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Fated Name: Corporal Jana Koehl
2
Current Pursuit: Mage
3
Alleigance: M&SU 
4
Current Wounds: 6/6
5-
Scrip: 1
5+
6-
EXP: 0
6+
Scrip: 22
7-
Destiny Steps Fulfilled: [][][][][]
7+
EXP: 2/29
8
Destiny Steps Fulfilled: [X][][][][]
9
10
Aspects:
11
Physical-
12-
Grace: +2
12+
13
Grace: -1
14-
Resilience: 0
14+
15
Resilience: +2
16
17-
Intellect: -1
17+
18
Intellect: +2
19-
Cunning: +2
19+
20-
Tenacity: +1
20+
Cunning: -1
21
Tenacity: +2
22
23-
Defense: 3
23+
24-
Wounds: 5
24+
Defense: 5
25
Wounds: 6
26
Walk: 4
27
Charge: 4
28
Willpower: 4
29
Height: 2
30
31
32
Attacks-
33-
Collier Lightning	5	3/3/4	18R
33+
34-
Special		Reload	Cap.	TN
34+
Lightning Strike    5   2/3/4	2Claw
35-
Saddlegun	2		12		n/a
35+
Special			Reload	Cap.	TN
36
Ignores armor	-		-		8Tome
37-
Skills- 
37+
38
Name				AV	Damage	Range
39-
Longarms 		5			3				Grace
39+
Alpine Repeater		7	2/3/4	16
40-
Scrutiny 		5			3				Cunning
40+
Special					Reload	Cap.
41-
Bureaucracy 	4			2 				Cunning
41+
+to Flip, Tomes, Rifle	4		14
42-
Enchanting 		4			2				Cunning
42+
43-
Notice 			4			2				Cunning
43+
Howles Pattern 1874 7   3/5/6   24
44-
Centering 		3			2				Tenacity	
44+
Special						Reload	Cap.
45-
Gambling 		4			2				Cunning
45+
Tomes, Rifle, + to damage    1       1
46-
Evade 			0			1				Speed
46+
47-
Toughness 		0			1				Resilience
47+
Ammo:
48
5 Explosive
49
5 Regular
50
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Skills- 22
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Name			AV			Rating			Aspect
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Longarms 		7			5				Int
54
Blacksmithing	5			3				Int
55-
Scrutiny- Ram, Size Up: After succeeding, you learn the target's highest close combat or ranged combat skill and its value.
55+
Centering 		4			2				Tenacity	
56
Explosives		4			2				Int
57
Convince		4			2				Int
58
Evade 			2			3				Speed
59-
Arcane Shield		During dramatic time, if the character with this talent hasn't acted, she reduces all damage suffered by one, to a minimum of 0.
59+
Sorcery			5			3				Int
60-
Elemental Weapon TN 8Tome
60+
Homesteading	3			1				Tenacity
61
Toughness 		3			1				Resilience
62-
-Genus: inanimate -3
62+
63
Leadership 		0			1				Charm
64
Explosives      4           2               Int
65
Notice			4			5				Cun
66
Scrutiny		2			3				Cun
67-
Calm and Collected: Character adds +1 to the value of any focused condition. This may not increase focused beyond +3.
67+
68
Skill Triggers:
69
Long Arms- Tome, Sight In: After Succeeding, you may discard a twist card to gain Focused+1
70
Long Arms- Ram, Critical Strike: After succeeding, add 1 damage for each Ram at the duel total.
71
72
Blacksmithing- Tome, Additional Product: After succeeding, if you are creating an item, make one additional item.
73
Scrutiny- Ram, Size Up: After Succeeding, you learn the target's highest close combat or ranged combat value.
74
Notice- Tome, Expertise: +1 to duel total for each tome in the final total.
75
Notice-  Crow, Wary: Gain Wary condition, end condition at the start of dramatic time for + to init flip.
76
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General Talents-
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Specialized Skill: Add Tome to Longarms skill flips.
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Cynic- + to resist deception
80
Critical Strike: Add Critical Strike trigger to Longarms skill.
81
Calm and Collected: Increase focus value by 1
82
Unequaled Accuracy: Don't randomize when shooting into melee.
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Tough as Nails: - to crits against this character.
