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| 1 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
| |
| 2 | print("FE Compatibility: by WaverlyCole & Mokiros")
| |
| 3 | InternalData = {}
| |
| 4 | do | |
| 5 | script.Parent = owner.Character | |
| 6 | local Event = Instance.new("RemoteEvent")
| |
| 7 | Event.Name = "UserInput" | |
| 8 | local function NewFakeEvent() | |
| 9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
| |
| 10 | return Fake | |
| 11 | end | |
| 12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 17 | local function TriggerEvent(self,Event,...) | |
| 18 | local Trigger = Mouse[Event] | |
| 19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
| 20 | Trigger.Function(...) | |
| 21 | end | |
| 22 | end | |
| 23 | Mouse.TrigEvent = TriggerEvent | |
| 24 | UserInputService.TrigEvent = TriggerEvent | |
| 25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 26 | if FiredBy.Name ~= owner.Name then end | |
| 27 | if Input.MouseEvent then | |
| 28 | Mouse.Target = Input.Target | |
| 29 | Mouse.Hit = Input.Hit | |
| 30 | else | |
| 31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
| 34 | end | |
| 35 | for _,Action in pairs(ContextActionService.Actions) do | |
| 36 | for _,Key in pairs(Action.Keys) do | |
| 37 | if Key==Input.KeyCode then | |
| 38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
| 39 | end | |
| 40 | end | |
| 41 | end | |
| 42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 44 | end | |
| 45 | end) | |
| 46 | InternalData["Mouse"] = Mouse | |
| 47 | InternalData["ContextActionService"] = ContextActionService | |
| 48 | InternalData["UserInputService"] = UserInputService | |
| 49 | Event.Parent = NLS([[ | |
| 50 | local Player = owner | |
| 51 | local Event = script:WaitForChild("UserInput")
| |
| 52 | local UserInputService = game:GetService("UserInputService")
| |
| 53 | local Mouse = Player:GetMouse() | |
| 54 | local Input = function(Input,gameProcessedEvent) | |
| 55 | if gameProcessedEvent then return end | |
| 56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 57 | end | |
| 58 | UserInputService.InputBegan:Connect(Input) | |
| 59 | UserInputService.InputEnded:Connect(Input) | |
| 60 | local Hit,Target | |
| 61 | while wait(1/30) do | |
| 62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 63 | Hit,Target = Mouse.Hit,Mouse.Target | |
| 64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 65 | end | |
| 66 | end | |
| 67 | ]],owner.Character) | |
| 68 | end | |
| 69 | RealGame = game;game = setmetatable({},{
| |
| 70 | __index = function (self,Index) | |
| 71 | local Sandbox = function (Thing) | |
| 72 | if Thing:IsA("Player") then
| |
| 73 | local RealPlayer = Thing | |
| 74 | return setmetatable({},{
| |
| 75 | __index = function (self,Index) | |
| 76 | local Type = type(RealPlayer[Index]) | |
| 77 | if Type == "function" then | |
| 78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 79 | return function (self) | |
| 80 | return InternalData["Mouse"] | |
| 81 | end | |
| 82 | end | |
| 83 | return function (self,...) | |
| 84 | return RealPlayer[Index](RealPlayer,...) | |
| 85 | end | |
| 86 | else | |
| 87 | if Index == "PlrObj" then | |
| 88 | return RealPlayer | |
| 89 | end | |
| 90 | return RealPlayer[Index] | |
| 91 | end | |
| 92 | end; | |
| 93 | __tostring = function(self) | |
| 94 | return RealPlayer.Name | |
| 95 | end | |
| 96 | }) | |
| 97 | end | |
| 98 | end | |
| 99 | if RealGame[Index] then | |
| 100 | local Type = type(RealGame[Index]) | |
| 101 | if Type == "function" then | |
| 102 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 103 | return function (self,Service) | |
| 104 | if Service:lower() == "players" then | |
| 105 | return setmetatable({},{
| |
| 106 | __index = function (self2,Index2) | |
| 107 | local RealService = RealGame:GetService(Service) | |
| 108 | local Type2 = type(Index2) | |
| 109 | if Type2 == "function" then | |
| 110 | return function (self,...) | |
| 111 | return RealService[Index2](RealService,...) | |
| 112 | end | |
| 113 | else | |
| 114 | if Index2:lower() == "localplayer" then | |
| 115 | return Sandbox(owner) | |
| 116 | end | |
| 117 | return RealService[Index2] | |
| 118 | end | |
| 119 | end; | |
| 120 | __tostring = function(self) | |
| 121 | return RealGame:GetService(Service).Name | |
| 122 | end | |
| 123 | }) | |
| 124 | elseif Service:lower() == "contextactionservice" then | |
| 125 | return InternalData["ContextActionService"] | |
| 126 | elseif Service:lower() == "contextactionservice" then | |
| 127 | return InternalData["UserInputService"] | |
| 128 | elseif Service:lower() == "runservice" then | |
| 129 | return setmetatable({},{
| |
| 130 | __index = function(self2,Index2) | |
| 131 | local RealService = RealGame:GetService(Service) | |
| 132 | local Type2 = type(Index2) | |
| 133 | if Type2 == "function" then | |
| 134 | return function (self,...) | |
| 135 | return RealService[Index2](RealService,...) | |
| 136 | end | |
| 137 | else | |
| 138 | if Index2:lower() == "bindtorenderstep" then | |
| 139 | return function (self,Name,Priority,Function) | |
| 140 | return RealGame:GetService("RunService").Stepped:Connect(Function)
| |
| 141 | end | |
| 142 | end | |
| 143 | if Index2:lower() == "renderstepped" then | |
| 144 | return RealService["Stepped"] | |
| 145 | end | |
| 146 | return RealService[Index2] | |
| 147 | end | |
| 148 | end | |
| 149 | }) | |
| 150 | else | |
| 151 | return RealGame:GetService(Service) | |
| 152 | end | |
| 153 | end | |
| 154 | end | |
| 155 | return function (self,...) | |
| 156 | return RealGame[Index](RealGame,...) | |
| 157 | end | |
| 158 | else | |
| 159 | if game:GetService(Index) then | |
| 160 | return game:GetService(Index) | |
| 161 | end | |
| 162 | return RealGame[Index] | |
| 163 | end | |
| 164 | else | |
| 165 | return nil | |
| 166 | end | |
| 167 | end | |
| 168 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
| |
| 169 | print("Complete! Running...")
