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silent heaven edit

Mar 8th, 2019
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  1. --Join my discord server.----------------------------------------------------------------
  2. --Original by Shackluster.---------------------------------------------------------------
  3. --Enjoy the edit! :D.--------------------------------------------------------------------
  4. --Join here: https://discordapp.com/channels/506798328995119114/506798328995119116-------
  5. -----------------------------------------------------------------------------------------
  6. ------Update 27/12/2018!-----------------------------------------------------
  7. -----------------------------------------------------------------------------------------
  8. -- This script has convert to FE by who i don't know?
  9.  
  10. -----------------------------------------------------
  11. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  12. local Player,game,owner = owner,game
  13. local RealPlayer = Player
  14. do
  15. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  16. local rp = RealPlayer
  17. script.Parent = rp.Character
  18.  
  19. --RemoteEvent for communicating
  20. local Event = Instance.new("RemoteEvent")
  21. Event.Name = "UserInput_Event"
  22.  
  23. --Fake event to make stuff like Mouse.KeyDown work
  24. local function fakeEvent()
  25. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  26. t.connect = t.Connect
  27. return t
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  32. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  33. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  34. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  35. end}
  36. --Merged 2 functions into one by checking amount of arguments
  37. CAS.UnbindAction = CAS.BindAction
  38.  
  39. --This function will trigger the events that have been :Connect()'ed
  40. local function te(self,ev,...)
  41. local t = m[ev]
  42. if t and t._fakeEvent then
  43. for _,f in pairs(t.Functions) do
  44. f(...)
  45. end
  46. end
  47. end
  48. m.TrigEvent = te
  49. UIS.TrigEvent = te
  50.  
  51. Event.OnServerEvent:Connect(function(plr,io)
  52. if plr~=rp then return end
  53. m.Target = io.Target
  54. m.Hit = io.Hit
  55. if not io.isMouse then
  56. local b = io.UserInputState == Enum.UserInputState.Begin
  57. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  58. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  59. end
  60. for _,t in pairs(CAS.Actions) do
  61. for _,k in pairs(t.Keys) do
  62. if k==io.KeyCode then
  63. t.Function(t.Name,io.UserInputState,io)
  64. end
  65. end
  66. end
  67. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  68. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  69. end
  70. end)
  71. Event.Parent = NLS([==[
  72. local Player = game:GetService("Players").LocalPlayer
  73. local Event = script:WaitForChild("UserInput_Event")
  74.  
  75. local Mouse = Player:GetMouse()
  76. local UIS = game:GetService("UserInputService")
  77. local input = function(io,a)
  78. if a then return end
  79. --Since InputObject is a client-side instance, we create and pass table instead
  80. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  81. end
  82. UIS.InputBegan:Connect(input)
  83. UIS.InputEnded:Connect(input)
  84.  
  85. local h,t
  86. --Give the server mouse data 30 times every second, but only if the values changed
  87. --If player is not moving their mouse, client won't fire events
  88. while wait(1/30) do
  89. if h~=Mouse.Hit or t~=Mouse.Target then
  90. h,t=Mouse.Hit,Mouse.Target
  91. Event:FireServer({isMouse=true,Target=t,Hit=h})
  92. end
  93. end]==],Player.Character)
  94.  
  95. ----Sandboxed game object that allows the usage of client-side methods and services
  96. --Real game object
  97. local _rg = game
  98.  
  99. --Metatable for fake service
  100. local fsmt = {
  101. __index = function(self,k)
  102. local s = rawget(self,"_RealService")
  103. if s then return s[k] end
  104. end,
  105. __newindex = function(self,k,v)
  106. local s = rawget(self,"_RealService")
  107. if s then s[k]=v end
  108. end,
  109. __call = function(self,...)
  110. local s = rawget(self,"_RealService")
  111. if s then return s(...) end
  112. end
  113. }
  114. local function FakeService(t,RealService)
  115. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  116. return setmetatable(t,fsmt)
  117. end
  118.  
  119. --Fake game object
  120. local g = {
  121. GetService = function(self,s)
  122. return self[s]
  123. end,
  124. Players = FakeService({
  125. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  126. },"Players"),
  127. UserInputService = FakeService(UIS,"UserInputService"),
  128. ContextActionService = FakeService(CAS,"ContextActionService"),
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132.  
  133. g.RunService = FakeService({
  134. RenderStepped = _rg:GetService("RunService").Heartbeat,
  135. BindToRenderStep = function(self,name,_,fun)
  136.  
  137. end,
  138. UnbindFromRenderStep = function(self,name)
  139. self._btrs[name]:Disconnect()
  140. end,
  141. },"RunService")
  142.  
  143. setmetatable(g,{
  144. __index=function(self,s)
  145. return _rg:GetService(s) or typeof(_rg[s])=="function"
  146. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  147. end,
  148. __newindex = fsmt.__newindex,
  149. __call = fsmt.__call
  150. })
  151. --Changing owner to fake player object to support owner:GetMouse()
  152. game,owner = g,g.Players.LocalPlayer
  153. end
  154.  
  155. script:ClearAllChildren()
  156. wait(0.2)
  157.  
  158. Player = game:GetService("Players").LocalPlayer
  159. PlayerGui = Player.PlayerGui
  160. Cam = workspace.CurrentCamera
  161. Backpack = Player.Backpack
  162. Character = Player.Character
  163. Humanoid = Character.Humanoid
  164. Mouse = Player:GetMouse()
  165. RootPart = Character["HumanoidRootPart"]
  166. Torso = Character["Torso"]
  167. Head = Character["Head"]
  168. RightArm = Character["Right Arm"]
  169. LeftArm = Character["Left Arm"]
  170. RightLeg = Character["Right Leg"]
  171. LeftLeg = Character["Left Leg"]
  172. RootJoint = RootPart["RootJoint"]
  173. Neck = Torso["Neck"]
  174. RightShoulder = Torso["Right Shoulder"]
  175. LeftShoulder = Torso["Left Shoulder"]
  176. RightHip = Torso["Right Hip"]
  177. LeftHip = Torso["Left Hip"]
  178. print('User: '..Player.Name)
  179. print('Enjoy this Edit ;D')
  180. local sick = Instance.new("Sound",Character)
  181. sick.Parent = Character
  182. sick:resume()
  183. sick.Volume = 10
  184. sick.Pitch = 0.89
  185. sick.Looped = true
  186. sick.SoundId = "rbxassetid://407749940"
  187. sick.Name = ""
  188. local top = Instance.new("Shirt")
  189. top.ShirtTemplate = "rbxassetid://230449737"
  190. top.Parent = Character
  191. top.Name = "Cloth"
  192. local bottom = Instance.new("Pants")
  193. bottom.PantsTemplate = "rbxassetid://676428351"
  194. bottom.Parent = Character
  195. bottom.Name = "Cloth"
  196. -------------Name Tag Stuff.------------------------
  197. local naeeym = Instance.new("BillboardGui",Character)
  198. naeeym.Size = UDim2.new(0,100,0,40)
  199. naeeym.StudsOffset = Vector3.new(0,2,0)
  200. naeeym.Adornee = Character.Head
  201. local tecks = Instance.new("TextLabel",naeeym)
  202. tecks.BackgroundTransparency = 1
  203. tecks.BorderSizePixel = 0
  204. tecks.Text = "MICHEAL THE FALLEN ANGEL"
  205. tecks.Font = "Fantasy"
  206. tecks.FontSize = "Size24"
  207. tecks.TextStrokeTransparency = 0
  208. tecks.TextStrokeColor3 = Color3.new(1,1,1)
  209. tecks.TextColor3 = Color3.new(1,1,1)
  210. tecks.Size = UDim2.new(1,0,0.5,0)
  211. ----------------------------------------------------
  212.  
  213. IT = Instance.new
  214. CF = CFrame.new
  215. VT = Vector3.new
  216. RAD = math.rad
  217. C3 = Color3.new
  218. UD2 = UDim2.new
  219. BRICKC = BrickColor.new
  220. ANGLES = CFrame.Angles
  221. EULER = CFrame.fromEulerAnglesXYZ
  222. COS = math.cos
  223. ACOS = math.acos
  224. SIN = math.sin
  225. ASIN = math.asin
  226. ABS = math.abs
  227. MRANDOM = math.random
  228. FLOOR = math.floor
  229.  
  230. local sky = Instance.new('Sky', game:GetService'Lighting')
  231. sky.SkyboxBk = "rbxassetid://48020371"
  232. sky.SkyboxDn = "rbxassetid://48020144"
  233. sky.SkyboxFt = "rbxassetid://48020234"
  234. sky.SkyboxLf = "rbxassetid://48020211"
  235. sky.SkyboxRt = "rbxassetid://48020254"
  236. sky.SkyboxUp = "rbxassetid://48020383"
  237. sky.StarCount = 3000
  238. sky.SunAngularSize = 0
  239. sky.MoonAngularSize = 11
  240. sky.MoonTextureId = "rbxasset://sky/moon.jpg"
  241. sky.CelestialBodiesShown = false
  242.  
  243. Character["Body Colors"].HeadColor = BrickColor.new("Institutional white")
  244. Character["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
  245. Character["Body Colors"].LeftArmColor = BrickColor.new("Institutional white")
  246. Character["Body Colors"].RightArmColor = BrickColor.new("Institutional white")
  247. Character["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
  248. Character["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
  249.  
  250. --//=================================\\
  251. --|| USEFUL VALUES
  252. --\\=================================//
  253.  
  254. Player_Size = 1
  255. Animation_Speed = 3
  256. local FORCERESET = false
  257. local Effects2 = {}
  258. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  259. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  260. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  261. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  262. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  263. local DAMAGEMULTIPLIER = 1
  264. local SIZE = 1
  265. local ANIM = "Idle"
  266. local ATTACK = false
  267. local EQUIPPED = false
  268. local HOLD = false
  269. local COMBO = 1
  270. local Rooted = false
  271. local SINE = 0
  272. local KEYHOLD = false
  273. local CHANGE = 2 / Animation_Speed
  274. local WALKINGANIM = false
  275. local VALUE1 = false
  276. local VALUE2 = false
  277. local ROBLOXIDLEANIMATION = IT("Animation")
  278. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  279. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  280. --ROBLOXIDLEANIMATION.Parent = Humanoid
  281. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  282. WEAPONGUI.Name = "BanishV3Gui"
  283. local Weapon = IT("Model")
  284. Weapon.Name = "Adds"
  285. local Effects = IT("Folder", Weapon)
  286. Effects.Name = "Effects"
  287. local ANIMATOR = Humanoid.Animator
  288. local ANIMATE = Character:FindFirstChild("Animate")
  289. local UNANCHOR = true
  290. local TOBANISH = {}
  291. local ROAR = {528589078,528589175,528589274,528589382}
  292. script.Parent = PlayerGui
  293.  