84
85
Pursuit		Steps	Venture Talent
86
Mage		0		Focused Efforts
87
Mage        1       Immuto
88-
"When the iron speaks and flesh falls silent, the lips of the lion will whisper your name and the dead will walk beside you. The one you trust will reveal hands stained with blood, and time will bend back upon itself in a loop."
88+
Mercenary 	1		Speed Loading
89
Mercenary	2		General Talent
90
Mercenary	3		Gruesome Attack- Criticals gain +
91
Mercenary 	4		General Talent
92
Mercenary	5		Coin for Kills- + to Damage against targets PC was hired to fight.
93-
Magia		Immuto		Mastered Magia & Immuto
93+
Mercenary	6		General Talent
94
Mercenary	7		Relentless
95
Mercenary	8		General Talent
96-
Collier Lightning
96+
Mercenary	9		Relentless- Immune to Horror
97-
R18-3/3/4-cap 12-reload 2-saddlegun
97+
Mercenary	10		Endless Pursuit- + to Df against targets paid to fight.
98
Mage		2		General Talent
99
X			X		X
100
101
Elemental Strike TN 8 Tome
102
-Electric +3
103
-Increase Damage +2
104
-Delay (Defined)
105
106
Pursuit		Steps	Venture Talent
107
108
Talent
109
110
111
Twist Deck-
112
Total Card Improvements:
113
Card List
114
1 Tome
115
2 Ram
116
3 Mask
117
4 Crow
118
5 Tome
119-
She's been in Malifaux City for about a month, her sharpshooting ability putting her among the ranks of the Guild Riflemen. During a shift in the Slums, she accidentally fired lightning out of her gun while helping to defend that slum from a nest of zombies lurking in someone's basement. As a result, her sergeant transferred her out to be trained in the magic arts too, but her new talents also drew the attention of some people higher on the chain...
119+
120
7 Mask
121
8 Crow
122
9 Tome
123
10 Ram
124
11 Mask
125
12 Crow
126
13 Tome
127
128
129
Destiny:
130
"When the iron speaks and flesh falls silent, Xthe lips of the lion will whisper your nameX and the dead will walk beside you. The one you trust will reveal hands stained with blood, and time will bend back upon itself in a loop."
131
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Magic Theory: Thalarian Doctrine
133
You must get special dispensation to raise Sorcery, Prestidigitation, or Necromancy over rank 3, and gain a + on any spell that targets someone with a theory other than Thalarian.
134
135
Magia				Immuto		Mastered Magia & Immuto
136
Elemental Strike	Lightning, 
137
Equipment-
138
Alpine Repeater
139
Howles Pattern 1874
140
-Brutal Modification
141
142
Manifested Powers-
143
Focus on this character does not expire at the end of the round.
144
145
Pneumatics & Magical Augments
146
147
Augment-
148
149
Fate:
150
8 Tome, M&SU: "When the iron speaks and the flesh falls silent"
151
152
10 ram, -1/-1/-1/+2 "you shall be as a castle enduring the storm"
153
154
12 Crows, 222111 "and the dead will walk beside you."
155
156
8 mask, -1/-1/+1/+2 "The one you trust will reveal hands stained with blood"
157
158
4 tome, 3,3,2,1,1 "and time will bend back upon itself in a loop."
159
160
Backstory:
161
162
Jana was born in a small village outside Bern in 1885, when it was firmly under Guild control. She and her siblings (two brothers, two sisters) learned from their father how to shoot for sport and hunt. As they got older and her father found less and less work as a smith, her brothers, then sisters began to find work with the Guild to support her family. She followed in their footsteps and joined the Guild Guard, but was unique in being sent to Malifaux on her assignment.
163
164
She's been in Malifaux City for about a month, her sharpshooting ability putting her among the ranks of the Guild Riflemen. During the Guild's desperate defense on Mythic Night, she blasted a zombie approaching her sniper position with lightning from nothing. As a result, her sergeant transferred her out to be trained in the magic arts too, but her new talents also drew the attention of some people higher on the chain...
165
166
Alleigance: M&SU
167
Jana has been much more sympathetic to the Union and its opinions on magic ever since her own magical awakening. She's come to believe that the Witch Hunter Division are wrong to treat Oxfordian mages the same as Necromancers and other outright criminal mages, and thinks that the Union and Guild should come together on the subject of magic and band together against the obvious threats of Malifaux. The Neverborn and Resurrectionists are enough of a threat without adding our fellow citizens to the mix.