| |
| 170 | ||
| 171 | ||
| 172 | --//Paste script below this line. | |
| 173 | ||
| 174 | Player=game:GetService("Players").LocalPlayer
| |
| 175 | Character=Player.Character | |
| 176 | PlayerGui=Player.PlayerGui | |
| 177 | Backpack=Player.Backpack | |
| 178 | Torso=Character.Torso | |
| 179 | Head=Character.Head | |
| 180 | Humanoid=Character.Humanoid | |
| 181 | m=Instance.new('Model',Character)
| |
| 182 | LeftArm=Character["Left Arm"] | |
| 183 | LeftLeg=Character["Left Leg"] | |
| 184 | RightArm=Character["Right Arm"] | |
| 185 | RightLeg=Character["Right Leg"] | |
| 186 | LS=Torso["Left Shoulder"] | |
| 187 | LH=Torso["Left Hip"] | |
| 188 | RS=Torso["Right Shoulder"] | |
| 189 | RH=Torso["Right Hip"] | |
| 190 | Face = Head.face | |
| 191 | Neck=Torso.Neck | |
| 192 | it=Instance.new | |
| 193 | attacktype=1 | |
| 194 | vt=Vector3.new | |
| 195 | cf=CFrame.new | |
| 196 | euler=CFrame.fromEulerAnglesXYZ | |
| 197 | angles=CFrame.Angles | |
| 198 | cloaked=false | |
| 199 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 200 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 201 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 202 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 203 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 204 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 205 | RootPart=Character.HumanoidRootPart | |
| 206 | RootJoint=RootPart.RootJoint | |
| 207 | RootCF=euler(-1.57,0,3.14) | |
| 208 | attack = false | |
| 209 | attackdebounce = false | |
| 210 | deb=false | |
| 211 | equipped=true | |
| 212 | hand=false | |
| 213 | MMouse=nil | |
| 214 | combo=0 | |
| 215 | mana=0 | |
| 216 | trispeed=.2 | |
| 217 | attackmode='none' | |
| 218 | local idle=0 | |
| 219 | local Anim="Idle" | |
| 220 | local Effects={}
| |
| 221 | local gun=false | |
| 222 | local shoot=false | |
| 223 | player=nil | |
| 224 | mana=0 | |
| 225 | local Mode="Gun" | |
| 226 | ||
| 227 | mouse=Player:GetMouse() | |
| 228 | --save shoulders | |
| 229 | RSH, LSH=nil, nil | |
| 230 | --welds | |
| 231 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 232 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 233 | LH=Torso["Left Hip"] | |
| 234 | RH=Torso["Right Hip"] | |
| 235 | TorsoColor=Torso.BrickColor | |
| 236 | function NoOutline(Part) | |
| 237 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 238 | end | |
| 239 | player=Player | |
| 240 | ch=Character | |
| 241 | RSH=ch.Torso["Right Shoulder"] | |
| 242 | LSH=ch.Torso["Left Shoulder"] | |
| 243 | -- | |
| 244 | RSH.Parent=nil | |
| 245 | LSH.Parent=nil | |
| 246 | -- | |
| 247 | RW.Name="Right Shoulder" | |
| 248 | RW.Part0=ch.Torso | |
| 249 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 250 | RW.C1=cf(0, 0.5, 0) | |
| 251 | RW.Part1=ch["Right Arm"] | |
| 252 | RW.Parent=ch.Torso | |
| 253 | -- | |
| 254 | LW.Name="Left Shoulder" | |
| 255 | LW.Part0=ch.Torso | |
| 256 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 257 | LW.C1=cf(0, 0.5, 0) | |
| 258 | LW.Part1=ch["Left Arm"] | |
| 259 | LW.Parent=ch.Torso | |
| 260 | ||
| 261 | Player=game:GetService('Players').LocalPlayer
| |
| 262 | Character=Player.Character | |
| 263 | Mouse=Player:GetMouse() | |
| 264 | ||
| 265 | ||
| 266 | local function weldBetween(a, b) | |
| 267 | local weldd = Instance.new("ManualWeld")
| |
| 268 | weldd.Part0 = a | |
| 269 | weldd.Part1 = b | |
| 270 | weldd.C0 = CFrame.new() | |
| 271 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 272 | weldd.Parent = a | |
| 273 | return weldd | |
| 274 | end | |
| 275 | ||
| 276 | function swait(num) | |
| 277 | if num==0 or num==nil then | |
| 278 | game:service'RunService'.Heartbeat:wait(0) | |
| 279 | else | |
| 280 | for i=0,num do | |
| 281 | game:service'RunService'.Heartbeat:wait(0) | |
| 282 | end | |
| 283 | end | |
| 284 | end | |
| 285 | ||
| 286 | function nooutline(part) | |
| 287 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 288 | end | |
| 289 | ||
| 290 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 291 | local fp=it("Part")
| |
| 292 | fp.formFactor=formfactor | |
| 293 | fp.Parent=parent | |
| 294 | fp.Reflectance=reflectance | |
| 295 | fp.Transparency=transparency | |
| 296 | fp.CanCollide=false | |
| 297 | fp.Locked=true | |
| 298 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 299 | fp.Name=name | |
| 300 | fp.Size=size | |
| 301 | fp.Position=Character.Torso.Position | |
| 302 | nooutline(fp) | |
| 303 | fp.Material=material | |
| 304 | fp:BreakJoints() | |
| 305 | return fp | |
| 306 | end | |
| 307 | ||
| 308 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 309 | local mesh=it(Mesh) | |
| 310 | mesh.Parent=part | |
| 311 | if Mesh=="SpecialMesh" then | |
| 312 | mesh.MeshType=meshtype | |
| 313 | mesh.MeshId=meshid | |
| 314 | end | |
| 315 | mesh.Offset=offset | |
| 316 | mesh.Scale=scale | |
| 317 | return mesh | |
| 318 | end | |
| 319 | ||
| 320 | function weld(parent,part0,part1,c0,c1) | |
| 321 | local weld=it("Weld")
| |
| 322 | weld.Parent=parent | |
| 323 | weld.Part0=part0 | |
| 324 | weld.Part1=part1 | |
| 325 | weld.C0=c0 | |
| 326 | weld.C1=c1 | |
| 327 | return weld | |
| 328 | end | |
| 329 | ||
| 330 | ||
| 331 | local function CFrameFromTopBack(at, top, back) | |
| 332 | local right = top:Cross(back) | |
| 333 | return CFrame.new(at.x, at.y, at.z, | |
| 334 | right.x, top.x, back.x, | |
| 335 | right.y, top.y, back.y, | |
| 336 | right.z, top.z, back.z) | |
| 337 | end | |
| 338 | ||
| 339 | function Triangle(a, b, c) | |
| 340 | local edg1 = (c-a):Dot((b-a).unit) | |
| 341 | local edg2 = (a-b):Dot((c-b).unit) | |
| 342 | local edg3 = (b-c):Dot((a-c).unit) | |
| 343 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
| 344 | a, b, c = a, b, c | |
| 345 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
| 346 | a, b, c = b, c, a | |
| 347 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
| 348 | a, b, c = c, a, b | |
| 349 | else | |
| 350 | assert(false, "unreachable") | |
| 351 | end | |
| 352 | ||
| 353 | local len1 = (c-a):Dot((b-a).unit) | |
| 354 | local len2 = (b-a).magnitude - len1 | |
| 355 | local width = (a + (b-a).unit*len1 - c).magnitude | |
| 356 | ||
| 357 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
| 358 | ||
| 359 | local list = {}
| |
| 360 | ||
| 361 | local TrailColor = ("Lime green")
| |
| 362 | ||
| 363 | if len1 > 0.01 then | |
| 364 | local w1 = Instance.new('WedgePart', m)
| |
| 365 | game:GetService("Debris"):AddItem(w1,5)
| |
| 366 | w1.Material = "SmoothPlastic" | |
| 367 | w1.FormFactor = 'Custom' | |
| 368 | w1.BrickColor = BrickColor.new(TrailColor) | |
| 369 | w1.Transparency = 0 | |
| 370 | w1.Reflectance = 0 | |
| 371 | w1.Material = "SmoothPlastic" | |
| 372 | w1.CanCollide = false | |
| 373 | NoOutline(w1) | |
| 374 | local sz = Vector3.new(0.2, width, len1) | |
| 375 | w1.Size = sz | |
| 376 | local sp = Instance.new("SpecialMesh",w1)
| |
| 377 | sp.MeshType = "Wedge" | |
| 378 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
| 379 | w1:BreakJoints() | |
| 380 | w1.Anchored = true | |
| 381 | w1.Parent = workspace | |
| 382 | w1.Transparency = 0.7 | |
| 383 | table.insert(Effects,{w1,"Disappear",.01})
| |
| 384 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
| 385 | table.insert(list,w1) | |
| 386 | end | |
| 387 | ||
| 388 | if len2 > 0.01 then | |
| 389 | local w2 = Instance.new('WedgePart', m)
| |
| 390 | game:GetService("Debris"):AddItem(w2,5)
| |
| 391 | w2.Material = "SmoothPlastic" | |
| 392 | w2.FormFactor = 'Custom' | |
| 393 | w2.BrickColor = BrickColor.new(TrailColor) | |
| 394 | w2.Transparency = 0 | |
| 395 | w2.Reflectance = 0 | |
| 396 | w2.Material = "SmoothPlastic" | |
| 397 | w2.CanCollide = false | |
| 398 | NoOutline(w2) | |
| 399 | local sz = Vector3.new(0.2, width, len2) | |
| 400 | w2.Size = sz | |
| 401 | local sp = Instance.new("SpecialMesh",w2)
| |
| 402 | sp.MeshType = "Wedge" | |
| 403 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
| 404 | w2:BreakJoints() | |
| 405 | w2.Anchored = true | |
| 406 | w2.Parent = workspace | |
| 407 | w2.Transparency = 0.7 | |
| 408 | table.insert(Effects,{w2,"Disappear",.01})
| |
| 409 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
| 410 | table.insert(list,w2) | |
| 411 | end | |
| 412 | return unpack(list) | |
| 413 | end | |
| 414 | ||
| 415 | ||
| 416 | so = function(id,par,vol,pit) | |
| 417 | coroutine.resume(coroutine.create(function() | |
| 418 | local sou = Instance.new("Sound",par or workspace)
| |
| 419 | sou.Volume=vol | |
| 420 | sou.Pitch=pit or 1 | |
| 421 | sou.SoundId=id | |
| 422 | swait() | |
| 423 | sou:play() | |
| 424 | game:GetService("Debris"):AddItem(sou,6)
| |
| 425 | end)) | |
| 426 | end | |
| 427 | ||
| 428 | function clerp(a,b,t) | |
| 429 | local qa = {QuaternionFromCFrame(a)}
| |
| 430 | local qb = {QuaternionFromCFrame(b)}
| |
| 431 | local ax, ay, az = a.x, a.y, a.z | |
| 432 | local bx, by, bz = b.x, b.y, b.z | |
| 433 | local _t = 1-t | |
| 434 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 435 | end | |
| 436 | ||
| 437 | function QuaternionFromCFrame(cf) | |
| 438 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 439 | local trace = m00 + m11 + m22 | |
| 440 | if trace > 0 then | |
| 441 | local s = math.sqrt(1 + trace) | |
| 442 | local recip = 0.5/s | |
