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| 1 | ----------------------- | |
| 2 | - | --WhAT ANOTHER ONE????????!-- |
| 2 | + | --[[ Name : WAOV2 ]]-- |
| 3 | ------------------------------------------------------- | |
| 4 | - | --A script By makhail07 |
| 4 | + | --A script By makhail07, 2003boobear and XXUNORIBOASXX. |
| 5 | ||
| 6 | - | --This edit by 2003boobear |
| 6 | + | --Discord Creterisk#2958 <- makhail07's discord |
| 7 | ||
| 8 | - | --Discord Creterisk#2958 |
| 8 | + | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION |
| 9 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
| 10 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
| 11 | - | --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png |
| 11 | + | --YOU FUCKING SKIDS, |
| 12 | --For Those who log/decompile this, If you sell or trade this, | |
| 13 | --and I find out who you are, i will take massive action. | |
| 14 | --:b: | |
| 15 | ------------------------------------------------------- | |
| 16 | ||
| 17 | local FavIDs = {
| |
| 18 | 340106355, --Nefl Crystals | |
| 19 | 927529620, --Dimension | |
| 20 | 876981900, --Fantasy | |
| 21 | 398987889, --Ordinary Days | |
| 22 | 1117396305, --Oh wait, it's you. | |
| 23 | 885996042, --Action Winter Journey | |
| 24 | 919231299, --Sprawling Idiot Effigy | |
| 25 | 743466274, --Good Day Sunshine | |
| 26 | 727411183, --Knife Fight | |
| 27 | 1402748531, --The Earth Is Counting On You! | |
| 28 | 595230126 --Robot Language | |
| 29 | } | |
| 30 | - | --The reality of my life isn't real but a Universe -makhail07 |
| 30 | + | |
| 31 | ||
| 32 | - | local Player = game.Players.localPlayer |
| 32 | + | |
| 33 | - | local Character = Player.Character |
| 33 | + | --The reality of my life isn't real but a Universe -Creterisk |
| 34 | --All people can be nice, Even if you don't think so. -2003boobear | |
| 35 | --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX | |
| 36 | wait() | |
| 37 | local plr = game:service'Players'.LocalPlayer | |
| 38 | - | local la= char["Left Arm"] |
| 38 | + | |
| 39 | - | local rl= char["Right Leg"] |
| 39 | + | |
| 40 | local hed = char.Head | |
| 41 | local root = char.HumanoidRootPart | |
| 42 | local rootj = root.RootJoint | |
| 43 | local tors = char.Torso | |
| 44 | local ra = char["Right Arm"] | |
| 45 | local la = char["Left Arm"] | |
| 46 | - | local LeftArm = Character["Left Arm"] |
| 46 | + | local rl = char["Right Leg"] |
| 47 | - | local RightArm = Character["Right Arm"] |
| 47 | + | |
| 48 | - | local LeftLeg = Character["Left Leg"] |
| 48 | + | local neck = tors["Neck"] |
| 49 | - | local RightLeg = Character["Right Leg"] |
| 49 | + | |
| 50 | - | local Head = Character.Head |
| 50 | + | |
| 51 | - | local Torso = Character.Torso |
| 51 | + | |
| 52 | - | local cam = game.Workspace.CurrentCamera |
| 52 | + | |
| 53 | - | local RootPart = Character.HumanoidRootPart |
| 53 | + | local maincolor = BrickColor.new("Dark green")
|
| 54 | - | local RootJoint = RootPart.RootJoint |
| 54 | + | exploitable = true |
| 55 | ------------------------------------------------------- | |
| 56 | --Start Whitelist and Invincibility-- | |
| 57 | ------------------------------------------------------- | |
| 58 | - | local EdgyMode = false |
| 58 | + | ff = Instance.new("ForceField",char)
|
| 59 | - | local Divinity = false |
| 59 | + | ff.Visible = false |
| 60 | - | local Fighter = false |
| 60 | + | hum.Name = "Base" |
| 61 | - | local Purity = false |
| 61 | + | hum.MaxHealth = 1.0E298 |
| 62 | - | local Destruction = false |
| 62 | + | hum.Health = 1.0E298 |
| 63 | - | local helpme = false |
| 63 | + | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
|
| 64 | - | local Planetary = false |
| 64 | + | if hum.Health > 0.1 and hum.Health < 1.0E298 then |
| 65 | - | local Solar = false |
| 65 | + | hum.MaxHealth = 1.0E298 |
| 66 | - | local Lunar = false |
| 66 | + | hum.Health = 1.0E298 |
| 67 | - | local Frost = false |
| 67 | + | |
| 68 | - | local Ashes = false |
| 68 | + | |
| 69 | - | local notmenacing = true |
| 69 | + | |
| 70 | - | local maincolor = BrickColor.new("Institutional white")
|
| 70 | + | --End Whitelist and Invincibility-- |
| 71 | ------------------------------------------------------- | |
| 72 | - | --do a die |
| 72 | + | |
| 73 | warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
| |
| 74 | ||
| 75 | warn("I hope you enjoy.")
| |
| 76 | ||
| 77 | warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
| |
| 78 | ||
| 79 | ------------------------------------------------------- | |
| 80 | --Start Good Stuff-- | |
| 81 | ------------------------------------------------------- | |
| 82 | cam = game.Workspace.CurrentCamera | |
| 83 | CF = CFrame.new | |
| 84 | VT = Vector3.new | |
| 85 | angles = CFrame.Angles | |
| 86 | attack = false | |
| 87 | Euler = CFrame.fromEulerAnglesXYZ | |
| 88 | Rad = math.rad | |
| 89 | IT = Instance.new | |
| 90 | BrickC = BrickColor.new | |
| 91 | Cos = math.cos | |
| 92 | - | local cn = CFrame.new |
| 92 | + | |
| 93 | - | local mr = math.rad |
| 93 | + | |
| 94 | - | local angles = CFrame.Angles |
| 94 | + | |
| 95 | - | local ud = UDim2.new |
| 95 | + | |
| 96 | - | local c3 = Color3.new |
| 96 | + | |
| 97 | Floor = math.floor | |
| 98 | ------------------------------------------------------- | |
| 99 | --End Good Stuff-- | |
| 100 | ------------------------------------------------------- | |
| 101 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 102 | RSH, LSH = nil, nil | |
| 103 | RW = Instance.new("Weld")
| |
| 104 | LW = Instance.new("Weld")
| |
| 105 | RH = tors["Right Hip"] | |
| 106 | LH = tors["Left Hip"] | |
| 107 | RSH = tors["Right Shoulder"] | |
| 108 | LSH = tors["Left Shoulder"] | |
| 109 | RSH.Parent = nil | |
| 110 | LSH.Parent = nil | |
| 111 | RW.Name = "RW" | |
| 112 | RW.Part0 = tors | |
| 113 | RW.C0 = CF(1.5, 0.5, 0) | |
| 114 | RW.C1 = CF(0, 0.5, 0) | |
| 115 | RW.Part1 = ra | |
| 116 | RW.Parent = tors | |
| 117 | LW.Name = "LW" | |
| 118 | LW.Part0 = tors | |
| 119 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 120 | LW.C1 = CF(0, 0.5, 0) | |
| 121 | LW.Part1 = la | |
| 122 | LW.Parent = tors | |
| 123 | Effects = {}
| |
| 124 | ------------------------------------------------------- | |
| 125 | --Start HeartBeat-- | |
| 126 | ------------------------------------------------------- | |
| 127 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 128 | ArtificialHB.Name = "Heartbeat" | |
| 129 | script:WaitForChild("Heartbeat")
| |
| 130 | ||
| 131 | frame = 1 / 60 | |
| 132 | tf = 0 | |
| 133 | allowframeloss = false | |
| 134 | tossremainder = false | |
| 135 | ||
| 136 | ||
| 137 | lastframe = tick() | |
| 138 | script.Heartbeat:Fire() | |
| 139 | ||
| 140 | ||
| 141 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 142 | tf = tf + s | |
| 143 | if tf >= frame then | |
| 144 | if allowframeloss then | |
| 145 | script.Heartbeat:Fire() | |
| 146 | lastframe = tick() | |
| 147 | else | |
| 148 | for i = 1, math.floor(tf / frame) do | |
| 149 | script.Heartbeat:Fire() | |
| 150 | end | |
| 151 | lastframe = tick() | |
| 152 | end | |
| 153 | if tossremainder then | |
| 154 | tf = 0 | |
| 155 | else | |
| 156 | tf = tf - frame * math.floor(tf / frame) | |
| 157 | end | |
| 158 | end | |
| 159 | end) | |
| 160 | ------------------------------------------------------- | |
| 161 | --End HeartBeat-- | |
| 162 | ------------------------------------------------------- | |
| 163 | ||
| 164 | TAUNT = Instance.new("Sound", tors)
| |
| 165 | - | local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
|
| 165 | + | TAUNT.SoundId = "http://www.roblox.com/asset/?id=1018518369" |
| 166 | TAUNT.Volume = 10 | |
| 167 | - | local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
|
| 167 | + | TAUNT.Pitch = 1 |
| 168 | TAUNT.Looped = false | |
| 169 | - | local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
|
| 169 | + | TAUNT.TimePosition = 0.12 |
| 170 | ||
| 171 | BTAUNT = Instance.new("Sound", tors)
| |
| 172 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=616576465" | |
| 173 | BTAUNT.Volume = 10 | |
| 174 | BTAUNT.Pitch = 1 | |
| 175 | BTAUNT.Looped = false | |
| 176 | BTAUNT.TimePosition = 0.2 | |
| 177 | ||
| 178 | ITAUNT = Instance.new("Sound", tors)
| |
| 179 | ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1077567974" | |
| 180 | ITAUNT.Volume = 10 | |
| 181 | ITAUNT.Pitch = 1 | |
| 182 | ITAUNT.Looped = false | |
| 183 | ITAUNT.TimePosition = 0 | |
| 184 | ||
| 185 | BATAUNT = Instance.new("Sound", tors)
| |
| 186 | BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715" | |
| 187 | BATAUNT.Volume = 10 | |
| 188 | BATAUNT.Pitch = 1 | |
| 189 | BATAUNT.Looped = false | |
| 190 | BATAUNT.TimePosition = 0 | |
| 191 | ||
| 192 | STAUNT = Instance.new("Sound", tors)
| |
| 193 | STAUNT.SoundId = "http://www.roblox.com/asset/?id=135436309" | |
| 194 | STAUNT.Volume = 10 | |
| 195 | STAUNT.Pitch = 1 | |
| 196 | STAUNT.Looped = false | |
| 197 | STAUNT.TimePosition = 0.05 | |
| 198 | ||
| 199 | DTAUNT = Instance.new("Sound", tors)
| |
| 200 | DTAUNT.SoundId = "http://www.roblox.com/asset/?id=291624206" | |
| 201 | DTAUNT.Volume = 10 | |
| 202 | DTAUNT.Pitch = 1 | |
| 203 | DTAUNT.Looped = false | |
| 204 | DTAUNT.TimePosition = 0 | |
| 205 | ||
| 206 | LAZOR = Instance.new("Sound", ra)
| |
| 207 | LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045" | |
| 208 | LAZOR.Volume = 10 | |
| 209 | LAZOR.Pitch = 0.7 | |
| 210 | LAZOR.Looped = false | |
| 211 | LAZOR.TimePosition = 0 | |
| 212 | ||
| 213 | ------------------------------------------------------- | |
| 214 | --Start Important Functions-- | |
| 215 | ------------------------------------------------------- | |
| 216 | function swait(num) | |
| 217 | if num == 0 or num == nil then | |
| 218 | game:service("RunService").Stepped:wait(0)
| |
| 219 | else | |
| 220 | for i = 0, num do | |
| 221 | game:service("RunService").Stepped:wait(0)
| |
| 222 | end | |
| 223 | end | |
| 224 | end | |
| 225 | function thread(f) | |
| 226 | coroutine.resume(coroutine.create(f)) | |
| 227 | end | |
| 228 | function clerp(a, b, t) | |
| 229 | local qa = {
| |
| 230 | QuaternionFromCFrame(a) | |
| 231 | } | |
| 232 | local qb = {
| |
| 233 | QuaternionFromCFrame(b) | |
| 234 | } | |
| 235 | local ax, ay, az = a.x, a.y, a.z | |
| 236 | local bx, by, bz = b.x, b.y, b.z | |
| 237 | local _t = 1 - t | |
| 238 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 239 | end | |
| 240 | function ShockWave(Part, cframe1, cframe2, Damage, Size) | |
| 241 | coroutine.resume(coroutine.create(function() | |
| 242 | local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5)) | |
| 243 | wave.Anchored = true | |
| 244 | wave.CFrame = Part.CFrame * cframe1 | |
| 245 | local Msh = Create("SpecialMesh"){
| |
| 246 | Parent = wave, | |
| 247 | MeshType = "Sphere" | |
| 248 | } | |
| 249 | Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
| |
| 250 | for i = 0, 1, 0.2 do | |
| 251 | wait() | |
| 252 | local dir = wave.CFrame.lookVector * -1 | |
| 253 | local pos = rayCast(wave.Position, dir, 5, Character) | |
| 254 | wave.CFrame = wave.CFrame * cframe2 | |
| 255 | table.insert(Effects, {
| |
| 256 | wave, | |
| 257 | "Sphere", | |
| 258 | 0.01, | |
| 259 | .03, | |
| 260 | .03, | |
| 261 | .03, | |
| 262 | }) | |
| 263 | end | |
| 264 | end)) | |
| 265 | end | |
| 266 | ||
| 267 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
| 268 | local type = type | |
| 269 | - | warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
|
| 269 | + | local rng = Instance.new("Part", char)
|
| 270 | rng.Anchored = true | |
| 271 | - | warn("Please support the original creator, makhail07.")
|
| 271 | + | rng.BrickColor = color |
| 272 | rng.CanCollide = false | |
| 273 | - | warn("Also, 2003boobear made this edit.")
|
| 273 | + | rng.FormFactor = 3 |
| 274 | rng.Name = "Ring" | |
| 275 | - | shirt = Instance.new("Shirt", char)
|
| 275 | + | rng.Material = "Neon" |
| 276 | - | shirt.Name = "Shirt" |
| 276 | + | rng.Size = Vector3.new(1, 1, 1) |
| 277 | - | pants = Instance.new("Pants", char)
|
| 277 | + | rng.Transparency = 0 |
| 278 | - | pants.Name = "Pants" |
| 278 | + | rng.TopSurface = 0 |
| 279 | - | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537" |
| 279 | + | rng.BottomSurface = 0 |
| 280 | - | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689" |
| 280 | + | rng.CFrame = pos |
| 281 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 282 | - | local BC = char["Body Colors"] |
| 282 | + | local rngm = Instance.new("SpecialMesh", rng)
|
| 283 | - | BC.HeadColor = BrickColor.new("Fossil")
|
| 283 | + | rngm.MeshType = "Brick" |
| 284 | - | BC.LeftArmColor = BrickColor.new("Fossil")
|
| 284 | + | rngm.Scale = VT(x1,y1,z1) |
| 285 | - | BC.LeftLegColor = BrickColor.new("Fossil")
|
| 285 | + | if rainbowmode == true then |
| 286 | - | BC.RightArmColor = BrickColor.new("Smoky grey")
|
| 286 | + | rng.Color = Color3.new(r/255,g/255,b/255) |
| 287 | - | BC.RightLegColor = BrickColor.new("Fossil")
|
| 287 | + | |
| 288 | - | BC.TorsoColor = BrickColor.new("Fossil")
|
| 288 | + | local scaler2 = 1 |
| 289 | local speeder = FastSpeed/10 | |
| 290 | if type == "Add" then | |
| 291 | scaler2 = 1*value | |
| 292 | elseif type == "Divide" then | |
| 293 | scaler2 = 1/value | |
| 294 | end | |
| 295 | coroutine.resume(coroutine.create(function() | |
| 296 | for i = 0,10/bonuspeed,0.1 do | |
| 297 | swait() | |
| 298 | if type == "Add" then | |
| 299 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 300 | elseif type == "Divide" then | |
| 301 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 302 | end | |
| 303 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
| 304 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 305 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 306 | end | |
| 307 | rng:Destroy() | |
| 308 | end)) | |
| 309 | end | |
| 310 | New = function(Object, Parent, Name, Data) | |
| 311 | local Object = Instance.new(Object) | |
| 312 | for Index, Value in pairs(Data or {}) do
| |
| 313 | Object[Index] = Value | |
| 314 | end | |
| 315 | Object.Parent = Parent | |
| 316 | Object.Name = Name | |
| 317 | return Object | |
| 318 | end | |
| 319 | function QuaternionFromCFrame(cf) | |
| 320 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 321 | local trace = m00 + m11 + m22 | |
| 322 | if trace > 0 then | |
| 323 | local s = math.sqrt(1 + trace) | |
| 324 | local recip = 0.5 / s | |
| 325 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 326 | else | |
| 327 | local i = 0 | |
| 328 | if m00 < m11 then | |
| 329 | i = 1 | |
| 330 | end | |
| 331 | if m22 > (i == 0 and m00 or m11) then | |
| 332 | i = 2 | |
| 333 | end | |
| 334 | if i == 0 then | |
| 335 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 336 | local recip = 0.5 / s | |
| 337 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 338 | elseif i == 1 then | |
| 339 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color) |
| 339 | + | |
| 340 | local recip = 0.5 / s | |
| 341 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 342 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color) |
| 342 | + | |
| 343 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 344 | local recip = 0.5 / s | |
| 345 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 346 | end | |
| 347 | end | |
| 348 | end | |
| 349 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 350 | local xs, ys, zs = x + x, y + y, z + z | |
| 351 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 352 | local xx = x * xs | |
| 353 | local xy = x * ys | |
| 354 | local xz = x * zs | |
| 355 | local yy = y * ys | |
| 356 | local yz = y * zs | |
| 357 | local zz = z * zs | |
| 358 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 359 | end | |
| 360 | function QuaternionSlerp(a, b, t) | |
| 361 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 362 | local startInterp, finishInterp | |
| 363 | if cosTheta >= 1.0E-4 then | |
| 364 | if 1 - cosTheta > 1.0E-4 then | |
| 365 | local theta = math.acos(cosTheta) | |
| 366 | local invSinTheta = 1 / Sin(theta) | |
| 367 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 368 | finishInterp = Sin(t * theta) * invSinTheta | |
| 369 | else | |
| 370 | startInterp = 1 - t | |
| 371 | finishInterp = t | |
| 372 | end | |
| 373 | elseif 1 + cosTheta > 1.0E-4 then | |
| 374 | local theta = math.acos(-cosTheta) | |
| 375 | local invSinTheta = 1 / Sin(theta) | |
| 376 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 377 | finishInterp = Sin(t * theta) * invSinTheta | |
| 378 | else | |
| 379 | startInterp = t - 1 | |
| 380 | finishInterp = t | |
| 381 | end | |
| 382 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 383 | end | |
| 384 | function rayCast(Position, Direction, Range, Ignore) | |
| 385 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 386 | end | |
| 387 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 388 | local Create = RbxUtility.Create | |
| 389 | ||
| 390 | ------------------------------------------------------- | |
| 391 | --Start Damage Function-- | |
| 392 | ------------------------------------------------------- | |
| 393 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 394 | if hit.Parent == nil then | |
| 395 | return | |
| 396 | end | |
| 397 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 398 | for _, v in pairs(hit.Parent:children()) do | |
| 399 | if v:IsA("Humanoid") then
| |
| 400 | h = v | |
| 401 | end | |
| 402 | end | |
| 403 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 404 | ||
| 405 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 406 | end | |
| 407 | ||
| 408 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 409 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 410 | if hit.Parent.DebounceHit.Value == true then | |
| 411 | return | |
| 412 | end | |
| 413 | end | |
| 414 | if insta == true then | |
| 415 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 416 | end | |
| 417 | local c = Create("ObjectValue"){
| |
| 418 | Name = "creator", | |
| 419 | Value = game:service("Players").LocalPlayer,
| |
| 420 | Parent = h, | |
| 421 | } | |
| 422 | game:GetService("Debris"):AddItem(c, .5)
| |
| 423 | if HitSound ~= nil and HitPitch ~= nil then | |
| 424 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 425 | end | |
| 426 | local Damage = math.random(minim, maxim) | |
| 427 | local blocked = false | |
| 428 | local block = hit.Parent:findFirstChild("Block")
| |
| 429 | if block ~= nil then | |
| 430 | if block.className == "IntValue" then | |
| 431 | if block.Value > 0 then | |
| 432 | blocked = true | |
| 433 | block.Value = block.Value - 1 | |
| 434 | print(block.Value) | |
| 435 | end | |
| 436 | end | |
| 437 | end | |
| 438 | if blocked == false then | |
| 439 | h.Health = h.Health - Damage | |
| 440 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 441 | else | |
| 442 | h.Health = h.Health - (Damage / 2) | |
| 443 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 444 | end | |
| 445 | if Type == "Knockdown" then | |
| 446 | - | local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
|
| 446 | + | |
| 447 | - | ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)), |
| 447 | + | |
| 448 | - | ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)), |
| 448 | + | |
| 449 | - | ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)), |
| 449 | + | |
| 450 | - | ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)), |
| 450 | + | |
| 451 | - | ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)), |
| 451 | + | |
| 452 | - | ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)), |
| 452 | + | |
| 453 | - | ColorSequenceKeypoint.new(1, Color3.new(0,0,0))} |
| 453 | + | |
| 454 | - | local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
|
| 454 | + | |
| 455 | - | local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
|
| 455 | + | |
| 456 | - | local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
|
| 456 | + | |
| 457 | - | DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
|
| 457 | + | |
| 458 | - | DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1 |
| 458 | + | |
| 459 | - | DTrail2.Enabled = false |
| 459 | + | |
| 460 | - | local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
|
| 460 | + | |
| 461 | - | local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
|
| 461 | + | |
| 462 | - | local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
|
| 462 | + | |
| 463 | - | DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
|
| 463 | + | |
| 464 | - | DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1 |
| 464 | + | |
| 465 | - | DTrail3.Enabled = false |
| 465 | + | |
| 466 | - | local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
|
| 466 | + | |
| 467 | - | local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
|
| 467 | + | |
| 468 | - | local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
|
| 468 | + | |
| 469 | - | DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
|
| 469 | + | |
| 470 | - | DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1 |
| 470 | + | |
| 471 | - | DTrail4.Enabled = false |
| 471 | + | |
| 472 | - | local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
|
| 472 | + | |
| 473 | - | local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
|
| 473 | + | |
| 474 | - | local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
|
| 474 | + | |
| 475 | - | DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
|
| 475 | + | |
| 476 | - | DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1 |
| 476 | + | |
| 477 | - | DTrail5.Enabled = false |
| 477 | + | |
| 478 | - | local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
|
| 478 | + | |
| 479 | - | local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
|
| 479 | + | |
| 480 | - | local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
|
| 480 | + | |
| 481 | - | DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
|
| 481 | + | |
| 482 | - | DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1 |
| 482 | + | |
| 483 | - | DTrail.Enabled = false |
| 483 | + | |
| 484 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 485 | elseif Type == "DarkUp" then | |
| 486 | coroutine.resume(coroutine.create(function() | |
| 487 | for i = 0, 1, 0.1 do | |
| 488 | swait() | |
| 489 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 490 | end | |
| 491 | end)) | |
| 492 | local bodyVelocity = Create("BodyVelocity"){
| |
| 493 | velocity = Vector3.new(0, 20, 0), | |
| 494 | P = 5000, | |
| 495 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 496 | Parent = hit, | |
| 497 | } | |
| 498 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 499 | elseif Type == "Snare" then | |
| 500 | local bp = Create("BodyPosition"){
| |
| 501 | P = 2000, | |
| 502 | D = 100, | |
| 503 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 504 | - | Font = "Highway", |
| 504 | + | |
| 505 | Parent = hit.Parent.Torso, | |
| 506 | } | |
| 507 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 508 | elseif Type == "Freeze" then | |
| 509 | local BodPos = Create("BodyPosition"){
| |
| 510 | P = 50000, | |
| 511 | D = 1000, | |
| 512 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 513 | position = hit.Parent.Torso.Position, | |
| 514 | Parent = hit.Parent.Torso, | |
| 515 | } | |
| 516 | local BodGy = Create("BodyGyro") {
| |
| 517 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 518 | P = 20e+003, | |
| 519 | Parent = hit.Parent.Torso, | |
| 520 | cframe = hit.Parent.Torso.CFrame, | |
| 521 | } | |
| 522 | hit.Parent.Torso.Anchored = true | |
| 523 | coroutine.resume(coroutine.create(function(Part) | |
| 524 | swait(1.5) | |
| 525 | Part.Anchored = false | |
| 526 | end), hit.Parent.Torso) | |
| 527 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 528 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 529 | end | |
| 530 | local debounce = Create("BoolValue"){
| |
| 531 | Name = "DebounceHit", | |
| 532 | Parent = hit.Parent, | |
| 533 | Value = true, | |
| 534 | } | |
| 535 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 536 | c = Create("ObjectValue"){
| |
| 537 | Name = "creator", | |
| 538 | Value = Player, | |
| 539 | Parent = h, | |
| 540 | } | |
| 541 | game:GetService("Debris"):AddItem(c, .5)
| |
| 542 | end | |
| 543 | end | |
| 544 | ------------------------------------------------------- | |
| 545 | - | function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie |
| 545 | + | |
| 546 | - | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) |
| 546 | + | |
| 547 | - | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) |
| 547 | + | |
| 548 | - | RW.C0 = clerp(RW.C0, table[3], speed) |
| 548 | + | |
| 549 | - | LW.C0 = clerp(LW.C0, table[4], speed) |
| 549 | + | |
| 550 | - | RH.C0 = clerp(RH.C0, table[5], speed) |
| 550 | + | |
| 551 | - | LH.C0 = clerp(LH.C0, table[6], speed) |
| 551 | + | |
| 552 | - | if bool == true then |
| 552 | + | |
| 553 | - | if resetc1 == false then |
| 553 | + | |
| 554 | - | resetc1 = true |
| 554 | + | |
| 555 | - | RootJoint.C1 = RootJoint.C1 |
| 555 | + | |
| 556 | - | Torso.Neck.C1 = Torso.Neck.C1 |
| 556 | + | |
| 557 | - | RW.C1 = rarmc1 |
| 557 | + | |
| 558 | - | LW.C1 = larmc1 |
| 558 | + | |
| 559 | - | RH.C1 = rlegc1 |
| 559 | + | |
| 560 | - | LH.C1 = llegc1 |
| 560 | + | |
| 561 | Adornee = EffectPart, | |
| 562 | Parent = EffectPart, | |
| 563 | } | |
| 564 | local TextLabel = Create("TextLabel"){
| |
| 565 | BackgroundTransparency = 1, | |
| 566 | Size = UDim2.new(1, 0, 1, 0), | |
| 567 | Text = Text, | |
| 568 | Font = "Bodoni", | |
| 569 | TextColor3 = Color, | |
| 570 | TextScaled = true, | |
| 571 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 572 | Parent = BillboardGui, | |
| 573 | } | |
| 574 | game.Debris:AddItem(EffectPart, (Time)) | |
| 575 | EffectPart.Parent = game:GetService("Workspace")
| |
| 576 | delay(0, function() | |
| 577 | local Frames = (Time / Rate) | |
| 578 | for Frame = 1, Frames do | |
| 579 | wait(Rate) | |
| 580 | local Percent = (Frame / Frames) | |
| 581 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 582 | TextLabel.TextTransparency = Percent | |
| 583 | end | |
| 584 | if EffectPart and EffectPart.Parent then | |
| 585 | EffectPart:Destroy() | |
| 586 | end | |
| 587 | end) | |
| 588 | end | |
| 589 | ------------------------------------------------------- | |
| 590 | --End Damage Function Customization-- | |
| 591 | ------------------------------------------------------- | |
| 592 | ||
| 593 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 594 | for _, c in pairs(workspace:children()) do | |
| 595 | local hum = c:findFirstChild("Humanoid")
| |
| 596 | if hum ~= nil then | |
| 597 | local head = c:findFirstChild("Head")
| |
| 598 | if head ~= nil then | |
| 599 | local targ = head.Position - Part.Position | |
| 600 | local mag = targ.magnitude | |
