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SSTheEditer

(Some Shooting Sword) -Converted-

Jan 15th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. Player=game:GetService("Players").LocalPlayer
  175. Character=Player.Character
  176. PlayerGui=Player.PlayerGui
  177. Backpack=Player.Backpack
  178. Torso=Character.Torso
  179. Head=Character.Head
  180. Humanoid=Character.Humanoid
  181. m=Instance.new('Model',Character)
  182. LeftArm=Character["Left Arm"]
  183. LeftLeg=Character["Left Leg"]
  184. RightArm=Character["Right Arm"]
  185. RightLeg=Character["Right Leg"]
  186. LS=Torso["Left Shoulder"]
  187. LH=Torso["Left Hip"]
  188. RS=Torso["Right Shoulder"]
  189. RH=Torso["Right Hip"]
  190. Face = Head.face
  191. Neck=Torso.Neck
  192. it=Instance.new
  193. attacktype=1
  194. vt=Vector3.new
  195. cf=CFrame.new
  196. euler=CFrame.fromEulerAnglesXYZ
  197. angles=CFrame.Angles
  198. cloaked=false
  199. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  200. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  201. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  202. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  203. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  204. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  205. RootPart=Character.HumanoidRootPart
  206. RootJoint=RootPart.RootJoint
  207. RootCF=euler(-1.57,0,3.14)
  208. attack = false
  209. attackdebounce = false
  210. deb=false
  211. equipped=true
  212. hand=false
  213. MMouse=nil
  214. combo=0
  215. mana=0
  216. trispeed=.2
  217. attackmode='none'
  218. local idle=0
  219. local Anim="Idle"
  220. local Effects={}
  221. local gun=false
  222. local shoot=false
  223. player=nil
  224. mana=0
  225. local Mode="Gun"
  226.  
  227. mouse=Player:GetMouse()
  228. --save shoulders
  229. RSH, LSH=nil, nil
  230. --welds
  231. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  232. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  233. LH=Torso["Left Hip"]
  234. RH=Torso["Right Hip"]
  235. TorsoColor=Torso.BrickColor
  236. function NoOutline(Part)
  237. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  238. end
  239. player=Player
  240. ch=Character
  241. RSH=ch.Torso["Right Shoulder"]
  242. LSH=ch.Torso["Left Shoulder"]
  243. --
  244. RSH.Parent=nil
  245. LSH.Parent=nil
  246. --
  247. RW.Name="Right Shoulder"
  248. RW.Part0=ch.Torso
  249. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  250. RW.C1=cf(0, 0.5, 0)
  251. RW.Part1=ch["Right Arm"]
  252. RW.Parent=ch.Torso
  253. --
  254. LW.Name="Left Shoulder"
  255. LW.Part0=ch.Torso
  256. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  257. LW.C1=cf(0, 0.5, 0)
  258. LW.Part1=ch["Left Arm"]
  259. LW.Parent=ch.Torso
  260.  
  261. Player=game:GetService('Players').LocalPlayer
  262. Character=Player.Character
  263. Mouse=Player:GetMouse()
  264.  
  265.  
  266. local function weldBetween(a, b)
  267. local weldd = Instance.new("ManualWeld")
  268. weldd.Part0 = a
  269. weldd.Part1 = b
  270. weldd.C0 = CFrame.new()
  271. weldd.C1 = b.CFrame:inverse() * a.CFrame
  272. weldd.Parent = a
  273. return weldd
  274. end
  275.  
  276. function swait(num)
  277. if num==0 or num==nil then
  278. game:service'RunService'.Heartbeat:wait(0)
  279. else
  280. for i=0,num do
  281. game:service'RunService'.Heartbeat:wait(0)
  282. end
  283. end
  284. end
  285.  
  286. function nooutline(part)
  287. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  288. end
  289.  
  290. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  291. local fp=it("Part")
  292. fp.formFactor=formfactor
  293. fp.Parent=parent
  294. fp.Reflectance=reflectance
  295. fp.Transparency=transparency
  296. fp.CanCollide=false
  297. fp.Locked=true
  298. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  299. fp.Name=name
  300. fp.Size=size
  301. fp.Position=Character.Torso.Position
  302. nooutline(fp)
  303. fp.Material=material
  304. fp:BreakJoints()
  305. return fp
  306. end
  307.  
  308. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  309. local mesh=it(Mesh)
  310. mesh.Parent=part
  311. if Mesh=="SpecialMesh" then
  312. mesh.MeshType=meshtype
  313. mesh.MeshId=meshid
  314. end
  315. mesh.Offset=offset
  316. mesh.Scale=scale
  317. return mesh
  318. end
  319.  
  320. function weld(parent,part0,part1,c0,c1)
  321. local weld=it("Weld")
  322. weld.Parent=parent
  323. weld.Part0=part0
  324. weld.Part1=part1
  325. weld.C0=c0
  326. weld.C1=c1
  327. return weld
  328. end
  329.  
  330.  
  331. local function CFrameFromTopBack(at, top, back)
  332. local right = top:Cross(back)
  333. return CFrame.new(at.x, at.y, at.z,
  334. right.x, top.x, back.x,
  335. right.y, top.y, back.y,
  336. right.z, top.z, back.z)
  337. end
  338.  
  339. function Triangle(a, b, c)
  340. local edg1 = (c-a):Dot((b-a).unit)
  341. local edg2 = (a-b):Dot((c-b).unit)
  342. local edg3 = (b-c):Dot((a-c).unit)
  343. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  344. a, b, c = a, b, c
  345. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  346. a, b, c = b, c, a
  347. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  348. a, b, c = c, a, b
  349. else
  350. assert(false, "unreachable")
  351. end
  352.  
  353. local len1 = (c-a):Dot((b-a).unit)
  354. local len2 = (b-a).magnitude - len1
  355. local width = (a + (b-a).unit*len1 - c).magnitude
  356.  
  357. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  358.  
  359. local list = {}
  360.  
  361. local TrailColor = ("Lime green")
  362.  