| 443 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 444 | else | |
| 445 | local i = 0 | |
| 446 | if m11 > m00 then | |
| 447 | i = 1 | |
| 448 | end | |
| 449 | if m22 > (i == 0 and m00 or m11) then | |
| 450 | i = 2 | |
| 451 | end | |
| 452 | if i == 0 then | |
| 453 | local s = math.sqrt(m00-m11-m22+1) | |
| 454 | local recip = 0.5/s | |
| 455 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 456 | elseif i == 1 then | |
| 457 | local s = math.sqrt(m11-m22-m00+1) | |
| 458 | local recip = 0.5/s | |
| 459 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 460 | elseif i == 2 then | |
| 461 | local s = math.sqrt(m22-m00-m11+1) | |
| 462 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 463 | end | |
| 464 | end | |
| 465 | end | |
| 466 | ||
| 467 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 468 | local xs, ys, zs = x + x, y + y, z + z | |
| 469 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 470 | local xx = x*xs | |
| 471 | local xy = x*ys | |
| 472 | local xz = x*zs | |
| 473 | local yy = y*ys | |
| 474 | local yz = y*zs | |
| 475 | local zz = z*zs | |
| 476 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 477 | end | |
| 478 | ||
| 479 | function QuaternionSlerp(a, b, t) | |
| 480 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 481 | local startInterp, finishInterp; | |
| 482 | if cosTheta >= 0.0001 then | |
| 483 | if (1 - cosTheta) > 0.0001 then | |
| 484 | local theta = math.acos(cosTheta) | |
| 485 | local invSinTheta = 1/math.sin(theta) | |
| 486 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 487 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 488 | else | |
| 489 | startInterp = 1-t | |
| 490 | finishInterp = t | |
| 491 | end | |
| 492 | else | |
| 493 | if (1+cosTheta) > 0.0001 then | |
| 494 | local theta = math.acos(-cosTheta) | |
| 495 | local invSinTheta = 1/math.sin(theta) | |
| 496 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 497 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 498 | else | |
| 499 | startInterp = t-1 | |
| 500 | finishInterp = t | |
| 501 | end | |
| 502 | end | |
| 503 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 504 | end | |
| 505 | ||
| 506 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 507 | ||
| 508 | ||
| 509 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 510 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 511 | end | |
| 512 | ||
| 513 | Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
| 514 | if hit.Parent==nil then | |
| 515 | return | |
| 516 | end | |
| 517 | local h=hit.Parent:FindFirstChild("Humanoid")
| |
| 518 | for _,v in pairs(hit.Parent:children()) do | |
| 519 | if v:IsA("Humanoid") then
| |
| 520 | h=v | |
| 521 | end | |
| 522 | end | |
| 523 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
| |
| 524 | h=hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 525 | end | |
| 526 | if hit.Parent.className=="Hat" then | |
| 527 | hit=hit.Parent.Parent:findFirstChild("Head")
| |
| 528 | end | |
| 529 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 530 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
| |
| 531 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 532 | return | |
| 533 | end]] | |
| 534 | -- hs(hit,1.2) | |
| 535 | local c=Instance.new("ObjectValue")
| |
| 536 | c.Name="creator" | |
| 537 | c.Value=game:service("Players").LocalPlayer
| |
| 538 | c.Parent=h | |
| 539 | game:GetService("Debris"):AddItem(c,.5)
| |
| 540 | local Damage=math.random(minim,maxim) | |
| 541 | -- h:TakeDamage(Damage) | |
| 542 | local blocked=false | |
| 543 | local block=hit.Parent:findFirstChild("Block")
| |
| 544 | if block~=nil then | |
| 545 | print(block.className) | |
| 546 | if block.className=="NumberValue" then | |
| 547 | if block.Value>0 then | |
| 548 | blocked=true | |
| 549 | if decreaseblock==nil then | |
| 550 | block.Value=block.Value-1 | |
| 551 | end | |
| 552 | end | |
| 553 | end | |
| 554 | if block.className=="IntValue" then | |
| 555 | if block.Value>0 then | |
| 556 | blocked=true | |
| 557 | if decreaseblock~=nil then | |
| 558 | block.Value=block.Value-1 | |
| 559 | end | |
| 560 | end | |
| 561 | end | |
| 562 | end | |
| 563 | if blocked==false then | |
| 564 | -- h:TakeDamage(Damage) | |
| 565 | h.Health=h.Health-Damage | |
| 566 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
| 567 | else | |
| 568 | h.Health=h.Health-(Damage/2) | |
| 569 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
| |
| 570 | end | |
| 571 | if Type=="Knockdown" then | |
| 572 | local hum=hit.Parent.Humanoid | |
| 573 | hum.PlatformStand=true | |
| 574 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 575 | swait(1) | |
| 576 | HHumanoid.PlatformStand=false | |
| 577 | end),hum) | |
| 578 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 579 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 580 | local bodvol=Instance.new("BodyVelocity")
| |
| 581 | bodvol.velocity=angle*knockback | |
| 582 | bodvol.P=5000 | |
| 583 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 584 | bodvol.Parent=hit | |
| 585 | local rl=Instance.new("BodyAngularVelocity")
| |
| 586 | rl.P=3000 | |
| 587 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 588 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 589 | rl.Parent=hit | |
| 590 | game:GetService("Debris"):AddItem(bodvol,.5)
| |
| 591 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 592 | elseif Type=="Normal" then | |
| 593 | local vp=Instance.new("BodyVelocity")
| |
| 594 | vp.P=500 | |
| 595 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 596 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 597 | if KnockbackType==1 then | |
| 598 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
| 599 | elseif KnockbackType==2 then | |
| 600 | vp.velocity=Property.CFrame.lookVector*knockback | |
| 601 | end | |
| 602 | if knockback>0 then | |
| 603 | vp.Parent=hit.Parent.Torso | |
| 604 | end | |
| 605 | game:GetService("Debris"):AddItem(vp,.5)
| |
| 606 | elseif Type=="Up" then | |
| 607 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 608 | bodyVelocity.velocity=vt(0,60,0) | |
| 609 | bodyVelocity.P=5000 | |
| 610 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 611 | bodyVelocity.Parent=hit | |
| 612 | game:GetService("Debris"):AddItem(bodyVelocity,1)
| |
| 613 | local rl=Instance.new("BodyAngularVelocity")
| |
| 614 | rl.P=3000 | |
| 615 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 616 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
| 617 | rl.Parent=hit | |
| 618 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 619 | elseif Type=="Snare" then | |
| 620 | local bp=Instance.new("BodyPosition")
| |
| 621 | bp.P=2000 | |
| 622 | bp.D=100 | |
| 623 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 624 | bp.position=hit.Parent.Torso.Position | |
| 625 | bp.Parent=hit.Parent.Torso | |
| 626 | game:GetService("Debris"):AddItem(bp,1)
| |
| 627 | elseif Type=="Target" then | |
| 628 | local Targetting = false | |
| 629 | if Targetting==false then | |
| 630 | ZTarget=hit.Parent.Torso | |
| 631 | coroutine.resume(coroutine.create(function(Part) | |
| 632 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 633 | swait(5) | |
| 634 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 635 | end),ZTarget) | |
| 636 | local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
| |
| 637 | local targetgui=Instance.new("BillboardGui")
| |
| 638 | targetgui.Parent=ZTarget | |
| 639 | targetgui.Size=UDim2.new(10,100,10,100) | |
| 640 | local targ=Instance.new("ImageLabel")
| |
| 641 | targ.Parent=targetgui | |
| 642 | targ.BackgroundTransparency=1 | |
| 643 | targ.Image="rbxassetid://4834067" | |
| 644 | targ.Size=UDim2.new(1,0,1,0) | |
| 645 | cam.CameraType="Scriptable" | |
| 646 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 647 | local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 648 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 649 | Targetting=true | |
| 650 | RocketTarget=ZTarget | |
| 651 | for i=1,Property do | |
| 652 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
| 653 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
| 654 | swait() | |
| 655 | end | |
| 656 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
| 657 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 658 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 659 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
| 660 | end | |
| 661 | Targetting=false | |
| 662 | RocketTarget=nil | |
| 663 | targetgui.Parent=nil | |
| 664 | cam.CameraType="Custom" | |
| 665 | end | |
| 666 | end | |
| 667 | local debounce=Instance.new("BoolValue")
| |
| 668 | debounce.Name="DebounceHit" | |
| 669 | debounce.Parent=hit.Parent | |
| 670 | debounce.Value=true | |
| 671 | game:GetService("Debris"):AddItem(debounce,Delay)
| |
| 672 | c=Instance.new("ObjectValue")
| |
| 673 | c.Name="creator" | |
| 674 | c.Value=Player | |
| 675 | c.Parent=h | |
| 676 | game:GetService("Debris"):AddItem(c,.5)
| |
| 677 | end | |
| 678 | end | |
| 679 | ||
| 680 | ||
| 681 | function ShowDamage(Pos, Text, Time, Color) | |
| 682 | local Rate = (1 / 30) | |
| 683 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 684 | local Text = (Text or "") | |
| 685 | local Time = (Time or 2) | |
| 686 | local Color = (Color or Color3.new(1, 0, 0)) | |
