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1
-----------------------
2-
--WhAT ANOTHER ONE????????!--
2+
--[[ Name : WAOV2 ]]--
3
-------------------------------------------------------
4-
--A script By makhail07
4+
--A script By makhail07, 2003boobear and XXUNORIBOASXX.
5
6-
--This edit by 2003boobear
6+
--Discord Creterisk#2958 <- makhail07's discord
7
8-
--Discord Creterisk#2958 
8+
--NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
9
--IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
10
--DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
11-
--https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
11+
--YOU FUCKING SKIDS,
12
--For Those who log/decompile this, If you sell or trade this,
13
--and I find out who you are, i will take massive action.
14
--:b:
15
-------------------------------------------------------
16
17
local FavIDs = {
18
	340106355, --Nefl Crystals
19
	927529620, --Dimension
20
	876981900, --Fantasy
21
	398987889, --Ordinary Days
22
	1117396305, --Oh wait, it's you.
23
	885996042, --Action Winter Journey
24
	919231299, --Sprawling Idiot Effigy
25
	743466274, --Good Day Sunshine
26
	727411183, --Knife Fight
27
	1402748531, --The Earth Is Counting On You!
28
	595230126 --Robot Language
29
	}
30-
--The reality of my life isn't real but a Universe -makhail07
30+
31
32-
local Player = game.Players.localPlayer
32+
33-
local Character = Player.Character
33+
--The reality of my life isn't real but a Universe -Creterisk
34
--All people can be nice, Even if you don't think so. -2003boobear
35
--The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
36
wait()
37
local plr = game:service'Players'.LocalPlayer
38-
local la= char["Left Arm"]
38+
39-
local rl= char["Right Leg"]
39+
40
local hed = char.Head
41
local root = char.HumanoidRootPart
42
local rootj = root.RootJoint
43
local tors = char.Torso
44
local ra = char["Right Arm"]
45
local la = char["Left Arm"]
46-
local LeftArm = Character["Left Arm"]
46+
local rl = char["Right Leg"]
47-
local RightArm = Character["Right Arm"]
47+
48-
local LeftLeg = Character["Left Leg"]
48+
local neck = tors["Neck"]
49-
local RightLeg = Character["Right Leg"]
49+
50-
local Head = Character.Head
50+
51-
local Torso = Character.Torso
51+
52-
local cam = game.Workspace.CurrentCamera
52+
53-
local RootPart = Character.HumanoidRootPart
53+
local maincolor = BrickColor.new("Dark green")
54-
local RootJoint = RootPart.RootJoint
54+
exploitable = true
55
-------------------------------------------------------
56
--Start Whitelist and Invincibility--
57
-------------------------------------------------------	
58-
local EdgyMode = false
58+
ff = Instance.new("ForceField",char)
59-
local Divinity = false
59+
ff.Visible = false
60-
local Fighter = false
60+
hum.Name = "Base"
61-
local Purity = false
61+
hum.MaxHealth = 1.0E298
62-
local Destruction = false
62+
hum.Health = 1.0E298
63-
local helpme = false
63+
game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
64-
local Planetary = false
64+
  if hum.Health > 0.1 and hum.Health < 1.0E298 then
65-
local Solar = false
65+
    hum.MaxHealth = 1.0E298
66-
local Lunar = false
66+
    hum.Health = 1.0E298
67-
local Frost = false
67+
68-
local Ashes = false
68+
69-
local notmenacing = true
69+
70-
local maincolor = BrickColor.new("Institutional white")
70+
--End Whitelist and Invincibility--
71
-------------------------------------------------------	
72-
--do a die
72+
73
warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
74
75
warn("I hope you enjoy.")
76
77
warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
78
79
-------------------------------------------------------
80
--Start Good Stuff--
81
-------------------------------------------------------
82
cam = game.Workspace.CurrentCamera
83
CF = CFrame.new
84
VT = Vector3.new
85
angles = CFrame.Angles
86
attack = false
87
Euler = CFrame.fromEulerAnglesXYZ
88
Rad = math.rad
89
IT = Instance.new
90
BrickC = BrickColor.new
91
Cos = math.cos
92-
local cn = CFrame.new
92+
93-
local mr = math.rad
93+
94-
local angles = CFrame.Angles
94+
95-
local ud = UDim2.new
95+
96-
local c3 = Color3.new
96+
97
Floor = math.floor
98
-------------------------------------------------------
99
--End Good Stuff--
100
-------------------------------------------------------
101
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
102
RSH, LSH = nil, nil 
103
RW = Instance.new("Weld") 
104
LW = Instance.new("Weld")
105
RH = tors["Right Hip"]
106
LH = tors["Left Hip"]
107
RSH = tors["Right Shoulder"] 
108
LSH = tors["Left Shoulder"] 
109
RSH.Parent = nil 
110
LSH.Parent = nil 
111
RW.Name = "RW"
112
RW.Part0 = tors 
113
RW.C0 = CF(1.5, 0.5, 0)
114
RW.C1 = CF(0, 0.5, 0) 
115
RW.Part1 = ra
116
RW.Parent = tors 
117
LW.Name = "LW"
118
LW.Part0 = tors 
119
LW.C0 = CF(-1.5, 0.5, 0)
120
LW.C1 = CF(0, 0.5, 0) 
121
LW.Part1 = la
122
LW.Parent = tors
123
Effects = {}
124
-------------------------------------------------------
125
--Start HeartBeat--
126
-------------------------------------------------------
127
ArtificialHB = Instance.new("BindableEvent", script)
128
ArtificialHB.Name = "Heartbeat"
129
script:WaitForChild("Heartbeat")
130
131
frame = 1 / 60
132
tf = 0
133
allowframeloss = false
134
tossremainder = false
135
136
137
lastframe = tick()
138
script.Heartbeat:Fire()
139
140
141
game:GetService("RunService").Heartbeat:connect(function(s, p)
142
	tf = tf + s
143
	if tf >= frame then
144
		if allowframeloss then
145
			script.Heartbeat:Fire()
146
			lastframe = tick()
147
		else
148
			for i = 1, math.floor(tf / frame) do
149
				script.Heartbeat:Fire()
150
			end
151
			lastframe = tick()
152
		end
153
		if tossremainder then
154
			tf = 0
155
		else
156
			tf = tf - frame * math.floor(tf / frame)
157
		end
158
	end
159
end)
160
-------------------------------------------------------
161
--End HeartBeat--
162
-------------------------------------------------------
163
164
TAUNT = Instance.new("Sound", tors)
165-
local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
165+
TAUNT.SoundId = "http://www.roblox.com/asset/?id=1018518369"
166
TAUNT.Volume = 10
167-
local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
167+
TAUNT.Pitch = 1
168
TAUNT.Looped = false
169-
local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"} 
169+
TAUNT.TimePosition = 0.12
170
171
BTAUNT = Instance.new("Sound", tors)
172
BTAUNT.SoundId = "http://www.roblox.com/asset/?id=616576465"
173
BTAUNT.Volume = 10
174
BTAUNT.Pitch = 1
175
BTAUNT.Looped = false
176
BTAUNT.TimePosition = 0.2
177
178
ITAUNT = Instance.new("Sound", tors)
179
ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1077567974"
180
ITAUNT.Volume = 10
181
ITAUNT.Pitch = 1
182
ITAUNT.Looped = false
183
ITAUNT.TimePosition = 0
184
185
BATAUNT = Instance.new("Sound", tors)
186
BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
187
BATAUNT.Volume = 10
188
BATAUNT.Pitch = 1
189
BATAUNT.Looped = false
190
BATAUNT.TimePosition = 0
191
192
STAUNT = Instance.new("Sound", tors)
193
STAUNT.SoundId = "http://www.roblox.com/asset/?id=135436309"
194
STAUNT.Volume = 10
195
STAUNT.Pitch = 1
196
STAUNT.Looped = false
197
STAUNT.TimePosition = 0.05
198
199
DTAUNT = Instance.new("Sound", tors)
200
DTAUNT.SoundId = "http://www.roblox.com/asset/?id=291624206"
201
DTAUNT.Volume = 10
202
DTAUNT.Pitch = 1
203
DTAUNT.Looped = false
204
DTAUNT.TimePosition = 0
205
206
LAZOR = Instance.new("Sound", ra)
207
LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
208
LAZOR.Volume = 10
209
LAZOR.Pitch = 0.7
210
LAZOR.Looped = false
211
LAZOR.TimePosition = 0
212
213
-------------------------------------------------------
214
--Start Important Functions--
215
-------------------------------------------------------
216
function swait(num)
217
	if num == 0 or num == nil then
218
		game:service("RunService").Stepped:wait(0)
219
	else
220
		for i = 0, num do
221
			game:service("RunService").Stepped:wait(0)
222
		end
223
	end
224
end
225
function thread(f)
226
	coroutine.resume(coroutine.create(f))
227
end
228
function clerp(a, b, t)
229
	local qa = {
230
		QuaternionFromCFrame(a)
231
	}
232
	local qb = {
233
		QuaternionFromCFrame(b)
234
	}
235
	local ax, ay, az = a.x, a.y, a.z
236
	local bx, by, bz = b.x, b.y, b.z
237
	local _t = 1 - t
238
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
239
end
240
function ShockWave(Part, cframe1, cframe2, Damage, Size)
241
	coroutine.resume(coroutine.create(function() 
242
		local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
243
		wave.Anchored = true 
244
		wave.CFrame = Part.CFrame * cframe1
245
		local Msh = Create("SpecialMesh"){
246
			Parent = wave,
247
			MeshType = "Sphere"
248
		}
249
		Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
250
		for i = 0, 1, 0.2 do
251
			wait()
252
			local dir = wave.CFrame.lookVector * -1
253
			local pos = rayCast(wave.Position, dir, 5, Character)
254
			wave.CFrame = wave.CFrame * cframe2
255
                        table.insert(Effects, {
256
                                wave,
257
                                "Sphere",
258
                                0.01,
259
                                .03,
260
                                .03,
261
                                .03,
262
                        })
263
		end
264
	end))
265
end
266
267
function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
268
local type = type
269-
warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
269+
local rng = Instance.new("Part", char)
270
        rng.Anchored = true
271-
warn("Please support the original creator, makhail07.")
271+
        rng.BrickColor = color
272
        rng.CanCollide = false
273-
warn("Also, 2003boobear made this edit.")
273+
        rng.FormFactor = 3
274
        rng.Name = "Ring"
275-
        shirt = Instance.new("Shirt", char)
275+
        rng.Material = "Neon"
276-
        shirt.Name = "Shirt"
276+
        rng.Size = Vector3.new(1, 1, 1)
277-
        pants = Instance.new("Pants", char)
277+
        rng.Transparency = 0
278-
        pants.Name = "Pants"
278+
        rng.TopSurface = 0
279-
        char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
279+
        rng.BottomSurface = 0
280-
        char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
280+
        rng.CFrame = pos
281
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
282-
local BC = char["Body Colors"]
282+
        local rngm = Instance.new("SpecialMesh", rng)
283-
	BC.HeadColor = BrickColor.new("Fossil")
283+
        rngm.MeshType = "Brick"
284-
	BC.LeftArmColor = BrickColor.new("Fossil")
284+
rngm.Scale = VT(x1,y1,z1)
285-
	BC.LeftLegColor = BrickColor.new("Fossil")
285+
if rainbowmode == true then
286-
	BC.RightArmColor = BrickColor.new("Smoky grey")
286+
rng.Color = Color3.new(r/255,g/255,b/255)
287-
	BC.RightLegColor = BrickColor.new("Fossil")
287+
288-
	BC.TorsoColor = BrickColor.new("Fossil")
288+
local scaler2 = 1
289
local speeder = FastSpeed/10
290
if type == "Add" then
291
scaler2 = 1*value
292
elseif type == "Divide" then
293
scaler2 = 1/value
294
end
295
coroutine.resume(coroutine.create(function()
296
for i = 0,10/bonuspeed,0.1 do
297
swait()
298
if type == "Add" then
299
scaler2 = scaler2 - 0.01*value/bonuspeed
300
elseif type == "Divide" then
301
scaler2 = scaler2 - 0.01/value*bonuspeed
302
end
303
speeder = speeder - 0.01*FastSpeed*bonuspeed/10
304
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
305
rng.Transparency = rng.Transparency + 0.01*bonuspeed
306
end
307
rng:Destroy()
308
end))
309
end
310
New = function(Object, Parent, Name, Data)
311
	local Object = Instance.new(Object)
312
	for Index, Value in pairs(Data or {}) do
313
		Object[Index] = Value
314
	end
315
	Object.Parent = Parent
316
	Object.Name = Name
317
	return Object
318
end
319
function QuaternionFromCFrame(cf)
320
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
321
	local trace = m00 + m11 + m22
322
	if trace > 0 then
323
		local s = math.sqrt(1 + trace)
324
		local recip = 0.5 / s
325
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
326
	else
327
		local i = 0
328
		if m00 < m11 then
329
			i = 1
330
		end
331
		if m22 > (i == 0 and m00 or m11) then
332
			i = 2
333
		end
334
		if i == 0 then
335
			local s = math.sqrt(m00 - m11 - m22 + 1)
336
			local recip = 0.5 / s
337
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
338
		elseif i == 1 then
339-
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
339+
340
			local recip = 0.5 / s
341
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
342-
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
342+
343
			local s = math.sqrt(m22 - m00 - m11 + 1)
344
			local recip = 0.5 / s
345
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
346
		end
347
	end
348
end
349
function QuaternionToCFrame(px, py, pz, x, y, z, w)
350
	local xs, ys, zs = x + x, y + y, z + z
351
	local wx, wy, wz = w * xs, w * ys, w * zs
352
	local xx = x * xs
353
	local xy = x * ys
354
	local xz = x * zs
355
	local yy = y * ys
356
	local yz = y * zs
357
	local zz = z * zs
358
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
359
end
360
function QuaternionSlerp(a, b, t)
361
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
362
	local startInterp, finishInterp
363
	if cosTheta >= 1.0E-4 then
364
		if 1 - cosTheta > 1.0E-4 then
365
			local theta = math.acos(cosTheta)
366
			local invSinTheta = 1 / Sin(theta)
367
			startInterp = Sin((1 - t) * theta) * invSinTheta
368
			finishInterp = Sin(t * theta) * invSinTheta
369
		else
370
			startInterp = 1 - t
371
			finishInterp = t
372
		end
373
	elseif 1 + cosTheta > 1.0E-4 then
374
		local theta = math.acos(-cosTheta)
375
		local invSinTheta = 1 / Sin(theta)
376
		startInterp = Sin((t - 1) * theta) * invSinTheta
377
		finishInterp = Sin(t * theta) * invSinTheta
378
	else
379
		startInterp = t - 1
380
		finishInterp = t
381
	end
382
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
383
end
384
function rayCast(Position, Direction, Range, Ignore)
385
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
386
end
387
local RbxUtility = LoadLibrary("RbxUtility")
388
local Create = RbxUtility.Create
389
390
-------------------------------------------------------
391
--Start Damage Function--
392
-------------------------------------------------------
393
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
394
	if hit.Parent == nil then
395
		return
396
	end
397
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
398
	for _, v in pairs(hit.Parent:children()) do
399
		if v:IsA("Humanoid") then
400
			h = v
401
		end
402
	end
403
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
404
	
405
         hit.Parent:FindFirstChild("Head"):BreakJoints()
406
         end
407
408
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
409
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
410
			if hit.Parent.DebounceHit.Value == true then
411
				return
412
			end
413
		end
414
         if insta == true then
415
         hit.Parent:FindFirstChild("Head"):BreakJoints()
416
         end
417
		local c = Create("ObjectValue"){
418
			Name = "creator",
419
			Value = game:service("Players").LocalPlayer,
420
			Parent = h,
421
		}
422
		game:GetService("Debris"):AddItem(c, .5)
423
		if HitSound ~= nil and HitPitch ~= nil then
424
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
425
		end
426
		local Damage = math.random(minim, maxim)
427
		local blocked = false
428
		local block = hit.Parent:findFirstChild("Block")
429
		if block ~= nil then
430
			if block.className == "IntValue" then
431
				if block.Value > 0 then
432
					blocked = true
433
					block.Value = block.Value - 1
434
					print(block.Value)
435
				end
436
			end
437
		end
438
		if blocked == false then
439
			h.Health = h.Health - Damage
440
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
441
		else
442
			h.Health = h.Health - (Damage / 2)
443
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
444
		end
445
		if Type == "Knockdown" then
446-
local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
446+
447-
ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
447+
448-
ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
448+
449-
ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
449+
450-
ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
450+
451-
ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
451+
452-
ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
452+
453-
ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
453+
454-
local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
454+
455-
local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
455+
456-
local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
456+
457-
DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
457+
458-
DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1 
458+
459-
DTrail2.Enabled = false
459+
460-
local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
460+
461-
local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
461+
462-
local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
462+
463-
DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
463+
464-
DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1 
464+
465-
DTrail3.Enabled = false
465+
466-
local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
466+
467-
local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
467+
468-
local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
468+
469-
DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
469+
470-
DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1 
470+
471-
DTrail4.Enabled = false
471+
472-
local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
472+
473-
local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
473+
474-
local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
474+
475-
DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
475+
476-
DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1 
476+
477-
DTrail5.Enabled = false
477+
478-
local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
478+
479-
local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
479+
480-
local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
480+
481-
DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
481+
482-
DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1 
482+
483-
DTrail.Enabled = false
483+
484
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
485
		elseif Type == "DarkUp" then
486
			coroutine.resume(coroutine.create(function()
487
				for i = 0, 1, 0.1 do
488
					swait()
489
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
490
				end
491
			end))
492
			local bodyVelocity = Create("BodyVelocity"){
493
				velocity = Vector3.new(0, 20, 0),
494
				P = 5000,
495
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
496
				Parent = hit,
497
			}
498
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
499
		elseif Type == "Snare" then
500
			local bp = Create("BodyPosition"){
501
				P = 2000,
502
				D = 100,
503
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
504-
		Font = "Highway",
504+
505
				Parent = hit.Parent.Torso,
506
			}
507
			game:GetService("Debris"):AddItem(bp, 1)
508
		elseif Type == "Freeze" then
509
			local BodPos = Create("BodyPosition"){
510
				P = 50000,
511
				D = 1000,
512
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
513
				position = hit.Parent.Torso.Position,
514
				Parent = hit.Parent.Torso,
515
			}
516
			local BodGy = Create("BodyGyro") {
517
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
518
				P = 20e+003,
519
				Parent = hit.Parent.Torso,
520
				cframe = hit.Parent.Torso.CFrame,
521
			}
522
			hit.Parent.Torso.Anchored = true
523
			coroutine.resume(coroutine.create(function(Part) 
524
				swait(1.5)
525
				Part.Anchored = false
526
			end), hit.Parent.Torso)
527
			game:GetService("Debris"):AddItem(BodPos, 3)
528
			game:GetService("Debris"):AddItem(BodGy, 3)
529
		end
530
		local debounce = Create("BoolValue"){
531
			Name = "DebounceHit",
532
			Parent = hit.Parent,
533
			Value = true,
534
		}
535
		game:GetService("Debris"):AddItem(debounce, Delay)
536
		c = Create("ObjectValue"){
537
			Name = "creator",
538
			Value = Player,
539
			Parent = h,
540
		}
541
		game:GetService("Debris"):AddItem(c, .5)
542
	end
543
end
544
-------------------------------------------------------
545-
function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
545+
546-
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
546+
547-
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
547+
548-
	RW.C0 = clerp(RW.C0, table[3], speed) 
548+
549-
	LW.C0 = clerp(LW.C0, table[4], speed) 
549+
550-
	RH.C0 = clerp(RH.C0, table[5], speed) 
550+
551-
	LH.C0 = clerp(LH.C0, table[6], speed) 
551+
552-
	if bool == true then
552+
553-
		if resetc1 == false then
553+
554-
			resetc1 = true
554+
555-
			RootJoint.C1 = RootJoint.C1
555+
556-
			Torso.Neck.C1 = Torso.Neck.C1
556+
557-
			RW.C1 = rarmc1
557+
558-
			LW.C1 = larmc1
558+
559-
			RH.C1 = rlegc1
559+
560-
			LH.C1 = llegc1
560+
561
		Adornee = EffectPart,
562
		Parent = EffectPart,
563
	}
564
	local TextLabel = Create("TextLabel"){
565
		BackgroundTransparency = 1,
566
		Size = UDim2.new(1, 0, 1, 0),
567
		Text = Text,
568
		Font = "Bodoni",
569
		TextColor3 = Color,
570
		TextScaled = true,
571
		TextStrokeColor3 = Color3.fromRGB(0,0,0),
572
		Parent = BillboardGui,
573
	}
574
	game.Debris:AddItem(EffectPart, (Time))
575
	EffectPart.Parent = game:GetService("Workspace")
576
	delay(0, function()
577
		local Frames = (Time / Rate)
578
		for Frame = 1, Frames do
579
			wait(Rate)
580
			local Percent = (Frame / Frames)
581
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
582
			TextLabel.TextTransparency = Percent
583
		end
584
		if EffectPart and EffectPart.Parent then
585
			EffectPart:Destroy()
586
		end
587
	end)
588
end
589
-------------------------------------------------------
590
--End Damage Function Customization--
591
-------------------------------------------------------
592
593
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
594
  for _, c in pairs(workspace:children()) do
595
    local hum = c:findFirstChild("Humanoid")
596
    if hum ~= nil then
597
      local head = c:findFirstChild("Head")
598
      if head ~= nil then
599
        local targ = head.Position - Part.Position
600
        local mag = targ.magnitude
601
        if magni >= mag and c.Name ~= plr.Name then
602
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
603
        end
604
      end
605
    end
606
  end
607
end
608
609
610
CFuncs = {
611
	Part = {
612
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
613
			local Part = Create("Part")({
614
				Parent = Parent,
615
				Reflectance = Reflectance,
616
				Transparency = Transparency,
617
				CanCollide = false,
618
				Locked = true,
619
				BrickColor = BrickColor.new(tostring(BColor)),
620
				Name = Name,
621
				Size = Size,
622
				Material = Material
623
			})
624
			RemoveOutlines(Part)
625
			return Part
626
		end
627
	},
628
	Mesh = {
629
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
630
			local Msh = Create(Mesh)({
631
				Parent = Part,
632
				Offset = OffSet,
633
				Scale = Scale
634
			})
635
			if Mesh == "SpecialMesh" then
636
				Msh.MeshType = MeshType
637
				Msh.MeshId = MeshId
638
			end
639
			return Msh
640
		end
641
	},
642
	Mesh = {
643
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
644
			local Msh = Create(Mesh)({
645
				Parent = Part,
646
				Offset = OffSet,
647
				Scale = Scale
648
			})
649
			if Mesh == "SpecialMesh" then
650
				Msh.MeshType = MeshType
651
				Msh.MeshId = MeshId
