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Name: Belinda
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Name: Belinda Patel
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Age: 9 years old
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Apparent Age: 9 years old
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Body: Underdeveloped, Short and scrawny
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Body: Underdeveloped, Short and scrawny [+1! (MAG), AGI or LCK]
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Hair: Dark Red
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Hair: Dark Red, messy and almost knee-length.
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Eyes: Bright Orange, tired
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Skin: Medium Brown
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Height: 48"/4'/122 cm
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Weight: (A lady never tells.)
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Weight: (A lady never tells. Not much, though)
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Birthday: October 13th, 1995 (Actually a Friday the 13th.)
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Stats:
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True Age: 23
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STR: 5  [+1 BRONZE]
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Picture: http://i.imgur.com/npEzmAT.png
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VIT: 10  [+1 Blood Magic, +2 SILVER, +2 Silver, +1 BRONZE]
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AGI: 5  [+1 BRONZE]
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Mahou:
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MAG: 15 [+1 Underdeveloped, +3 Fire, +1 Mystic, +1 Elaborate, +1 Big Friend, +1 Sorcery, +1 Gifted, +2 SILVER]
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STR:  4 [4 base]
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LCK: 4 
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VIT: 10 [4 base, +1 Monstrous Metamorphosis (5), +1 Big Backpack (6), +1 Defender (7), +3 Free Stats (10)]
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AGI:  4 [4 base]
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MAG: 21 [4 base, +1 Underdeveloped (5), +1 Mystic (6), +1 Elaborate (7), +1 Barrage (8), +1 Sorcery (9), +1 Gifted (10), +1 Blood Magic (11), +6 Silver coins (17) +3 Bronze Coins (20), +1 Free Stat (21)]
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MAG: 5  [+1 Underdeveloped, +1 Sorcery]
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LCK:  5 [4 base, +1 Absolute Direction (5)]
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Others: 3
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Civilian:
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Dice:	STR: 3 {4}	VIT: 5 {6}	AGI: 3 {4}	MAG: 9 [10]	LCK: 2 [3]
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MAG: 5 [3 base +1 Underdeveloped +1 Sorcery]
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[Defense with Outfit Bonuses]
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others: 3 [3 base]
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{Monstrous Metamorphosis}
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TOTAL: 18
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Wound Pool: 20 [thresholds at 15, 10, 5]
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Dice (ATK/DEF):	STR: 4	VIT: 5	AGI: 4	MAG: 13/12	LCK: 5/4
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Mana Pool: 15
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Monmorph: +1 STR/VIT/AGI
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Fortune Pool: 6
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Soak: 1
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HP: 20/20 [VIT*2] (Thresholds below 9, 6, 3)
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MP: 21/21 [MAG]
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Specialization: Fire
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FP:  5/5  [LCK]
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2 = spray sparks
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Sk:  6/6  [base 1+(VIT/2)]
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4 = enhance your melee/ranged attacks with fire
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6 = expel bursts and streams of fire
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Transformation Phrase: "Burn with blazing passion!"
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8 = launch explosive bolts and blasts
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10 = shoot blazing columns of fire
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Specialization: Fire - "I don't like hurting people, but fire is so vicious and cruel..."
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12 = Fire piercing beams of heat
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- A fire specialist can attack using great blasts of flame. Used creatively you can generate fire blasts from your feat as a kind of ghetto rocket jump, or proclaim yourself the dragon princess and spew fire from your mouth. This path is focused on offense and has some of the best direct damage abilities good for frying both individuals and whole groups.
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14: As per 6 but while also using jets of fire to propel yourself.
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- Fire users also become more inspiring and courageous, while the cleansing properties of flame allows them to purify things with their fire. This is often destructive or painful, though.
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16: As per 8, but while also propelling yourself around.
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- Out of costume, you have a high resistance to heat.
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18: As per 10, but also while propelling yourself around
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- Spell Tree: http://mgcyoa.sync.in/ArchetypeDragonfire
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20: Self propulsion, beams of heat, and a fire aura.