| 687 | local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
| |
| 688 | EffectPart.Anchored = true | |
| 689 | local BillboardGui = Instance.new("BillboardGui")
| |
| 690 | BillboardGui.Size = UDim2.new(3, 0, 3, 0) | |
| 691 | BillboardGui.Adornee = EffectPart | |
| 692 | local TextLabel = Instance.new("TextLabel")
| |
| 693 | TextLabel.BackgroundTransparency = 1 | |
| 694 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
| 695 | TextLabel.Text = Text | |
| 696 | TextLabel.TextColor3 = Color | |
| 697 | TextLabel.TextScaled = true | |
| 698 | TextLabel.Font = Enum.Font.ArialBold | |
| 699 | TextLabel.Parent = BillboardGui | |
| 700 | BillboardGui.Parent = EffectPart | |
| 701 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
| 702 | EffectPart.Parent = game:GetService("Workspace")
| |
| 703 | Delay(0, function() | |
| 704 | local Frames = (Time / Rate) | |
| 705 | for Frame = 1, Frames do | |
| 706 | wait(Rate) | |
| 707 | local Percent = (Frame / Frames) | |
| 708 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 709 | TextLabel.TextTransparency = Percent | |
| 710 | end | |
| 711 | if EffectPart and EffectPart.Parent then | |
| 712 | EffectPart:Destroy() | |
| 713 | end | |
| 714 | end) | |
| 715 | end | |
| 716 | ||
| 717 | handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(0.800000012, 0.600000024, 0.400000036)) | |
| 718 | handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999984741, 0.00293731689, -0.997625113, 0.999999762, 0, 0, -0, -2.98023224e-008, 1, 0, -0.999999642, -2.98023206e-008)) | |
| 719 | mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 720 | BarrelA=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","BarrelA",Vector3.new(0.400000006, 0.400000036, 0.200000003)) | |
| 721 | BarrelAweld=weld(m,handle,BarrelA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, -0.501502991, 0.70533812, 0.999999762, 8.9397489e-013, -4.26325811e-014, 8.93974673e-013, -1, -7.63833441e-014, -4.2632554e-014, 7.81597009e-014, -0.999999762)) | |
| 722 | mesh("BlockMesh",BarrelA,"","",Vector3.new(0, 0, 0),Vector3.new(0.170000017, 1, 2))
| |
| 723 | BarrelB=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","BarrelB",Vector3.new(0.400000006, 0.400000036, 0.200000003)) | |
| 724 | BarrelBweld=weld(m,handle,BarrelB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, 0.498413086, 0.705340028, 0.999999762, 8.93975215e-013, -4.26325811e-014, 8.93974998e-013, -1, -7.99360578e-014, -4.2632554e-014, 8.17124146e-014, -0.999999762)) | |
| 725 | mesh("BlockMesh",BarrelB,"","",Vector3.new(0, 0, 0),Vector3.new(0.170000017, 1, 2))
| |
| 726 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.600000024, 2.60000038)) | |
| 727 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.701442719, -0.600021362, 2.49932575, 0.999998927, 1.87752244e-006, -0.000799447123, -1.84774353e-006, 0.999999166, -1.93715053e-007, 0.000799283211, 2.23561045e-007, 0.999998808)) | |
| 728 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 729 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.800000012, 0.200000003)) | |
| 730 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, 0.405347705, 0.497962952, 0.999999285, -0, 0, 0, 1.49011647e-008, -0.999999046, -0, 0.999999762, 1.49011594e-008)) | |
| 731 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 732 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.800000012, 0.200000003)) | |
| 733 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, 0.405347705, 0.501495361, 0.999999285, -0, 0, 0, 1.49011647e-008, -0.999999046, -0, 0.999999762, 1.49011594e-008)) | |
| 734 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.170000017, 1, 2))
| |
| 735 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 1.00000012, 1.20000029)) | |
| 736 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.700000763, -3.05175781e-005, -3.76701355e-005, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762)) | |
| 737 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 2.20000005, 0.599999964)) | |
| 738 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.700000763, -3.05175781e-005, 0.899943829, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762)) | |
| 739 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.20000005, 0.200000003, 1.20000005)) | |
| 740 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.599975586, 3.38554382e-005, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762)) | |
| 741 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 742 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 1.79999995, 0.599999964)) | |
| 743 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.709243774, -2.28881836e-005, 0.899943829, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762)) | |
| 744 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.800000012, 0.200000003, 0.400000036)) | |
| 745 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.399993896, -5.96046448e-006, 0.999999762, -0, 0, -0, 1, -1.77635684e-015, 0, 0, 0.999999762)) | |
| 746 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 747 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.800000012, 0.99999994)) | |
| 748 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.713443756, -0.500030518, 1.69926405, 0.999998927, -2.26500038e-006, -0.000799596135, 2.27987721e-006, 0.999999225, 1.93017172e-007, 0.000799476926, -2.231682e-007, 0.999998927)) | |
| 749 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 750 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.400000006, 1.20000017)) | |
| 751 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700153351, -0.700019836, 0.000669956207, -0.999999106, 1.87757018e-006, 0.000799469941, 1.84774353e-006, 0.999999166, 1.34110437e-007, -0.000799469592, 1.63956443e-007, -0.999999166)) | |
| 752 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 753 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.600000083, 2.60000038)) | |
| 754 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.698387146, -0.599975586, 2.50042844, -0.999998689, -1.90737251e-006, -0.000799447123, 1.90734818e-006, -0.999998927, -1.34110465e-007, -0.000799282978, -1.64014665e-007, 0.999998808)) | |
| 755 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 756 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.600000024, 2.5999999)) | |
| 757 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.709453583, -0.399978638, 2.50040436, -0.999999166, 2.30715773e-006, -0.000799596135, -2.33717014e-006, -0.999999523, 2.5262176e-007, -0.000799476926, 2.82754144e-007, 0.999998927)) | |
| 758 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 759 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.600000024, 0.600000024)) | |
| 760 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700153351, -0.80002594, -0.2993083, -0.999999106, 1.87757018e-006, 0.000799469941, 1.84774353e-006, 0.999999166, 1.34110437e-007, -0.000799469592, 1.63956443e-007, -0.999999166)) | |
| 761 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 762 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.600000024, 0.599999964)) | |
| 763 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.70142746, -0.80002594, 1.49932528, 0.999998927, 1.87752244e-006, -0.000799447123, -1.84774353e-006, 0.999999166, -1.93715053e-007, 0.000799283211, 2.23561045e-007, 0.999998808)) | |
| 764 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 765 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.400000036, 1.20000005)) | |
| 766 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699836731, -0.69997406, -0.000449538231, 0.999999344, -1.89480204e-006, 0.000799469941, -1.92476682e-006, -0.999999523, 1.93715039e-007, 0.000799469766, -2.23517404e-007, -0.999999166)) | |
| 767 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 768 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.99999994, 0.200000003, 2)) | |
| 769 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0999984741, 0.599975586, 0.999940634, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762)) | |
| 770 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.40000045, 0.200000003, 1.20000005)) | |
| 771 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.000755310059, 5.96046448e-005, -1.48553302e-013, -0.999995828, 2.98021838e-008, -0.999999762, -1.503297e-013, -2.98021909e-008, 2.98023295e-008, -2.9802214e-008, -0.999995589)) | |
| 772 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.285999984, 1.01199996))
| |
| 773 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.600000024, 0.599999964)) | |
| 774 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.698394775, -0.799972534, 1.50044394, -0.999998689, -1.90737251e-006, -0.000799447123, 1.90734818e-006, -0.999998927, -1.34110465e-007, -0.000799282978, -1.64014665e-007, 0.999998808)) | |
| 775 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 776 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.800000012, 0.200000003)) | |
| 777 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, 0.405347705, -0.502029419, 0.999999285, -0, 0, 0, 1.49011647e-008, -0.999999046, -0, 0.999999762, 1.49011594e-008)) | |
| 778 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 779 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.20000005, 0.400000006, 0.200000003)) | |