  294. --//=================================\\
  295. --\\=================================//
  296.  
  297. local Speed = 18
  298.  
  299. --//=================================\\
  300. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  301. --\\=================================//
  302.  
  303. ArtificialHB = Instance.new("BindableEvent", script)
  304. ArtificialHB.Name = "ArtificialHB"
  305.  
  306. script:WaitForChild("ArtificialHB")
  307.  
  308. frame = Frame_Speed
  309. tf = 0
  310. allowframeloss = false
  311. tossremainder = false
  312. lastframe = tick()
  313. script.ArtificialHB:Fire()
  314.  
  315. game:GetService("RunService").Heartbeat:connect(function(s, p)
  316. tf = tf + s
  317. if tf >= frame then
  318. if allowframeloss then
  319. script.ArtificialHB:Fire()
  320. lastframe = tick()
  321. else
  322. for i = 1, math.floor(tf / frame) do
  323. script.ArtificialHB:Fire()
  324. end
  325. lastframe = tick()
  326. end
  327. if tossremainder then
  328. tf = 0
  329. else
  330. tf = tf - frame * math.floor(tf / frame)
  331. end
  332. end
  333. end)
  334.  
  335. --//=================================\\
  336. --\\=================================//
  337.  
  338. --//=================================\\
  339. --|| SOME FUNCTIONS
  340. --\\=================================//
  341.  
  342. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  343. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  344. end
  345.  
  346. function PositiveAngle(NUMBER)
  347. if NUMBER >= 0 then
  348. NUMBER = 0
  349. end
  350. return NUMBER
  351. end
  352.  
  353. function NegativeAngle(NUMBER)
  354. if NUMBER <= 0 then
  355. NUMBER = 0
  356. end
  357. return NUMBER
  358. end
  359.  
  360. function Swait(NUMBER)
  361. if NUMBER == 0 or NUMBER == nil then
  362. ArtificialHB.Event:wait()
  363. else
  364. for i = 1, NUMBER do
  365. ArtificialHB.Event:wait()
  366. end
  367. end
  368. end
  369.  
  370. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  371. local NEWMESH = IT(MESH)
  372. if MESH == "SpecialMesh" then
  373. NEWMESH.MeshType = MESHTYPE
  374. if MESHID ~= "nil" and MESHID ~= "" then
  375. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  376. end
  377. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  378. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  379. end
  380. end
  381. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  382. NEWMESH.Scale = SCALE
  383. NEWMESH.Parent = PARENT
  384. return NEWMESH
  385. end
  386.  
  387. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  388. local NEWPART = IT("Part")
  389. NEWPART.formFactor = FORMFACTOR
  390. NEWPART.Reflectance = REFLECTANCE
  391. NEWPART.Transparency = TRANSPARENCY
  392. NEWPART.CanCollide = false
  393. NEWPART.Locked = true
  394. NEWPART.Anchored = true
  395. if ANCHOR == false then
  396. NEWPART.Anchored = false
  397. end
  398. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  399. NEWPART.Name = NAME
  400. NEWPART.Size = SIZE
  401. NEWPART.Position = Torso.Position
  402. NEWPART.Material = MATERIAL
  403. NEWPART:BreakJoints()
  404. NEWPART.Parent = PARENT
  405. return NEWPART
  406. end
  407.  
  408. local function weldBetween(a, b)
  409. local weldd = Instance.new("ManualWeld")
  410. weldd.Part0 = a
  411. weldd.Part1 = b
  412. weldd.C0 = CFrame.new()
  413. weldd.C1 = b.CFrame:inverse() * a.CFrame
  414. weldd.Parent = a
  415. return weldd
  416. end
  417.  
  418.  
  419. function QuaternionFromCFrame(cf)
  420. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  421. local trace = m00 + m11 + m22
  422. if trace > 0 then
  423. local s = math.sqrt(1 + trace)
  424. local recip = 0.5 / s
  425. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  426. else
  427. local i = 0
  428. if m11 > m00 then
  429. i = 1
  430. end
  431. if m22 > (i == 0 and m00 or m11) then
  432. i = 2
  433. end
  434. if i == 0 then
  435. local s = math.sqrt(m00 - m11 - m22 + 1)
  436. local recip = 0.5 / s
  437. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  438. elseif i == 1 then
  439. local s = math.sqrt(m11 - m22 - m00 + 1)
  440. local recip = 0.5 / s
  441. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  442. elseif i == 2 then
  443. local s = math.sqrt(m22 - m00 - m11 + 1)
  444. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  445. end
  446. end
  447. end
  448.  
  449. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  450. local xs, ys, zs = x + x, y + y, z + z
  451. local wx, wy, wz = w * xs, w * ys, w * zs
  452. local xx = x * xs
  453. local xy = x * ys
  454. local xz = x * zs
  455. local yy = y * ys
  456. local yz = y * zs
  457. local zz = z * zs
  458. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  459. end
  460.  
  461. function QuaternionSlerp(a, b, t)
  462. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  463. local startInterp, finishInterp;
  464. if cosTheta >= 0.0001 then
  465. if (1 - cosTheta) > 0.0001 then
  466. local theta = ACOS(cosTheta)
  467. local invSinTheta = 1 / SIN(theta)
  468. startInterp = SIN((1 - t) * theta) * invSinTheta
  469. finishInterp = SIN(t * theta) * invSinTheta
  470. else
  471. startInterp = 1 - t
  472. finishInterp = t
  473. end
  474. else
  475. if (1 + cosTheta) > 0.0001 then
  476. local theta = ACOS(-cosTheta)
  477. local invSinTheta = 1 / SIN(theta)
  478. startInterp = SIN((t - 1) * theta) * invSinTheta
  479. finishInterp = SIN(t * theta) * invSinTheta
  480. else
  481. startInterp = t - 1
  482. finishInterp = t
  483. end
  484. end
  485. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  486. end
  487.  
  488. function Clerp(a, b, t)
  489. local qa = {QuaternionFromCFrame(a)}
  490. local qb = {QuaternionFromCFrame(b)}
  491. local ax, ay, az = a.x, a.y, a.z
  492. local bx, by, bz = b.x, b.y, b.z
  493. local _t = 1 - t
  494. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  495. end
  496.  
  497. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  498. local frame = IT("Frame")
  499. frame.BackgroundTransparency = TRANSPARENCY
  500. frame.BorderSizePixel = BORDERSIZEPIXEL
  501. frame.Position = POSITION
  502. frame.Size = SIZE
  503. frame.BackgroundColor3 = COLOR
  504. frame.BorderColor3 = BORDERCOLOR
  505. frame.Name = NAME
  506. frame.Parent = PARENT
  507. return frame
  508. end
  509.  
  510. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  511. local label = IT("TextLabel")
  512. label.BackgroundTransparency = 1
  513. label.Size = UD2(1, 0, 1, 0)
  514. label.Position = UD2(0, 0, 0, 0)
  515. label.TextColor3 = TEXTCOLOR
  516. label.TextStrokeTransparency = STROKETRANSPARENCY
  517. label.TextTransparency = TRANSPARENCY
  518. label.FontSize = TEXTFONTSIZE
  519. label.Font = TEXTFONT
  520. label.BorderSizePixel = BORDERSIZEPIXEL
  521. label.TextScaled = false
  522. label.Text = TEXT
  523. label.Name = NAME
  524. label.Parent = PARENT
  525. return label
  526. end
  527.  
  528. function NoOutlines(PART)
  529. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  530. end
  531.  
  532. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  533. local NEWWELD = IT(TYPE)
  534. NEWWELD.Part0 = PART0
  535. NEWWELD.Part1 = PART1
  536. NEWWELD.C0 = C0
  537. NEWWELD.C1 = C1
  538. NEWWELD.Parent = PARENT
  539. return NEWWELD
  540. end
  541. local S = IT("Sound")
  542. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  543. local NEWSOUND = nil
  544. coroutine.resume(coroutine.create(function()
  545. NEWSOUND = S:Clone()
  546. NEWSOUND.Parent = PARENT
  547. NEWSOUND.Volume = VOLUME
  548. NEWSOUND.Pitch = PITCH
  549. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  550. NEWSOUND:play()
  551. if DOESLOOP == true then
  552. NEWSOUND.Looped = true
  553. else
  554. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  555. NEWSOUND:remove()
  556. end
  557. end))
  558. return NEWSOUND
  559. end
  560.  
  561. function CFrameFromTopBack(at, top, back)
  562. local right = top:Cross(back)
  563. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  564. end
  565.  
  566. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  567. function WACKYEFFECT(Table)
  568. local TYPE = (Table.EffectType or "Sphere")
  569. local SIZE = (Table.Size or VT(1,1,1))
  570. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  571. local TRANSPARENCY = (Table.Transparency or 0)
  572. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  573. local CFRAME = (Table.CFrame or Torso.CFrame)
  574. local MOVEDIRECTION = (Table.MoveToPos or nil)
  575. local ROTATION1 = (Table.RotationX or 0)
  576. local ROTATION2 = (Table.RotationY or 0)
  577. local ROTATION3 = (Table.RotationZ or 0)
  578. local MATERIAL = (Table.Material or "Neon")
  579. local COLOR = (Table.Color or C3(1,1,1))
  580. local TIME = (Table.Time or 45)
  581. local SOUNDID = (Table.SoundID or nil)
  582. local SOUNDPITCH = (Table.SoundPitch or nil)
  583. local SOUNDVOLUME = (Table.SoundVolume or nil)
  584. coroutine.resume(coroutine.create(function()
  585. local PLAYSSOUND = false
  586. local SOUND = nil
  587. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  588. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  589. PLAYSSOUND = true
  590. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  591. end
  592. EFFECT.Color = COLOR
  593. local MSH = nil
  594. if TYPE == "Sphere" then
  595. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  596. elseif TYPE == "Block" then
  597. MSH = IT("BlockMesh",EFFECT)
  598. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  599. elseif TYPE == "Wave" then
  600. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  601. elseif TYPE == "Ring" then
  602. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  603. elseif TYPE == "Slash" then
  604. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  605. elseif TYPE == "Round Slash" then
  606. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  607. elseif TYPE == "Swirl" then
  608. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  609. elseif TYPE == "Skull" then
  610. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  611. elseif TYPE == "Crystal" then
  612. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  613. end
  614. if MSH ~= nil then
  615. local MOVESPEED = nil
  616. if MOVEDIRECTION ~= nil then
  617. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  618. end
  619. local GROWTH = SIZE - ENDSIZE
  620. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  621. if TYPE == "Block" then
  622. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  623. else
  624. EFFECT.CFrame = CFRAME
  625. end
  626. for LOOP = 1, TIME+1 do
  627. Swait()
  628. MSH.Scale = MSH.Scale - GROWTH/TIME
  629. if TYPE == "Wave" then
  630. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  631. end
  632. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  633. if TYPE == "Block" then
  634. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  635. else
  636. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  637. end
  638. if MOVEDIRECTION ~= nil then
  639. local ORI = EFFECT.Orientation
  640. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  641. EFFECT.Orientation = ORI
  642. end
  643. end
  644. if PLAYSSOUND == false then
  645. EFFECT:remove()
  646. else
  647. SOUND.Stopped:Connect(function()
  648. EFFECT:remove()
  649. end)
  650. end
  651. else
  652. if PLAYSSOUND == false then
  653. EFFECT:remove()
  654. else
  655. repeat Swait() until SOUND.Playing == false
  656. EFFECT:remove()
  657. end
  658. end
  659. end))
  660. end
  661.  
