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Reference: http://serenesforest.net/awakening/miscellaneous/calculations/
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MagAttack: 	Magic + Might + WeaponModifier + SkillsModifier
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Critical:	WeaponCrit + (Skill/2) + Skills
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Hit: 		(Skill * 3 + Luck)/2 + WeaponHit + SkillsModifier
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Critical:	WeaponCrit + (Skill/2)
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CritEvade:	Luck
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Doubling: 	Speed + EffectiveSpeed - EnemySpeed >= 5
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Triangle Modifiers: +/-15 Hit, +/-1 Damage
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I have no fucking idea how to insert any of the bonuses, because I don't know how it can parse skills without us manually doing it every time.
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PhysDamage:	StrAttack - EnemyDef + TriangleModifier
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MagDamage:	MagAttack- EnemyRes + TriangleModifier
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Damage:	Str/Mag + Might + Bonus - EnemyDef - EnemyBonus
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Accuracy:	UnitHit - EnemyEvade + TriangleModifier
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BaneDmg: Str/Mag + (Might*3) + Bonus - EnemyDef/EnemyRes - EnemyBonus
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CritChance:	Critical - EnemyCritEvade
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CritDmg:	Str/Mag + Might + Bonus - EnemyDef - EnemyBonus
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Doubling: 	Speed - EnemySpeed >= 5
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BaneDmg: Str/Mag + (Might*3) + Bonus - EnemyDef/EnemyRes - EnemyBonus
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CritDamage:	Damage * 3
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Hit Check:	Accuracy + Hit + Bonus - EnemyEvasion - EnemyBonus
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Triangle Modifiers: +/-15 Hit, +/-1 Damage
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WinAccuracy:	UnitHit + WeaponHit + Bonus - EnemyEvade - EnemyBonus
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CritChance:	Critical + CritBonus - EnemyLuck - EnemyBonus
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CritDamage:	Damage * 3