 | Ragdoll(CHILD,Torso,true) | |
| 1677 | elseif CHILD:FindFirstChild("UpperTorso") then
| |
| 1678 | R15Ragdoll(CHILD,true) | |
| 1679 | end | |
| 1680 | end | |
| 1681 | end | |
| 1682 | end | |
| 1683 | end | |
| 1684 | end | |
| 1685 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1686 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
| 1687 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1688 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1689 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1690 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1691 | until TAUNT.TimePosition > TAUNT.TimeLength - 2 | |
| 1692 | end | |
| 1693 | MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(5,5,5)) | |
| 1694 | ATTACK = false | |
| 1695 | Rooted = false | |
| 1696 | end | |
| 1697 | function Shot() | |
| 1698 | ATTACK = true | |
| 1699 | Rooted = false | |
| 1700 | MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(5,5,5)) | |
| 1701 | MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(5,5,5)) | |
| 1702 | for i=0, 0.5, 0.22 / Animation_Speed do | |
| 1703 | Swait() | |
| 1704 | turnto(Mouse.Hit.p) | |
| 1705 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1706 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1707 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1708 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1709 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1710 | end | |
| 1711 | repeat | |
| 1712 | for i=0, 0.5, 0.22 / Animation_Speed do | |
| 1713 | Swait() | |
| 1714 | turnto(Mouse.Hit.p) | |
| 1715 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1716 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1717 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1718 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1719 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1720 | end | |
| 1721 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1722 | SpawnTrail0(Hole.Position,POS) | |
| 1723 | if HIT ~= nil then | |
| 1724 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1725 | Banish(HIT.Parent) | |
| 1726 | end | |
| 1727 | end | |
| 1728 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(4,4,4).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1729 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = 0.95, SoundVolume = 10})
| |
| 1730 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 8})
| |
| 1731 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 8})
| |
| 1732 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 1733 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(150,0,150), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
| |
| 1734 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(350,0,350), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
| |
| 1735 | for i=0, 0.5, 0.22 / Animation_Speed do | |
| 1736 | Swait() | |
| 1737 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1738 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1739 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1740 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1741 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1742 | end | |
| 1743 | MagicSphere(VT(0,0,0),15,Head.CFrame,"Really white",VT(5,5,5)) | |
| 1744 | until KEYHOLD == false | |
| 1745 | ATTACK = false | |
| 1746 | Rooted = false | |
| 1747 | end | |
| 1748 | function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 1749 | if FLOOR ~= nil then | |
| 1750 | coroutine.resume(coroutine.create(function() | |
| 1751 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0)) | |
| 1752 | PART.CFrame = CF(POSITION) | |
| 1753 | for i = 1, 45 do | |
| 1754 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE) | |
| 1755 | RingPiece.Material = FLOOR.Material | |
| 1756 | RingPiece.Color = FLOOR.Color | |
| 1757 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1758 | Debris:AddItem(RingPiece,SWAIT) | |
| 1759 | end | |
| 1760 | PART:remove() | |
| 1761 | end)) | |
| 1762 | end | |
| 1763 | end | |
| 1764 | ||
| 1765 | function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 1766 | if FLOOR ~= nil then | |
| 1767 | for i = 1, AMOUNT do | |
| 1768 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false) | |
| 1769 | DEBREE.Material = FLOOR.Material | |
| 1770 | DEBREE.Color = FLOOR.Color | |
| 1771 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1772 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
| 1773 | coroutine.resume(coroutine.create(function() | |
| 1774 | Swait(15) | |
| 1775 | DEBREE.Parent = workspace | |
| 1776 | DEBREE.CanCollide = true | |
| 1777 | Debris:AddItem(DEBREE,SWAIT) | |
| 1778 | end)) | |
| 1779 | end | |
| 1780 | end | |
| 1781 | end | |
| 1782 | function Pure_Heaven() | |
| 1783 | chatfunc("The Light of Heaven will make sense!")