  363. if len1 > 0.01 then
  364. local w1 = Instance.new('WedgePart', m)
  365. game:GetService("Debris"):AddItem(w1,5)
  366. w1.Material = "SmoothPlastic"
  367. w1.FormFactor = 'Custom'
  368. w1.BrickColor = BrickColor.new(TrailColor)
  369. w1.Transparency = 0
  370. w1.Reflectance = 0
  371. w1.Material = "SmoothPlastic"
  372. w1.CanCollide = false
  373. NoOutline(w1)
  374. local sz = Vector3.new(0.2, width, len1)
  375. w1.Size = sz
  376. local sp = Instance.new("SpecialMesh",w1)
  377. sp.MeshType = "Wedge"
  378. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  379. w1:BreakJoints()
  380. w1.Anchored = true
  381. w1.Parent = workspace
  382. w1.Transparency = 0.7
  383. table.insert(Effects,{w1,"Disappear",.01})
  384. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  385. table.insert(list,w1)
  386. end
  387.  
  388. if len2 > 0.01 then
  389. local w2 = Instance.new('WedgePart', m)
  390. game:GetService("Debris"):AddItem(w2,5)
  391. w2.Material = "SmoothPlastic"
  392. w2.FormFactor = 'Custom'
  393. w2.BrickColor = BrickColor.new(TrailColor)
  394. w2.Transparency = 0
  395. w2.Reflectance = 0
  396. w2.Material = "SmoothPlastic"
  397. w2.CanCollide = false
  398. NoOutline(w2)
  399. local sz = Vector3.new(0.2, width, len2)
  400. w2.Size = sz
  401. local sp = Instance.new("SpecialMesh",w2)
  402. sp.MeshType = "Wedge"
  403. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  404. w2:BreakJoints()
  405. w2.Anchored = true
  406. w2.Parent = workspace
  407. w2.Transparency = 0.7
  408. table.insert(Effects,{w2,"Disappear",.01})
  409. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  410. table.insert(list,w2)
  411. end
  412. return unpack(list)
  413. end
  414.  
  415.  
  416. so = function(id,par,vol,pit)
  417. coroutine.resume(coroutine.create(function()
  418. local sou = Instance.new("Sound",par or workspace)
  419. sou.Volume=vol
  420. sou.Pitch=pit or 1
  421. sou.SoundId=id
  422. swait()
  423. sou:play()
  424. game:GetService("Debris"):AddItem(sou,6)
  425. end))
  426. end
  427.  
  428. function clerp(a,b,t)
  429. local qa = {QuaternionFromCFrame(a)}
  430. local qb = {QuaternionFromCFrame(b)}
  431. local ax, ay, az = a.x, a.y, a.z
  432. local bx, by, bz = b.x, b.y, b.z
  433. local _t = 1-t
  434. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  435. end
  436.  
  437. function QuaternionFromCFrame(cf)
  438. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  439. local trace = m00 + m11 + m22
  440. if trace > 0 then
  441. local s = math.sqrt(1 + trace)
  442. local recip = 0.5/s
  443. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  444. else
  445. local i = 0
  446. if m11 > m00 then
  447. i = 1
  448. end
  449. if m22 > (i == 0 and m00 or m11) then
  450. i = 2
  451. end
  452. if i == 0 then
  453. local s = math.sqrt(m00-m11-m22+1)
  454. local recip = 0.5/s
  455. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  456. elseif i == 1 then
  457. local s = math.sqrt(m11-m22-m00+1)
  458. local recip = 0.5/s
  459. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  460. elseif i == 2 then
  461. local s = math.sqrt(m22-m00-m11+1)
  462. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  463. end
  464. end
  465. end
  466.  
  467. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  468. local xs, ys, zs = x + x, y + y, z + z
  469. local wx, wy, wz = w*xs, w*ys, w*zs
  470. local xx = x*xs
  471. local xy = x*ys
  472. local xz = x*zs
  473. local yy = y*ys
  474. local yz = y*zs
  475. local zz = z*zs
  476. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  477. end
  478.  
  479. function QuaternionSlerp(a, b, t)
  480. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  481. local startInterp, finishInterp;
  482. if cosTheta >= 0.0001 then
  483. if (1 - cosTheta) > 0.0001 then
  484. local theta = math.acos(cosTheta)
  485. local invSinTheta = 1/math.sin(theta)
  486. startInterp = math.sin((1-t)*theta)*invSinTheta
  487. finishInterp = math.sin(t*theta)*invSinTheta
  488. else
  489. startInterp = 1-t
  490. finishInterp = t
  491. end
  492. else
  493. if (1+cosTheta) > 0.0001 then
  494. local theta = math.acos(-cosTheta)
  495. local invSinTheta = 1/math.sin(theta)
  496. startInterp = math.sin((t-1)*theta)*invSinTheta
  497. finishInterp = math.sin(t*theta)*invSinTheta
  498. else
  499. startInterp = t-1
  500. finishInterp = t
  501. end
  502. end
  503. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  504. end
  505.  
  506. --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  507.  
  508.  
  509. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  510. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  511. end
  512.  