| 780 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.39996767, 0.599975586, 0.999999762, -0, 0, 0, 1.49011647e-008, -0.999999523, -0, 0.999999762, 1.49011594e-008)) | |
| 781 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 782 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.600000024, 0.600000024)) | |
| 783 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699840546, -0.799964905, -0.300427675, 0.999999344, -1.89480204e-006, 0.000799469941, -1.92476682e-006, -0.999999523, 1.93715039e-007, 0.000799469766, -2.23517404e-007, -0.999999166)) | |
| 784 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 785 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.400000006, 1.80000019)) | |
| 786 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.195159912, -0.900024414, 0.899938345, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762)) | |
| 787 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036)) | |
| 788 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.194999695, -0.900024414, 0.200763583, -0.999999106, 1.87757018e-006, 0.000799469941, 1.84774353e-006, 0.999999166, 1.34110437e-007, -0.000799469592, 1.63956443e-007, -0.999999166)) | |
| 789 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 790 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(1.20000005, 0.800000012, 0.400000006)) | |
| 791 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.39996767, 0.499969482, 0.999999642, -0, 0, 0, 1.49011647e-008, -0.999999404, -0, 0.999999762, 1.49011594e-008)) | |
| 792 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 793 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
| 794 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.203845978, -0.899963379, 1.90046763, 0.99999851, -1.38333075e-006, 0.000811993901, 1.25192548e-006, 0.999998987, 9.15403871e-006, -0.00081211311, -9.18428123e-006, 0.999998808)) | |
| 795 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 796 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.800000012, 0.999999881)) | |
| 797 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.709457397, -0.499977112, 1.70040178, -0.999999166, 2.30715773e-006, -0.000799596135, -2.33717014e-006, -0.999999523, 2.5262176e-007, -0.000799476926, 2.82754144e-007, 0.999998927)) | |
| 798 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 799 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.800000012, 0.200000003)) | |
| 800 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.405341506, -0.502037048, 0.999999285, -0, 0, 0, 1.49011647e-008, -0.999999046, -0, 0.999999762, 1.49011594e-008)) | |
| 801 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.170000017, 1, 2))
| |
| 802 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.600000143, 1.21000028)) | |
| 803 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.708374023, -3.05175781e-005, -0.00504338741, 0.999999523, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999523)) | |
| 804 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.400000006, 1.20000005)) | |
| 805 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.709457397, -0.500030518, 0.000697374344, -0.999999166, 1.89247135e-006, 0.000799469941, 1.86264469e-006, 0.999999225, 1.34110437e-007, -0.000799469533, 1.63927339e-007, -0.999999166)) | |
| 806 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 807 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.20000005, 0.400000006, 0.200000003)) | |
| 808 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.39996767, -0.600021362, 0.999999762, -0, 0, 0, 1.49011647e-008, -0.999999523, -0, 0.999999762, 1.49011594e-008)) | |
| 809 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 810 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
| 811 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.196155548, -0.899963379, 1.90047097, 0.99999851, -1.38333075e-006, 0.000811993901, 1.25192548e-006, 0.999998987, 9.15403871e-006, -0.00081211311, -9.18428123e-006, 0.999998808)) | |
| 812 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 813 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.600000024, 2.5999999)) | |
| 814 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.713447571, -0.400032043, 2.49926639, 0.999998927, -2.26500038e-006, -0.000799596135, 2.27987721e-006, 0.999999225, 1.93017172e-007, 0.000799476926, -2.231682e-007, 0.999998927)) | |
| 815 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 816 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 1.4000001, 2)) | |
| 817 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.5, -3.05175781e-005, 0.999940634, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762)) | |
| 818 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.400000006, 1.20000005)) | |
| 819 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.709461212, -0.499969482, -0.000437021255, 0.999999344, -1.89480204e-006, 0.000799469941, -1.92476682e-006, -0.999999523, 1.93715039e-007, 0.000799469766, -2.23517404e-007, -0.999999166)) | |
| 820 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 821 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.20000005, 0.200000003, 1.20000005)) | |
| 822 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.600028992, 3.38554382e-005, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762)) | |
| 823 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 824 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(1.20000005, 0.800000012, 0.400000006)) | |
| 825 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.39996767, -0.500030518, 0.999999642, -0, 0, 0, 1.49011647e-008, -0.999999404, -0, 0.999999762, 1.49011594e-008)) | |
| 826 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 827 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(1.40000045, 0.200000018, 1.20000005)) | |
| 828 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -0.000755310059, 6.81877136e-005, 8.88178631e-016, -1, 2.98023206e-008, -0.999999762, -1.77635769e-015, -2.98023224e-008, 2.98023224e-008, -2.98023259e-008, -0.999999762)) | |
| 829 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 830 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.400000006, 1.80000019)) | |
| 831 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.190341949, -0.900024414, 0.899938345, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762)) | |
| 832 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.800000012, 0.200000003, 0.400000036)) | |
| 833 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.400001526, -5.96046448e-006, 0.999999762, -0, 0, -0, 1, -1.77635684e-015, 0, 0, 0.999999762)) | |
| 834 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 835 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036)) | |
| 836 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.190494537, -0.900024414, 0.200588226, -0.999999106, 1.87757018e-006, 0.000799469941, 1.84774353e-006, 0.999999166, 1.34110437e-007, -0.000799469592, 1.63956443e-007, -0.999999166)) | |
| 837 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 838 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.600000024, 0.600000024)) | |
| 839 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.709449768, -0.600021362, -0.299300909, -0.999999166, 1.89247135e-006, 0.000799469941, 1.86264469e-006, 0.999999225, 1.34110437e-007, -0.000799469533, 1.63927339e-007, -0.999999166)) | |
| 840 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 841 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.200000152, 2.61000037)) | |
| 842 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.708377838, 2.28881836e-005, -2.50490212, 0.999999642, -0, 0, 0, -0.999999702, -4.470348e-008, 0, 2.98023295e-008, -0.999999344)) | |
| 843 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.600000024, 0.600000024)) | |
| 844 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.709445953, -0.599967957, -0.300435305, 0.999999344, -1.89480204e-006, 0.000799469941, -1.92476682e-006, -0.999999523, 1.93715039e-007, 0.000799469766, -2.23517404e-007, -0.999999166)) | |
| 845 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 846 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.200000003, 2)) | |
| 847 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0999984741, -0.600021362, 0.999940634, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762)) | |
| 848 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.600000143, 2.60000014)) | |
| 849 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.700000763, -3.05175781e-005, 2.49992704, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762)) | |
| 850 | ||
| 851 | BladeHandle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","BladeHandle",Vector3.new(0.200000003, 1, 3.39999986)) | |
| 852 | BladeHandleweld=weld(m,Character["Right Arm"],BladeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0872383118, -1.20300293, 0.302297354, 1, -2.21671375e-008, 7.04762897e-008, -7.04762684e-008, 2.98023188e-008, 0.999999404, -2.2167157e-008, -0.999999285, 2.98023224e-008)) | |
| 853 | Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,1,"Lime green","Hitbox",Vector3.new(0.200000003, 4.79999971, 1)) | |
| 854 | Hitboxweld=weld(m,BladeHandle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.699994326, 0, 1, -9.99836402e-007, 1.80018773e-007, -1.80019143e-007, 1.49011647e-008, 0.999998808, -9.99837425e-007, -0.999998808, 1.49011719e-008)) | |