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Weapon: Mystic - "Dragon's Breath" pendant. A raw garnet chunk, wound in golden wire and hung on a chain.
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- [+1 MAG]
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- Attack via a Magic Test. Mystic Weapons deal 1 Wound if they meet or exceed the number of successes made by the Defender. Mystic Weapons always ignore Soak, and grant 1 Bonus Die on Magic Tests.
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	- (Free Enhancement) Hard Light: Choose one attack other than All-Out or Flurry. On nonconsecutive turns, you may make that attack with MAG. Targets can defend against a Mystic attack or the normal attack type.
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- Magical Missile: 
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Outfit: Elaborate - A red-orange ballgown with an assortment of bangles and charms along the arms and legs.
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	- Action: Make a Mystic (MAG) attack. If successful, deal 2 damage, ignoring Soak.
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- 1 Bonus Die on Magic Checks to Shield yourself from attacks and 1 Bonus Die on Luck Checks to Luck Out and avoid the attack.
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- Arcane Barrage:
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- Lucky Charm: Free Enhancement. +2 to Fortune Pool
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	- Action: Make a Mystic (MAG) attack. If successful, deal 1 damage with 1 penetration. If multitargeting, take no penalty for the second target.
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- Melee Dash (Hard Light, TENTATIVE):
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Power:  Barrage - Typically a sweeping torrent of fire.
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- Action: Make a Melee (AGI) attack in Far range. If successful, deal 1 damage/success with 1 penetration. Regardless of whether or not you succeed, move to Close range of the target.
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- When making a damaging attack with either your Magic Weapon or your Specialization, you may opt to spend two points to make a Barrage, which is a normal attack that takes no penalty regardless of how many enemies you target in a single round.
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Outfit: Elaborate - A red-orange ballgown, as well as an assortment of bangles and charms upon Belinda's arms and legs.
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- [+1 MAG]
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Big Friend (Melissa, a Lamia.  Mel's taught me a lot these last several weeks, mostly about survival.  I'm still working on getting to know her.)
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	- (Free Enhancement) Determination: When your HP is reduced to 0 or less, as a free action on your next turn, you can recover one threshold of HP and ignore any wound penalties until the following turn. This can only be used once per encounter
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- Currently Unavailable.
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Power: Barrage - "Reigning in my power was hard at first. I guess usually people start small and work their way up to the really strong magic, but for me, it's always been the opposite."
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Sorcery (I Scry with my little eye...)
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- [+1 AGI or (MAG)]
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- Scrying.  Teachable.  Can view a person, place, or thing.  Requires familiarity with or an object tied to the target.
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- You can put out a lot of fire. A lot. You are extremely efficient at casting small attacks in rapid succession or in batches. You're a master of suppression and can destroy hordes of weak enemies with ease, and can add secondary explosive effects to your larger spells, allowing them to catch minions in the blast intended for something larger.
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- 3 Mana, Instant, when using a multi-targeted Attack:
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Monstrous Metamorphosis (Scaled up, dragon style!  I can stave it off pretty we.)
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	- You take no penalty for multi-targeting, but you are capped at 10 different targets.
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- Take on monstrous traits when struck by powerful rage, shock, or fear. This transformation grants +2 STR, AGI, and VIT at the cost of your rational thought until you destroy or escape the cause.
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	- If you are using a Ranged Attack, gain +1 die to the roll.
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Big Backpack (At least that rabbit had the decency to set me up with a starter package. Believe me, it's really nice to have when you're living on the streets.)
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Perks:
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1 Ally - Melissa, a Lamia girl who lives in New York City. "Mel's taught me a lot these last two months, mostly about survival.  I'm still working on getting to know her.  She's a nice girl, just slow to open up and has an appetite nothing short of, well, monstrous."
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Absolute Direction (A mental compass really helps with finding, especially if I've gone and scryed whatever I'm looking for.)