  513. Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  514. if hit.Parent==nil then
  515. return
  516. end
  517. local h=hit.Parent:FindFirstChild("Humanoid")
  518. for _,v in pairs(hit.Parent:children()) do
  519. if v:IsA("Humanoid") then
  520. h=v
  521. end
  522. end
  523. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  524. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  525. end
  526. if hit.Parent.className=="Hat" then
  527. hit=hit.Parent.Parent:findFirstChild("Head")
  528. end
  529. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  530. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  531. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  532. return
  533. end]]
  534. -- hs(hit,1.2)
  535. local c=Instance.new("ObjectValue")
  536. c.Name="creator"
  537. c.Value=game:service("Players").LocalPlayer
  538. c.Parent=h
  539. game:GetService("Debris"):AddItem(c,.5)
  540. local Damage=math.random(minim,maxim)
  541. -- h:TakeDamage(Damage)
  542. local blocked=false
  543. local block=hit.Parent:findFirstChild("Block")
  544. if block~=nil then
  545. print(block.className)
  546. if block.className=="NumberValue" then
  547. if block.Value>0 then
  548. blocked=true
  549. if decreaseblock==nil then
  550. block.Value=block.Value-1
  551. end
  552. end
  553. end
  554. if block.className=="IntValue" then
  555. if block.Value>0 then
  556. blocked=true
  557. if decreaseblock~=nil then
  558. block.Value=block.Value-1
  559. end
  560. end
  561. end
  562. end
  563. if blocked==false then
  564. -- h:TakeDamage(Damage)
  565. h.Health=h.Health-Damage
  566. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  567. else
  568. h.Health=h.Health-(Damage/2)
  569. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
  570. end
  571. if Type=="Knockdown" then
  572. local hum=hit.Parent.Humanoid
  573. hum.PlatformStand=true
  574. coroutine.resume(coroutine.create(function(HHumanoid)
  575. swait(1)
  576. HHumanoid.PlatformStand=false
  577. end),hum)
  578. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  579. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  580. local bodvol=Instance.new("BodyVelocity")
  581. bodvol.velocity=angle*knockback
  582. bodvol.P=5000
  583. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  584. bodvol.Parent=hit
  585. local rl=Instance.new("BodyAngularVelocity")
  586. rl.P=3000
  587. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  588. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  589. rl.Parent=hit
  590. game:GetService("Debris"):AddItem(bodvol,.5)
  591. game:GetService("Debris"):AddItem(rl,.5)
  592. elseif Type=="Normal" then
  593. local vp=Instance.new("BodyVelocity")
  594. vp.P=500
  595. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  596. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  597. if KnockbackType==1 then
  598. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  599. elseif KnockbackType==2 then
  600. vp.velocity=Property.CFrame.lookVector*knockback
  601. end
  602. if knockback>0 then
  603. vp.Parent=hit.Parent.Torso
  604. end
  605. game:GetService("Debris"):AddItem(vp,.5)
  606. elseif Type=="Up" then
  607. local bodyVelocity=Instance.new("BodyVelocity")
  608. bodyVelocity.velocity=vt(0,60,0)
  609. bodyVelocity.P=5000
  610. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  611. bodyVelocity.Parent=hit
  612. game:GetService("Debris"):AddItem(bodyVelocity,1)
  613. local rl=Instance.new("BodyAngularVelocity")
  614. rl.P=3000
  615. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  616. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  617. rl.Parent=hit
  618. game:GetService("Debris"):AddItem(rl,.5)
  619. elseif Type=="Snare" then
  620. local bp=Instance.new("BodyPosition")
  621. bp.P=2000
  622. bp.D=100
  623. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  624. bp.position=hit.Parent.Torso.Position
  625. bp.Parent=hit.Parent.Torso
  626. game:GetService("Debris"):AddItem(bp,1)
  627. elseif Type=="Target" then
  628. local Targetting = false
  629. if Targetting==false then
  630. ZTarget=hit.Parent.Torso
  631. coroutine.resume(coroutine.create(function(Part)
  632. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  633. swait(5)
  634. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  635. end),ZTarget)
  636. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  637. local targetgui=Instance.new("BillboardGui")
  638. targetgui.Parent=ZTarget
  639. targetgui.Size=UDim2.new(10,100,10,100)
  640. local targ=Instance.new("ImageLabel")
  641. targ.Parent=targetgui
  642. targ.BackgroundTransparency=1
  643. targ.Image="rbxassetid://4834067"
  644. targ.Size=UDim2.new(1,0,1,0)
  645. cam.CameraType="Scriptable"
  646. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  647. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  648. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  649. Targetting=true
  650. RocketTarget=ZTarget
  651. for i=1,Property do
  652. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  653. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  654. swait()
  655. end
  656. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  657. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  658. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  659. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  660. end
  661. Targetting=false
  662. RocketTarget=nil
  663. targetgui.Parent=nil
  664. cam.CameraType="Custom"
  665. end
  666. end
  667. local debounce=Instance.new("BoolValue")
  668. debounce.Name="DebounceHit"
  669. debounce.Parent=hit.Parent
  670. debounce.Value=true
  671. game:GetService("Debris"):AddItem(debounce,Delay)
  672. c=Instance.new("ObjectValue")
  673. c.Name="creator"
  674. c.Value=Player
  675. c.Parent=h
  676. game:GetService("Debris"):AddItem(c,.5)
  677. end
  678. end
  679.  
  680.  
  681. function ShowDamage(Pos, Text, Time, Color)
  682. local Rate = (1 / 30)
  683. local Pos = (Pos or Vector3.new(0, 0, 0))
  684. local Text = (Text or "")
  685. local Time = (Time or 2)
  686. local Color = (Color or Color3.new(1, 0, 0))
  687. local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
  688. EffectPart.Anchored = true
  689. local BillboardGui = Instance.new("BillboardGui")
  690. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
  691. BillboardGui.Adornee = EffectPart
  692. local TextLabel = Instance.new("TextLabel")
  693. TextLabel.BackgroundTransparency = 1
  694. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  695. TextLabel.Text = Text
  696. TextLabel.TextColor3 = Color
  697. TextLabel.TextScaled = true
  698. TextLabel.Font = Enum.Font.ArialBold
  699. TextLabel.Parent = BillboardGui
  700. BillboardGui.Parent = EffectPart
  701. game.Debris:AddItem(EffectPart, (Time + 0.1))
  702. EffectPart.Parent = game:GetService("Workspace")
  703. Delay(0, function()
  704. local Frames = (Time / Rate)
  705. for Frame = 1, Frames do
  706. wait(Rate)
  707. local Percent = (Frame / Frames)
  708. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  709. TextLabel.TextTransparency = Percent
  710. end
  711. if EffectPart and EffectPart.Parent then
  712. EffectPart:Destroy()
  713. end
  714. end)
  715. end
  716.  