| |
| 1784 | ATTACK = true | |
| 1785 | Rooted = true | |
| 1786 | for i = 1, 15 do | |
| 1787 | Swait() | |
| 1788 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1789 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 1790 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1791 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1792 | end | |
| 1793 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1794 | Swait() | |
| 1795 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1796 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1797 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1798 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1799 | end | |
| 1800 | coroutine.resume(coroutine.create(function() | |
| 1801 | local POS = Mouse.Hit.p | |
| 1802 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
| 1803 | MakeForm(RAY,"Cyl") | |
| 1804 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
| 1805 | MakeForm(SPHERE,"Ball") | |
| 1806 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Strike", VT(0,0,0)) | |
| 1807 | MakeForm(SHIELD,"Ball") | |
| 1808 | SHIELD.CFrame = CF(POS) | |
| 1809 | RAY.CFrame = CF(POS) | |
| 1810 | SPHERE.CFrame = CF(POS) | |
| 1811 | CreateSound(440145570, SPHERE, 15, 0.5, false) | |
| 1812 | CreateSound(415700134, SPHERE, 15, 0.5, false) | |
| 1813 | for i = 1, 200 do | |
| 1814 | Swait() | |
| 1815 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1816 | RAY.Size = RAY.Size + VT(0.5,0,0.5) | |
| 1817 | SPHERE.Size = SPHERE.Size + VT(1.5,1.5,1.5) | |
| 1818 | SHIELD.Size = SPHERE.Size + VT(2.5,2.5,2.5) | |
| 1819 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 1820 | end | |
| 1821 | for i = 1, 45 do | |
| 1822 | Swait() | |
| 1823 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 1824 | SPHERE.Transparency = RAY.Transparency | |
| 1825 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 1826 | end | |
| 1827 | RAY:remove() | |
| 1828 | SHIELD:remove() | |
| 1829 | SPHERE:remove() | |
| 1830 | end)) | |
| 1831 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1832 | Swait() | |
| 1833 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1834 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1835 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1836 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1837 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1838 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1839 | end | |
| 1840 | ATTACK = false | |
| 1841 | Rooted = false | |
| 1842 | end | |
| 1843 | function printbye(Name) | |
| 1844 | local MESSAGES = {"YOU NOT WORTH TO BE ON HEAVEN, ","God don't like Criminal, ","Go to hell Heaven is not a Place you want to go, ","YOU CAN GO TO HEAVEN BUT IT'S SILENT, "}
| |
| 1845 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 1846 | end | |
| 1847 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 1848 | MakeForm(RightHole,"Cyl") | |
| 1849 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 1850 | MakeForm(LeftHole,"Cyl") | |
| 1851 | function Gates_Of_Darkness() | |
| 1852 | chatfunc("Be Darker...")
| |
| 1853 | CreateSound(0, Torso, 10, 1, false) | |
| 1854 | ATTACK = true | |
| 1855 | Rooted = true | |
| 1856 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1857 | Swait() | |
| 1858 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1862 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1864 | end | |
| 1865 | local DONE = false | |
| 1866 | local GATE = nil | |
| 1867 | local GATESPIN = true | |
| 1868 | coroutine.resume(coroutine.create(function() | |
| 1869 | repeat | |
| 1870 | Swait() | |
| 1871 | if GATE ~= nil then | |
| 1872 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
| 1873 | end | |
| 1874 | until GATESPIN == false | |
| 1875 | end)) | |
| 1876 | coroutine.resume(coroutine.create(function() | |
| 1877 | repeat | |
| 1878 | Swait() | |
| 1879 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1880 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1881 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1882 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1883 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1884 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1885 | until DONE == true | |
| 1886 | Swait(50) | |
| 1887 | for i = 1, 35 do | |
| 1888 | Swait(4) | |
| 1889 | local FIRED = false | |
| 1890 | local CHILDREN = workspace:GetDescendants() | |
| 1891 | for index, CHILD in pairs(CHILDREN) do | |
| 1892 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1893 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1894 | if HUM then | |
| 1895 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1896 | if TORSO then | |
| 1897 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1898 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1899 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1900 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 1901 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1902 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1903 | Banish(CHILD) | |
| 1904 | FIRED = true | |
| 1905 | break | |
| 1906 | end | |
| 1907 | end | |
| 1908 | end | |
| 1909 | end | |
| 1910 | end | |
| 1911 | if FIRED == false then | |
| 1912 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1913 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 1914 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1915 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 1916 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1917 | if HITBOD ~= nil then | |
| 1918 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1919 | Banish(HITBOD.Parent) | |
| 1920 | end | |
| 1921 | end | |
| 1922 | end | |
| 1923 | end | |
| 1924 | for i = 1, 35 do | |
| 1925 | Swait(4) | |
| 1926 | local FIRED = false | |
| 1927 | local CHILDREN = workspace:GetDescendants() | |
| 1928 | for index, CHILD in pairs(CHILDREN) do | |
| 1929 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1930 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1931 | if HUM then | |
| 1932 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1933 | if TORSO then | |
| 1934 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1935 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1936 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1937 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 1938 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1939 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1940 | Banish(CHILD) | |
| 1941 | FIRED = true | |
| 1942 | break | |
| 1943 | end | |
| 1944 | end | |
| 1945 | end | |
| 1946 | end | |
| 1947 | end | |
| 1948 | if FIRED == false then | |
| 1949 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1950 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 1951 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1952 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 1953 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1954 | if HITBOD ~= nil then | |