652
			end
653
			return Msh
654
		end
655
	},
656
	Weld = {
657
		Create = function(Parent, Part0, Part1, C0, C1)
658
			local Weld = Create("Weld")({
659
				Parent = Parent,
660
				Part0 = Part0,
661
				Part1 = Part1,
662
				C0 = C0,
663
				C1 = C1
664
			})
665
			return Weld
666
		end
667
	},
668-
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
668+
669
		Create = function(id, par, vol, pit)
670
			coroutine.resume(coroutine.create(function()
671
				local S = Create("Sound")({
672
					Volume = vol,
673
					Pitch = pit or 1,
674
					SoundId = id,
675
					Parent = par or workspace
676
				})
677
				wait()
678
				S:play()
679
				game:GetService("Debris"):AddItem(S, 6)
680
			end))
681
		end
682
	},
683
	ParticleEmitter = {
684
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
685
			local fp = Create("ParticleEmitter")({
686
				Parent = Parent,
687
				Color = ColorSequence.new(Color1, Color2),
688
				LightEmission = LightEmission,
689
				Size = Size,
690
				Texture = Texture,
691
				Transparency = Transparency,
692
				ZOffset = ZOffset,
693
				Acceleration = Accel,
694
				Drag = Drag,
695
				LockedToPart = LockedToPart,
696
				VelocityInheritance = VelocityInheritance,
697
				EmissionDirection = EmissionDirection,
698
				Enabled = Enabled,
699
				Lifetime = LifeTime,
700
				Rate = Rate,
701
				Rotation = Rotation,
702
				RotSpeed = RotSpeed,
703
				Speed = Speed,
704
				VelocitySpread = VelocitySpread
705
			})
706
			return fp
707
		end
708
	}
709
}
710
function RemoveOutlines(part)
711
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
712
end
713
function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
714
	local Part = Create("Part")({
715
		formFactor = FormFactor,
716
		Parent = Parent,
717
		Reflectance = Reflectance,
718
		Transparency = Transparency,
719
		CanCollide = false,
720
		Locked = true,
721
		BrickColor = BrickColor.new(tostring(BColor)),
722
		Name = Name,
723
		Size = Size,
724
		Material = Material
725
	})
726
	RemoveOutlines(Part)
727
	return Part
728
end
729
function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
730
	local Msh = Create(Mesh)({
731
		Parent = Part,
732
		Offset = OffSet,
733
		Scale = Scale
734
	})
735
	if Mesh == "SpecialMesh" then
736
		Msh.MeshType = MeshType
737
		Msh.MeshId = MeshId
738
	end
739
	return Msh
740
end
741
function CreateWeld(Parent, Part0, Part1, C0, C1)
742
	local Weld = Create("Weld")({
743
		Parent = Parent,
744
		Part0 = Part0,
745
		Part1 = Part1,
746
		C0 = C0,
747
		C1 = C1
748
	})
749
	return Weld
750
end
751
752
753
-------------------------------------------------------
754
--Start Effect Function--
755
-------------------------------------------------------
756
EffectModel = Instance.new("Model", char)
757
Effects = {
758
  Block = {
759
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
760
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
761
      prt.Anchored = true
762
      prt.CFrame = cframe
763
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
764
      game:GetService("Debris"):AddItem(prt, 10)
765
      if Type == 1 or Type == nil then
766
        table.insert(Effects, {
767
          prt,
768
          "Block1",
769
          delay,
770
          x3,
771
          y3,
772
          z3,
773
          msh
774
        })
775
      elseif Type == 2 then
776
        table.insert(Effects, {
777
          prt,
778
          "Block2",
779
          delay,
780
          x3,
781
          y3,
782
          z3,
783
          msh
784
        })
785
      else
786
        table.insert(Effects, {
787
          prt,
788
          "Block3",
789
          delay,
790
          x3,
791
          y3,
792
          z3,
793
          msh
794
        })
795
      end
796
    end
797
  },
798
  Sphere = {
799
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
800
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
801
      prt.Anchored = true
802
      prt.CFrame = cframe
803
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
804
      game:GetService("Debris"):AddItem(prt, 10)
805
      table.insert(Effects, {
806
        prt,
807
        "Cylinder",
808
        delay,
809
        x3,
810
        y3,
811
        z3,
812
        msh
813
      })
814
    end
815
  },
816
  Cylinder = {
817
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
818
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
819
      prt.Anchored = true
820
      prt.CFrame = cframe
821
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
822
      game:GetService("Debris"):AddItem(prt, 10)
823
      table.insert(Effects, {
824
        prt,
825
        "Cylinder",
826
        delay,
827
        x3,
828
        y3,
829
        z3,
830
        msh
831
      })
832
    end
833
  },
834
  Wave = {
835
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
836
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
837
      prt.Anchored = true
838
      prt.CFrame = cframe
839
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
840
      game:GetService("Debris"):AddItem(prt, 10)
841
      table.insert(Effects, {
842
        prt,
843
        "Cylinder",
844
        delay,
845
        x3 / 60,
846
        y3 / 60,
847
        z3 / 60,
848
        msh
849
      })
850
    end
851
  },
852
  Ring = {
853
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
854
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
855
      prt.Anchored = true
856
      prt.CFrame = cframe
857
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
858
      game:GetService("Debris"):AddItem(prt, 10)
859
      table.insert(Effects, {
860
        prt,
861
        "Cylinder",
862
        delay,
863
        x3,
864
        y3,
865
        z3,
866
        msh
867
      })
868
    end
869
  },
870
  Break = {
871
    Create = function(brickcolor, cframe, x1, y1, z1)
872
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
873
      prt.Anchored = true
874
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
875
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
876
      local num = math.random(10, 50) / 1000
877
      game:GetService("Debris"):AddItem(prt, 10)
878
      table.insert(Effects, {
879
        prt,
880
        "Shatter",
881
        num,
882
        prt.CFrame,
883
        math.random() - math.random(),
884
        0,
885
        math.random(50, 100) / 100
886
      })
887
    end
888
  },
889
Spiral = {
890
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
891
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
892
      prt.Anchored = true
893
      prt.CFrame = cframe
894
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
895
      game:GetService("Debris"):AddItem(prt, 10)
896
      table.insert(Effects, {
897
        prt,
898
        "Cylinder",
899
        delay,
900-
  local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
900+
901
        y3,
902
        z3,
903-
  local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
903+
904
      })
905
    end
906
  },
907
Push = {
908
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
909
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
910
      prt.Anchored = true
911
      prt.CFrame = cframe
912
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
913
      game:GetService("Debris"):AddItem(prt, 10)
914
      table.insert(Effects, {
915
        prt,
916
        "Cylinder",
917
        delay,
918
        x3,
919
        y3,
920
        z3,
921
        msh
922
      })
923
    end
924
  }
925
}
926
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
927
	local fp = IT("Part")
928
	fp.formFactor = formfactor 
929
	fp.Parent = parent
930
	fp.Reflectance = reflectance
931
	fp.Transparency = transparency
932
	fp.CanCollide = false 
933
	fp.Locked = true
934
	fp.BrickColor = brickcolor
935
	fp.Name = name
936
	fp.Size = size
937
	fp.Position = tors.Position 
938-
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
938+
	RemoveOutlines(fp)
939-
local fp=Instance.new("Part")
939+
	fp.Material = "SmoothPlastic"
940-
fp.formFactor=formfactor 
940+
	fp:BreakJoints()
941-
fp.Parent=parent
941+
	return fp 
942-
fp.Reflectance=reflectance
942+
943-
fp.Transparency=transparency
943+
944-
fp.CanCollide=false 
944+
945-
fp.Locked=true
945+
	local mesh = IT(Mesh) 
946-
fp.BrickColor=brickcolor
946+
	mesh.Parent = part
947-
fp.Name=name
947+
948-
fp.Size=size
948+
		mesh.MeshType = meshtype
949-
fp.Position=tors.Position 
949+
	if meshid ~= "nil" then
950-
RemoveOutlines(fp)
950+
		mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
951-
fp.Material="SmoothPlastic"
951+
952-
fp:BreakJoints()
952+
953-
return fp 
953+
	mesh.Offset = offset
954
	mesh.Scale = scale
955
	return mesh
956
end
957-
local mesh=Instance.new(Mesh) 
957+
958-
mesh.Parent=part
958+
function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
959-
if Mesh=="SpecialMesh" then
959+
960-
mesh.MeshType=meshtype
960+
961-
if meshid~="nil" then
961+
962-
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
962+
963
	rng.CanCollide = false
964
	rng.FormFactor = 3
965-
mesh.Offset=offset
965+
966-
mesh.Scale=scale
966+
967-
return mesh
967+
968
	rng.Transparency = 1
969
	rng.TopSurface = 0
970-
function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
970+
971-
	local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
971+
972-
	prt.Anchored = true
972+
973-
	prt.Material = "Neon"
973+
974-
	prt.CFrame = cframe
974+
	rngm.MeshType = MType
975-
local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
975+
976-
	game:GetService("Debris"):AddItem(prt, 5)
976+
977-
	coroutine.resume(coroutine.create(function(Part, Mesh)
977+
978-
		local rtype = rottype
978+
979-
		for i = 0, 1, delay do
979+
980
	elseif type == "Divide" then
981-
			if rtype == 1 then
981+
982-
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
982+
983-
			elseif rtype == 2 then
983+
984-
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
984+
985
			swait()
986-
			prt.Transparency = i
986+
987-
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
987+
988
			elseif type == "Divide" then
989-
		Part.Parent = nil
989+
990-
	end), prt, msh)
990+
991
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
992
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
993
			rng.Transparency = rng.Transparency - 0.01 * bonuspeed
994-
function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
994+
995-
	local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
995+
996-
	prt.Anchored = true
996+
997-
	prt.Material = "Neon"
997+
998-
	prt.CFrame = cframe
998+
999-
	prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
999+
1000-
local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1000+
function Magic(bonuspeed, type, pos, scale, value, color, MType)
1001-
	game:GetService("Debris"):AddItem(prt, 5)
1001+
1002-
	coroutine.resume(coroutine.create(function(Part, Mesh)
1002+
1003-
		for i = 0, 1, delay do
1003+
1004
	rng.BrickColor = color
1005-
			Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1005+
1006-
			Part.Transparency = i
1006+
1007-
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
1007+
1008
	rng.Material = "Neon"
1009-
		Part.Parent = nil
1009+
1010-
	end), prt, msh)
1010+
1011
	rng.TopSurface = 0
1012
	rng.BottomSurface = 0
1013
	rng.CFrame = pos
1014-
function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
1014+
1015-
	local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1015+
	rngm.MeshType = MType
1016-
	prt.Anchored = true
1016+
	rngm.Scale = scale
1017-
	prt.Material = "Neon"
1017+
1018-
	prt.CFrame = cframe
1018+
1019-
local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
1019+
1020-
	game:GetService("Debris"):AddItem(prt, 5)
1020+
1021-
	coroutine.resume(coroutine.create(function(Part, Mesh)
1021+
1022-
		local rtype = rottype
1022+
1023-
		for i = 0, 1, delay do
1023+
1024
		for i = 0, 10 / bonuspeed, 0.1 do
1025-
			if rtype == 1 then
1025+
1026-
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
1026+
1027-
			elseif rtype == 2 then
1027+
1028-
				prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
1028+
1029
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1030-
			prt.Transparency = i
1030+
1031-
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
1031+
1032
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
1033-
		Part.Parent = nil
1033+
1034-
	end), prt, msh)
1034+
1035
	end))
1036
end
1037
1038
function Eviscerate(dude)
1039
	if dude.Name ~= char then
1040
		local bgf = IT("BodyGyro", dude.Head)
1041
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1042
		local val = IT("BoolValue", dude)
1043
		val.Name = "IsHit"
1044
		local ds = coroutine.wrap(function()
1045
			dude:WaitForChild("Head"):BreakJoints()
1046
			wait(0.5)
1047
			target = nil
1048
			coroutine.resume(coroutine.create(function()
1049
				for i, v in pairs(dude:GetChildren()) do
1050
					if v:IsA("Accessory") then
1051
						v:Destroy()
1052
					end
1053
					if v:IsA("Humanoid") then
1054
						v:Destroy()
1055
					end
1056
					if v:IsA("CharacterMesh") then
1057
						v:Destroy()
1058
					end
1059
					if v:IsA("Model") then
1060
						v:Destroy()
1061
					end
1062
					if v:IsA("Part") or v:IsA("MeshPart") then
1063
						for x, o in pairs(v:GetChildren()) do
1064
							if o:IsA("Decal") then
1065
								o:Destroy()
1066
							end
1067
						end
1068
						coroutine.resume(coroutine.create(function()
1069
							v.Material = "Neon"
1070
							v.CanCollide = false
1071
							local PartEmmit1 = IT("ParticleEmitter", v)
1072
							PartEmmit1.LightEmission = 1
1073
							PartEmmit1.Texture = "rbxassetid://284205403"
1074
							PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1075
							PartEmmit1.Rate = 150
1076
							PartEmmit1.Lifetime = NumberRange.new(1)
1077
							PartEmmit1.Size = NumberSequence.new({
1078
								NumberSequenceKeypoint.new(0, 0.75, 0),
1079
								NumberSequenceKeypoint.new(1, 0, 0)
1080
							})
1081
							PartEmmit1.Transparency = NumberSequence.new({
1082
								NumberSequenceKeypoint.new(0, 0, 0),
1083
								NumberSequenceKeypoint.new(1, 1, 0)
1084
							})
1085
							PartEmmit1.Speed = NumberRange.new(0, 0)
1086
							PartEmmit1.VelocitySpread = 30000
1087
							PartEmmit1.Rotation = NumberRange.new(-500, 500)
1088
							PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
1089
							local BodPoss = IT("BodyPosition", v)
1090
							BodPoss.P = 3000
1091
							BodPoss.D = 1000
1092
							BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1093
							BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1094
							v.Color = maincolor.Color
1095
							coroutine.resume(coroutine.create(function()
1096
								for i = 0, 49 do
1097
									swait(1)
1098
									v.Transparency = v.Transparency + 0.08
1099
								end
1100
								wait(0.5)
1101
								PartEmmit1.Enabled = false
1102
								wait(3)
1103
								v:Destroy()
1104
								dude:Destroy()
1105
							end))
1106
						end))
1107
					end
1108
				end
1109
			end))
1110
		end)
1111
		ds()
1112
	end
1113
end
1114
1115
function FindNearestHead(Position, Distance, SinglePlayer)
1116
	if SinglePlayer then
1117
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
1118
	end
1119
	local List = {}
1120
	for i, v in pairs(workspace:GetChildren()) do
1121
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
1122
			table.insert(List, v)
1123
		end
1124
	end
1125-
function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
1125+
1126
end
1127
1128
function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
1129
	local type = type
1130
	local rng = Instance.new("Part", char)
1131
	rng.Anchored = true
1132
	rng.BrickColor = color
1133
	rng.CanCollide = false
1134
	rng.FormFactor = 3
1135
	rng.Name = "Ring"
1136
	rng.Material = "Neon"
1137
	rng.Size = Vector3.new(1, 1, 1)
1138
	rng.Transparency = 0
1139
	rng.TopSurface = 0
1140
	rng.BottomSurface = 0
1141-
	rngm.MeshType = "Sphere"
1141+
1142
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
1143
	local rngm = Instance.new("SpecialMesh", rng)
1144
	rngm.MeshType = MType
1145
	rngm.Scale = Vector3.new(x1, y1, z1)
1146
	local scaler2 = 1
1147
	local speeder = FastSpeed
1148
	if type == "Add" then
1149
		scaler2 = 1 * value
1150
	elseif type == "Divide" then
1151
		scaler2 = 1 / value
1152
	end
1153
	coroutine.resume(coroutine.create(function()
1154
		for i = 0, 10 / bonuspeed, 0.1 do
1155
			swait()
1156
			if type == "Add" then
1157
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1158
			elseif type == "Divide" then
1159
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1160
			end
1161
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
1162
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
1163
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1164
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
1165
		end
1166
		rng:Destroy()
1167
	end))
1168
end
1169
1170
function SoulSteal(dude)
1171
if dude.Name ~= char then
1172
local bgf = IT("BodyGyro", dude.Head)
1173
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1174
local val = IT("BoolValue", dude)
1175
val.Name = "IsHit"
1176
local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
1177
local soulst = coroutine.wrap(function()
1178
local soul = Instance.new("Part",dude)
1179
soul.Size = Vector3.new(1,1,1)
1180
soul.CanCollide = false
1181
soul.Anchored = false
1182
soul.Position = torso.Position
1183
soul.Transparency = 1
1184-
NewInstance = function(instance,parent,properties)
1184+
local PartEmmit1 = IT("ParticleEmitter", soul)
1185
PartEmmit1.LightEmission = 1
1186
PartEmmit1.Texture = "rbxassetid://569507414"
1187
PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1188
PartEmmit1.Rate = 250
1189
PartEmmit1.Lifetime = NumberRange.new(1.6)
1190
PartEmmit1.Size = NumberSequence.new({
1191
	NumberSequenceKeypoint.new(0, 1, 0),
1192
	NumberSequenceKeypoint.new(1, 0, 0)
1193
})
1194
PartEmmit1.Transparency = NumberSequence.new({
1195-
Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
1195+
	NumberSequenceKeypoint.new(0, 0, 0),
1196
	NumberSequenceKeypoint.new(1, 1, 0)
1197-
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1197+
})
1198-
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
1198+
PartEmmit1.Speed = NumberRange.new(0, 0)
1199-
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1199+
PartEmmit1.VelocitySpread = 30000
1200-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1200+
PartEmmit1.Rotation = NumberRange.new(-360, 360)
1201-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1201+
PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
1202-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1202+
local BodPoss = IT("BodyPosition", soul)
1203-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1203+
BodPoss.P = 3000
1204-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1204+
BodPoss.D = 1000
1205-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1205+
BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1206-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1206+
BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1207-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1207+
wait(1.6)
1208-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1208+
soul.Touched:connect(function(hit)
1209-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1209+
	if hit.Parent == char then
1210-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1210+
	soul:Destroy()
1211-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1211+
1212-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1212+
1213-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1213+
wait(1.2)
1214-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1214+
while soul do
1215-
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1215+
1216-
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1216+
	PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1217-
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1217+
	BodPoss.Position = tors.Position
1218-
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1218+
1219-
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1219+
1220-
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1220+
	soulst()
1221-
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1221+
1222-
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1222+
1223-
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1223+
function FaceMouse()
1224-
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1224+
local	Cam = workspace.CurrentCamera
1225-
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1225+
	return {
1226-
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1226+
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
1227-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
1227+
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
1228-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
1228+
1229-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1229+
1230-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
1230+
1231-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
1231+
1232-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1232+
1233-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1233+
function Cso(ID, PARENT, VOLUME, PITCH)
1234-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
1234+
1235-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1235+
1236-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
1236+
		NSound = IT("Sound", PARENT)
1237-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1237+
1238-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1238+
1239-
Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1239+
1240-
Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1240+
1241-
mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1241+
1242-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1242+
1243-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
1243+
1244-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1244+
1245-
Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1245+
1246-
mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1246+
function CameraEnshaking(Length, Intensity)
1247-
Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1247+
1248-
mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1248+
		local intensity = 1 * Intensity
1249-
Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1249+
		local rotM = 0.01 * Intensity
1250-
mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1250+
		for i = 0, Length, 0.1 do
1251-
Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1251+
1252-
mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1252+
			intensity = intensity - 0.05 * Intensity / Length
1253-
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
1253+
			rotM = rotM - 5.0E-4 * Intensity / Length
1254-
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
1254+
			hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
1255-
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
1255+
			cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
1256
		end
1257-
local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
1257+
		hum.CameraOffset = Vector3.new(0, 0, 0)
1258
	end))
1259-
for _,v in next, Gunty:children() do
1259+
1260-
	v.CanCollide = false
1260+
1261
local Hitboxpart = Instance.new("Part", EffectModel)
1262
  RemoveOutlines(Hitboxpart)
1263
  Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
1264-
ArmourParts = {}
1264+
1265-
ArmourParts2 = {}
1265+
1266-
NeonParts = {}
1266+
1267
  Hitboxpart.CFrame = Pose
1268
  game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