  717. handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(0.800000012, 0.600000024, 0.400000036))
  718. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999984741, 0.00293731689, -0.997625113, 0.999999762, 0, 0, -0, -2.98023224e-008, 1, 0, -0.999999642, -2.98023206e-008))
  719. mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  720. BarrelA=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","BarrelA",Vector3.new(0.400000006, 0.400000036, 0.200000003))
  721. BarrelAweld=weld(m,handle,BarrelA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, -0.501502991, 0.70533812, 0.999999762, 8.9397489e-013, -4.26325811e-014, 8.93974673e-013, -1, -7.63833441e-014, -4.2632554e-014, 7.81597009e-014, -0.999999762))
  722. mesh("BlockMesh",BarrelA,"","",Vector3.new(0, 0, 0),Vector3.new(0.170000017, 1, 2))
  723. BarrelB=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","BarrelB",Vector3.new(0.400000006, 0.400000036, 0.200000003))
  724. BarrelBweld=weld(m,handle,BarrelB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, 0.498413086, 0.705340028, 0.999999762, 8.93975215e-013, -4.26325811e-014, 8.93974998e-013, -1, -7.99360578e-014, -4.2632554e-014, 8.17124146e-014, -0.999999762))
  725. mesh("BlockMesh",BarrelB,"","",Vector3.new(0, 0, 0),Vector3.new(0.170000017, 1, 2))
  726. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.600000024, 2.60000038))
  727. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.701442719, -0.600021362, 2.49932575, 0.999998927, 1.87752244e-006, -0.000799447123, -1.84774353e-006, 0.999999166, -1.93715053e-007, 0.000799283211, 2.23561045e-007, 0.999998808))
  728. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  729. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.800000012, 0.200000003))
  730. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, 0.405347705, 0.497962952, 0.999999285, -0, 0, 0, 1.49011647e-008, -0.999999046, -0, 0.999999762, 1.49011594e-008))
  731. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  732. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.800000012, 0.200000003))
  733. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, 0.405347705, 0.501495361, 0.999999285, -0, 0, 0, 1.49011647e-008, -0.999999046, -0, 0.999999762, 1.49011594e-008))
  734. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.170000017, 1, 2))
  735. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 1.00000012, 1.20000029))
  736. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.700000763, -3.05175781e-005, -3.76701355e-005, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
  737. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 2.20000005, 0.599999964))
  738. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.700000763, -3.05175781e-005, 0.899943829, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
  739. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.20000005, 0.200000003, 1.20000005))
  740. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.599975586, 3.38554382e-005, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
  741. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  742. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 1.79999995, 0.599999964))
  743. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.709243774, -2.28881836e-005, 0.899943829, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
  744. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.800000012, 0.200000003, 0.400000036))
  745. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.399993896, -5.96046448e-006, 0.999999762, -0, 0, -0, 1, -1.77635684e-015, 0, 0, 0.999999762))
  746. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  747. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.800000012, 0.99999994))
  748. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.713443756, -0.500030518, 1.69926405, 0.999998927, -2.26500038e-006, -0.000799596135, 2.27987721e-006, 0.999999225, 1.93017172e-007, 0.000799476926, -2.231682e-007, 0.999998927))
  749. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  750. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.400000006, 1.20000017))
  751. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700153351, -0.700019836, 0.000669956207, -0.999999106, 1.87757018e-006, 0.000799469941, 1.84774353e-006, 0.999999166, 1.34110437e-007, -0.000799469592, 1.63956443e-007, -0.999999166))
  752. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  753. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.600000083, 2.60000038))
  754. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.698387146, -0.599975586, 2.50042844, -0.999998689, -1.90737251e-006, -0.000799447123, 1.90734818e-006, -0.999998927, -1.34110465e-007, -0.000799282978, -1.64014665e-007, 0.999998808))
  755. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  756. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.600000024, 2.5999999))
  757. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.709453583, -0.399978638, 2.50040436, -0.999999166, 2.30715773e-006, -0.000799596135, -2.33717014e-006, -0.999999523, 2.5262176e-007, -0.000799476926, 2.82754144e-007, 0.999998927))
  758. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  759. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.600000024, 0.600000024))
  760. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700153351, -0.80002594, -0.2993083, -0.999999106, 1.87757018e-006, 0.000799469941, 1.84774353e-006, 0.999999166, 1.34110437e-007, -0.000799469592, 1.63956443e-007, -0.999999166))
  761. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  762. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.600000024, 0.599999964))
  763. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.70142746, -0.80002594, 1.49932528, 0.999998927, 1.87752244e-006, -0.000799447123, -1.84774353e-006, 0.999999166, -1.93715053e-007, 0.000799283211, 2.23561045e-007, 0.999998808))
  764. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  765. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.400000036, 1.20000005))
  766. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699836731, -0.69997406, -0.000449538231, 0.999999344, -1.89480204e-006, 0.000799469941, -1.92476682e-006, -0.999999523, 1.93715039e-007, 0.000799469766, -2.23517404e-007, -0.999999166))
  767. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  768. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.99999994, 0.200000003, 2))
  769. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0999984741, 0.599975586, 0.999940634, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
  770. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.40000045, 0.200000003, 1.20000005))
  771. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.000755310059, 5.96046448e-005, -1.48553302e-013, -0.999995828, 2.98021838e-008, -0.999999762, -1.503297e-013, -2.98021909e-008, 2.98023295e-008, -2.9802214e-008, -0.999995589))
  772. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.285999984, 1.01199996))
  773. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.600000024, 0.599999964))
  774. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.698394775, -0.799972534, 1.50044394, -0.999998689, -1.90737251e-006, -0.000799447123, 1.90734818e-006, -0.999998927, -1.34110465e-007, -0.000799282978, -1.64014665e-007, 0.999998808))
  775. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  776. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.800000012, 0.200000003))
  777. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, 0.405347705, -0.502029419, 0.999999285, -0, 0, 0, 1.49011647e-008, -0.999999046, -0, 0.999999762, 1.49011594e-008))
  778. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  779. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.20000005, 0.400000006, 0.200000003))
  780. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.39996767, 0.599975586, 0.999999762, -0, 0, 0, 1.49011647e-008, -0.999999523, -0, 0.999999762, 1.49011594e-008))
  781. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  782. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.600000024, 0.600000024))
  783. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699840546, -0.799964905, -0.300427675, 0.999999344, -1.89480204e-006, 0.000799469941, -1.92476682e-006, -0.999999523, 1.93715039e-007, 0.000799469766, -2.23517404e-007, -0.999999166))
  784. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  785. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.400000006, 1.80000019))
  786. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.195159912, -0.900024414, 0.899938345, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
  787. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