  662. function MakeForm(PART,TYPE)
  663. if TYPE == "Cyl" then
  664. local MSH = IT("CylinderMesh",PART)
  665. elseif TYPE == "Ball" then
  666. local MSH = IT("SpecialMesh",PART)
  667. MSH.MeshType = "Sphere"
  668. elseif TYPE == "Wedge" then
  669. local MSH = IT("SpecialMesh",PART)
  670. MSH.MeshType = "Wedge"
  671. end
  672. end
  673.  
  674. function SpawnTrail(FROM,TO,BIG)
  675. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(0,0,0))
  676. MakeForm(TRAIL,"Cyl")
  677. local DIST = (FROM - TO).Magnitude
  678. if BIG == true then
  679. TRAIL.Size = VT(4.5,DIST,4.5)
  680. else
  681. TRAIL.Size = VT(4.5,DIST,4.5)
  682. end
  683. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  684. coroutine.resume(coroutine.create(function()
  685. for i = 1, 5 do
  686. Swait()
  687. TRAIL.Transparency = TRAIL.Transparency + 0.1
  688. end
  689. TRAIL:remove()
  690. end))
  691. end
  692.  
  693. function SpawnTrail0(FROM,TO,BIG)
  694. local TRAIL0 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(1,1,1))
  695. MakeForm(TRAIL0,"Cyl")
  696. local DIST = (FROM - TO).Magnitude
  697. if BIG == true then
  698. TRAIL0.Size = VT(0.75,DIST,0.75)
  699. else
  700. TRAIL0.Size = VT(0.65,DIST,0.65)
  701. end
  702. TRAIL0.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  703. coroutine.resume(coroutine.create(function()
  704. for i = 1, 5 do
  705. Swait()
  706. TRAIL0.Transparency = TRAIL0.Transparency + 0.1
  707. end
  708. TRAIL0:remove()
  709. end))
  710. end
  711.  
  712. Debris = game:GetService("Debris")
  713.  
  714. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  715. local DIRECTION = CF(StartPos,EndPos).lookVector
  716. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  717. end
  718.  
  719. function turnto(position)
  720. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  721. end
  722.  
  723. function swait(num)
  724. if num == 0 or num == nil then
  725. ArtificialHB.Event:wait()
  726. else
  727. for i = 0, num do
  728. ArtificialHB.Event:wait()
  729. end
  730. end
  731. end
  732.  
  733. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  734. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  735. local mesh = IT("SpecialMesh",wave)
  736. mesh.MeshType = "FileMesh"
  737. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  738. mesh.Scale = SIZE
  739. mesh.Offset = VT(0,0,0)
  740. wave.CFrame = CFRAME
  741. coroutine.resume(coroutine.create(function(PART)
  742. for i = 1, WAIT do
  743. Swait()
  744. mesh.Scale = mesh.Scale + GROW
  745. if DOESROT == true then
  746. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  747. end
  748. wave.Transparency = wave.Transparency + (0.5/WAIT)
  749. if wave.Transparency > 0.99 then
  750. wave:remove()
  751. end
  752. end
  753. end))
  754. end
  755.  
  756. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  757. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  758. local mesh = IT("SpecialMesh",wave)
  759. mesh.MeshType = "Sphere"
  760. mesh.Scale = SIZE
  761. mesh.Offset = VT(0,0,0)
  762. wave.CFrame = CFRAME
  763. coroutine.resume(coroutine.create(function(PART)
  764. for i = 1, WAIT do
  765. Swait()
  766. mesh.Scale = mesh.Scale + GROW
  767. wave.Transparency = wave.Transparency + (1/WAIT)
  768. if wave.Transparency > 0.99 then
  769. wave:remove()
  770. end
  771. end
  772. end))
  773. end
  774.  
  775. function chatfunc(text)
  776. local chat = coroutine.wrap(function()
  777. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  778. Character:FindFirstChild("TalkingBillBoard"):destroy()
  779. end
  780. local Bill = Instance.new("BillboardGui",Character)
  781. Bill.Size = UDim2.new(0,100,0,40)
  782. Bill.StudsOffset = Vector3.new(0,3,0)
  783. Bill.Adornee = Character.Head
  784. Bill.Name = "TalkingBillBoard"
  785. local Hehe = Instance.new("TextLabel",Bill)
  786. Hehe.BackgroundTransparency = 1
  787. Hehe.BorderSizePixel = 0
  788. Hehe.Text = ""
  789. Hehe.Font = "Fantasy"
  790. Hehe.TextSize = 40
  791. Hehe.TextStrokeTransparency = 0
  792. Hehe.Size = UDim2.new(1,0,0.5,0)
  793. coroutine.resume(coroutine.create(function()
  794. while Hehe ~= nil do
  795. swait()
  796. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  797. Hehe.Rotation = math.random(-5,5)
  798. Hehe.TextColor3 = Color3.new(17,17,17)
  799. Hehe.TextStrokeColor3 = Color3.new(17,17,17)
  800. end
  801. end))
  802. for i = 1,string.len(text),1 do
  803. swait()
  804. Hehe.Text = string.sub(text,1,i)
  805. end
  806. swait(90)--Re[math.random(1, 93)]
  807. for i = 0, 1, .025 do
  808. swait()
  809. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  810. Hehe.TextStrokeTransparency = i
  811. Hehe.TextTransparency = i
  812. end
  813. Bill:Destroy()
  814. end)
  815. chat()
  816. end
  817.  
  818. function CheckTableForString(Table, String)
  819. for i, v in pairs(Table) do
  820. if string.find(string.lower(String), string.lower(v)) then
  821. return true
  822. end
  823. end
  824. return false
  825. end
  826.  
  827. function CheckIntangible(Hit)
  828. local ProjectileNames = {
  829. "Water",
  830. "Arrow",
  831. "Projectile",
  832. "Effect",
  833. "Rail",
  834. "Lightning",
  835. "Bullet"
  836. }
  837. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  838. return true
  839. end
  840. return false
  841. end
  842.  
  843. --//=================================\\
  844. --|| WEAPON CREATION
  845. --\\=================================//
  846. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really white", "Scarf", VT(1,1,1),false)
  847. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  848. PRT.Color = C3(1,1,1)
  849. for i = 1, 35 do
  850. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  851. FACE.Color = C3(0,0,0)
  852. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  853. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  854. end
  855. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really white", "Scarf", VT(1,1,1),false)
  856. PRT.Color = C3(1,1,1)
  857. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  858. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  859. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false)
  860. MakeForm(Eye,"Ball")
  861. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  862. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false)
  863. MakeForm(Eye,"Ball")
  864. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  865. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  866. MakeForm(Eye,"Ball")
  867. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  868. local LASTPART = Head
  869. for i = 1, 24 do
  870. local MATH = (1-(i/30))
  871. if LASTPART == Head then
  872. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  873. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  874. LASTPART = Horn
  875. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  876. else
  877. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  878. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  879. LASTPART = Horn
  880. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  881. end
  882. end
  883. local LASTPART = Head
  884. for i = 1, 24 do
  885. local MATH = (1-(i/30))
  886. if LASTPART == Head then
  887. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  888. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  889. LASTPART = Horn
  890. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  891. else
  892. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  893. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  894. LASTPART = Horn
  895. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  896. end
  897. end
  898. local LASTPART = Head
  899. for i = 1, 8 do
  900. local MATH = (1-(i/14))
  901. if LASTPART == Head then
  902. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  903. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  904. LASTPART = Horn
  905. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  906. else
  907. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  908. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  909. LASTPART = Horn
  910. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  911. end
  912. end
  913. local LASTPART = Head
  914. for i = 1, 8 do
  915. local MATH = (1-(i/14))
  916. if LASTPART == Head then
  917. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  918. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  919. LASTPART = Horn
  920. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  921. else
  922. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  923. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  924. LASTPART = Horn
  925. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  926. end
  927. end
  928.  
  929. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  930. if FLOOR ~= nil then
  931. coroutine.resume(coroutine.create(function()
  932. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  933. PART.CFrame = CF(POSITION)
  934. for i = 1, 45 do
  935. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  936. RingPiece.Material = FLOOR.Material
  937. RingPiece.Color = FLOOR.Color
  938. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  939. Debris:AddItem(RingPiece, SWAIT)
  940. end
  941. PART:remove()
  942. end))
  943. end
  944. end
  945. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  946. if FLOOR ~= nil then
  947. for i = 1, AMOUNT do
  948. do
  949. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  950. DEBREE.Material = FLOOR.Material
  951. DEBREE.Color = FLOOR.Color
  952. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  953. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  954. coroutine.resume(coroutine.create(function()
  955. Swait(15)
  956. DEBREE.Parent = workspace
  957. DEBREE.CanCollide = true
  958. Debris:AddItem(DEBREE, SWAIT)
  959. end))
  960. end
  961. end
  962. end
  963. end
  964.  
  965. local Particle = IT("ParticleEmitter",nil)
  966. Particle.Enabled = false
  967. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  968. Particle.LightEmission = 0.88
  969. Particle.Rate = 250
  970. Particle.ZOffset = 0.2
  971. Particle.Rotation = NumberRange.new(-180, 180)
  972. Particle.RotSpeed = NumberRange.new(-180, 180)
  973. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  974. Particle.Color = ColorSequence.new(C3(255,255,255),C3(255,255,255))
  975.  