| 1955 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1956 | Banish(HITBOD.Parent) | |
| 1957 | end | |
| 1958 | end | |
| 1959 | end | |
| 1960 | end | |
| 1961 | for i = 1, 35 do | |
| 1962 | Swait(4) | |
| 1963 | local FIRED = false | |
| 1964 | local CHILDREN = workspace:GetDescendants() | |
| 1965 | for index, CHILD in pairs(CHILDREN) do | |
| 1966 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1967 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1968 | if HUM then | |
| 1969 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1970 | if TORSO then | |
| 1971 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1972 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1973 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1974 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 1975 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1976 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1977 | Banish(CHILD) | |
| 1978 | FIRED = true | |
| 1979 | break | |
| 1980 | end | |
| 1981 | end | |
| 1982 | end | |
| 1983 | end | |
| 1984 | end | |
| 1985 | if FIRED == false then | |
| 1986 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1987 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 1988 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1989 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 1990 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1991 | if HITBOD ~= nil then | |
| 1992 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1993 | Banish(HITBOD.Parent) | |
| 1994 | end | |
| 1995 | end | |
| 1996 | end | |
| 1997 | end | |
| 1998 | for i = 1, 35 do | |
| 1999 | Swait(4) | |
| 2000 | local FIRED = false | |
| 2001 | local CHILDREN = workspace:GetDescendants() | |
| 2002 | for index, CHILD in pairs(CHILDREN) do | |
| 2003 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2004 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2005 | if HUM then | |
| 2006 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2007 | if TORSO then | |
| 2008 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2009 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2010 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2011 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2012 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2013 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2014 | Banish(CHILD) | |
| 2015 | FIRED = true | |
| 2016 | break | |
| 2017 | end | |
| 2018 | end | |
| 2019 | end | |
| 2020 | end | |
| 2021 | end | |
| 2022 | if FIRED == false then | |
| 2023 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2024 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2025 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2026 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2027 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2028 | if HITBOD ~= nil then | |
| 2029 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2030 | Banish(HITBOD.Parent) | |
| 2031 | end | |
| 2032 | end | |
| 2033 | end | |
| 2034 | end | |
| 2035 | for i = 1, 35 do | |
| 2036 | Swait(4) | |
| 2037 | local FIRED = false | |
| 2038 | local CHILDREN = workspace:GetDescendants() | |
| 2039 | for index, CHILD in pairs(CHILDREN) do | |
| 2040 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2041 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2042 | if HUM then | |
| 2043 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2044 | if TORSO then | |
| 2045 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2046 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2047 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2048 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2049 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2050 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2051 | Banish(CHILD) | |
| 2052 | FIRED = true | |
| 2053 | break | |
| 2054 | end | |
| 2055 | end | |
| 2056 | end | |
| 2057 | end | |
| 2058 | end | |
| 2059 | if FIRED == false then | |
| 2060 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2061 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2062 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2063 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2064 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2065 | if HITBOD ~= nil then | |
| 2066 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2067 | Banish(HITBOD.Parent) | |
| 2068 | end | |
| 2069 | end | |
| 2070 | end | |
| 2071 | end | |
| 2072 | for i = 1, 35 do | |
| 2073 | Swait(4) | |
| 2074 | local FIRED = false | |
| 2075 | local CHILDREN = workspace:GetDescendants() | |
| 2076 | for index, CHILD in pairs(CHILDREN) do | |
| 2077 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2078 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2079 | if HUM then | |
| 2080 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2081 | if TORSO then | |
| 2082 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2083 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2084 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2085 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2086 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2087 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2088 | Banish(CHILD) | |
| 2089 | FIRED = true | |
| 2090 | break | |
| 2091 | end | |
| 2092 | end | |
| 2093 | end | |
| 2094 | end | |
| 2095 | end | |
| 2096 | if FIRED == false then | |
| 2097 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2098 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2099 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2100 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2101 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2102 | if HITBOD ~= nil then | |
| 2103 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2104 | Banish(HITBOD.Parent) | |
| 2105 | end | |
| 2106 | end | |
| 2107 | end | |
| 2108 | end | |
| 2109 | for i = 1, 35 do | |
| 2110 | Swait(4) | |
| 2111 | local FIRED = false | |
| 2112 | local CHILDREN = workspace:GetDescendants() | |
| 2113 | for index, CHILD in pairs(CHILDREN) do | |
| 2114 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2115 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2116 | if HUM then | |
| 2117 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2118 | if TORSO then | |
| 2119 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2120 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2121 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2122 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2123 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2124 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2125 | Banish(CHILD) | |
| 2126 | FIRED = true | |
| 2127 | break | |
| 2128 | end | |
| 2129 | end | |
| 2130 | end | |
| 2131 | end | |
| 2132 | end | |
| 2133 | if FIRED == false then | |