| 855 | BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Lime green","BladePart",Vector3.new(0.220000014, 0.200000003, 3.4000001)) | |
| 856 | BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00135803223, -0.393920898, -0.000129699707, -0.999998927, 2.05645279e-006, 0.000802798022, -2.0555824e-006, -0.999997914, 3.17394552e-006, 0.000802962692, 3.11428425e-006, 0.999998093)) | |
| 857 | BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Lime green","BladePart",Vector3.new(0.200000003, 0.220000014, 0.800000072)) | |
| 858 | BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.399986267, -5.7220459e-006, 1.70002365, 1.42108547e-014, -0.999998808, -1.77635684e-015, -1, 2.13162821e-014, -2.98022744e-008, 2.98023828e-008, -3.55271368e-015, -0.999998808)) | |
| 859 | mesh("CylinderMesh",BladePart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 860 | BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Lime green","BladePart",Vector3.new(0.200000003, 0.220000014, 0.800000072)) | |
| 861 | BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.400005341, -5.7220459e-006, 1.70001566, 4.33431069e-013, -0.999998093, 1.63424829e-013, -1, -9.23705556e-014, -2.98015639e-008, 2.98019547e-008, 2.14939178e-013, -0.999998093)) | |
| 862 | mesh("CylinderMesh",BladePart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 863 | BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Lime green","BladePart",Vector3.new(0.220000014, 0.200000003, 0.399999976)) | |
| 864 | BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00168228149, -0.399024963, 1.89990211, 0.999998748, -2.1309047e-006, 0.000802797964, 2.13086582e-006, 0.999997854, 3.29315458e-006, -0.000802962575, -3.21859238e-006, 0.999998093)) | |
| 865 | mesh("SpecialMesh",BladePart,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 866 | BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Lime green","BladePart",Vector3.new(0.220000014, 0.200000003, 3.4000001)) | |
| 867 | BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00168037415, -0.399391174, -0.000123500824, 0.999998748, -2.1309047e-006, 0.000802797964, 2.13086582e-006, 0.999997854, 3.29315458e-006, -0.000802962575, -3.21859238e-006, 0.999998093)) | |
| 868 | BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Lime green","BladePart",Vector3.new(0.220000014, 0.200000003, 0.399999976)) | |
| 869 | BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00135612488, -0.39358139, 1.89990449, -0.999998927, 2.05645279e-006, 0.000802798022, -2.0555824e-006, -0.999997914, 3.17394552e-006, 0.000802962692, 3.11428425e-006, 0.999998093)) | |
| 870 | mesh("SpecialMesh",BladePart,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 871 | BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","BladePart",Vector3.new(0.200000003, 0.520000041, 1.39999998)) | |
| 872 | BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00136566162, -0.239994049, 2.3998909, 0.999999166, -1.95434222e-006, -0.000799282745, 1.92285847e-006, 0.999998212, -1.86264401e-006, 0.000799447356, 2.07120365e-006, 0.999998033)) | |
| 873 | mesh("SpecialMesh",BladePart,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 874 | BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","BladePart",Vector3.new(1.00000012, 0.200000003, 1.00000012)) | |
| 875 | BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-006, -5.7220459e-006, 1.60001981, 3.26849658e-013, -0.999999404, -3.01980663e-014, -1, -3.05533376e-013, -2.98017593e-008, 2.98018055e-008, 2.84217094e-014, -0.999999404)) | |
| 876 | mesh("CylinderMesh",BladePart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 877 | BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","BladePart",Vector3.new(0.200000003, 0.479999989, 1.39999998)) | |
| 878 | BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00135612488, -0.260002136, 2.39991736, -0.999998927, 2.05645279e-006, 0.000802798022, -2.0555824e-006, -0.999997914, 3.17394552e-006, 0.000802962692, 3.11428425e-006, 0.999998093)) | |
| 879 | mesh("SpecialMesh",BladePart,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 880 | ||
| 881 | function effect(Color,Ref,LP,P1,returnn) | |
| 882 | if LP==nil or P1==nil then return end | |
| 883 | local effectsmsh=Instance.new("CylinderMesh")
| |
| 884 | effectsmsh.Scale=Vector3.new(0.2,1,0.2) | |
| 885 | effectsmsh.Name="Mesh" | |
| 886 | local effectsg=Instance.new("Part")
| |
| 887 | NoOutline(effectsg) | |
| 888 | effectsg.formFactor=3 | |
| 889 | effectsg.CanCollide=false | |
| 890 | effectsg.Name="Eff" | |
| 891 | effectsg.Locked=true | |
| 892 | effectsg.Anchored=true | |
| 893 | effectsg.Size=Vector3.new(0.5,1,0.5) | |
| 894 | effectsg.Parent=workspace | |
| 895 | effectsmsh.Parent=effectsg | |
| 896 | effectsg.BrickColor=BrickColor.new(Color) | |
| 897 | effectsg.Reflectance=Ref | |
| 898 | local point1=P1 | |
| 899 | local mg=(LP.p - point1.p).magnitude | |
| 900 | effectsg.Size=Vector3.new(0.5,mg,0.5) | |
| 901 | effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
| 902 | effectsmsh.Scale=Vector3.new(0.2,1,0.2) | |
| 903 | game:GetService("Debris"):AddItem(effectsg,2)
| |
| 904 | if returnn then return effectsg end | |
| 905 | if not returnn then | |
| 906 | table.insert(Effects,{effectsg,"Cylinder",0.2,0.01,0,0.01,effectsmsh})
| |
| 907 | end | |
| 908 | end | |
| 909 | ||
| 910 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 911 | local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) | |
| 912 | prt.Anchored=true | |
| 913 | prt.CFrame=cframe | |
| 914 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 915 | game:GetService("Debris"):AddItem(prt,2)
| |
| 916 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
| |
| 917 | end | |
| 918 | ||
| 919 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 920 | local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) | |
| 921 | prt.Anchored=true | |
| 922 | prt.CFrame=cframe | |
| 923 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 924 | game:GetService("Debris"):AddItem(prt,2)
| |
| 925 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
| |
| 926 | end | |
| 927 | ||
| 928 | function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 929 | local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) | |
| 930 | prt.Anchored=true | |
| 931 | prt.CFrame=cframe | |
| 932 | local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
| |
| 933 | game:GetService("Debris"):AddItem(prt,2)
| |
| 934 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
| |
| 935 | end | |
| 936 | ||
| 937 | function Shootcombo() | |
| 938 | attack = true | |
| 939 | for i = 0,1,0.1 do | |
| 940 | swait() | |
| 941 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3) | |
| 942 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-50)),.3) | |
| 943 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3) | |
| 944 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 945 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),.3) | |
| 946 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(10)),.3) | |
| 947 | end | |
| 948 | so("http://www.roblox.com/asset/?id=169445602",BarrelA,.7,1.5)
| |
| 949 | so("http://www.roblox.com/asset/?id=169445602",BarrelB,.7,1.5)
| |
| 950 | so("http://www.roblox.com/asset/?id=169380505",BarrelA,.7,1.1)
| |
| 951 | so("http://www.roblox.com/asset/?id=169380505",BarrelB,.7,1.1)
| |
| 952 | table.insert(Effects,{BarrelA.CFrame.lookVector,"Shoot",10,BarrelA.Position,5,10,0,1})
| |
| 953 | table.insert(Effects,{BarrelB.CFrame.lookVector,"Shoot",10,BarrelB.Position,5,10,0,1})
| |
| 954 | for i = 0,1,0.2 do | |
| 955 | swait() | |
| 956 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3) | |
| 957 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(5),math.rad(-50)),.3) | |
| 958 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(130), math.rad(30), math.rad(50)), 0.3) | |
| 959 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.3) | |
| 960 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),.3) | |
| 961 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(10)),.3) | |
| 962 | end | |
| 963 | attack = false | |
| 964 | end | |
| 965 | ||
| 966 | function BladeAttackOne() | |
| 967 | attack = true | |
| 968 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end) | |
| 969 | for i = 0,1,0.1 do | |
| 970 | swait() | |
| 971 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-70)),0.4) | |
| 972 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(70)),0.4) | |
| 973 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(100)),0.4) | |
| 974 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)),0.4) | |
| 975 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4) | |
| 976 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(0)),0.4) | |
| 977 | end | |
| 978 | --so("http://roblox.com/asset/?id=206083107",handle,1,1)
| |
| 979 | so("http://www.roblox.com/asset/?id=200633148",handle,1,.9)
| |
| 980 | for i = 0,1,0.1 do | |
| 981 | swait() | |
| 982 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
| 983 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
| 984 | local h = 5 | |
| 985 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
| 986 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