| 601 | if magni >= mag and c.Name ~= plr.Name then | |
| 602 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 603 | end | |
| 604 | end | |
| 605 | end | |
| 606 | end | |
| 607 | end | |
| 608 | ||
| 609 | ||
| 610 | CFuncs = {
| |
| 611 | Part = {
| |
| 612 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 613 | local Part = Create("Part")({
| |
| 614 | Parent = Parent, | |
| 615 | Reflectance = Reflectance, | |
| 616 | Transparency = Transparency, | |
| 617 | CanCollide = false, | |
| 618 | Locked = true, | |
| 619 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 620 | Name = Name, | |
| 621 | Size = Size, | |
| 622 | Material = Material | |
| 623 | }) | |
| 624 | RemoveOutlines(Part) | |
| 625 | return Part | |
| 626 | end | |
| 627 | }, | |
| 628 | Mesh = {
| |
| 629 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 630 | local Msh = Create(Mesh)({
| |
| 631 | Parent = Part, | |
| 632 | Offset = OffSet, | |
| 633 | Scale = Scale | |
| 634 | }) | |
| 635 | if Mesh == "SpecialMesh" then | |
| 636 | Msh.MeshType = MeshType | |
| 637 | Msh.MeshId = MeshId | |
| 638 | end | |
| 639 | return Msh | |
| 640 | end | |
| 641 | }, | |
| 642 | Mesh = {
| |
| 643 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 644 | local Msh = Create(Mesh)({
| |
| 645 | Parent = Part, | |
| 646 | Offset = OffSet, | |
| 647 | Scale = Scale | |
| 648 | }) | |
| 649 | if Mesh == "SpecialMesh" then | |
| 650 | Msh.MeshType = MeshType | |
| 651 | Msh.MeshId = MeshId | |
| 652 | end | |
| 653 | return Msh | |
| 654 | end | |
| 655 | }, | |
| 656 | Weld = {
| |
| 657 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 658 | local Weld = Create("Weld")({
| |
| 659 | Parent = Parent, | |
| 660 | Part0 = Part0, | |
| 661 | Part1 = Part1, | |
| 662 | C0 = C0, | |
| 663 | C1 = C1 | |
| 664 | }) | |
| 665 | return Weld | |
| 666 | end | |
| 667 | }, | |
| 668 | - | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) |
| 668 | + | |
| 669 | Create = function(id, par, vol, pit) | |
| 670 | coroutine.resume(coroutine.create(function() | |
| 671 | local S = Create("Sound")({
| |
| 672 | Volume = vol, | |
| 673 | Pitch = pit or 1, | |
| 674 | SoundId = id, | |
| 675 | Parent = par or workspace | |
| 676 | }) | |
| 677 | wait() | |
| 678 | S:play() | |
| 679 | game:GetService("Debris"):AddItem(S, 6)
| |
| 680 | end)) | |
| 681 | end | |
| 682 | }, | |
| 683 | ParticleEmitter = {
| |
| 684 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 685 | local fp = Create("ParticleEmitter")({
| |
| 686 | Parent = Parent, | |
| 687 | Color = ColorSequence.new(Color1, Color2), | |
| 688 | LightEmission = LightEmission, | |
| 689 | Size = Size, | |
| 690 | Texture = Texture, | |
| 691 | Transparency = Transparency, | |
| 692 | ZOffset = ZOffset, | |
| 693 | Acceleration = Accel, | |
| 694 | Drag = Drag, | |
| 695 | LockedToPart = LockedToPart, | |
| 696 | VelocityInheritance = VelocityInheritance, | |
| 697 | EmissionDirection = EmissionDirection, | |
| 698 | Enabled = Enabled, | |
| 699 | Lifetime = LifeTime, | |
| 700 | Rate = Rate, | |
| 701 | Rotation = Rotation, | |
| 702 | RotSpeed = RotSpeed, | |
| 703 | Speed = Speed, | |
| 704 | VelocitySpread = VelocitySpread | |
| 705 | }) | |
| 706 | return fp | |
| 707 | end | |
| 708 | } | |
| 709 | } | |
| 710 | function RemoveOutlines(part) | |
| 711 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 712 | end | |
| 713 | function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 714 | local Part = Create("Part")({
| |
| 715 | formFactor = FormFactor, | |
| 716 | Parent = Parent, | |
| 717 | Reflectance = Reflectance, | |
| 718 | Transparency = Transparency, | |
| 719 | CanCollide = false, | |
| 720 | Locked = true, | |
| 721 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 722 | Name = Name, | |
| 723 | Size = Size, | |
| 724 | Material = Material | |
| 725 | }) | |
| 726 | RemoveOutlines(Part) | |
| 727 | return Part | |
| 728 | end | |
| 729 | function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 730 | local Msh = Create(Mesh)({
| |
| 731 | Parent = Part, | |
| 732 | Offset = OffSet, | |
| 733 | Scale = Scale | |
| 734 | }) | |
| 735 | if Mesh == "SpecialMesh" then | |
| 736 | Msh.MeshType = MeshType | |
| 737 | Msh.MeshId = MeshId | |
| 738 | end | |
| 739 | return Msh | |
| 740 | end | |
| 741 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 742 | local Weld = Create("Weld")({
| |
| 743 | Parent = Parent, | |
| 744 | Part0 = Part0, | |
| 745 | Part1 = Part1, | |
| 746 | C0 = C0, | |
| 747 | C1 = C1 | |
| 748 | }) | |
| 749 | return Weld | |
| 750 | end | |
| 751 | ||
| 752 | ||
| 753 | ------------------------------------------------------- | |
| 754 | --Start Effect Function-- | |
| 755 | ------------------------------------------------------- | |
| 756 | EffectModel = Instance.new("Model", char)
| |
| 757 | Effects = {
| |
| 758 | Block = {
| |
| 759 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 760 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 761 | prt.Anchored = true | |
| 762 | prt.CFrame = cframe | |
| 763 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 764 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 765 | if Type == 1 or Type == nil then | |
| 766 | table.insert(Effects, {
| |
| 767 | prt, | |
| 768 | "Block1", | |
| 769 | delay, | |
| 770 | x3, | |
| 771 | y3, | |
| 772 | z3, | |
| 773 | msh | |
| 774 | }) | |
| 775 | elseif Type == 2 then | |
| 776 | table.insert(Effects, {
| |
| 777 | prt, | |
| 778 | "Block2", | |
| 779 | delay, | |
| 780 | x3, | |
| 781 | y3, | |
| 782 | z3, | |
| 783 | msh | |
| 784 | }) | |
| 785 | else | |
| 786 | table.insert(Effects, {
| |
| 787 | prt, | |
| 788 | "Block3", | |
| 789 | delay, | |
| 790 | x3, | |
| 791 | y3, | |
| 792 | z3, | |
| 793 | msh | |
| 794 | }) | |
| 795 | end | |
| 796 | end | |
| 797 | }, | |
| 798 | Sphere = {
| |
| 799 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 800 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 801 | prt.Anchored = true | |
| 802 | prt.CFrame = cframe | |
| 803 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 804 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 805 | table.insert(Effects, {
| |
| 806 | prt, | |
| 807 | "Cylinder", | |
| 808 | delay, | |
| 809 | x3, | |
| 810 | y3, | |
| 811 | z3, | |
| 812 | msh | |
| 813 | }) | |
| 814 | end | |
| 815 | }, | |
| 816 | Cylinder = {
| |
| 817 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 818 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 819 | prt.Anchored = true | |
| 820 | prt.CFrame = cframe | |
| 821 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 822 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 823 | table.insert(Effects, {
| |
| 824 | prt, | |
| 825 | "Cylinder", | |
| 826 | delay, | |
| 827 | x3, | |
| 828 | y3, | |
| 829 | z3, | |
| 830 | msh | |
| 831 | }) | |
| 832 | end | |
| 833 | }, | |
| 834 | Wave = {
| |
| 835 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 836 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 837 | prt.Anchored = true | |
| 838 | prt.CFrame = cframe | |
| 839 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 840 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 841 | table.insert(Effects, {
| |
| 842 | prt, | |
| 843 | "Cylinder", | |
| 844 | delay, | |
| 845 | x3 / 60, | |
| 846 | y3 / 60, | |
| 847 | z3 / 60, | |
| 848 | msh | |
| 849 | }) | |
| 850 | end | |
| 851 | }, | |
| 852 | Ring = {
| |
| 853 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 854 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 855 | prt.Anchored = true | |
| 856 | prt.CFrame = cframe | |
| 857 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 858 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 859 | table.insert(Effects, {
| |
| 860 | prt, | |
| 861 | "Cylinder", | |
| 862 | delay, | |
| 863 | x3, | |
| 864 | y3, | |
| 865 | z3, | |
| 866 | msh | |
| 867 | }) | |
| 868 | end | |
| 869 | }, | |
| 870 | Break = {
| |
| 871 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 872 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 873 | prt.Anchored = true | |
| 874 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 875 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 876 | local num = math.random(10, 50) / 1000 | |
| 877 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 878 | table.insert(Effects, {
| |
| 879 | prt, | |
| 880 | "Shatter", | |
| 881 | num, | |
| 882 | prt.CFrame, | |
| 883 | math.random() - math.random(), | |
| 884 | 0, | |
| 885 | math.random(50, 100) / 100 | |
| 886 | }) | |
| 887 | end | |
| 888 | }, | |
| 889 | Spiral = {
| |
| 890 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 891 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 892 | prt.Anchored = true | |
| 893 | prt.CFrame = cframe | |
| 894 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 895 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 896 | table.insert(Effects, {
| |
| 897 | prt, | |
| 898 | "Cylinder", | |
| 899 | delay, | |
| 900 | - | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 900 | + | |
| 901 | y3, | |
| 902 | z3, | |
| 903 | - | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 903 | + | |
| 904 | }) | |
| 905 | end | |
| 906 | }, | |
| 907 | Push = {
| |
| 908 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 909 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 910 | prt.Anchored = true | |
| 911 | prt.CFrame = cframe | |
| 912 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 913 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 914 | table.insert(Effects, {
| |
| 915 | prt, | |
| 916 | "Cylinder", | |
| 917 | delay, | |
| 918 | x3, | |
| 919 | y3, | |
| 920 | z3, | |
| 921 | msh | |
| 922 | }) | |
| 923 | end | |
| 924 | } | |
| 925 | } | |
| 926 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 927 | local fp = IT("Part")
| |
| 928 | fp.formFactor = formfactor | |
| 929 | fp.Parent = parent | |
| 930 | fp.Reflectance = reflectance | |
| 931 | fp.Transparency = transparency | |
| 932 | fp.CanCollide = false | |
| 933 | fp.Locked = true | |
| 934 | fp.BrickColor = brickcolor | |
| 935 | fp.Name = name | |
| 936 | fp.Size = size | |
| 937 | fp.Position = tors.Position | |
| 938 | - | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) |
| 938 | + | RemoveOutlines(fp) |
| 939 | - | local fp=Instance.new("Part")
|
| 939 | + | fp.Material = "SmoothPlastic" |
| 940 | - | fp.formFactor=formfactor |
| 940 | + | fp:BreakJoints() |
| 941 | - | fp.Parent=parent |
| 941 | + | return fp |
| 942 | - | fp.Reflectance=reflectance |
| 942 | + | |
| 943 | - | fp.Transparency=transparency |
| 943 | + | |
| 944 | - | fp.CanCollide=false |
| 944 | + | |
| 945 | - | fp.Locked=true |
| 945 | + | local mesh = IT(Mesh) |
| 946 | - | fp.BrickColor=brickcolor |
| 946 | + | mesh.Parent = part |
| 947 | - | fp.Name=name |
| 947 | + | |
| 948 | - | fp.Size=size |
| 948 | + | mesh.MeshType = meshtype |
| 949 | - | fp.Position=tors.Position |
| 949 | + | if meshid ~= "nil" then |
| 950 | - | RemoveOutlines(fp) |
| 950 | + | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid |
| 951 | - | fp.Material="SmoothPlastic" |
| 951 | + | |
| 952 | - | fp:BreakJoints() |
| 952 | + | |
| 953 | - | return fp |
| 953 | + | mesh.Offset = offset |
| 954 | mesh.Scale = scale | |
| 955 | return mesh | |
| 956 | end | |
| 957 | - | local mesh=Instance.new(Mesh) |
| 957 | + | |
| 958 | - | mesh.Parent=part |
| 958 | + | function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) |
| 959 | - | if Mesh=="SpecialMesh" then |
| 959 | + | |
| 960 | - | mesh.MeshType=meshtype |
| 960 | + | |
| 961 | - | if meshid~="nil" then |
| 961 | + | |
| 962 | - | mesh.MeshId="http://www.roblox.com/asset/?id="..meshid |
| 962 | + | |
| 963 | rng.CanCollide = false | |
| 964 | rng.FormFactor = 3 | |
| 965 | - | mesh.Offset=offset |
| 965 | + | |
| 966 | - | mesh.Scale=scale |
| 966 | + | |
| 967 | - | return mesh |
| 967 | + | |
| 968 | rng.Transparency = 1 | |
| 969 | rng.TopSurface = 0 | |
| 970 | - | function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype) |
| 970 | + | |
| 971 | - | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) |
| 971 | + | |
| 972 | - | prt.Anchored = true |
| 972 | + | |
| 973 | - | prt.Material = "Neon" |
| 973 | + | |
| 974 | - | prt.CFrame = cframe |
| 974 | + | rngm.MeshType = MType |
| 975 | - | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 975 | + | |
| 976 | - | game:GetService("Debris"):AddItem(prt, 5)
|
| 976 | + | |
| 977 | - | coroutine.resume(coroutine.create(function(Part, Mesh) |
| 977 | + | |
| 978 | - | local rtype = rottype |
| 978 | + | |
| 979 | - | for i = 0, 1, delay do |
| 979 | + | |
| 980 | elseif type == "Divide" then | |
| 981 | - | if rtype == 1 then |
| 981 | + | |
| 982 | - | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) |
| 982 | + | |
| 983 | - | elseif rtype == 2 then |
| 983 | + | |
| 984 | - | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) |
| 984 | + | |
| 985 | swait() | |
| 986 | - | prt.Transparency = i |
| 986 | + | |
| 987 | - | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) |
| 987 | + | |
| 988 | elseif type == "Divide" then | |
| 989 | - | Part.Parent = nil |
| 989 | + | |
| 990 | - | end), prt, msh) |
| 990 | + | |
| 991 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 992 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 993 | rng.Transparency = rng.Transparency - 0.01 * bonuspeed | |
| 994 | - | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
| 994 | + | |
| 995 | - | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) |
| 995 | + | |
| 996 | - | prt.Anchored = true |
| 996 | + | |
| 997 | - | prt.Material = "Neon" |
| 997 | + | |
| 998 | - | prt.CFrame = cframe |
| 998 | + | |
| 999 | - | prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) |
| 999 | + | |
| 1000 | - | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 1000 | + | function Magic(bonuspeed, type, pos, scale, value, color, MType) |
| 1001 | - | game:GetService("Debris"):AddItem(prt, 5)
|
| 1001 | + | |
| 1002 | - | coroutine.resume(coroutine.create(function(Part, Mesh) |
| 1002 | + | |
| 1003 | - | for i = 0, 1, delay do |
| 1003 | + | |
| 1004 | rng.BrickColor = color | |
| 1005 | - | Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) |
| 1005 | + | |
| 1006 | - | Part.Transparency = i |
| 1006 | + | |
| 1007 | - | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) |
| 1007 | + | |
| 1008 | rng.Material = "Neon" | |
| 1009 | - | Part.Parent = nil |
| 1009 | + | |
| 1010 | - | end), prt, msh) |
| 1010 | + | |
| 1011 | rng.TopSurface = 0 | |
| 1012 | rng.BottomSurface = 0 | |
| 1013 | rng.CFrame = pos | |
| 1014 | - | function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype) |
| 1014 | + | |
| 1015 | - | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) |
| 1015 | + | rngm.MeshType = MType |
| 1016 | - | prt.Anchored = true |
| 1016 | + | rngm.Scale = scale |
| 1017 | - | prt.Material = "Neon" |
| 1017 | + | |
| 1018 | - | prt.CFrame = cframe |
| 1018 | + | |
| 1019 | - | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
|
| 1019 | + | |
| 1020 | - | game:GetService("Debris"):AddItem(prt, 5)
|
| 1020 | + | |
| 1021 | - | coroutine.resume(coroutine.create(function(Part, Mesh) |
| 1021 | + | |
| 1022 | - | local rtype = rottype |
| 1022 | + | |
| 1023 | - | for i = 0, 1, delay do |
| 1023 | + | |
| 1024 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1025 | - | if rtype == 1 then |
| 1025 | + | |
| 1026 | - | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) |
| 1026 | + | |
| 1027 | - | elseif rtype == 2 then |
| 1027 | + | |
| 1028 | - | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) |
| 1028 | + | |
| 1029 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1030 | - | prt.Transparency = i |
| 1030 | + | |
| 1031 | - | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0) |
| 1031 | + | |
| 1032 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 1033 | - | Part.Parent = nil |
| 1033 | + | |
| 1034 | - | end), prt, msh) |
| 1034 | + | |
| 1035 | end)) | |
| 1036 | end | |
| 1037 | ||
| 1038 | function Eviscerate(dude) | |
| 1039 | if dude.Name ~= char then | |
| 1040 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1041 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1042 | local val = IT("BoolValue", dude)
| |
| 1043 | val.Name = "IsHit" | |
| 1044 | local ds = coroutine.wrap(function() | |
| 1045 | dude:WaitForChild("Head"):BreakJoints()
| |
| 1046 | wait(0.5) | |
| 1047 | target = nil | |
| 1048 | coroutine.resume(coroutine.create(function() | |
| 1049 | for i, v in pairs(dude:GetChildren()) do | |
| 1050 | if v:IsA("Accessory") then
| |
| 1051 | v:Destroy() | |
| 1052 | end | |
| 1053 | if v:IsA("Humanoid") then
| |
| 1054 | v:Destroy() | |
| 1055 | end | |
| 1056 | if v:IsA("CharacterMesh") then
| |
| 1057 | v:Destroy() | |
| 1058 | end | |
| 1059 | if v:IsA("Model") then
| |
| 1060 | v:Destroy() | |
| 1061 | end | |
| 1062 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 1063 | for x, o in pairs(v:GetChildren()) do | |
| 1064 | if o:IsA("Decal") then
| |
| 1065 | o:Destroy() | |
| 1066 | end | |
| 1067 | end | |
| 1068 | coroutine.resume(coroutine.create(function() | |
| 1069 | v.Material = "Neon" | |
| 1070 | v.CanCollide = false | |
| 1071 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 1072 | PartEmmit1.LightEmission = 1 | |
| 1073 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 1074 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1075 | PartEmmit1.Rate = 150 | |
| 1076 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 1077 | PartEmmit1.Size = NumberSequence.new({
| |
| 1078 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 1079 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1080 | }) | |
| 1081 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1082 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1083 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1084 | }) | |
| 1085 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1086 | PartEmmit1.VelocitySpread = 30000 | |
| 1087 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 1088 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 1089 | local BodPoss = IT("BodyPosition", v)
| |
| 1090 | BodPoss.P = 3000 | |
| 1091 | BodPoss.D = 1000 | |
| 1092 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1093 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1094 | v.Color = maincolor.Color | |
| 1095 | coroutine.resume(coroutine.create(function() | |
| 1096 | for i = 0, 49 do | |
| 1097 | swait(1) | |
| 1098 | v.Transparency = v.Transparency + 0.08 | |
| 1099 | end | |
| 1100 | wait(0.5) | |
| 1101 | PartEmmit1.Enabled = false | |
| 1102 | wait(3) | |
| 1103 | v:Destroy() | |
| 1104 | dude:Destroy() | |
| 1105 | end)) | |
| 1106 | end)) | |
| 1107 | end | |
| 1108 | end | |
| 1109 | end)) | |
| 1110 | end) | |
| 1111 | ds() | |
| 1112 | end | |
| 1113 | end | |
| 1114 | ||
| 1115 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 1116 | if SinglePlayer then | |
| 1117 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1118 | end | |
| 1119 | local List = {}
| |
| 1120 | for i, v in pairs(workspace:GetChildren()) do | |
| 1121 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1122 | table.insert(List, v) | |
| 1123 | end | |
| 1124 | end | |
| 1125 | - | function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) |
| 1125 | + | |
| 1126 | end | |
| 1127 | ||
| 1128 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 1129 | local type = type | |
| 1130 | local rng = Instance.new("Part", char)
| |
| 1131 | rng.Anchored = true | |
| 1132 | rng.BrickColor = color | |
| 1133 | rng.CanCollide = false | |
| 1134 | rng.FormFactor = 3 | |
| 1135 | rng.Name = "Ring" | |
| 1136 | rng.Material = "Neon" | |
| 1137 | rng.Size = Vector3.new(1, 1, 1) | |
| 1138 | rng.Transparency = 0 | |
| 1139 | rng.TopSurface = 0 | |
| 1140 | rng.BottomSurface = 0 | |
| 1141 | - | rngm.MeshType = "Sphere" |
| 1141 | + | |
| 1142 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 1143 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1144 | rngm.MeshType = MType | |
| 1145 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 1146 | local scaler2 = 1 | |
| 1147 | local speeder = FastSpeed | |
| 1148 | if type == "Add" then | |
| 1149 | scaler2 = 1 * value | |
| 1150 | elseif type == "Divide" then | |
| 1151 | scaler2 = 1 / value | |
| 1152 | end | |
| 1153 | coroutine.resume(coroutine.create(function() | |
| 1154 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1155 | swait() | |
| 1156 | if type == "Add" then | |
| 1157 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1158 | elseif type == "Divide" then | |
| 1159 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1160 | end | |
| 1161 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 1162 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 1163 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1164 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 1165 | end | |
| 1166 | rng:Destroy() | |
| 1167 | end)) | |
| 1168 | end | |
| 1169 | ||
| 1170 | function SoulSteal(dude) | |
| 1171 | if dude.Name ~= char then | |
| 1172 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1173 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1174 | local val = IT("BoolValue", dude)
| |
| 1175 | val.Name = "IsHit" | |
| 1176 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 1177 | local soulst = coroutine.wrap(function() | |
| 1178 | local soul = Instance.new("Part",dude)
| |
| 1179 | soul.Size = Vector3.new(1,1,1) | |
| 1180 | soul.CanCollide = false | |
| 1181 | soul.Anchored = false | |
| 1182 | soul.Position = torso.Position | |
| 1183 | soul.Transparency = 1 | |
| 1184 | - | NewInstance = function(instance,parent,properties) |
| 1184 | + | local PartEmmit1 = IT("ParticleEmitter", soul)
|
| 1185 | PartEmmit1.LightEmission = 1 | |
| 1186 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 1187 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1188 | PartEmmit1.Rate = 250 | |
| 1189 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 1190 | PartEmmit1.Size = NumberSequence.new({
| |
| 1191 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 1192 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1193 | }) | |
| 1194 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1195 | - | Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
|
| 1195 | + | NumberSequenceKeypoint.new(0, 0, 0), |
| 1196 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1197 | - | Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
|
| 1197 | + | }) |
| 1198 | - | Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
|
| 1198 | + | PartEmmit1.Speed = NumberRange.new(0, 0) |
| 1199 | - | mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1199 | + | PartEmmit1.VelocitySpread = 30000 |
| 1200 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
|
| 1200 | + | PartEmmit1.Rotation = NumberRange.new(-360, 360) |
| 1201 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
|
| 1201 | + | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) |
| 1202 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1202 | + | local BodPoss = IT("BodyPosition", soul)
|
| 1203 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
|
| 1203 | + | BodPoss.P = 3000 |
| 1204 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
|
| 1204 | + | BodPoss.D = 1000 |
| 1205 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1205 | + | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) |
| 1206 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
|
| 1206 | + | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) |
| 1207 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
|
| 1207 | + | wait(1.6) |
| 1208 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1208 | + | soul.Touched:connect(function(hit) |
| 1209 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
|
| 1209 | + | if hit.Parent == char then |
| 1210 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
|
| 1210 | + | soul:Destroy() |
| 1211 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1211 | + | |
| 1212 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
|
| 1212 | + | |
| 1213 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
|
| 1213 | + | wait(1.2) |
| 1214 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1214 | + | while soul do |
| 1215 | - | Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
|
| 1215 | + | |
| 1216 | - | Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
|
| 1216 | + | PartEmmit1.Color = ColorSequence.new(maincolor.Color) |
| 1217 | - | mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1217 | + | BodPoss.Position = tors.Position |
| 1218 | - | Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
|
| 1218 | + | |
| 1219 | - | Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
|
| 1219 | + | |
| 1220 | - | mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1220 | + | soulst() |
| 1221 | - | Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
|
| 1221 | + | |
| 1222 | - | Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
|
| 1222 | + | |
| 1223 | - | mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1223 | + | function FaceMouse() |
| 1224 | - | Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
|
| 1224 | + | local Cam = workspace.CurrentCamera |
| 1225 | - | Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
|
| 1225 | + | return {
|
| 1226 | - | mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1226 | + | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), |
| 1227 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
|
| 1227 | + | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) |
| 1228 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
|
| 1228 | + | |
| 1229 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1229 | + | |
| 1230 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
|
| 1230 | + | |
| 1231 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
|
| 1231 | + | |
| 1232 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1232 | + | |
| 1233 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
|
| 1233 | + | function Cso(ID, PARENT, VOLUME, PITCH) |
| 1234 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
|
| 1234 | + | |
| 1235 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1235 | + | |
| 1236 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
|
| 1236 | + | NSound = IT("Sound", PARENT)
|
| 1237 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
|
| 1237 | + | |
| 1238 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1238 | + | |
| 1239 | - | Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
|
| 1239 | + | |
| 1240 | - | Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
|
| 1240 | + | |
| 1241 | - | mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1241 | + | |
| 1242 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