| 2134 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2135 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2136 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2137 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2138 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2139 | if HITBOD ~= nil then | |
| 2140 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2141 | Banish(HITBOD.Parent) | |
| 2142 | end | |
| 2143 | end | |
| 2144 | end | |
| 2145 | end | |
| 2146 | for i = 1, 35 do | |
| 2147 | Swait(4) | |
| 2148 | local FIRED = false | |
| 2149 | local CHILDREN = workspace:GetDescendants() | |
| 2150 | for index, CHILD in pairs(CHILDREN) do | |
| 2151 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2152 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2153 | if HUM then | |
| 2154 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2155 | if TORSO then | |
| 2156 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2157 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2158 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2159 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2160 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2161 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2162 | Banish(CHILD) | |
| 2163 | FIRED = true | |
| 2164 | break | |
| 2165 | end | |
| 2166 | end | |
| 2167 | end | |
| 2168 | end | |
| 2169 | end | |
| 2170 | if FIRED == false then | |
| 2171 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2172 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2173 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2174 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2175 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2176 | if HITBOD ~= nil then | |
| 2177 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2178 | Banish(HITBOD.Parent) | |
| 2179 | end | |
| 2180 | end | |
| 2181 | end | |
| 2182 | end | |
| 2183 | for i = 1, 35 do | |
| 2184 | Swait(4) | |
| 2185 | local FIRED = false | |
| 2186 | local CHILDREN = workspace:GetDescendants() | |
| 2187 | for index, CHILD in pairs(CHILDREN) do | |
| 2188 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2189 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2190 | if HUM then | |
| 2191 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2192 | if TORSO then | |
| 2193 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2194 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2195 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2196 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2197 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2198 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2199 | Banish(CHILD) | |
| 2200 | FIRED = true | |
| 2201 | break | |
| 2202 | end | |
| 2203 | end | |
| 2204 | end | |
| 2205 | end | |
| 2206 | end | |
| 2207 | if FIRED == false then | |
| 2208 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2209 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2210 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2211 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2212 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2213 | if HITBOD ~= nil then | |
| 2214 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2215 | Banish(HITBOD.Parent) | |
| 2216 | end | |
| 2217 | end | |
| 2218 | end | |
| 2219 | end | |
| 2220 | for i = 1, 35 do | |
| 2221 | Swait(4) | |
| 2222 | local FIRED = false | |
| 2223 | local CHILDREN = workspace:GetDescendants() | |
| 2224 | for index, CHILD in pairs(CHILDREN) do | |
| 2225 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2226 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2227 | if HUM then | |
| 2228 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2229 | if TORSO then | |
| 2230 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2231 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2232 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2233 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2234 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2235 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2236 | Banish(CHILD) | |
| 2237 | FIRED = true | |
| 2238 | break | |
| 2239 | end | |
| 2240 | end | |
| 2241 | end | |
| 2242 | end | |
| 2243 | end | |
| 2244 | if FIRED == false then | |
| 2245 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2246 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2247 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2248 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2249 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2250 | if HITBOD ~= nil then | |
| 2251 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2252 | Banish(HITBOD.Parent) | |
| 2253 | end | |
| 2254 | end | |
| 2255 | end | |
| 2256 | end | |
| 2257 | for i = 1, 35 do | |
| 2258 | Swait(4) | |
| 2259 | local FIRED = false | |
| 2260 | local CHILDREN = workspace:GetDescendants() | |
| 2261 | for index, CHILD in pairs(CHILDREN) do | |
| 2262 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2263 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2264 | if HUM then | |
| 2265 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2266 | if TORSO then | |
| 2267 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2268 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2269 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2270 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2271 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2272 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2273 | Banish(CHILD) | |
| 2274 | FIRED = true | |
| 2275 | break | |
| 2276 | end | |
| 2277 | end | |
| 2278 | end | |
| 2279 | end | |
| 2280 | end | |
| 2281 | if FIRED == false then | |
| 2282 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2283 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2284 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2285 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2286 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2287 | if HITBOD ~= nil then | |
| 2288 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2289 | Banish(HITBOD.Parent) | |
| 2290 | end | |
| 2291 | end | |
| 2292 | end | |
| 2293 | end | |
| 2294 | for i = 1, 35 do | |
| 2295 | Swait(4) | |
| 2296 | local FIRED = false | |
| 2297 | local CHILDREN = workspace:GetDescendants() | |
| 2298 | for index, CHILD in pairs(CHILDREN) do | |
| 2299 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2300 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2301 | if HUM then | |
| 2302 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2303 | if TORSO then | |
| 2304 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2305 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2306 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2307 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2308 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2309 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2310 | Banish(CHILD) | |
