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Awooslayer699

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Aug 20th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. --By Rufus14 (Made in 25 minutes)
  8. mouse = game.Players.LocalPlayer:GetMouse()
  9. using = false
  10. attacking = false
  11. sound = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
  12. sound.SoundId = "rbxassetid://507150998"
  13. sound.Volume = 6
  14. function rip(key)
  15. key = key:lower()
  16. if key == "q" then
  17. if not using then
  18. using = true
  19. local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
  20. detect.Size = Vector3.new(1,1,1)
  21. detect:BreakJoints()
  22. detect.CanCollide = false
  23. local weld = Instance.new("Weld", detect)
  24. weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
  25. weld.Part1 = detect
  26. weld.C0 = weld.C0 * CFrame.new(0,-1,0)
  27. local function attack(prt)
  28. if not attacking then
  29. if not using then
  30. attacking = true
  31. local humanoid = prt.Parent:findFirstChild("Humanoid")
  32. if humanoid ~= nil then
  33. local torso = prt.Parent:findFirstChild("Torso")
  34. if torso ~= nil then
  35. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  36. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  37. for i = 1,5 do
  38. wait()
  39. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
  40. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
  41. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
  42. end
  43. sound:Play()
  44. local bodyVel = Instance.new("BodyPosition", torso)
  45. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,1000,0)
  46. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  47. wait(2)
  48. torso.Anchored = true
  49. for i = 1,5 do
  50. wait()
  51. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
  52. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
  53. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
  54. end
  55. for i = 1,5 do
  56. wait()
  57. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.08)
  58. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.08,0,0)
  59. end
  60. wait(1)
  61. local bodyvel = Instance.new("BodyPosition" , game.Players.LocalPlayer.Character.Torso)
  62. bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  63. bodyvel.Position = torso.Position
  64. for i = 1,5 do
  65. wait()
  66. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0)
  67. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.08)
  68. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0)
  69. end
  70. wait(2)
  71. bodyVel:destroy()
  72. torso.Anchored = false
  73. humanoid.PlatformStand = true
  74. local welding = Instance.new('Weld', torso)
  75. welding.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
  76. welding.Part1 = torso
  77. welding.C0 = welding.C0 * CFrame.new(0,2,0)
  78. for i = 1, 10 do
  79. wait()
  80. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.16)
  81. end
  82. local gyro = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.Torso)
  83. bodyvel.Position = torso.Position - Vector3.new(0,1050,0)
  84. wait(1.2)
  85. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  86. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  87. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  88. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  89. using = false
  90. attacking = false
  91. bodyvel:destroy()
  92. gyro:destroy()
  93. welding:destroy()
  94. humanoid.Health = 0
  95. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  96. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
  97. end
  98. end
  99. end
  100. end
  101. wait(2)
  102. end
  103. detect.Touched:connect(attack)
  104. using = false
  105. wait(0.1)
  106. detect:destroy()
  107. end
  108. end
  109. end
  110. mouse.KeyDown:connect(rip)
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