  976. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  977. function ParticleEmitter(Table)
  978. local PRTCL = Particle:Clone()
  979. local Speed = Table.Speed or 5
  980. local Drag = Table.Drag or 0
  981. local Size1 = Table.Size1 or 1
  982. local Size2 = Table.Size2 or 5
  983. local Lifetime1 = Table.Lifetime1 or 1
  984. local Lifetime2 = Table.Lifetime2 or 1.5
  985. local Parent = Table.Parent or Torso
  986. local Emit = Table.Emit or 100
  987. local Offset = Table.Offset or 360
  988. local Acel = Table.Acel or VT(0,0,0)
  989. local Enabled = Table.Enabled or false
  990. PRTCL.Parent = Parent
  991. PRTCL.Size = NumberSequence.new(Size1,Size2)
  992. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  993. PRTCL.Speed = NumberRange.new(Speed)
  994. PRTCL.VelocitySpread = Offset
  995. PRTCL.Drag = Drag
  996. PRTCL.Acceleration = Acel
  997. if Enabled == false then
  998. PRTCL:Emit(Emit)
  999. Debris:AddItem(PRTCL,Lifetime2)
  1000. else
  1001. PRTCL.Enabled = true
  1002. end
  1003. return PRTCL
  1004. end
  1005.  
  1006. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1007. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1008. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1009. MakeForm(Part,"Wedge")
  1010. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1011. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1012. MakeForm(Part,"Wedge")
  1013. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1014. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1015. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1016. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1017. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1018. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1019. MakeForm(Part,"Cyl")
  1020. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1021. for i = 1, 8 do
  1022. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1023. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1024. end
  1025. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1026. MakeForm(Part,"Cyl")
  1027. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1028. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1029. MakeForm(Part,"Ball")
  1030. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1031. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1032. MakeForm(Part,"Wedge")
  1033. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1034. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1035. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1036. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1037. MakeForm(Part,"Cyl")
  1038. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1039. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1040. MakeForm(Part,"Cyl")
  1041. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1042. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1043. MakeForm(Part,"Cyl")
  1044. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1045. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1046. MakeForm(Part,"Wedge")
  1047. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1048. local LASTPART = Handle
  1049. for i = 1, 10 do
  1050. if LASTPART == Handle then
  1051. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1052. LASTPART = Part
  1053. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1054. else
  1055. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1056. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1057. LASTPART = Part
  1058. end
  1059. end
  1060.  
  1061. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1062. MakeForm(Barrel,"Cyl")
  1063. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1064. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1065. MakeForm(Part,"Cyl")
  1066. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1067. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1068. MakeForm(Part,"Wedge")
  1069. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1070. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1071. MakeForm(Hole,"Cyl")
  1072. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1073. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1074. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1075. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1076. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1077. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1078. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1079. coroutine.resume(coroutine.create(function()
  1080. while wait() do
  1081. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1082. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1083. end
  1084. end))
  1085.  
  1086. ocal PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1087. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1088. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1089. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1090. MakeForm(PRT,"Cyl")
  1091. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Crimson", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1092. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1093. MakeForm(PRT,"Cyl")
  1094. PRT.Color = C3(159/255, 111/255, 183/255)
  1095. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1096. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1097. MakeForm(RING,"Cyl")
  1098. RING.Color = C3(0,0,0)
  1099. for i = 1, 12 do
  1100. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0,0.15,0)*SIZE,false)
  1101. PRT.Color = C3(0,0,0)
  1102. local MSH = IT("BlockMesh",PRT)
  1103. MSH.Scale = VT(0.6,1,1)
  1104. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1105. end
  1106. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1107. PRT.Color = C3(0,0,0)
  1108. local MSH = IT("BlockMesh",PRT)
  1109. MSH.Scale = VT(0.4,1,1)
  1110. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1111. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Crimson", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1112. PRT.Color = C3(0,0,0)
  1113. local MSH = IT("BlockMesh",PRT)
  1114. MSH.Scale = VT(0.4,1,1)
  1115. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1116. coroutine.resume(coroutine.create(function()
  1117. while true do
  1118. Swait()
  1119. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1120. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1121. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1122. if CLOCKLOOP <= -150 then
  1123. if VALUE1 == false then
  1124. CLOCKLOOP = 0
  1125. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  1126. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1127. ApplyAoE(HITPOS,10,15,45,75,false)
  1128. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1129. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1130. if CLOCKTARGET ~= nil then
  1131. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1132. if CLOCKTARGET.Torso ~= nil then
  1133. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1134. end
  1135. if CLOCKTARGET.Health == 0 then
  1136. CLOCKTARGET = nil
  1137. end
  1138. end
  1139. end
  1140. end
  1141. end
  1142. end))
  1143.  
  1144. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.4, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1145. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1146.  
  1147. for _, c in pairs(Weapon:GetDescendants()) do
  1148. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1149. c.Material = "Glass"
  1150. c.Color = C3(0,0,0)
  1151. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1152. c.Color = C3(1,1,1)
  1153. c.Material = "Neon"
  1154. end
  1155. end
  1156.  
  1157. Weapon.Parent = Character
  1158. for _, c in pairs(Weapon:GetChildren()) do
  1159. if c.ClassName == "Part" then
  1160. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1161. end
  1162. end
  1163.  
  1164. local SKILLTEXTCOLOR = C3(1,1,1)
  1165. local SKILLFONT = "Bodoni"
  1166. local SKILLTEXTSIZE = 5
  1167.  
  1168. Humanoid.Died:connect(function()
  1169. ATTACK = true
  1170. end)
  1171. Humanoid.Died:connect(function()
  1172. Humanoid.Parent = nil
  1173. chatfunc("I don't have any crimes to DIE!")
  1174. ApplyAoE(RootPart, 955, 9999, 9999, 9999, true)
  1175. Humanoid.Name = "DEAD!"
  1176. Humanoid.MaxHealth = 16e+16
  1177. Humanoid.Health = 16e+16
  1178. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really white",VT(10,10,10))
  1179. CreateSound("178452217", Effects, 10, 1)
  1180. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Institutional white",VT(500,500,500))
  1181. end)
  1182.  
  1183. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1184. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1185. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1186. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1187. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.20, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1188. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1189.  
  1190. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "Z - Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  1191. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "X - Pure Heaven", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  1192. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "F - Heaven's Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  1193. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "V - Gates Of Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  1194. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "C - ROAR", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  1195. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Q - Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  1196.  
  1197. workspace.ChildAdded:connect(function(instance)
  1198. for BANISH = 1, #TOBANISH do
  1199. if TOBANISH[BANISH] ~= nil then
  1200. if instance.Name == TOBANISH[BANISH] then
  1201. coroutine.resume(coroutine.create(function()
  1202. printbye(instance.Name)
  1203. instance:ClearAllChildren()
  1204. Debris:AddItem(instance,0.0005)
  1205. end))
  1206. end
  1207. end
  1208. end
  1209. end)
  1210.  
  1211. --//=================================\\
  1212. --|| DAMAGING
  1213. --\\=================================//
  1214.  
  1215. function Banish(Foe)
  1216. if Foe then
  1217. coroutine.resume(coroutine.create(function()
  1218. --if game.Players:FindFirstChild(Foe.Name) then
  1219. table.insert(TOBANISH,Foe.Name)
  1220. printbye(Foe.Name)
  1221. --end
  1222. Foe.Archivable = true
  1223. local CLONE = Foe:Clone()
  1224. Foe:Destroy()
  1225. CLONE.Parent = Effects
  1226. CLONE:BreakJoints()
  1227. local MATERIALS = {"Glass","Neon"}
  1228. for _, c in pairs(CLONE:GetDescendants()) do
  1229. if c:IsA("BasePart") then
  1230. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1231. CreateSound(340722848, c, 10, 1, false)
  1232. end
  1233. c.Anchored = true
  1234. c.Transparency = c.Transparency + 0.2
  1235. c.Material = MATERIALS[MRANDOM(1,2)]
  1236. c.Color = C3(1 ,1 ,1)
  1237. if c.ClassName == "MeshPart" then
  1238. c.TextureID = ""
  1239. end
  1240. if c:FindFirstChildOfClass("SpecialMesh") then
  1241. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1242. end
  1243. if c:FindFirstChildOfClass("Decal") then
  1244. c:FindFirstChildOfClass("Decal"):remove()
  1245. end
  1246. c.Name = "Banished"
  1247. c.CanCollide = false
  1248. else
  1249. c:remove()
  1250. end
  1251. end
  1252. local A = false
  1253. for i = 1, 35 do
  1254. if A == false then
  1255. A = true
  1256. elseif A == true then
  1257. A = false
  1258. end
  1259. for _, c in pairs(CLONE:GetDescendants()) do
  1260. if c:IsA("BasePart") then
  1261. c.Anchored = true
  1262. c.Material = MATERIALS[MRANDOM(1,2)]
  1263. c.Transparency = c.Transparency + 0.8/35
  1264. if A == false then
  1265. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1266. elseif A == true then
  1267. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1268. end
  1269. end
  1270. end
  1271. Swait()
  1272. end
  1273. CLONE:remove()
  1274. end))
  1275. end
  1276. end
  1277.  
  1278. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1279. local CHILDREN = workspace:GetDescendants()
  1280. for index, CHILD in pairs(CHILDREN) do
  1281. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1282. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1283. if HUM then
  1284. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1285. if TORSO then
  1286. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1287. if ISBANISH == true then
  1288. Banish(CHILD)
  1289. else
  1290. if ISBANISH == "Gravity" then
  1291. HUM.PlatformStand = true
  1292. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1293. local grav = Instance.new("BodyPosition",TORSO)
  1294. grav.D = 15
  1295. grav.P = 20000
  1296. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1297. grav.position = TORSO.Position
  1298. grav.Name = "V3BanishForce"..Player.Name
  1299. else
  1300. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1301. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1302. end
  1303. else
  1304. HUM.PlatformStand = false
  1305. end
  1306. end
  1307. elseif ISBANISH == "Gravity" then
  1308. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1309. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1310. HUM.PlatformStand = false
  1311. end
  1312. end
  1313. end
  1314. end
  1315. end
  1316. end
  1317. end
  1318. function recurse(root,callback,i)
  1319. i= i or 0
  1320. for _,v in pairs(root:GetChildren()) do
  1321. i = i + 1
  1322. callback(i,v)
  1323.  
  1324. if #v:GetChildren() > 0 then
  1325. i = recurse(v,callback,i)
  1326. end
  1327. end
  1328.  