| 2311 | FIRED = true | |
| 2312 | break | |
| 2313 | end | |
| 2314 | end | |
| 2315 | end | |
| 2316 | end | |
| 2317 | end | |
| 2318 | if FIRED == false then | |
| 2319 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2320 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2321 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2322 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2323 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2324 | if HITBOD ~= nil then | |
| 2325 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2326 | Banish(HITBOD.Parent) | |
| 2327 | end | |
| 2328 | end | |
| 2329 | end | |
| 2330 | end | |
| 2331 | for i = 1, 35 do | |
| 2332 | Swait(4) | |
| 2333 | local FIRED = false | |
| 2334 | local CHILDREN = workspace:GetDescendants() | |
| 2335 | for index, CHILD in pairs(CHILDREN) do | |
| 2336 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2337 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2338 | if HUM then | |
| 2339 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2340 | if TORSO then | |
| 2341 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2342 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2343 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2344 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2345 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2346 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2347 | Banish(CHILD) | |
| 2348 | FIRED = true | |
| 2349 | break | |
| 2350 | end | |
| 2351 | end | |
| 2352 | end | |
| 2353 | end | |
| 2354 | end | |
| 2355 | if FIRED == false then | |
| 2356 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2357 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2358 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2359 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2360 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2361 | if HITBOD ~= nil then | |
| 2362 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2363 | Banish(HITBOD.Parent) | |
| 2364 | end | |
| 2365 | end | |
| 2366 | end | |
| 2367 | end | |
| 2368 | for i = 1, 35 do | |
| 2369 | Swait(4) | |
| 2370 | local FIRED = false | |
| 2371 | local CHILDREN = workspace:GetDescendants() | |
| 2372 | for index, CHILD in pairs(CHILDREN) do | |
| 2373 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2374 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2375 | if HUM then | |
| 2376 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2377 | if TORSO then | |
| 2378 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2379 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2380 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2381 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2382 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2383 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2384 | Banish(CHILD) | |
| 2385 | FIRED = true | |
| 2386 | break | |
| 2387 | end | |
| 2388 | end | |
| 2389 | end | |
| 2390 | end | |
| 2391 | end | |
| 2392 | if FIRED == false then | |
| 2393 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2394 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2395 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2396 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2397 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2398 | if HITBOD ~= nil then | |
| 2399 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2400 | Banish(HITBOD.Parent) | |
| 2401 | end | |
| 2402 | end | |
| 2403 | end | |
| 2404 | end | |
| 2405 | for i = 1, 35 do | |
| 2406 | Swait(4) | |
| 2407 | local FIRED = false | |
| 2408 | local CHILDREN = workspace:GetDescendants() | |
| 2409 | for index, CHILD in pairs(CHILDREN) do | |
| 2410 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2411 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2412 | if HUM then | |
| 2413 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2414 | if TORSO then | |
| 2415 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2416 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2417 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2418 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2419 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2420 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2421 | Banish(CHILD) | |
| 2422 | FIRED = true | |
| 2423 | break | |
| 2424 | end | |
| 2425 | end | |
| 2426 | end | |
| 2427 | end | |
| 2428 | end | |
| 2429 | if FIRED == false then | |
| 2430 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2431 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2432 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2433 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2434 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2435 | if HITBOD ~= nil then | |
| 2436 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2437 | Banish(HITBOD.Parent) | |
| 2438 | end | |
| 2439 | end | |
| 2440 | end | |
| 2441 | end | |
| 2442 | for i = 1, 35 do | |
| 2443 | Swait(4) | |
| 2444 | local FIRED = false | |
| 2445 | local CHILDREN = workspace:GetDescendants() | |
| 2446 | for index, CHILD in pairs(CHILDREN) do | |
| 2447 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2448 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2449 | if HUM then | |
| 2450 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2451 | if TORSO then | |
| 2452 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2453 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2454 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2455 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2456 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2457 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2458 | Banish(CHILD) | |
| 2459 | FIRED = true | |
| 2460 | break | |
| 2461 | end | |
| 2462 | end | |
| 2463 | end | |
| 2464 | end | |
| 2465 | end | |
| 2466 | if FIRED == false then | |
| 2467 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2468 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2469 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2470 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2471 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2472 | if HITBOD ~= nil then | |
| 2473 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2474 | Banish(HITBOD.Parent) | |
| 2475 | end | |
| 2476 | end | |
| 2477 | end | |
| 2478 | end | |
| 2479 | for i = 1, 35 do | |
| 2480 | Swait(4) | |
| 2481 | local FIRED = false | |
| 2482 | local CHILDREN = workspace:GetDescendants() | |
| 2483 | for index, CHILD in pairs(CHILDREN) do | |
| 2484 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2485 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2486 | if HUM then | |
| 2487 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2488 | if TORSO then | |