|
| 1242 | + | |
| 1243 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
|
| 1243 | + | |
| 1244 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1244 | + | |
| 1245 | - | Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
|
| 1245 | + | |
| 1246 | - | mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1246 | + | function CameraEnshaking(Length, Intensity) |
| 1247 | - | Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
|
| 1247 | + | |
| 1248 | - | mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1248 | + | local intensity = 1 * Intensity |
| 1249 | - | Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
|
| 1249 | + | local rotM = 0.01 * Intensity |
| 1250 | - | mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1250 | + | for i = 0, Length, 0.1 do |
| 1251 | - | Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
|
| 1251 | + | |
| 1252 | - | mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1252 | + | intensity = intensity - 0.05 * Intensity / Length |
| 1253 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
|
| 1253 | + | rotM = rotM - 5.0E-4 * Intensity / Length |
| 1254 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
|
| 1254 | + | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) |
| 1255 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
|
| 1255 | + | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) |
| 1256 | end | |
| 1257 | - | local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
|
| 1257 | + | hum.CameraOffset = Vector3.new(0, 0, 0) |
| 1258 | end)) | |
| 1259 | - | for _,v in next, Gunty:children() do |
| 1259 | + | |
| 1260 | - | v.CanCollide = false |
| 1260 | + | |
| 1261 | local Hitboxpart = Instance.new("Part", EffectModel)
| |
| 1262 | RemoveOutlines(Hitboxpart) | |
| 1263 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
| 1264 | - | ArmourParts = {}
|
| 1264 | + | |
| 1265 | - | ArmourParts2 = {}
|
| 1265 | + | |
| 1266 | - | NeonParts = {}
|
| 1266 | + | |
| 1267 | Hitboxpart.CFrame = Pose | |
| 1268 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
| |
| 1269 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
| 1270 | - | if v.BrickColor == BrickColor.new("Smoky grey") then
|
| 1270 | + | |
| 1271 | - | table.insert(ArmourParts, v) |
| 1271 | + | |
| 1272 | local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1273 | - | if v.BrickColor == BrickColor.new("Fossil") then
|
| 1273 | + | |
| 1274 | - | table.insert(ArmourParts2, v) |
| 1274 | + | |
| 1275 | local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1276 | - | if v.BrickColor == BrickColor.new("Institutional white") then
|
| 1276 | + | |
| 1277 | - | table.insert(NeonParts, v) |
| 1277 | + | |
| 1278 | table.insert(Effects, {
| |
| 1279 | prt, | |
| 1280 | "Block1", | |
| 1281 | delay, | |
| 1282 | x3, | |
| 1283 | y3, | |
| 1284 | z3, | |
| 1285 | msh | |
| 1286 | }) | |
| 1287 | elseif Type == 2 then | |
| 1288 | table.insert(Effects, {
| |
| 1289 | prt, | |
| 1290 | "Block2", | |
| 1291 | delay, | |
| 1292 | x3, | |
| 1293 | y3, | |
| 1294 | z3, | |
| 1295 | msh | |
| 1296 | }) | |
| 1297 | - | for i, v in pairs(ArmourParts) do |
| 1297 | + | |
| 1298 | - | v.BrickColor = BrickColor.new("Smoky grey")
|
| 1298 | + | |
| 1299 | prt, | |
| 1300 | - | for i, v in pairs(ArmourParts2) do |
| 1300 | + | |
| 1301 | - | v.BrickColor = BrickColor.new("Fossil")
|
| 1301 | + | |
| 1302 | x3, | |
| 1303 | - | for i, v in pairs(NeonParts) do |
| 1303 | + | |
| 1304 | z3, | |
| 1305 | msh | |
| 1306 | - | maincolor = BrickColor.new("Institutional white")
|
| 1306 | + | |
| 1307 | - | char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143" |
| 1307 | + | |
| 1308 | end | |
| 1309 | ||
| 1310 | - | --Start Music Option-- |
| 1310 | + | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) |
| 1311 | local Part = Create("Part"){
| |
| 1312 | Parent = Parent, | |
| 1313 | - | Music.Volume = 7.5 |
| 1313 | + | |
| 1314 | - | Music.SoundId = "rbxassetid://1117396305" |
| 1314 | + | |
| 1315 | CanCollide = false, | |
| 1316 | Locked = true, | |
| 1317 | - | Music:Play() |
| 1317 | + | |
| 1318 | Name = Name, | |
| 1319 | - | --End Music Option-- |
| 1319 | + | |
| 1320 | Material = Material, | |
| 1321 | } | |
| 1322 | - | local naeeym2 = Instance.new("BillboardGui",char)
|
| 1322 | + | |
| 1323 | return Part | |
| 1324 | - | naeeym2.Size = UDim2.new(5,35,2,35) |
| 1324 | + | |
| 1325 | ||
| 1326 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1327 | local Msh = Create(Mesh){
| |
| 1328 | Parent = Part, | |
| 1329 | - | local tecks2 = Instance.new("TextLabel",naeeym2)
|
| 1329 | + | |
| 1330 | Scale = Scale, | |
| 1331 | } | |
| 1332 | if Mesh == "SpecialMesh" then | |
| 1333 | - | tecks2.Text = "Neutral" |
| 1333 | + | |
| 1334 | - | tecks2.Font = "Code" |
| 1334 | + | |
| 1335 | end | |
| 1336 | return Msh | |
| 1337 | - | tecks2.TextColor3 = Color3.new(0,0,0) |
| 1337 | + | |
| 1338 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) |
| 1338 | + | |
| 1339 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1340 | - | tecks2.Rotation = 0 |
| 1340 | + | local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) |
| 1341 | prt.Anchored = true | |
| 1342 | prt.CFrame = cframe | |
| 1343 | local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
| |
| 1344 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1345 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
| 1346 | - | local sine=0 |
| 1346 | + | for i=0,1,delay do |
| 1347 | swait() | |
| 1348 | - | local Hitboxpart = Instance.new("Part", EffectModel)
|
| 1348 | + | Part.Transparency=i |
| 1349 | Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3) | |
| 1350 | end | |
| 1351 | Part.Parent=nil | |
| 1352 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
| 1353 | end | |
| 1354 | ------------------------------------------------------- | |
| 1355 | --End Important Functions-- | |
| 1356 | ------------------------------------------------------- | |
| 1357 | ||
| 1358 | - | wait2 = false |
| 1358 | + | |
| 1359 | - | combo = 1 |
| 1359 | + | |
| 1360 | --[[ | |
| 1361 | - | if attack == false then |
| 1361 | + | |
| 1362 | ]]-- | |
| 1363 | - | hum.WalkSpeed = 3.01 |
| 1363 | + | |
| 1364 | - | if combo == 1 and wait2 == false then |
| 1364 | + | |
| 1365 | - | wait2 = true |
| 1365 | + | |
| 1366 | - | for i = 0, 1.2, 0.1 do |
| 1366 | + | |
| 1367 | Object[Index] = Value | |
| 1368 | - | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3) |
| 1368 | + | |
| 1369 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) |
| 1369 | + | |
| 1370 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) |
| 1370 | + | |
| 1371 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) |
| 1371 | + | |
| 1372 | - | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) |
| 1372 | + | |
| 1373 | - | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) |
| 1373 | + | |
| 1374 | - | end |
| 1374 | + | |
| 1375 | - | CreateSound("138097048", ra, 3, .8)
|
| 1375 | + | Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
|
| 1376 | - | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal") |
| 1376 | + | |
| 1377 | - | for i = 0, 1.2, 0.1 do |
| 1377 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
|
| 1378 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1379 | - | BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) |
| 1379 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1380 | - | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3) |
| 1380 | + | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
|
| 1381 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) |
| 1381 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
|
| 1382 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1) |
| 1382 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1383 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) |
| 1383 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
|
| 1384 | - | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3) |
| 1384 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
|
| 1385 | - | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) |
| 1385 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1386 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1387 | - | combo = 2 |
| 1387 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
|
| 1388 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1389 | - | if combo == 2 and wait2 == false then |
| 1389 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
|
| 1390 | - | wait2 = true |
| 1390 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
|
| 1391 | - | for i = 0, 1.2, 0.1 do |
| 1391 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1392 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1393 | - | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3) |
| 1393 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
|
| 1394 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) |
| 1394 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1395 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) |
| 1395 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
|
| 1396 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) |
| 1396 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
|
| 1397 | - | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3) |
| 1397 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1398 | - | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3) |
| 1398 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
|
| 1399 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1400 | - | CreateSound("138097048", rl, 3, 1)
|
| 1400 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1401 | - | HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal") |
| 1401 | + | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
|
| 1402 | - | for i = 0, 1.6, 0.1 do |
| 1402 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
|
| 1403 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1404 | - | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3) |
| 1404 | + | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
|
| 1405 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) |
| 1405 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
|
| 1406 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1) |
| 1406 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1407 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3) |
| 1407 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
|
| 1408 | - | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3) |
| 1408 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
|
| 1409 | - | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3) |
| 1409 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1410 | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 1411 | - | combo = 3 |
| 1411 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
|
| 1412 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1413 | - | if combo == 3 and wait2 == false then |
| 1413 | + | Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
|
| 1414 | - | for i = 0, 1.2, 0.1 do |
| 1414 | + | mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1415 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1416 | - | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3) |
| 1416 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
|
| 1417 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) |
| 1417 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1418 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) |
| 1418 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
|
| 1419 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) |
| 1419 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
|
| 1420 | - | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) |
| 1420 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1421 | - | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) |
| 1421 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
|
| 1422 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1423 | - | CreateSound("138097048", ra, 3, .8)
|
| 1423 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1424 | - | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal") |
| 1424 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
|
| 1425 | - | for i = 0, 1.2, 0.1 do |
| 1425 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
|
| 1426 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1427 | - | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3) |
| 1427 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
|
| 1428 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) |
| 1428 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
|
| 1429 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1) |
| 1429 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1430 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) |
| 1430 | + | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
|
| 1431 | - | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3) |
| 1431 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
|
| 1432 | - | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) |
| 1432 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1433 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
| |
| 1434 | - | Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03) |
| 1434 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
|
| 1435 | - | Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03) |
| 1435 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1436 | - | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal") |
| 1436 | + | Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
|
| 1437 | - | for i = 0, 1.2, 0.1 do |
| 1437 | + | mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1438 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
| |
| 1439 | - | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3) |
| 1439 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
|
| 1440 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) |
| 1440 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1441 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1) |
| 1441 | + | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
|
| 1442 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) |
| 1442 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
|
| 1443 | - | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3) |
| 1443 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1444 | - | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) |
| 1444 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
|
| 1445 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1446 | - | combo = 1 |
| 1446 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1447 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1448 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1449 | - | wait2 = false |
| 1449 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
|
| 1450 | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 1451 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1452 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1453 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1454 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1455 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1456 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1457 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1458 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1459 | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 1460 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1461 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1462 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1463 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1464 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1465 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1466 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1467 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1468 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1469 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1470 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1471 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1472 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1473 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1474 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1475 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1476 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1477 | Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1478 | mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1479 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1480 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1481 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1482 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1483 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1484 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1485 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
| |
| 1486 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1487 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1488 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
| |
| 1489 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1490 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1491 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1492 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1493 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1494 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1495 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1496 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1497 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1498 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1499 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1500 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
| |
| 1501 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1502 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1503 | ||
| 1504 | ||
| 1505 | local NewInstance = function(instance,parent,properties) | |
| 1506 | local inst = Instance.new(instance,parent) | |
| 1507 | if(properties)then | |
| 1508 | for i,v in next, properties do | |
| 1509 | pcall(function() inst[i] = v end) | |
| 1510 | end | |
| 1511 | end | |
| 1512 | return inst; | |
| 1513 | end | |
| 1514 | ||
| 1515 | local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
| |
| 1516 | ||
| 1517 | ArmorColorParts = {}
| |
| 1518 | ArmorColorParts2 = {}
| |
| 1519 | NeonColorParts = {}
| |
| 1520 | local all, last = {}, nil
| |
| 1521 | function scan(p) | |
| 1522 | for _, v in pairs(p:GetChildren()) do | |
| 1523 | if v:IsA("BasePart") then
| |
| 1524 | if v.BrickColor == BrickColor.new("Black") then
| |
| 1525 | table.insert(ArmorColorParts, v) | |
| 1526 | end | |
| 1527 | if v.BrickColor == BrickColor.new("Medium stone grey") then
| |
| 1528 | table.insert(ArmorColorParts2, v) | |
| 1529 | end | |
| 1530 | if v.BrickColor == BrickColor.new("Dark green") then
| |
| 1531 | table.insert(NeonColorParts, v) | |
| 1532 | end | |
| 1533 | if last then | |
| 1534 | local w = Instance.new("Weld")
| |
| 1535 | - | function Laugh() |
| 1535 | + | |
| 1536 | w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse() | |
| 1537 | w.Parent = last | |
| 1538 | - | CreateSound("300208779", hed, 10, 1)
|
| 1538 | + | |
| 1539 | table.insert(all, v) | |
| 1540 | last = v | |
| 1541 | end | |
| 1542 | scan(v) | |
| 1543 | end | |
| 1544 | end | |
| 1545 | scan(Gunty) | |
| 1546 | for _, v in pairs(all) do | |
| 1547 | v.Anchored = false | |
| 1548 | v.CanCollide = false | |
| 1549 | end | |
| 1550 | ------------------------------------------------------- | |
| 1551 | --Start Customization-- | |
| 1552 | ------------------------------------------------------- | |
| 1553 | local Player_Size = 1 | |
| 1554 | - | function Flying_Kick() |
| 1554 | + | if Player_Size ~= 1 then |
| 1555 | root.Size = root.Size * Player_Size | |
| 1556 | tors.Size = tors.Size * Player_Size | |
| 1557 | - | for i = 0,2.7,0.1 do |
| 1557 | + | hed.Size = hed.Size * Player_Size |
| 1558 | ra.Size = ra.Size * Player_Size | |
| 1559 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) |
| 1559 | + | la.Size = la.Size * Player_Size |
| 1560 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3) |
| 1560 | + | rl.Size = rl.Size * Player_Size |
| 1561 | - | RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) |
| 1561 | + | ll.Size = ll.Size * Player_Size |
| 1562 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15) |
| 1562 | + | ---------------------------------------------------------------------------------- |
| 1563 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1) |
| 1563 | + | rootj.Parent = root |
| 1564 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1) |
| 1564 | + | neck.Parent = tors |
| 1565 | RW.Parent = tors | |
| 1566 | - | local bodyVelocity = Create("BodyVelocity")({
|
| 1566 | + | |
| 1567 | - | velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250, |
| 1567 | + | RH.Parent = tors |
| 1568 | LH.Parent = tors | |
| 1569 | - | maxForce = Vector3.new(9e99, 9e99, 9e99), |
| 1569 | + | ---------------------------------------------------------------------------------- |
| 1570 | - | Parent = root |
| 1570 | + | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) |
| 1571 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1572 | - | game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
|
| 1572 | + | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) |
| 1573 | - | CreateSound("138097048", rl, 3, 1)
|
| 1573 | + | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) |
| 1574 | - | for i = 0,2.1,0.1 do |
| 1574 | + | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 |
| 1575 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 1576 | - | HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown") |
| 1576 | + | ---------------------------------------------------------------------------------- |
| 1577 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15) |
| 1577 | + | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) |
| 1578 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) |
| 1578 | + | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) |
| 1579 | - | RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15) |
| 1579 | + | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) |
| 1580 | - | LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15) |
| 1580 | + | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) |
| 1581 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) |
| 1581 | + | --hat.Parent = Character |
| 1582 | - | LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1) |
| 1582 | + | |
| 1583 | ---------------------------------------------------------------------------------- | |
| 1584 | local SONG = 1547042045 | |
| 1585 | local SONG2 = 0 | |
| 1586 | local Music = Instance.new("Sound",tors)
| |
| 1587 | - | function UpperCut() |
| 1587 | + | Music.Volume = 2.5 |
| 1588 | Music.Looped = true | |
| 1589 | Music.Pitch = 1 --Pitcher | |
| 1590 | - | for i = 0,2.3,0.1 do |
| 1590 | + | ---------------------------------------------------------------------------------- |
| 1591 | local equipped = false | |
| 1592 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) |
| 1592 | + | |
| 1593 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) |
| 1593 | + | |
| 1594 | - | RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) |
| 1594 | + | |
| 1595 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15) |
| 1595 | + | |
| 1596 | - | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1) |
| 1596 | + | |
| 1597 | - | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1) |
| 1597 | + | local sine = 0 |
| 1598 | local Mode = 1 | |
| 1599 | - | CreateSound("138097048", ra, 3, .8)
|
| 1599 | + | ---------------------------------------------------------------------------------- |
| 1600 | - | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown") |
| 1600 | + | |
| 1601 | - | for i = 0,2.8,0.1 do |
| 1601 | + | hum.JumpPower = 57 |
| 1602 | hum.Animator.Parent = nil | |
| 1603 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15) |
| 1603 | + | local naeeym2 = IT("BillboardGui",char)
|
| 1604 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3) |
| 1604 | + | |
| 1605 | - | RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15) |
| 1605 | + | naeeym2.Size = UDim2.new(5,35,2,15) |
| 1606 | - | LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15) |
| 1606 | + | |
| 1607 | - | RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1) |
| 1607 | + | naeeym2.MaxDistance = 75 |
| 1608 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1) |
| 1608 | + | |
| 1609 | naeeym2.Name = "Name" | |
| 1610 | --naeeym2.PlayerToHideFrom = Player | |
| 1611 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 1612 | tecks2.BackgroundTransparency = 1 | |
| 1613 | - | function Spinning_Kick() |
| 1613 | + | |
| 1614 | tecks2.BorderSizePixel = 0 | |
| 1615 | tecks2.Text = "Normal" | |
| 1616 | - | for i = 0, 1.2, 0.1 do |
| 1616 | + | tecks2.Font = "Fantasy" |
| 1617 | tecks2.TextSize = 30 | |
| 1618 | - | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3) |
| 1618 | + | |
| 1619 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) |
| 1619 | + | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) |
| 1620 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) |
| 1620 | + | tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71) |
| 1621 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) |
| 1621 | + | |
| 1622 | - | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3) |
| 1622 | + | |
| 1623 | - | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3) |
| 1623 | + | |
| 1624 | --End Customization-- | |
| 1625 | - | for i = 0, 4.6, 0.1 do |
| 1625 | + | |
| 1626 | ||
| 1627 | - | CreateSound("138097048", rl, 3, 1)
|
| 1627 | + | |
| 1628 | - | HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal") |
| 1628 | + | |
| 1629 | - | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3) |
| 1629 | + | |
| 1630 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) |
| 1630 | + | |
| 1631 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1) |
| 1631 | + | |
| 1632 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3) |
| 1632 | + | tecks2.Text = "Normal" |
| 1633 | - | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3) |
| 1633 | + | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) |
| 1634 | - | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3) |
| 1634 | + | tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71) |
| 1635 | for i, v in pairs(ArmorColorParts) do | |
| 1636 | v.BrickColor = BrickColor.new("Black")
| |
| 1637 | v.Material = "SmoothPlastic" | |