  788. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.194999695, -0.900024414, 0.200763583, -0.999999106, 1.87757018e-006, 0.000799469941, 1.84774353e-006, 0.999999166, 1.34110437e-007, -0.000799469592, 1.63956443e-007, -0.999999166))
  789. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  790. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(1.20000005, 0.800000012, 0.400000006))
  791. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.39996767, 0.499969482, 0.999999642, -0, 0, 0, 1.49011647e-008, -0.999999404, -0, 0.999999762, 1.49011594e-008))
  792. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  793. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
  794. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.203845978, -0.899963379, 1.90046763, 0.99999851, -1.38333075e-006, 0.000811993901, 1.25192548e-006, 0.999998987, 9.15403871e-006, -0.00081211311, -9.18428123e-006, 0.999998808))
  795. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  796. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.800000012, 0.999999881))
  797. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.709457397, -0.499977112, 1.70040178, -0.999999166, 2.30715773e-006, -0.000799596135, -2.33717014e-006, -0.999999523, 2.5262176e-007, -0.000799476926, 2.82754144e-007, 0.999998927))
  798. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  799. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.800000012, 0.200000003))
  800. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.405341506, -0.502037048, 0.999999285, -0, 0, 0, 1.49011647e-008, -0.999999046, -0, 0.999999762, 1.49011594e-008))
  801. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.170000017, 1, 2))
  802. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.600000143, 1.21000028))
  803. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.708374023, -3.05175781e-005, -0.00504338741, 0.999999523, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999523))
  804. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.400000006, 1.20000005))
  805. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.709457397, -0.500030518, 0.000697374344, -0.999999166, 1.89247135e-006, 0.000799469941, 1.86264469e-006, 0.999999225, 1.34110437e-007, -0.000799469533, 1.63927339e-007, -0.999999166))
  806. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  807. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.20000005, 0.400000006, 0.200000003))
  808. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.39996767, -0.600021362, 0.999999762, -0, 0, 0, 1.49011647e-008, -0.999999523, -0, 0.999999762, 1.49011594e-008))
  809. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  810. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
  811. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.196155548, -0.899963379, 1.90047097, 0.99999851, -1.38333075e-006, 0.000811993901, 1.25192548e-006, 0.999998987, 9.15403871e-006, -0.00081211311, -9.18428123e-006, 0.999998808))
  812. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  813. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.600000024, 2.5999999))
  814. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.713447571, -0.400032043, 2.49926639, 0.999998927, -2.26500038e-006, -0.000799596135, 2.27987721e-006, 0.999999225, 1.93017172e-007, 0.000799476926, -2.231682e-007, 0.999998927))
  815. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  816. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 1.4000001, 2))
  817. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.5, -3.05175781e-005, 0.999940634, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
  818. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.400000006, 1.20000005))
  819. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.709461212, -0.499969482, -0.000437021255, 0.999999344, -1.89480204e-006, 0.000799469941, -1.92476682e-006, -0.999999523, 1.93715039e-007, 0.000799469766, -2.23517404e-007, -0.999999166))
  820. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  821. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.20000005, 0.200000003, 1.20000005))
  822. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.600028992, 3.38554382e-005, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
  823. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  824. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(1.20000005, 0.800000012, 0.400000006))
  825. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.39996767, -0.500030518, 0.999999642, -0, 0, 0, 1.49011647e-008, -0.999999404, -0, 0.999999762, 1.49011594e-008))
  826. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  827. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(1.40000045, 0.200000018, 1.20000005))
  828. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -0.000755310059, 6.81877136e-005, 8.88178631e-016, -1, 2.98023206e-008, -0.999999762, -1.77635769e-015, -2.98023224e-008, 2.98023224e-008, -2.98023259e-008, -0.999999762))
  829. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  830. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.400000006, 1.80000019))
  831. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.190341949, -0.900024414, 0.899938345, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
  832. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.800000012, 0.200000003, 0.400000036))
  833. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.400001526, -5.96046448e-006, 0.999999762, -0, 0, -0, 1, -1.77635684e-015, 0, 0, 0.999999762))
  834. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  835. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
  836. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.190494537, -0.900024414, 0.200588226, -0.999999106, 1.87757018e-006, 0.000799469941, 1.84774353e-006, 0.999999166, 1.34110437e-007, -0.000799469592, 1.63956443e-007, -0.999999166))
  837. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  838. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.600000024, 0.600000024))
  839. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.709449768, -0.600021362, -0.299300909, -0.999999166, 1.89247135e-006, 0.000799469941, 1.86264469e-006, 0.999999225, 1.34110437e-007, -0.000799469533, 1.63927339e-007, -0.999999166))
  840. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  841. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.200000152, 2.61000037))
  842. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.708377838, 2.28881836e-005, -2.50490212, 0.999999642, -0, 0, 0, -0.999999702, -4.470348e-008, 0, 2.98023295e-008, -0.999999344))
  843. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","Part",Vector3.new(0.200000003, 0.600000024, 0.600000024))
  844. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.709445953, -0.599967957, -0.300435305, 0.999999344, -1.89480204e-006, 0.000799469941, -1.92476682e-006, -0.999999523, 1.93715039e-007, 0.000799469766, -2.23517404e-007, -0.999999166))
  845. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  846. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.200000003, 2))
  847. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0999984741, -0.600021362, 0.999940634, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
  848. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.600000143, 2.60000014))
  849. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.700000763, -3.05175781e-005, 2.49992704, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
  850.  
  851. BladeHandle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","BladeHandle",Vector3.new(0.200000003, 1, 3.39999986))
  852. BladeHandleweld=weld(m,Character["Right Arm"],BladeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0872383118, -1.20300293, 0.302297354, 1, -2.21671375e-008, 7.04762897e-008, -7.04762684e-008, 2.98023188e-008, 0.999999404, -2.2167157e-008, -0.999999285, 2.98023224e-008))
  853. Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,1,"Lime green","Hitbox",Vector3.new(0.200000003, 4.79999971, 1))
  854. Hitboxweld=weld(m,BladeHandle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.699994326, 0, 1, -9.99836402e-007, 1.80018773e-007, -1.80019143e-007, 1.49011647e-008, 0.999998808, -9.99837425e-007, -0.999998808, 1.49011719e-008))
  855. BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Lime green","BladePart",Vector3.new(0.220000014, 0.200000003, 3.4000001))
  856. BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00135803223, -0.393920898, -0.000129699707, -0.999998927, 2.05645279e-006, 0.000802798022, -2.0555824e-006, -0.999997914, 3.17394552e-006, 0.000802962692, 3.11428425e-006, 0.999998093))
  857. BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Lime green","BladePart",Vector3.new(0.200000003, 0.220000014, 0.800000072))