| 987 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
| 988 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
| 989 | scfr = blcf | |
| 990 | elseif not scfr then | |
| 991 | scfr = blcf | |
| 992 | end | |
| 993 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4) | |
| 994 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4) | |
| 995 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
| 996 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
| 997 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4) | |
| 998 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(-10)),0.4) | |
| 999 | end | |
| 1000 | attack = false | |
| 1001 | con:disconnect() | |
| 1002 | end | |
| 1003 | ||
| 1004 | function BladeAttackTwo() | |
| 1005 | attack = true | |
| 1006 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end) | |
| 1007 | for i = 0,1,0.1 do | |
| 1008 | swait() | |
| 1009 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4) | |
| 1010 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4) | |
| 1011 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
| 1012 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
| 1013 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4) | |
| 1014 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4) | |
| 1015 | end | |
| 1016 | --so("http://roblox.com/asset/?id=206083107",handle,1,.9)
| |
| 1017 | so("http://www.roblox.com/asset/?id=200633196",handle,1,1)
| |
| 1018 | for i = 0,1,0.1 do | |
| 1019 | swait() | |
| 1020 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
| 1021 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
| 1022 | local h = 5 | |
| 1023 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
| 1024 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
| 1025 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
| 1026 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
| 1027 | scfr = blcf | |
| 1028 | elseif not scfr then | |
| 1029 | scfr = blcf | |
| 1030 | end | |
| 1031 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4) | |
| 1032 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4) | |
| 1033 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4) | |
| 1034 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4) | |
| 1035 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4) | |
| 1036 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4) | |
| 1037 | end | |
| 1038 | attack = false | |
| 1039 | con:disconnect() | |
| 1040 | end | |
| 1041 | ||
| 1042 | function BladeAttackThree() | |
| 1043 | attack = true | |
| 1044 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end) | |
| 1045 | for i = 0,1,0.1 do | |
| 1046 | swait() | |
| 1047 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(20)),0.4) | |
| 1048 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-20)),.3) | |
| 1049 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4) | |
| 1050 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
| 1051 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),0.4) | |
| 1052 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10)),0.4) | |
| 1053 | end | |
| 1054 | --so("http://roblox.com/asset/?id=206083107",handle,1,1.1)
| |
| 1055 | so("http://www.roblox.com/asset/?id=200633196",handle,1,.9)
| |
| 1056 | for i = 0,1,0.1 do | |
| 1057 | swait() | |
| 1058 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
| 1059 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
| 1060 | local h = 5 | |
| 1061 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
| 1062 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
| 1063 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
| 1064 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
| 1065 | scfr = blcf | |
| 1066 | elseif not scfr then | |
| 1067 | scfr = blcf | |
| 1068 | end | |
| 1069 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(40)),0.4) | |
| 1070 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-40)),.3) | |
| 1071 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-10)),0.4) | |
| 1072 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4) | |
| 1073 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),0.4) | |
| 1074 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10)),0.4) | |
| 1075 | end | |
| 1076 | attack = false | |
| 1077 | con:disconnect() | |
| 1078 | end | |
| 1079 | ||
| 1080 | function BladeAttackFour() | |
| 1081 | attack = true | |
| 1082 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end) | |
| 1083 | for i = 0,1,0.1 do | |
| 1084 | swait() | |
| 1085 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4) | |
| 1086 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-70)),.4) | |
| 1087 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4) | |
| 1088 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4) | |
| 1089 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),0.4) | |
| 1090 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10)),0.4) | |
| 1091 | end | |
| 1092 | so("http://www.roblox.com/asset/?id=200633148",handle,1,.8)
| |
| 1093 | Torso.Velocity=Head.CFrame.lookVector*100 | |
| 1094 | for i = 0,1,0.05 do | |
| 1095 | swait() | |
| 1096 | local blcf = Hitbox.CFrame*CFrame.new(0,.5,0) | |
| 1097 | if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then | |
| 1098 | local h = 5 | |
| 1099 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
| 1100 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
| 1101 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
| 1102 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
| 1103 | scfr = blcf | |
| 1104 | elseif not scfr then | |
| 1105 | scfr = blcf | |
| 1106 | end | |
| 1107 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1)* angles(math.rad(40),math.rad(0),math.rad(-70)),0.3) | |
| 1108 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(-30),math.rad(70)),.3) | |
| 1109 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)),0.3) | |
| 1110 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-60)),0.3) | |
| 1111 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(-30)),0.3) | |
| 1112 | LH.C0=clerp(LH.C0,cf(-1,.2,0)*angles(math.rad(0),math.rad(-40),math.rad(-60)),0.3) | |
| 1113 | end | |
| 1114 | con:disconnect() | |
| 1115 | attack = false | |
| 1116 | end | |
| 1117 | ||
| 1118 | function ElecEffect(cff,x,y,z) | |
| 1119 | local prt=part(3,workspace,"SmoothPlastic",0,0,BrickColor.new("Lime green"),"Part",vt(1,1,1))
| |
| 1120 | prt.Anchored=true | |
| 1121 | prt.CFrame=cff*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) | |
| 1122 | prt.CFrame=cf(prt.Position) | |
| 1123 | --prt.CFrame=cf(cff)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) | |
| 1124 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1125 | xval=math.random()/2 | |
| 1126 | yval=math.random()/2 | |
| 1127 | zval=math.random()/2 | |
| 1128 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
| |
| 1129 | Effects[#Effects+1]={prt,"Elec",0.1,x,y,z,xval,yval,zval} --part, type, delay
| |
| 1130 | end | |
| 1131 | ||
| 1132 | function Test() | |
| 1133 | ElecEffect(Hitbox.CFrame,2,4,2) | |
| 1134 | end | |
| 1135 | ||
| 1136 | attacktype1 = 1 | |
| 1137 | mouse.Button1Down:connect(function() | |
| 1138 | if Mode == "Gun" then | |
| 1139 | if attack==false then | |
| 1140 | if attacktype1==1 then | |
| 1141 | attack=true | |
| 1142 | attacktype1=1 | |
| 1143 | Shootcombo() | |
| 1144 | end | |
| 1145 | end | |
| 1146 | end | |
| 1147 | if Mode == "Blade" then | |
| 1148 | if attack==false then | |
| 1149 | if attacktype==1 then | |
| 1150 | attack=true | |
| 1151 | attacktype=2 | |
| 1152 | BladeAttackOne() | |
| 1153 | elseif attacktype==2 then | |
| 1154 | attack=true | |
| 1155 | attacktype=3 | |
| 1156 | BladeAttackTwo() | |
| 1157 | elseif attacktype==3 then | |
| 1158 | attack=true | |
| 1159 | attacktype=4 | |
| 1160 | BladeAttackThree() | |
| 1161 | elseif attacktype==4 then | |
| 1162 | attack=true | |
| 1163 | attacktype=1 | |
| 1164 | BladeAttackFour() | |
| 1165 | end | |
| 1166 | end | |
| 1167 | end | |
| 1168 | end) | |
| 1169 | ||
| 1170 | mouse.KeyDown:connect(function(k) | |
| 1171 | k=k:lower() | |
| 1172 | if k=='f' then | |
| 1173 | if Mode == "Gun" then | |
| 1174 | Mode = "Blade" | |
| 1175 | so("http://www.roblox.com/asset/?id=152052659",handle,1,1)
| |
| 1176 | elseif Mode == "Blade" then | |
| 1177 | Mode = "Gun" | |
| 1178 | so("http://www.roblox.com/asset/?id=211134014",handle,1,1)
| |
| 1179 | end | |
| 1180 | elseif k=='q' then | |
| 1181 | Test() | |
| 1182 | end | |
| 1183 | end) | |
| 1184 | ||
| 1185 | ||
| 1186 | ||
| 1187 | local sine = 0 | |
| 1188 | local change = 1 | |
| 1189 | local val = 0 | |
| 1190 | ||
| 1191 | while true do | |
| 1192 | swait() | |
| 1193 | sine = sine + change | |
| 1194 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1195 | local velderp=RootPart.Velocity.y | |
| 1196 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 1197 | if equipped==true or equipped==false then | |
| 1198 | if attack==false then | |
| 1199 | idle=idle+1 | |
| 1200 | else | |
| 1201 | idle=0 | |
| 1202 | end | |
| 1203 | if idle>=500 then | |
| 1204 | if attack==false then | |
| 1205 | --Sheath() | |
| 1206 | end | |
| 1207 | end | |
| 1208 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
| 1209 | Anim="Jump" | |
| 1210 | if attack==false and Mode == "Gun" then | |