1269
  MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
1270-
      if v.BrickColor == BrickColor.new("Smoky grey") then
1270+
1271-
        table.insert(ArmourParts, v)
1271+
1272
  local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1273-
	if v.BrickColor == BrickColor.new("Fossil") then
1273+
1274-
		table.insert(ArmourParts2, v)
1274+
1275
  local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1276-
      if v.BrickColor == BrickColor.new("Institutional white") then
1276+
1277-
        table.insert(NeonParts, v)
1277+
1278
    table.insert(Effects, {
1279
      prt,
1280
      "Block1",
1281
      delay,
1282
      x3,
1283
      y3,
1284
      z3,
1285
      msh
1286
    })
1287
  elseif Type == 2 then
1288
    table.insert(Effects, {
1289
      prt,
1290
      "Block2",
1291
      delay,
1292
      x3,
1293
      y3,
1294
      z3,
1295
      msh
1296
    })
1297-
  for i, v in pairs(ArmourParts) do
1297+
1298-
    v.BrickColor = BrickColor.new("Smoky grey")
1298+
1299
      prt,
1300-
	for i, v in pairs(ArmourParts2) do
1300+
1301-
    v.BrickColor = BrickColor.new("Fossil")
1301+
1302
      x3,
1303-
  for i, v in pairs(NeonParts) do
1303+
1304
      z3,
1305
      msh
1306-
	maincolor = BrickColor.new("Institutional white")
1306+
1307-
char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
1307+
1308
end
1309
1310-
--Start Music Option--
1310+
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1311
	local Part = Create("Part"){
1312
		Parent = Parent,
1313-
Music.Volume = 7.5
1313+
1314-
Music.SoundId = "rbxassetid://1117396305"
1314+
1315
		CanCollide = false,
1316
		Locked = true,
1317-
Music:Play()
1317+
1318
		Name = Name,
1319-
--End Music Option--
1319+
1320
		Material = Material,
1321
	}
1322-
local naeeym2 = Instance.new("BillboardGui",char)
1322+
1323
	return Part
1324-
naeeym2.Size = UDim2.new(5,35,2,35)
1324+
1325
	
1326
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1327
	local Msh = Create(Mesh){
1328
		Parent = Part,
1329-
local tecks2 = Instance.new("TextLabel",naeeym2)
1329+
1330
		Scale = Scale,
1331
	}
1332
	if Mesh == "SpecialMesh" then
1333-
tecks2.Text = "Neutral"
1333+
1334-
tecks2.Font = "Code"
1334+
1335
	end
1336
	return Msh
1337-
tecks2.TextColor3 = Color3.new(0,0,0)
1337+
1338-
tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
1338+
1339
function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1340-
tecks2.Rotation = 0
1340+
local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1341
prt.Anchored = true
1342
prt.CFrame = cframe
1343
local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
1344
game:GetService("Debris"):AddItem(prt,2)
1345
coroutine.resume(coroutine.create(function(Part,Mesh,num) 
1346-
local sine=0
1346+
for i=0,1,delay do
1347
swait()
1348-
  local Hitboxpart = Instance.new("Part", EffectModel)
1348+
Part.Transparency=i
1349
Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
1350
end
1351
Part.Parent=nil
1352
end),prt,msh,(math.random(0,1)+math.random())/5)
1353
end
1354
-------------------------------------------------------
1355
--End Important Functions--
1356
-------------------------------------------------------
1357
1358-
wait2 = false
1358+
1359-
combo = 1
1359+
1360
--[[
1361-
  if attack == false then
1361+
1362
]]--
1363-
    hum.WalkSpeed = 3.01
1363+
1364-
    if combo == 1 and wait2 == false then
1364+
1365-
      wait2 = true
1365+
1366-
		for i = 0, 1.2, 0.1 do
1366+
1367
		Object[Index] = Value
1368-
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
1368+
1369-
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
1369+
1370-
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
1370+
1371-
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1371+
1372-
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
1372+
1373-
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
1373+
1374-
		  end
1374+
1375-
		CreateSound("138097048", ra, 3, .8)
1375+
Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1376-
		HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
1376+
1377-
      for i = 0, 1.2, 0.1 do
1377+
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
1378
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1379-
	BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
1379+
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1380-
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
1380+
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1381-
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1381+
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1382-
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
1382+
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1383-
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1383+
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1384-
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
1384+
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1385-
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
1385+
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1386
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1387-
      combo = 2
1387+
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1388
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1389-
 	if combo == 2 and wait2 == false then
1389+
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1390-
      wait2 = true
1390+
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1391-
   for i = 0, 1.2, 0.1 do
1391+
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1392
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1393-
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
1393+
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1394-
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1394+
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1395-
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
1395+
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1396-
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1396+
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1397-
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
1397+
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1398-
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
1398+
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1399
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1400-
	CreateSound("138097048", rl, 3, 1)
1400+
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1401-
	HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
1401+
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1402-
    for i = 0, 1.6, 0.1 do
1402+
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1403
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1404-
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
1404+
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1405-
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1405+
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1406-
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
1406+
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1407-
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
1407+
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1408-
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
1408+
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1409-
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
1409+
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1410
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1411-
      combo = 3
1411+
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1412
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1413-
   if combo == 3 and wait2 == false then
1413+
Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1414-
    for i = 0, 1.2, 0.1 do
1414+
mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1415
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1416-
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
1416+
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1417-
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
1417+
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1418-
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
1418+
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1419-
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1419+
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1420-
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
1420+
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1421-
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
1421+
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
1422
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1423-
	CreateSound("138097048", ra, 3, .8)
1423+
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1424-
      HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
1424+
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
1425-
      for i = 0, 1.2, 0.1 do
1425+
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1426
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1427-
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
1427+
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
1428-
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1428+
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1429-
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
1429+
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1430-
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1430+
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1431-
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
1431+
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1432-
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
1432+
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1433
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
1434-
		Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
1434+
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1435-
		Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
1435+
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1436-
		HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
1436+
Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
1437-
	for i = 0, 1.2, 0.1 do
1437+
mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1438
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
1439-
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
1439+
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1440-
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1440+
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1441-
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
1441+
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1442-
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1442+
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1443-
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
1443+
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1444-
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
1444+
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1445
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1446-
      combo = 1
1446+
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1447
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1448
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1449-
    wait2 = false
1449+
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1450
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1451
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1452
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1453
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1454
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1455
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1456
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1457
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1458
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1459
Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
1460
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1461
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1462
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1463
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1464
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1465
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1466
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1467
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1468
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1469
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1470
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1471
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1472
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1473
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1474
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1475
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1476
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1477
Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1478
mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1479
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1480
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1481
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1482
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1483
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1484
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1485
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
1486
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1487
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1488
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
1489
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1490
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1491
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1492
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1493
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1494
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1495
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1496
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1497
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
1498
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1499
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1500
Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
1501
Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
1502
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
1503
1504
1505
local NewInstance = function(instance,parent,properties)
1506
	local inst = Instance.new(instance,parent)
1507
	if(properties)then
1508
		for i,v in next, properties do
1509
			pcall(function() inst[i] = v end)
1510
		end
1511
	end
1512
	return inst;
1513
end
1514
1515
local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
1516
1517
ArmorColorParts = {}
1518
ArmorColorParts2 = {}
1519
NeonColorParts = {}
1520
local all, last = {}, nil
1521
function scan(p)
1522
  for _, v in pairs(p:GetChildren()) do
1523
    if v:IsA("BasePart") then
1524
      if v.BrickColor == BrickColor.new("Black") then
1525
        table.insert(ArmorColorParts, v)
1526
      end
1527
	if v.BrickColor == BrickColor.new("Medium stone grey") then
1528
        table.insert(ArmorColorParts2, v)
1529
      end
1530
      if v.BrickColor == BrickColor.new("Dark green") then
1531
        table.insert(NeonColorParts, v)
1532
      end
1533
      if last then
1534
        local w = Instance.new("Weld")
1535-
function Laugh()
1535+
1536
        w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
1537
        w.Parent = last
1538-
	CreateSound("300208779", hed, 10, 1)
1538+
1539
      table.insert(all, v)
1540
      last = v
1541
    end
1542
    scan(v)
1543
  end
1544
end
1545
scan(Gunty)
1546
for _, v in pairs(all) do
1547
  v.Anchored = false
1548
  v.CanCollide = false
1549
end
1550
-------------------------------------------------------
1551
--Start Customization--
1552
-------------------------------------------------------
1553
local Player_Size = 1
1554-
function Flying_Kick()
1554+
if Player_Size ~= 1 then
1555
root.Size = root.Size * Player_Size
1556
tors.Size = tors.Size * Player_Size
1557-
	for i = 0,2.7,0.1 do
1557+
hed.Size = hed.Size * Player_Size
1558
ra.Size = ra.Size * Player_Size
1559-
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
1559+
la.Size = la.Size * Player_Size
1560-
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
1560+
rl.Size = rl.Size * Player_Size
1561-
	RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1561+
ll.Size = ll.Size * Player_Size
1562-
	LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
1562+
----------------------------------------------------------------------------------
1563-
	RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
1563+
rootj.Parent = root
1564-
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
1564+
neck.Parent = tors
1565
RW.Parent = tors
1566-
	local bodyVelocity = Create("BodyVelocity")({
1566+
1567-
          velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
1567+
RH.Parent = tors
1568
LH.Parent = tors
1569-
          maxForce = Vector3.new(9e99, 9e99, 9e99),
1569+
----------------------------------------------------------------------------------
1570-
          Parent = root
1570+
rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1571
rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1572-
      game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
1572+
neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
1573-
CreateSound("138097048", rl, 3, 1)
1573+
neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
1574-
	for i = 0,2.1,0.1 do
1574+
RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
1575
LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
1576-
		HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
1576+
----------------------------------------------------------------------------------
1577-
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
1577+
RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1578-
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1578+
LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1579-
	RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
1579+
RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1580-
	LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
1580+
LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1581-
	RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1581+
--hat.Parent = Character
1582-
	LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
1582+
1583
----------------------------------------------------------------------------------
1584
local SONG = 1547042045
1585
local SONG2 = 0
1586
local Music = Instance.new("Sound",tors)
1587-
function UpperCut()
1587+
Music.Volume = 2.5
1588
Music.Looped = true
1589
Music.Pitch = 1 --Pitcher
1590-
	for i = 0,2.3,0.1 do
1590+
----------------------------------------------------------------------------------
1591
local equipped = false
1592-
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
1592+
1593-
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1593+
1594-
	RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1594+
1595-
	LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
1595+
1596-
	RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
1596+
1597-
	LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
1597+
local sine = 0
1598
local Mode = 1
1599-
	CreateSound("138097048", ra, 3, .8)
1599+
----------------------------------------------------------------------------------
1600-
	HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
1600+
1601-
	for i = 0,2.8,0.1 do
1601+
hum.JumpPower = 57
1602
hum.Animator.Parent = nil
1603-
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
1603+
local naeeym2 = IT("BillboardGui",char)
1604-
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
1604+
1605-
	RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
1605+
naeeym2.Size = UDim2.new(5,35,2,15)
1606-
	LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
1606+
1607-
	RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
1607+
naeeym2.MaxDistance = 75
1608-
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
1608+
1609
naeeym2.Name = "Name"
1610
--naeeym2.PlayerToHideFrom = Player
1611
local tecks2 = IT("TextLabel",naeeym2)
1612
tecks2.BackgroundTransparency = 1
1613-
function Spinning_Kick()
1613+
1614
tecks2.BorderSizePixel = 0
1615
tecks2.Text = "Normal"
1616-
	for i = 0, 1.2, 0.1 do
1616+
tecks2.Font = "Fantasy"
1617
tecks2.TextSize = 30
1618-
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
1618+
1619-
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1619+
tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
1620-
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
1620+
tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
1621-
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
1621+
1622-
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
1622+
1623-
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
1623+
1624
--End Customization--
1625-
    for i = 0, 4.6, 0.1 do
1625+
1626
1627-
	CreateSound("138097048", rl, 3, 1)
1627+
1628-
	HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
1628+
1629-
        rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
1629+
1630-
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
1630+
1631-
        RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
1631+
1632-
        LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
1632+
	tecks2.Text = "Normal"
1633-
        RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
1633+
	tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
1634-
        LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
1634+
	tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
1635
  for i, v in pairs(ArmorColorParts) do
1636
    v.BrickColor = BrickColor.new("Black")
1637
    v.Material = "SmoothPlastic"
1638
    v.Transparency = 0
1639-
function Beam_Of_Light()
1639+
1640
 for i, v in pairs(ArmorColorParts2) do
1641
    v.BrickColor = BrickColor.new("Medium stone grey")
1642-
function Blast_Of_God()
1642+
    v.Material = "Metal"
1643
    v.Transparency = 0
1644
  end
1645-
	for i = 0,6.3,0.1 do
1645+
  for i, v in pairs(NeonColorParts) do
1646
    maincolor = BrickColor.new("Dark green")
1647-
		Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1647+
    v.BrickColor = maincolor
1648-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
1648+
    v.Material = "Neon"
1649-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
1649+
    v.Transparency = 0
1650-
		RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
1650+
1651-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
1651+
	Mode = 1
1652-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
1652+
  SONG = 1547042045
1653-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
1653+
1654
function Taunt()
1655-
	Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
1655+
1656-
    Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
1656+
    hum.WalkSpeed = 0
1657-
	Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
1657+
        TAUNT:Play()
1658-
    Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
1658+
	repeat
1659-
 	Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
1659+
1660-
	Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
1660+
        TAUNT.Parent = tors
1661-
	CreateSound("142070127", tors, 10, 1)
1661+
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
1662-
	MagniDamage(ra, 12, 40, 60, 10, "Normal")
1662+
        tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