  858. BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.399986267, -5.7220459e-006, 1.70002365, 1.42108547e-014, -0.999998808, -1.77635684e-015, -1, 2.13162821e-014, -2.98022744e-008, 2.98023828e-008, -3.55271368e-015, -0.999998808))
  859. mesh("CylinderMesh",BladePart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  860. BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Lime green","BladePart",Vector3.new(0.200000003, 0.220000014, 0.800000072))
  861. BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.400005341, -5.7220459e-006, 1.70001566, 4.33431069e-013, -0.999998093, 1.63424829e-013, -1, -9.23705556e-014, -2.98015639e-008, 2.98019547e-008, 2.14939178e-013, -0.999998093))
  862. mesh("CylinderMesh",BladePart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  863. BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Lime green","BladePart",Vector3.new(0.220000014, 0.200000003, 0.399999976))
  864. BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00168228149, -0.399024963, 1.89990211, 0.999998748, -2.1309047e-006, 0.000802797964, 2.13086582e-006, 0.999997854, 3.29315458e-006, -0.000802962575, -3.21859238e-006, 0.999998093))
  865. mesh("SpecialMesh",BladePart,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  866. BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Lime green","BladePart",Vector3.new(0.220000014, 0.200000003, 3.4000001))
  867. BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00168037415, -0.399391174, -0.000123500824, 0.999998748, -2.1309047e-006, 0.000802797964, 2.13086582e-006, 0.999997854, 3.29315458e-006, -0.000802962575, -3.21859238e-006, 0.999998093))
  868. BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Lime green","BladePart",Vector3.new(0.220000014, 0.200000003, 0.399999976))
  869. BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00135612488, -0.39358139, 1.89990449, -0.999998927, 2.05645279e-006, 0.000802798022, -2.0555824e-006, -0.999997914, 3.17394552e-006, 0.000802962692, 3.11428425e-006, 0.999998093))
  870. mesh("SpecialMesh",BladePart,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  871. BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","BladePart",Vector3.new(0.200000003, 0.520000041, 1.39999998))
  872. BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00136566162, -0.239994049, 2.3998909, 0.999999166, -1.95434222e-006, -0.000799282745, 1.92285847e-006, 0.999998212, -1.86264401e-006, 0.000799447356, 2.07120365e-006, 0.999998033))
  873. mesh("SpecialMesh",BladePart,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  874. BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","BladePart",Vector3.new(1.00000012, 0.200000003, 1.00000012))
  875. BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-006, -5.7220459e-006, 1.60001981, 3.26849658e-013, -0.999999404, -3.01980663e-014, -1, -3.05533376e-013, -2.98017593e-008, 2.98018055e-008, 2.84217094e-014, -0.999999404))
  876. mesh("CylinderMesh",BladePart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  877. BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.20000000298023,0,"Really black","BladePart",Vector3.new(0.200000003, 0.479999989, 1.39999998))
  878. BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00135612488, -0.260002136, 2.39991736, -0.999998927, 2.05645279e-006, 0.000802798022, -2.0555824e-006, -0.999997914, 3.17394552e-006, 0.000802962692, 3.11428425e-006, 0.999998093))
  879. mesh("SpecialMesh",BladePart,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  880.  
  881. function effect(Color,Ref,LP,P1,returnn)
  882. if LP==nil or P1==nil then return end
  883. local effectsmsh=Instance.new("CylinderMesh")
  884. effectsmsh.Scale=Vector3.new(0.2,1,0.2)
  885. effectsmsh.Name="Mesh"
  886. local effectsg=Instance.new("Part")
  887. NoOutline(effectsg)
  888. effectsg.formFactor=3
  889. effectsg.CanCollide=false
  890. effectsg.Name="Eff"
  891. effectsg.Locked=true
  892. effectsg.Anchored=true
  893. effectsg.Size=Vector3.new(0.5,1,0.5)
  894. effectsg.Parent=workspace
  895. effectsmsh.Parent=effectsg
  896. effectsg.BrickColor=BrickColor.new(Color)
  897. effectsg.Reflectance=Ref
  898. local point1=P1
  899. local mg=(LP.p - point1.p).magnitude
  900. effectsg.Size=Vector3.new(0.5,mg,0.5)
  901. effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  902. effectsmsh.Scale=Vector3.new(0.2,1,0.2)
  903. game:GetService("Debris"):AddItem(effectsg,2)
  904. if returnn then return effectsg end
  905. if not returnn then
  906. table.insert(Effects,{effectsg,"Cylinder",0.2,0.01,0,0.01,effectsmsh})
  907. end
  908. end
  909.  
  910. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  911. local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
  912. prt.Anchored=true
  913. prt.CFrame=cframe
  914. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  915. game:GetService("Debris"):AddItem(prt,2)
  916. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  917. end
  918.  
  919. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  920. local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
  921. prt.Anchored=true
  922. prt.CFrame=cframe
  923. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  924. game:GetService("Debris"):AddItem(prt,2)
  925. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  926. end
  927.  
  928. function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  929. local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
  930. prt.Anchored=true
  931. prt.CFrame=cframe
  932. local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  933. game:GetService("Debris"):AddItem(prt,2)
  934. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  935. end
  936.  
  937. function Shootcombo()
  938. attack = true
  939. for i = 0,1,0.1 do
  940. swait()
  941. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
  942. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-50)),.3)
  943. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3)
  944. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  945. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),.3)
  946. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(10)),.3)
  947. end
  948. so("http://www.roblox.com/asset/?id=169445602",BarrelA,.7,1.5)
  949. so("http://www.roblox.com/asset/?id=169445602",BarrelB,.7,1.5)
  950. so("http://www.roblox.com/asset/?id=169380505",BarrelA,.7,1.1)
  951. so("http://www.roblox.com/asset/?id=169380505",BarrelB,.7,1.1)
  952. table.insert(Effects,{BarrelA.CFrame.lookVector,"Shoot",10,BarrelA.Position,5,10,0,1})
  953. table.insert(Effects,{BarrelB.CFrame.lookVector,"Shoot",10,BarrelB.Position,5,10,0,1})
  954. for i = 0,1,0.2 do
  955. swait()
  956. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
  957. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(5),math.rad(-50)),.3)
  958. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(130), math.rad(30), math.rad(50)), 0.3)
  959. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.3)
  960. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),.3)
  961. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(10)),.3)
  962. end
  963. attack = false
  964. end
  965.  
  966. function BladeAttackOne()
  967. attack = true
  968. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end)
  969. for i = 0,1,0.1 do
  970. swait()
  971. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-70)),0.4)
  972. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
  973. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(100)),0.4)
  974. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)),0.4)
  975. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
  976. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(0)),0.4)
  977. end
  978. --so("http://roblox.com/asset/?id=206083107",handle,1,1)
  979. so("http://www.roblox.com/asset/?id=200633148",handle,1,.9)
  980. for i = 0,1,0.1 do
  981. swait()
  982. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  983. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  984. local h = 5
  985. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  986. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  987. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  988. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  989. scfr = blcf
  990. elseif not scfr then
  991. scfr = blcf
  992. end
  993. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
  994. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
  995. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
  996. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
  997. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
  998. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(-10)),0.4)
  999. end
  1000. attack = false
  1001. con:disconnect()
  1002. end
  1003.  