| 1638 | v.Transparency = 0 | |
| 1639 | - | function Beam_Of_Light() |
| 1639 | + | |
| 1640 | for i, v in pairs(ArmorColorParts2) do | |
| 1641 | v.BrickColor = BrickColor.new("Medium stone grey")
| |
| 1642 | - | function Blast_Of_God() |
| 1642 | + | v.Material = "Metal" |
| 1643 | v.Transparency = 0 | |
| 1644 | end | |
| 1645 | - | for i = 0,6.3,0.1 do |
| 1645 | + | for i, v in pairs(NeonColorParts) do |
| 1646 | maincolor = BrickColor.new("Dark green")
| |
| 1647 | - | Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 1647 | + | v.BrickColor = maincolor |
| 1648 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15) |
| 1648 | + | v.Material = "Neon" |
| 1649 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3) |
| 1649 | + | v.Transparency = 0 |
| 1650 | - | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) |
| 1650 | + | |
| 1651 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) |
| 1651 | + | Mode = 1 |
| 1652 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) |
| 1652 | + | SONG = 1547042045 |
| 1653 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1) |
| 1653 | + | |
| 1654 | function Taunt() | |
| 1655 | - | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
|
| 1655 | + | |
| 1656 | - | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
|
| 1656 | + | hum.WalkSpeed = 0 |
| 1657 | - | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
|
| 1657 | + | TAUNT:Play() |
| 1658 | - | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
|
| 1658 | + | repeat |
| 1659 | - | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
|
| 1659 | + | |
| 1660 | - | Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
|
| 1660 | + | TAUNT.Parent = tors |
| 1661 | - | CreateSound("142070127", tors, 10, 1)
|
| 1661 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) |
| 1662 | - | MagniDamage(ra, 12, 40, 60, 10, "Normal") |
| 1662 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3) |
| 1663 | - | for i = 0,2.6,0.1 do |
| 1663 | + | RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) |
| 1664 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 1665 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15) |
| 1665 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1) |
| 1666 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3) |
| 1666 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1) |
| 1667 | - | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) |
| 1667 | + | until TAUNT.Playing == false |
| 1668 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) |
| 1668 | + | |
| 1669 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1) |
| 1669 | + | |
| 1670 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1) |
| 1670 | + | |
| 1671 | function attackone() | |
| 1672 | attack = true | |
| 1673 | hum.WalkSpeed = 3.01 | |
| 1674 | for i = 0, 1.7, 0.1 do | |
| 1675 | - | function Diablo_Explosion() |
| 1675 | + | |
| 1676 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3) | |
| 1677 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3) | |
| 1678 | - | for i = 0,6.3,0.1 do |
| 1678 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3) |
| 1679 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
| 1680 | - | Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 1680 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3) |
| 1681 | - | Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 1681 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) |
| 1682 | end | |
| 1683 | Cso("203426541", ra, 10, 1)
| |
| 1684 | - | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) |
| 1684 | + | HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal") |
| 1685 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) |
| 1685 | + | CameraEnshaking(2, 5) |
| 1686 | for i = 0, 1.4, 0.1 do | |
| 1687 | swait() | |
| 1688 | BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) | |
| 1689 | - | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
|
| 1689 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) |
| 1690 | - | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
|
| 1690 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) |
| 1691 | - | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
|
| 1691 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) |
| 1692 | - | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
|
| 1692 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) |
| 1693 | - | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
|
| 1693 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) |
| 1694 | - | Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
|
| 1694 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) |
| 1695 | - | CreateSound("142070127", tors, 10, 1)
|
| 1695 | + | |
| 1696 | - | MagniDamage(tors, 12, 34, 54, 10, "DarkUp") |
| 1696 | + | |
| 1697 | - | for i = 0,4.6,0.1 do |
| 1697 | + | |
| 1698 | end | |
| 1699 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
| 1699 | + | function attacktwo() |
| 1700 | - | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) |
| 1700 | + | |
| 1701 | hum.WalkSpeed = 3.01 | |
| 1702 | - | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) |
| 1702 | + | for i = 0, 1.7, 0.1 do |
| 1703 | - | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) |
| 1703 | + | |
| 1704 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 1705 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
| 1706 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3) | |
| 1707 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
| 1708 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
| 1709 | - | function Multi_Bombs() |
| 1709 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) |
| 1710 | end | |
| 1711 | Cso("203426541", rl, 10, 1)
| |
| 1712 | HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal") | |
| 1713 | CameraEnshaking(2, 3) | |
| 1714 | - | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 1714 | + | for i = 0, 1.4, 0.1 do |
| 1715 | - | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 1715 | + | |
| 1716 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
| 1717 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3) | |
| 1718 | - | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) |
| 1718 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3) |
| 1719 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) |
| 1719 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3) |
| 1720 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
| 1721 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
| 1722 | end | |
| 1723 | - | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
|
| 1723 | + | |
| 1724 | - | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
|
| 1724 | + | |
| 1725 | - | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
|
| 1725 | + | |
| 1726 | - | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
|
| 1726 | + | function attackthree() |
| 1727 | - | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
|
| 1727 | + | |
| 1728 | - | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
|
| 1728 | + | |
| 1729 | - | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
|
| 1729 | + | for i = 0, 1.4, 0.1 do |
| 1730 | - | CreateSound("142070127", tors, 10, 1)
|
| 1730 | + | |
| 1731 | - | MagniDamage(tors, 17, 15, 35, 10, "Normal") |
| 1731 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) |
| 1732 | - | for i = 0,1,0.1 do |
| 1732 | + | |
| 1733 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3) | |
| 1734 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
| 1734 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3) |
| 1735 | - | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) |
| 1735 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) |
| 1736 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
| 1737 | - | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) |
| 1737 | + | |
| 1738 | - | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) |
| 1738 | + | Cso("203426541", hed, 10, 1)
|
| 1739 | for i = 0, 1.7, 0.1 do | |
| 1740 | swait() | |
| 1741 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 1742 | - | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 1742 | + | |
| 1743 | - | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 1743 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3) |
| 1744 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3) | |
| 1745 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
| 1746 | - | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) |
| 1746 | + | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) |
| 1747 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) |
| 1747 | + | |
| 1748 | CameraEnshaking(2, 8) | |
| 1749 | Cso("260435136", hed, 10, .9)
| |
| 1750 | BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1) | |
| 1751 | - | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
|
| 1751 | + | BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
|
| 1752 | - | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
|
| 1752 | + | HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal") |
| 1753 | - | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
|
| 1753 | + | for i = 0, 1.8, 0.1 do |
| 1754 | - | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
|
| 1754 | + | |
| 1755 | - | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
|
| 1755 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2) |
| 1756 | - | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
|
| 1756 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2) |
| 1757 | - | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
|
| 1757 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2) |
| 1758 | - | CreateSound("142070127", tors, 10, 1)
|
| 1758 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2) |
| 1759 | - | MagniDamage(tors, 17, 15, 35, 10, "Normal") |
| 1759 | + | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2) |
| 1760 | - | for i = 0,1,0.1 do |
| 1760 | + | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2) |
| 1761 | end | |
| 1762 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
| 1762 | + | |
| 1763 | - | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) |
| 1763 | + | |
| 1764 | end | |
| 1765 | - | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) |
| 1765 | + | function Power_Burst() |
| 1766 | - | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) |
| 1766 | + | hum.WalkSpeed = 4 |
| 1767 | attack = true | |
| 1768 | Cso("163619849", Handle, 10, 1.35)
| |
| 1769 | for i = 0,4.3,0.1 do | |
| 1770 | - | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 1770 | + | |
| 1771 | - | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 1771 | + | PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0) |
| 1772 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 1773 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
| 1774 | - | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) |
| 1774 | + | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) |
| 1775 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) |
| 1775 | + | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) |
| 1776 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 1777 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 1778 | end | |
| 1779 | - | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
|
| 1779 | + | CameraEnshaking(2.5, 20) |
| 1780 | - | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
|
| 1780 | + | Cso("539294959", Handle, 10, .9)
|
| 1781 | - | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
|
| 1781 | + | BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1) |
| 1782 | - | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
|
| 1782 | + | BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
|
| 1783 | - | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
|
| 1783 | + | HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal") |
| 1784 | - | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
|
| 1784 | + | |
| 1785 | - | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
|
| 1785 | + | |
| 1786 | - | CreateSound("142070127", tors, 10, 1)
|
| 1786 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) |
| 1787 | - | MagniDamage(tors, 17, 15, 35, 10, "Normal") |
| 1787 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) |
| 1788 | - | for i = 0,1,0.1 do |
| 1788 | + | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) |
| 1789 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 1790 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
| 1790 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) |
| 1791 | - | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) |
| 1791 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) |
| 1792 | end | |
| 1793 | - | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) |
| 1793 | + | |
| 1794 | - | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) |
| 1794 | + | |
| 1795 | end | |
| 1796 | function Magic_Bombs() | |
| 1797 | attack = true | |
| 1798 | hum.WalkSpeed = 0 | |
| 1799 | local GYRO = IT("BodyGyro",root)
| |
| 1800 | - | function Hell_From_Above() |
| 1800 | + | GYRO.D = 100 |
| 1801 | - | local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
|
| 1801 | + | GYRO.P = 2000 |
| 1802 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1803 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 1804 | - | for i = 0,6.3,0.1 do |
| 1804 | + | for i = 0,3.6,0.1 do |
| 1805 | swait() | |
| 1806 | - | Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 1806 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) |
| 1807 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 1808 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 1809 | - | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) |
| 1809 | + | |
| 1810 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 1811 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) |
| 1811 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) |
| 1812 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) |
| 1812 | + | |
| 1813 | CameraEnshaking(1, 6) | |
| 1814 | - | CreateSound("142070127", tors, 10, 1)
|
| 1814 | + | GYRO:Destroy() |
| 1815 | - | Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
|
| 1815 | + | Cso("588734356", Handle, 10, 1.05)
|
| 1816 | - | Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
|
| 1816 | + | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) |
| 1817 | - | Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
|
| 1817 | + | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
|
| 1818 | - | Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
|
| 1818 | + | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") |
| 1819 | - | for i = 0,3.8,0.1 do |
| 1819 | + | |
| 1820 | swait() | |
| 1821 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 1822 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 1823 | - | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) |
| 1823 | + | |
| 1824 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 1825 | - | RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) |
| 1825 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) |
| 1826 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) |
| 1826 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) |
| 1827 | end | |
| 1828 | - | CreateSound("224339201", tors, 10, 0.5)
|
| 1828 | + | local GYRO = IT("BodyGyro",root)
|
| 1829 | - | for i = 1, 3 do |
| 1829 | + | GYRO.D = 100 |
| 1830 | - | MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp") |
| 1830 | + | GYRO.P = 2000 |
| 1831 | - | UhhhhThing.CFrame = mouse.Hit |
| 1831 | + | GYRO.MaxTorque = VT(0,4000000,0) |
| 1832 | - | Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
|
| 1832 | + | GYRO.cframe = CF(root.Position,mouse.Hit.p) |
| 1833 | - | Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
|
| 1833 | + | for i = 0,2.4,0.1 do |
| 1834 | swait() | |
| 1835 | - | UhhhhThing:Destroy() |
| 1835 | + | |
| 1836 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 1837 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 1838 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 1839 | - | function Spinning_Below() |
| 1839 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) |
| 1840 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 1841 | end | |
| 1842 | - | CreateSound("649634100", tors, 10, 0.5)
|
| 1842 | + | GYRO:Destroy() |
| 1843 | - | for i = 0,6.3,0.1 do |
| 1843 | + | CameraEnshaking(1, 6) |
| 1844 | Cso("588734356", Handle, 10, 1.05)
| |
| 1845 | - | Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 1845 | + | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) |
| 1846 | - | Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 1846 | + | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
|
| 1847 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal") | |
| 1848 | for i = 0,2,0.1 do | |
| 1849 | swait() | |
| 1850 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 1851 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 1852 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 1853 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 1854 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
| 1855 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 1856 | end | |
| 1857 | - | function Blizzard() |
| 1857 | + | local GYRO = IT("BodyGyro",root)
|
| 1858 | GYRO.D = 100 | |
| 1859 | - | hum.WalkSpeed = 2 |
| 1859 | + | GYRO.P = 2000 |
| 1860 | - | hum.JumpPower = 0 |
| 1860 | + | GYRO.MaxTorque = VT(0,4000000,0) |
| 1861 | - | for i = 0,70,0.1 do |
| 1861 | + | GYRO.cframe = CF(root.Position,mouse.Hit.p) |
| 1862 | - | MagniDamage(tors, 41, 1, 3, 1, "Normal") |
| 1862 | + | for i = 0,2.4,0.1 do |
| 1863 | - | Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
|
| 1863 | + | |
| 1864 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 1865 | - | Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 1865 | + | |
| 1866 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 1867 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 1868 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 1869 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 1870 | end | |
| 1871 | GYRO:Destroy() | |
| 1872 | CameraEnshaking(1, 6) | |
| 1873 | - | hum.WalkSpeed = 16 |
| 1873 | + | Cso("588734356", Handle, 10, 1.05)
|
| 1874 | - | hum.JumpPower = 50 |
| 1874 | + | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) |
| 1875 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
| |
| 1876 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") | |
| 1877 | for i = 0,2,0.1 do | |
| 1878 | - | function Cryo_Freeze() |
| 1878 | + | |
| 1879 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 1880 | - | for i = 0,5.2,0.03 do |
| 1880 | + | |
| 1881 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 1882 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 1883 | - | Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 1883 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) |
| 1884 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 1885 | end | |
| 1886 | attack = false | |
| 1887 | hum.WalkSpeed = 8 | |
| 1888 | end | |
| 1889 | function Dangerous_Field() | |
| 1890 | attack = true | |
| 1891 | hum.WalkSpeed = 0 | |
| 1892 | - | Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
|
| 1892 | + | for i = 0,10,0.1 do |
| 1893 | - | for i = 1,3,0.1 do |
| 1893 | + | |
| 1894 | - | hum.WalkSpeed = 0.10 |
| 1894 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2) |
| 1895 | - | MagniDamage(tors, 400, 1, 10, 0, "Normal") |
| 1895 | + | |
| 1896 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15) | |
| 1897 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 1898 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2) | |
| 1899 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2) | |
| 1900 | CameraEnshaking(1, 7) | |
| 1901 | Cso("588734356", Handle, 10, 1.2)
| |
| 1902 | BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1) | |
| 1903 | - | for i = 1,10,0.1 do |
| 1903 | + | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
|
| 1904 | - | swait(10) |
| 1904 | + | HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal") |
| 1905 | - | hum.WalkSpeed = 0.10 |
| 1905 | + | HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal") |
| 1906 | - | MagniDamage(tors, 400, 1, 1, 0, "Normal") |
| 1906 | + | |
| 1907 | - | Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
|
| 1907 | + | |
| 1908 | hum.WalkSpeed = 8 | |
| 1909 | end | |
| 1910 | function Shockwave() | |
| 1911 | attack = true | |
| 1912 | hum.WalkSpeed = 0 | |
| 1913 | for i = 0,4,0.1 do | |
| 1914 | swait() | |
| 1915 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 1916 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 1917 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 1918 | - | function Menacing_Aura() |
| 1918 | + | |
| 1919 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 1920 | - | notmenacing = false |
| 1920 | + | |
| 1921 | end | |
| 1922 | coroutine.resume(coroutine.create(function() | |
| 1923 | BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1924 | BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1925 | BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1926 | HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
| 1927 | HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
| 1928 | HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
| 1929 | CameraEnshaking(1, 7) | |
| 1930 | wait(0.05) | |
| 1931 | BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1932 | - | for i = 0,25,0.1 do |
| 1932 | + | BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) |
| 1933 | - | swait(10) |
| 1933 | + | BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) |
| 1934 | - | MagniDamage(tors, 6.5, 1, 2, 0, "Normal") |
| 1934 | + | HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare") |
| 1935 | - | Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02) |
| 1935 | + | HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
| 1936 | HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 1937 | - | notmenacing = true |
| 1937 | + | CameraEnshaking(1, 7) |
| 1938 | wait(0.05) | |
| 1939 | BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1940 | BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1941 | BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1942 | - | local alternatecooldownbecausewhynotdood = false |
| 1942 | + | HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
| 1943 | - | function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly! |
| 1943 | + | HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
| 1944 | HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 1945 | - | alternatecooldownbecausewhynotdood = true |
| 1945 | + | CameraEnshaking(1, 7) |
| 1946 | wait(0.05) | |
| 1947 | BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1948 | BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1949 | BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1950 | HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 1951 | HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 1952 | HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 1953 | CameraEnshaking(1, 7) | |
| 1954 | wait(0.05) | |
| 1955 | - | Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
|
| 1955 | + | BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) |
| 1956 | - | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
|
| 1956 | + | BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) |
| 1957 | - | coroutine.resume(coroutine.create(function() |
| 1957 | + | BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) |
| 1958 | - | for i = 1,150,0.1 do |
| 1958 | + | HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
| 1959 | - | swait() |
| 1959 | + | HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
| 1960 | - | MagniDamage(ref, 23.3, 3, 9, 0, "Normal") |
| 1960 | + | HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
| 1961 | - | Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
|
| 1961 | + | CameraEnshaking(1, 7) |
| 1962 | - | Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
|
| 1962 | + | wait(0.05) |
| 1963 | - | Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
|
| 1963 | + | BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) |
| 1964 | - | end |
| 1964 | + | BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) |
| 1965 | - | swait(50) |
| 1965 | + | BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) |
| 1966 | - | alternatecooldownbecausewhynotdood = false |
| 1966 | + | HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
| 1967 | - | ref:Remove() -- still lazy to use debris |
| 1967 | + | HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
| 1968 | - | end)) |
| 1968 | + | HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
| 1969 | - | attack = false |
| 1969 | + | CameraEnshaking(1, 7) |
| 1970 | end)) | |
| 1971 | - | function Eruption() |
| 1971 | + | Cso("440145223", Handle, 10, 1.05)
|
| 1972 | for i = 1,7,0.1 do | |
| 1973 | - | hum.WalkSpeed = 2 |
| 1973 | + | |
| 1974 | - | hum.JumpPower = 0 |
| 1974 | + | |
| 1975 | - | for i = 0,7,0.1 do |
| 1975 | + | |
| 1976 | - | HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal") |
| 1976 | + | |
| 1977 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
| 1978 | - | Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 1978 | + | |
| 1979 | - | Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 1979 | + | |
| 1980 | wait(.6) | |
| 1981 | hum.WalkSpeed = 8 | |
| 1982 | attack = false | |
| 1983 | end | |
| 1984 | function Pulse() | |
| 1985 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1) |
| 1985 | + | |
| 1986 | hum.WalkSpeed = 0 | |
| 1987 | - | CreateSound("144699494", tors, 10, 1)
|
| 1987 | + | local GYRO = IT("BodyGyro",root)
|
| 1988 | - | Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
|
| 1988 | + | GYRO.D = 100 |
| 1989 | - | Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
|
| 1989 | + | GYRO.P = 2000 |
| 1990 | - | Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
|
| 1990 | + | GYRO.MaxTorque = VT(0,4000000,0) |
| 1991 | - | Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
|
| 1991 | + | GYRO.cframe = CF(root.Position,mouse.Hit.p) |
| 1992 | - | MagniDamage(tors, 30, 40, 75, 7, "DarkUp") |
| 1992 | + | |
| 1993 | swait() | |
| 1994 | - | for i = 0,1.8,0.1 do |
| 1994 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) |
| 1995 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 1996 | - | hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)) |
| 1996 | + | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) |
| 1997 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 1998 | - | for i = 0,1.8,0.1 do |
| 1998 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) |
| 1999 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2000 | - | hum.CameraOffset = Vector3.new(0,0,0) |
