SHOW:
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- or go back to the newest paste.
| 1 | - | Reference: http://serenesforest.net/awakening/miscellaneous/calculations/ |
| 1 | + | |
| 2 | MagAttack: Magic + Might + WeaponModifier + SkillsModifier | |
| 3 | Critical: WeaponCrit + (Skill/2) + Skills | |
| 4 | Hit: (Skill * 3 + Luck)/2 + WeaponHit + SkillsModifier | |
| 5 | - | Critical: WeaponCrit + (Skill/2) |
| 5 | + | |
| 6 | - | CritEvade: Luck |
| 6 | + | Doubling: Speed + EffectiveSpeed - EnemySpeed >= 5 |
| 7 | Triangle Modifiers: +/-15 Hit, +/-1 Damage | |
| 8 | ||
| 9 | I have no fucking idea how to insert any of the bonuses, because I don't know how it can parse skills without us manually doing it every time. | |
| 10 | - | PhysDamage: StrAttack - EnemyDef + TriangleModifier |
| 10 | + | |
| 11 | - | MagDamage: MagAttack- EnemyRes + TriangleModifier |
| 11 | + | Damage: Str/Mag + Might + Bonus - EnemyDef - EnemyBonus |
| 12 | - | Accuracy: UnitHit - EnemyEvade + TriangleModifier |
| 12 | + | BaneDmg: Str/Mag + (Might*3) + Bonus - EnemyDef/EnemyRes - EnemyBonus |
| 13 | - | CritChance: Critical - EnemyCritEvade |
| 13 | + | CritDmg: Str/Mag + Might + Bonus - EnemyDef - EnemyBonus |
| 14 | - | Doubling: Speed - EnemySpeed >= 5 |
| 14 | + | BaneDmg: Str/Mag + (Might*3) + Bonus - EnemyDef/EnemyRes - EnemyBonus |
| 15 | - | CritDamage: Damage * 3 |
| 15 | + | |
| 16 | Hit Check: Accuracy + Hit + Bonus - EnemyEvasion - EnemyBonus | |
| 17 | - | Triangle Modifiers: +/-15 Hit, +/-1 Damage |
| 17 | + | WinAccuracy: UnitHit + WeaponHit + Bonus - EnemyEvade - EnemyBonus |
| 18 | CritChance: Critical + CritBonus - EnemyLuck - EnemyBonus | |
| 19 | ||
| 20 | ||
| 21 | CritDamage: Damage * 3 |