  1004. function BladeAttackTwo()
  1005. attack = true
  1006. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end)
  1007. for i = 0,1,0.1 do
  1008. swait()
  1009. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
  1010. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
  1011. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
  1012. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
  1013. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
  1014. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
  1015. end
  1016. --so("http://roblox.com/asset/?id=206083107",handle,1,.9)
  1017. so("http://www.roblox.com/asset/?id=200633196",handle,1,1)
  1018. for i = 0,1,0.1 do
  1019. swait()
  1020. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1021. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1022. local h = 5
  1023. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1024. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1025. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1026. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1027. scfr = blcf
  1028. elseif not scfr then
  1029. scfr = blcf
  1030. end
  1031. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
  1032. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
  1033. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
  1034. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
  1035. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
  1036. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
  1037. end
  1038. attack = false
  1039. con:disconnect()
  1040. end
  1041.  
  1042. function BladeAttackThree()
  1043. attack = true
  1044. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end)
  1045. for i = 0,1,0.1 do
  1046. swait()
  1047. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(20)),0.4)
  1048. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
  1049. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
  1050. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
  1051. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),0.4)
  1052. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10)),0.4)
  1053. end
  1054. --so("http://roblox.com/asset/?id=206083107",handle,1,1.1)
  1055. so("http://www.roblox.com/asset/?id=200633196",handle,1,.9)
  1056. for i = 0,1,0.1 do
  1057. swait()
  1058. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1059. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1060. local h = 5
  1061. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1062. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1063. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1064. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1065. scfr = blcf
  1066. elseif not scfr then
  1067. scfr = blcf
  1068. end
  1069. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(40)),0.4)
  1070. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-40)),.3)
  1071. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-10)),0.4)
  1072. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
  1073. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),0.4)
  1074. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10)),0.4)
  1075. end
  1076. attack = false
  1077. con:disconnect()
  1078. end
  1079.  
  1080. function BladeAttackFour()
  1081. attack = true
  1082. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,30,math.random(5,5),"Normal",RootPart,.2,1) end)
  1083. for i = 0,1,0.1 do
  1084. swait()
  1085. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
  1086. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-70)),.4)
  1087. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
  1088. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
  1089. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),0.4)
  1090. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10)),0.4)
  1091. end
  1092. so("http://www.roblox.com/asset/?id=200633148",handle,1,.8)
  1093. Torso.Velocity=Head.CFrame.lookVector*100
  1094. for i = 0,1,0.05 do
  1095. swait()
  1096. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1097. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1098. local h = 5
  1099. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1100. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1101. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1102. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1103. scfr = blcf
  1104. elseif not scfr then
  1105. scfr = blcf
  1106. end
  1107. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1)* angles(math.rad(40),math.rad(0),math.rad(-70)),0.3)
  1108. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(-30),math.rad(70)),.3)
  1109. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)),0.3)
  1110. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-60)),0.3)
  1111. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(-30)),0.3)
  1112. LH.C0=clerp(LH.C0,cf(-1,.2,0)*angles(math.rad(0),math.rad(-40),math.rad(-60)),0.3)
  1113. end
  1114. con:disconnect()
  1115. attack = false
  1116. end
  1117.  
  1118. function ElecEffect(cff,x,y,z)
  1119. local prt=part(3,workspace,"SmoothPlastic",0,0,BrickColor.new("Lime green"),"Part",vt(1,1,1))
  1120. prt.Anchored=true
  1121. prt.CFrame=cff*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
  1122. prt.CFrame=cf(prt.Position)
  1123. --prt.CFrame=cf(cff)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
  1124. game:GetService("Debris"):AddItem(prt,2)
  1125. xval=math.random()/2
  1126. yval=math.random()/2
  1127. zval=math.random()/2
  1128. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
  1129. Effects[#Effects+1]={prt,"Elec",0.1,x,y,z,xval,yval,zval} --part, type, delay
  1130. end
  1131.  
  1132. function Test()
  1133. ElecEffect(Hitbox.CFrame,2,4,2)
  1134. end
  1135.  
  1136. attacktype1 = 1
  1137. mouse.Button1Down:connect(function()
  1138. if Mode == "Gun" then
  1139. if attack==false then
  1140. if attacktype1==1 then
  1141. attack=true
  1142. attacktype1=1
  1143. Shootcombo()
  1144. end
  1145. end
  1146. end
  1147. if Mode == "Blade" then
  1148. if attack==false then
  1149. if attacktype==1 then
  1150. attack=true
  1151. attacktype=2
  1152. BladeAttackOne()
  1153. elseif attacktype==2 then
  1154. attack=true
  1155. attacktype=3
  1156. BladeAttackTwo()
  1157. elseif attacktype==3 then
  1158. attack=true
  1159. attacktype=4
  1160. BladeAttackThree()
  1161. elseif attacktype==4 then
  1162. attack=true
  1163. attacktype=1
  1164. BladeAttackFour()
  1165. end
  1166. end
  1167. end
  1168. end)
  1169.  
  1170. mouse.KeyDown:connect(function(k)
  1171. k=k:lower()
  1172. if k=='f' then
  1173. if Mode == "Gun" then
  1174. Mode = "Blade"
  1175. so("http://www.roblox.com/asset/?id=152052659",handle,1,1)
  1176. elseif Mode == "Blade" then
  1177. Mode = "Gun"
  1178. so("http://www.roblox.com/asset/?id=211134014",handle,1,1)
  1179. end
  1180. elseif k=='q' then
  1181. Test()
  1182. end
  1183. end)
  1184.  
  1185.  
  1186.  
  1187. local sine = 0
  1188. local change = 1
  1189. local val = 0
  1190.  