| 2489 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2490 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2491 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2492 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2493 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2494 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2495 | Banish(CHILD) | |
| 2496 | FIRED = true | |
| 2497 | break | |
| 2498 | end | |
| 2499 | end | |
| 2500 | end | |
| 2501 | end | |
| 2502 | end | |
| 2503 | if FIRED == false then | |
| 2504 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2505 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2506 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2507 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2508 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2509 | if HITBOD ~= nil then | |
| 2510 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2511 | Banish(HITBOD.Parent) | |
| 2512 | end | |
| 2513 | end | |
| 2514 | end | |
| 2515 | end | |
| 2516 | for i = 1, 35 do | |
| 2517 | Swait(4) | |
| 2518 | local FIRED = false | |
| 2519 | local CHILDREN = workspace:GetDescendants() | |
| 2520 | for index, CHILD in pairs(CHILDREN) do | |
| 2521 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2522 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2523 | if HUM then | |
| 2524 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2525 | if TORSO then | |
| 2526 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2527 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2528 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2529 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2530 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2531 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2532 | Banish(CHILD) | |
| 2533 | FIRED = true | |
| 2534 | break | |
| 2535 | end | |
| 2536 | end | |
| 2537 | end | |
| 2538 | end | |
| 2539 | end | |
| 2540 | if FIRED == false then | |
| 2541 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2542 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2543 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2544 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2545 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2546 | if HITBOD ~= nil then | |
| 2547 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2548 | Banish(HITBOD.Parent) | |
| 2549 | end | |
| 2550 | end | |
| 2551 | end | |
| 2552 | end | |
| 2553 | for i = 1, 35 do | |
| 2554 | Swait(4) | |
| 2555 | local FIRED = false | |
| 2556 | local CHILDREN = workspace:GetDescendants() | |
| 2557 | for index, CHILD in pairs(CHILDREN) do | |
| 2558 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2559 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2560 | if HUM then | |
| 2561 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2562 | if TORSO then | |
| 2563 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2564 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2565 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2566 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2567 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2568 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2569 | Banish(CHILD) | |
| 2570 | FIRED = true | |
| 2571 | break | |
| 2572 | end | |
| 2573 | end | |
| 2574 | end | |
| 2575 | end | |
| 2576 | end | |
| 2577 | if FIRED == false then | |
| 2578 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2579 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2580 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2581 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2582 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2583 | if HITBOD ~= nil then | |
| 2584 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2585 | Banish(HITBOD.Parent) | |
| 2586 | end | |
| 2587 | end | |
| 2588 | end | |
| 2589 | end | |
| 2590 | for i = 1, 35 do | |
| 2591 | Swait(4) | |
| 2592 | local FIRED = false | |
| 2593 | local CHILDREN = workspace:GetDescendants() | |
| 2594 | for index, CHILD in pairs(CHILDREN) do | |
| 2595 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2596 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2597 | if HUM then | |
| 2598 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2599 | if TORSO then | |
| 2600 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2601 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2602 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2603 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2604 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2605 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2606 | Banish(CHILD) | |
| 2607 | FIRED = true | |
| 2608 | break | |
| 2609 | end | |
| 2610 | end | |
| 2611 | end | |
| 2612 | end | |
| 2613 | end | |
| 2614 | if FIRED == false then | |
| 2615 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2616 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2617 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2618 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2619 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2620 | if HITBOD ~= nil then | |
| 2621 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2622 | Banish(HITBOD.Parent) | |
| 2623 | end | |
| 2624 | end | |
| 2625 | end | |
| 2626 | end | |
| 2627 | for i = 1, 35 do | |
| 2628 | Swait(4) | |
| 2629 | local FIRED = false | |
| 2630 | local CHILDREN = workspace:GetDescendants() | |
| 2631 | for index, CHILD in pairs(CHILDREN) do | |
| 2632 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2633 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2634 | if HUM then | |
| 2635 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2636 | if TORSO then | |
| 2637 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2638 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2639 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2640 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2641 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2642 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2643 | Banish(CHILD) | |
| 2644 | FIRED = true | |
| 2645 | break | |
| 2646 | end | |
| 2647 | end | |
| 2648 | end | |
| 2649 | end | |
| 2650 | end | |
| 2651 | if FIRED == false then | |
| 2652 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2653 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2654 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2655 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2656 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2657 | if HITBOD ~= nil then | |
| 2658 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2659 | Banish(HITBOD.Parent) | |
| 2660 | end | |
| 2661 | end | |
| 2662 | end | |
| 2663 | end | |
| 2664 | for i = 1, 35 do | |
| 2665 | Swait(4) | |
| 2666 | local FIRED = false | |
| 2667 | local CHILDREN = workspace:GetDescendants() | |
| 2668 | for index, CHILD in pairs(CHILDREN) do | |
| 2669 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2670 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2671 | if HUM then | |