| 1211 | change=3 | |
| 1212 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1213 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
| 1214 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3) | |
| 1215 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3) | |
| 1216 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.3) | |
| 1217 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20)),.3) | |
| 1218 | BladeHandleweld.C0=clerp(BladeHandleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1219 | end | |
| 1220 | if attack==false and Mode == "Blade" then | |
| 1221 | change=3 | |
| 1222 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1223 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
| 1224 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3) | |
| 1225 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3) | |
| 1226 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.3) | |
| 1227 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20)),.3) | |
| 1228 | BladeHandleweld.C0=clerp(BladeHandleweld.C0, CFrame.new(0, -3, 1.2) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3) | |
| 1229 | end | |
| 1230 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
| 1231 | Anim="Fall" | |
| 1232 | if attack==false and Mode == "Gun" then | |
| 1233 | change=3 | |
| 1234 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1235 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
| 1236 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3) | |
| 1237 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)), 0.3) | |
| 1238 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10)),.3) | |
| 1239 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3) | |
| 1240 | BladeHandleweld.C0=clerp(BladeHandleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1241 | end | |
| 1242 | if attack==false and Mode == "Blade" then | |
| 1243 | change=3 | |
| 1244 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1245 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
| 1246 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3) | |
| 1247 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)), 0.3) | |
| 1248 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10)),.3) | |
| 1249 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3) | |
| 1250 | BladeHandleweld.C0=clerp(BladeHandleweld.C0, CFrame.new(0, -3, 1.2) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3) | |
| 1251 | end | |
| 1252 | elseif torvel<1 and hitfloor~=nil then | |
| 1253 | Anim="Idle" | |
| 1254 | if attack==false and Mode == "Gun" then | |
| 1255 | change=3 | |
| 1256 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(20)),.3) | |
| 1257 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-20)),.3) | |
| 1258 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3) | |
| 1259 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3) | |
| 1260 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(0)),.3) | |
| 1261 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(10)),.3) | |
| 1262 | BladeHandleweld.C0=clerp(BladeHandleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1263 | end | |
| 1264 | if attack==false and Mode == "Blade" then | |
| 1265 | change=3 | |
| 1266 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-40)),.3) | |
| 1267 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(40)),.3) | |
| 1268 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(20)), 0.3) | |
| 1269 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-30)), 0.3) | |
| 1270 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),.3) | |
| 1271 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(-5)),.3) | |
| 1272 | BladeHandleweld.C0=clerp(BladeHandleweld.C0, CFrame.new(0, -3, 1.2) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3) | |
| 1273 | end | |
| 1274 | elseif torvel>2 and hitfloor~=nil then | |
| 1275 | Anim="Walk" | |
| 1276 | if attack==false and Mode == "Gun" then | |
| 1277 | change=3 | |
| 1278 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3) | |
| 1279 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(-0)),.3) | |
| 1280 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(20)), 0.3) | |
| 1281 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.3) | |
| 1282 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10)),.3) | |
| 1283 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(10)),.3) | |
| 1284 | BladeHandleweld.C0=clerp(BladeHandleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1285 | end | |
| 1286 | if attack==false and Mode == "Blade" then | |
| 1287 | change=3 | |
| 1288 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(10)),.3) | |
| 1289 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(1),math.rad(-10)),.3) | |
| 1290 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(5), math.rad(20)), 0.3) | |
| 1291 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
| 1292 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
| 1293 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
| 1294 | BladeHandleweld.C0=clerp(BladeHandleweld.C0, CFrame.new(0, -3, 1.2) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3) | |
| 1295 | end | |
| 1296 | end | |
| 1297 | end | |
| 1298 | if #Effects>0 then | |
| 1299 | --table.insert(Effects,{prt,"Block1",delay})
| |
| 1300 | for e=1,#Effects do | |
| 1301 | if Effects[e]~=nil then | |
| 1302 | --for j=1,#Effects[e] do | |
| 1303 | local Thing=Effects[e] | |
| 1304 | if Thing~=nil then | |
| 1305 | local Part=Thing[1] | |
| 1306 | local Mode=Thing[2] | |
| 1307 | local Delay=Thing[3] | |
| 1308 | local IncX=Thing[4] | |
| 1309 | local IncY=Thing[5] | |
| 1310 | local IncZ=Thing[6] | |
| 1311 | if Thing[2]=="DecreaseStat" then | |
| 1312 | Thing[5]=Thing[5]-1 | |
| 1313 | if Thing[5]<=0 then | |
| 1314 | if Thing[1]:findFirstChild("Stats")~=nil then
| |
| 1315 | Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4] | |
| 1316 | end | |
| 1317 | table.remove(Effects,e) | |
| 1318 | end | |
| 1319 | end | |
| 1320 | if Thing[2]=="Shoot" then | |
| 1321 | local Look=Thing[1] | |
| 1322 | local hit,pos = rayCast(Thing[4],Look,20,m) | |
| 1323 | local mag=(Thing[4]-pos).magnitude | |
| 1324 | MagicHead(BrickColor.new("Lime green"),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,0.1)
| |
| 1325 | Thing[4]=Thing[4]+(Look*20) | |
| 1326 | Thing[3]=Thing[3]-1 | |
| 1327 | if hit~=nil then | |
| 1328 | Thing[3]=0 | |
| 1329 | if Thing[8]==1 then | |
| 1330 | Damagefunc(Hitbox,hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(1,5),nil,nil,true) | |
| 1331 | elseif Thing[8]==2 then | |
| 1332 | Damagefunc(Hitbox,hit,Thing[5],Thing[6],Thing[7],"NormalDecreaseMvmt1",RootPart,0,2,math.random(1,5),nil,nil,true) | |
| 1333 | end | |
| 1334 | ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Lime green"),"Reference",vt())
| |
| 1335 | ref.Anchored=true | |
| 1336 | ref.CFrame=cf(pos) | |
| 1337 | MagicCircle(BrickColor.new("Lime green"),cf(pos),5,5,5,1,1,1,0.03)
| |
| 1338 | game:GetService("Debris"):AddItem(ref,1)
| |
| 1339 | end | |
| 1340 | if Thing[3]<=0 then | |
| 1341 | table.remove(Effects,e) | |
| 1342 | end | |
| 1343 | end | |
| 1344 | if Thing[2]=="CylinderClang" then | |
| 1345 | if Thing[3]<=1 then | |
| 1346 | Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0) | |
| 1347 | Thing[7]=Thing[1].CFrame | |
| 1348 | effect("New Yeller",0,Thing[8],Thing[7])
| |
| 1349 | Thing[8]=Thing[7] | |
| 1350 | Thing[3]=Thing[3]+Thing[4] | |
| 1351 | else | |
| 1352 | Part.Parent=nil | |
| 1353 | table.remove(Effects,e) | |
| 1354 | end | |
| 1355 | --[[Mesh=Thing[7] | |
| 1356 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1357 | Thing[1].Transparency=Thing[1].Transparency+Thing[3]] | |
| 1358 | end | |
| 1359 | if Thing[2]~="Shoot" and Thing[2]~="DecreaseStat" then | |
| 1360 | if Thing[1].Transparency<=1 then | |
| 1361 | if Thing[2]=="Block1" then | |
| 1362 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1363 | Mesh=Thing[7] | |
| 1364 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1365 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1366 | elseif Thing[2]=="Block2" then | |
| 1367 | Thing[1].CFrame=Thing[1].CFrame | |
| 1368 | Mesh=Thing[7] | |
| 1369 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1370 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1371 | elseif Thing[2]=="Cylinder" then | |
| 1372 | Mesh=Thing[7] | |
| 1373 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1374 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1375 | elseif Thing[2]=="Blood" then | |
| 1376 | Mesh=Thing[7] | |
| 1377 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
| 1378 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1379 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1380 | elseif Thing[2]=="Elec" then | |
| 1381 | Mesh=Thing[1].Mesh | |
| 1382 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
| 1383 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1384 | elseif Thing[2]=="Disappear" then | |
| 1385 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1386 | end | |
| 1387 | else | |
| 1388 | Part.Parent=nil | |
| 1389 | table.remove(Effects,e) | |
| 1390 | end | |
| 1391 | end | |
| 1392 | end | |
| 1393 | --end | |
| 1394 | end | |
| 1395 | end | |
| 1396 | end | |
| 1397 | end |