  1191. while true do
  1192. swait()
  1193. sine = sine + change
  1194. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1195. local velderp=RootPart.Velocity.y
  1196. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1197. if equipped==true or equipped==false then
  1198. if attack==false then
  1199. idle=idle+1
  1200. else
  1201. idle=0
  1202. end
  1203. if idle>=500 then
  1204. if attack==false then
  1205. --Sheath()
  1206. end
  1207. end
  1208. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1209. Anim="Jump"
  1210. if attack==false and Mode == "Gun" then
  1211. change=3
  1212. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1213. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1214. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3)
  1215. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1216. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.3)
  1217. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20)),.3)
  1218. BladeHandleweld.C0=clerp(BladeHandleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1219. end
  1220. if attack==false and Mode == "Blade" then
  1221. change=3
  1222. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1223. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1224. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3)
  1225. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1226. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.3)
  1227. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20)),.3)
  1228. BladeHandleweld.C0=clerp(BladeHandleweld.C0, CFrame.new(0, -3, 1.2) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3)
  1229. end
  1230. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  1231. Anim="Fall"
  1232. if attack==false and Mode == "Gun" then
  1233. change=3
  1234. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1235. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1236. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3)
  1237. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)), 0.3)
  1238. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10)),.3)
  1239. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3)
  1240. BladeHandleweld.C0=clerp(BladeHandleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1241. end
  1242. if attack==false and Mode == "Blade" then
  1243. change=3
  1244. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1245. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1246. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3)
  1247. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)), 0.3)
  1248. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10)),.3)
  1249. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3)
  1250. BladeHandleweld.C0=clerp(BladeHandleweld.C0, CFrame.new(0, -3, 1.2) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3)
  1251. end
  1252. elseif torvel<1 and hitfloor~=nil then
  1253. Anim="Idle"
  1254. if attack==false and Mode == "Gun" then
  1255. change=3
  1256. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(20)),.3)
  1257. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-20)),.3)
  1258. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3)
  1259. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  1260. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(0)),.3)
  1261. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(10)),.3)
  1262. BladeHandleweld.C0=clerp(BladeHandleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1263. end
  1264. if attack==false and Mode == "Blade" then
  1265. change=3
  1266. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
  1267. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(40)),.3)
  1268. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(20)), 0.3)
  1269. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-30)), 0.3)
  1270. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),.3)
  1271. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(-5)),.3)
  1272. BladeHandleweld.C0=clerp(BladeHandleweld.C0, CFrame.new(0, -3, 1.2) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3)
  1273. end
  1274. elseif torvel>2 and hitfloor~=nil then
  1275. Anim="Walk"
  1276. if attack==false and Mode == "Gun" then
  1277. change=3
  1278. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  1279. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(-0)),.3)
  1280. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(20)), 0.3)
  1281. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.3)
  1282. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10)),.3)
  1283. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(10)),.3)
  1284. BladeHandleweld.C0=clerp(BladeHandleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1285. end
  1286. if attack==false and Mode == "Blade" then
  1287. change=3
  1288. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(10)),.3)
  1289. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(1),math.rad(-10)),.3)
  1290. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(5), math.rad(20)), 0.3)
  1291. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  1292. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  1293. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  1294. BladeHandleweld.C0=clerp(BladeHandleweld.C0, CFrame.new(0, -3, 1.2) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3)
  1295. end
  1296. end
  1297. end
  1298. if #Effects>0 then
  1299. --table.insert(Effects,{prt,"Block1",delay})
  1300. for e=1,#Effects do
  1301. if Effects[e]~=nil then
  1302. --for j=1,#Effects[e] do
  1303. local Thing=Effects[e]
  1304. if Thing~=nil then
  1305. local Part=Thing[1]
  1306. local Mode=Thing[2]
  1307. local Delay=Thing[3]
  1308. local IncX=Thing[4]
  1309. local IncY=Thing[5]
  1310. local IncZ=Thing[6]
  1311. if Thing[2]=="DecreaseStat" then
  1312. Thing[5]=Thing[5]-1
  1313. if Thing[5]<=0 then
  1314. if Thing[1]:findFirstChild("Stats")~=nil then
  1315. Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4]
  1316. end
  1317. table.remove(Effects,e)
  1318. end
  1319. end
  1320. if Thing[2]=="Shoot" then
  1321. local Look=Thing[1]
  1322. local hit,pos = rayCast(Thing[4],Look,20,m)
  1323. local mag=(Thing[4]-pos).magnitude
  1324. MagicHead(BrickColor.new("Lime green"),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,0.1)
  1325. Thing[4]=Thing[4]+(Look*20)
  1326. Thing[3]=Thing[3]-1
  1327. if hit~=nil then
  1328. Thing[3]=0
  1329. if Thing[8]==1 then
  1330. Damagefunc(Hitbox,hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(1,5),nil,nil,true)
  1331. elseif Thing[8]==2 then
  1332. Damagefunc(Hitbox,hit,Thing[5],Thing[6],Thing[7],"NormalDecreaseMvmt1",RootPart,0,2,math.random(1,5),nil,nil,true)
  1333. end
  1334. ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Lime green"),"Reference",vt())
  1335. ref.Anchored=true
  1336. ref.CFrame=cf(pos)
  1337. MagicCircle(BrickColor.new("Lime green"),cf(pos),5,5,5,1,1,1,0.03)
  1338. game:GetService("Debris"):AddItem(ref,1)
  1339. end
  1340. if Thing[3]<=0 then
  1341. table.remove(Effects,e)
  1342. end
  1343. end
  1344. if Thing[2]=="CylinderClang" then
  1345. if Thing[3]<=1 then
  1346. Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0)
  1347. Thing[7]=Thing[1].CFrame
  1348. effect("New Yeller",0,Thing[8],Thing[7])
  1349. Thing[8]=Thing[7]
  1350. Thing[3]=Thing[3]+Thing[4]
  1351. else
  1352. Part.Parent=nil
  1353. table.remove(Effects,e)
  1354. end
  1355. --[[Mesh=Thing[7]
  1356. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1357. Thing[1].Transparency=Thing[1].Transparency+Thing[3]]
  1358. end
  1359. if Thing[2]~="Shoot" and Thing[2]~="DecreaseStat" then
  1360. if Thing[1].Transparency<=1 then
  1361. if Thing[2]=="Block1" then
  1362. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1363. Mesh=Thing[7]
  1364. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1365. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1366. elseif Thing[2]=="Block2" then
  1367. Thing[1].CFrame=Thing[1].CFrame
  1368. Mesh=Thing[7]
  1369. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1370. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1371. elseif Thing[2]=="Cylinder" then
  1372. Mesh=Thing[7]
  1373. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1374. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1375. elseif Thing[2]=="Blood" then
  1376. Mesh=Thing[7]
  1377. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  1378. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1379. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1380. elseif Thing[2]=="Elec" then
  1381. Mesh=Thing[1].Mesh
  1382. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  1383. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1384. elseif Thing[2]=="Disappear" then
  1385. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1386. end
  1387. else
  1388. Part.Parent=nil
  1389. table.remove(Effects,e)
  1390. end
  1391. end
  1392. end
  1393. --end
  1394. end
  1395. end
  1396. end
  1397. end
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