| 2672 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2673 | if TORSO then | |
| 2674 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2675 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2676 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2677 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2678 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2679 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2680 | Banish(CHILD) | |
| 2681 | FIRED = true | |
| 2682 | break | |
| 2683 | end | |
| 2684 | end | |
| 2685 | end | |
| 2686 | end | |
| 2687 | end | |
| 2688 | if FIRED == false then | |
| 2689 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2690 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2691 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2692 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2693 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2694 | if HITBOD ~= nil then | |
| 2695 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2696 | Banish(HITBOD.Parent) | |
| 2697 | end | |
| 2698 | end | |
| 2699 | end | |
| 2700 | end | |
| 2701 | for i = 1, 35 do | |
| 2702 | Swait(4) | |
| 2703 | local FIRED = false | |
| 2704 | local CHILDREN = workspace:GetDescendants() | |
| 2705 | for index, CHILD in pairs(CHILDREN) do | |
| 2706 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2707 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2708 | if HUM then | |
| 2709 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2710 | if TORSO then | |
| 2711 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2712 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2713 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2714 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2715 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2716 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2717 | Banish(CHILD) | |
| 2718 | FIRED = true | |
| 2719 | break | |
| 2720 | end | |
| 2721 | end | |
| 2722 | end | |
| 2723 | end | |
| 2724 | end | |
| 2725 | if FIRED == false then | |
| 2726 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2727 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2728 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2729 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2730 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2731 | if HITBOD ~= nil then | |
| 2732 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2733 | Banish(HITBOD.Parent) | |
| 2734 | end | |
| 2735 | end | |
| 2736 | end | |
| 2737 | end | |
| 2738 | for i = 1, 35 do | |
| 2739 | Swait(4) | |
| 2740 | local FIRED = false | |
| 2741 | local CHILDREN = workspace:GetDescendants() | |
| 2742 | for index, CHILD in pairs(CHILDREN) do | |
| 2743 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2744 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2745 | if HUM then | |
| 2746 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2747 | if TORSO then | |
| 2748 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2749 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2750 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2751 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2752 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2753 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2754 | Banish(CHILD) | |
| 2755 | FIRED = true | |
| 2756 | break | |
| 2757 | end | |
| 2758 | end | |
| 2759 | end | |
| 2760 | end | |
| 2761 | end | |
| 2762 | if FIRED == false then | |
| 2763 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2764 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2765 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2766 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2767 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2768 | if HITBOD ~= nil then | |
| 2769 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2770 | Banish(HITBOD.Parent) | |
| 2771 | end | |
| 2772 | end | |
| 2773 | end | |
| 2774 | end | |
| 2775 | for i = 1, 45 do | |
| 2776 | Swait() | |
| 2777 | GATE.Size = GATE.Size - VT(10,0,10) | |
| 2778 | end | |
| 2779 | GATESPIN = false | |
| 2780 | GATE:remove() | |
| 2781 | end)) | |
| 2782 | Swait(15) | |
| 2783 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2784 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Gate", VT(0,0,0)) | |
| 2785 | local DECAL = IT("Decal",GATE)
| |
| 2786 | DECAL.Texture = "http://www.roblox.com/asset/?id=62270888" | |
| 2787 | DECAL.Face = "Top" | |
| 2788 | GATE.CFrame = CF(HITPOS) | |
| 2789 | CreateSound(0, GATE, 7, 1.3, false) | |
| 2790 | for i = 1, 45 do | |
| 2791 | Swait() | |
| 2792 | GATE.Size = GATE.Size + VT(10,0,10) | |
| 2793 | end | |
| 2794 | CreateSound(213603013, RightHole, 7, 1, false) | |
| 2795 | CreateSound(213603013, LeftHole, 7, 1, false) | |
| 2796 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2797 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2798 | ATTACK = false | |
| 2799 | Rooted = false | |
| 2800 | DONE = true | |
| 2801 | end | |
| 2802 | function Taunt() | |
| 2803 | ATTACK = true | |
| 2804 | Rooted = true | |
| 2805 | CreateSound("907333406", Head, 10, 0.9)
| |
| 2806 | sick:Stop() | |
| 2807 | Weapon.Parent = nil | |
| 2808 | for i = 1, 3 do | |
| 2809 | for i = 0, 0.7, 0.14 / Animation_Speed do | |
| 2810 | Swait() | |
| 2811 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2812 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 2813 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
| 2814 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
| 2815 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2816 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2817 | end | |
| 2818 | for i = 0, 0.7, 0.14 / Animation_Speed do | |
| 2819 | Swait() | |
| 2820 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2821 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 2822 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
| 2823 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
| 2824 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2825 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2826 | end | |
| 2827 | end | |
| 2828 | sick:Play() | |
| 2829 | Weapon.Parent = Character | |
| 2830 | ATTACK = false | |
| 2831 | Rooted = false | |
| 2832 | end | |
| 2833 | ||
| 2834 | --//=================================\\ | |
| 2835 | --|| ASSIGN THINGS TO KEYS | |
| 2836 | --\\=================================// | |
| 2837 | ||
| 2838 | function MouseDown(Mouse) | |
| 2839 | if ATTACK == false then | |
| 2840 | end | |
| 2841 | end | |
| 2842 | ||
| 2843 | function MouseUp(Mouse) | |
| 2844 | HOLD = false | |
| 2845 | end | |
| 2846 | ||
| 2847 | function KeyDown(Key) | |
| 2848 | KEYHOLD = true | |
| 2849 | if Key == "z" and ATTACK == false then | |
| 2850 | Shot() | |
| 2851 | end | |
| 2852 | ||
| 2853 | if Key == "f" and ATTACK == false then | |
| 2854 | chatfunc("If you decided to be a Good Person then go to Afterlife...")