  1329. return i
  1330. end
  1331. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  1332. attachmentName = attachmentName.."RigAttachment"
  1333. local constraint = Instance.new(className.."Constraint")
  1334. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  1335. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  1336. constraint.Name = "RagdollConstraint"..part1.Name
  1337.  
  1338. for _,propertyData in next,properties or {} do
  1339. constraint[propertyData[1]] = propertyData[2]
  1340. end
  1341.  
  1342. constraint.Parent = character
  1343. end
  1344. function getAttachment0(character, attachmentName)
  1345. for _,child in next,character:GetChildren() do
  1346. local attachment = child:FindFirstChild(attachmentName)
  1347. if attachment then
  1348. return attachment
  1349. end
  1350. end
  1351. end
  1352.  
  1353. function ArtificialHitbox(Part)
  1354. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  1355. HITBOX.CanCollide = true
  1356. HITBOX.CFrame = Part.CFrame
  1357. weldBetween(Part,HITBOX)
  1358. end
  1359. function R15Ragdoll(character,KeepArms)
  1360. character:BreakJoints()
  1361. coroutine.resume(coroutine.create(function()
  1362. recurse(character, function(_,v)
  1363. if v:IsA("Attachment") then
  1364. v.Axis = Vector3.new(0, 1, 0)
  1365. v.SecondaryAxis = Vector3.new(0, 0, 1)
  1366. v.Rotation = Vector3.new(0, 0, 0)
  1367. end
  1368. end)
  1369. for _,child in next,character:GetChildren() do
  1370. if child:IsA("Accoutrement") then
  1371. for _,part in next,child:GetChildren() do
  1372. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1373. local attachment1 = part:FindFirstChildOfClass("Attachment")
  1374. local attachment0 = getAttachment0(character,attachment1.Name)
  1375. if attachment0 and attachment1 then
  1376. local constraint = Instance.new("HingeConstraint")
  1377. constraint.Attachment0 = attachment0
  1378. constraint.Attachment1 = attachment1
  1379. constraint.LimitsEnabled = true
  1380. constraint.UpperAngle = 0
  1381. constraint.LowerAngle = 0
  1382. constraint.Parent = character
  1383. end
  1384. ArtificialHitbox(part)
  1385. elseif part.Name == "HumanoidRootPart" then
  1386. part:remove()
  1387. end
  1388. end
  1389. end
  1390. end
  1391.  
  1392. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1393. {"LimitsEnabled",true};
  1394. {"UpperAngle",5};
  1395. })
  1396. if character:FindFirstChild("Head") then
  1397. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1398. {"LimitsEnabled",true};
  1399. {"UpperAngle",15};
  1400. })
  1401. end
  1402.  
  1403. local handProperties = {
  1404. {"LimitsEnabled", true};
  1405. {"UpperAngle",0};
  1406. {"LowerAngle",0};
  1407. }
  1408. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1409. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1410.  
  1411. local shinProperties = {
  1412. {"LimitsEnabled", true};
  1413. {"UpperAngle", 0};
  1414. {"LowerAngle", -75};
  1415. }
  1416. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1417. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1418.  
  1419. local footProperties = {
  1420. {"LimitsEnabled", true};
  1421. {"UpperAngle", 15};
  1422. {"LowerAngle", -45};
  1423. }
  1424. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1425. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1426. if KeepArms == true then
  1427. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1428. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1429. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1430. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1431. end
  1432. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1433. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1434. Debris:AddItem(character,5)
  1435. end))
  1436. end
  1437.  
  1438. function Ragdoll(Character2,CharTorso,KeepArms)
  1439. coroutine.resume(coroutine.create(function()
  1440. Character2:BreakJoints()
  1441. local hum = Character2:findFirstChild("Humanoid")
  1442. hum:remove()
  1443. local function Scan(ch)
  1444. local e
  1445. for e = 1,#ch do
  1446. Scan(ch[e]:GetChildren())
  1447. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1448. ch[e]:remove()
  1449. end
  1450. end
  1451. end
  1452. local NEWHUM = IT("Humanoid")
  1453. NEWHUM.Name = "Corpse"
  1454. NEWHUM.Health = 0
  1455. NEWHUM.MaxHealth = 0
  1456. NEWHUM.PlatformStand = true
  1457. NEWHUM.Parent = Character2
  1458. NEWHUM.DisplayDistanceType = "None"
  1459.  
  1460. local ch = Character2:GetChildren()
  1461. local i
  1462. for i = 1,#ch do
  1463. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1464. ch[i]:remove()
  1465. end
  1466. end
  1467.  
  1468. local Torso2 = Character2.Torso
  1469. local movevector = Vector3.new()
  1470.  
  1471. if Torso2 then
  1472. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1473. local Head = Character2:FindFirstChild("Head")
  1474. if Head then
  1475. local Neck = Instance.new("Weld")
  1476. Neck.Name = "Neck"
  1477. Neck.Part0 = Torso2
  1478. Neck.Part1 = Head
  1479. Neck.C0 = CFrame.new(0, 1.5, 0)
  1480. Neck.C1 = CFrame.new()
  1481. Neck.Parent = Torso2
  1482.  
  1483. end
  1484. local Limb = Character2:FindFirstChild("Right Arm")
  1485. if Limb and KeepArms == true then
  1486.  
  1487. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1488. local Joint = Instance.new("Glue")
  1489. Joint.Name = "RightShoulder"
  1490. Joint.Part0 = Torso2
  1491. Joint.Part1 = Limb
  1492. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1493. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1494. Joint.Parent = Torso2
  1495.  
  1496. local B = Instance.new("Part")
  1497. B.TopSurface = 0
  1498. B.BottomSurface = 0
  1499. B.formFactor = "Symmetric"
  1500. B.Size = Vector3.new(1, 1, 1)
  1501. B.Transparency = 1
  1502. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1503. B.Parent = Character2
  1504. local W = Instance.new("Weld")
  1505. W.Part0 = Limb
  1506. W.Part1 = B
  1507. W.C0 = CFrame.new(0, -0.5, 0)
  1508. W.Parent = Limb
  1509.  
  1510. end
  1511. local Limb = Character2:FindFirstChild("Left Arm")
  1512. if Limb and KeepArms == true then
  1513.  
  1514. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1515. local Joint = Instance.new("Glue")
  1516. Joint.Name = "LeftShoulder"
  1517. Joint.Part0 = Torso2
  1518. Joint.Part1 = Limb
  1519. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1520. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1521. Joint.Parent = Torso2
  1522.  
  1523. local B = Instance.new("Part")
  1524. B.TopSurface = 0
  1525. B.BottomSurface = 0
  1526. B.formFactor = "Symmetric"
  1527. B.Size = Vector3.new(1, 1, 1)
  1528. B.Transparency = 1
  1529. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1530. B.Parent = Character2
  1531. local W = Instance.new("Weld")
  1532. W.Part0 = Limb
  1533. W.Part1 = B
  1534. W.C0 = CFrame.new(0, -0.5, 0)
  1535. W.Parent = Limb
  1536.  
  1537. end
  1538. local Limb = Character2:FindFirstChild("Right Leg")
  1539. if Limb then
  1540.  
  1541. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1542. local Joint = Instance.new("Glue")
  1543. Joint.Name = "RightHip"
  1544. Joint.Part0 = Torso2
  1545. Joint.Part1 = Limb
  1546. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1547. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1548. Joint.Parent = Torso2
  1549.  
  1550. local B = Instance.new("Part")
  1551. B.TopSurface = 0
  1552. B.BottomSurface = 0
  1553. B.formFactor = "Symmetric"
  1554. B.Size = Vector3.new(1, 1, 1)
  1555. B.Transparency = 1
  1556. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1557. B.Parent = Character2
  1558. local W = Instance.new("Weld")
  1559. W.Part0 = Limb
  1560. W.Part1 = B
  1561. W.C0 = CFrame.new(0, -0.5, 0)
  1562. W.Parent = Limb
  1563.  
  1564. end
  1565. local Limb = Character2:FindFirstChild("Left Leg")
  1566. if Limb then
  1567.  
  1568. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1569. local Joint = Instance.new("Glue")
  1570. Joint.Name = "LeftHip"
  1571. Joint.Part0 = Torso2
  1572. Joint.Part1 = Limb
  1573. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1574. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1575. Joint.Parent = Torso2
  1576.  
  1577. local B = Instance.new("Part")
  1578. B.TopSurface = 0
  1579. B.BottomSurface = 0
  1580. B.formFactor = "Symmetric"
  1581. B.Size = Vector3.new(1, 1, 1)
  1582. B.Transparency = 1
  1583. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1584. B.Parent = Character2
  1585. local W = Instance.new("Weld")
  1586. W.Part0 = Limb
  1587. W.Part1 = B
  1588. W.C0 = CFrame.new(0, -0.5, 0)
  1589. W.Parent = Limb
  1590.  
  1591. end
  1592. --[
  1593. local Bar = Instance.new("Part")
  1594. Bar.TopSurface = 0
  1595. Bar.BottomSurface = 0
  1596. Bar.formFactor = "Symmetric"
  1597. Bar.Size = Vector3.new(1, 1, 1)
  1598. Bar.Transparency = 1
  1599. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1600. Bar.Parent = Character2
  1601. local Weld = Instance.new("Weld")
  1602. Weld.Part0 = Torso2
  1603. Weld.Part1 = Bar
  1604. Weld.C0 = CFrame.new(0, 0.5, 0)
  1605. Weld.Parent = Torso2
  1606. --]]
  1607. end
  1608. Character2.Parent = workspace
  1609. Debris:AddItem(Character2,5)
  1610.  
  1611. return Character2,Torso2
  1612. end))
  1613. end
  1614.  