1663-
	for i = 0,2.6,0.1 do
1663+
        RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
1664
        LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
1665-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
1665+
        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
1666-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
1666+
        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
1667-
		RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
1667+
	until TAUNT.Playing == false
1668-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
1668+
1669-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
1669+
1670-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
1670+
1671
function attackone()
1672
	attack = true
1673
	hum.WalkSpeed = 3.01
1674
	for i = 0, 1.7, 0.1 do
1675-
function Diablo_Explosion()
1675+
1676
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
1677
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
1678-
	for i = 0,6.3,0.1 do
1678+
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
1679
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
1680-
		Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1680+
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
1681-
		Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1681+
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
1682
	end
1683
	Cso("203426541", ra, 10, 1)
1684-
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1684+
	HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
1685-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
1685+
	CameraEnshaking(2, 5)
1686
	for i = 0, 1.4, 0.1 do
1687
		swait()
1688
		BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
1689-
	Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
1689+
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
1690-
    Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
1690+
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
1691-
	Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
1691+
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
1692-
    Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
1692+
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
1693-
 	Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
1693+
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
1694-
	Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
1694+
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
1695-
	CreateSound("142070127", tors, 10, 1)
1695+
1696-
	MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
1696+
1697-
	for i = 0,4.6,0.1 do
1697+
1698
end
1699-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1699+
function attacktwo()
1700-
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1700+
1701
	hum.WalkSpeed = 3.01
1702-
		RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
1702+
	for i = 0, 1.7, 0.1 do
1703-
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
1703+
1704
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
1705
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1706
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
1707
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
1708
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
1709-
function Multi_Bombs()
1709+
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
1710
	end
1711
	Cso("203426541", rl, 10, 1)
1712
	HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
1713
	CameraEnshaking(2, 3)
1714-
		Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1714+
	for i = 0, 1.4, 0.1 do
1715-
		Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1715+
1716
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
1717
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
1718-
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1718+
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
1719-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
1719+
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
1720
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
1721
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
1722
	end
1723-
	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
1723+
1724-
    Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
1724+
1725-
	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
1725+
1726-
    Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
1726+
function attackthree()
1727-
 	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
1727+
1728-
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
1728+
1729-
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
1729+
	for i = 0, 1.4, 0.1 do
1730-
	CreateSound("142070127", tors, 10, 1)
1730+
1731-
	MagniDamage(tors, 17, 15, 35, 10, "Normal")
1731+
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
1732-
	for i = 0,1,0.1 do
1732+
1733
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
1734-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1734+
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
1735-
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1735+
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
1736
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
1737-
		RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
1737+
1738-
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
1738+
	Cso("203426541", hed, 10, 1)
1739
	for i = 0, 1.7, 0.1 do
1740
		swait()
1741
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
1742-
		Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1742+
1743-
		Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1743+
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
1744
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
1745
		RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
1746-
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1746+
		LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
1747-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
1747+
1748
	CameraEnshaking(2, 8)
1749
	Cso("260435136", hed, 10, .9)
1750
	BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
1751-
	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
1751+
	BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
1752-
    Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
1752+
	HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
1753-
	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
1753+
	for i = 0, 1.8, 0.1 do
1754-
    Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
1754+
1755-
 	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
1755+
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
1756-
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
1756+
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
1757-
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
1757+
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
1758-
	CreateSound("142070127", tors, 10, 1)
1758+
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
1759-
	MagniDamage(tors, 17, 15, 35, 10, "Normal")
1759+
		RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
1760-
	for i = 0,1,0.1 do
1760+
		LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
1761
	end
1762-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1762+
1763-
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1763+
1764
end
1765-
		RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
1765+
function Power_Burst()
1766-
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
1766+
	hum.WalkSpeed = 4
1767
	attack = true
1768
	Cso("163619849", Handle, 10, 1.35)
1769
	for i = 0,4.3,0.1 do
1770-
		Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1770+
1771-
		Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1771+
PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
1772
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
1773
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
1774-
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1774+
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
1775-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
1775+
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
1776
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
1777
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
1778
	end
1779-
	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
1779+
	CameraEnshaking(2.5, 20)
1780-
    Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
1780+
	Cso("539294959", Handle, 10, .9)
1781-
	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
1781+
	BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
1782-
    Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
1782+
	BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
1783-
 	Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
1783+
	HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
1784-
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
1784+
1785-
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
1785+
1786-
	CreateSound("142070127", tors, 10, 1)
1786+
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
1787-
	MagniDamage(tors, 17, 15, 35, 10, "Normal")
1787+
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
1788-
	for i = 0,1,0.1 do
1788+
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
1789
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
1790-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1790+
		RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
1791-
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1791+
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
1792
	end
1793-
		RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
1793+
1794-
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
1794+
1795
end
1796
function Magic_Bombs()
1797
	attack = true
1798
	hum.WalkSpeed = 0
1799
local GYRO = IT("BodyGyro",root)
1800-
function Hell_From_Above()
1800+
GYRO.D = 100
1801-
	local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
1801+
GYRO.P = 2000
1802
GYRO.MaxTorque = VT(0,4000000,0)
1803
GYRO.cframe = CF(root.Position,mouse.Hit.p)
1804-
	for i = 0,6.3,0.1 do
1804+
	for i = 0,3.6,0.1 do
1805
			swait()
1806-
		Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1806+
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
1807
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1808
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1809-
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1809+
1810
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
1811-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
1811+
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
1812-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
1812+
1813
	CameraEnshaking(1, 6)
1814-
	CreateSound("142070127", tors, 10, 1)
1814+
        GYRO:Destroy()
1815-
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1815+
	Cso("588734356", Handle, 10, 1.05)
1816-
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1816+
	BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
1817-
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1817+
	BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
1818-
	Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
1818+
	HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
1819-
	for i = 0,3.8,0.1 do
1819+
1820
			swait()
1821
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
1822
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1823-
		RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
1823+
1824
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1825-
		RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
1825+
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
1826-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
1826+
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
1827
	end
1828-
	CreateSound("224339201", tors, 10, 0.5)
1828+
local GYRO = IT("BodyGyro",root)
1829-
	for i = 1, 3 do
1829+
GYRO.D = 100
1830-
	MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
1830+
GYRO.P = 2000
1831-
	UhhhhThing.CFrame = mouse.Hit
1831+
GYRO.MaxTorque = VT(0,4000000,0)
1832-
	Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
1832+
GYRO.cframe = CF(root.Position,mouse.Hit.p)
1833-
	Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
1833+
	for i = 0,2.4,0.1 do
1834
			swait()
1835-
	UhhhhThing:Destroy()
1835+
1836
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1837
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1838
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1839-
function Spinning_Below()
1839+
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
1840
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
1841
	end
1842-
	CreateSound("649634100", tors, 10, 0.5)
1842+
        GYRO:Destroy()
1843-
	for i = 0,6.3,0.1 do
1843+
	CameraEnshaking(1, 6)
1844
	Cso("588734356", Handle, 10, 1.05)
1845-
		Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1845+
	BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
1846-
		Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1846+
	BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
1847
	HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
1848
	for i = 0,2,0.1 do
1849
			swait()
1850
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
1851
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
1852
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1853
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1854
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
1855
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
1856
	end
1857-
function Blizzard()
1857+
local GYRO = IT("BodyGyro",root)
1858
GYRO.D = 100
1859-
	hum.WalkSpeed = 2
1859+
GYRO.P = 2000
1860-
        hum.JumpPower = 0
1860+
GYRO.MaxTorque = VT(0,4000000,0)
1861-
	for i = 0,70,0.1 do
1861+
GYRO.cframe = CF(root.Position,mouse.Hit.p)
1862-
	        MagniDamage(tors, 41, 1, 3, 1, "Normal")
1862+
	for i = 0,2.4,0.1 do
1863-
	        Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
1863+
1864
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
1865-
		Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1865+
1866
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1867
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1868
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
1869
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
1870
	end
1871
        GYRO:Destroy()
1872
	CameraEnshaking(1, 6)
1873-
	hum.WalkSpeed = 16
1873+
	Cso("588734356", Handle, 10, 1.05)
1874-
        hum.JumpPower = 50
1874+
	BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
1875
	BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
1876
	HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
1877
	for i = 0,2,0.1 do
1878-
function Cryo_Freeze()
1878+
1879
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
1880-
	for i = 0,5.2,0.03 do
1880+
1881
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
1882
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1883-
		Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1883+
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
1884
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
1885
	end
1886
	attack = false
1887
	hum.WalkSpeed = 8
1888
end
1889
function Dangerous_Field()
1890
	attack = true
1891
	hum.WalkSpeed = 0
1892-
	Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
1892+
	for i = 0,10,0.1 do
1893-
	for i = 1,3,0.1 do
1893+
1894-
	hum.WalkSpeed = 0.10
1894+
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
1895-
	MagniDamage(tors, 400, 1, 10, 0, "Normal")
1895+
1896
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
1897
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
1898
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
1899
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
1900
	CameraEnshaking(1, 7)
1901
	Cso("588734356", Handle, 10, 1.2)
1902
	BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
1903-
	for i = 1,10,0.1 do
1903+
	BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
1904-
        swait(10)
1904+
	HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
1905-
	hum.WalkSpeed = 0.10
1905+
	HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
1906-
	MagniDamage(tors, 400, 1, 1, 0, "Normal")
1906+
1907-
	Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
1907+
1908
	hum.WalkSpeed = 8
1909
end
1910
function Shockwave()
1911
	attack = true
1912
	hum.WalkSpeed = 0
1913
	for i = 0,4,0.1 do
1914
		swait()
1915
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1916
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
1917
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
1918-
function Menacing_Aura()
1918+
1919
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
1920-
        notmenacing = false
1920+
1921
	end
1922
	coroutine.resume(coroutine.create(function() 
1923
        BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
1924
        BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
1925
        BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
1926
	HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
1927
	HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
1928
	HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
1929
	CameraEnshaking(1, 7)
1930
        wait(0.05)
1931
        BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
1932-
		for i = 0,25,0.1 do
1932+
        BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
1933-
			swait(10)
1933+
        BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
1934-
	        MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
1934+
	HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
1935-
                Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
1935+
	HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
1936
	HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
1937-
                notmenacing = true
1937+
	CameraEnshaking(1, 7)
1938
        wait(0.05)
1939
        BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
1940
        BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
1941
        BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
1942-
local alternatecooldownbecausewhynotdood = false
1942+
	HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
1943-
function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
1943+
	HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
1944
	HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
1945-
	alternatecooldownbecausewhynotdood = true
1945+
	CameraEnshaking(1, 7)
1946
        wait(0.05)
1947
        BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
1948
        BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
1949
        BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
1950
	HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
1951
	HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
1952
	HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
1953
	CameraEnshaking(1, 7)
1954
        wait(0.05)
1955-
Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
1955+
        BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
1956-
ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
1956+
        BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
1957-
      coroutine.resume(coroutine.create(function()
1957+
        BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
1958-
            for i = 1,150,0.1 do
1958+
	HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
1959-
            swait()	
1959+
	HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
1960-
            MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
1960+
	HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
1961-
            Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
1961+
	CameraEnshaking(1, 7)
1962-
            Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
1962+
        wait(0.05)
1963-
            Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
1963+
        BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
1964-
            end
1964+
        BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
1965-
            swait(50)
1965+
        BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
1966-
            alternatecooldownbecausewhynotdood = false
1966+
	HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
1967-
            ref:Remove() -- still lazy to use debris
1967+
	HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
1968-
      end))
1968+
	HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
1969-
attack = false	
1969+
	CameraEnshaking(1, 7)
1970
	end))
1971-
function Eruption()
1971+
	Cso("440145223", Handle, 10, 1.05)
1972
	for i = 1,7,0.1 do
1973-
	hum.WalkSpeed = 2
1973+
1974-
        hum.JumpPower = 0
1974+
1975-
	for i = 0,7,0.1 do
1975+
1976-
	        HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
1976+
1977
	RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
1978-
		Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1978+
1979-
		Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
1979+
1980
	wait(.6)
1981
	hum.WalkSpeed = 8
1982
	attack = false
1983
end
1984
function Pulse()
1985-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
1985+
1986
	hum.WalkSpeed = 0
1987-
	CreateSound("144699494", tors, 10, 1)
1987+
local GYRO = IT("BodyGyro",root)
1988-
	Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
1988+
GYRO.D = 100
1989-
	Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
1989+
GYRO.P = 2000
1990-
	Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
1990+
GYRO.MaxTorque = VT(0,4000000,0)
1991-
	Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
1991+
GYRO.cframe = CF(root.Position,mouse.Hit.p)
1992-
	MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
1992+
1993
		swait()
1994-
		for i = 0,1.8,0.1 do
1994+
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
1995
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
1996-
			hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
1996+
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
1997
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
1998-
		for i = 0,1.8,0.1 do
1998+
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
1999
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2000-
		hum.CameraOffset = Vector3.new(0,0,0)
2000+
2001
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2002
	HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
2003
	CameraEnshaking(1, 25)
2004-
        vel2.Velocity = Vector3.new(0,55,0)
2004+
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2005
	HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2006
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2007-
	        HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
2007+
	HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2008
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2009-
		Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2009+
	HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2010-
		Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2010+
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2011
	HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2012
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2013
	HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2014
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2015
	HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2016-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
2016+
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2017
	HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2018-
	hum.WalkSpeed = 16
2018+
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2019
	HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2020-
        hum.JumpPower = 50
2020+
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2021
	HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2022
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2023-
function Solar_Flare()
2023+
	HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2024
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
2025-
	hum.WalkSpeed = 2
2025+
	HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
2026-
        hum.JumpPower = 75
2026+
	Cso("440145223", Handle, 10, 1.05)
2027-
        hum.Jump = true
2027+
        GYRO:Destroy()
2028-
        wait(0.4)
2028+
	for i = 1,2,0.1 do
2029-
	CreateSound("144699494", tors, 10, 1)
2029+
2030-
        hum.JumpPower = 0
2030+
PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
2031-
	Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
2031+
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
2032-
	Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
2032+
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
2033-
	Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
2033+
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
2034
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
2035-
                root.Velocity = root.CFrame.lookVector * 60
2035+
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
2036-
	        HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
2036+
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2037
	end
2038-
		Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
2038+
2039-
		Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
2039+
2040-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
2040+
2041
function LAZER()
2042
	attack = true
2043
	hum.WalkSpeed = 0.03
2044
	for i = 0,4,0.1 do
2045
		swait()
2046
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
2047-
	hum.WalkSpeed = 16
2047+
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
2048-
        hum.JumpPower = 50
2048+
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
2049
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
2050
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
2051-
function ShadowWarp()
2051+
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2052-
	MagniDamage(tors, 5, 5, 10, 0, "Normal")
2052+
2053-
	Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
2053+
        LAZOR:Play()
2054-
	Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
2054+
local GYRO = IT("BodyGyro",root)
2055-
		Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
2055+
GYRO.D = 100
2056
GYRO.P = 2000
2057-
		root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
2057+
GYRO.MaxTorque = VT(0,4000000,0)
2058-
		CreateSound("769380905", tors, 10, 1)
2058+
GYRO.cframe = CF(root.Position,mouse.Hit.p)
2059-
	MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
2059+
        repeat
2060-
		Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
2060+
        swait(2)
2061-
	Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
2061+
PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
2062-
	Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
2062+
PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
2063
        GYRO.cframe = CF(root.Position,mouse.Hit.p)
2064-
function Shade()
2064+
        LAZOR.Parent = ra
2065-
	hum.WalkSpeed = 3
2065+
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2066
	HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
2067
	CameraEnshaking(1, 7)
2068
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2069
	HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2070
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2071
	HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2072
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2073
	HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2074
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2075
	HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2076-
	hum.WalkSpeed = 3
2076+
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2077-
	CreateSound("588736969", tors, 10, 1)
2077+
	HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2078-
	Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
2078+
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2079-
	MagniDamage(tors, 27, 12, 24, 2, "Normal")
2079+
	HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2080
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2081
	HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2082
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2083
	HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2084
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2085
	HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2086
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2087
	HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2088
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2089-
	hum.WalkSpeed = 3
2089+
	HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2090-
	CreateSound("588736969", tors, 10, 1)
2090+
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2091-
	Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
2091+
	HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2092-
	MagniDamage(tors, 27, 12, 24, 2, "Normal")
2092+
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2093
	HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2094
        BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
2095
	HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
2096
	until LAZOR.Playing == false
2097
        GYRO:Destroy()
2098
	hum.WalkSpeed = 8
2099
	attack = false
2100
end
2101
function Spirit_Beam()
2102-
	CreateSound("588736969", tors, 10, 1)
2102+
        attack = true
2103-
	Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
2103+
2104-
	MagniDamage(tors, 27, 12, 24, 2, "Normal")
2104+
local GYRO = IT("BodyGyro",root)
2105-
	hum.WalkSpeed = 3
2105+
GYRO.D = 100
2106
GYRO.P = 2000
2107-
	hum.WalkSpeed = 16
2107+
GYRO.MaxTorque = VT(0,4000000,0)
2108
GYRO.cframe = CF(root.Position,mouse.Hit.p)
2109
	for i = 0,5,0.1 do
2110-
function Purity_Slam()
2110+
2111
                GYRO.cframe = CF(root.Position,mouse.Hit.p)
2112-
	for i = 0,5.2,0.1 do
2112+
2113
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2114
		RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
2115
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
2116
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
2117
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
2118
        end
2119
        ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
2120
	HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
2121
        BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
2122-
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
2122+
	local beam = Instance.new("Part", workspace)
2123-
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
2123+
	beam.BrickColor = BrickColor.new("Fog")
2124-
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
2124+
	beam.FormFactor = "Custom"
2125-
	Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
2125+
	beam.Material = "Glass"
2126-
	MagniDamage(tors, 12, 40, 60, 10, "Normal")
2126+
	beam.Transparency = 0.5
2127
	beam.Anchored = true
2128-
		for i = 0,1.8,0.1 do
2128+
	beam.Locked = true
2129
	beam.CanCollide = false
2130-
			hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
2130+
	local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
2131
	beam.Size = Vector3.new(1.05, 1.05, distance)
2132-
		for i = 0,1.8,0.1 do
2132+
	beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
2133
	game:GetService("Debris"):AddItem(beam, 0.14)
2134-
		hum.CameraOffset = Vector3.new(0,0,0)
2134+
	local sound = Instance.new('Sound',Handle)
2135
	sound.SoundId = 'rbxassetid://588697948'
2136
	sound.Volume = 7
2137-
	for i = 1,4.7,0.1 do
2137+
	sound.EmitterSize = 40
2138
	sound.MaxDistance = 450
2139
	sound:Play()
2140
	game:GetService("Debris"):AddItem(beam, sound.TimeLength)
2141
        GYRO:Destroy()
2142
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2143
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2144
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2145
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2146
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2147
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2148-
function Universal_Crush()
2148+
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2149
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2150-
	for i = 0,5.2,0.05 do
2150+
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2151
PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
2152-
		Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2152+
        wait(0.3)
2153-
		Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2153+
        attack = false
2154
	hum.WalkSpeed = 8
2155
        ref:Destroy()
2156
end
2157
function Distort()
2158
	attack = true
2159
	hum.WalkSpeed = 0
2160
		local pos = root.Position
2161
		root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
2162-
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
2162+
	Cso("261227592", tors, 10, 0.85)
2163-
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
2163+
	for i = 1,2.5,0.1 do
2164-
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
2164+
2165-
	Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
2165+
        rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2166-
	MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
2166+
2167
	attack = false
2168-
		for i = 0,1.8,0.1 do
2168+
2169
end
2170-
			hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
2170+
function Ancient_Rage()
2171
	attack = true
2172-
		for i = 0,1.8,0.1 do
2172+
	hum.WalkSpeed = 4
2173
	Cso("907329532", tors, 10, 1.05)
2174-
		hum.CameraOffset = Vector3.new(0,0,0)
2174+
	for i = 1,14,0.1 do
2175
        swait()
2176
                rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2177-
	for i = 1,4.7,0.1 do
2177+
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
2178
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
2179
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
2180
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
2181
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2182
	for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
2183
		if v:FindFirstChild("Head") then
2184
                        Eviscerate(v)
2185
		end
2186
	end
2187
        end
2188-
function Painful_Stomp()
2188+
2189
	hum.WalkSpeed = 8
2190-
	for i = 0,5.2,0.1 do
2190+
2191
function TTTTTTTTTTTaunt()
2192-
		tecks2.Rotation = math.random(-20, 20)
2192+
2193-
                tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
2193+
2194
        DTAUNT:Play()
2195
        repeat
2196
        swait()
2197-
		LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2197+
        DTAUNT.Parent = tors
2198-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
2198+
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
2199-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
2199+
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
2200-
	end	
2200+
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
2201-
	CreateSound("331666100", char, 10, 1)
2201+
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
2202-
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
2202+
		RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
2203-
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
2203+
		LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
2204-
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
2204+
	until DTAUNT.Playing == false
2205-
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
2205+
2206-
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
2206+
2207-
	Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
2207+
2208-
	Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
2208+
function HAAH()
2209-
	for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
2209+
2210
	hum.WalkSpeed = 0
2211-
			Eviscerate(v)
2211+
	Cso("300208779", hed, 10, 1)
2212
	for i = 0,9,0.1 do
2213
		swait()
2214
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
2215-
		for i = 0,2.8,0.1 do
2215+
2216
		if Mrandom(1,15) == 1 then
2217-
			hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
2217+
2218
		end
2219-
		for i = 0,1.8,0.1 do
2219+
2220
		LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
2221-
		hum.CameraOffset = Vector3.new(0,0,0)
2221+
2222
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
2223
	end
2224-
	for i = 0,3.7,0.1 do
2224+
2225-
		tecks2.Rotation = math.random(-20, 20)
2225+
2226-
                tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
2226+
2227-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
2227+
function again()
2228-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2228+
        attack = true
2229-
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
2229+
2230-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
2230+
        ITAUNT:Play()
2231-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2231+
        repeat
2232-
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2232+
2233
        ITAUNT.Parent = tors
2234
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
2235
	tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
2236
	RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
2237-
function Ending()
2237+
	LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
2238
	RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
2239
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
2240
	until ITAUNT.Playing == false
2241
        attack = false
2242-
			targetT  = mouse.Target.Parent
2242+
2243
end
2244
function LunarSpin()
2245
	attack = true
2246
	hum.WalkSpeed = 0
2247
	for i = 0,17,0.05 do
2248
		CameraEnshaking(1, 5)
2249
	        MagniDamage(tors, 47, 2, 5, 0, "Normal")
2250
	        Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
2251
		Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2252-
		local originalpos = root.CFrame
2252+
2253
		PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
2254-
		for i = 0,1.8,0.1 do
2254+
2255-
		tecks2.Rotation = math.random(-20, 20)
2255+
2256
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2257-
                tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
2257+
2258-
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
2258+
2259-
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
2259+
2260
	end
2261-
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
2261+
2262-
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
2262+
2263
end
2264
function Decapitate()
2265-
		Eviscerate(targetT)
2265+
2266-
		CreateSound("331666100", ra, 4, 1)
2266+
2267-
		CreateSound("180083286", targettorso, 10, 1)
2267+
2268-
		coroutine.resume(coroutine.create(function() 
2268+
2269-
		for i = 0,1.8,0.1 do
2269+
2270
			targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
2271-
			hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
2271+
2272
		end
2273-
		for i = 0,1.8,0.1 do
2273+
2274
	if target ~= nil then
2275-
		hum.CameraOffset = Vector3.new(0,0,0)
2275+
2276
		attack = true
2277
		hum.WalkSpeed = 0
2278-
		for i = 0,4.6,0.1 do
2278+
2279-
                tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
2279+
2280
			swait()
2281
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
2282
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
2283
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
2284
		LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
2285
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
2286
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
2287-
		wait(.6)
2287+
2288-
		root.CFrame = originalpos
2288+
2289
        local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
2290
        local Head01 = targethead:Clone()
2291
        targethead.Transparency = 1
2292
        Head01.Parent = ModelHead01
2293
        local weldHead01 = Instance.new("Weld")
2294-
--[[I don't take ANY credit for this attack,
2294+
2295-
	this was all nooby's hard work and the only reason i uhhh "used" it
2295+
2296-
	is cause I i didn't have attack ideas at the time so yeah,
2296+
2297-
	100% nooby's credit <3]]
2297+
2298-
function Ende_der_Weld()
2298+
2299
		weldHead01.Part0 = ra
2300
        weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
2301-
	for i = 0,4.6,0.1 do
2301+
2302
		CreateSound("314390675", targettorso, 5, .7)
2303-
		tecks2.Rotation = math.random(-20, 20)
2303+
2304-
                tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
2304+
2305
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
2306
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
2307
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
2308
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
2309
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
2310
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
2311
		end
2312-
		local a = Instance.new("Part",char)
2312+
2313-
		a.BrickColor = BrickColor.random()
2313+
2314-
	a.Name = "Lazer"	
2314+
2315-
	a.Anchored = true
2315+
2316-
a.Material = "Neon"
2316+
2317-
a.Transparency = 1
2317+
2318-
	a.CanCollide = false
2318+
2319-
	local hitbox = Instance.new("Part",char)
2319+
2320-
	hitbox.Size = Vector3.new(5,5,5)
2320+
2321-
	hitbox.CFrame = mouse.hit
2321+
2322-
	hitbox.Anchored = true
2322+
2323-
	hitbox.Transparency = 1
2323+
2324-
	hitbox.CanCollide = false
2324+
2325-
	local ray = Ray.new(
2325+
2326-
	    ra.CFrame.p,                           -- origin
2326+
2327-
	    (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
2327+
2328-
	) 
2328+
2329-
	local ignore = char
2329+
2330-
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
2330+
2331-
	if hit then
2331+
2332-
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
2332+
2333-
	 
2333+
2334-
		if not humanoid then
2334+
2335-
			humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
2335+
2336
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
2337-
		if humanoid then
2337+
2338-
			if humanoid.Parent:IsA"Model" then
2338+
2339
		end
2340
		targettorso.Anchored = false
2341
		attack = false
2342-
	a.BottomSurface = 10
2342+
2343-
	a.TopSurface = 10
2343+
2344-
	local distance = (ra.CFrame.p - position).magnitude
2344+
2345-
	a.Size = Vector3.new(0.1, 0.1, 0.1)
2345+
2346-
	a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
2346+
function BalanceSpin()
2347-
	game:GetService("Debris"):AddItem(a, 5)
2347+
2348-
	game:GetService("Debris"):AddItem(hitbox, 1)
2348+
    hum.WalkSpeed = 2
2349-
local newmesh = Instance.new("BlockMesh",a)
2349+
    for i = 0,17,0.07 do
2350-
MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025) 
2350+
        CameraEnshaking(1, 5)
2351-
MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
2351+
        MagniDamage(tors, 30, 7, 11, 0, "Normal")
2352-
MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
2352+
2353-
MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
2353+
	Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
2354-
			 local lbs = Instance.new("Part")
2354+
	Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
2355-
  lbs.Parent = char
2355+
	Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
2356-
CreateSound("929619479", lbs, 10, 1)
2356+
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
2357-
   lbs.Material = "Neon"
2357+
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2358-
    lbs.Color = BrickColor.Random().Color
2358+
        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2359-
     lbs.CanCollide = false
2359+
        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2360-
     lbs.Shape = "Ball"
2360+
        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
2361-
     lbs.Anchored = true
2361+
        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
2362-
     lbs.Transparency = 0
2362+
2363-
     lbs.Size = Vector3.new(20,20,20)
2363+
2364-
     lbs.CFrame = a.CFrame
2364+
2365-
     local thing = Instance.new("SpecialMesh",lbs)
2365+
2366-
     thing.MeshType = "Sphere"
2366+
2367-
lbs.Anchored = false
2367+
function BARK()
2368-
  local bvs = Instance.new("BodyVelocity")
2368+
2369-
  bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
2369+
2370-
  bvs.velocity = a.CFrame.lookVector*75
2370+
	BATAUNT:Play()
2371-
  bvs.Parent = lbs
2371+
	repeat
2372-
lbs.Touched:connect(function(hit) 
2372+
	BATAUNT.Parent = tors
2373-
	MagniDamage(hit, 12, 40, 60, 10, "Normal")
2373+
2374
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
2375
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
2376-
game:GetService("Debris"):AddItem(lbs, 10)
2376+
	RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
2377-
for x = 0, 4 do
2377+
	LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
2378-
	local bulletgos = IT("Model",char)
2378+
	RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
2379-
	local bulletgos2 = IT("Model",char)
2379+
	LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
2380-
for z = 0, 24 do
2380+
	until BATAUNT.Playing == false
2381-
			 local lb = Instance.new("Part")
2381+
2382-
  lb.Parent = bulletgos
2382+
2383-
   lb.Material = "Neon"
2383+
2384-
    lb.Color = BrickColor.Random().Color
2384+
2385-
     lb.CanCollide = false
2385+
2386-
     lb.Anchored = true
2386+
2387-
     lb.Transparency = 0
2387+
2388-
     lb.Size = Vector3.new(2,2,2)
2388+
2389-
local thing = Instance.new("SpecialMesh",lb)
2389+
2390-
     thing.MeshType = "Sphere"
2390+
2391-
     thing.Scale = Vector3.new(0.5,0.5,1.5)
2391+
2392-
     lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
2392+
2393-
     lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
2393+
2394-
			 local lb2 = Instance.new("Part")
2394+
2395-
  lb2.Parent = bulletgos2
2395+
2396-
   lb2.Material = "Neon"
2396+
2397-
    lb2.Color = lb.Color
2397+
function Bark_Splosion()
2398-
     lb2.CanCollide = false
2398+
2399-
     lb2.Anchored = true
2399+
	for i = 0,2,0.05 do
2400-
     lb2.Transparency = 0
2400+
2401-
     lb2.Size = Vector3.new(2,2,2)
2401+
		Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2402-
     lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
2402+
		Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
2403-
     lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
2403+
2404-
     local thing2 = Instance.new("SpecialMesh",lb2)
2404+
2405-
     thing2.MeshType = "Sphere"
2405+
2406-
     thing2.Scale = Vector3.new(0.5,0.5,1.5)
2406+
2407-
lb.Touched:connect(function(hit) 
2407+
2408-
	MagniDamage(hit, 12, 40, 60, 10, "Normal")
2408+
2409
	end
2410-
lb2.Touched:connect(function(hit) 
2410+
2411-
	MagniDamage(hit, 12, 40, 60, 10, "Normal")
2411+
	Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
2412
	MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
2413
	CameraEnshaking(1.5, 10)  
2414-
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
2414+
	for i = 1,2,0.1 do
2415-
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
2415+
2416-
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
2416+
	PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
2417-
MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
2417+
	PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
2418-
CreateSound("925629856", lbs, 5, 1)
2418+
	PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
2419-
game:GetService("Debris"):AddItem(bulletgos, 7)
2419+
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
2420-
game:GetService("Debris"):AddItem(bulletgos2, 7)
2420+