| |
| 2855 | TOBANISH = {}
| |
| 2856 | end | |
| 2857 | ||
| 2858 | if Key == "t" and ATTACK == false then | |
| 2859 | Taunt() | |
| 2860 | end | |
| 2861 | ||
| 2862 | if Key == "c" and ATTACK == false then | |
| 2863 | Roar() | |
| 2864 | end | |
| 2865 | ||
| 2866 | if Key == "q" and ATTACK == false then | |
| 2867 | for i=0, 0.5, 0.08 / Animation_Speed do | |
| 2868 | Swait() | |
| 2869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2871 | end | |
| 2872 | MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(5,5,5)) | |
| 2873 | local pos = RootPart.Position | |
| 2874 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,5,0),pos) | |
| 2875 | end | |
| 2876 | ||
| 2877 | if Key == "x" and ATTACK == false then | |
| 2878 | Pure_Heaven() | |
| 2879 | end | |
| 2880 | ||
| 2881 | if Key == "v" and ATTACK == false then | |
| 2882 | Gates_Of_Darkness() | |
| 2883 | - | Head.face.Texture = "rbxassetid://0" |
| 2883 | + | |
| 2884 | end | |
| 2885 | ||
| 2886 | function KeyUp(Key) | |
| 2887 | KEYHOLD = false | |
| 2888 | end | |
| 2889 | ||
| 2890 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2891 | MouseDown(NEWKEY) | |
| 2892 | end) | |
| 2893 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2894 | MouseUp(NEWKEY) | |
| 2895 | end) | |
| 2896 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2897 | KeyDown(NEWKEY) | |
| 2898 | end) | |
| 2899 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2900 | KeyUp(NEWKEY) | |
| 2901 | end) | |
| 2902 | ||
| 2903 | --//=================================\\ | |
| 2904 | --\\=================================// | |
| 2905 | ||
| 2906 | ||
| 2907 | function unanchor() | |
| 2908 | if UNANCHOR == true then | |
| 2909 | g = Character:GetChildren() | |
| 2910 | for i = 1, #g do | |
| 2911 | if g[i].ClassName == "Part" then | |
| 2912 | g[i].Anchored = false | |
| 2913 | end | |
| 2914 | end | |
| 2915 | end | |
| 2916 | end | |
| 2917 | ||
| 2918 | ||
| 2919 | --//=================================\\ | |
| 2920 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2921 | --\\=================================// | |
| 2922 | ||
| 2923 | Humanoid.Changed:connect(function(Jump) | |
| 2924 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2925 | Humanoid.Jump = false | |
| 2926 | end | |
| 2927 | end) | |
| 2928 | ||
| 2929 | sick.AncestryChanged:Connect(function() | |
| 2930 | sick.Parent = Character | |
| 2931 | end) | |
| 2932 | ||
| 2933 | local FF = IT("ForceField", Character)
| |
| 2934 | FF.Visible = false | |
| 2935 | ||
| 2936 | while true do | |
| 2937 | Swait() | |
| 2938 | script.Parent = WEAPONGUI | |
| 2939 | ANIMATE.Parent = nil | |
| 2940 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2941 | v:Stop(); | |
| 2942 | end | |
| 2943 | SINE = SINE + CHANGE | |
| 2944 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2945 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2946 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2947 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2948 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2949 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2950 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2951 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2952 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2953 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2954 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2955 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2956 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2957 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2958 | end | |
| 2959 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2960 | ANIM = "Jump" | |
| 2961 | if ATTACK == false then | |
| 2962 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2963 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2964 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2965 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2966 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2967 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2968 | end | |
| 2969 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2970 | ANIM = "Fall" | |
| 2971 | if ATTACK == false then | |
| 2972 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2973 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2974 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2975 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2976 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2977 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2978 | end | |
| 2979 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2980 | ANIM = "Idle" | |
| 2981 | if ATTACK == false then | |
| 2982 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2983 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2984 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 2985 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2986 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2987 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2988 | end | |
| 2989 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2990 | ANIM = "Walk" | |
| 2991 | if ATTACK == false then | |
| 2992 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2993 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2994 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2995 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2996 | end | |
| 2997 | end | |
| 2998 | unanchor() | |
| 2999 | Humanoid.MaxHealth = 16e+16 | |
| 3000 | Humanoid.Health = 16e+16 | |
| 3001 | if Rooted == false then | |
| 3002 | Disable_Jump = false | |
| 3003 | Humanoid.WalkSpeed = Speed | |
| 3004 | elseif Rooted == true then | |
| 3005 | Disable_Jump = true | |
| 3006 | Humanoid.WalkSpeed = 0 | |
| 3007 | end | |
| 3008 | if Head:FindFirstChild("face") then
| |
| 3009 | Head.face.Texture = "rbxassetid://176777497" | |
| 3010 | end | |
| 3011 | end | |
| 3012 | ||
| 3013 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 3014 | c:remove() | |
| 3015 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 3016 | c:remove() | |
| 3017 | end | |
| 3018 | end | |
| 3019 | ||
| 3020 | --//=================================\\ | |
| 3021 | --\\=================================// | |
| 3022 | ||
| 3023 | ||
| 3024 | ||
| 3025 | ||
| 3026 | ||
| 3027 | --//====================================================\\-- | |
| 3028 | --|| END OF SCRIPT | |
| 3029 | --\\====================================================//-- |