| 2000 | + | |
| 2001 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2002 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze") | |
| 2003 | CameraEnshaking(1, 25) | |
| 2004 | - | vel2.Velocity = Vector3.new(0,55,0) |
| 2004 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) |
| 2005 | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2006 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2007 | - | HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal") |
| 2007 | + | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") |
| 2008 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2009 | - | Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 2009 | + | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") |
| 2010 | - | Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 2010 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) |
| 2011 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2012 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2013 | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2014 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2015 | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2016 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1) |
| 2016 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) |
| 2017 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2018 | - | hum.WalkSpeed = 16 |
| 2018 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) |
| 2019 | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2020 | - | hum.JumpPower = 50 |
| 2020 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) |
| 2021 | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2022 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2023 | - | function Solar_Flare() |
| 2023 | + | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") |
| 2024 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2025 | - | hum.WalkSpeed = 2 |
| 2025 | + | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") |
| 2026 | - | hum.JumpPower = 75 |
| 2026 | + | Cso("440145223", Handle, 10, 1.05)
|
| 2027 | - | hum.Jump = true |
| 2027 | + | GYRO:Destroy() |
| 2028 | - | wait(0.4) |
| 2028 | + | for i = 1,2,0.1 do |
| 2029 | - | CreateSound("144699494", tors, 10, 1)
|
| 2029 | + | |
| 2030 | - | hum.JumpPower = 0 |
| 2030 | + | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0) |
| 2031 | - | Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
|
| 2031 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) |
| 2032 | - | Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
|
| 2032 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) |
| 2033 | - | Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
|
| 2033 | + | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) |
| 2034 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2035 | - | root.Velocity = root.CFrame.lookVector * 60 |
| 2035 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) |
| 2036 | - | HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze") |
| 2036 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) |
| 2037 | end | |
| 2038 | - | Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
|
| 2038 | + | |
| 2039 | - | Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
|
| 2039 | + | |
| 2040 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15) |
| 2040 | + | |
| 2041 | function LAZER() | |
| 2042 | attack = true | |
| 2043 | hum.WalkSpeed = 0.03 | |
| 2044 | for i = 0,4,0.1 do | |
| 2045 | swait() | |
| 2046 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 2047 | - | hum.WalkSpeed = 16 |
| 2047 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) |
| 2048 | - | hum.JumpPower = 50 |
| 2048 | + | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) |
| 2049 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2050 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2051 | - | function ShadowWarp() |
| 2051 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) |
| 2052 | - | MagniDamage(tors, 5, 5, 10, 0, "Normal") |
| 2052 | + | |
| 2053 | - | Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
|
| 2053 | + | LAZOR:Play() |
| 2054 | - | Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
|
| 2054 | + | local GYRO = IT("BodyGyro",root)
|
| 2055 | - | Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
|
| 2055 | + | GYRO.D = 100 |
| 2056 | GYRO.P = 2000 | |
| 2057 | - | root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos) |
| 2057 | + | GYRO.MaxTorque = VT(0,4000000,0) |
| 2058 | - | CreateSound("769380905", tors, 10, 1)
|
| 2058 | + | GYRO.cframe = CF(root.Position,mouse.Hit.p) |
| 2059 | - | MagniDamage(tors, 5, 15, 20, 0, "DarkUp") |
| 2059 | + | repeat |
| 2060 | - | Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
|
| 2060 | + | swait(2) |
| 2061 | - | Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
|
| 2061 | + | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0) |
| 2062 | - | Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
|
| 2062 | + | PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0) |
| 2063 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2064 | - | function Shade() |
| 2064 | + | LAZOR.Parent = ra |
| 2065 | - | hum.WalkSpeed = 3 |
| 2065 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) |
| 2066 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze") | |
| 2067 | CameraEnshaking(1, 7) | |
| 2068 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2069 | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2070 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2071 | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2072 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2073 | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2074 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2075 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2076 | - | hum.WalkSpeed = 3 |
| 2076 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) |
| 2077 | - | CreateSound("588736969", tors, 10, 1)
|
| 2077 | + | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") |
| 2078 | - | Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
|
| 2078 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) |
| 2079 | - | MagniDamage(tors, 27, 12, 24, 2, "Normal") |
| 2079 | + | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") |
| 2080 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2081 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2082 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2083 | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2084 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2085 | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2086 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2087 | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2088 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2089 | - | hum.WalkSpeed = 3 |
| 2089 | + | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") |
| 2090 | - | CreateSound("588736969", tors, 10, 1)
|
| 2090 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) |
| 2091 | - | Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
|
| 2091 | + | HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") |
| 2092 | - | MagniDamage(tors, 27, 12, 24, 2, "Normal") |
| 2092 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) |
| 2093 | HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2094 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2095 | HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2096 | until LAZOR.Playing == false | |
| 2097 | GYRO:Destroy() | |
| 2098 | hum.WalkSpeed = 8 | |
| 2099 | attack = false | |
| 2100 | end | |
| 2101 | function Spirit_Beam() | |
| 2102 | - | CreateSound("588736969", tors, 10, 1)
|
| 2102 | + | attack = true |
| 2103 | - | Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
|
| 2103 | + | |
| 2104 | - | MagniDamage(tors, 27, 12, 24, 2, "Normal") |
| 2104 | + | local GYRO = IT("BodyGyro",root)
|
| 2105 | - | hum.WalkSpeed = 3 |
| 2105 | + | GYRO.D = 100 |
| 2106 | GYRO.P = 2000 | |
| 2107 | - | hum.WalkSpeed = 16 |
| 2107 | + | GYRO.MaxTorque = VT(0,4000000,0) |
| 2108 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2109 | for i = 0,5,0.1 do | |
| 2110 | - | function Purity_Slam() |
| 2110 | + | |
| 2111 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2112 | - | for i = 0,5.2,0.1 do |
| 2112 | + | |
| 2113 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2114 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2115 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 2116 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2117 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2118 | end | |
| 2119 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
| |
| 2120 | HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal") | |
| 2121 | BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
| 2122 | - | Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
|
| 2122 | + | local beam = Instance.new("Part", workspace)
|
| 2123 | - | Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
|
| 2123 | + | beam.BrickColor = BrickColor.new("Fog")
|
| 2124 | - | Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
|
| 2124 | + | beam.FormFactor = "Custom" |
| 2125 | - | Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
|
| 2125 | + | beam.Material = "Glass" |
| 2126 | - | MagniDamage(tors, 12, 40, 60, 10, "Normal") |
| 2126 | + | beam.Transparency = 0.5 |
| 2127 | beam.Anchored = true | |
| 2128 | - | for i = 0,1.8,0.1 do |
| 2128 | + | beam.Locked = true |
| 2129 | beam.CanCollide = false | |
| 2130 | - | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) |
| 2130 | + | local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude |
| 2131 | beam.Size = Vector3.new(1.05, 1.05, distance) | |
| 2132 | - | for i = 0,1.8,0.1 do |
| 2132 | + | beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) |
| 2133 | game:GetService("Debris"):AddItem(beam, 0.14)
| |
| 2134 | - | hum.CameraOffset = Vector3.new(0,0,0) |
| 2134 | + | local sound = Instance.new('Sound',Handle)
|
| 2135 | sound.SoundId = 'rbxassetid://588697948' | |
| 2136 | sound.Volume = 7 | |
| 2137 | - | for i = 1,4.7,0.1 do |
| 2137 | + | sound.EmitterSize = 40 |
| 2138 | sound.MaxDistance = 450 | |
| 2139 | sound:Play() | |
| 2140 | game:GetService("Debris"):AddItem(beam, sound.TimeLength)
| |
| 2141 | GYRO:Destroy() | |
| 2142 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2143 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2144 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2145 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2146 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2147 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2148 | - | function Universal_Crush() |
| 2148 | + | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) |
| 2149 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2150 | - | for i = 0,5.2,0.05 do |
| 2150 | + | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) |
| 2151 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2152 | - | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 2152 | + | wait(0.3) |
| 2153 | - | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 2153 | + | attack = false |
| 2154 | hum.WalkSpeed = 8 | |
| 2155 | ref:Destroy() | |
| 2156 | end | |
| 2157 | function Distort() | |
| 2158 | attack = true | |
| 2159 | hum.WalkSpeed = 0 | |
| 2160 | local pos = root.Position | |
| 2161 | root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos) | |
| 2162 | - | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
|
| 2162 | + | Cso("261227592", tors, 10, 0.85)
|
| 2163 | - | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
|
| 2163 | + | for i = 1,2.5,0.1 do |
| 2164 | - | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
|
| 2164 | + | |
| 2165 | - | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
|
| 2165 | + | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) |
| 2166 | - | MagniDamage(tors, 170, 80, 175, 15, "DarkUp") |
| 2166 | + | |
| 2167 | attack = false | |
| 2168 | - | for i = 0,1.8,0.1 do |
| 2168 | + | |
| 2169 | end | |
| 2170 | - | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) |
| 2170 | + | function Ancient_Rage() |
| 2171 | attack = true | |
| 2172 | - | for i = 0,1.8,0.1 do |
| 2172 | + | hum.WalkSpeed = 4 |
| 2173 | Cso("907329532", tors, 10, 1.05)
| |
| 2174 | - | hum.CameraOffset = Vector3.new(0,0,0) |
| 2174 | + | for i = 1,14,0.1 do |
| 2175 | swait() | |
| 2176 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 2177 | - | for i = 1,4.7,0.1 do |
| 2177 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) |
| 2178 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2179 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2180 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2181 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2182 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do | |
| 2183 | if v:FindFirstChild("Head") then
| |
| 2184 | Eviscerate(v) | |
| 2185 | end | |
| 2186 | end | |
| 2187 | end | |
| 2188 | - | function Painful_Stomp() |
| 2188 | + | |
| 2189 | hum.WalkSpeed = 8 | |
| 2190 | - | for i = 0,5.2,0.1 do |
| 2190 | + | |
| 2191 | function TTTTTTTTTTTaunt() | |
| 2192 | - | tecks2.Rotation = math.random(-20, 20) |
| 2192 | + | |
| 2193 | - | tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)] |
| 2193 | + | |
| 2194 | DTAUNT:Play() | |
| 2195 | repeat | |
| 2196 | swait() | |
| 2197 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) |
| 2197 | + | DTAUNT.Parent = tors |
| 2198 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) |
| 2198 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) |
| 2199 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) |
| 2199 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) |
| 2200 | - | end |
| 2200 | + | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) |
| 2201 | - | CreateSound("331666100", char, 10, 1)
|
| 2201 | + | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) |
| 2202 | - | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) |
| 2202 | + | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) |
| 2203 | - | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) |
| 2203 | + | LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) |
| 2204 | - | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) |
| 2204 | + | until DTAUNT.Playing == false |
| 2205 | - | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) |
| 2205 | + | |
| 2206 | - | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) |
| 2206 | + | |
| 2207 | - | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) |
| 2207 | + | |
| 2208 | - | Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) |
| 2208 | + | function HAAH() |
| 2209 | - | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do |
| 2209 | + | |
| 2210 | hum.WalkSpeed = 0 | |
| 2211 | - | Eviscerate(v) |
| 2211 | + | Cso("300208779", hed, 10, 1)
|
| 2212 | for i = 0,9,0.1 do | |
| 2213 | swait() | |
| 2214 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15) | |
| 2215 | - | for i = 0,2.8,0.1 do |
| 2215 | + | |
| 2216 | if Mrandom(1,15) == 1 then | |
| 2217 | - | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) |
| 2217 | + | |
| 2218 | end | |
| 2219 | - | for i = 0,1.8,0.1 do |
| 2219 | + | |
| 2220 | LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15) | |
| 2221 | - | hum.CameraOffset = Vector3.new(0,0,0) |
| 2221 | + | |
| 2222 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1) | |
| 2223 | end | |
| 2224 | - | for i = 0,3.7,0.1 do |
| 2224 | + | |
| 2225 | - | tecks2.Rotation = math.random(-20, 20) |
| 2225 | + | |
| 2226 | - | tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)] |
| 2226 | + | |
| 2227 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) |
| 2227 | + | function again() |
| 2228 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
| 2228 | + | attack = true |
| 2229 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) |
| 2229 | + | |
| 2230 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) |
| 2230 | + | ITAUNT:Play() |
| 2231 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) |
| 2231 | + | repeat |
| 2232 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) |
| 2232 | + | |
| 2233 | ITAUNT.Parent = tors | |
| 2234 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
| 2235 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 2236 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
| 2237 | - | function Ending() |
| 2237 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) |
| 2238 | RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2239 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2240 | until ITAUNT.Playing == false | |
| 2241 | attack = false | |
| 2242 | - | targetT = mouse.Target.Parent |
| 2242 | + | |
| 2243 | end | |
| 2244 | function LunarSpin() | |
| 2245 | attack = true | |
| 2246 | hum.WalkSpeed = 0 | |
| 2247 | for i = 0,17,0.05 do | |
| 2248 | CameraEnshaking(1, 5) | |
| 2249 | MagniDamage(tors, 47, 2, 5, 0, "Normal") | |
| 2250 | Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
| |
| 2251 | Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2252 | - | local originalpos = root.CFrame |
| 2252 | + | |
| 2253 | PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0) | |
| 2254 | - | for i = 0,1.8,0.1 do |
| 2254 | + | |
| 2255 | - | tecks2.Rotation = math.random(-20, 20) |
| 2255 | + | |
| 2256 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2257 | - | tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)] |
| 2257 | + | |
| 2258 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15) |
| 2258 | + | |
| 2259 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3) |
| 2259 | + | |
| 2260 | end | |
| 2261 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) |
| 2261 | + | |
| 2262 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1) |
| 2262 | + | |
| 2263 | end | |
| 2264 | function Decapitate() | |
| 2265 | - | Eviscerate(targetT) |
| 2265 | + | |
| 2266 | - | CreateSound("331666100", ra, 4, 1)
|
| 2266 | + | |
| 2267 | - | CreateSound("180083286", targettorso, 10, 1)
|
| 2267 | + | |
| 2268 | - | coroutine.resume(coroutine.create(function() |
| 2268 | + | |
| 2269 | - | for i = 0,1.8,0.1 do |
| 2269 | + | |
| 2270 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 2271 | - | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) |
| 2271 | + | |
| 2272 | end | |
| 2273 | - | for i = 0,1.8,0.1 do |
| 2273 | + | |
| 2274 | if target ~= nil then | |
| 2275 | - | hum.CameraOffset = Vector3.new(0,0,0) |
| 2275 | + | |
| 2276 | attack = true | |
| 2277 | hum.WalkSpeed = 0 | |
| 2278 | - | for i = 0,4.6,0.1 do |
| 2278 | + | |
| 2279 | - | tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)] |
| 2279 | + | |
| 2280 | swait() | |
| 2281 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
| 2282 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
| 2283 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2284 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2285 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1) | |
| 2286 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 2287 | - | wait(.6) |
| 2287 | + | |
| 2288 | - | root.CFrame = originalpos |
| 2288 | + | |
| 2289 | local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
| |
| 2290 | local Head01 = targethead:Clone() | |
| 2291 | targethead.Transparency = 1 | |
| 2292 | Head01.Parent = ModelHead01 | |
| 2293 | local weldHead01 = Instance.new("Weld")
| |
| 2294 | - | --[[I don't take ANY credit for this attack, |
| 2294 | + | |
| 2295 | - | this was all nooby's hard work and the only reason i uhhh "used" it |
| 2295 | + | |
| 2296 | - | is cause I i didn't have attack ideas at the time so yeah, |
| 2296 | + | |
| 2297 | - | 100% nooby's credit <3]] |
| 2297 | + | |
| 2298 | - | function Ende_der_Weld() |
| 2298 | + | |
| 2299 | weldHead01.Part0 = ra | |
| 2300 | weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 2301 | - | for i = 0,4.6,0.1 do |
| 2301 | + | |
| 2302 | CreateSound("314390675", targettorso, 5, .7)
| |
| 2303 | - | tecks2.Rotation = math.random(-20, 20) |
| 2303 | + | |
| 2304 | - | tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)] |
| 2304 | + | |
| 2305 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 2306 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2307 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 2308 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15) | |
| 2309 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1) | |
| 2310 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 2311 | end | |
| 2312 | - | local a = Instance.new("Part",char)
|
| 2312 | + | |
| 2313 | - | a.BrickColor = BrickColor.random() |
| 2313 | + | |
| 2314 | - | a.Name = "Lazer" |
| 2314 | + | |
| 2315 | - | a.Anchored = true |
| 2315 | + | |
| 2316 | - | a.Material = "Neon" |
| 2316 | + | |
| 2317 | - | a.Transparency = 1 |
| 2317 | + | |
| 2318 | - | a.CanCollide = false |
| 2318 | + | |
| 2319 | - | local hitbox = Instance.new("Part",char)
|
| 2319 | + | |
| 2320 | - | hitbox.Size = Vector3.new(5,5,5) |
| 2320 | + | |
| 2321 | - | hitbox.CFrame = mouse.hit |
| 2321 | + | |
| 2322 | - | hitbox.Anchored = true |
| 2322 | + | |
| 2323 | - | hitbox.Transparency = 1 |
| 2323 | + | |
| 2324 | - | hitbox.CanCollide = false |
| 2324 | + | |
| 2325 | - | local ray = Ray.new( |
| 2325 | + | |
| 2326 | - | ra.CFrame.p, -- origin |
| 2326 | + | |
| 2327 | - | (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction |
| 2327 | + | |
| 2328 | - | ) |
| 2328 | + | |
| 2329 | - | local ignore = char |
| 2329 | + | |
| 2330 | - | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) |
| 2330 | + | |
| 2331 | - | if hit then |
| 2331 | + | |
| 2332 | - | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
|
| 2332 | + | |
| 2333 | - | |
| 2333 | + | |
| 2334 | - | if not humanoid then |
| 2334 | + | |
| 2335 | - | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
|
| 2335 | + | |
| 2336 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 2337 | - | if humanoid then |
| 2337 | + | |
| 2338 | - | if humanoid.Parent:IsA"Model" then |
| 2338 | + | |
| 2339 | end | |
| 2340 | targettorso.Anchored = false | |
| 2341 | attack = false | |
| 2342 | - | a.BottomSurface = 10 |
| 2342 | + | |
| 2343 | - | a.TopSurface = 10 |
| 2343 | + | |
| 2344 | - | local distance = (ra.CFrame.p - position).magnitude |
| 2344 | + | |
| 2345 | - | a.Size = Vector3.new(0.1, 0.1, 0.1) |
| 2345 | + | |
| 2346 | - | a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0) |
| 2346 | + | function BalanceSpin() |
| 2347 | - | game:GetService("Debris"):AddItem(a, 5)
|
| 2347 | + | |
| 2348 | - | game:GetService("Debris"):AddItem(hitbox, 1)
|
| 2348 | + | hum.WalkSpeed = 2 |
| 2349 | - | local newmesh = Instance.new("BlockMesh",a)
|
| 2349 | + | for i = 0,17,0.07 do |
| 2350 | - | MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025) |
| 2350 | + | CameraEnshaking(1, 5) |
| 2351 | - | MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1) |
| 2351 | + | MagniDamage(tors, 30, 7, 11, 0, "Normal") |
| 2352 | - | MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2) |
| 2352 | + | |
| 2353 | - | MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1) |
| 2353 | + | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") |
| 2354 | - | local lbs = Instance.new("Part")
|
| 2354 | + | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
|
| 2355 | - | lbs.Parent = char |
| 2355 | + | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") |
| 2356 | - | CreateSound("929619479", lbs, 10, 1)
|
| 2356 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) |
| 2357 | - | lbs.Material = "Neon" |
| 2357 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) |
| 2358 | - | lbs.Color = BrickColor.Random().Color |
| 2358 | + | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) |
| 2359 | - | lbs.CanCollide = false |
| 2359 | + | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) |
| 2360 | - | lbs.Shape = "Ball" |
| 2360 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) |
| 2361 | - | lbs.Anchored = true |
| 2361 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) |
| 2362 | - | lbs.Transparency = 0 |
| 2362 | + | |
| 2363 | - | lbs.Size = Vector3.new(20,20,20) |
| 2363 | + | |
| 2364 | - | lbs.CFrame = a.CFrame |
| 2364 | + | |
| 2365 | - | local thing = Instance.new("SpecialMesh",lbs)
|
| 2365 | + | |
| 2366 | - | thing.MeshType = "Sphere" |
| 2366 | + | |
| 2367 | - | lbs.Anchored = false |
| 2367 | + | function BARK() |
| 2368 | - | local bvs = Instance.new("BodyVelocity")
|
| 2368 | + | |
| 2369 | - | bvs.maxForce = Vector3.new(1e9, 1e9, 1e9) |
| 2369 | + | |
| 2370 | - | bvs.velocity = a.CFrame.lookVector*75 |
| 2370 | + | BATAUNT:Play() |
| 2371 | - | bvs.Parent = lbs |
| 2371 | + | repeat |
| 2372 | - | lbs.Touched:connect(function(hit) |
| 2372 | + | BATAUNT.Parent = tors |
| 2373 | - | MagniDamage(hit, 12, 40, 60, 10, "Normal") |
| 2373 | + | |
| 2374 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
| 2375 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
| 2376 | - | game:GetService("Debris"):AddItem(lbs, 10)
|
| 2376 | + | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) |
| 2377 | - | for x = 0, 4 do |
| 2377 | + | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) |
| 2378 | - | local bulletgos = IT("Model",char)
|
| 2378 | + | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) |
| 2379 | - | local bulletgos2 = IT("Model",char)
|
| 2379 | + | LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) |
| 2380 | - | for z = 0, 24 do |
| 2380 | + | until BATAUNT.Playing == false |
| 2381 | - | local lb = Instance.new("Part")
|
| 2381 | + | |
| 2382 | - | lb.Parent = bulletgos |
| 2382 | + | |
| 2383 | - | lb.Material = "Neon" |
| 2383 | + | |
| 2384 | - | lb.Color = BrickColor.Random().Color |
| 2384 | + | |
| 2385 | - | lb.CanCollide = false |
| 2385 | + | |
| 2386 | - | lb.Anchored = true |
| 2386 | + | |
| 2387 | - | lb.Transparency = 0 |
| 2387 | + | |
| 2388 | - | lb.Size = Vector3.new(2,2,2) |
| 2388 | + | |
| 2389 | - | local thing = Instance.new("SpecialMesh",lb)
|
| 2389 | + | |
| 2390 | - | thing.MeshType = "Sphere" |
| 2390 | + | |
| 2391 | - | thing.Scale = Vector3.new(0.5,0.5,1.5) |
| 2391 | + | |
| 2392 | - | lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) |
| 2392 | + | |
| 2393 | - | lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15 |
| 2393 | + | |
| 2394 | - | local lb2 = Instance.new("Part")
|
| 2394 | + | |
| 2395 | - | lb2.Parent = bulletgos2 |
| 2395 | + | |
| 2396 | - | lb2.Material = "Neon" |
| 2396 | + | |
| 2397 | - | lb2.Color = lb.Color |
| 2397 | + | function Bark_Splosion() |
| 2398 | - | lb2.CanCollide = false |
| 2398 | + | |
| 2399 | - | lb2.Anchored = true |
| 2399 | + | for i = 0,2,0.05 do |