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- Your friend is a monster girl. She's willing to cover for you and keep you alive in a fight, and she'll probably ask favors in the same line in return.
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- If you're a normal magical girl, on the other hand, she'll definitely be insistent on sharing her secret to power with you...
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Gifted (Mel says I'm more than your average pyromancer.  Dunno quite what she means by it yet.)
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- http://pastebin.com/YnEeTipz
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- When using your Specialization’s Magic, regardless of the use, you gain one bonus die.
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2 Sorcery - "I Scry with my little eye..."
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Blood Magic - (Out of energy?  Time to literally burn some calories.)
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- [+1! ANY (MAG)]
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- You can choose to forgo spending mana to use Magic, instead taking one wound per mana you would have spent.
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You become a master of some sort of magic that even normal humans can learn, such as rune-carving, ofuda writing, divination, or somesuch. This lets you accomplish some overt magic even when not transformed.
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- You can even teach it to normal people, if they choose to apply themselves.
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Coins:
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- Passive:
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	- You do not lose access to Spells from being untransformed. Stat requirements still apply.
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        -Two extra Perks (Gifted and Blood Magic)
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- Sorcery type: Scrying, a teachable art that has been passed down through several generations of Belinda's family.  Can visualize a person, place, or thing, so long as it is known to the seeker, even seeing their past or present actions with sufficient preparation. Particularly gifted practitioners can scry upon unfamiliar targets through the use of a trace object, an item which their aura has left an impression upon.
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3 Monstrous Metamorphosis - "Scaled up, dragon style! This would be pretty cool if I didn't lose control.  Most of the time, I can stave off the transformation, but..."
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        -VIT +2
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- [+1 STR or (VIT)]
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        -VIT +2
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- You have an additional transformation linked to your emotional state. Get upset, angry, or sufficiently shocked and you'll lose control. You gain monstrous traits while like this, but all your instincts are telling you to eliminate what's causing the stress, or to escape it as quickly as possible.
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        -MAG +2
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- Instant:
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	- Gain +2 STR, +2 AGI, and +2 VIT.
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	- At the start of each turn while this is in effect, roll 10d10 against a difficulty of 3 successes.
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        -STR +1
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	- If you fail the roll, a GM takes control of your character for the turn, usually to attack or flee.
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        -Money > Monstrous Metamorphosis
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	- You can toggle this off with the same timing of Instant as long as you have made at least one control roll, and are currently in control of yourself.
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        -VIT +1
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        -AGI +1
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4 Big Backpack - "At least that rabbit had the decency to set me up with a starter package. Believe me, it's really nice to have when you're living on the streets."
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- [+1 VIT]
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- You gain what amounts to a magical girl's survival stash, all contained in a large, mysterious backpack.
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- Bit of glass: Has a lingering hint of Ain's magic to it.  Sparkly, but not a good scrying focus.
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- The backpack contains everything you will need for survival, food, water, changes of clothes, a computer with a fantastic wifi connection... All you need do is concentrate on what you want, and reach inside the pack.
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- Big Backpack: Can be summoned, complete with contents.  Gives two meals and an ID each day.  Belinda keeps most of her stuff in it. (everything listed after it)
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- Whatever entity that inhabits the backpack is not all powerful however, and non essential items do not appear inside.
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- Three sets of normal clothing, a bit singed and frayed, but clean.
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- Survival Tools.  Only the swiss army knife has seen any use.
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- Lockpicking kit.  Rarely used.
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5 Absolute Direction - "A mental compass really helps with finding, especially if I've gone and scryed whatever I'm looking for."
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- Magical Laptop.  Doesn't seem to break and consistently has a good internet connection.  It's running PuchOS.
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- [+1 LCK]
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- Mementos in the form of photographs, some old and some new.
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- If you have a destination or object in mind, you know what direction it is in. It must be a place or object you know exists and have a decent mental image of. You will get very odd results if you look for 'true love' or other concepts, and attempts to find nonspecific things like 'a weapon capable of killing a vampire in one stroke' will lead you in circles if it doesn't fail outright.
