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Wanderlost

Belinda (outdated version)

Nov 17th, 2015
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  1. Name: Belinda
  2. Age: 9 years old
  3. Body: Underdeveloped, Short and scrawny
  4. Hair: Dark Red
  5. Eyes: Bright Orange, tired
  6. Skin: Medium Brown
  7. Height: 48"/4'/122 cm
  8. Weight: (A lady never tells.)
  9.  
  10. Stats:
  11. STR: 5 [+1 BRONZE]
  12. VIT: 10 [+1 Blood Magic, +2 SILVER, +2 Silver, +1 BRONZE]
  13. AGI: 5 [+1 BRONZE]
  14. MAG: 15 [+1 Underdeveloped, +3 Fire, +1 Mystic, +1 Elaborate, +1 Big Friend, +1 Sorcery, +1 Gifted, +2 SILVER]
  15. LCK: 4
  16.  
  17. Civilian:
  18. MAG: 5 [+1 Underdeveloped, +1 Sorcery]
  19. Others: 3
  20.  
  21. Dice: STR: 3 {4} VIT: 5 {6} AGI: 3 {4} MAG: 9 [10] LCK: 2 [3]
  22. [Defense with Outfit Bonuses]
  23. {Monstrous Metamorphosis}
  24.  
  25. Wound Pool: 20 [thresholds at 15, 10, 5]
  26. Mana Pool: 15
  27. Fortune Pool: 6
  28. Soak: 1
  29.  
  30. Specialization: Fire
  31. 2 = spray sparks
  32. 4 = enhance your melee/ranged attacks with fire
  33. 6 = expel bursts and streams of fire
  34. 8 = launch explosive bolts and blasts
  35. 10 = shoot blazing columns of fire
  36. 12 = Fire piercing beams of heat
  37. 14: As per 6 but while also using jets of fire to propel yourself.
  38. 16: As per 8, but while also propelling yourself around.
  39. 18: As per 10, but also while propelling yourself around
  40. 20: Self propulsion, beams of heat, and a fire aura.
  41.  
  42. Weapon: Mystic - "Dragon's Breath" pendant. A raw garnet chunk, wound in golden wire and hung on a chain.
  43. - Attack via a Magic Test. Mystic Weapons deal 1 Wound if they meet or exceed the number of successes made by the Defender. Mystic Weapons always ignore Soak, and grant 1 Bonus Die on Magic Tests.
  44.  
  45. Outfit: Elaborate - A red-orange ballgown with an assortment of bangles and charms along the arms and legs.
  46. - 1 Bonus Die on Magic Checks to Shield yourself from attacks and 1 Bonus Die on Luck Checks to Luck Out and avoid the attack.
  47. - Lucky Charm: Free Enhancement. +2 to Fortune Pool
  48.  
  49. Power: Barrage - Typically a sweeping torrent of fire.
  50. - When making a damaging attack with either your Magic Weapon or your Specialization, you may opt to spend two points to make a Barrage, which is a normal attack that takes no penalty regardless of how many enemies you target in a single round.
  51.  
  52. Perks:
  53. Big Friend (Melissa, a Lamia. Mel's taught me a lot these last several weeks, mostly about survival. I'm still working on getting to know her.)
  54. - Currently Unavailable.
  55.  
  56. Sorcery (I Scry with my little eye...)
  57. - Scrying. Teachable. Can view a person, place, or thing. Requires familiarity with or an object tied to the target.
  58.  
  59. Monstrous Metamorphosis (Scaled up, dragon style! I can stave it off pretty we.)
  60. - Take on monstrous traits when struck by powerful rage, shock, or fear. This transformation grants +2 STR, AGI, and VIT at the cost of your rational thought until you destroy or escape the cause.
  61.  
  62. Big Backpack (At least that rabbit had the decency to set me up with a starter package. Believe me, it's really nice to have when you're living on the streets.)
  63. - Two free meals and an ID each day, two sets of clothes, basic survival tools, magic laptop, and $10K. Can be summoned with current contents but anything not inside is lost.
  64.  
  65. Absolute Direction (A mental compass really helps with finding, especially if I've gone and scryed whatever I'm looking for.)
  66.  
  67. Gifted (Mel says I'm more than your average pyromancer. Dunno quite what she means by it yet.)
  68. - When using your Specialization’s Magic, regardless of the use, you gain one bonus die.
  69.  
  70. Blood Magic - (Out of energy? Time to literally burn some calories.)
  71. - You can choose to forgo spending mana to use Magic, instead taking one wound per mana you would have spent.
  72.  
  73. Coins:
  74. 1 GOLD COIN
  75. -Two extra Perks (Gifted and Blood Magic)
  76.  
  77. 3 SILVER COINS
  78. -VIT +2
  79. -VIT +2
  80. -MAG +2
  81.  
  82. 4 BRONZE COINS
  83. -STR +1
  84. -Money > Monstrous Metamorphosis
  85. -VIT +1
  86. -AGI +1
  87.  
  88. Inventory:
  89. - Bit of glass: Has a lingering hint of Ain's magic to it. Sparkly, but not a good scrying focus.
  90. - Big Backpack: Can be summoned, complete with contents. Gives two meals and an ID each day. Belinda keeps most of her stuff in it. (everything listed after it)
  91. - Three sets of normal clothing, a bit singed and frayed, but clean.
  92. - Survival Tools. Only the swiss army knife has seen any use.
  93. - Lockpicking kit. Rarely used.
  94. - Magical Laptop. Doesn't seem to break and consistently has a good internet connection. It's running PuchOS.
  95. - Mementos in the form of photographs, some old and some new.
  96. - Far more money than a vagrant living on the streets should have access to. It's all in American dollars and change.
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