| 2400 | - | lb2.Transparency = 0 |
| 2400 | + | |
| 2401 | - | lb2.Size = Vector3.new(2,2,2) |
| 2401 | + | Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 2402 | - | lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) |
| 2402 | + | Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 2403 | - | lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15 |
| 2403 | + | |
| 2404 | - | local thing2 = Instance.new("SpecialMesh",lb2)
|
| 2404 | + | |
| 2405 | - | thing2.MeshType = "Sphere" |
| 2405 | + | |
| 2406 | - | thing2.Scale = Vector3.new(0.5,0.5,1.5) |
| 2406 | + | |
| 2407 | - | lb.Touched:connect(function(hit) |
| 2407 | + | |
| 2408 | - | MagniDamage(hit, 12, 40, 60, 10, "Normal") |
| 2408 | + | |
| 2409 | end | |
| 2410 | - | lb2.Touched:connect(function(hit) |
| 2410 | + | |
| 2411 | - | MagniDamage(hit, 12, 40, 60, 10, "Normal") |
| 2411 | + | Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
|
| 2412 | MagniDamage(tors, 34, 25, 50, 15, "DarkUp") | |
| 2413 | CameraEnshaking(1.5, 10) | |
| 2414 | - | MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) |
| 2414 | + | for i = 1,2,0.1 do |
| 2415 | - | MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) |
| 2415 | + | |
| 2416 | - | MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025) |
| 2416 | + | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
| 2417 | - | MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025) |
| 2417 | + | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
| 2418 | - | CreateSound("925629856", lbs, 5, 1)
|
| 2418 | + | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
| 2419 | - | game:GetService("Debris"):AddItem(bulletgos, 7)
|
| 2419 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) |
| 2420 | - | game:GetService("Debris"):AddItem(bulletgos2, 7)
|
| 2420 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) |
| 2421 | - | for i,v in pairs(bulletgos:children()) do |
| 2421 | + | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) |
| 2422 | - | if v:IsA("Part") then
|
| 2422 | + | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) |
| 2423 | - | v.Anchored = false |
| 2423 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) |
| 2424 | - | MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) |
| 2424 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) |
| 2425 | - | local bv = Instance.new("BodyVelocity")
|
| 2425 | + | |
| 2426 | - | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
| 2426 | + | |
| 2427 | - | bv.velocity = v.CFrame.lookVector*25 |
| 2427 | + | |
| 2428 | - | bv.Parent = v |
| 2428 | + | |
| 2429 | - | game:GetService("Debris"):AddItem(v, 5)
|
| 2429 | + | corrupted = false |
| 2430 | function Pixel_Corrupt() | |
| 2431 | attack = true | |
| 2432 | - | for i,v in pairs(bulletgos2:children()) do |
| 2432 | + | corrupted = true |
| 2433 | - | if v:IsA("Part") then
|
| 2433 | + | for i = 0,3,0.05 do |
| 2434 | - | v.Anchored = false |
| 2434 | + | |
| 2435 | - | MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) |
| 2435 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) |
| 2436 | - | local bv = Instance.new("BodyVelocity")
|
| 2436 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) |
| 2437 | - | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
| 2437 | + | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) |
| 2438 | - | bv.velocity = v.CFrame.lookVector*-25 |
| 2438 | + | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) |
| 2439 | - | bv.Parent = v |
| 2439 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) |
| 2440 | - | game:GetService("Debris"):AddItem(v, 5)
|
| 2440 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) |
| 2441 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2442 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2443 | - | wait(1) |
| 2443 | + | |
| 2444 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2445 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2446 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2447 | end | |
| 2448 | refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
| |
| 2449 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal") | |
| 2450 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1) | |
| 2451 | CreateSound("331666100", refa, 10, 1)
| |
| 2452 | - | if string.byte(key) == 48 then |
| 2452 | + | CameraEnshaking(1.5, 10) |
| 2453 | coroutine.resume(coroutine.create(function() | |
| 2454 | for i = 1,20,0.1 do | |
| 2455 | swait(5) | |
| 2456 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 2457 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 2458 | - | if string.byte(key) == 48 then |
| 2458 | + | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) |
| 2459 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 2460 | CreateSound("331666100", refa, 10, 1)
| |
| 2461 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1) | |
| 2462 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal") | |
| 2463 | end | |
| 2464 | refa:Destroy() | |
| 2465 | - | if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then |
| 2465 | + | corrupted = false |
| 2466 | - | DTrail5.Enabled = false |
| 2466 | + | end)) |
| 2467 | - | DTrail4.Enabled = false |
| 2467 | + | for i = 1,2.5,0.1 do |
| 2468 | - | DTrail3.Enabled = false |
| 2468 | + | |
| 2469 | - | DTrail2.Enabled = false |
| 2469 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4) |
| 2470 | - | DTrail.Enabled = false |
| 2470 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6) |
| 2471 | - | EdgyMode = true |
| 2471 | + | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4) |
| 2472 | - | tecks2.Text = "Edgy" |
| 2472 | + | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4) |
| 2473 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
| 2473 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3) |
| 2474 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209) |
| 2474 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3) |
| 2475 | - | for i, v in pairs(ArmourParts) do |
| 2475 | + | |
| 2476 | - | v.BrickColor = BrickColor.new("Black")
|
| 2476 | + | wait(.3) |
| 2477 | - | end |
| 2477 | + | |
| 2478 | - | for i, v in pairs(ArmourParts2) do |
| 2478 | + | |
| 2479 | - | v.BrickColor = BrickColor.new("Really black")
|
| 2479 | + | function un_fun() |
| 2480 | - | end |
| 2480 | + | attack = true |
| 2481 | - | for i, v in pairs(NeonParts) do |
| 2481 | + | |
| 2482 | - | v.BrickColor = BrickColor.new("Royal purple")
|
| 2482 | + | BTAUNT:Play() |
| 2483 | - | end |
| 2483 | + | repeat |
| 2484 | - | char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356" |
| 2484 | + | |
| 2485 | - | maincolor = BrickColor.new("Royal purple")
|
| 2485 | + | BTAUNT.Parent = tors |
| 2486 | - | BC.HeadColor = BrickColor.new("Black")
|
| 2486 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) |
| 2487 | - | BC.LeftArmColor = BrickColor.new("Black")
|
| 2487 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) |
| 2488 | - | BC.LeftLegColor = BrickColor.new("Black")
|
| 2488 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) |
| 2489 | - | BC.RightArmColor = BrickColor.new("Royal purple")
|
| 2489 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) |
| 2490 | - | BC.RightLegColor = BrickColor.new("Black")
|
| 2490 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08) |
| 2491 | - | BC.TorsoColor = BrickColor.new("Black")
|
| 2491 | + | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) |
| 2492 | - | Music.TimePosition = 0 |
| 2492 | + | until BTAUNT.Playing == false |
| 2493 | - | Music.SoundId = "rbxassetid://1693948941" |
| 2493 | + | attack = false |
| 2494 | - | Music.Parent = tors |
| 2494 | + | |
| 2495 | - | Music:Play() |
| 2495 | + | |
| 2496 | - | elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then |
| 2496 | + | function thisisit() |
| 2497 | - | DTrail5.Enabled = false |
| 2497 | + | attack = true |
| 2498 | - | DTrail4.Enabled = false |
| 2498 | + | |
| 2499 | - | DTrail3.Enabled = false |
| 2499 | + | STAUNT:Play() |
| 2500 | - | DTrail2.Enabled = false |
| 2500 | + | repeat |
| 2501 | - | DTrail.Enabled = false |
| 2501 | + | |
| 2502 | - | EdgyMode = false |
| 2502 | + | STAUNT.Parent = tors |
| 2503 | - | tecks2.Text = "Neutral" |
| 2503 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) |
| 2504 | - | tecks2.Rotation = 0 |
| 2504 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) |
| 2505 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
| 2505 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) |
| 2506 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
| 2507 | RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
| 2508 | - | Music.TimePosition = 0 |
| 2508 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) |
| 2509 | - | Music.SoundId = "rbxassetid://1117396305" |
| 2509 | + | until STAUNT.Playing == false |
| 2510 | - | Music.Parent = tors |
| 2510 | + | attack = false |
| 2511 | - | Music:Play() |
| 2511 | + | |
| 2512 | - | BC.HeadColor = BrickColor.new("Fossil")
|
| 2512 | + | |
| 2513 | - | BC.LeftArmColor = BrickColor.new("Fossil")
|
| 2513 | + | function Exploit() |
| 2514 | - | BC.LeftLegColor = BrickColor.new("Fossil")
|
| 2514 | + | exploitable = false |
| 2515 | - | BC.RightArmColor = BrickColor.new("Smoky grey")
|
| 2515 | + | Cso("907332670", tors, 10, 1.05)
|
| 2516 | - | BC.RightLegColor = BrickColor.new("Fossil")
|
| 2516 | + | |
| 2517 | - | BC.TorsoColor = BrickColor.new("Fossil")
|
| 2517 | + | for i = 1,20,0.1 do |
| 2518 | - | elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then |
| 2518 | + | |
| 2519 | - | DTrail5.Enabled = false |
| 2519 | + | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) |
| 2520 | - | DTrail4.Enabled = false |
| 2520 | + | |
| 2521 | - | DTrail3.Enabled = false |
| 2521 | + | Cso("12222030", tors, 10, 1.05)
|
| 2522 | - | DTrail2.Enabled = false |
| 2522 | + | BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1) |
| 2523 | - | DTrail.Enabled = false |
| 2523 | + | for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do |
| 2524 | - | Divinity = true |
| 2524 | + | |
| 2525 | - | tecks2.Text = "Divinity" |
| 2525 | + | Eviscerate(v) |
| 2526 | - | tecks2.Rotation = 0 |
| 2526 | + | SoulSteal(v) |
| 2527 | - | tecks2.TextColor3 = Color3.new(1, 1, 1) |
| 2527 | + | |
| 2528 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0) |
| 2528 | + | |
| 2529 | - | for i, v in pairs(ArmourParts) do |
| 2529 | + | wait(15) |
| 2530 | - | v.BrickColor = BrickColor.new("Institutional white")
|
| 2530 | + | exploitable = true |
| 2531 | - | end |
| 2531 | + | end)) |
| 2532 | - | for i, v in pairs(ArmourParts2) do |
| 2532 | + | |
| 2533 | - | v.BrickColor = BrickColor.new("White")
|
| 2533 | + | function ASCENTION() |
| 2534 | - | end |
| 2534 | + | |
| 2535 | - | for i, v in pairs(NeonParts) do |
| 2535 | + | |
| 2536 | - | v.BrickColor = BrickColor.new("New Yeller")
|
| 2536 | + | Cso("987502413", tors, 10, 1.05)
|
| 2537 | - | end |
| 2537 | + | |
| 2538 | - | maincolor = BrickColor.new("New Yeller")
|
| 2538 | + | vel2.Velocity = Vector3.new(0,30,0) |
| 2539 | - | BC.HeadColor = BrickColor.new("White")
|
| 2539 | + | |
| 2540 | - | BC.LeftArmColor = BrickColor.new("White")
|
| 2540 | + | |
| 2541 | - | BC.LeftLegColor = BrickColor.new("White")
|
| 2541 | + | HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal") |
| 2542 | - | BC.RightArmColor = BrickColor.new("New Yeller")
|
| 2542 | + | |
| 2543 | - | BC.RightLegColor = BrickColor.new("White")
|
| 2543 | + | BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) |
| 2544 | - | BC.TorsoColor = BrickColor.new("White")
|
| 2544 | + | BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) |
| 2545 | - | char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268" |
| 2545 | + | CameraEnshaking(1, 4) |
| 2546 | - | Music.TimePosition = 0 |
| 2546 | + | |
| 2547 | - | Music.SoundId = "rbxassetid://595800581" |
| 2547 | + | |
| 2548 | - | Music.Parent = tors |
| 2548 | + | |
| 2549 | - | Music:Play() |
| 2549 | + | |
| 2550 | - | elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then |
| 2550 | + | |
| 2551 | - | DTrail5.Enabled = false |
| 2551 | + | |
| 2552 | - | DTrail4.Enabled = false |
| 2552 | + | |
| 2553 | - | DTrail3.Enabled = false |
| 2553 | + | |
| 2554 | - | DTrail2.Enabled = false |
| 2554 | + | |
| 2555 | - | DTrail.Enabled = false |
| 2555 | + | |
| 2556 | - | Divinity = false |
| 2556 | + | |
| 2557 | - | tecks2.Text = "Neutral" |
| 2557 | + | |
| 2558 | - | tecks2.Rotation = 0 |
| 2558 | + | |
| 2559 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
| 2559 | + | |
| 2560 | Sprinting = false | |
| 2561 | mouse.KeyDown:connect(function(key) | |
| 2562 | - | BC.HeadColor = BrickColor.new("Fossil")
|
| 2562 | + | if string.byte(key) == 48 and attack == false and Mode ~= 10 then |
| 2563 | - | BC.LeftArmColor = BrickColor.new("Fossil")
|
| 2563 | + | |
| 2564 | - | BC.LeftLegColor = BrickColor.new("Fossil")
|
| 2564 | + | |
| 2565 | - | BC.RightArmColor = BrickColor.new("Smoky grey")
|
| 2565 | + | Sprinting = true |
| 2566 | - | BC.RightLegColor = BrickColor.new("Fossil")
|
| 2566 | + | |
| 2567 | - | BC.TorsoColor = BrickColor.new("Fossil")
|
| 2567 | + | |
| 2568 | - | Music.TimePosition = 0 |
| 2568 | + | |
| 2569 | - | Music.SoundId = "rbxassetid://1117396305" |
| 2569 | + | if string.byte(key) == 48 and attack == false then |
| 2570 | - | Music.Parent = tors |
| 2570 | + | |
| 2571 | - | Music:Play() |
| 2571 | + | Sprinting = false |
| 2572 | - | elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then |
| 2572 | + | |
| 2573 | - | DTrail5.Enabled = false |
| 2573 | + | |
| 2574 | - | DTrail4.Enabled = false |
| 2574 | + | |
| 2575 | - | DTrail3.Enabled = false |
| 2575 | + | |
| 2576 | - | DTrail2.Enabled = false |
| 2576 | + | |
| 2577 | - | DTrail.Enabled = false |
| 2577 | + | if key == 'q' and Mode == 1 then |
| 2578 | - | Fighter = true |
| 2578 | + | Power_Burst() |
| 2579 | - | tecks2.Text = "Fighter" |
| 2579 | + | elseif key == '1' and Mode ~= 2 then |
| 2580 | - | tecks2.Rotation = 0 |
| 2580 | + | Mode = 2 |
| 2581 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
| 2581 | + | SONG = 527076747 |
| 2582 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) |
| 2582 | + | tecks2.Text = "Maquina" |
| 2583 | - | for i, v in pairs(ArmourParts) do |
| 2583 | + | tecks2.TextColor3 = Color3.fromRGB(255, 255, 255) |
| 2584 | - | v.BrickColor = BrickColor.new("Black")
|
| 2584 | + | |
| 2585 | - | end |
| 2585 | + | for i, v in pairs(ArmorColorParts) do |
| 2586 | - | for i, v in pairs(ArmourParts2) do |
| 2586 | + | v.BrickColor = BrickColor.new("Really black")
|
| 2587 | - | v.BrickColor = BrickColor.new("Really black")
|
| 2587 | + | v.Material = "Metal" |
| 2588 | - | end |
| 2588 | + | v.Transparency = 0 |
| 2589 | - | for i, v in pairs(NeonParts) do |
| 2589 | + | end |
| 2590 | - | v.BrickColor = BrickColor.new("Institutional white")
|
| 2590 | + | for i, v in pairs(ArmorColorParts2) do |
| 2591 | - | end |
| 2591 | + | v.BrickColor = BrickColor.new("Persimmon")
|
| 2592 | - | char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178" |
| 2592 | + | v.Material = "Metal" |
| 2593 | - | maincolor = BrickColor.new("Institutional white")
|
| 2593 | + | v.Transparency = 0 |
| 2594 | - | BC.HeadColor = BrickColor.new("Really black")
|
| 2594 | + | |
| 2595 | - | BC.LeftArmColor = BrickColor.new("Really black")
|
| 2595 | + | for i, v in pairs(NeonColorParts) do |
| 2596 | - | BC.LeftLegColor = BrickColor.new("Really black")
|
| 2596 | + | maincolor = BrickColor.new("Institutional white")
|
| 2597 | - | BC.RightArmColor = BrickColor.new("Institutional white")
|
| 2597 | + | v.BrickColor = maincolor |
| 2598 | - | BC.RightLegColor = BrickColor.new("Really black")
|
| 2598 | + | v.Material = "Neon" |
| 2599 | - | BC.TorsoColor = BrickColor.new("Really black")
|
| 2599 | + | v.Transparency = 0 |
| 2600 | - | Music.SoundId = "rbxassetid://207375545" |
| 2600 | + | |
| 2601 | - | Music.Parent = tors |
| 2601 | + | elseif key == '1' and Mode == 2 then |
| 2602 | - | Music.TimePosition = 8.3 |
| 2602 | + | |
| 2603 | - | Music:Play() |
| 2603 | + | elseif key == 't' and Mode == 1 then |
| 2604 | - | elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then |
| 2604 | + | Taunt() |
| 2605 | - | DTrail5.Enabled = false |
| 2605 | + | elseif key == 'q' and Mode == 2 then |
| 2606 | - | DTrail4.Enabled = false |
| 2606 | + | Magic_Bombs() |
| 2607 | - | DTrail3.Enabled = false |
| 2607 | + | elseif key == 'e' and Mode == 2 then |
| 2608 | - | DTrail2.Enabled = false |
| 2608 | + | Dangerous_Field() |
| 2609 | - | DTrail.Enabled = false |
| 2609 | + | elseif key == 't' and Mode == 2 then |
| 2610 | - | Fighter = false |
| 2610 | + | HAAH() |
| 2611 | - | tecks2.Text = "Neutral" |
| 2611 | + | |
| 2612 | - | tecks2.Rotation = 0 |
| 2612 | + | --------------------------------------------------------------------- |
| 2613 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
| 2613 | + | if key == 'm' and Mode == 1 then |
| 2614 | Mode = pIXELATED | |
| 2615 | SONG = 527076747 | |
| 2616 | - | BC.HeadColor = BrickColor.new("Fossil")
|
| 2616 | + | tecks2.Text = "Pixis" |
| 2617 | - | BC.LeftArmColor = BrickColor.new("Fossil")
|
| 2617 | + | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) |
| 2618 | - | BC.LeftLegColor = BrickColor.new("Fossil")
|
| 2618 | + | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255) |
| 2619 | - | BC.RightArmColor = BrickColor.new("Smoky grey")
|
| 2619 | + | for i, v in pairs(ArmorColorParts) do |
| 2620 | - | BC.RightLegColor = BrickColor.new("Fossil")
|
| 2620 | + | v.BrickColor = BrickColor.new("Navy blue")
|
| 2621 | - | BC.TorsoColor = BrickColor.new("Fossil")
|
| 2621 | + | v.Material = "Glass" |
| 2622 | - | Music.TimePosition = 0 |
| 2622 | + | v.Transparency = 0 |
| 2623 | - | Music.SoundId = "rbxassetid://1117396305" |
| 2623 | + | |
| 2624 | - | Music.Parent = tors |
| 2624 | + | for i, v in pairs(ArmorColorParts2) do |
| 2625 | - | Music:Play() |
| 2625 | + | v.BrickColor = BrickColor.new("Really blue")
|
| 2626 | - | elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then |
| 2626 | + | v.Material = "Neon" |
| 2627 | - | DTrail5.Enabled = false |
| 2627 | + | v.Transparency = 0 |
| 2628 | - | DTrail4.Enabled = false |
| 2628 | + | |
| 2629 | - | DTrail3.Enabled = false |
| 2629 | + | for i, v in pairs(NeonColorParts) do |
| 2630 | - | DTrail2.Enabled = false |
| 2630 | + | maincolor = BrickColor.new("Baby blue")
|
| 2631 | - | DTrail.Enabled = false |
| 2631 | + | v.BrickColor = maincolor |
| 2632 | - | Purity = true |
| 2632 | + | v.Material = "Neon" |
| 2633 | - | tecks2.Text = "Purity" |
| 2633 | + | v.Transparency = 0.3 |
| 2634 | - | tecks2.Rotation = 0 |
| 2634 | + | |
| 2635 | - | tecks2.TextColor3 = Color3.new(1, 1, 1) |
| 2635 | + | elseif key == 'm' and Mode == pIXELATED then |
| 2636 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255) |
| 2636 | + | |
| 2637 | - | for i, v in pairs(ArmourParts) do |
| 2637 | + | elseif key == 'q' and Mode == pIXELATED and corrupted == false then |
| 2638 | - | v.BrickColor = BrickColor.new("Institutional white")
|
| 2638 | + | Pixel_Corrupt() |
| 2639 | - | end |
| 2639 | + | |
| 2640 | - | for i, v in pairs(ArmourParts2) do |
| 2640 | + | --------------------------------------------------------------------- |
| 2641 | - | v.BrickColor = BrickColor.new("Institutional white")
|
| 2641 | + | if key == '2' and Mode ~= 3 then |
| 2642 | - | end |
| 2642 | + | Mode = 3 |
| 2643 | - | for i, v in pairs(NeonParts) do |
| 2643 | + | SONG = 1634231515 |
| 2644 | - | v.BrickColor = BrickColor.new("Toothpaste")
|
| 2644 | + | tecks2.Text = "Zero" |
| 2645 | - | end |
| 2645 | + | tecks2.TextColor3 = Color3.fromRGB(255, 255, 255) |
| 2646 | - | char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214" |
| 2646 | + | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) |
| 2647 | - | maincolor = BrickColor.new("Toothpaste")
|
| 2647 | + | for i, v in pairs(ArmorColorParts) do |
| 2648 | - | BC.HeadColor = BrickColor.new("Institutional white")
|
| 2648 | + | v.BrickColor = BrickColor.new("Bright blue")
|
| 2649 | - | BC.LeftArmColor = BrickColor.new("Institutional white")
|
| 2649 | + | v.Material = "Marble" |
| 2650 | - | BC.LeftLegColor = BrickColor.new("Institutional white")
|
| 2650 | + | v.Transparency = 0 |
| 2651 | - | BC.RightArmColor = BrickColor.new("Toothpaste")
|
| 2651 | + | |
| 2652 | - | BC.RightLegColor = BrickColor.new("Institutional white")
|
| 2652 | + | for i, v in pairs(ArmorColorParts2) do |
| 2653 | - | BC.TorsoColor = BrickColor.new("Institutional white")
|
| 2653 | + | |
| 2654 | - | Music.TimePosition = 0 |
| 2654 | + | v.Material = "Metal" |
| 2655 | - | Music.SoundId = "rbxassetid://174212509" |
| 2655 | + | v.Transparency = 0 |
| 2656 | - | Music.Parent = tors |
| 2656 | + | |
| 2657 | - | Music:Play() |
| 2657 | + | for i, v in pairs(NeonColorParts) do |
| 2658 | - | elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then |
| 2658 | + | maincolor = BrickColor.new("Toothpaste")
|
| 2659 | - | DTrail5.Enabled = false |
| 2659 | + | v.BrickColor = maincolor |
| 2660 | - | DTrail4.Enabled = false |
| 2660 | + | v.Material = "Neon" |
| 2661 | - | DTrail3.Enabled = false |
| 2661 | + | v.Transparency = 0 |
| 2662 | - | DTrail2.Enabled = false |
| 2662 | + | |
| 2663 | - | DTrail.Enabled = false |
| 2663 | + | elseif key == '2' and Mode == 3 then |
| 2664 | - | Purity = false |
| 2664 | + | |
| 2665 | - | tecks2.Text = "Neutral" |
| 2665 | + | elseif key == 't' and Mode == 3 then |
| 2666 | - | tecks2.Rotation = 0 |
| 2666 | + | un_fun() |
| 2667 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
| 2667 | + | elseif key == 'q' and Mode == 3 then |
| 2668 | Shockwave() | |
| 2669 | end | |
| 2670 | - | Music.TimePosition = 0 |
| 2670 | + | --------------------------------------------------------------------- |
| 2671 | - | Music.SoundId = "rbxassetid://1117396305" |
| 2671 | + | if key == '3' and Mode ~= 4 then |
| 2672 | - | Music.Parent = tors |
| 2672 | + | Mode = 4 |
| 2673 | - | Music:Play() |
| 2673 | + | SONG = 539526132 |
| 2674 | - | BC.HeadColor = BrickColor.new("Fossil")
|
| 2674 | + | tecks2.Text = "CoNfUsO" |
| 2675 | - | BC.LeftArmColor = BrickColor.new("Fossil")
|
| 2675 | + | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) |
| 2676 | - | BC.LeftLegColor = BrickColor.new("Fossil")
|
| 2676 | + | tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48) |
| 2677 | - | BC.RightArmColor = BrickColor.new("Smoky grey")
|
| 2677 | + | for i, v in pairs(ArmorColorParts) do |
| 2678 | - | BC.RightLegColor = BrickColor.new("Fossil")
|
| 2678 | + | v.BrickColor = BrickColor.new("Black")
|
| 2679 | - | BC.TorsoColor = BrickColor.new("Fossil")
|
| 2679 | + | v.Material = "SmoothPlastic" |
| 2680 | - | elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then |
| 2680 | + | v.Transparency = 0 |
| 2681 | - | DTrail5.Enabled = false |
| 2681 | + | |
| 2682 | - | DTrail4.Enabled = false |
| 2682 | + | for i, v in pairs(ArmorColorParts2) do |
| 2683 | - | DTrail3.Enabled = false |
| 2683 | + | v.BrickColor = BrickColor.new("Really black")
|
| 2684 | - | DTrail2.Enabled = false |
| 2684 | + | v.Material = "Metal" |
| 2685 | - | DTrail.Enabled = false |
| 2685 | + | v.Transparency = 0 |
| 2686 | - | Solar = true |
| 2686 | + | |
| 2687 | - | tecks2.Text = "Solar" |
| 2687 | + | for i, v in pairs(NeonColorParts) do |
| 2688 | - | tecks2.Rotation = 0 |
| 2688 | + | maincolor = BrickColor.new("Bright yellow")
|
| 2689 | - | tecks2.TextColor3 = Color3.new(1, 1, 0) |
| 2689 | + | v.BrickColor = maincolor |
| 2690 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0) |
| 2690 | + | v.Material = "Neon" |
| 2691 | - | for i, v in pairs(ArmourParts) do |
| 2691 | + | v.Transparency = 0 |
| 2692 | - | v.BrickColor = BrickColor.new("New Yeller")
|
| 2692 | + | |
| 2693 | - | end |
| 2693 | + | elseif key == '3' and Mode == 4 then |
| 2694 | - | for i, v in pairs(ArmourParts2) do |
| 2694 | + | |
| 2695 | - | v.BrickColor = BrickColor.new("Bright yellow")
|
| 2695 | + | elseif key == 't' and Mode == 4 then |
| 2696 | - | end |
| 2696 | + | again() |
| 2697 | - | for i, v in pairs(NeonParts) do |
| 2697 | + | elseif key == 'q' and Mode == 4 then |
| 2698 | - | v.BrickColor = BrickColor.new("Deep orange")
|
| 2698 | + | Pulse() |
| 2699 | - | end |
| 2699 | + | |
| 2700 | - | char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049" |
| 2700 | + | --------------------------------------------------------------------- |
| 2701 | - | maincolor = BrickColor.new("Deep orange")
|
| 2701 | + | if key == 'm' and Mode == 4 then |
| 2702 | - | BC.HeadColor = BrickColor.new("New Yeller")
|
| 2702 | + | attack = true |
| 2703 | - | BC.LeftArmColor = BrickColor.new("New Yeller")
|
| 2703 | + | SONG = 1764195391 |
| 2704 | - | BC.LeftLegColor = BrickColor.new("New Yeller")
|
| 2704 | + | hum.WalkSpeed = 0 |
| 2705 | - | BC.RightArmColor = BrickColor.new("Deep orange")
|
| 2705 | + | for i = 1,20,0.1 do |
| 2706 | - | BC.RightLegColor = BrickColor.new("New Yeller")
|
| 2706 | + | swait() |
| 2707 | - | BC.TorsoColor = BrickColor.new("New Yeller")
|
| 2707 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) |
| 2708 | - | Music.TimePosition = 5 |
| 2708 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) |
| 2709 | - | Music.SoundId = "rbxassetid://1167066393" |
| 2709 | + | RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05) |
| 2710 | - | Music.Parent = tors |
| 2710 | + | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) |
| 2711 | - | Music:Play() |
| 2711 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05) |
| 2712 | - | elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then |
| 2712 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05) |
| 2713 | - | DTrail5.Enabled = false |
| 2713 | + | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) |
| 2714 | - | DTrail4.Enabled = false |
| 2714 | + | end |
| 2715 | - | DTrail3.Enabled = false |
| 2715 | + | hum.WalkSpeed = 8 |
| 2716 | - | DTrail2.Enabled = false |
| 2716 | + | attack = false |
| 2717 | - | DTrail.Enabled = false |
| 2717 | + | Mode = 100 |
| 2718 | - | Solar = false |
| 2718 | + | tecks2.Text = "Relogiaõ-Bomba" |
| 2719 | - | tecks2.Text = "Neutral" |
| 2719 | + | tecks2.TextColor3 = Color3.fromRGB(1, 1, 1) |
| 2720 | - | tecks2.Rotation = 0 |
| 2720 | + | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0) |
| 2721 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
| 2721 | + | Cso("743499393", tors, 10, 1.05)
|
| 2722 | BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
| |
| 2723 | BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
| |
| 2724 | - | Music.TimePosition = 0 |
| 2724 | + | for i, v in pairs(ArmorColorParts) do |
| 2725 | - | Music.SoundId = "rbxassetid://1117396305" |
| 2725 | + | v.BrickColor = BrickColor.new("Bright yellow")