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
2421-
for i,v in pairs(bulletgos:children()) do
2421+
	RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
2422-
    if v:IsA("Part") then
2422+
	LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
2423-
	v.Anchored = false
2423+
	RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
2424-
	MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) 
2424+
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
2425-
  local bv = Instance.new("BodyVelocity")
2425+
2426-
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2426+
2427-
  bv.velocity = v.CFrame.lookVector*25
2427+
2428-
  bv.Parent = v
2428+
2429-
game:GetService("Debris"):AddItem(v, 5)
2429+
corrupted = false
2430
function Pixel_Corrupt()
2431
	attack = true
2432-
for i,v in pairs(bulletgos2:children()) do
2432+
        corrupted = true
2433-
    if v:IsA("Part") then
2433+
	for i = 0,3,0.05 do
2434-
	v.Anchored = false
2434+
2435-
	MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) 
2435+
	rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
2436-
  local bv = Instance.new("BodyVelocity")
2436+
	tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
2437-
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2437+
	RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
2438-
  bv.velocity = v.CFrame.lookVector*-25
2438+
	LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
2439-
  bv.Parent = v
2439+
	RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
2440-
game:GetService("Debris"):AddItem(v, 5)
2440+
	LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
2441
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
2442
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
2443-
wait(1)
2443+
2444
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
2445
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
2446
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
2447
	end
2448
        refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
2449
	HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
2450
        BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
2451
	CreateSound("331666100", refa, 10, 1)
2452-
    if string.byte(key) == 48 then
2452+
	CameraEnshaking(1.5, 10)  
2453
	coroutine.resume(coroutine.create(function() 
2454
	for i = 1,20,0.1 do
2455
        swait(5)
2456
PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
2457
PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
2458-
    if string.byte(key) == 48 then
2458+
PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
2459
PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
2460
	CreateSound("331666100", refa, 10, 1)
2461
        BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
2462
	HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
2463
        end
2464
        refa:Destroy()
2465-
		if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2465+
        corrupted = false
2466-
        DTrail5.Enabled = false
2466+
        end))
2467-
        DTrail4.Enabled = false
2467+
	for i = 1,2.5,0.1 do
2468-
        DTrail3.Enabled = false
2468+
2469-
        DTrail2.Enabled = false
2469+
rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
2470-
        DTrail.Enabled = false
2470+
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
2471-
			EdgyMode = true
2471+
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
2472-
			tecks2.Text = "Edgy"
2472+
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
2473-
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2473+
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
2474-
			tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
2474+
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
2475-
		for i, v in pairs(ArmourParts) do
2475+
2476-
        	v.BrickColor = BrickColor.new("Black")
2476+
	wait(.3)
2477-
		      		end
2477+
2478-
		for i, v in pairs(ArmourParts2) do
2478+
2479-
        	v.BrickColor = BrickColor.new("Really black")
2479+
function un_fun()
2480-
		      		end
2480+
        attack = true
2481-
    	for i, v in pairs(NeonParts) do
2481+
2482-
        	v.BrickColor = BrickColor.new("Royal purple")
2482+
        BTAUNT:Play()
2483-
      				end
2483+
        repeat
2484-
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
2484+
2485-
	maincolor = BrickColor.new("Royal purple")
2485+
        BTAUNT.Parent = tors
2486-
	BC.HeadColor = BrickColor.new("Black")
2486+
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
2487-
	BC.LeftArmColor = BrickColor.new("Black")
2487+
	tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
2488-
	BC.LeftLegColor = BrickColor.new("Black")
2488+
	RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
2489-
	BC.RightArmColor = BrickColor.new("Royal purple")
2489+
	LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
2490-
	BC.RightLegColor = BrickColor.new("Black")
2490+
        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
2491-
	BC.TorsoColor = BrickColor.new("Black")
2491+
	LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
2492-
                        Music.TimePosition = 0
2492+
	until BTAUNT.Playing == false
2493-
			Music.SoundId = "rbxassetid://1693948941"
2493+
        attack = false
2494-
			Music.Parent = tors
2494+
2495-
			Music:Play()
2495+
2496-
		elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2496+
function thisisit()
2497-
        DTrail5.Enabled = false
2497+
        attack = true
2498-
        DTrail4.Enabled = false
2498+
2499-
        DTrail3.Enabled = false
2499+
        STAUNT:Play()
2500-
        DTrail2.Enabled = false
2500+
        repeat
2501-
        DTrail.Enabled = false
2501+
2502-
			EdgyMode = false
2502+
        STAUNT.Parent = tors
2503-
			tecks2.Text = "Neutral"
2503+
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
2504-
                        tecks2.Rotation = 0
2504+
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
2505-
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2505+
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
2506
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
2507
		RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
2508-
                        Music.TimePosition = 0
2508+
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
2509-
			Music.SoundId = "rbxassetid://1117396305"
2509+
	until STAUNT.Playing == false
2510-
			Music.Parent = tors
2510+
        attack = false
2511-
			Music:Play()
2511+
2512-
	BC.HeadColor = BrickColor.new("Fossil")
2512+
2513-
	BC.LeftArmColor = BrickColor.new("Fossil")
2513+
function Exploit()
2514-
	BC.LeftLegColor = BrickColor.new("Fossil")
2514+
        exploitable = false
2515-
	BC.RightArmColor = BrickColor.new("Smoky grey")
2515+
	Cso("907332670", tors, 10, 1.05)
2516-
	BC.RightLegColor = BrickColor.new("Fossil")
2516+
2517-
	BC.TorsoColor = BrickColor.new("Fossil")
2517+
	for i = 1,20,0.1 do
2518-
		elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2518+
2519-
        DTrail5.Enabled = false
2519+
	BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
2520-
        DTrail4.Enabled = false
2520+
2521-
        DTrail3.Enabled = false
2521+
	Cso("12222030", tors, 10, 1.05)
2522-
        DTrail2.Enabled = false
2522+
        BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
2523-
        DTrail.Enabled = false
2523+
	for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
2524-
			Divinity = true
2524+
2525-
			tecks2.Text = "Divinity"
2525+
                        Eviscerate(v)
2526-
                        tecks2.Rotation = 0
2526+
                        SoulSteal(v)
2527-
			tecks2.TextColor3 = Color3.new(1, 1, 1)
2527+
2528-
			tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
2528+
2529-
		for i, v in pairs(ArmourParts) do
2529+
        wait(15)
2530-
        	v.BrickColor = BrickColor.new("Institutional white")
2530+
        exploitable = true
2531-
		      		end
2531+
        end))
2532-
		for i, v in pairs(ArmourParts2) do
2532+
2533-
        	v.BrickColor = BrickColor.new("White")
2533+
function ASCENTION()
2534-
		      		end
2534+
2535-
    	for i, v in pairs(NeonParts) do
2535+
2536-
        	v.BrickColor = BrickColor.new("New Yeller")
2536+
	Cso("987502413", tors, 10, 1.05)
2537-
      				end
2537+
2538-
		maincolor = BrickColor.new("New Yeller")
2538+
        vel2.Velocity = Vector3.new(0,30,0)
2539-
	BC.HeadColor = BrickColor.new("White")
2539+
2540-
	BC.LeftArmColor = BrickColor.new("White")
2540+
2541-
	BC.LeftLegColor = BrickColor.new("White")
2541+
	HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
2542-
	BC.RightArmColor = BrickColor.new("New Yeller")
2542+
2543-
	BC.RightLegColor = BrickColor.new("White")
2543+
                BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
2544-
	BC.TorsoColor = BrickColor.new("White")
2544+
                BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
2545-
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
2545+
		CameraEnshaking(1, 4)
2546-
                        Music.TimePosition = 0
2546+
2547-
			Music.SoundId = "rbxassetid://595800581"
2547+
2548-
			Music.Parent = tors
2548+
2549-
			Music:Play()
2549+
2550-
		elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2550+
2551-
        DTrail5.Enabled = false
2551+
2552-
        DTrail4.Enabled = false
2552+
2553-
        DTrail3.Enabled = false
2553+
2554-
        DTrail2.Enabled = false
2554+
2555-
        DTrail.Enabled = false
2555+
2556-
			Divinity = false
2556+
2557-
			tecks2.Text = "Neutral"
2557+
2558-
                        tecks2.Rotation = 0
2558+
2559-
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2559+
2560
Sprinting = false
2561
mouse.KeyDown:connect(function(key)
2562-
	BC.HeadColor = BrickColor.new("Fossil")
2562+
    if string.byte(key) == 48 and attack == false and Mode ~= 10 then
2563-
	BC.LeftArmColor = BrickColor.new("Fossil")
2563+
2564-
	BC.LeftLegColor = BrickColor.new("Fossil")
2564+
2565-
	BC.RightArmColor = BrickColor.new("Smoky grey")
2565+
        Sprinting = true
2566-
	BC.RightLegColor = BrickColor.new("Fossil")
2566+
2567-
	BC.TorsoColor = BrickColor.new("Fossil")
2567+
2568-
                        Music.TimePosition = 0
2568+
2569-
			Music.SoundId = "rbxassetid://1117396305"
2569+
    if string.byte(key) == 48 and attack == false then
2570-
			Music.Parent = tors
2570+
2571-
			Music:Play()
2571+
        Sprinting = false
2572-
		elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2572+
2573-
        DTrail5.Enabled = false
2573+
2574-
        DTrail4.Enabled = false
2574+
2575-
        DTrail3.Enabled = false
2575+
2576-
        DTrail2.Enabled = false
2576+
2577-
        DTrail.Enabled = false
2577+
		if key == 'q' and Mode == 1 then
2578-
			Fighter = true
2578+
                        Power_Burst()
2579-
			tecks2.Text = "Fighter"
2579+
		elseif key == '1' and Mode ~= 2 then
2580-
                        tecks2.Rotation = 0
2580+
			Mode = 2
2581-
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2581+
			SONG = 527076747
2582-
			tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
2582+
			tecks2.Text = "Maquina"
2583-
		for i, v in pairs(ArmourParts) do
2583+
			tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
2584-
        	v.BrickColor = BrickColor.new("Black")
2584+
2585-
		      		end
2585+
 		for i, v in pairs(ArmorColorParts) do
2586-
		for i, v in pairs(ArmourParts2) do
2586+
   		v.BrickColor = BrickColor.new("Really black")
2587-
        	v.BrickColor = BrickColor.new("Really black")
2587+
    	v.Material = "Metal"
2588-
		      		end
2588+
    	v.Transparency = 0
2589-
    	for i, v in pairs(NeonParts) do
2589+
  		end
2590-
        	v.BrickColor = BrickColor.new("Institutional white")
2590+
 for i, v in pairs(ArmorColorParts2) do
2591-
      				end
2591+
    v.BrickColor = BrickColor.new("Persimmon")
2592-
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
2592+
    v.Material = "Metal"
2593-
		maincolor = BrickColor.new("Institutional white")
2593+
    v.Transparency = 0
2594-
	BC.HeadColor = BrickColor.new("Really black")
2594+
2595-
	BC.LeftArmColor = BrickColor.new("Really black")
2595+
  for i, v in pairs(NeonColorParts) do
2596-
	BC.LeftLegColor = BrickColor.new("Really black")
2596+
    maincolor = BrickColor.new("Institutional white")
2597-
	BC.RightArmColor = BrickColor.new("Institutional white")
2597+
    v.BrickColor = maincolor
2598-
	BC.RightLegColor = BrickColor.new("Really black")
2598+
    v.Material = "Neon"
2599-
	BC.TorsoColor = BrickColor.new("Really black")
2599+
    v.Transparency = 0
2600-
			Music.SoundId = "rbxassetid://207375545"
2600+
2601-
			Music.Parent = tors
2601+
		elseif key == '1' and Mode == 2 then
2602-
                        Music.TimePosition = 8.3
2602+
2603-
			Music:Play()
2603+
		elseif key == 't' and Mode == 1 then
2604-
		elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2604+
                        Taunt()
2605-
        DTrail5.Enabled = false
2605+
		elseif key == 'q' and Mode == 2 then
2606-
        DTrail4.Enabled = false
2606+
                        Magic_Bombs()
2607-
        DTrail3.Enabled = false
2607+
		elseif key == 'e' and Mode == 2 then
2608-
        DTrail2.Enabled = false
2608+
                        Dangerous_Field()
2609-
        DTrail.Enabled = false
2609+
		elseif key == 't' and Mode == 2 then
2610-
			Fighter = false
2610+
                        HAAH()
2611-
			tecks2.Text = "Neutral"
2611+
2612-
                        tecks2.Rotation = 0
2612+
	---------------------------------------------------------------------
2613-
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2613+
	if key == 'm' and Mode == 1 then
2614
		Mode = pIXELATED
2615
		SONG = 527076747
2616-
	BC.HeadColor = BrickColor.new("Fossil")
2616+
		tecks2.Text = "Pixis"
2617-
	BC.LeftArmColor = BrickColor.new("Fossil")
2617+
		tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
2618-
	BC.LeftLegColor = BrickColor.new("Fossil")
2618+
		tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
2619-
	BC.RightArmColor = BrickColor.new("Smoky grey")
2619+
 for i, v in pairs(ArmorColorParts) do
2620-
	BC.RightLegColor = BrickColor.new("Fossil")
2620+
    v.BrickColor = BrickColor.new("Navy blue")
2621-
	BC.TorsoColor = BrickColor.new("Fossil")
2621+
    v.Material = "Glass"
2622-
                        Music.TimePosition = 0
2622+
    v.Transparency = 0
2623-
			Music.SoundId = "rbxassetid://1117396305"
2623+
2624-
			Music.Parent = tors
2624+
 for i, v in pairs(ArmorColorParts2) do
2625-
			Music:Play()
2625+
    v.BrickColor = BrickColor.new("Really blue")
2626-
		elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2626+
    v.Material = "Neon"
2627-
        DTrail5.Enabled = false
2627+
    v.Transparency = 0
2628-
        DTrail4.Enabled = false
2628+
2629-
        DTrail3.Enabled = false
2629+
  for i, v in pairs(NeonColorParts) do
2630-
        DTrail2.Enabled = false
2630+
    maincolor = BrickColor.new("Baby blue")
2631-
        DTrail.Enabled = false
2631+
    v.BrickColor = maincolor
2632-
			Purity = true
2632+
    v.Material = "Neon"
2633-
			tecks2.Text = "Purity"
2633+
    v.Transparency = 0.3
2634-
                        tecks2.Rotation = 0
2634+
2635-
			tecks2.TextColor3 = Color3.new(1, 1, 1)
2635+
		elseif key == 'm' and Mode == pIXELATED then
2636-
			tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
2636+
2637-
		for i, v in pairs(ArmourParts) do
2637+
		elseif key == 'q' and Mode == pIXELATED and corrupted == false then
2638-
        	v.BrickColor = BrickColor.new("Institutional white")
2638+
			Pixel_Corrupt()
2639-
		      		end
2639+
2640-
		for i, v in pairs(ArmourParts2) do
2640+
	---------------------------------------------------------------------
2641-
        	v.BrickColor = BrickColor.new("Institutional white")
2641+
	if key == '2' and Mode ~= 3 then
2642-
		      		end
2642+
		Mode = 3
2643-
    	for i, v in pairs(NeonParts) do
2643+
		SONG = 1634231515
2644-
        	v.BrickColor = BrickColor.new("Toothpaste")
2644+
		tecks2.Text = "Zero"
2645-
      				end
2645+
		tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
2646-
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
2646+
		tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
2647-
		maincolor = BrickColor.new("Toothpaste")
2647+
 for i, v in pairs(ArmorColorParts) do
2648-
	BC.HeadColor = BrickColor.new("Institutional white")
2648+
    v.BrickColor = BrickColor.new("Bright blue")
2649-
	BC.LeftArmColor = BrickColor.new("Institutional white")
2649+
    v.Material = "Marble"
2650-
	BC.LeftLegColor = BrickColor.new("Institutional white")
2650+
    v.Transparency = 0
2651-
	BC.RightArmColor = BrickColor.new("Toothpaste")
2651+
2652-
	BC.RightLegColor = BrickColor.new("Institutional white")
2652+
 for i, v in pairs(ArmorColorParts2) do
2653-
	BC.TorsoColor = BrickColor.new("Institutional white")
2653+
2654-
                        Music.TimePosition = 0
2654+
    v.Material = "Metal"
2655-
			Music.SoundId = "rbxassetid://174212509"
2655+
    v.Transparency = 0
2656-
			Music.Parent = tors
2656+
2657-
			Music:Play()
2657+
  for i, v in pairs(NeonColorParts) do
2658-
		elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2658+
    maincolor = BrickColor.new("Toothpaste")
2659-
        DTrail5.Enabled = false
2659+
    v.BrickColor = maincolor
2660-
        DTrail4.Enabled = false
2660+
    v.Material = "Neon"
2661-
        DTrail3.Enabled = false
2661+
    v.Transparency = 0
2662-
        DTrail2.Enabled = false
2662+
2663-
        DTrail.Enabled = false
2663+
		elseif key == '2' and Mode == 3 then
2664-
			Purity = false
2664+
2665-
			tecks2.Text = "Neutral"
2665+
		elseif key == 't' and Mode == 3 then
2666-
                        tecks2.Rotation = 0
2666+
			un_fun()
2667-
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2667+
		elseif key == 'q' and Mode == 3 then
2668
			Shockwave()
2669
	end
2670-
                        Music.TimePosition = 0
2670+
	---------------------------------------------------------------------
2671-
			Music.SoundId = "rbxassetid://1117396305"
2671+
	if key == '3' and Mode ~= 4 then
2672-
			Music.Parent = tors
2672+
		Mode = 4
2673-
			Music:Play()
2673+
		SONG = 539526132
2674-
	BC.HeadColor = BrickColor.new("Fossil")
2674+
		tecks2.Text = "CoNfUsO"
2675-
	BC.LeftArmColor = BrickColor.new("Fossil")
2675+
		tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
2676-
	BC.LeftLegColor = BrickColor.new("Fossil")
2676+
		tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
2677-
	BC.RightArmColor = BrickColor.new("Smoky grey")
2677+
 for i, v in pairs(ArmorColorParts) do
2678-
	BC.RightLegColor = BrickColor.new("Fossil")
2678+
    v.BrickColor = BrickColor.new("Black")
2679-
	BC.TorsoColor = BrickColor.new("Fossil")
2679+
    v.Material = "SmoothPlastic"
2680-
		elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2680+
    v.Transparency = 0
2681-
        DTrail5.Enabled = false
2681+
2682-
        DTrail4.Enabled = false
2682+
 for i, v in pairs(ArmorColorParts2) do
2683-
        DTrail3.Enabled = false
2683+
    v.BrickColor = BrickColor.new("Really black")
2684-
        DTrail2.Enabled = false
2684+
    v.Material = "Metal"
2685-
        DTrail.Enabled = false
2685+
    v.Transparency = 0
2686-
			Solar = true
2686+
2687-
			tecks2.Text = "Solar"
2687+
  for i, v in pairs(NeonColorParts) do
2688-
                        tecks2.Rotation = 0
2688+
    maincolor = BrickColor.new("Bright yellow")
2689-
			tecks2.TextColor3 = Color3.new(1, 1, 0)
2689+
    v.BrickColor = maincolor
2690-
			tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
2690+
    v.Material = "Neon"
2691-
		for i, v in pairs(ArmourParts) do
2691+
    v.Transparency = 0
2692-
        	v.BrickColor = BrickColor.new("New Yeller")
2692+
2693-
		      		end
2693+
		elseif key == '3' and Mode == 4 then
2694-
		for i, v in pairs(ArmourParts2) do
2694+
2695-
        	v.BrickColor = BrickColor.new("Bright yellow")
2695+
		elseif key == 't' and Mode == 4 then
2696-
		      		end
2696+
			again()
2697-
    	for i, v in pairs(NeonParts) do
2697+
		elseif key == 'q' and Mode == 4 then
2698-
        	v.BrickColor = BrickColor.new("Deep orange")
2698+
			Pulse()
2699-
      				end
2699+
2700-
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
2700+
	---------------------------------------------------------------------
2701-
		maincolor = BrickColor.new("Deep orange")
2701+
	if key == 'm' and Mode == 4 then
2702-
	BC.HeadColor = BrickColor.new("New Yeller")
2702+
                attack = true
2703-
	BC.LeftArmColor = BrickColor.new("New Yeller")
2703+
		SONG = 1764195391
2704-
	BC.LeftLegColor = BrickColor.new("New Yeller")
2704+
                hum.WalkSpeed = 0
2705-
	BC.RightArmColor = BrickColor.new("Deep orange")
2705+
	        for i = 1,20,0.1 do
2706-
	BC.RightLegColor = BrickColor.new("New Yeller")
2706+
                swait()
2707-
	BC.TorsoColor = BrickColor.new("New Yeller")
2707+
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
2708-
                        Music.TimePosition = 5
2708+
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
2709-
			Music.SoundId = "rbxassetid://1167066393"
2709+
		RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
2710-
			Music.Parent = tors
2710+
		LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
2711-
			Music:Play()
2711+
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
2712-
		elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
2712+
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
2713-
        DTrail5.Enabled = false
2713+
	        BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
2714-
        DTrail4.Enabled = false
2714+
                end
2715-
        DTrail3.Enabled = false
2715+
                hum.WalkSpeed = 8
2716-
        DTrail2.Enabled = false
2716+
                attack = false
2717-
        DTrail.Enabled = false
2717+
		Mode = 100
2718-
			Solar = false
2718+
		tecks2.Text = "Relogiaõ-Bomba"
2719-
			tecks2.Text = "Neutral"
2719+
		tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
2720-
                        tecks2.Rotation = 0
2720+
		tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
2721-
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2721+
	        Cso("743499393", tors, 10, 1.05)
2722
	        BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
2723
	        BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
2724-
                        Music.TimePosition = 0
2724+
 for i, v in pairs(ArmorColorParts) do
2725-
			Music.SoundId = "rbxassetid://1117396305"
2725+
    v.BrickColor = BrickColor.new("Bright yellow")
2726-
			Music.Parent = tors
2726+
    v.Material = "DiamondPlate"
2727-
			Music:Play()
2727+
    v.Transparency = 0.2
2728-
	BC.HeadColor = BrickColor.new("Fossil")
2728+
2729-
	BC.LeftArmColor = BrickColor.new("Fossil")
2729+
 for i, v in pairs(ArmorColorParts2) do
2730-
	BC.LeftLegColor = BrickColor.new("Fossil")
2730+
    v.BrickColor = BrickColor.new("Really black")
2731-
	BC.RightArmColor = BrickColor.new("Smoky grey")
2731+
    v.Material = "Neon"
2732-
	BC.RightLegColor = BrickColor.new("Fossil")
2732+
    v.Transparency = 0
2733-
	BC.TorsoColor = BrickColor.new("Fossil")
2733+
2734-
		elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2734+
  for i, v in pairs(NeonColorParts) do
2735-
        DTrail5.Enabled = false
2735+
    maincolor = BrickColor.new("New Yeller")
2736-
        DTrail4.Enabled = false
2736+
    v.BrickColor = maincolor
2737-
        DTrail3.Enabled = false
2737+
    v.Material = "Glass"
2738-
        DTrail2.Enabled = false
2738+
    v.Transparency = 0.5
2739-
        DTrail.Enabled = false