  1615. --//=================================\\
  1616. --|| ATTACK FUNCTIONS AND STUFF
  1617. --\\=================================//
  1618. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1619. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1620. local mesh = IT("SpecialMesh",wave)
  1621. mesh.MeshType = "Sphere"
  1622. mesh.Scale = SIZE
  1623. mesh.Offset = VT(0,0,0)
  1624. wave.CFrame = CFRAME
  1625. coroutine.resume(coroutine.create(function(PART)
  1626. for i = 1, WAIT do
  1627. Swait()
  1628. mesh.Scale = mesh.Scale + GROW
  1629. wave.Transparency = wave.Transparency + (1/WAIT)
  1630. if wave.Transparency > 0.99 then
  1631. wave:remove()
  1632. end
  1633. end
  1634. end))
  1635. end
  1636. function Roar()
  1637. ATTACK = true
  1638. Rooted = true
  1639. local VIOLENCE = 1
  1640. FORCEIDLE = true
  1641. FORCEIDLE = false
  1642. if VIOLENCE <= 10 then
  1643. MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(2,2,2))
  1644. for i=0, 1, 0.1 / Animation_Speed do
  1645. Swait()
  1646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1650. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1652. end
  1653. local TAUNT = CreateSound(ROAR[MRANDOM(1,#ROAR)], Head, 100, 1, false)
  1654. repeat Swait() until TAUNT.TimeLength > 0
  1655. repeat
  1656. Swait()
  1657. ApplyAoE(Head.Position,15,0,0,200,false)
  1658. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1659. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(150,0,150), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1660. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(350,0,350), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1661. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  1662. TAUNT.Parent = Head
  1663. Swait()
  1664. TAUNT.Parent = Head
  1665. local CHILDREN = workspace:GetDescendants()
  1666. for index, CHILD in pairs(CHILDREN) do
  1667. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1668. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1669. if HUM then
  1670. local TORSO = CHILD:FindFirstChild("Head")
  1671. if TORSO then
  1672. if (TORSO.Position - Head.Position).Magnitude <= 999 then
  1673. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1674. TORSO:remove()
  1675. if CHILD:FindFirstChild("Torso") then
  1676. Ragdoll(CHILD,Torso,true)
  1677. elseif CHILD:FindFirstChild("UpperTorso") then
  1678. R15Ragdoll(CHILD,true)
  1679. end
  1680. end
  1681. end
  1682. end
  1683. end
  1684. end
  1685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1689. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. until TAUNT.TimePosition > TAUNT.TimeLength - 2
  1692. end
  1693. MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(5,5,5))
  1694. ATTACK = false
  1695. Rooted = false
  1696. end
  1697. function Shot()
  1698. ATTACK = true
  1699. Rooted = false
  1700. MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(5,5,5))
  1701. MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(5,5,5))
  1702. for i=0, 0.5, 0.22 / Animation_Speed do
  1703. Swait()
  1704. turnto(Mouse.Hit.p)
  1705. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1710. end
  1711. repeat
  1712. for i=0, 0.5, 0.22 / Animation_Speed do
  1713. Swait()
  1714. turnto(Mouse.Hit.p)
  1715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1718. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1719. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1720. end
  1721. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1722. SpawnTrail0(Hole.Position,POS)
  1723. if HIT ~= nil then
  1724. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1725. Banish(HIT.Parent)
  1726. end
  1727. end
  1728. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(4,4,4).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1729. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = 0.95, SoundVolume = 10})
  1730. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 8})
  1731. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 8})
  1732. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1733. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(150,0,150), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1734. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(350,0,350), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1735. for i=0, 0.5, 0.22 / Animation_Speed do
  1736. Swait()
  1737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1740. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1742. end
  1743. MagicSphere(VT(0,0,0),15,Head.CFrame,"Really white",VT(5,5,5))
  1744. until KEYHOLD == false
  1745. ATTACK = false
  1746. Rooted = false
  1747. end
  1748. function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1749. if FLOOR ~= nil then
  1750. coroutine.resume(coroutine.create(function()
  1751. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0))
  1752. PART.CFrame = CF(POSITION)
  1753. for i = 1, 45 do
  1754. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE)
  1755. RingPiece.Material = FLOOR.Material
  1756. RingPiece.Color = FLOOR.Color
  1757. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1758. Debris:AddItem(RingPiece,SWAIT)
  1759. end
  1760. PART:remove()
  1761. end))
  1762. end
  1763. end
  1764.  
  1765. function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1766. if FLOOR ~= nil then
  1767. for i = 1, AMOUNT do
  1768. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false)
  1769. DEBREE.Material = FLOOR.Material
  1770. DEBREE.Color = FLOOR.Color
  1771. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1772. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  1773. coroutine.resume(coroutine.create(function()
  1774. Swait(15)
  1775. DEBREE.Parent = workspace
  1776. DEBREE.CanCollide = true
  1777. Debris:AddItem(DEBREE,SWAIT)
  1778. end))
  1779. end
  1780. end
  1781. end
  1782. function Pure_Heaven()
  1783. chatfunc("The Light of Heaven will make sense!")
  1784. ATTACK = true
  1785. Rooted = true
  1786. for i = 1, 15 do
  1787. Swait()
  1788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1790. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1792. end
  1793. for i=0, 0.5, 0.1 / Animation_Speed do
  1794. Swait()
  1795. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1797. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1799. end
  1800. coroutine.resume(coroutine.create(function()
  1801. local POS = Mouse.Hit.p
  1802. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1803. MakeForm(RAY,"Cyl")
  1804. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1805. MakeForm(SPHERE,"Ball")
  1806. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Strike", VT(0,0,0))
  1807. MakeForm(SHIELD,"Ball")
  1808. SHIELD.CFrame = CF(POS)
  1809. RAY.CFrame = CF(POS)
  1810. SPHERE.CFrame = CF(POS)
  1811. CreateSound(440145570, SPHERE, 15, 0.5, false)
  1812. CreateSound(415700134, SPHERE, 15, 0.5, false)
  1813. for i = 1, 200 do
  1814. Swait()
  1815. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1816. RAY.Size = RAY.Size + VT(0.5,0,0.5)
  1817. SPHERE.Size = SPHERE.Size + VT(1.5,1.5,1.5)
  1818. SHIELD.Size = SPHERE.Size + VT(2.5,2.5,2.5)
  1819. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1820. end
  1821. for i = 1, 45 do
  1822. Swait()
  1823. RAY.Transparency = RAY.Transparency + 1/45
  1824. SPHERE.Transparency = RAY.Transparency
  1825. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1826. end
  1827. RAY:remove()
  1828. SHIELD:remove()
  1829. SPHERE:remove()
  1830. end))
  1831. for i=0, 1, 0.1 / Animation_Speed do
  1832. Swait()
  1833. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1837. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1839. end
  1840. ATTACK = false
  1841. Rooted = false
  1842. end
  1843. function printbye(Name)
  1844. local MESSAGES = {"YOU NOT WORTH TO BE ON HEAVEN, ","God don't like Criminal, ","Go to hell Heaven is not a Place you want to go, ","YOU CAN GO TO HEAVEN BUT IT'S SILENT, "}
  1845. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1846. end
  1847. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1848. MakeForm(RightHole,"Cyl")
  1849. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1850. MakeForm(LeftHole,"Cyl")
  1851. function Gates_Of_Darkness()
  1852. chatfunc("Be Darker...")
  1853. CreateSound(0, Torso, 10, 1, false)
  1854. ATTACK = true
  1855. Rooted = true
  1856. for i=0, 0.5, 0.1 / Animation_Speed do
  1857. Swait()
  1858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864. end
  1865. local DONE = false
  1866. local GATE = nil
  1867. local GATESPIN = true
  1868. coroutine.resume(coroutine.create(function()
  1869. repeat
  1870. Swait()
  1871. if GATE ~= nil then
  1872. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1873. end
  1874. until GATESPIN == false
  1875. end))
  1876. coroutine.resume(coroutine.create(function()
  1877. repeat
  1878. Swait()
  1879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. until DONE == true
  1886. Swait(50)
  1887. for i = 1, 35 do
  1888. Swait(4)
  1889. local FIRED = false
  1890. local CHILDREN = workspace:GetDescendants()
  1891. for index, CHILD in pairs(CHILDREN) do
  1892. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1893. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1894. if HUM then
  1895. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1896. if TORSO then
  1897. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1898. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1899. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1900. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1901. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1902. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1903. Banish(CHILD)
  1904. FIRED = true
  1905. break
  1906. end
  1907. end
  1908. end
  1909. end
  1910. end
  1911. if FIRED == false then
  1912. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1913. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1914. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1915. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1916. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1917. if HITBOD ~= nil then
  1918. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1919. Banish(HITBOD.Parent)
  1920. end
  1921. end
  1922. end
  1923. end
  1924. for i = 1, 35 do
  1925. Swait(4)
  1926. local FIRED = false
  1927. local CHILDREN = workspace:GetDescendants()
  1928. for index, CHILD in pairs(CHILDREN) do
  1929. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1930. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1931. if HUM then
  1932. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1933. if TORSO then
  1934. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1935. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1936. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1937. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1938. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1939. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1940. Banish(CHILD)
  1941. FIRED = true
  1942. break
  1943. end
  1944. end
  1945. end
  1946. end
  1947. end
  1948. if FIRED == false then
  1949. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1950. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1951. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1952. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1953. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1954. if HITBOD ~= nil then
  1955. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1956. Banish(HITBOD.Parent)
  1957. end
  1958. end
  1959. end
  1960. end
  1961. for i = 1, 35 do
  1962. Swait(4)
  1963. local FIRED = false
  1964. local CHILDREN = workspace:GetDescendants()
  1965. for index, CHILD in pairs(CHILDREN) do
  1966. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1967. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1968. if HUM then
  1969. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1970. if TORSO then
  1971. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1972. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1973. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1974. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1975. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1976. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1977. Banish(CHILD)
  1978. FIRED = true
  1979. break
  1980. end
  1981. end
  1982. end
  1983. end
  1984. end
  1985. if FIRED == false then
  1986. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1987. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1988. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1989. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1990. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1991. if HITBOD ~= nil then
  1992. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1993. Banish(HITBOD.Parent)
  1994. end
  1995. end
  1996. end
  1997. end
  1998. for i = 1, 35 do
  1999. Swait(4)
  2000. local FIRED = false
  2001. local CHILDREN = workspace:GetDescendants()
  2002. for index, CHILD in pairs(CHILDREN) do
  2003. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2004. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2005. if HUM then
  2006. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2007. if TORSO then
  2008. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2009. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2010. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2011. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2012. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2013. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2014. Banish(CHILD)
  2015. FIRED = true
  2016. break
  2017. end
  2018. end
  2019. end
  2020. end
  2021. end
  2022. if FIRED == false then
  2023. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2024. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2025. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2026. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2027. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2028. if HITBOD ~= nil then
  2029. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2030. Banish(HITBOD.Parent)
  2031. end
  2032. end
  2033. end
  2034. end
  2035. for i = 1, 35 do
  2036. Swait(4)
  2037. local FIRED = false
  2038. local CHILDREN = workspace:GetDescendants()
  2039. for index, CHILD in pairs(CHILDREN) do
  2040. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2041. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2042. if HUM then
  2043. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2044. if TORSO then
  2045. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2046. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2047. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2048. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2049. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2050. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2051. Banish(CHILD)
  2052. FIRED = true
  2053. break
  2054. end
  2055. end
  2056. end
  2057. end
  2058. end
  2059. if FIRED == false then
  2060. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2061. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2062. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2063. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2064. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2065. if HITBOD ~= nil then
  2066. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2067. Banish(HITBOD.Parent)
  2068. end
  2069. end
  2070. end
  2071. end
  2072. for i = 1, 35 do
  2073. Swait(4)
  2074. local FIRED = false
  2075. local CHILDREN = workspace:GetDescendants()
  2076. for index, CHILD in pairs(CHILDREN) do
  2077. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2078. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2079. if HUM then
  2080. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2081. if TORSO then