|
| 2726 | - | Music.Parent = tors |
| 2726 | + | v.Material = "DiamondPlate" |
| 2727 | - | Music:Play() |
| 2727 | + | v.Transparency = 0.2 |
| 2728 | - | BC.HeadColor = BrickColor.new("Fossil")
|
| 2728 | + | |
| 2729 | - | BC.LeftArmColor = BrickColor.new("Fossil")
|
| 2729 | + | for i, v in pairs(ArmorColorParts2) do |
| 2730 | - | BC.LeftLegColor = BrickColor.new("Fossil")
|
| 2730 | + | v.BrickColor = BrickColor.new("Really black")
|
| 2731 | - | BC.RightArmColor = BrickColor.new("Smoky grey")
|
| 2731 | + | v.Material = "Neon" |
| 2732 | - | BC.RightLegColor = BrickColor.new("Fossil")
|
| 2732 | + | v.Transparency = 0 |
| 2733 | - | BC.TorsoColor = BrickColor.new("Fossil")
|
| 2733 | + | |
| 2734 | - | elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then |
| 2734 | + | for i, v in pairs(NeonColorParts) do |
| 2735 | - | DTrail5.Enabled = false |
| 2735 | + | maincolor = BrickColor.new("New Yeller")
|
| 2736 | - | DTrail4.Enabled = false |
| 2736 | + | v.BrickColor = maincolor |
| 2737 | - | DTrail3.Enabled = false |
| 2737 | + | v.Material = "Glass" |
| 2738 | - | DTrail2.Enabled = false |
| 2738 | + | v.Transparency = 0.5 |
| 2739 | - | DTrail.Enabled = false |
| 2739 | + | |
| 2740 | - | Lunar = true |
| 2740 | + | elseif key == 'm' and Mode == 100 then |
| 2741 | - | tecks2.Text = "Lunar" |
| 2741 | + | |
| 2742 | - | tecks2.Rotation = 0 |
| 2742 | + | elseif key == 'q' and Mode == 100 then |
| 2743 | - | tecks2.TextColor3 = Color3.new(0, 0, 1) |
| 2743 | + | LAZER() |
| 2744 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255) |
| 2744 | + | |
| 2745 | - | for i, v in pairs(ArmourParts) do |
| 2745 | + | --------------------------------------------------------------------- |
| 2746 | - | v.BrickColor = BrickColor.new("Dark blue")
|
| 2746 | + | if key == '4' and Mode ~= 5 then |
| 2747 | - | end |
| 2747 | + | Mode = 5 |
| 2748 | - | for i, v in pairs(ArmourParts2) do |
| 2748 | + | SONG = 170282324 |
| 2749 | - | v.BrickColor = BrickColor.new("Cyan")
|
| 2749 | + | tecks2.Text = "Cybery" |
| 2750 | - | end |
| 2750 | + | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) |
| 2751 | - | for i, v in pairs(NeonParts) do |
| 2751 | + | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255) |
| 2752 | - | v.BrickColor = BrickColor.new("Steel blue")
|
| 2752 | + | for i, v in pairs(ArmorColorParts) do |
| 2753 | - | end |
| 2753 | + | v.BrickColor = BrickColor.new("Black")
|
| 2754 | - | char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333" |
| 2754 | + | v.Material = "SmoothPlastic" |
| 2755 | - | maincolor = BrickColor.new("Steel blue")
|
| 2755 | + | v.Transparency = 0 |
| 2756 | - | BC.HeadColor = BrickColor.new("Dark blue")
|
| 2756 | + | |
| 2757 | - | BC.LeftArmColor = BrickColor.new("Dark blue")
|
| 2757 | + | for i, v in pairs(ArmorColorParts2) do |
| 2758 | - | BC.LeftLegColor = BrickColor.new("Dark blue")
|
| 2758 | + | v.BrickColor = BrickColor.new("Really black")
|
| 2759 | - | BC.RightArmColor = BrickColor.new("Steel blue")
|
| 2759 | + | v.Material = "Metal" |
| 2760 | - | BC.RightLegColor = BrickColor.new("Dark blue")
|
| 2760 | + | v.Transparency = 0 |
| 2761 | - | BC.TorsoColor = BrickColor.new("Dark blue")
|
| 2761 | + | |
| 2762 | - | Music.TimePosition = 0.5 |
| 2762 | + | for i, v in pairs(NeonColorParts) do |
| 2763 | - | Music.SoundId = "rbxassetid://1574603917" |
| 2763 | + | maincolor = BrickColor.new("Toothpaste")
|
| 2764 | - | Music.Parent = tors |
| 2764 | + | v.BrickColor = maincolor |
| 2765 | - | Music:Play() |
| 2765 | + | v.Material = "Neon" |
| 2766 | - | elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then |
| 2766 | + | v.Transparency = 0 |
| 2767 | - | DTrail5.Enabled = false |
| 2767 | + | |
| 2768 | - | DTrail4.Enabled = false |
| 2768 | + | elseif key == '4' and Mode == 5 then |
| 2769 | - | DTrail3.Enabled = false |
| 2769 | + | |
| 2770 | - | DTrail2.Enabled = false |
| 2770 | + | elseif key == 'q' and Mode == 5 and exploitable == true then |
| 2771 | - | DTrail.Enabled = false |
| 2771 | + | Exploit() |
| 2772 | - | Lunar = false |
| 2772 | + | |
| 2773 | - | tecks2.Text = "Neutral" |
| 2773 | + | --------------------------------------------------------------------- |
| 2774 | - | tecks2.Rotation = 0 |
| 2774 | + | if key == '5' and Mode ~= 6 then |
| 2775 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
| 2775 | + | Mode = 6 |
| 2776 | SONG = 407749940 | |
| 2777 | tecks2.Text = "ControladorBR" | |
| 2778 | - | Music.TimePosition = 0 |
| 2778 | + | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) |
| 2779 | - | Music.SoundId = "rbxassetid://1117396305" |
| 2779 | + | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89) |
| 2780 | - | Music.Parent = tors |
| 2780 | + | for i, v in pairs(ArmorColorParts) do |
| 2781 | - | Music:Play() |
| 2781 | + | v.BrickColor = BrickColor.new("Dark red")
|
| 2782 | - | BC.HeadColor = BrickColor.new("Fossil")
|
| 2782 | + | v.Material = "SmoothPlastic" |
| 2783 | - | BC.LeftArmColor = BrickColor.new("Fossil")
|
| 2783 | + | v.Transparency = 0 |
| 2784 | - | BC.LeftLegColor = BrickColor.new("Fossil")
|
| 2784 | + | |
| 2785 | - | BC.RightArmColor = BrickColor.new("Smoky grey")
|
| 2785 | + | for i, v in pairs(ArmorColorParts2) do |
| 2786 | - | BC.RightLegColor = BrickColor.new("Fossil")
|
| 2786 | + | v.BrickColor = BrickColor.new("Really black")
|
| 2787 | - | BC.TorsoColor = BrickColor.new("Fossil")
|
| 2787 | + | v.Material = "Metal" |
| 2788 | - | elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then |
| 2788 | + | v.Transparency = 0 |
| 2789 | - | Destruction = true |
| 2789 | + | |
| 2790 | - | tecks2.Text = "Destruction" |
| 2790 | + | for i, v in pairs(NeonColorParts) do |
| 2791 | - | tecks2.Rotation = 0 |
| 2791 | + | maincolor = BrickColor.new("Really red")
|
| 2792 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
| 2792 | + | v.BrickColor = maincolor |
| 2793 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0) |
| 2793 | + | v.Material = "Neon" |
| 2794 | - | for i, v in pairs(ArmourParts) do |
| 2794 | + | v.Transparency = 0 |
| 2795 | - | v.BrickColor = BrickColor.new("Really black")
|
| 2795 | + | |
| 2796 | - | end |
| 2796 | + | elseif key == '5' and Mode == 6 then |
| 2797 | - | for i, v in pairs(ArmourParts2) do |
| 2797 | + | |
| 2798 | - | v.BrickColor = BrickColor.new("Black")
|
| 2798 | + | elseif key == 'q' and Mode == 6 then |
| 2799 | - | end |
| 2799 | + | Distort() |
| 2800 | - | for i, v in pairs(NeonParts) do |
| 2800 | + | elseif key == 'e' and Mode == 6 then |
| 2801 | - | v.BrickColor = BrickColor.new("Really red")
|
| 2801 | + | Ancient_Rage() |
| 2802 | - | end |
| 2802 | + | elseif key == 't' and Mode == 6 then |
| 2803 | - | char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785" |
| 2803 | + | TTTTTTTTTTTaunt() |
| 2804 | - | DTrail5.Enabled = true |
| 2804 | + | |
| 2805 | - | DTrail4.Enabled = true |
| 2805 | + | --------------------------------------------------------------------- |
| 2806 | - | DTrail3.Enabled = true |
| 2806 | + | if key == '6' and Mode ~= 7 then |
| 2807 | - | DTrail2.Enabled = true |
| 2807 | + | Mode = 7 |
| 2808 | - | DTrail.Enabled = true |
| 2808 | + | SONG = 150794704 |
| 2809 | - | maincolor = BrickColor.new("Really red")
|
| 2809 | + | tecks2.Text = "F/D/S Wow" |
| 2810 | - | BC.HeadColor = BrickColor.new("Black")
|
| 2810 | + | tecks2.TextColor3 = Color3.fromRGB(163, 162, 165) |
| 2811 | - | BC.LeftArmColor = BrickColor.new("Black")
|
| 2811 | + | tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141) |
| 2812 | - | BC.LeftLegColor = BrickColor.new("Black")
|
| 2812 | + | for i, v in pairs(ArmorColorParts) do |
| 2813 | - | BC.RightArmColor = BrickColor.new("Really red")
|
| 2813 | + | v.BrickColor = BrickColor.new("Cool yellow")
|
| 2814 | - | BC.RightLegColor = BrickColor.new("Black")
|
| 2814 | + | v.Material = "SmoothPlastic" |
| 2815 | - | BC.TorsoColor = BrickColor.new("Black")
|
| 2815 | + | v.Transparency = 0 |
| 2816 | - | Music.TimePosition = 2 |
| 2816 | + | |
| 2817 | - | Music.SoundId = "rbxassetid://1703475948" |
| 2817 | + | for i, v in pairs(ArmorColorParts2) do |
| 2818 | - | Music.Parent = tors |
| 2818 | + | v.BrickColor = BrickColor.new("Medium stone grey")
|
| 2819 | - | Music:Play() |
| 2819 | + | v.Material = "Metal" |
| 2820 | - | elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then |
| 2820 | + | v.Transparency = 0 |
| 2821 | - | DTrail5.Enabled = false |
| 2821 | + | |
| 2822 | - | DTrail4.Enabled = false |
| 2822 | + | for i, v in pairs(NeonColorParts) do |
| 2823 | - | DTrail3.Enabled = false |
| 2823 | + | maincolor = BrickColor.new("New Yeller")
|
| 2824 | - | DTrail2.Enabled = false |
| 2824 | + | v.BrickColor = maincolor |
| 2825 | - | DTrail.Enabled = false |
| 2825 | + | v.Material = "Neon" |
| 2826 | - | Destruction = false |
| 2826 | + | v.Transparency = 0 |
| 2827 | - | tecks2.Text = "Neutral" |
| 2827 | + | |
| 2828 | - | tecks2.Rotation = 0 |
| 2828 | + | elseif key == '6' and Mode == 7 then |
| 2829 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
| 2829 | + | resetmode() |
| 2830 | elseif key == 't' and Mode == 7 then | |
| 2831 | BARK() | |
| 2832 | - | Music.TimePosition = 0 |
| 2832 | + | elseif key == 'q' and Mode == 7 then |
| 2833 | - | Music.SoundId = "rbxassetid://1117396305" |
| 2833 | + | Bark_Splosion() |
| 2834 | - | Music.Parent = tors |
| 2834 | + | |
| 2835 | - | Music:Play() |
| 2835 | + | if key == 'm' and Mode == 7 then |
| 2836 | - | BC.HeadColor = BrickColor.new("Fossil")
|
| 2836 | + | SONG = 257453119 |
| 2837 | - | BC.LeftArmColor = BrickColor.new("Fossil")
|
| 2837 | + | attack = true |
| 2838 | - | BC.LeftLegColor = BrickColor.new("Fossil")
|
| 2838 | + | hum.WalkSpeed = 0 |
| 2839 | - | BC.RightArmColor = BrickColor.new("Smoky grey")
|
| 2839 | + | for i = 0,10,0.08 do |
| 2840 | - | BC.RightLegColor = BrickColor.new("Fossil")
|
| 2840 | + | |
| 2841 | - | BC.TorsoColor = BrickColor.new("Fossil")
|
| 2841 | + | |
| 2842 | - | elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then |
| 2842 | + | |
| 2843 | - | helpme = true |
| 2843 | + | |
| 2844 | - | DTrail5.Enabled = false |
| 2844 | + | |
| 2845 | - | DTrail4.Enabled = false |
| 2845 | + | |
| 2846 | - | DTrail3.Enabled = false |
| 2846 | + | |
| 2847 | - | DTrail2.Enabled = false |
| 2847 | + | |
| 2848 | - | DTrail.Enabled = false |
| 2848 | + | |
| 2849 | - | Music.TimePosition = 1 |
| 2849 | + | |
| 2850 | - | tecks2.Text = "iNsAnItY" |
| 2850 | + | Mode = 50 |
| 2851 | - | Music.SoundId = "rbxassetid://943961217" |
| 2851 | + | BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
|
| 2852 | - | Music.Parent = tors |
| 2852 | + | tecks2.Text = "C R A Z Y" |
| 2853 | - | Music:Play() |
| 2853 | + | tecks2.TextColor3 = Color3.fromRGB(255, 0, 255) |
| 2854 | - | BC.HeadColor = BrickColor.random() |
| 2854 | + | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) |
| 2855 | - | BC.LeftArmColor = BrickColor.random() |
| 2855 | + | for i, v in pairs(ArmorColorParts) do |
| 2856 | - | BC.LeftLegColor = BrickColor.random() |
| 2856 | + | v.BrickColor = BrickColor.new("Magenta")
|
| 2857 | - | BC.RightArmColor = BrickColor.random() |
| 2857 | + | v.Material = "Foil" |
| 2858 | - | BC.RightLegColor = BrickColor.random() |
| 2858 | + | v.Transparency = 0 |
| 2859 | - | BC.TorsoColor = BrickColor.random() |
| 2859 | + | |
| 2860 | - | elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then |
| 2860 | + | for i, v in pairs(ArmorColorParts2) do |
| 2861 | - | DTrail5.Enabled = false |
| 2861 | + | v.BrickColor = BrickColor.new("Dark indigo")
|
| 2862 | - | DTrail4.Enabled = false |
| 2862 | + | v.Material = "Glass" |
| 2863 | - | DTrail3.Enabled = false |
| 2863 | + | v.Transparency = 0.1 |
| 2864 | - | DTrail2.Enabled = false |
| 2864 | + | |
| 2865 | - | DTrail.Enabled = false |
| 2865 | + | for i, v in pairs(NeonColorParts) do |
| 2866 | - | helpme = false |
| 2866 | + | maincolor = BrickColor.new("White")
|
| 2867 | - | tecks2.Text = "Neutral" |
| 2867 | + | v.BrickColor = maincolor |
| 2868 | - | tecks2.Rotation = 0 |
| 2868 | + | v.Material = "Neon" |
| 2869 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
| 2869 | + | v.Transparency = 0 |
| 2870 | end | |
| 2871 | elseif key == 'm' and Mode == 50 then | |
| 2872 | - | Music.TimePosition = 0 |
| 2872 | + | |
| 2873 | - | Music.SoundId = "rbxassetid://1117396305" |
| 2873 | + | elseif key == 'q' and Mode == 50 then |
| 2874 | - | Music.Parent = tors |
| 2874 | + | ASCENTION() |
| 2875 | - | Music:Play() |
| 2875 | + | |
| 2876 | - | BC.HeadColor = BrickColor.new("Fossil")
|
| 2876 | + | --------------------------------------------------------------------- |
| 2877 | - | BC.LeftArmColor = BrickColor.new("Fossil")
|
| 2877 | + | if key == 'm' and Mode == 8 then |
| 2878 | - | BC.LeftLegColor = BrickColor.new("Fossil")
|
| 2878 | + | Mode = 25 |
| 2879 | - | BC.RightArmColor = BrickColor.new("Smoky grey")
|
| 2879 | + | SONG = 1770978966 |
| 2880 | - | BC.RightLegColor = BrickColor.new("Fossil")
|
| 2880 | + | tecks2.Text = "Sprint" |
| 2881 | - | BC.TorsoColor = BrickColor.new("Fossil")
|
| 2881 | + | BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
|
| 2882 | - | elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then |
| 2882 | + | tecks2.TextColor3 = Color3.fromRGB(255, 255, 255) |
| 2883 | - | Frost = true |
| 2883 | + | tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165) |
| 2884 | - | DTrail5.Enabled = false |
| 2884 | + | for i, v in pairs(ArmorColorParts) do |
| 2885 | - | DTrail4.Enabled = false |
| 2885 | + | v.BrickColor = BrickColor.new("Ghost grey")
|
| 2886 | - | DTrail3.Enabled = false |
| 2886 | + | v.Material = "SmoothPlastic" |
| 2887 | - | DTrail2.Enabled = false |
| 2887 | + | v.Transparency = 0.7 |
| 2888 | - | DTrail.Enabled = false |
| 2888 | + | |
| 2889 | - | tecks2.Text = "Frost" |
| 2889 | + | for i, v in pairs(ArmorColorParts2) do |
| 2890 | - | tecks2.Rotation = 0 |
| 2890 | + | v.BrickColor = BrickColor.new("Quill grey")
|
| 2891 | - | tecks2.TextColor3 = Color3.new(1, 1, 1) |
| 2891 | + | v.Material = "Glass" |
| 2892 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255) |
| 2892 | + | v.Transparency = 0.5 |
| 2893 | - | for i, v in pairs(ArmourParts) do |
| 2893 | + | |
| 2894 | - | v.BrickColor = BrickColor.new("Cyan")
|
| 2894 | + | for i, v in pairs(NeonColorParts) do |
| 2895 | - | end |
| 2895 | + | maincolor = BrickColor.new("Fog")
|
| 2896 | - | for i, v in pairs(ArmourParts2) do |
| 2896 | + | v.BrickColor = maincolor |
| 2897 | - | v.BrickColor = BrickColor.new("White")
|
| 2897 | + | v.Material = "Neon" |
| 2898 | - | end |
| 2898 | + | v.Transparency = 0.5 |
| 2899 | - | for i, v in pairs(NeonParts) do |
| 2899 | + | |
| 2900 | - | v.BrickColor = BrickColor.new("Teal")
|
| 2900 | + | elseif key == 'm' and Mode == 25 then |
| 2901 | - | end |
| 2901 | + | |
| 2902 | - | char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405" |
| 2902 | + | elseif key == 't' and Mode == 25 then |
| 2903 | - | maincolor = BrickColor.new("Teal")
|
| 2903 | + | thisisit() |
| 2904 | - | BC.HeadColor = BrickColor.new("Cyan")
|
| 2904 | + | elseif key == 'q' and Mode == 25 then |
| 2905 | - | BC.LeftArmColor = BrickColor.new("Cyan")
|
| 2905 | + | Spirit_Beam() |
| 2906 | - | BC.LeftLegColor = BrickColor.new("Cyan")
|
| 2906 | + | |
| 2907 | - | BC.RightArmColor = BrickColor.new("Teal")
|
| 2907 | + | --------------------------------------------------------------------- |
| 2908 | - | BC.RightLegColor = BrickColor.new("Cyan")
|
| 2908 | + | if key == '7' and Mode ~= 8 then |
| 2909 | - | BC.TorsoColor = BrickColor.new("Cyan")
|
| 2909 | + | Mode = 8 |
| 2910 | - | Music.TimePosition = 1 |
| 2910 | + | SONG = 561833161 |
| 2911 | - | Music.SoundId = "rbxassetid://1579308042" |
| 2911 | + | tecks2.Text = "Lunatico" |
| 2912 | - | Music.Parent = tors |
| 2912 | + | tecks2.TextColor3 = Color3.fromRGB(18, 238, 212) |
| 2913 | - | Music:Play() |
| 2913 | + | tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236) |
| 2914 | - | elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then |
| 2914 | + | for i, v in pairs(ArmorColorParts) do |
| 2915 | - | DTrail5.Enabled = false |
| 2915 | + | v.BrickColor = BrickColor.new("Teal")
|
| 2916 | - | DTrail4.Enabled = false |
| 2916 | + | v.Material = "SmoothPlastic" |
| 2917 | - | DTrail3.Enabled = false |
| 2917 | + | v.Transparency = 0 |
| 2918 | - | DTrail2.Enabled = false |
| 2918 | + | end |
| 2919 | - | DTrail.Enabled = false |
| 2919 | + | for i, v in pairs(ArmorColorParts2) do |
| 2920 | - | Frost = false |
| 2920 | + | v.BrickColor = BrickColor.new("Medium stone grey")
|
| 2921 | - | tecks2.Text = "Neutral" |
| 2921 | + | v.Material = "Metal" |
| 2922 | - | tecks2.Rotation = 0 |
| 2922 | + | v.Transparency = 0 |
| 2923 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
| 2923 | + | end |
| 2924 | for i, v in pairs(NeonColorParts) do | |
| 2925 | maincolor = BrickColor.new("Cyan")
| |
| 2926 | - | Music.TimePosition = 0 |
| 2926 | + | v.BrickColor = maincolor |
| 2927 | - | Music.SoundId = "rbxassetid://1117396305" |
| 2927 | + | v.Material = "Neon" |
| 2928 | - | Music.Parent = tors |
| 2928 | + | v.Transparency = 0 |
| 2929 | - | Music:Play() |
| 2929 | + | end |
| 2930 | - | BC.HeadColor = BrickColor.new("Fossil")
|
| 2930 | + | elseif key == '7' and Mode == 8 then |
| 2931 | - | BC.LeftArmColor = BrickColor.new("Fossil")
|
| 2931 | + | |
| 2932 | - | BC.LeftLegColor = BrickColor.new("Fossil")
|
| 2932 | + | elseif key == 'q' and Mode == 8 then |
| 2933 | - | BC.RightArmColor = BrickColor.new("Smoky grey")
|
| 2933 | + | LunarSpin() |
| 2934 | - | BC.RightLegColor = BrickColor.new("Fossil")
|
| 2934 | + | |
| 2935 | - | BC.TorsoColor = BrickColor.new("Fossil")
|
| 2935 | + | --------------------------------------------------------------------- |
| 2936 | - | elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then |
| 2936 | + | if key == '0' and Mode ~= 0 then |
| 2937 | - | Ashes = true |
| 2937 | + | Mode = 0 |
| 2938 | - | DTrail5.Enabled = false |
| 2938 | + | SONG = 901212276 |
| 2939 | - | DTrail4.Enabled = false |
| 2939 | + | tecks2.Text = "Assasino" |
| 2940 | - | DTrail3.Enabled = false |
| 2940 | + | tecks2.TextColor3 = Color3.fromRGB(255, 0, 0) |
| 2941 | - | DTrail2.Enabled = false |
| 2941 | + | tecks2.TextStrokeColor3 = Color3.fromRGB(68, 0, 0) |
| 2942 | - | DTrail.Enabled = false |
| 2942 | + | for i, v in pairs(ArmorColorParts) do |
| 2943 | - | tecks2.Text = "Ash" |
| 2943 | + | v.BrickColor = BrickColor.new("Teal")
|
| 2944 | - | tecks2.Rotation = 0 |
| 2944 | + | v.Material = "SmoothPlastic" |
| 2945 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
| 2945 | + | v.Transparency = 0 |
| 2946 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105) |
| 2946 | + | end |
| 2947 | - | for i, v in pairs(ArmourParts) do |
| 2947 | + | for i, v in pairs(ArmorColorParts2) do |
| 2948 | - | v.BrickColor = BrickColor.new("Smoky grey")
|
| 2948 | + | v.BrickColor = BrickColor.new("Really red")
|
| 2949 | - | end |
| 2949 | + | v.Material = "Metal" |
| 2950 | - | for i, v in pairs(ArmourParts2) do |
| 2950 | + | v.Transparency = 0 |
| 2951 | - | v.BrickColor = BrickColor.new("Black")
|
| 2951 | + | end |
| 2952 | - | end |
| 2952 | + | for i, v in pairs(NeonColorParts) do |
| 2953 | - | for i, v in pairs(NeonParts) do |
| 2953 | + | maincolor = BrickColor.new("Really black")
|
| 2954 | - | v.BrickColor = BrickColor.new("Really black")
|
| 2954 | + | v.BrickColor = maincolor |
| 2955 | - | end |
| 2955 | + | v.Material = "Neon" |
| 2956 | - | char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178" |
| 2956 | + | v.Transparency = 0 |
| 2957 | - | maincolor = BrickColor.new("Really black")
|
| 2957 | + | end |
| 2958 | - | BC.HeadColor = BrickColor.new("Smoky grey")
|
| 2958 | + | elseif key == '0' and Mode == 9 then |
| 2959 | - | BC.LeftArmColor = BrickColor.new("Smoky grey")
|
| 2959 | + | |
| 2960 | - | BC.LeftLegColor = BrickColor.new("Smoky grey")
|
| 2960 | + | elseif key == 'q' and Mode == 8 then |
| 2961 | - | BC.RightArmColor = BrickColor.new("Really black")
|
| 2961 | + | LAZER() |
| 2962 | - | BC.RightLegColor = BrickColor.new("Smoky grey")
|
| 2962 | + | elseif key == 'e' and Mode == 7 then |
| 2963 | - | BC.TorsoColor = BrickColor.new("Smoky grey")
|
| 2963 | + | LunarSpin() |
| 2964 | - | Music.TimePosition = 2 |
| 2964 | + | |
| 2965 | - | Music.SoundId = "rbxassetid://1514078310" |
| 2965 | + | if key == '8' and Mode ~= 9 then |
| 2966 | - | Music.Parent = tors |
| 2966 | + | Mode = 9 |
| 2967 | - | Music:Play() |
| 2967 | + | SONG = 933385346 |
| 2968 | - | elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then |
| 2968 | + | tecks2.Text = "Balanço" |
| 2969 | - | DTrail5.Enabled = false |
| 2969 | + | tecks2.TextColor3 = Color3.new(255, 255, 255) |
| 2970 | - | DTrail4.Enabled = false |
| 2970 | + | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) |
| 2971 | - | DTrail3.Enabled = false |
| 2971 | + | for i, v in pairs(ArmorColorParts) do |
| 2972 | - | DTrail2.Enabled = false |
| 2972 | + | |
| 2973 | - | DTrail.Enabled = false |
| 2973 | + | v.Material = "Glass" |
| 2974 | - | Ashes = false |
| 2974 | + | v.Transparency = 0 |
| 2975 | - | tecks2.Text = "Neutral" |
| 2975 | + | |
| 2976 | - | tecks2.Rotation = 0 |
| 2976 | + | for i, v in pairs(ArmorColorParts2) do |
| 2977 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
| 2977 | + | v.BrickColor = BrickColor.new("Really black")
|
| 2978 | v.Material = "Glass" | |
| 2979 | v.Transparency = 0.5 | |
| 2980 | - | Music.TimePosition = 0 |
| 2980 | + | |
| 2981 | - | Music.SoundId = "rbxassetid://1117396305" |
| 2981 | + | for i, v in pairs(NeonColorParts) do |
| 2982 | - | Music.Parent = tors |
| 2982 | + | maincolor = BrickColor.new("Institutional white")
|
| 2983 | - | Music:Play() |
| 2983 | + | v.BrickColor = maincolor |
| 2984 | - | BC.HeadColor = BrickColor.new("Fossil")
|
| 2984 | + | v.Material = "Neon" |
| 2985 | - | BC.LeftArmColor = BrickColor.new("Fossil")
|
| 2985 | + | v.Transparency = 0 |
| 2986 | - | BC.LeftLegColor = BrickColor.new("Fossil")
|
| 2986 | + | |
| 2987 | - | BC.RightArmColor = BrickColor.new("Smoky grey")
|
| 2987 | + | elseif key == '8' and Mode == 9 then |
| 2988 | - | BC.RightLegColor = BrickColor.new("Fossil")
|
| 2988 | + | |
| 2989 | - | BC.TorsoColor = BrickColor.new("Fossil")
|
| 2989 | + | elseif key == 't' and Mode == 9 then |
| 2990 | - | elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then |
| 2990 | + | heregoes() |
| 2991 | - | tecks2.TextTransparency = 0 |
| 2991 | + | elseif key == 'q' and Mode == 9 then |
| 2992 | - | tecks2.TextStrokeTransparency = 0 |
| 2992 | + | BalanceSpin() |
| 2993 | - | elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then |
| 2993 | + | |
| 2994 | - | tecks2.TextTransparency = 1 |
| 2994 | + | --------------------------------------------------------------------------- |
| 2995 | - | tecks2.TextStrokeTransparency = 1 |
| 2995 | + | if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then |
| 2996 | - | elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then |
| 2996 | + | Mode = 10 |
| 2997 | - | DTrail5.Enabled = false |
| 2997 | + | SONG = 919231299 |
| 2998 | - | DTrail4.Enabled = false |
| 2998 | + | local A = math.random(1,4) |
| 2999 | - | DTrail3.Enabled = false |
| 2999 | + | if A == 1 then |
| 3000 | - | DTrail2.Enabled = false |
| 3000 | + | SONG = 919231299 |
| 3001 | - | DTrail.Enabled = false |
| 3001 | + | elseif A == 2 then |
| 3002 | - | Planetary = true |
| 3002 | + | SONG = 460874877 |
| 3003 | - | tecks2.Text = "Planetary" |
| 3003 | + | elseif A == 3 then |
| 3004 | - | tecks2.Rotation = 0 |
| 3004 | + | SONG = 943961217 |
| 3005 | - | tecks2.TextColor3 = Color3.fromRGB(61, 21, 133) |
| 3005 | + | elseif A == 4 then |
| 3006 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133) |
| 3006 | + | SONG = 623662713 |
| 3007 | - | for i, v in pairs(ArmourParts) do |
| 3007 | + | |
| 3008 | - | v.BrickColor = BrickColor.new("Dark indigo")
|
| 3008 | + | tecks2.Text = "InSaNo" |
| 3009 | - | end |
| 3009 | + | tecks2.TextColor3 = Color3.new(0, 0, 0) |
| 3010 | - | for i, v in pairs(ArmourParts2) do |
| 3010 | + | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) |
| 3011 | - | v.BrickColor = BrickColor.new("Dark indigo")
|
| 3011 | + | for i, v in pairs(ArmorColorParts) do |
| 3012 | - | end |
| 3012 | + | v.BrickColor = BrickColor.random() |
| 3013 | - | for i, v in pairs(NeonParts) do |
| 3013 | + | v.Material = "Glass" |
| 3014 | - | v.BrickColor = BrickColor.new("Dark indigo")
|
| 3014 | + | v.Transparency = 0 |
| 3015 | - | end |
| 3015 | + | |
| 3016 | - | char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280" |
| 3016 | + | for i, v in pairs(ArmorColorParts2) do |
| 3017 | - | maincolor = BrickColor.new("Dark indigo")
|
| 3017 | + | v.BrickColor = BrickColor.random() |
| 3018 | - | BC.HeadColor = BrickColor.new("Dark indigo")
|
| 3018 | + | v.Material = "Glass" |
| 3019 | - | BC.LeftArmColor = BrickColor.new("Dark indigo")
|
| 3019 | + | v.Transparency = 0 |
| 3020 | - | BC.LeftLegColor = BrickColor.new("Dark indigo")
|
| 3020 | + | |
| 3021 | - | BC.RightArmColor = BrickColor.new("Dark indigo")
|
| 3021 | + | for i, v in pairs(NeonColorParts) do |
| 3022 | - | BC.RightLegColor = BrickColor.new("Dark indigo")
|
| 3022 | + | maincolor = BrickColor.random() |
| 3023 | - | BC.TorsoColor = BrickColor.new("Dark indigo")
|
| 3023 | + | v.BrickColor = maincolor |
| 3024 | - | Music.TimePosition = 0 |
| 3024 | + | v.Material = "Neon" |
| 3025 | - | Music.SoundId = "rbxassetid://609934004" |
| 3025 | + | v.Transparency = 0 |
| 3026 | - | Music.Parent = tors |
| 3026 | + | |
| 3027 | - | Music:Play() |
| 3027 | + | elseif key == 'm' and Mode == 10 then |
| 3028 | - | elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then |
| 3028 | + | resetmode() |
| 3029 | - | Planetary = false |
| 3029 | + | elseif key == 'q' and Mode == 10 then |
| 3030 | - | DTrail5.Enabled = false |
| 3030 | + | Decapitate() |
| 3031 | - | DTrail4.Enabled = false |
| 3031 | + | |
| 3032 | - | DTrail3.Enabled = false |
| 3032 | + | |
| 3033 | - | DTrail2.Enabled = false |
| 3033 | + | |
| 3034 | - | DTrail.Enabled = false |
| 3034 | + | local Combo = 1 |
| 3035 | - | tecks2.Text = "Neutral" |
| 3035 | + | |
| 3036 | - | tecks2.Rotation = 0 |
| 3036 | + | |
| 3037 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
| 3037 | + | if Combo == 1 then |
| 3038 | Combo = 2 | |
| 3039 | attackone() | |
| 3040 | - | Music.TimePosition = 0 |
| 3040 | + | elseif Combo == 2 then |
| 3041 | - | Music.SoundId = "rbxassetid://1117396305" |
| 3041 | + | Combo = 3 |
| 3042 | - | Music.Parent = tors |
| 3042 | + | attacktwo() |
| 3043 | - | Music:Play() |
| 3043 | + | elseif Combo == 3 then |
| 3044 | - | BC.HeadColor = BrickColor.new("Fossil")
|
| 3044 | + | Combo = 1 |