2739+
2740-
			Lunar = true
2740+
		elseif key == 'm' and Mode == 100 then
2741-
			tecks2.Text = "Lunar"
2741+
2742-
                        tecks2.Rotation = 0
2742+
		elseif key == 'q' and Mode == 100 then
2743-
			tecks2.TextColor3 = Color3.new(0, 0, 1)
2743+
			LAZER()
2744-
			tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
2744+
2745-
		for i, v in pairs(ArmourParts) do
2745+
	---------------------------------------------------------------------
2746-
        	v.BrickColor = BrickColor.new("Dark blue")
2746+
	if key == '4' and Mode ~= 5 then
2747-
		      		end
2747+
		Mode = 5
2748-
		for i, v in pairs(ArmourParts2) do
2748+
		SONG = 170282324
2749-
        	v.BrickColor = BrickColor.new("Cyan")
2749+
		tecks2.Text = "Cybery"
2750-
		      		end
2750+
		tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
2751-
    	for i, v in pairs(NeonParts) do
2751+
		tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
2752-
        	v.BrickColor = BrickColor.new("Steel blue")
2752+
 for i, v in pairs(ArmorColorParts) do
2753-
      				end
2753+
    v.BrickColor = BrickColor.new("Black")
2754-
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
2754+
    v.Material = "SmoothPlastic"
2755-
		maincolor = BrickColor.new("Steel blue")
2755+
    v.Transparency = 0
2756-
	BC.HeadColor = BrickColor.new("Dark blue")
2756+
2757-
	BC.LeftArmColor = BrickColor.new("Dark blue")
2757+
 for i, v in pairs(ArmorColorParts2) do
2758-
	BC.LeftLegColor = BrickColor.new("Dark blue")
2758+
    v.BrickColor = BrickColor.new("Really black")
2759-
	BC.RightArmColor = BrickColor.new("Steel blue")
2759+
    v.Material = "Metal"
2760-
	BC.RightLegColor = BrickColor.new("Dark blue")
2760+
    v.Transparency = 0
2761-
	BC.TorsoColor = BrickColor.new("Dark blue")
2761+
2762-
                        Music.TimePosition = 0.5
2762+
  for i, v in pairs(NeonColorParts) do
2763-
			Music.SoundId = "rbxassetid://1574603917"
2763+
    maincolor = BrickColor.new("Toothpaste")
2764-
			Music.Parent = tors
2764+
    v.BrickColor = maincolor
2765-
			Music:Play()
2765+
    v.Material = "Neon"
2766-
		elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
2766+
    v.Transparency = 0
2767-
        DTrail5.Enabled = false
2767+
2768-
        DTrail4.Enabled = false
2768+
		elseif key == '4' and Mode == 5 then
2769-
        DTrail3.Enabled = false
2769+
2770-
        DTrail2.Enabled = false
2770+
		elseif key == 'q' and Mode == 5 and exploitable == true then
2771-
        DTrail.Enabled = false
2771+
			Exploit()
2772-
			Lunar = false
2772+
2773-
			tecks2.Text = "Neutral"
2773+
	---------------------------------------------------------------------
2774-
                        tecks2.Rotation = 0
2774+
	if key == '5' and Mode ~= 6 then
2775-
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2775+
		Mode = 6
2776
		SONG = 407749940
2777
		tecks2.Text = "ControladorBR"
2778-
                        Music.TimePosition = 0
2778+
		tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
2779-
			Music.SoundId = "rbxassetid://1117396305"
2779+
		tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
2780-
			Music.Parent = tors
2780+
 for i, v in pairs(ArmorColorParts) do
2781-
			Music:Play()
2781+
    v.BrickColor = BrickColor.new("Dark red")
2782-
	BC.HeadColor = BrickColor.new("Fossil")
2782+
    v.Material = "SmoothPlastic"
2783-
	BC.LeftArmColor = BrickColor.new("Fossil")
2783+
    v.Transparency = 0
2784-
	BC.LeftLegColor = BrickColor.new("Fossil")
2784+
2785-
	BC.RightArmColor = BrickColor.new("Smoky grey")
2785+
 for i, v in pairs(ArmorColorParts2) do
2786-
	BC.RightLegColor = BrickColor.new("Fossil")
2786+
    v.BrickColor = BrickColor.new("Really black")
2787-
	BC.TorsoColor = BrickColor.new("Fossil")
2787+
    v.Material = "Metal"
2788-
		elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2788+
    v.Transparency = 0
2789-
			Destruction = true
2789+
2790-
			tecks2.Text = "Destruction"
2790+
  for i, v in pairs(NeonColorParts) do
2791-
                        tecks2.Rotation = 0
2791+
    maincolor = BrickColor.new("Really red")
2792-
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2792+
    v.BrickColor = maincolor
2793-
			tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
2793+
    v.Material = "Neon"
2794-
		for i, v in pairs(ArmourParts) do
2794+
    v.Transparency = 0
2795-
        	v.BrickColor = BrickColor.new("Really black")
2795+
2796-
		      		end
2796+
		elseif key == '5' and Mode == 6 then
2797-
		for i, v in pairs(ArmourParts2) do
2797+
2798-
        	v.BrickColor = BrickColor.new("Black")
2798+
		elseif key == 'q' and Mode == 6 then
2799-
		      		end
2799+
			Distort()
2800-
    	for i, v in pairs(NeonParts) do
2800+
		elseif key == 'e' and Mode == 6 then
2801-
        	v.BrickColor = BrickColor.new("Really red")
2801+
			Ancient_Rage()
2802-
      				end
2802+
		elseif key == 't' and Mode == 6 then
2803-
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
2803+
			TTTTTTTTTTTaunt()
2804-
        DTrail5.Enabled = true
2804+
2805-
        DTrail4.Enabled = true
2805+
	---------------------------------------------------------------------
2806-
        DTrail3.Enabled = true
2806+
	if key == '6' and Mode ~= 7 then
2807-
        DTrail2.Enabled = true
2807+
		Mode = 7
2808-
        DTrail.Enabled = true
2808+
		SONG = 150794704
2809-
		maincolor = BrickColor.new("Really red")
2809+
		tecks2.Text = "F/D/S Wow"
2810-
	BC.HeadColor = BrickColor.new("Black")
2810+
		tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
2811-
	BC.LeftArmColor = BrickColor.new("Black")
2811+
		tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
2812-
	BC.LeftLegColor = BrickColor.new("Black")
2812+
 for i, v in pairs(ArmorColorParts) do
2813-
	BC.RightArmColor = BrickColor.new("Really red")
2813+
    v.BrickColor = BrickColor.new("Cool yellow")
2814-
	BC.RightLegColor = BrickColor.new("Black")
2814+
    v.Material = "SmoothPlastic"
2815-
	BC.TorsoColor = BrickColor.new("Black")
2815+
    v.Transparency = 0
2816-
                        Music.TimePosition = 2
2816+
2817-
			Music.SoundId = "rbxassetid://1703475948"
2817+
 for i, v in pairs(ArmorColorParts2) do
2818-
			Music.Parent = tors
2818+
    v.BrickColor = BrickColor.new("Medium stone grey")
2819-
			Music:Play()
2819+
    v.Material = "Metal"
2820-
		elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2820+
    v.Transparency = 0
2821-
        DTrail5.Enabled = false
2821+
2822-
        DTrail4.Enabled = false
2822+
  for i, v in pairs(NeonColorParts) do
2823-
        DTrail3.Enabled = false
2823+
    maincolor = BrickColor.new("New Yeller")
2824-
        DTrail2.Enabled = false
2824+
    v.BrickColor = maincolor
2825-
        DTrail.Enabled = false
2825+
    v.Material = "Neon"
2826-
			Destruction = false
2826+
    v.Transparency = 0
2827-
			tecks2.Text = "Neutral"
2827+
2828-
                        tecks2.Rotation = 0
2828+
	elseif key == '6' and Mode == 7 then
2829-
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2829+
		resetmode()
2830
	elseif key == 't' and Mode == 7 then
2831
                BARK()
2832-
                        Music.TimePosition = 0
2832+
	elseif key == 'q' and Mode == 7 then
2833-
			Music.SoundId = "rbxassetid://1117396305"
2833+
                Bark_Splosion()
2834-
			Music.Parent = tors
2834+
2835-
			Music:Play()
2835+
	if key == 'm' and Mode == 7 then
2836-
	BC.HeadColor = BrickColor.new("Fossil")
2836+
		SONG = 257453119
2837-
	BC.LeftArmColor = BrickColor.new("Fossil")
2837+
	        attack = true
2838-
	BC.LeftLegColor = BrickColor.new("Fossil")
2838+
	        hum.WalkSpeed = 0
2839-
	BC.RightArmColor = BrickColor.new("Smoky grey")
2839+
	for i = 0,10,0.08 do
2840-
	BC.RightLegColor = BrickColor.new("Fossil")
2840+
2841-
	BC.TorsoColor = BrickColor.new("Fossil")
2841+
2842-
		elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2842+
2843-
			helpme = true
2843+
2844-
        DTrail5.Enabled = false
2844+
2845-
        DTrail4.Enabled = false
2845+
2846-
        DTrail3.Enabled = false
2846+
2847-
        DTrail2.Enabled = false
2847+
2848-
        DTrail.Enabled = false
2848+
2849-
                        Music.TimePosition = 1
2849+
2850-
			tecks2.Text = "iNsAnItY"
2850+
		Mode = 50
2851-
			Music.SoundId = "rbxassetid://943961217"
2851+
	        BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
2852-
			Music.Parent = tors
2852+
		tecks2.Text = "C R A Z Y"
2853-
			Music:Play()
2853+
		tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
2854-
	BC.HeadColor = BrickColor.random()
2854+
		tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
2855-
	BC.LeftArmColor = BrickColor.random()
2855+
 for i, v in pairs(ArmorColorParts) do
2856-
	BC.LeftLegColor = BrickColor.random()
2856+
    v.BrickColor = BrickColor.new("Magenta")
2857-
	BC.RightArmColor = BrickColor.random()
2857+
    v.Material = "Foil"
2858-
	BC.RightLegColor = BrickColor.random()
2858+
    v.Transparency = 0
2859-
	BC.TorsoColor = BrickColor.random()
2859+
2860-
		elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2860+
 for i, v in pairs(ArmorColorParts2) do
2861-
        DTrail5.Enabled = false
2861+
    v.BrickColor = BrickColor.new("Dark indigo")
2862-
        DTrail4.Enabled = false
2862+
    v.Material = "Glass"
2863-
        DTrail3.Enabled = false
2863+
    v.Transparency = 0.1
2864-
        DTrail2.Enabled = false
2864+
2865-
        DTrail.Enabled = false
2865+
  for i, v in pairs(NeonColorParts) do
2866-
			helpme = false
2866+
    maincolor = BrickColor.new("White")
2867-
			tecks2.Text = "Neutral"
2867+
    v.BrickColor = maincolor
2868-
                        tecks2.Rotation = 0
2868+
    v.Material = "Neon"
2869-
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2869+
    v.Transparency = 0
2870
  end
2871
		elseif key == 'm' and Mode == 50 then
2872-
                        Music.TimePosition = 0
2872+
2873-
			Music.SoundId = "rbxassetid://1117396305"
2873+
		elseif key == 'q' and Mode == 50 then
2874-
			Music.Parent = tors
2874+
			ASCENTION()
2875-
			Music:Play()
2875+
2876-
	BC.HeadColor = BrickColor.new("Fossil")
2876+
	---------------------------------------------------------------------
2877-
	BC.LeftArmColor = BrickColor.new("Fossil")
2877+
	if key == 'm' and Mode == 8 then
2878-
	BC.LeftLegColor = BrickColor.new("Fossil")
2878+
		Mode = 25
2879-
	BC.RightArmColor = BrickColor.new("Smoky grey")
2879+
		SONG = 1770978966
2880-
	BC.RightLegColor = BrickColor.new("Fossil")
2880+
		tecks2.Text = "Sprint"
2881-
	BC.TorsoColor = BrickColor.new("Fossil")
2881+
	        BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
2882-
		elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2882+
		tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
2883-
			Frost = true
2883+
		tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
2884-
        DTrail5.Enabled = false
2884+
 for i, v in pairs(ArmorColorParts) do
2885-
        DTrail4.Enabled = false
2885+
    v.BrickColor = BrickColor.new("Ghost grey")
2886-
        DTrail3.Enabled = false
2886+
    v.Material = "SmoothPlastic"
2887-
        DTrail2.Enabled = false
2887+
    v.Transparency = 0.7
2888-
        DTrail.Enabled = false
2888+
2889-
			tecks2.Text = "Frost"
2889+
 for i, v in pairs(ArmorColorParts2) do
2890-
                        tecks2.Rotation = 0
2890+
    v.BrickColor = BrickColor.new("Quill grey")
2891-
			tecks2.TextColor3 = Color3.new(1, 1, 1)
2891+
    v.Material = "Glass"
2892-
			tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
2892+
    v.Transparency = 0.5
2893-
		for i, v in pairs(ArmourParts) do
2893+
2894-
        	v.BrickColor = BrickColor.new("Cyan")
2894+
  for i, v in pairs(NeonColorParts) do
2895-
		      		end
2895+
    maincolor = BrickColor.new("Fog")
2896-
		for i, v in pairs(ArmourParts2) do
2896+
    v.BrickColor = maincolor
2897-
        	v.BrickColor = BrickColor.new("White")
2897+
    v.Material = "Neon"
2898-
		      		end
2898+
    v.Transparency = 0.5
2899-
    	for i, v in pairs(NeonParts) do
2899+
2900-
        	v.BrickColor = BrickColor.new("Teal")
2900+
		elseif key == 'm' and Mode == 25 then
2901-
      				end
2901+
2902-
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
2902+
		elseif key == 't' and Mode == 25 then
2903-
		maincolor = BrickColor.new("Teal")
2903+
			thisisit()
2904-
	BC.HeadColor = BrickColor.new("Cyan")
2904+
		elseif key == 'q' and Mode == 25 then
2905-
	BC.LeftArmColor = BrickColor.new("Cyan")
2905+
			Spirit_Beam()
2906-
	BC.LeftLegColor = BrickColor.new("Cyan")
2906+
2907-
	BC.RightArmColor = BrickColor.new("Teal")
2907+
	---------------------------------------------------------------------
2908-
	BC.RightLegColor = BrickColor.new("Cyan")
2908+
	if key == '7' and Mode ~= 8 then
2909-
	BC.TorsoColor = BrickColor.new("Cyan")
2909+
		Mode = 8
2910-
                        Music.TimePosition = 1
2910+
		SONG = 561833161
2911-
			Music.SoundId = "rbxassetid://1579308042"
2911+
		tecks2.Text = "Lunatico"
2912-
			Music.Parent = tors
2912+
		tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
2913-
			Music:Play()
2913+
		tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
2914-
		elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
2914+
  	for i, v in pairs(ArmorColorParts) do
2915-
        DTrail5.Enabled = false
2915+
    v.BrickColor = BrickColor.new("Teal")
2916-
        DTrail4.Enabled = false
2916+
    v.Material = "SmoothPlastic"
2917-
        DTrail3.Enabled = false
2917+
    v.Transparency = 0
2918-
        DTrail2.Enabled = false
2918+
  	end
2919-
        DTrail.Enabled = false
2919+
 	for i, v in pairs(ArmorColorParts2) do
2920-
			Frost = false
2920+
    v.BrickColor = BrickColor.new("Medium stone grey")
2921-
			tecks2.Text = "Neutral"
2921+
    v.Material = "Metal"
2922-
                        tecks2.Rotation = 0
2922+
    v.Transparency = 0
2923-
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2923+
 	 end
2924
  	for i, v in pairs(NeonColorParts) do
2925
    maincolor = BrickColor.new("Cyan")
2926-
                        Music.TimePosition = 0
2926+
    v.BrickColor = maincolor
2927-
			Music.SoundId = "rbxassetid://1117396305"
2927+
    v.Material = "Neon"
2928-
			Music.Parent = tors
2928+
    v.Transparency = 0
2929-
			Music:Play()
2929+
  	end
2930-
	BC.HeadColor = BrickColor.new("Fossil")
2930+
		elseif key == '7' and Mode == 8 then
2931-
	BC.LeftArmColor = BrickColor.new("Fossil")
2931+
2932-
	BC.LeftLegColor = BrickColor.new("Fossil")
2932+
		elseif key == 'q' and Mode == 8 then
2933-
	BC.RightArmColor = BrickColor.new("Smoky grey")
2933+
			LunarSpin()
2934-
	BC.RightLegColor = BrickColor.new("Fossil")
2934+
2935-
	BC.TorsoColor = BrickColor.new("Fossil")
2935+
	---------------------------------------------------------------------
2936-
		elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2936+
	if key == '0' and Mode ~= 0 then
2937-
			Ashes = true
2937+
		Mode = 0
2938-
        DTrail5.Enabled = false
2938+
		SONG = 901212276
2939-
        DTrail4.Enabled = false
2939+
		tecks2.Text = "Assasino"
2940-
        DTrail3.Enabled = false
2940+
		tecks2.TextColor3 = Color3.fromRGB(255, 0, 0)
2941-
        DTrail2.Enabled = false
2941+
		tecks2.TextStrokeColor3 = Color3.fromRGB(68, 0, 0)
2942-
        DTrail.Enabled = false
2942+
  	for i, v in pairs(ArmorColorParts) do
2943-
			tecks2.Text = "Ash"
2943+
    v.BrickColor = BrickColor.new("Teal")
2944-
                        tecks2.Rotation = 0
2944+
    v.Material = "SmoothPlastic"
2945-
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2945+
    v.Transparency = 0
2946-
			tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
2946+
  	end
2947-
		for i, v in pairs(ArmourParts) do
2947+
 	for i, v in pairs(ArmorColorParts2) do
2948-
        	v.BrickColor = BrickColor.new("Smoky grey")
2948+
    v.BrickColor = BrickColor.new("Really red")
2949-
		      		end
2949+
    v.Material = "Metal"
2950-
		for i, v in pairs(ArmourParts2) do
2950+
    v.Transparency = 0
2951-
        	v.BrickColor = BrickColor.new("Black")
2951+
 	 end
2952-
		      		end
2952+
  	for i, v in pairs(NeonColorParts) do
2953-
    	for i, v in pairs(NeonParts) do
2953+
    maincolor = BrickColor.new("Really black")
2954-
        	v.BrickColor = BrickColor.new("Really black")
2954+
    v.BrickColor = maincolor
2955-
      				end
2955+
    v.Material = "Neon"
2956-
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
2956+
    v.Transparency = 0
2957-
		maincolor = BrickColor.new("Really black")
2957+
  	end
2958-
	BC.HeadColor = BrickColor.new("Smoky grey")
2958+
		elseif key == '0' and Mode == 9 then
2959-
	BC.LeftArmColor = BrickColor.new("Smoky grey")
2959+
2960-
	BC.LeftLegColor = BrickColor.new("Smoky grey")
2960+
		elseif key == 'q' and Mode == 8 then
2961-
	BC.RightArmColor = BrickColor.new("Really black")
2961+
			LAZER()
2962-
	BC.RightLegColor = BrickColor.new("Smoky grey")
2962+
	    elseif key == 'e' and Mode == 7 then
2963-
	BC.TorsoColor = BrickColor.new("Smoky grey")
2963+
		LunarSpin()
2964-
                        Music.TimePosition = 2
2964+
2965-
			Music.SoundId = "rbxassetid://1514078310"
2965+
	if key == '8' and Mode ~= 9 then
2966-
			Music.Parent = tors
2966+
		Mode = 9
2967-
			Music:Play()
2967+
		SONG = 933385346
2968-
		elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
2968+
		tecks2.Text = "Balanço"
2969-
        DTrail5.Enabled = false
2969+
		tecks2.TextColor3 = Color3.new(255, 255, 255)
2970-
        DTrail4.Enabled = false
2970+
		tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
2971-
        DTrail3.Enabled = false
2971+
 for i, v in pairs(ArmorColorParts) do
2972-
        DTrail2.Enabled = false
2972+
2973-
        DTrail.Enabled = false
2973+
    v.Material = "Glass"
2974-
			Ashes = false
2974+
    v.Transparency = 0
2975-
			tecks2.Text = "Neutral"
2975+
2976-
                        tecks2.Rotation = 0
2976+
 for i, v in pairs(ArmorColorParts2) do
2977-
			tecks2.TextColor3 = Color3.new(0, 0, 0)
2977+
    v.BrickColor = BrickColor.new("Really black")
2978
    v.Material = "Glass"
2979
    v.Transparency = 0.5
2980-
                        Music.TimePosition = 0
2980+
2981-
			Music.SoundId = "rbxassetid://1117396305"
2981+
  for i, v in pairs(NeonColorParts) do
2982-
			Music.Parent = tors
2982+
    maincolor = BrickColor.new("Institutional white")
2983-
			Music:Play()
2983+
    v.BrickColor = maincolor
2984-
	BC.HeadColor = BrickColor.new("Fossil")
2984+
    v.Material = "Neon"
2985-
	BC.LeftArmColor = BrickColor.new("Fossil")
2985+
    v.Transparency = 0
2986-
	BC.LeftLegColor = BrickColor.new("Fossil")
2986+
2987-
	BC.RightArmColor = BrickColor.new("Smoky grey")
2987+
		elseif key == '8' and Mode == 9 then
2988-
	BC.RightLegColor = BrickColor.new("Fossil")
2988+
2989-
	BC.TorsoColor = BrickColor.new("Fossil")
2989+
		elseif key == 't' and Mode == 9 then
2990-
		elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1  then
2990+
			heregoes()
2991-
			tecks2.TextTransparency = 0
2991+
		elseif key == 'q' and Mode == 9 then
2992-
			tecks2.TextStrokeTransparency = 0
2992+
			BalanceSpin()
2993-
		elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0  then
2993+
2994-
			tecks2.TextTransparency = 1
2994+
	---------------------------------------------------------------------------
2995-
			tecks2.TextStrokeTransparency = 1
2995+
	if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
2996-
		elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
2996+
		Mode = 10
2997-
        DTrail5.Enabled = false
2997+
		SONG = 919231299
2998-
        DTrail4.Enabled = false
2998+
        local A = math.random(1,4)
2999-
        DTrail3.Enabled = false
2999+
        if A == 1 then
3000-
        DTrail2.Enabled = false
3000+
	SONG = 919231299
3001-
        DTrail.Enabled = false
3001+
        elseif A == 2 then
3002-
			Planetary = true
3002+
	SONG = 460874877
3003-
			tecks2.Text = "Planetary"
3003+
        elseif A == 3 then
3004-
                        tecks2.Rotation = 0
3004+
	SONG = 943961217
3005-
			tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
3005+
        elseif A == 4 then
3006-
			tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
3006+
	SONG = 623662713
3007-
		for i, v in pairs(ArmourParts) do
3007+
3008-
        	v.BrickColor = BrickColor.new("Dark indigo")
3008+
		tecks2.Text = "InSaNo"
3009-
		      		end
3009+
		tecks2.TextColor3 = Color3.new(0, 0, 0)
3010-
		for i, v in pairs(ArmourParts2) do
3010+
		tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
3011-
        	v.BrickColor = BrickColor.new("Dark indigo")
3011+
 for i, v in pairs(ArmorColorParts) do
3012-
		      		end
3012+
    v.BrickColor = BrickColor.random()
3013-
    	for i, v in pairs(NeonParts) do
3013+
    v.Material = "Glass"
3014-
        	v.BrickColor = BrickColor.new("Dark indigo")
3014+
    v.Transparency = 0
3015-
      				end
3015+
3016-
        char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
3016+
 for i, v in pairs(ArmorColorParts2) do
3017-
		maincolor = BrickColor.new("Dark indigo")
3017+
    v.BrickColor = BrickColor.random()
3018-
	BC.HeadColor = BrickColor.new("Dark indigo")
3018+
    v.Material = "Glass"
3019-
	BC.LeftArmColor = BrickColor.new("Dark indigo")
3019+
    v.Transparency = 0
3020-
	BC.LeftLegColor = BrickColor.new("Dark indigo")
3020+
3021-
	BC.RightArmColor = BrickColor.new("Dark indigo")
3021+
  for i, v in pairs(NeonColorParts) do
3022-
	BC.RightLegColor = BrickColor.new("Dark indigo")
3022+
    maincolor = BrickColor.random()
3023-
	BC.TorsoColor = BrickColor.new("Dark indigo")
3023+
    v.BrickColor = maincolor
3024-
                        Music.TimePosition = 0
3024+
    v.Material = "Neon"
3025-
			Music.SoundId = "rbxassetid://609934004"
3025+
    v.Transparency = 0
3026-
			Music.Parent = tors
3026+
3027-
			Music:Play()
3027+
	elseif key == 'm' and Mode == 10 then
3028-
		elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
3028+
		resetmode()
3029-
			Planetary = false
3029+
	elseif key == 'q' and Mode == 10 then
3030-
        DTrail5.Enabled = false
3030+
		Decapitate()
3031-
        DTrail4.Enabled = false
3031+
3032-
        DTrail3.Enabled = false
3032+
3033-
        DTrail2.Enabled = false
3033+
3034-
        DTrail.Enabled = false
3034+
local Combo = 1
3035-
			tecks2.Text = "Neutral"
3035+
3036-
                        tecks2.Rotation = 0
3036+
3037-
			tecks2.TextColor3 = Color3.new(0, 0, 0)
3037+
		if Combo == 1 then
3038
			Combo = 2
3039
			attackone()
3040-
                        Music.TimePosition = 0
3040+
		elseif Combo == 2 then
3041-
			Music.SoundId = "rbxassetid://1117396305"
3041+
			Combo = 3
3042-
			Music.Parent = tors
3042+
			attacktwo()
3043-
			Music:Play()
3043+
		elseif Combo == 3 then
3044-
	                BC.HeadColor = BrickColor.new("Fossil")
3044+
			Combo = 1
3045-
	                BC.LeftArmColor = BrickColor.new("Fossil")
3045+
			attackthree()
3046-
	                BC.LeftLegColor = BrickColor.new("Fossil")
3046+
3047-
	                BC.RightArmColor = BrickColor.new("Smoky grey")
3047+
3048-
	                BC.RightLegColor = BrickColor.new("Fossil")
3048+
3049-
	                BC.TorsoColor = BrickColor.new("Fossil")
3049+
3050
 
3051
3052
3053
3054
3055-
		if EdgyMode == true then
3055+
3056-
			if key == 'r' then
3056+
3057-
			Decapitate()
3057+
3058-
			elseif key == 'e' then
3058+
3059-
				Laugh()
3059+
3060
	swait()
3061
	sine = sine + change
3062-
		if Divinity == true then
3062+
3063-
			if key == 'r' then
3063+
3064-
				Beam_Of_Light()
3064+
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
3065-
			elseif key == 'f' then
3065+
3066-
				Blast_Of_God()