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- Far more money than a vagrant living on the streets should have access to.  It's all in American dollars and change.
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- You'll never lose your keys, remote, or cellphone again though.
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- Passive:
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	- If you have an objective, you may ask your GM if you are on the right path or which path leads to the objective.
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	- There must be a GM for this.
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6 Defender - "I can't let them die. Please, not anyone else."
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- [+1 VIT]
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- You are better at taking the bullet, so to speak. Perhaps you once worked for the secret service and are adept at leaping in front of gunfire.
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- Passive:
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	- You can maintain Cover on one more ally as a Free Action.
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	- +2 dice to defensive rolls against attacks redirected to you from maintaining Cover.
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7 Gifted - "Melissa said I'm more than your average pyromancer. I've kinda been learning magic in reverse, so..."
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- [+1 ANY (MAG)]
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- You are capable of feats within your specialization that are dazzling, innovative, and impossible to duplicate by regular magical girls.
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- Passive:
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	- Treat your MAG as having a +2 bonus for the purpose of qualifying for spells.
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8 Blood Magic - "Fire needs fuel. Even if I run out of mana, even if it hurts, I still have something to burn."
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- [+1 VIT or (MAG)]
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- You may choose to fuel your magic with your own health rather than magical power, greatly expanding your your potential magic pool. Be careful, though: nothing is there to prevent you from using up all of your life force. Naturally, this will kill you if you do it.
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- Instant, when spending Mana:
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	- Replace any part of the Mana cost with an HP cost.
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	- This cannot be used for any ability that directly restores HP, but can be used for ones that indirectly restore it, such as life-stealing abilities.
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🍥Coins and Free Stats🍥
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1 GOLD COIN  
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        - Two extra Perks (Gifted and Blood Magic)
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3 SILVER COINS  
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        - [+2 MAG]
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        - [+2 MAG]
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        - [+2 MAG]
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4 BRONZE COINS
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        - Money > Monstrous Metamorphosis
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        - [+1 MAG]
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        - [+1 MAG]
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        - [+1 MAG]
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4 Free Stat Points:
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- [+3 VIT]
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- [+1 MAG]
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Inventory:
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- Big Backpack: Dark green and clearly sized for someone older.  Can be summoned at will, even when Belinda .  Belinda keeps most of her stuff in it.
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- Four spare sets of mundane clothing: Two are bit singed and frayed, while the other two are clearly newer.
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- Two odd, silk-like dresses: Made by Kajiya. Light and comfortable, these make for good sleeping clothes.
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- Survival Tools: Only the Swiss army knife and hatchet have seen any use.
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- Lock picks: Barely ever used. Her skills with them are terribly rusty.
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- First aid kit: Fully stocked.
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- Magical Laptop: Free of glitches and consistently has a good internet connection, albeit not one that allows her to send messages to her world.  It's running PuchOS.
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- Roughly $6,000 worth of funds, most of it American dollars.  Staying at Prisma Lantern has caused this money to go unspent for quite a while, now.
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Old Keepsakes:
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- Bit of Glass: Once a viable scrying focus, this sparkling fragment no longer holds more than the faintest echo of magic.  Still, she kept it for some reason. Probably as a reminder of her failure.
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- A business card: From the magical boy Trion, who showed her kindness in a time of need. Unlike her previous allies, at least she knew his name. Once, she may have been able to use it as a scrying focus, but finding someone who no longer exists is impossible.
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- Fellows' Uniform: Used to be purest white, before all the blood.  It was hardly clean when Belinda first put it on, but her ordeals have turned it into a heavily stained mess. It serves as protection from the shadow creatures that she insists are stalking her.
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- Photographs: Mementos of family and friends.  Apparently, Belinda talked Melissa into a photo booth at some point.
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---
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[Melissa Intensifies] http://i.imgur.com/DcOWSRO.png
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---
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Most recent update: (1.151)
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Age updated on 10/15/2018
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Spec updated 2/19/2018