| 3045 | - | BC.LeftArmColor = BrickColor.new("Fossil")
|
| 3045 | + | attackthree() |
| 3046 | - | BC.LeftLegColor = BrickColor.new("Fossil")
|
| 3046 | + | |
| 3047 | - | BC.RightArmColor = BrickColor.new("Smoky grey")
|
| 3047 | + | |
| 3048 | - | BC.RightLegColor = BrickColor.new("Fossil")
|
| 3048 | + | |
| 3049 | - | BC.TorsoColor = BrickColor.new("Fossil")
|
| 3049 | + | |
| 3050 | ||
| 3051 | ||
| 3052 | ||
| 3053 | ||
| 3054 | ||
| 3055 | - | if EdgyMode == true then |
| 3055 | + | |
| 3056 | - | if key == 'r' then |
| 3056 | + | |
| 3057 | - | Decapitate() |
| 3057 | + | |
| 3058 | - | elseif key == 'e' then |
| 3058 | + | |
| 3059 | - | Laugh() |
| 3059 | + | |
| 3060 | swait() | |
| 3061 | sine = sine + change | |
| 3062 | - | if Divinity == true then |
| 3062 | + | |
| 3063 | - | if key == 'r' then |
| 3063 | + | |
| 3064 | - | Beam_Of_Light() |
| 3064 | + | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) |
| 3065 | - | elseif key == 'f' then |
| 3065 | + | |
| 3066 | - | Blast_Of_God() |
| 3066 | + | |
| 3067 | idle = idle + 1 | |
| 3068 | else | |
| 3069 | - | if Fighter == true then |
| 3069 | + | |
| 3070 | - | if key == 'e' then |
| 3070 | + | |
| 3071 | - | Flying_Kick() |
| 3071 | + | if Mode == 5 then |
| 3072 | - | elseif key == 'f' then |
| 3072 | + | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") |
| 3073 | - | UpperCut() |
| 3073 | + | |
| 3074 | - | elseif key == 't' then |
| 3074 | + | if Mode == 25 then |
| 3075 | - | Spinning_Kick() |
| 3075 | + | PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0) |
| 3076 | end | |
| 3077 | if Mode == 100 then | |
| 3078 | - | if Purity == true then |
| 3078 | + | PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0) |
| 3079 | - | if key == 'r' then |
| 3079 | + | MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere") |
| 3080 | - | Purity_Slam() |
| 3080 | + | |
| 3081 | if Mode == 7 then | |
| 3082 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
| 3083 | - | if Solar == true then |
| 3083 | + | |
| 3084 | - | if key == 'r' then |
| 3084 | + | if Mode == 10 then |
| 3085 | - | Eruption() |
| 3085 | + | PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0) |
| 3086 | - | elseif key == 't' then |
| 3086 | + | tecks2.TextColor3 = maincolor.Color |
| 3087 | - | Solar_Flare() |
| 3087 | + | tecks2.TextStrokeColor3 = maincolor.Color |
| 3088 | - | end |
| 3088 | + | for i, v in pairs(ArmorColorParts) do |
| 3089 | v.BrickColor = BrickColor.random() | |
| 3090 | - | if Frost == true then |
| 3090 | + | v.Material = "Glass" |
| 3091 | - | if key == 'r' then |
| 3091 | + | v.Transparency = 0 |
| 3092 | - | Blizzard() |
| 3092 | + | |
| 3093 | - | elseif key == 't' then |
| 3093 | + | for i, v in pairs(ArmorColorParts2) do |
| 3094 | - | Cryo_Freeze() |
| 3094 | + | v.BrickColor = BrickColor.random() |
| 3095 | v.Material = "Glass" | |
| 3096 | v.Transparency = 0 | |
| 3097 | - | if Ashes == true then |
| 3097 | + | |
| 3098 | - | if key == 't' and notmenacing then |
| 3098 | + | for i, v in pairs(NeonColorParts) do |
| 3099 | - | Menacing_Aura() |
| 3099 | + | maincolor = BrickColor.random() |
| 3100 | - | elseif key == 'r' and alternatecooldownbecausewhynotdood == false then |
| 3100 | + | v.BrickColor = maincolor |
| 3101 | - | Heat_Stroke() |
| 3101 | + | v.Material = "Neon" |
| 3102 | v.Transparency = 0 | |
| 3103 | end | |
| 3104 | - | if Lunar == true then |
| 3104 | + | |
| 3105 | - | if key == 't' then |
| 3105 | + | if Mode == 6 then |
| 3106 | - | ShadowWarp() |
| 3106 | + | local A = math.random(1,15) |
| 3107 | - | elseif key == 'r' then |
| 3107 | + | if A == 1 then |
| 3108 | - | Shade() |
| 3108 | + | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") |
| 3109 | if A == 2 then | |
| 3110 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
| 3111 | - | if Destruction == true then |
| 3111 | + | |
| 3112 | - | if key == 'r' then |
| 3112 | + | |
| 3113 | - | Diablo_Explosion() |
| 3113 | + | |
| 3114 | - | elseif key == 'f' then |
| 3114 | + | |
| 3115 | - | Hell_From_Above() |
| 3115 | + | |
| 3116 | - | elseif key == 't' then |
| 3116 | + | |
| 3117 | - | Spinning_Below() |
| 3117 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08) |
| 3118 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 3119 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
| 3120 | - | if Planetary == true then |
| 3120 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) |
| 3121 | - | if key == 'r' then |
| 3121 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) |
| 3122 | - | Multi_Bombs() |
| 3122 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) |
| 3123 | - | elseif key == 't' then |
| 3123 | + | |
| 3124 | - | Universal_Crush() |
| 3124 | + | |
| 3125 | Anim = "Fall" | |
| 3126 | if attack == false then | |
| 3127 | - | if helpme == true then |
| 3127 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08) |
| 3128 | - | if key == 'r' then |
| 3128 | + | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) |
| 3129 | - | Painful_Stomp() |
| 3129 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) |
| 3130 | - | elseif key == 'f' then |
| 3130 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) |
| 3131 | - | Ending() |
| 3131 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08) |
| 3132 | - | elseif key == 't' then |
| 3132 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08) |
| 3133 | - | Ende_der_Weld() |
| 3133 | + | |
| 3134 | elseif torvel < 1 and hitfloor ~= nil then | |
| 3135 | Anim = "Idle" | |
| 3136 | change = 1 | |
| 3137 | - | end) |
| 3137 | + | |
| 3138 | if Mode == 1 then --Normal | |
| 3139 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 3140 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 3141 | - | while true do |
| 3141 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) |
| 3142 | - | swait(8) |
| 3142 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) |
| 3143 | - | if Solar == true then |
| 3143 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) |
| 3144 | - | sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0) |
| 3144 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) |
| 3145 | elseif Mode == pIXELATED then --PIXELATED | |
| 3146 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08) | |
| 3147 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08) | |
| 3148 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08) | |
| 3149 | - | while true do |
| 3149 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08) |
| 3150 | - | swait(4) |
| 3150 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08) |
| 3151 | - | if Frost == true then |
| 3151 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08) |
| 3152 | - | Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
|
| 3152 | + | elseif Mode == 50 then --ASCENDED |
| 3153 | - | Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
|
| 3153 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) |
| 3154 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 3155 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3156 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3157 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
| 3158 | - | while true do |
| 3158 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) |
| 3159 | - | swait(4) |
| 3159 | + | elseif Mode == 2 then --Machinery |
| 3160 | - | if Lunar == true then |
| 3160 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08) |
| 3161 | - | Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
|
| 3161 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08) |
| 3162 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
| 3163 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
| 3164 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08) | |
| 3165 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08) | |
| 3166 | elseif Mode == 3 then --ICE | |
| 3167 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) | |
| 3168 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) | |
| 3169 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) | |
| 3170 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) | |
| 3171 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08) | |
| 3172 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08) | |
| 3173 | elseif Mode == 4 then --Infused | |
| 3174 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
| 3175 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 3176 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
| 3177 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 3178 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08) | |
| 3179 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08) | |
| 3180 | elseif Mode == 5 then --Cybernetic | |
| 3181 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 3182 | - | if helpme == true then |
| 3182 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) |
| 3183 | - | for i, v in pairs(ArmourParts) do |
| 3183 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) |
| 3184 | - | v.BrickColor = BrickColor.random() |
| 3184 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) |
| 3185 | - | end |
| 3185 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) |
| 3186 | - | for i, v in pairs(ArmourParts2) do |
| 3186 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) |
| 3187 | - | v.BrickColor = BrickColor.random() |
| 3187 | + | elseif Mode == 25 then --Spiritual |
| 3188 | - | end |
| 3188 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) |
| 3189 | - | for i, v in pairs(NeonParts) do |
| 3189 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) |
| 3190 | - | v.BrickColor = BrickColor.random() |
| 3190 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) |
| 3191 | - | end |
| 3191 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) |
| 3192 | - | maincolor = BrickColor.random() |
| 3192 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) |
| 3193 | - | char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)] |
| 3193 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) |
| 3194 | - | tecks2.Text = ""..insanity[math.random(1,#insanity)] |
| 3194 | + | elseif Mode == 6 then --Controlled Beyond Recognition |
| 3195 | - | tecks2.TextColor3 = maincolor.Color |
| 3195 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) |
| 3196 | - | tecks2.TextStrokeColor3 = maincolor.Color |
| 3196 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08) |
| 3197 | - | tecks2.Rotation = math.random(-11, 11) |
| 3197 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) |
| 3198 | - | BC.HeadColor = BrickColor.random() |
| 3198 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) |
| 3199 | - | BC.LeftArmColor = BrickColor.random() |
| 3199 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08) |
| 3200 | - | BC.LeftLegColor = BrickColor.random() |
| 3200 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08) |
| 3201 | - | BC.RightArmColor = BrickColor.random() |
| 3201 | + | elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia |
| 3202 | - | BC.RightLegColor = BrickColor.random() |
| 3202 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) |
| 3203 | - | BC.TorsoColor = BrickColor.random() |
| 3203 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) |
| 3204 | - | MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2)) |
| 3204 | + | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) |
| 3205 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
| 3206 | - | if EdgyMode == true then |
| 3206 | + | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) |
| 3207 | - | tecks2.Rotation = math.random(-2, 2) |
| 3207 | + | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) |
| 3208 | elseif Mode == 100 then --Overclocked | |
| 3209 | - | if Planetary == true then |
| 3209 | + | |
| 3210 | - | MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2) |
| 3210 | + | |
| 3211 | - | tecks2.Rotation = math.random(-4, 4) |
| 3211 | + | |
| 3212 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 3213 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3214 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3215 | elseif Mode == 8 then --Lunarist | |
| 3216 | - | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) |
| 3216 | + | MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick") |
| 3217 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 3218 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 3219 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3220 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3221 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08) | |
| 3222 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 3223 | elseif Mode == 10 then --INSANITY | |
| 3224 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
| 3225 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3) | |
| 3226 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15) | |
| 3227 | - | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) |
| 3227 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1) |
| 3228 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) |
| 3228 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) |
| 3229 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3) |
| 3229 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) |
| 3230 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3) |
| 3230 | + | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15) |
| 3231 | - | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) |
| 3231 | + | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15) |
| 3232 | - | RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) |
| 3232 | + | |
| 3233 | end | |
| 3234 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
| 3235 | Anim = "Walk" | |
| 3236 | change = 1.1 | |
| 3237 | if attack == false then | |
| 3238 | - | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) |
| 3238 | + | if Mode == 6 then |
| 3239 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) |
| 3239 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) |
| 3240 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3) |
| 3240 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) |
| 3241 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3) |
| 3241 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3) |
| 3242 | - | LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) |
| 3242 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3) |
| 3243 | - | RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) |
| 3243 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) |
| 3244 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 3245 | elseif Mode == 5 then | |
| 3246 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 3247 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 3248 | - | if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then |
| 3248 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) |
| 3249 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) |
| 3249 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) |
| 3250 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
| 3251 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) |
| 3251 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) |
| 3252 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) |
| 3252 | + | elseif Mode == 25 then |
| 3253 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1) |
| 3253 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) |
| 3254 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1) |
| 3254 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 3255 | - | elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then |
| 3255 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) |
| 3256 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) |
| 3256 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) |
| 3257 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
| 3257 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) |
| 3258 | - | if Mrandom(1,15) == 1 then |
| 3258 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) |
| 3259 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) |
| 3259 | + | elseif Mode == 100 then |
| 3260 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
| 3261 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15) |
| 3261 | + | |
| 3262 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) |
| 3262 | + | |
| 3263 | - | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) |
| 3263 | + | |
| 3264 | - | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) |
| 3264 | + | |
| 3265 | - | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then |
| 3265 | + | |
| 3266 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) |
| 3266 | + | elseif Mode == 10 then |
| 3267 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1) | |
| 3268 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) |
| 3268 | + | |
| 3269 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) |
| 3269 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3) |
| 3270 | - | RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1) |
| 3270 | + | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15) |
| 3271 | - | LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1) |
| 3271 | + | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15) |
| 3272 | - | elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then |
| 3272 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1) |
| 3273 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15) |
| 3273 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1) |
| 3274 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) |
| 3274 | + | elseif Mode == 8 then |
| 3275 | - | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) |
| 3275 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) |
| 3276 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) |
| 3276 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) |
| 3277 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1) |
| 3277 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08) |
| 3278 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1) |
| 3278 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08) |
| 3279 | - | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then |
| 3279 | + | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) |
| 3280 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15) |
| 3280 | + | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) |
| 3281 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3) |
| 3281 | + | elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then |
| 3282 | - | RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15) |
| 3282 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) |
| 3283 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15) |
| 3283 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) |
| 3284 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) |
| 3284 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) |
| 3285 | - | LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) |
| 3285 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) |
| 3286 | - | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then |
| 3286 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) |
| 3287 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) |
| 3287 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) |
| 3288 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
| 3288 | + | |
| 3289 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) |
| 3289 | + | |
| 3290 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) |
| 3290 | + | |
| 3291 | - | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) |
| 3291 | + | |
| 3292 | - | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) |
| 3292 | + | |
| 3293 | - | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then |
| 3293 | + | |
| 3294 | - | rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) |
| 3294 | + | if Mode == 5 then |
| 3295 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) |
| 3295 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) |
| 3296 | - | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) |
| 3296 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 3297 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) |
| 3297 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) |
| 3298 | - | RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) |
| 3298 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) |
| 3299 | - | LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) |
| 3299 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) |
| 3300 | - | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then |
| 3300 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) |
| 3301 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) |
| 3301 | + | elseif Mode == 25 or Mode == 10 then |
| 3302 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
| 3302 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) |
| 3303 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) |
| 3303 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 3304 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) |
| 3304 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) |
| 3305 | - | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) |
| 3305 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) |
| 3306 | - | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) |
| 3306 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) |
| 3307 | - | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then |
| 3307 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) |
| 3308 | elseif Mode ~= 5 then | |
| 3309 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
| 3310 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 3311 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 3312 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 3313 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15) | |
| 3314 | - | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then |
| 3314 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15) |
| 3315 | end | |
| 3316 | end | |
| 3317 | - | if math.random(1,1) == 1 then |
| 3317 | + | |
| 3318 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15) |
| 3318 | + | |
| 3319 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1) |
| 3319 | + | Music.SoundId = "rbxassetid://"..SONG |
| 3320 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) |
| 3320 | + | Music.Looped = true |
| 3321 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) |
| 3321 | + | Music.Pitch = 1 |
| 3322 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15) |
| 3322 | + | Music.Volume = 2.5 |
| 3323 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15) |
| 3323 | + | |
| 3324 | Music:Resume() | |
| 3325 | - | for i, v in pairs(ArmourParts) do |
| 3325 | + | |
| 3326 | - | v.BrickColor = BrickColor.random() |
| 3326 | + | |
| 3327 | - | end |
| 3327 | + | |
| 3328 | - | for i, v in pairs(ArmourParts2) do |
| 3328 | + | |
| 3329 | - | v.BrickColor = BrickColor.random() |
| 3329 | + | |
| 3330 | - | end |
| 3330 | + | |
| 3331 | - | for i, v in pairs(NeonParts) do |
| 3331 | + | |
| 3332 | - | v.BrickColor = BrickColor.random() |
| 3332 | + | |
| 3333 | - | end |
| 3333 | + | |
| 3334 | - | maincolor = BrickColor.random() |
| 3334 | + | |
| 3335 | - | tecks2.TextColor3 = maincolor.Color |
| 3335 | + | |
| 3336 | - | tecks2.TextStrokeColor3 = maincolor.Color |
| 3336 | + | |
| 3337 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) |
| 3337 | + | |
| 3338 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) |
| 3338 | + | |
| 3339 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1) |
| 3339 | + | |
| 3340 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) |
| 3340 | + | |
| 3341 | - | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then |
| 3341 | + | |
| 3342 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15) |
| 3342 | + | |
| 3343 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) |
| 3343 | + | |
| 3344 | - | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) |
| 3344 | + | |
| 3345 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) |
| 3345 | + | |
| 3346 | - | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) |
| 3346 | + | |
| 3347 | - | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) |
| 3347 | + | |
| 3348 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 3349 | local Mesh = Thing[7] | |
| 3350 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 3351 | - | change = .6 |
| 3351 | + | |
| 3352 | - | if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then |
| 3352 | + | |
| 3353 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15) |
| 3353 | + | |
| 3354 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) |
| 3354 | + | |
| 3355 | - | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) |
| 3355 | + | |
| 3356 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) |
| 3356 | + | |
| 3357 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) |
| 3357 | + | |
| 3358 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) |
| 3358 | + | |
| 3359 | - | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then |
| 3359 | + | |
| 3360 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15) |
| 3360 | + | |
| 3361 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) |
| 3361 | + | elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh |
| 3362 | - | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) |
| 3362 | + | |
| 3363 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) |
| 3363 | + | |
| 3364 | - | RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1) |
| 3364 | + | |
| 3365 | - | LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1) |
| 3365 | + | |
| 3366 | - | elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then |
| 3366 | + | |
| 3367 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15) |
| 3367 | + | |
| 3368 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 3368 | + | |
| 3369 | - | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) |
| 3369 | + | |
| 3370 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) |
| 3370 | + | |
| 3371 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1) |
| 3371 | + | |
| 3372 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1) |
| 3372 | + | |
| 3373 | - | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then |
| 3373 | + | |
| 3374 | table.remove(Effects, e) | |
| 3375 | end | |
| 3376 | end | |
| 3377 | end | |
| 3378 | end | |
| 3379 | end | |
| 3380 | - | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then |
| 3380 | + | |
| 3381 | ------------------------------------------------------- | |
| 3382 | --End Animations And Script-- | |
| 3383 | - | if math.random(1,1) == 1 then |
| 3383 | + |