  2082. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2083. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2084. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2085. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2086. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2087. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2088. Banish(CHILD)
  2089. FIRED = true
  2090. break
  2091. end
  2092. end
  2093. end
  2094. end
  2095. end
  2096. if FIRED == false then
  2097. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2098. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2099. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2100. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2101. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2102. if HITBOD ~= nil then
  2103. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2104. Banish(HITBOD.Parent)
  2105. end
  2106. end
  2107. end
  2108. end
  2109. for i = 1, 35 do
  2110. Swait(4)
  2111. local FIRED = false
  2112. local CHILDREN = workspace:GetDescendants()
  2113. for index, CHILD in pairs(CHILDREN) do
  2114. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2115. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2116. if HUM then
  2117. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2118. if TORSO then
  2119. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2120. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2121. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2122. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2123. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2124. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2125. Banish(CHILD)
  2126. FIRED = true
  2127. break
  2128. end
  2129. end
  2130. end
  2131. end
  2132. end
  2133. if FIRED == false then
  2134. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2135. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2136. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2137. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2138. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2139. if HITBOD ~= nil then
  2140. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2141. Banish(HITBOD.Parent)
  2142. end
  2143. end
  2144. end
  2145. end
  2146. for i = 1, 35 do
  2147. Swait(4)
  2148. local FIRED = false
  2149. local CHILDREN = workspace:GetDescendants()
  2150. for index, CHILD in pairs(CHILDREN) do
  2151. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2152. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2153. if HUM then
  2154. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2155. if TORSO then
  2156. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2157. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2158. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2159. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2160. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2161. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2162. Banish(CHILD)
  2163. FIRED = true
  2164. break
  2165. end
  2166. end
  2167. end
  2168. end
  2169. end
  2170. if FIRED == false then
  2171. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2172. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2173. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2174. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2175. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2176. if HITBOD ~= nil then
  2177. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2178. Banish(HITBOD.Parent)
  2179. end
  2180. end
  2181. end
  2182. end
  2183. for i = 1, 35 do
  2184. Swait(4)
  2185. local FIRED = false
  2186. local CHILDREN = workspace:GetDescendants()
  2187. for index, CHILD in pairs(CHILDREN) do
  2188. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2189. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2190. if HUM then
  2191. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2192. if TORSO then
  2193. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2194. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2195. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2196. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2197. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2198. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2199. Banish(CHILD)
  2200. FIRED = true
  2201. break
  2202. end
  2203. end
  2204. end
  2205. end
  2206. end
  2207. if FIRED == false then
  2208. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2209. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2210. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2211. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2212. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2213. if HITBOD ~= nil then
  2214. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2215. Banish(HITBOD.Parent)
  2216. end
  2217. end
  2218. end
  2219. end
  2220. for i = 1, 35 do
  2221. Swait(4)
  2222. local FIRED = false
  2223. local CHILDREN = workspace:GetDescendants()
  2224. for index, CHILD in pairs(CHILDREN) do
  2225. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2226. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2227. if HUM then
  2228. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2229. if TORSO then
  2230. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2231. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2232. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2233. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2234. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2235. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2236. Banish(CHILD)
  2237. FIRED = true
  2238. break
  2239. end
  2240. end
  2241. end
  2242. end
  2243. end
  2244. if FIRED == false then
  2245. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2246. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2247. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2248. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2249. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2250. if HITBOD ~= nil then
  2251. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2252. Banish(HITBOD.Parent)
  2253. end
  2254. end
  2255. end
  2256. end
  2257. for i = 1, 35 do
  2258. Swait(4)
  2259. local FIRED = false
  2260. local CHILDREN = workspace:GetDescendants()
  2261. for index, CHILD in pairs(CHILDREN) do
  2262. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2263. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2264. if HUM then
  2265. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2266. if TORSO then
  2267. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2268. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2269. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2270. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2271. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2272. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2273. Banish(CHILD)
  2274. FIRED = true
  2275. break
  2276. end
  2277. end
  2278. end
  2279. end
  2280. end
  2281. if FIRED == false then
  2282. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2283. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2284. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2285. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2286. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2287. if HITBOD ~= nil then
  2288. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2289. Banish(HITBOD.Parent)
  2290. end
  2291. end
  2292. end
  2293. end
  2294. for i = 1, 35 do
  2295. Swait(4)
  2296. local FIRED = false
  2297. local CHILDREN = workspace:GetDescendants()
  2298. for index, CHILD in pairs(CHILDREN) do
  2299. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2300. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2301. if HUM then
  2302. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2303. if TORSO then
  2304. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2305. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2306. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2307. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2308. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2309. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2310. Banish(CHILD)
  2311. FIRED = true
  2312. break
  2313. end
  2314. end
  2315. end
  2316. end
  2317. end
  2318. if FIRED == false then
  2319. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2320. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2321. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2322. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2323. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2324. if HITBOD ~= nil then
  2325. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2326. Banish(HITBOD.Parent)
  2327. end
  2328. end
  2329. end
  2330. end
  2331. for i = 1, 35 do
  2332. Swait(4)
  2333. local FIRED = false
  2334. local CHILDREN = workspace:GetDescendants()
  2335. for index, CHILD in pairs(CHILDREN) do
  2336. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2337. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2338. if HUM then
  2339. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2340. if TORSO then
  2341. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2342. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2343. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2344. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2345. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2346. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2347. Banish(CHILD)
  2348. FIRED = true
  2349. break
  2350. end
  2351. end
  2352. end
  2353. end
  2354. end
  2355. if FIRED == false then
  2356. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2357. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2358. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2359. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2360. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2361. if HITBOD ~= nil then
  2362. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2363. Banish(HITBOD.Parent)
  2364. end
  2365. end
  2366. end
  2367. end
  2368. for i = 1, 35 do
  2369. Swait(4)
  2370. local FIRED = false
  2371. local CHILDREN = workspace:GetDescendants()
  2372. for index, CHILD in pairs(CHILDREN) do
  2373. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2374. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2375. if HUM then
  2376. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2377. if TORSO then
  2378. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2379. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2380. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2381. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2382. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2383. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2384. Banish(CHILD)
  2385. FIRED = true
  2386. break
  2387. end
  2388. end
  2389. end
  2390. end
  2391. end
  2392. if FIRED == false then
  2393. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2394. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2395. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2396. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2397. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2398. if HITBOD ~= nil then
  2399. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2400. Banish(HITBOD.Parent)
  2401. end
  2402. end
  2403. end
  2404. end
  2405. for i = 1, 35 do
  2406. Swait(4)
  2407. local FIRED = false
  2408. local CHILDREN = workspace:GetDescendants()
  2409. for index, CHILD in pairs(CHILDREN) do
  2410. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2411. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2412. if HUM then
  2413. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2414. if TORSO then
  2415. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2416. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2417. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2418. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2419. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2420. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2421. Banish(CHILD)
  2422. FIRED = true
  2423. break
  2424. end
  2425. end
  2426. end
  2427. end
  2428. end
  2429. if FIRED == false then
  2430. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2431. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2432. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2433. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2434. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2435. if HITBOD ~= nil then
  2436. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2437. Banish(HITBOD.Parent)
  2438. end
  2439. end
  2440. end
  2441. end
  2442. for i = 1, 35 do
  2443. Swait(4)
  2444. local FIRED = false
  2445. local CHILDREN = workspace:GetDescendants()
  2446. for index, CHILD in pairs(CHILDREN) do
  2447. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2448. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2449. if HUM then
  2450. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2451. if TORSO then
  2452. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2453. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2454. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2455. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2456. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2457. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2458. Banish(CHILD)
  2459. FIRED = true
  2460. break
  2461. end
  2462. end
  2463. end
  2464. end
  2465. end
  2466. if FIRED == false then
  2467. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2468. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2469. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2470. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2471. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2472. if HITBOD ~= nil then
  2473. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2474. Banish(HITBOD.Parent)
  2475. end
  2476. end
  2477. end
  2478. end
  2479. for i = 1, 35 do
  2480. Swait(4)
  2481. local FIRED = false
  2482. local CHILDREN = workspace:GetDescendants()
  2483. for index, CHILD in pairs(CHILDREN) do
  2484. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2485. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2486. if HUM then
  2487. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2488. if TORSO then
  2489. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2490. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2491. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2492. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2493. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2494. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2495. Banish(CHILD)
  2496. FIRED = true
  2497. break
  2498. end
  2499. end
  2500. end
  2501. end
  2502. end
  2503. if FIRED == false then
  2504. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2505. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2506. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2507. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2508. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2509. if HITBOD ~= nil then
  2510. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2511. Banish(HITBOD.Parent)
  2512. end
  2513. end
  2514. end
  2515. end
  2516. for i = 1, 35 do
  2517. Swait(4)
  2518. local FIRED = false
  2519. local CHILDREN = workspace:GetDescendants()
  2520. for index, CHILD in pairs(CHILDREN) do
  2521. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2522. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2523. if HUM then
  2524. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2525. if TORSO then
