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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 4 | local RealPlayer = Player | |
| 5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
| |
| 6 | ||
| 7 | --By Rufus14 (Made in 25 minutes) | |
| 8 | mouse = game.Players.LocalPlayer:GetMouse() | |
| 9 | using = false | |
| 10 | attacking = false | |
| 11 | sound = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
| |
| 12 | sound.SoundId = "rbxassetid://507150998" | |
| 13 | sound.Volume = 6 | |
| 14 | function rip(key) | |
| 15 | key = key:lower() | |
| 16 | if key == "q" then | |
| 17 | if not using then | |
| 18 | using = true | |
| 19 | local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
| |
| 20 | detect.Size = Vector3.new(1,1,1) | |
| 21 | detect:BreakJoints() | |
| 22 | detect.CanCollide = false | |
| 23 | local weld = Instance.new("Weld", detect)
| |
| 24 | weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
| 25 | weld.Part1 = detect | |
| 26 | weld.C0 = weld.C0 * CFrame.new(0,-1,0) | |
| 27 | local function attack(prt) | |
| 28 | if not attacking then | |
| 29 | if not using then | |
| 30 | attacking = true | |
| 31 | local humanoid = prt.Parent:findFirstChild("Humanoid")
| |
| 32 | if humanoid ~= nil then | |
| 33 | local torso = prt.Parent:findFirstChild("Torso")
| |
| 34 | if torso ~= nil then | |
| 35 | game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0 | |
| 36 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0 | |
| 37 | for i = 1,5 do | |
| 38 | wait() | |
| 39 | game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25) | |
| 40 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25) | |
| 41 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0) | |
| 42 | end | |
| 43 | sound:Play() | |
| 44 | local bodyVel = Instance.new("BodyPosition", torso)
| |
| 45 | bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,1000,0) | |
| 46 | bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 47 | wait(2) | |
| 48 | torso.Anchored = true | |
| 49 | for i = 1,5 do | |
| 50 | wait() | |
| 51 | game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25) | |
| 52 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25) | |
| 53 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0) | |
| 54 | end | |
| 55 | for i = 1,5 do | |
| 56 | wait() | |
| 57 | game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.08) | |
| 58 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.08,0,0) | |
| 59 | end | |
| 60 | wait(1) | |
| 61 | local bodyvel = Instance.new("BodyPosition" , game.Players.LocalPlayer.Character.Torso)
| |
| 62 | bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 63 | bodyvel.Position = torso.Position | |
| 64 | for i = 1,5 do | |
| 65 | wait() | |
| 66 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0) | |
| 67 | game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.08) | |
| 68 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0) | |
| 69 | end | |
| 70 | wait(2) | |
| 71 | bodyVel:destroy() | |
| 72 | torso.Anchored = false | |
| 73 | humanoid.PlatformStand = true | |
| 74 | local welding = Instance.new('Weld', torso)
| |
| 75 | welding.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
| 76 | welding.Part1 = torso | |
| 77 | welding.C0 = welding.C0 * CFrame.new(0,2,0) | |
| 78 | for i = 1, 10 do | |
| 79 | wait() | |
| 80 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.16) | |
| 81 | end | |
| 82 | local gyro = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.Torso)
| |
| 83 | bodyvel.Position = torso.Position - Vector3.new(0,1050,0) | |
| 84 | wait(1.2) | |
| 85 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 86 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 87 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 88 | game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 89 | using = false | |
| 90 | attacking = false | |
| 91 | bodyvel:destroy() | |
| 92 | gyro:destroy() | |
| 93 | welding:destroy() | |
| 94 | humanoid.Health = 0 | |
| 95 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 | |
| 96 | game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50 | |
| 97 | end | |
| 98 | end | |
| 99 | end | |
| 100 | end | |
| 101 | wait(2) | |
| 102 | end | |
| 103 | detect.Touched:connect(attack) | |
| 104 | using = false | |
| 105 | wait(0.1) | |
| 106 | detect:destroy() | |
| 107 | end | |
| 108 | end | |
| 109 | end | |
| 110 | mouse.KeyDown:connect(rip) |