3066+
3067
			idle = idle + 1
3068
		else
3069-
		if Fighter == true then
3069+
3070-
			if key == 'e' then
3070+
3071-
				Flying_Kick()
3071+
		if Mode == 5 then
3072-
			elseif key == 'f' then
3072+
			Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
3073-
				UpperCut()
3073+
3074-
			elseif key == 't' then
3074+
		if Mode == 25 then
3075-
				Spinning_Kick()
3075+
		PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
3076
		end
3077
		if Mode == 100 then
3078-
		if Purity == true then
3078+
			PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
3079-
			if key == 'r' then
3079+
			MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
3080-
				Purity_Slam()
3080+
3081
		if Mode == 7 then
3082
			Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
3083-
		if Solar == true then
3083+
3084-
			if key == 'r' then
3084+
		if Mode == 10 then
3085-
				Eruption()
3085+
		PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
3086-
			elseif key == 't' then
3086+
		tecks2.TextColor3 = maincolor.Color
3087-
				Solar_Flare()
3087+
		tecks2.TextStrokeColor3 = maincolor.Color
3088-
                        end
3088+
		for i, v in pairs(ArmorColorParts) do
3089
		v.BrickColor = BrickColor.random()
3090-
		if Frost == true then
3090+
		v.Material = "Glass"
3091-
			if key == 'r' then
3091+
		v.Transparency = 0
3092-
				Blizzard()
3092+
3093-
			elseif key == 't' then
3093+
		for i, v in pairs(ArmorColorParts2) do
3094-
				Cryo_Freeze()
3094+
		v.BrickColor = BrickColor.random()
3095
		v.Material = "Glass"
3096
		v.Transparency = 0
3097-
		if Ashes == true then
3097+
3098-
			if key == 't' and notmenacing then
3098+
		for i, v in pairs(NeonColorParts) do
3099-
				Menacing_Aura()
3099+
		maincolor = BrickColor.random()
3100-
			elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
3100+
		v.BrickColor = maincolor
3101-
				Heat_Stroke()
3101+
		v.Material = "Neon"
3102
		v.Transparency = 0
3103
		end
3104-
		if Lunar == true then
3104+
3105-
			if key == 't' then
3105+
		if Mode == 6 then
3106-
				ShadowWarp()
3106+
        local A = math.random(1,15)
3107-
			elseif key == 'r' then
3107+
        if A == 1 then
3108-
				Shade()
3108+
	Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
3109
        if A == 2 then
3110
	Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
3111-
		if Destruction == true then
3111+
3112-
			if key == 'r' then
3112+
3113-
				Diablo_Explosion()
3113+
3114-
			elseif key == 'f' then
3114+
3115-
				Hell_From_Above()
3115+
3116-
			elseif key == 't' then
3116+
3117-
				Spinning_Below()
3117+
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
3118
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
3119
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
3120-
		if Planetary == true then
3120+
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
3121-
			if key == 'r' then
3121+
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
3122-
                                Multi_Bombs()
3122+
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
3123-
			elseif key == 't' then
3123+
3124-
				Universal_Crush()
3124+
3125
			Anim = "Fall"
3126
			if attack == false then
3127-
		if helpme == true then
3127+
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
3128-
			if key == 'r' then
3128+
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
3129-
				Painful_Stomp()
3129+
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
3130-
			elseif key == 'f' then
3130+
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
3131-
				Ending()
3131+
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
3132-
			elseif key == 't' then
3132+
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
3133-
				Ende_der_Weld()
3133+
3134
		elseif torvel < 1 and hitfloor ~= nil then
3135
			Anim = "Idle"
3136
			change = 1
3137-
 end)
3137+
3138
				if Mode == 1 then --Normal
3139
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
3140
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
3141-
	while true do
3141+
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
3142-
		swait(8)
3142+
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
3143-
		if Solar == true then
3143+
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
3144-
			sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
3144+
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
3145
				elseif Mode == pIXELATED then --PIXELATED
3146
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
3147
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
3148
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
3149-
	while true do
3149+
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
3150-
		swait(4)
3150+
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
3151-
		if Frost == true then
3151+
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
3152-
		        Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
3152+
				elseif Mode == 50 then --ASCENDED
3153-
	                Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
3153+
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
3154
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
3155
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
3156
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
3157
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
3158-
	while true do
3158+
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
3159-
		swait(4)
3159+
			elseif Mode == 2 then --Machinery
3160-
		if Lunar == true then
3160+
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
3161-
		        Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
3161+
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
3162
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
3163
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
3164
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
3165
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
3166
			elseif Mode == 3 then --ICE
3167
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
3168
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
3169
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
3170
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
3171
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
3172
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
3173
			elseif Mode == 4 then --Infused
3174
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
3175
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
3176
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
3177
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
3178
				RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
3179
				LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
3180
			elseif Mode == 5 then --Cybernetic
3181
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
3182-
	if helpme == true then
3182+
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
3183-
		for i, v in pairs(ArmourParts) do
3183+
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
3184-
       			v.BrickColor = BrickColor.random()
3184+
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
3185-
		    end
3185+
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
3186-
				for i, v in pairs(ArmourParts2) do
3186+
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
3187-
        	v.BrickColor = BrickColor.random()
3187+
			elseif Mode == 25 then --Spiritual
3188-
		 	end
3188+
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
3189-
    			for i, v in pairs(NeonParts) do
3189+
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
3190-
        	v.BrickColor = BrickColor.random()
3190+
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
3191-
      		end
3191+
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
3192-
				maincolor = BrickColor.random()
3192+
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
3193-
                                char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
3193+
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
3194-
                                tecks2.Text = ""..insanity[math.random(1,#insanity)]
3194+
			elseif Mode == 6 then --Controlled Beyond Recognition
3195-
				tecks2.TextColor3 = maincolor.Color
3195+
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
3196-
				tecks2.TextStrokeColor3 = maincolor.Color
3196+
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
3197-
				tecks2.Rotation = math.random(-11, 11)
3197+
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
3198-
	                        BC.HeadColor = BrickColor.random()
3198+
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
3199-
	                        BC.LeftArmColor = BrickColor.random()
3199+
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
3200-
	                        BC.LeftLegColor = BrickColor.random()
3200+
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
3201-
	                        BC.RightArmColor = BrickColor.random()
3201+
			elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
3202-
	                        BC.RightLegColor = BrickColor.random()
3202+
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
3203-
	                        BC.TorsoColor = BrickColor.random()
3203+
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
3204-
			MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
3204+
				RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
3205
				LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
3206-
	if EdgyMode == true then
3206+
				RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
3207-
		tecks2.Rotation = math.random(-2, 2)
3207+
				LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
3208
			elseif Mode == 100 then --Overclocked
3209-
	if Planetary == true then
3209+
3210-
		MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
3210+
3211-
		tecks2.Rotation = math.random(-4, 4)
3211+
3212
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
3213
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
3214
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
3215
			elseif Mode == 8 then --Lunarist
3216-
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
3216+
				MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
3217
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
3218
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
3219
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
3220
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
3221
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
3222
				LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
3223
			elseif Mode == 10 then --INSANITY
3224
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
3225
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
3226
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
3227-
				rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
3227+
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
3228-
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
3228+
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
3229-
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
3229+
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
3230-
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
3230+
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
3231-
				LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
3231+
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
3232-
				RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
3232+
3233
			end
3234
		elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
3235
			Anim = "Walk"
3236
			change = 1.1
3237
			if attack == false then
3238-
				rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
3238+
				if Mode == 6 then
3239-
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
3239+
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
3240-
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
3240+
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
3241-
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
3241+
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
3242-
				LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
3242+
         			LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
3243-
				RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
3243+
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
3244
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
3245
			elseif Mode == 5 then
3246
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
3247
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
3248-
			if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
3248+
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
3249-
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
3249+
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
3250
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
3251-
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
3251+
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
3252-
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
3252+
			elseif Mode == 25 then
3253-
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
3253+
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
3254-
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
3254+
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
3255-
			elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
3255+
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
3256-
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
3256+
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
3257-
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
3257+
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
3258-
				if Mrandom(1,15) == 1 then
3258+
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
3259-
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
3259+
			elseif Mode == 100 then 
3260
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
3261-
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
3261+
3262-
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
3262+
3263-
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
3263+
3264-
				LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
3264+
3265-
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
3265+
3266-
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
3266+
			elseif Mode == 10 then
3267
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
3268-
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
3268+
3269-
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
3269+
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
3270-
		RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
3270+
				RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
3271-
		LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
3271+
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
3272-
			elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
3272+
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
3273-
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
3273+
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
3274-
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
3274+
			elseif Mode == 8 then
3275-
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
3275+
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
3276-
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
3276+
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
3277-
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
3277+
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
3278-
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
3278+
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
3279-
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
3279+
				RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
3280-
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
3280+
				LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
3281-
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
3281+
			elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
3282-
				RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
3282+
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
3283-
				LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
3283+
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
3284-
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
3284+
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3285-
				LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
3285+
	         		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3286-
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
3286+
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
3287-
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
3287+
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,	Rad(-5) + la.RotVelocity.Y / 75), 0.1)
3288-
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
3288+
3289-
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
3289+
3290-
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
3290+
3291-
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
3291+
3292-
				LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
3292+
3293-
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
3293+
3294-
                                rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
3294+
		if Mode == 5 then
3295-
                                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
3295+
			rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
3296-
                                RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
3296+
			tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
3297-
                                LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
3297+
			RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
3298-
                                RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
3298+
			LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
3299-
          LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
3299+
			RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
3300-
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
3300+
			LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
3301-
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
3301+
		elseif Mode == 25 or Mode == 10 then
3302-
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
3302+
			rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
3303-
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
3303+
			tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
3304-
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
3304+
			RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
3305-
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
3305+
			LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
3306-
				LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
3306+
			RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
3307-
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
3307+
			LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
3308
		elseif Mode ~= 5 then
3309
			rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
3310
			tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
3311
			RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3312
         		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3313
			RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
3314-
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
3314+
			LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125)  * Cos(sine / 7) , Rad(0) ,	Rad(-5) + la.RotVelocity.Y / 75), 0.15)
3315
			end
3316
			end
3317-
				if math.random(1,1) == 1 then
3317+
3318-
					rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
3318+
3319-
					tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
3319+
	Music.SoundId = "rbxassetid://"..SONG
3320-
					RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
3320+
	Music.Looped = true
3321-
					LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
3321+
	Music.Pitch = 1
3322-
					RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
3322+
	Music.Volume = 2.5
3323-
					LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
3323+
3324
	Music:Resume()
3325-
				for i, v in pairs(ArmourParts) do
3325+
3326-
       			v.BrickColor = BrickColor.random()
3326+
3327-
		    end
3327+
3328-
				for i, v in pairs(ArmourParts2) do
3328+
3329-
        	v.BrickColor = BrickColor.random()
3329+
3330-
		 	end
3330+
3331-
    			for i, v in pairs(NeonParts) do
3331+
3332-
        	v.BrickColor = BrickColor.random()
3332+
3333-
      		end
3333+
3334-
				maincolor = BrickColor.random()
3334+
3335-
				tecks2.TextColor3 = maincolor.Color
3335+
3336-
				tecks2.TextStrokeColor3 = maincolor.Color
3336+
3337-
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
3337+
3338-
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
3338+
3339-
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
3339+
3340-
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
3340+
3341-
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
3341+
3342-
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
3342+
3343-
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
3343+
3344-
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
3344+
3345-
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
3345+
3346-
				RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
3346+
3347-
				LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
3347+
3348
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
3349
							local Mesh = Thing[7]
3350
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
3351-
			change = .6
3351+
3352-
			if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
3352+
3353-
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
3353+
3354-
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
3354+
3355-
				RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3355+
3356-
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3356+
3357-
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
3357+
3358-
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45)  * Cos(sine / 7) , Rad(0) ,	Rad(-5) + la.RotVelocity.Y / 75), 0.1)
3358+
3359-
			elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
3359+
3360-
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
3360+
3361-
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
3361+
						elseif Thing[2] == "Elec" then							local Mesh = Thing[1].Mesh
3362-
				RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3362+
3363-
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
3363+
3364-
		RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
3364+
3365-
		LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
3365+
3366-
			elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
3366+
3367-
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
3367+
3368-
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
3368+
3369-
				RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
3369+
3370-
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
3370+
3371-
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
3371+
3372-
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
3372+
3373-
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
3373+
3374
						table.remove(Effects, e)
3375
					end
3376
				end
3377
			end
3378
		end
3379
	end
3380-
			elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
3380+
3381
-------------------------------------------------------
3382
--End Animations And Script--
3383-
				if math.random(1,1) == 1 then
3383+