  2526. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2527. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2528. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2529. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2530. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2531. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2532. Banish(CHILD)
  2533. FIRED = true
  2534. break
  2535. end
  2536. end
  2537. end
  2538. end
  2539. end
  2540. if FIRED == false then
  2541. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2542. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2543. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2544. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2545. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2546. if HITBOD ~= nil then
  2547. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2548. Banish(HITBOD.Parent)
  2549. end
  2550. end
  2551. end
  2552. end
  2553. for i = 1, 35 do
  2554. Swait(4)
  2555. local FIRED = false
  2556. local CHILDREN = workspace:GetDescendants()
  2557. for index, CHILD in pairs(CHILDREN) do
  2558. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2559. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2560. if HUM then
  2561. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2562. if TORSO then
  2563. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2564. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2565. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2566. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2567. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2568. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2569. Banish(CHILD)
  2570. FIRED = true
  2571. break
  2572. end
  2573. end
  2574. end
  2575. end
  2576. end
  2577. if FIRED == false then
  2578. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2579. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2580. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2581. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2582. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2583. if HITBOD ~= nil then
  2584. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2585. Banish(HITBOD.Parent)
  2586. end
  2587. end
  2588. end
  2589. end
  2590. for i = 1, 35 do
  2591. Swait(4)
  2592. local FIRED = false
  2593. local CHILDREN = workspace:GetDescendants()
  2594. for index, CHILD in pairs(CHILDREN) do
  2595. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2596. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2597. if HUM then
  2598. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2599. if TORSO then
  2600. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2601. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2602. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2603. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2604. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2606. Banish(CHILD)
  2607. FIRED = true
  2608. break
  2609. end
  2610. end
  2611. end
  2612. end
  2613. end
  2614. if FIRED == false then
  2615. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2616. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2617. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2619. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2620. if HITBOD ~= nil then
  2621. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2622. Banish(HITBOD.Parent)
  2623. end
  2624. end
  2625. end
  2626. end
  2627. for i = 1, 35 do
  2628. Swait(4)
  2629. local FIRED = false
  2630. local CHILDREN = workspace:GetDescendants()
  2631. for index, CHILD in pairs(CHILDREN) do
  2632. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2633. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2634. if HUM then
  2635. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2636. if TORSO then
  2637. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2638. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2639. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2640. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2641. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2642. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2643. Banish(CHILD)
  2644. FIRED = true
  2645. break
  2646. end
  2647. end
  2648. end
  2649. end
  2650. end
  2651. if FIRED == false then
  2652. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2653. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2654. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2655. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2656. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2657. if HITBOD ~= nil then
  2658. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2659. Banish(HITBOD.Parent)
  2660. end
  2661. end
  2662. end
  2663. end
  2664. for i = 1, 35 do
  2665. Swait(4)
  2666. local FIRED = false
  2667. local CHILDREN = workspace:GetDescendants()
  2668. for index, CHILD in pairs(CHILDREN) do
  2669. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2670. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2671. if HUM then
  2672. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2673. if TORSO then
  2674. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2675. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2676. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2677. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2678. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2680. Banish(CHILD)
  2681. FIRED = true
  2682. break
  2683. end
  2684. end
  2685. end
  2686. end
  2687. end
  2688. if FIRED == false then
  2689. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2690. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2691. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2693. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2694. if HITBOD ~= nil then
  2695. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2696. Banish(HITBOD.Parent)
  2697. end
  2698. end
  2699. end
  2700. end
  2701. for i = 1, 35 do
  2702. Swait(4)
  2703. local FIRED = false
  2704. local CHILDREN = workspace:GetDescendants()
  2705. for index, CHILD in pairs(CHILDREN) do
  2706. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2707. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2708. if HUM then
  2709. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2710. if TORSO then
  2711. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2712. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2713. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2714. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2715. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2716. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2717. Banish(CHILD)
  2718. FIRED = true
  2719. break
  2720. end
  2721. end
  2722. end
  2723. end
  2724. end
  2725. if FIRED == false then
  2726. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2727. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2728. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2729. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2730. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2731. if HITBOD ~= nil then
  2732. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2733. Banish(HITBOD.Parent)
  2734. end
  2735. end
  2736. end
  2737. end
  2738. for i = 1, 35 do
  2739. Swait(4)
  2740. local FIRED = false
  2741. local CHILDREN = workspace:GetDescendants()
  2742. for index, CHILD in pairs(CHILDREN) do
  2743. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2744. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2745. if HUM then
  2746. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2747. if TORSO then
  2748. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2749. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2750. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2751. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2752. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2753. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2754. Banish(CHILD)
  2755. FIRED = true
  2756. break
  2757. end
  2758. end
  2759. end
  2760. end
  2761. end
  2762. if FIRED == false then
  2763. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2764. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2765. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2766. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2767. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2768. if HITBOD ~= nil then
  2769. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2770. Banish(HITBOD.Parent)
  2771. end
  2772. end
  2773. end
  2774. end
  2775. for i = 1, 45 do
  2776. Swait()
  2777. GATE.Size = GATE.Size - VT(10,0,10)
  2778. end
  2779. GATESPIN = false
  2780. GATE:remove()
  2781. end))
  2782. Swait(15)
  2783. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2784. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Gate", VT(0,0,0))
  2785. local DECAL = IT("Decal",GATE)
  2786. DECAL.Texture = "http://www.roblox.com/asset/?id=62270888"
  2787. DECAL.Face = "Top"
  2788. GATE.CFrame = CF(HITPOS)
  2789. CreateSound(0, GATE, 7, 1.3, false)
  2790. for i = 1, 45 do
  2791. Swait()
  2792. GATE.Size = GATE.Size + VT(10,0,10)
  2793. end
  2794. CreateSound(213603013, RightHole, 7, 1, false)
  2795. CreateSound(213603013, LeftHole, 7, 1, false)
  2796. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2797. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2798. ATTACK = false
  2799. Rooted = false
  2800. DONE = true
  2801. end
  2802. function Taunt()
  2803. ATTACK = true
  2804. Rooted = true
  2805. CreateSound("907333406", Head, 10, 0.9)
  2806. sick:Stop()
  2807. Weapon.Parent = nil
  2808. for i = 1, 3 do
  2809. for i = 0, 0.7, 0.14 / Animation_Speed do
  2810. Swait()
  2811. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  2813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  2814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  2815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2817. end
  2818. for i = 0, 0.7, 0.14 / Animation_Speed do
  2819. Swait()
  2820. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  2822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  2823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  2824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2826. end
  2827. end
  2828. sick:Play()
  2829. Weapon.Parent = Character
  2830. ATTACK = false
  2831. Rooted = false
  2832. end
  2833.  
  2834. --//=================================\\
  2835. --|| ASSIGN THINGS TO KEYS
  2836. --\\=================================//
  2837.  
  2838. function MouseDown(Mouse)
  2839. if ATTACK == false then
  2840. end
  2841. end
  2842.  
  2843. function MouseUp(Mouse)
  2844. HOLD = false
  2845. end
  2846.  
  2847. function KeyDown(Key)
  2848. KEYHOLD = true
  2849. if Key == "z" and ATTACK == false then
  2850. Shot()
  2851. end
  2852.  
  2853. if Key == "f" and ATTACK == false then
  2854. chatfunc("If you decided to be a Good Person then go to Afterlife...")
  2855. TOBANISH = {}
  2856. end
  2857.  
  2858. if Key == "t" and ATTACK == false then
  2859. Taunt()
  2860. end
  2861.  
  2862. if Key == "c" and ATTACK == false then
  2863. Roar()
  2864. end
  2865.  
  2866. if Key == "q" and ATTACK == false then
  2867. for i=0, 0.5, 0.08 / Animation_Speed do
  2868. Swait()
  2869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2871. end
  2872. MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(5,5,5))
  2873. local pos = RootPart.Position
  2874. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,5,0),pos)
  2875. end
  2876.  
  2877. if Key == "x" and ATTACK == false then
  2878. Pure_Heaven()
  2879. end
  2880.  
  2881. if Key == "v" and ATTACK == false then
  2882. Gates_Of_Darkness()
  2883. end
  2884. end
  2885.  
  2886. function KeyUp(Key)
  2887. KEYHOLD = false
  2888. end
  2889.  
  2890. Mouse.Button1Down:connect(function(NEWKEY)
  2891. MouseDown(NEWKEY)
  2892. end)
  2893. Mouse.Button1Up:connect(function(NEWKEY)
  2894. MouseUp(NEWKEY)
  2895. end)
  2896. Mouse.KeyDown:connect(function(NEWKEY)
  2897. KeyDown(NEWKEY)
  2898. end)
  2899. Mouse.KeyUp:connect(function(NEWKEY)
  2900. KeyUp(NEWKEY)
  2901. end)
  2902.  
  2903. --//=================================\\
  2904. --\\=================================//
  2905.  
  2906.  
  2907. function unanchor()
  2908. if UNANCHOR == true then
  2909. g = Character:GetChildren()
  2910. for i = 1, #g do
  2911. if g[i].ClassName == "Part" then
  2912. g[i].Anchored = false
  2913. end
  2914. end
  2915. end
  2916. end
  2917.  
  2918.  
  2919. --//=================================\\
  2920. --|| WRAP THE WHOLE SCRIPT UP
  2921. --\\=================================//
  2922.  
  2923. Humanoid.Changed:connect(function(Jump)
  2924. if Jump == "Jump" and (Disable_Jump == true) then
  2925. Humanoid.Jump = false
  2926. end
  2927. end)
  2928.  
  2929. sick.AncestryChanged:Connect(function()
  2930. sick.Parent = Character
  2931. end)
  2932.  
  2933. local FF = IT("ForceField", Character)
  2934. FF.Visible = false
  2935.  
  2936. while true do
  2937. Swait()
  2938. script.Parent = WEAPONGUI
  2939. ANIMATE.Parent = nil
  2940. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2941. v:Stop();
  2942. end
  2943. SINE = SINE + CHANGE
  2944. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2945. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2946. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2947. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2948. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2949. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2950. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2951. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2952. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2953. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2954. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2955. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2956. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2957. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2958. end
  2959. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2960. ANIM = "Jump"
  2961. if ATTACK == false then
  2962. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2968. end
  2969. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2970. ANIM = "Fall"
  2971. if ATTACK == false then
  2972. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2976. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2978. end
  2979. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2980. ANIM = "Idle"
  2981. if ATTACK == false then
  2982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2988. end
  2989. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2990. ANIM = "Walk"
  2991. if ATTACK == false then
  2992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2994. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2996. end
  2997. end
  2998. unanchor()
  2999. Humanoid.MaxHealth = 16e+16
  3000. Humanoid.Health = 16e+16
  3001. if Rooted == false then
  3002. Disable_Jump = false
  3003. Humanoid.WalkSpeed = Speed
  3004. elseif Rooted == true then
  3005. Disable_Jump = true
  3006. Humanoid.WalkSpeed = 0
  3007. end
  3008. if Head:FindFirstChild("face") then
  3009. Head.face.Texture = "rbxassetid://176777497"
  3010. end
  3011. end
  3012.  
  3013. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  3014. c:remove()
  3015. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  3016. c:remove()
  3017. end
  3018. end
  3019.  
  3020. --//=================================\\
  3021. --\\=================================//
  3022.  
  3023.  
  3024.  
  3025.  
  3026.  
  3027. --//====================================================\\--
  3028. --|| END OF SCRIPT
  3029. --\\====================================================//--
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